IA -ARIA ON THE PLANETES- - Re;BIRTH

posted
Total Posts
12
Topic Starter
Nato Morichika
This beatmap was submitted using in-game submission on 2016年1月27日 at AM 10:03:06

Artist: IA -ARIA ON THE PLANETES-
Title: Re;BIRTH
Source: IA/VT -COLORFUL-
Tags: Vocaloid Japanese IA
BPM: 265.88
Filesize: 4149kb
Play Time: 01:56
Difficulties Available:
  1. Lyt's Hard (3.65 stars, 297 notes)
  2. Hard (3.34 stars, 591 notes)
  3. Hyper (4.33 stars, 66 notes)
  4. Normal (2.03 stars, 75 notes)


Download: IA -ARIA ON THE PLANETES- - Re;BIRTH
Information: Scores/Beatmap Listing
---------------
WIP, new to mapping. This map is origional by @lyt1999131. Guest mapping (?) hard diff.

Easy: pending
lyt's Hard: 24.6%
Normal: 16.0%
Hard: 100%
Insane: 3.9%

A mysterious BUG disallows this map to load. This was fixed by re uploading at Dec-20 12:11. Maybe I should not use OS X =( #riposx

Pre-map progress:
  1. Hard (lyt's): Obj: 24.6%, Hitsound: 24%
  2. Insane (MagicNAT's): Obj: 3.9%, Hitsound: 0% Helps wanted QuQ
  3. Hard (MagicNAT's): Obj: 100%, Hitsound: 100%
  4. Normal (MagicNAT's): Obj: 7.7%, Hitsound: 0%


Optimiaztion progress:
  1. Hard (lyt's): Obj: 0%, Hitsound: 0%
  2. Insane (MagicNAT's): Obj: 0%, Hitsound: 0%
  3. Hard (MagicNAT's): Obj: 55.2%, Hitsound: 60%
  4. Normal (MagicNAT's): Obj: 0%, Hitsound: 0%
Dec-12 21:08: nat Received this map from lyt, start mapping! Yay
Dec-12 22:50: nat Object placement done.
Dec-13 10:05: nat Hitsoud done... Somewhat of stupid :I
Dec-13 17:25: nat Optimize time! Yay
Dec-13 17:50: nat Better timing. Thanks for @lyt1999131 pointing it out.
Dec-13 22:25: nat Update Optimisation.
Dec-14 11:30: lyt Uploaded all diffs.
Dec-17 17:20: nat Updated hitsound for MagicNAT's Hard.
Dec-18 15:11: nat Add some jumps for MagicNAT's Hard. =D
Dec-18 15:48: nat Increase diff for MagicNAT's Hard.
Dec-20 12:11: nat A mysterious BUG? Can't open osz. Trying re-upload =(
Dec-20 15:05: nat Various improvements. (renamed diffs, cutting song size, fixing timings etc.)
Dec-20 21:44: lyt Added BG Video, updated lyt's diff, adding tags and source.
Dec-21 08:25: nat Fixing jumps.
Dec-25 15:23: nat Nice Xmas =D Not much changed since last update. Offset is now 256, thanks @Binguo, and #riposx.
Lyt99
But I think you just have done all I should do...
Topic Starter
Nato Morichika

lyt1999131 wrote:

But I think you just have done all I should do...
=) Lv5 Job snatcher

:D Maybe you should map the taiko one.
Mafumafu
下载之后发现无法正常打开(?
Topic Starter
Nato Morichika

Regraz wrote:

下载之后发现无法正常打开(?
无法正常打开是啥鬼。——。

我感觉这个锅应该osu接(?


诶嘿 修好了 再传一次就好了
Mafumafu
IRC
13:32 Regraz: 首先,上传者自己的难度不用加上自己的名字的 直接写Hard就好
13:33 MagicNAT: get
13:35 Regraz: 首先,你知道blanket是什么意思吗?
13:36 MagicNAT: _(:з」∠)_ 不知道诶
13:36 Regraz: Hmm
13:36 MagicNAT: 我去看看
13:36 Regraz: 没事
13:37 Regraz: 让我想想,回头我把mod发到论坛里吧
13:37 MagicNAT: OAO 哇 谢谢哟
13:44 Regraz: 唉我还是在这说吧 irc效果好一点
13:46 MagicNAT: 嗯..
13:46 Regraz: 首先是一些硬性规定,MP3 192kbps以上的码率是不能用的
13:46 MagicNAT: 啊 那个我知道 AImod说了
13:46 Regraz: 恩,其实这些硬性规定还有很多,可以在这里看到 https://osu.ppy.sh/wiki/Ranking_criteria
13:46 MagicNAT: 一直拖着没改lol
13:47 MagicNAT: 喔喔 Get
13:48 *Regraz is editing [https://osu.ppy.sh/b/850979 IA -ARIA ON THE PLANETES- - Re;BIRTH [MagicNAT's Hard]]
13:48 Regraz: 一开始音量可以小一点
13:49 MagicNAT: _(:з」∠)_ 稍等下 家长找我
13:49 Regraz: 好
14:06 MagicNAT: Back :D
14:07 Regraz: 好
14:07 *Regraz is editing [https://osu.ppy.sh/b/850979 IA -ARIA ON THE PLANETES- - Re;BIRTH [MagicNAT's Hard]]
14:08 Regraz: 一开始音量可以小一点,等到有鼓声之后加大
14:08 Regraz: 会比较好
14:08 MagicNAT: Get
14:09 Regraz: 00:07:402 (1) - 鼓声从这里开始是渐强的,所以音量也可以渐强,每隔相同小节增加一点
14:10 Regraz: 另外我建议你加一个静音的sliderslide
14:11 Regraz: 就是滑条滑动的声音,因为一开始的话很明显能听到滑条滑动的那个声音,还是静音了比较好
14:11 MagicNAT: 喔 那个吖
14:11 MagicNAT: 其实我是不会去掉qwq
14:12 MagicNAT: 自定义效果音?
14:12 Regraz: 恩,随你的,这个也不是dq的
14:12 Regraz: 不一定自定义,用默认音效也可以
14:13 Regraz: 摆放的话注意一下flow
14:14 Regraz: https://osu.ppy.sh/forum/t/141227
14:15 MagicNAT: 喔 我看看
14:15 Regraz: 没事慢慢看
14:16 Regraz: 然后我看到你基本上都跟着Distance Snap在摆放,挺好的
14:17 Regraz: 只是有些地方突然的间距增大比较突兀,如果想放跳的话要在音乐有明确支持的地方,比如这里可以放一个跳,但是这里的跳太大了,对于Hard来说2.0x就已经差不多了 00:01:988 (1) -
14:18 MagicNAT: get
14:18 Regraz: New Combo的话一般两个长白线放一次。有音乐节奏的很大的变化的时候也可以放
14:19 Regraz: 你这里BPM不高,一个长白线放一次就行了
14:19 MagicNAT: 嗯嗯
14:19 Regraz: 00:11:011 (1,2) - 这里做一个blanket
14:19 Regraz: 意思就是这样的:
14:19 Regraz: http://puu.sh/m23wC/df1d78bc6a.jpg
14:20 Regraz: 用滑条包圆圈
14:20 Regraz: 00:13:717 (6,7,8) - 这里鼓声这么重,跟鼓声就可以了,也可以作为一个过渡
14:20 MagicNAT: 了解w
14:22 Regraz: 00:57:928 (1) - 这里不是Kiai,可以适当的用更简单的节奏,就是跟vocal,这样Kiai和其他部分有起伏,会增加map的娱乐性
14:23 MagicNAT: 好
14:23 Regraz: 滑条的头部和单独的圆圈一般放在明显的音、节奏或者vocal上,滑条折返处次之,滑条尾巴一般压在比较弱的音上
14:25 Regraz: 01:15:071 (4) - 想用多次折返的滑条就要考虑好上面这个,什么时候多次折返滑条结束要很清楚,不然player会比较困扰
14:25 Regraz: 01:17:101 (9,1,2) - 这里四个四分之一vocal被拆开了,显得十分违和
14:25 Regraz: Kiai最好多跟vocal
14:27 Regraz: 你这自创节奏有点多,有时候不知道在跟什么。最好明确一下,如果跟鼓点就跟鼓点,跟vocal就跟vocal,一段内一般不要变来变去
14:27 MagicNAT: 总感觉节拍跟不上vocal
14:27 MagicNAT: 喔喔
14:28 Regraz: 下行vocal可以不跟
14:29 Regraz: 03:14:168 (4) - 这个不太好,仔细听听 03:14:507这里都没有音,你还在折返
14:32 Regraz: 02:11:011 (7) - 这里也是
14:33 Regraz: 不知道折返五次因为什么
14:33 Regraz: 明显vocal和鼓点都不是折返五次
14:33 Regraz: 01:11:462 (4) - 这里也是,也不是1/2
14:33 MagicNAT: 嗯.. 的确
14:34 Regraz: 00:20:033 (8,9,10) - 这样的排列不是很好,打起来很不舒服
14:35 Regraz: 00:22:063 (2,3) - 细节:注意2和3的平行
14:36 Regraz: 00:36:499 这里的vocal直接被盖过了,感觉也不是很好,况且这么长的slider你在这张图的其他地方也没怎么用过
14:36 Regraz: 就这些吧w
Prophecy
  1. Change MagicNAT's Normal to Normal
  2. Change MagicNAT's Hard to Hard
  3. Change MagicNAT's Insane to Insane

  4. Adding a Easy please~
Topic Starter
Nato Morichika

Prophecy wrote:

  1. Change MagicNAT's Normal to Normal
  2. Change MagicNAT's Hard to Hard
  3. Change MagicNAT's Insane to Insane

  4. Adding a Easy please~
:D Renamed. Easy diff will be add later XD
529264445
Hi!m4m if it do help!

Normal


  • *00:36:362 (1,2) - Here it is not finished yet?Delet or finish it.

Hard


  • *So many DS note make Hard boring,less diff.
    00:35:443 (8,9) - Blanket
    00:39:052 (3,4) - no DS
    00:52:586 (1,2,3,4,5,6,7,8,9) - Seems not so parallel and beautiful
    00:14:708 - The green line is not aligned with the rhythm points.
    00:23:037 (4) - Asymmetry and too far.So it seems strange.
    02:55:293 (5,1) - break time

Hyper


  • 00:14:708 - The green line is not aligned with the rhythm points,just like Hard.
    00:14:692 (1,2,3) - This is over?

Others


  • Finding that Normal and Hyper all give up halfway,I deeply suspect weather the beatmap my download is broken.
    It's really truth?I don't sure.But I hope my modify do help to you.
    By the way I memorize Scarlet Rose mapped by val0108 when listen to music,I feel it can be used as an example
529264445
Hi!m4m if it do help!

Normal


  • *00:36:362 (1,2) - Here it is not finished yet?Delet or finish it.

Hard


  • *So many DS note make Hard boring,less diff.
    00:35:443 (8,9) - Blanket
    00:39:052 (3,4) - no DS
    00:52:586 (1,2,3,4,5,6,7,8,9) - Seems not so parallel and beautiful
    00:14:708 - The green line is not aligned with the rhythm points.
    00:23:037 (4) - Asymmetry and too far.So it seems strange.
    02:55:293 (5,1) - break time

Hyper


  • 00:14:708 - The green line is not aligned with the rhythm points,just like Hard.
    00:14:692 (1,2,3) - This is over?

Others


  • Finding that Normal and Hyper all give up halfway,I deeply suspect weather the beatmap my download is broken.
    It's really truth?I don't sure.But I hope my modify do help to you.
    By the way I memorize Scarlet Rose mapped by val0108 when listen to music,I feel it can be used as an example
Topic Starter
Nato Morichika

529264445 wrote:

Hi!m4m if it do help!

Normal


  • *00:36:362 (1,2) - Here it is not finished yet?Delet or finish it.

Hard


  • *So many DS note make Hard boring,less diff.
    00:35:443 (8,9) - Blanket
    00:39:052 (3,4) - no DS
    00:52:586 (1,2,3,4,5,6,7,8,9) - Seems not so parallel and beautiful
    00:14:708 - The green line is not aligned with the rhythm points.
    00:23:037 (4) - Asymmetry and too far.So it seems strange.
    02:55:293 (5,1) - break time

Hyper


  • 00:14:708 - The green line is not aligned with the rhythm points,just like Hard.
    00:14:692 (1,2,3) - This is over?

Others


  • Finding that Normal and Hyper all give up halfway,I deeply suspect weather the beatmap my download is broken.
    It's really truth?I don't sure.But I hope my modify do help to you.
    By the way I memorize Scarlet Rose mapped by val0108 when listen to music,I feel it can be used as an example
ahhh 一直没上论坛没看到...

图是没做完的,所以没有下载坏。因为耳朵都听出茧子来了考试太多没来得及做。

总之谢谢建议ww 等回头看看再说 Accepted. thx mod
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