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xanibabe
7k mod go! :D
columns: |1|2|3|4|5|6|7|

pw's 7k normal
01:13:955 - you could add two notes here, for two total for piano and one for bass (and still keep symmetry)
01:23:685 - add note for piano
01:36:658 (96658|5) - change to LN
01:37:144 (97144|6) - also change this to LN and get rid of the other one at 01:37:631 (97631|1) -

pw's 7k hyper
00:01:307 - the beginning of the song is two-note chord on piano, so this could also be mapped as two-note chords (and this can be applied to the higher difficulties). it almost feels weird to play with it undermapped like that
00:11:685 - you could add an LN here on column 4 that ends at 00:16:874 -
00:43:793 - this part is the same as the normal and another diffs, but i think you can alter it slightly by following the pitch better or something else (to add variation between the diffs)
01:01:631 - remove SV. i understand that you're attempting to have a gradual speedup, but do not change speeds in the middle of a section
01:13:955 - add notes in this section because piano is two-note chord
01:58:247 (118247|5) - can add grace note (apply to upper diff)
01:59:617 (119617|4) - ^
02:01:139 (121139|5) - ^
02:03:290 (123290|5) - add note because piano is two-note chord (apply to upper diff)
aaaa i think this is all i can do for now as this diff is a bit hard for me

in the slow parts of the song, there is no variation between the diffs besides a couple extra notes, so consider changing the note columns for different difficulties. the copy/pasting also occurs throughout the mapset, but is most noticeable during the slow parts because it's hard to cover it up

good luck! ;)
pwhk

xanibabe wrote:

7k mod go! :D
columns: |1|2|3|4|5|6|7|

pw's 7k normal
01:13:955 - you could add two notes here, for two total for piano and one for bass (and still keep symmetry) ok
01:23:685 - add note for piano ok
01:36:658 (96658|5) - change to LN keeping no-LN to emphasise these strong sounds
01:37:144 (97144|6) - also change this to LN and get rid of the other one at 01:37:631 (97631|1) - Rid that LN anyway to emphasize that strong hit

pw's 7k hyper
00:01:307 - the beginning of the song is two-note chord on piano, so this could also be mapped as two-note chords (and this can be applied to the higher difficulties). it almost feels weird to play with it undermapped like that As calm part for the song, using doubles could be a bit too strong. Let see how it goes...
00:11:685 - you could add an LN here on column 4 that ends at 00:16:874 - I guess keep it as is
00:43:793 - this part is the same as the normal and another diffs, but i think you can alter it slightly by following the pitch better or something else (to add variation between the diffs)
01:01:631 - remove SV. i understand that you're attempting to have a gradual speedup, but do not change speeds in the middle of a section ok
01:13:955 - add notes in this section because piano is two-note chord ok
01:58:247 (118247|5) - can add grace note (apply to upper diff) appears a bit too hard for calm part, maybe for higher diffs :D
01:59:617 (119617|4) - ^
02:01:139 (121139|5) - ^
02:03:290 (123290|5) - add note because piano is two-note chord (apply to upper diff) ok
aaaa i think this is all i can do for now as this diff is a bit hard for me

in the slow parts of the song, there is no variation between the diffs besides a couple extra notes, so consider changing the note columns for different difficulties. the copy/pasting also occurs throughout the mapset, but is most noticeable during the slow parts because it's hard to cover it up ok I admit I am just lazy :lol:

good luck! ;)
Thanks! :)

http://puu.sh/nCCwe/a373145aa9.zip
koliron


Rain
  1. Ar 9.2? D: why? the bpm is not so high, and there are not hard patterns to read, just some streams, please use 9 or 9.1 ;__;
    Distances
  2. 00:16:874 (1,2,3,4) - Maybe a bit repetitive, you could vary here without problems o.o for example 00:18:171 (3) - ctrl+g and ctrl+h
  3. 00:20:604 (8,9) - A dash here would be nice if you want :3
  4. 00:30:496 (9,1) - Considering you added an hyper here, maybe another 00:30:739 (2,3) - here would be nice, also because 00:30:496 (9,1) - 00:30:982 (5,1) - this movement 2 times so close, uff, some of these it's fine but a lot of these could be hard even for rain players D: at least in 1/4
  5. 00:51:252 (3,4,5,6) - Just a pattern suggestion :D this, fit correctly with the song and is so nice if you want it
  6. 01:08:441 (5,6) - Huhh, this hyper is not the best, if you want to add in this section is much better in 01:07:793 (5,6) - , the piano is much more strong
  7. 01:09:577 - This section is the same pattern 2 times ): and then the pattern of ^ aaaa, why not 01:10:874 (1,2,3) - ctrl+g? not only to vary a little more, also because is the same sound as 01:09:577 (1,2,3) - but in "reverse", so the same pattern in reverse could feels so funny aaaa
  8. 01:16:712 (2,3) - Ohhh, i exppected an hyper there ): oooor if you prefer follow the piano (as you did, this mini-section is pretty calm) you could add 01:17:523 (6,1) - here
  9. 01:22:063 (2,3) - Huhh, is better with a normal dash, that sound is not strong
  10. 01:25:631 (1,1) - Ahhhh why so close? D: a convincing dash is nice here !!
  11. 01:27:090 (2,3) - I understand this hyper for the piano but 01:28:225 (1,2) - her is nothing strong or different XD if you want to keep a hyper around here, could be 01:29:361 (5,6) - following the piano as before
  12. 01:37:063 (8,1) - With that calm sound, feels better with the same direction :D i mean ctrl+g in (1) and a bit to the left to not miss the hyper
    Ok the rest is so nice \:D/
    Notes
  13. 01:14:117 (2,3) - 01:14:847 (8) - Ok there are sounds there, but are possible to listen only with high volume, in 25% in the editor, are totlally impossible to listen in game, usually i don't want to suggest big changes but i think you need do again this patterns ;__;
  14. 01:31:874 - 01:37:063 - I can't listen anything here x:

Overdose
  1. Same as the Rain about the AR, i think with 9.4 it's better
    Distances
  2. 00:26:847 (4,5) - I expected an hyper here ):
  3. 00:28:550 (1,2,3) - 00:29:036 (1,2,3) - aaaa hard patterns D: maybe something like 00:28:225 (6,7,1) - ? feels muuuuch much much much better!
  4. 00:30:496 (1,2,3,4) - aaaa an hyper to 00:30:820 (3) - is good too, you could add 4 hypers here, or if you want to keep 00:30:658 (2,3) - this movement, is better in 00:30:820 (3,4) - :3
  5. 00:38:766 (6,1) - You could add an hyper here if you want, following the piano as you did beofre and after lkjdfsljfsdk
  6. 00:51:415 (1,2,3,4) - Why suddenly short distance to (4)? D: is even more strong than the rest
  7. 01:00:658 (6,1) - Ok this is not a good place for an hyper :s if you want to add around here is better in 01:00:009 (4,5) -
  8. 01:02:279 (1,2,3,4,5,6,7,8) - Something similar as above, i think here is better follow these piano (i guess?) notes to ad hyper, that is 01:02:279 (1,5,7) - , so i sugegst put 01:02:523 (4) - for example in x-168 :3
  9. 01:07:469 (1,2,3,4) - The idea of these sldiers is do movement? aa D: maybe is better being 50% vertical
  10. 01:07:469 - 01:08:685 - Huh, the hypers of this sections dont fit, you could vary with hypers but dont place them when not fit ;__; are better for example to 01:07:793 - 01:07:955 - 01:08:117 -
  11. 01:14:604 (1,2,3,4) - ^ ene just normal dash please :C or to 01:14:604 (1,3) -
  12. 01:13:144 (4,1) - 01:17:523 (3,4) - No hyper here? waaa
  13. 01:32:766 (3,4,5) - The hyper is better to (4) than to (5)
  14. 01:46:225 (1,2,3) - ^ and here to (3)
    Notes
  15. 00:21:739 (6) - This is 1/8 :x
  16. 00:25:387 (2) - 00:31:185 - 01:28:955 - 01:29:117 - 01:31:874 - overmap waaa
  17. 00:31:469 (3,4,5,6,7,8,9) - 00:32:117 (3,4,5,6,7,8,9) - There are some options in this song that you can use 1/8, but this is 1/4
  18. 01:02:928 (1,2,3,4,5,6,7,8,9,10,11,12,1) - And this is 1/8, not 1/6 x.x
  19. 01:03:577 (1,2,3) - 01:04:874 (1,2,3) - 01:06:171 (1,2) - 01:08:766 (1,2,3) - 01:10:063 (1,2,3) - 01:11:361 (1,2,3) - guuu, why not sliders 1/1 ? ;__;
  20. 01:37:712 - Huhhh, i don't know if there is a sound here, this part has al ooot of sounds, and so strong, huhh, maybe is better remove it and do this reverse in 01:38:036 - or/and 01:38:361 -
  21. 01:42:901 (3) - This note is... huh i think 1/6~1/8 gggh hard song to map ): just remove it pls
  22. 01:51:901 (3,4,5,6,7,8,9) - huhh, the random sounds do a confusing rhythm here, but is 1/2, not 1/4, is pretty clear in 01:52:306 (8) -
  23. In the section of 01:52:874 - c.c is really necessary add this notes? I mean, really the flow will be changed so much without them? jlfksfdjds the density of notes is so low and notes without sounds are so obvious at play, even with low volumes

Niceeee
MBomb
tfw i got asked to recheck ctb by afb but when i come there's a mod rip lmao

placeholder for apple then because yes
autofanboy

koliron wrote:



Rain
  1. Ar 9.2? D: why? the bpm is not so high, and there are not hard patterns to read, just some streams, please use 9 or 9.1 ;__; - AR 9 would fit. Feels like 9.2 is too high for a Rain here.
    Distances
  2. 00:16:874 (1,2,3,4) - Maybe a bit repetitive, you could vary here without problems o.o for example 00:18:171 (3) - ctrl+g and ctrl+h - Changed the pattern. Somehow it is not really that repetitve when the distance between (2,3) is different.
  3. 00:20:604 (8,9) - A dash here would be nice if you want :3 - Nah, the note is still at the soft part (connecting the previous part), so I am not going to add dash here, although it would be a nice approach too.
  4. 00:30:496 (9,1) - Considering you added an hyper here, maybe another 00:30:739 (2,3) - here would be nice, also because 00:30:496 (9,1) - 00:30:982 (5,1) - this movement 2 times so close, uff, some of these it's fine but a lot of these could be hard even for rain players D: at least in 1/4 - Nah I am not changing this pattern either, want to keep the 6-circle stream patterns, it fits well at this point. It doesn't hurt much to keep this as well.
  5. 00:51:252 (3,4,5,6) - Just a pattern suggestion :D this, fit correctly with the song and is so nice if you want it - The pattern you used do not cover a clear dash usage at 00:51:739 (6,1) - , while it is difficult to change this pattern to become a better one, hence I would prefer staying the one as it is right now.
  6. 01:08:441 (5,6) - Huhh, this hyper is not the best, if you want to add in this section is much better in 01:07:793 (5,6) - , the piano is much more strong - I see your point but I think it is much better here as to emphasize the gradually-increasing rhythm, from using a HDash for first 8 circles, to 2 HDashes at next 8 circles, creating a better rhythm in my opinion.
  7. 01:09:577 - This section is the same pattern 2 times ): and then the pattern of ^ aaaa, why not 01:10:874 (1,2,3) - ctrl+g? not only to vary a little more, also because is the same sound as 01:09:577 (1,2,3) - but in "reverse", so the same pattern in reverse could feels so funny aaaa - To be honest this part is supposed to be repetitive, as you can hear the same sound repeating in the audio background. What I did is to keep this part consistent and easy to follow, as a proper Rain.
  8. 01:16:712 (2,3) - Ohhh, i exppected an hyper there ): oooor if you prefer follow the piano (as you did, this mini-section is pretty calm) you could add 01:17:523 (6,1) - here - Good catch, however I am trying to make this part less-dense with HDash usage, as 01:13:955 - 01:25:631 - is a part I tailored to create gradually-increasing rhythm of HDash usage, simply from soft HDashes to some stream HDashes.
  9. 01:22:063 (2,3) - Huhh, is better with a normal dash, that sound is not strong - ^, in fact this HDash can match the drum so that would be fine too, there is a drum beat every 2 white ticks.
  10. 01:25:631 (1,1) - Ahhhh why so close? D: a convincing dash is nice here !! - It is made for a slight pause. It gives players a feeling that the song suddenly go paused and it starts at the same spot again. You may check Adularescence Rain, I did the same at various spots and it fits the rhythm real good.
  11. 01:27:090 (2,3) - I understand this hyper for the piano but 01:28:225 (1,2) - her is nothing strong or different XD if you want to keep a hyper around here, could be 01:29:361 (5,6) - following the piano as before - No! The HDash is for the stanza change, it will be very awkward to be played when you add HDash to emphasize the strong beats but they are not in a correct rhythm. Currently it is with HDashes every 4 white ticks, which can follow the rhythm pretty good and players can predict more easily, being a good-to-follow difficulty.
  12. 01:37:063 (8,1) - With that calm sound, feels better with the same direction :D i mean ctrl+g in (1) and a bit to the left to not miss the hyper - Sure then, to be honest it is a minor fix but alright.
    Ok the rest is so nice \:D/
    Notes
  13. 01:14:117 (2,3) - 01:14:847 (8) - Ok there are sounds there, but are possible to listen only with high volume, in 25% in the editor, are totlally impossible to listen in game, usually i don't want to suggest big changes but i think you need do again this patterns ;__; - Should be fine now, I changed to 1/2 sliders which is much audible now.
  14. 01:31:874 - 01:37:063 - I can't listen anything here x: - Not changing, it is a pretty intense part, so it will be played weirdly if I remapped that small stream to a slider. In fact that is not so rhythmical either. Wouldn't hurt if we just keep this together with the streams, it shows a delicate rhythm.

Overdose
  1. Same as the Rain about the AR, i think with 9.4 it's better - Not changing, AR 9.5 and AR 9.4 don't make a good difference. In addition the Overdose is covered with a lot of streams and jumpy patterns so 9.5 is totally fine for players to react earlier after reading the patterns.
    Distances
  2. 00:26:847 (4,5) - I expected an hyper here ): - Sorry I prefer keeping this pattern, I intended to merge (4) together with the circle streams to make them feel like they are close in beats.
  3. 00:28:550 (1,2,3) - 00:29:036 (1,2,3) - aaaa hard patterns D: maybe something like 00:28:225 (6,7,1) - ? feels muuuuch much much much better! - That's the advance of the previous stream pattern, I think the previous part already provide a nice build-up for players to follow the rest. It would be fine.
  4. 00:30:496 (1,2,3,4) - aaaa an hyper to 00:30:820 (3) - is good too, you could add 4 hypers here, or if you want to keep 00:30:658 (2,3) - this movement, is better in 00:30:820 (3,4) - :3 - What I did here was emphasizing the clear drum beat at 00:30:658 - and 00:30:982 - which those HDashes are for. In addition I don't agree adding 4 HDashes here as it will be exhausting to hit the dashes, and it is much harder if the difficulty is not with spams like that for more diversity.
  5. 00:38:766 (6,1) - You could add an hyper here if you want, following the piano as you did beofre and after lkjdfsljfsdk - It is alright now.
  6. 00:51:415 (1,2,3,4) - Why suddenly short distance to (4)? D: is even more strong than the rest - The sound at 00:51:415 (1,2,3) - is much sharper, also it will be very exhausting to see 3 consecutive dash moments, where players will hold their dash too long. As to avoid this, changing this note distance would fit.
  7. 01:00:658 (6,1) - Ok this is not a good place for an hyper :s if you want to add around here is better in 01:00:009 (4,5) - However 01:00:982 - is the start of another stanza and you can hear clearly the sound changed from the previous part of sparkling sounds. Hence a HDash would fit here.
  8. 01:02:279 (1,2,3,4,5,6,7,8) - Something similar as above, i think here is better follow these piano (i guess?) notes to ad hyper, that is 01:02:279 (1,5,7) - , so i sugegst put 01:02:523 (4) - for example in x-168 :3 - I want to keep the triplet jumping pattern, it feels really great in this part, creating a suitable rhythm.
  9. 01:07:469 (1,2,3,4) - The idea of these sldiers is do movement? aa D: maybe is better being 50% vertical - Sure. Right now this part is much softer than before.
  10. 01:07:469 - 01:08:685 - Huh, the hypers of this sections dont fit, you could vary with hypers but dont place them when not fit ;__; are better for example to 01:07:793 - 01:07:955 - 01:08:117 - I don't think it is unfit, in fact the HDashes are in rhythm and mostly are matched to the intense beats, in this case 01:07:469 - and 01:08:117 - are the intense ones, so what I did was adding HDashes to them and provide an intense, diverse rhythm comparing to the previous parts. It is just because this part is supposed to be a bit more intense as the sparkling sound in the audio.
  11. 01:14:604 (1,2,3,4) - ^ ene just normal dash please :C or to 01:14:604 (1,3) - Is it really troublesome when I use HDash patterns that add HDash at (1) and (3)? To be honest I think it is alright to create some kind of variance here, otherwise what you will be expecting are just HDashing and dashing every 2 white ticks, and occasionally some intense part with HDashes every 1 white tick. This part is 10 seconds long so what I have to do is to create some difference among the patterns. That's what I can do.
  12. 01:13:144 (4,1) - 01:17:523 (3,4) - No hyper here? waaa - No, definitely not. I am not adding double HDashes, it will be utterly timed and tight-locked jumping. That would be exhausting and not interesting either.
  13. 01:32:766 (3,4,5) - The hyper is better to (4) than to (5) - See you point. Sorry but for this one, I can't find a suitable solution to change, if I am going to rearrange the HDashes, this is going to change the later patterns which is really hard to do so. I think the current one would still fit the rhythm right now, you still need to dash to catch (4) which is good enough to be emphasized.
  14. 01:46:225 (1,2,3) - ^ and here to (3) - This is just because placing HDash between (2,3) would be strange as (1,2) are going to be stacked together, which is really weird to be seen when playing.
    Notes
  15. 00:21:739 (6) - This is 1/8 :x - Not really, if you hear closely it is with 3 sounds within the 1/4 gaps, which means it is a 1/12 pattern.
  16. 00:25:387 (2) - 00:31:185 - 01:28:955 - 01:29:117 - 01:31:874 - overmap waaa - Only changed the first one, the others are just the prolong of sounds where it is actually not an overmap. It will be very weird to be played when you remove all the potential parts, what you will see are just simple patterning which is not recommended.
  17. 00:31:469 (3,4,5,6,7,8,9) - 00:32:117 (3,4,5,6,7,8,9) - There are some options in this song that you can use 1/8, but this is 1/4 - Sorry but I wish to keep them. Perhaps it feels like 1/4 works better here but I think they emphasize the sparkling sounds in the audio pretty much.
  18. 01:02:928 (1,2,3,4,5,6,7,8,9,10,11,12,1) - And this is 1/8, not 1/6 x.x - To be exact it is a 1/12 stream, you may hear closely once again. However I am not mapping it in 1/12 snap, it can be laggy and too clumsy with so many notes in a second.
  19. 01:03:577 (1,2,3) - 01:04:874 (1,2,3) - 01:06:171 (1,2) - 01:08:766 (1,2,3) - 01:10:063 (1,2,3) - 01:11:361 (1,2,3) - guuu, why not sliders 1/1 ? ;__; - Using 1/1 sliders are utterly fine as they can still show the rhythm I am using. However the slider distances are way too small and cannot emphasize the intensity right here. Using circles provide more opportunities to dash and it is better in my opinion.
  20. 01:37:712 - Huhhh, i don't know if there is a sound here, this part has al ooot of sounds, and so strong, huhh, maybe is better remove it and do this reverse in 01:38:036 - or/and 01:38:361 - Indeed there are a lot of sparkling stream sounds at the back, I am not mapping for all stream sounds. At this point I am trying to create a build-up for the upcoming stream, at 01:38:604 - . In fact it won't hurt much if I didn't map this into 1/4 streams.
  21. 01:42:901 (3) - This note is... huh i think 1/6~1/8 gggh hard song to map ): just remove it pls - No way, that is for consistency with the previous parts, which all having the same pattern. Not even going to change it for a tiny bit of 1/8s or 1/6s.
  22. 01:51:901 (3,4,5,6,7,8,9) - huhh, the random sounds do a confusing rhythm here, but is 1/2, not 1/4, is pretty clear in 01:52:306 (8) - I see your point but if you hear closely, the sounds are still in prolonged so that's why I am doing the same for the streams.
  23. In the section of 01:52:874 - c.c is really necessary add this notes? I mean, really the flow will be changed so much without them? jlfksfdjds the density of notes is so low and notes without sounds are so obvious at play, even with low volumes - This is entirely fine to have these patterns. I am doing this for the Standard difficulties and also other modes in this mapset for a unified length. But still they are fine to the flow and they are still audible notes. No change for that.

Niceeee
Thanks for mod!

AFB's Rain: http://puu.sh/nF5te/69da74383e.txt
AFB's Overdose: http://puu.sh/nF5rX/66d13b3df7.txt
Prophecy
Apple Incoming ><
MBomb
hey there, me again with a new tv offer

one apple in exchange for your godlike mapping

[Rain]

00:37:955 (2) - Maybe reduce the distance to the head of this slightly, to ease the player more into the light movement of the slider, because it currently is quite easy to overdash the tail due to the large distance followed by distance slider. I'd move the head to x:256 y:168.
01:17:847 (1) - Distance to this feels a tiny bit too strong right now, compared to other distances in the song. Try x:32.
01:46:225 (1) - HDash against the wall like this can sometimes cause dqs, may be safer to move it to x:16.
01:51:577 (1,1) - This spinner baited me :( should be fine anyway but I was just pointing it out so you can change if you feel like you should.

[Overdose]

00:20:766 (1) - Might just be me, but the jump to this feels quite uncomfortable to play. Maybe reduce it to like x:32?

...Hmm that's basically it lmao

Call me back.
autofanboy

- Magic Bomb - wrote:

hey there, me again with a new tv offer

one apple in exchange for your godlike mapping

[Rain]

00:37:955 (2) - Maybe reduce the distance to the head of this slightly, to ease the player more into the light movement of the slider, because it currently is quite easy to overdash the tail due to the large distance followed by distance slider. I'd move the head to x:256 y:168. - Changed differently which can still keep the straight slider, I shortened the distance required anyways, it is neater and also more comfortable to play now.
01:17:847 (1) - Distance to this feels a tiny bit too strong right now, compared to other distances in the song. Try x:32. - Sure.
01:46:225 (1) - HDash against the wall like this can sometimes cause dqs, may be safer to move it to x:16. - Fixed differently, while the result is also good to go.
01:51:577 (1,1) - This spinner baited me :( should be fine anyway but I was just pointing it out so you can change if you feel like you should. - The current one would be better now. In addition I prolonged the spinner 1/2 longer to make it feel more bonded with the ending notes.

[Overdose]

00:20:766 (1) - Might just be me, but the jump to this feels quite uncomfortable to play. Maybe reduce it to like x:32? - Sure, it is reduced now.

...Hmm that's basically it lmao - ayy

Call me back.
Thanks for mod.

AFB's Rain: http://puu.sh/nHcKq/143fa75747.txt
AFB's Overdose: http://puu.sh/nHcL3/d567bb4723.txt
-rage
*star* because AFB's diffs are SO GOOD. good luck on the set :)
Davin Fortune
Hello StarForYou!

MANIA MOD REQUEST VIA QUEUE

Column : 1-2-3-4-5-6-7-8-9

hk's 4K Normal
Before i start to mod this diff, make sure your pitch is from low to high is 4-3-2-1
00:07:144 (7144|2,7793|0,8442|1) - this pattern has to change since you don't consetrate on the pitch, you may move 00:07:144 (7144|2) - to column 2 or 00:07:793 (7793|0,8442|1) - ctrl J them(they are different pattern)(prefer to 2 as consistent as 00:01:955 (1955|1,2604|2,3252|3) - )

00:17:523 - 2, like other piano sound do

00:18:171 - 00:18:820 - ^, but remember to keep the flow cause it's nice, but i think it will be nice if the gap between the note is no coluimn

00:20:279 (20279|0,20442|1) - make it similar like this patern do 00:19:631 (19631|0,19793|2,19955|1,20117|3) - , cause if you keep 00:20:279 (20279|0,20442|1,20604|3,20766|2) - , they will look totally different

00:23:361 - 2, since the sound of it doesnt too emphasised as 00:22:063 -

00:23:685 - 00:24:334 - 00:24:982 - i want to point out this, why this haven't any differnt with 00:24:658 - 00:23:361 - :?:

00:26:442 (26442|0,26604|1,26766|0,26928|2) - delete this and make the pattern as simple as this 00:21:415 (21415|3,21739|2) -

00:27:252 (27252|0,27415|2,27577|0) - compare with 00:28:550 (28550|0,28712|1,28874|2) - aaa

00:27:252 - should be 2 here

00:29:847 (29847|0,30009|2,30171|1) - aa, compare it also, why from good flow into bad like this? ;w;

00:30:415 (30415|3,30658|1,30820|2) - make note like 00:21:415 (21415|3,21739|2) - , it won't be so sense to player if you using note

00:31:793 (31793|0) - the beginning of this should be 00:31:955 - , cause the violin start from there

00:34:063 (34063|0,34225|2,34388|3) - ctrl J please, the flow is unconsistent at here

00:51:901 (51901|3,52225|2,52550|1,52874|0) - ctrl J, consider the flow that i say in the beginning

01:16:225 (76225|3) - move to 2

01:29:847 (89847|1,90009|2) - ctrl J

01:37:631 (97631|2) - delete this and 01:37:144 (97144|0) - should start at 01:37:631 -

01:48:171 - until 01:48:820 - make the pattern like 00:21:415 (21415|3,21739|2) -

01:49:144 - add LN until 01:49:631 - and make 01:49:631 - only 2 note only(LN+note)

Modding done
It depend on me, the mod will continue or not :P
hokin1995
koliron
Ok since now ctb diffs are ready to me, but as i see MBomb want to check this, so the final words will be of him ^^
Raveille


I swear StarFY you are insane. Legit. Time to shoot myself in the 4K foot. Minseo will do 7K later on...if he is able to dig out from the grave I dug him in.

|1|2|3|4|

4K Normal
01:22:063 - drum sound (add note)
01:22:550 - faint drum sound
01:22:712 - drum sound
01:23:361 - drum sound
01:24:009 - drum sound
01:24:171 - drum sound
01:30:820 - double instead of single
02:03:290 - it would be cool if this here had a whistle sound :P

4K Hyper
00:17:198 - 2 or 4
00:28:225 - drum sound (add note)
01:16:550 - 1 and 4 double note instead of 3 4
01:23:036 - ^
01:26:117 - hold?
01:26:604 - ^
Suggestion for SV:
01:37:144 - 0.2
01:37:388 - 1
End of suggestion :P
02:03:290 - again, whistle here sounds nice


4K Another
01:41:847 - to 01:42:334 - missing piano notes
02:03:290 - mhm

idk this song is pretty good :P also, really hard to mod this :< good luck, get this ranked XD
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3|4|5|6

What a huge mapset.

7K Another
00:11:685 (11685|0,12334|0,12982|0,13631|0,14279|0,14928|0,15577|0,16225|0,16874|0,17198|0,17523|0,17847|0,18171|0,18496|0,18820|0,19144|0,19469|0,19793|0,20117|0,20442|0,20766|0) - Kinda feels monotonous to be pressing the same notes so many times for such a long period of time.
00:21:739 (21739|0,21779|1,21820|2,21861|3,21901|6,21942|5,21982|4,22023|3) - I find it excessively hard to press 3
00:24:982 (24982|1) - move to 5 or 6
00:26:442 (26442|6,26442|0,26523|2,26523|4,26604|0,26604|6,26685|2,26685|5,26766|4,26766|0,26847|3,26847|1,26928|5,26928|2,26982|4,27036|2,27090|0,27090|6,27144|5,27171|1,27198|3) - This looks like a mess. A bit too hard to read. Maybe you can arrange them in a more easily readable pattern?
00:27:334 (27334|1,27496|1,27658|1,27820|1,27982|1,28144|1) - That's a long anchor.
00:31:874 (31874|3,32036|3,32198|3,32361|3) & 00:31:712 (31712|5,31874|5,32036|5,32198|5,32361|5) - Another long anchor
00:36:901 (36901|2,37063|2,37306|2,37469|2,37631|2,37793|2,37955|2) - Anchor again.
00:35:036 (35036|3,35036|2,35198|3,35198|4,35361|4,35361|5,35523|6,35523|5) , 00:32:442 (32442|1,32442|2,32604|3,32604|2,32766|3,32766|4,32928|4,32928|5) , 00:35:036 (35036|3,35036|2,35198|3,35198|4,35361|4,35361|5,35523|6,35523|5) , etc... - Though playable, these notes makes the map needlessly hard on parts that doesn't need so much emphasis.
00:40:550 (40550|5,40712|5,40874|5,41036|5,41198|5,41361|5) - This anchor could've been avoided
00:53:198 (53198|0,53847|0,54496|0,55144|0,55793|0,56442|0,57090|0,57739|0,58388|0,58712|0,59036|0,59361|0,59685|0,60009|0,60334|0,60658|0) - Same as the beginning of the map. Really monotonous.
01:02:847 (62847|5,62969|5) - Ouch.
01:04:469 (64469|3,64577|3) , 01:04:766 (64766|3,64874|3) & 01:04:820 (64820|1,64874|1) - Bad jacks.
01:05:766 (65766|3,65874|3) , 01:06:063 (66063|3,66171|3) & 01:06:117 (66117|5,66171|5) - ^
01:06:982 , 01:09:577 , 01:10:874 & 01:12:171 - Pretty much the same issue as the one above.
01:13:955 to 01:20:442 - 0 and 5 repeats too many times.
01:21:739 (81739|0,81901|0,82063|0,82225|0,82388|0,82550|0,82712|0,82874|0,83036|0) , 01:21:820 (81820|2,81982|2,82144|2,82306|2,82469|2,82631|2,82793|2,82955|2) , 01:22:793 (82793|4,82874|5,82955|4,83117|4,83279|4,83442|4,83604|4,83766|4,83928|4,84090|4,84252|4,84374|4,84536|4,84698|4,84861|4,85023|4,85185|4,85347|4,85509|4) & 01:23:036 (83036|6,83198|6,83361|6,83523|6,83685|6,83847|6,84009|6,84171|6,84334|6,84496|6,84658|6,84820|6,84982|6,85144|6,85306|6,85469|6) - - That's alot of anchors
01:26:928 to 01:36:009 - Bullies the 0 and 6 buttons.
01:45:252 (105252|0,105415|0,105577|0,105739|0,105901|0,106063|0) - Anchor.

7K Black Another
Check 7K Another, alot of those apply here as well.
Additionally...
00:28:712 (28712|3,28874|3,29036|3,29198|3,29361|3,29523|3,29685|3) & 00:27:171 (27171|1,27334|1,27496|1,27658|1,27820|1,27982|1,28144|1,28334|1,28469|1,28631|1,28793|1,28955|1,29117|1,29279|1,29442|1,29604|1) - Really long anchors.
00:32:361 (32361|1,32442|1) - Yikes.
00:33:090 (33090|3,33252|3,33415|3,33577|3,33739|3,33901|3,34063|3) , 00:34:712 (34712|3,34874|3,35036|3,35198|3,35361|3) - Anchors.
Ok, I'll stop listing anchors...

Overall, the 7K set suffers from repetitive clicking of the same keys and lack of randomness. It gets really stamina draining and quite monotonous.

Otherwise, it's a nice map.

All of these are just my opinions so feel free to reject any of them.

Good luck on getting it ranked :)
pwhk

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3|4|5|6

What a huge mapset.

7K Another
00:11:685 (11685|0,12334|0,12982|0,13631|0,14279|0,14928|0,15577|0,16225|0,16874|0,17198|0,17523|0,17847|0,18171|0,18496|0,18820|0,19144|0,19469|0,19793|0,20117|0,20442|0,20766|0) - Kinda feels monotonous to be pressing the same notes so many times for such a long period of time.
lets tweak it then....
00:21:739 (21739|0,21779|1,21820|2,21861|3,21901|6,21942|5,21982|4,22023|3) - I find it excessively hard to press 3 There aren't enough room :o
00:24:982 (24982|1) - move to 5 or 6 ok
00:26:442 (26442|6,26442|0,26523|2,26523|4,26604|0,26604|6,26685|2,26685|5,26766|4,26766|0,26847|3,26847|1,26928|5,26928|2,26982|4,27036|2,27090|0,27090|6,27144|5,27171|1,27198|3) - This looks like a mess. A bit too hard to read. Maybe you can arrange them in a more easily readable pattern? tweaked a bit
00:27:334 (27334|1,27496|1,27658|1,27820|1,27982|1,28144|1) - That's a long anchor. I think it fits the pitch here, keeping....
00:31:874 (31874|3,32036|3,32198|3,32361|3) & 00:31:712 (31712|5,31874|5,32036|5,32198|5,32361|5) - Another long anchor Moved 3 out to 2 anyway...
00:36:901 (36901|2,37063|2,37306|2,37469|2,37631|2,37793|2,37955|2) - Anchor again. tweaked a bit
00:35:036 (35036|3,35036|2,35198|3,35198|4,35361|4,35361|5,35523|6,35523|5) , 00:32:442 (32442|1,32442|2,32604|3,32604|2,32766|3,32766|4,32928|4,32928|5) , 00:35:036 (35036|3,35036|2,35198|3,35198|4,35361|4,35361|5,35523|6,35523|5) , etc... - Though playable, these notes makes the map needlessly hard on parts that doesn't need so much emphasis. There are indeed two sounds here, and I wanted to splice it up a bit compared to Hyper. Let see how others say before proceeding on this...
00:40:550 (40550|5,40712|5,40874|5,41036|5,41198|5,41361|5) - This anchor could've been avoided This corresponds to the kick so I am keeping it I guess...
00:53:198 (53198|0,53847|0,54496|0,55144|0,55793|0,56442|0,57090|0,57739|0,58388|0,58712|0,59036|0,59361|0,59685|0,60009|0,60334|0,60658|0) - Same as the beginning of the map. Really monotonous. Tweaked a bit
01:02:847 (62847|5,62969|5) - Ouch. lets flip the entire trill part then...
01:04:469 (64469|3,64577|3) , 01:04:766 (64766|3,64874|3) & 01:04:820 (64820|1,64874|1) - Bad jacks. tweak the chords positions. Not sure how to go with the 1/12 patterns tho...
01:05:766 (65766|3,65874|3) , 01:06:063 (66063|3,66171|3) & 01:06:117 (66117|5,66171|5) - ^
01:06:982 , 01:09:577 , 01:10:874 & 01:12:171 - Pretty much the same issue as the one above.
01:13:955 to 01:20:442 - 0 and 5 repeats too many times. Tweaked it
01:21:739 (81739|0,81901|0,82063|0,82225|0,82388|0,82550|0,82712|0,82874|0,83036|0) , 01:21:820 (81820|2,81982|2,82144|2,82306|2,82469|2,82631|2,82793|2,82955|2) , 01:22:793 (82793|4,82874|5,82955|4,83117|4,83279|4,83442|4,83604|4,83766|4,83928|4,84090|4,84252|4,84374|4,84536|4,84698|4,84861|4,85023|4,85185|4,85347|4,85509|4) & 01:23:036 (83036|6,83198|6,83361|6,83523|6,83685|6,83847|6,84009|6,84171|6,84334|6,84496|6,84658|6,84820|6,84982|6,85144|6,85306|6,85469|6) - - That's alot of anchors Trill pattern for the kicks, keeping
01:26:928 to 01:36:009 - Bullies the 0 and 6 buttons. tweaked a bit
01:45:252 (105252|0,105415|0,105577|0,105739|0,105901|0,106063|0) - Anchor. For kicks, keeping

7K Black Another
Check 7K Another, alot of those apply here as well.
Additionally...
00:28:712 (28712|3,28874|3,29036|3,29198|3,29361|3,29523|3,29685|3) & 00:27:171 (27171|1,27334|1,27496|1,27658|1,27820|1,27982|1,28144|1,28334|1,28469|1,28631|1,28793|1,28955|1,29117|1,29279|1,29442|1,29604|1) - Really long anchors. Double trill patterns looks pretty here, lets see how others say...
00:32:361 (32361|1,32442|1) - Yikes. Not enough room :o
00:33:090 (33090|3,33252|3,33415|3,33577|3,33739|3,33901|3,34063|3) , 00:34:712 (34712|3,34874|3,35036|3,35198|3,35361|3) - Anchors. Not enough room again :(
Ok, I'll stop listing anchors... So you really hate anchors :lol:

Overall, the 7K set suffers from repetitive clicking of the same keys and lack of randomness. It gets really stamina draining and quite monotonous.

Otherwise, it's a nice map.

All of these are just my opinions so feel free to reject any of them.

Good luck on getting it ranked :)
Thanks! :)

http://puu.sh/nM0NS/cff17f5120.zip
hokin1995

Raveille wrote:



I swear StarFY you are insane. Legit. Time to shoot myself in the 4K foot. Minseo will do 7K later on...if he is able to dig out from the grave I dug him in.

|1|2|3|4|

4K Normal
01:22:063 - drum sound (add note)
01:22:550 - faint drum sound
01:22:712 - drum sound
01:23:361 - drum sound
01:24:009 - drum sound
01:24:171 - drum sound
01:30:820 - double instead of single
02:03:290 - it would be cool if this here had a whistle sound :P

4K Hyper
00:17:198 - 2 or 4
00:28:225 - drum sound (add note)
01:16:550 - 1 and 4 double note instead of 3 4
01:23:036 - ^
01:26:117 - hold?
01:26:604 - ^
Suggestion for SV:
01:37:144 - 0.2
01:37:388 - 1
End of suggestion :P
02:03:290 - again, whistle here sounds nice


4K Another
01:41:847 - to 01:42:334 - missing piano notes
02:03:290 - mhm

idk this song is pretty good :P also, really hard to mod this :< good luck, get this ranked XD
[hk's 4K Normal]
http://puu.sh/nMge8/34dc880e84.osu
[hk's 4K Hyper]
http://puu.sh/nMgh5/4fe8175b78.osu
Thanks :)
MBomb
1/4

ik icons aren't necessary any more but i still feel they're nice to have so yeah, also i got asked to icon
autofanboy
hypE
yf_bmp
shenmapo
Leonita

Mod request from where.

Coloumn
1 | 2 | 3 | 4

hk's 4K Normal - 4Key
00:27:090 (27090|3) - move to 3
01:03:577 - add note
01:04:874 - ^
01:06:171 - ^
01:08:766 - ^
01:10:063 - ^
01:11:361 - ^
01:13:955 - ^
01:15:901 - ^
01:22:712 (82712|1,83036|3) - ctrl j
01:23:361 (83361|0) - move to 4
sorry for noob modder:'
Sies

Mod request from where.

Column
1 | 2 | 3 | 4

hk's 4K Hyper
  1. 00:03:901 (3901|3,3901|2,3901|1) - i think double is better. if you compare this diff with another, hyper just looks like another on this part. better to reduce the pattern, i suggest double here
    also 00:05:198 - , 00:06:496 - , 00:09:090 - , 00:10:388 - , 00:14:279 - , 00:15:577 - , 00:16:874 -
  2. here missing piano ln 00:19:469 - . why? maybe like this https://osu.ppy.sh/ss/4879211
  3. 00:22:225 (22225|3,22388|3) - hmm i think better to delete this. if you make 00:22:225 - and 00:22:388 - double, it's would be hard too because you must add 00:22:874 - and 00:23:036 - too. also here 00:23:523 (23523|3) - delete. so the doubles are only when the beat drop 00:22:063 - ,00:23:361 - ,00:24:658 - etc
  4. 00:25:955 - add note at 1^
  5. 00:27:090 (27090|1,27090|0,27171|3,27171|2) - delete, why double here, i think is better to following piano sounds. if you apply this, 00:27:009 (27009|3) - move to 2 then 00:27:090 - add at 3, 00:27:171 - add at 4
  6. 00:28:550 - add note at 3^
  7. 00:29:847 - here add note to, suggest : 00:29:604 - https://osu.ppy.sh/ss/4879274
  8. 00:31:144 - add note at 1^
  9. 00:33:252 - add note at 3
  10. 00:34:550 - ^4
  11. 00:34:388 (34388|3) - move to 3
  12. 00:35:685 (35685|0) - ^4
  13. 00:35:847 - add note at 1
  14. 00:38:279 (38279|3) - move to 1
  15. 00:38:442 - add note at 4
  16. 00:39:577 (39577|0) - move to 2
  17. 00:39:739 - add note at 1
  18. 00:45:415 (45415|1) - delete. no piano sound here. also here 00:48:009 (48009|3,55793|1,56442|0,58388|0) -
  19. 00:46:874 - ,00:47:198 - ,00:47:523 - there's pianos sound here. maybe add note on that : http://osu.ppy.sh/ss/4879316
  20. for balance and avoid jack 00:52:874 (52874|3,53198|3) - , 00:52:550 (52550|2) - move to 4, 00:52:874 (52874|3) - move to 2
  21. 00:57:252 - and 00:57:577 - add note
  22. 00:59:685 - http://osu.ppy.sh/ss/4879338
  23. 01:20:604 (80604|3,80928|2) - delete, it's same like 01:19:631 (79631|0,79955|2) -
  24. if you apply above, 01:21:090 (81090|0) - move to 3
  25. 01:26:117 (86117|0,86604|1) - delete, then 01:25:631 (85631|1) - end at 01:26:928 -
  26. 01:28:063 - is same like 01:27:415 (87415|3,87496|2,87577|1) - , i think make 01:28:063 - like 01:27:415 - is better
  27. 01:28:793 (88793|1) - move to 01:28:874 -
  28. 01:33:982 (93982|0) - delete
  29. 01:35:279 (95279|3) - ^
  30. 01:50:604 (110604|2,110604|3,110928|3,110928|2) - ctrl H for balance, this' only hyper don't make it like another+
Nice song.. i like it, hope it's ranked ><
Good luck and have a nice day!
hokin1995

yuleee wrote:


Mod request from where.

Coloumn
1 | 2 | 3 | 4

hk's 4K Normal - 4Key
00:27:090 (27090|3) - move to 3
01:03:577 - add note
01:04:874 - ^
01:06:171 - ^
01:08:766 - ^
01:10:063 - ^
01:11:361 - ^
01:13:955 - ^ OK
01:15:901 - ^ OK
01:22:712 (82712|1,83036|3) - ctrl j
01:23:361 (83361|0) - move to 4
sorry for noob modder:'
Thanks for mod :)
No reply = NO

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

hk's 4K Hyper
  1. 00:03:901 (3901|3,3901|2,3901|1) - i think double is better. if you compare this diff with another, hyper just looks like another on this part. better to reduce the pattern, i suggest double here
    also 00:05:198 - , 00:06:496 - , 00:09:090 - , 00:10:388 - , 00:14:279 - , 00:15:577 - , 00:16:874 -
  2. here missing piano ln 00:19:469 - . why? maybe like this https://osu.ppy.sh/ss/4879211 OK
  3. 00:22:225 (22225|3,22388|3) - hmm i think better to delete this. if you make 00:22:225 - and 00:22:388 - double, it's would be hard too because you must add 00:22:874 - and 00:23:036 - too. also here 00:23:523 (23523|3) - delete. so the doubles are only when the beat drop 00:22:063 - ,00:23:361 - ,00:24:658 - etc OK
  4. 00:25:955 - add note at 1^
  5. 00:27:090 (27090|1,27090|0,27171|3,27171|2) - delete, why double here, i think is better to following piano sounds. if you apply this, 00:27:009 (27009|3) - move to 2 then 00:27:090 - add at 3, 00:27:171 - add at 4 OK and I arrange a new patterns myself.
  6. 00:28:550 - add note at 3^
  7. 00:29:847 - here add note to, suggest : 00:29:604 - https://osu.ppy.sh/ss/4879274
  8. 00:31:144 - add note at 1^
  9. 00:33:252 - add note at 3
  10. 00:34:550 - ^4
  11. 00:34:388 (34388|3) - move to 3
  12. 00:35:685 (35685|0) - ^4
  13. 00:35:847 - add note at 1
  14. 00:38:279 (38279|3) - move to 1
  15. 00:38:442 - add note at 4
  16. 00:39:577 (39577|0) - move to 2
  17. 00:39:739 - add note at 1
  18. 00:45:415 (45415|1) - delete. no piano sound here. also here 00:48:009 (48009|3,55793|1,56442|0,58388|0) -
  19. 00:46:874 - ,00:47:198 - ,00:47:523 - there's pianos sound here. maybe add note on that : http://osu.ppy.sh/ss/4879316 OK
  20. for balance and avoid jack 00:52:874 (52874|3,53198|3) - , 00:52:550 (52550|2) - move to 4, 00:52:874 (52874|3) - move to 2
  21. 00:57:252 - and 00:57:577 - add note
  22. 00:59:685 - http://osu.ppy.sh/ss/4879338
  23. 01:20:604 (80604|3,80928|2) - delete, it's same like 01:19:631 (79631|0,79955|2) - OK
  24. if you apply above, 01:21:090 (81090|0) - move to 3 OK
  25. 01:26:117 (86117|0,86604|1) - delete, OK then 01:25:631 (85631|1) - end at 01:26:928 -
  26. 01:28:063 - is same like 01:27:415 (87415|3,87496|2,87577|1) - , i think make 01:28:063 - like 01:27:415 - is better OK
  27. 01:28:793 (88793|1) - move to 01:28:874 -
  28. 01:33:982 (93982|0) - delete
  29. 01:35:279 (95279|3) - ^
  30. 01:50:604 (110604|2,110604|3,110928|3,110928|2) - ctrl H for balance, this' only hyper don't make it like another+
Nice song.. i like it, hope it's ranked ><
Good luck and have a nice day!
Thanks for mod :)
No reply = NO
[hk's 4K Normal]
http://puu.sh/oazca/3a2138535f.osu
[hk's 4K Hyper]
http://puu.sh/oazdI/3c49c76d4b.osu
[hk's 4K Another]
http://puu.sh/oazeG/cffc9cadc7.osu
IamKwaN
Please deny people's suggestions with justification. Courtesy is the most basic and important element in this community, isn't it?
Prophecy

IamKwaN wrote:

Please deny people's suggestions with justification. Courtesy is the most basic and important element in this community, isn't it?
I can't agree more, Ms.KwaN.
Sandalphon
Sorry for the super looooonng delay
7K Hyper和7K Another的gap太大了
1l2l3l4
[4K Normal]
00:05:198 (5198|0) - 00:05:198 - 一样的钢琴,我建议是都放在12,因为从00:03:252 - 右手交换到左手的感觉很爽
00:11:685 - 嗯?我记得Normal不是不可以三键的
01:32:604 - 这个double是背景的提琴?如果是的话这里01:27:415 - 漏了,因为我想不到别的东西了,这里真的很小声
01:33:577 - 漏鼓,还是没打算抓
[4K Hyper]
00:05:198 - 这段有bass的再三键吧,可以把其他比较轻的地方区分出来,所以删掉一个,然后00:01:307 - 补上个
00:21:739 - 不是1/6哦,放慢听到00:22:063 - 一共有9个琴,所以是1/8
00:25:144 - 试试这个吧,因为前后的音不同,放一样的pattern感觉不合适 Img
00:53:847 - 补这个bass鼓呗
00:59:685 - 咋刻意不抓琴累,我觉得这里节奏越来越快抓上感觉很好
[4K Another]
00:05:198 - 这样会不会爽到,就想我在Normal说的因为和00:03:901 - 一样pitch的琴,然后又是顶难度所以可以试点难得pattern Img
00:15:577 - 同理这里
00:21:739 - Hyper说过的,1/8
00:25:144 - 试试除了楼梯以外的pattern吧 Img
00:27:090 (27090|1,27090|0,27171|2,27171|3,27252|1,27252|0) - 我是建议改成12 34 12以外的pattern啦,因为这里都00:26:442 - 一路拍过来了,14 23 14应该会不错
00:28:388 - 如果是1/6的琴的话这里00:28:225 - 就已经开始了
00:37:469 (37469|3,37469|2,37550|1,37550|0,37631|2,37631|3) - 14 23吧,这段前后左右拍太多了
00:53:847 - bass
00:58:388 - 太善良了,后面的bass还有琴都加上吧,增加物件量体现一下这段加快的节奏
01:30:496 - 这个琴真的很难听到,要保留短LN么
01:31:955 (91955|2,91955|3,92036|0,92036|1,92117|3,92117|2) - 同理前面提到
01:31:955 (91955|2,91955|3,92036|0,92036|1,92117|3,92117|2) - ^
01:49:144 - 感觉摆的不好看... 试试Img


[7K Another]
我不会看7k,所以我就提一下几个snap的东西
01:05:685 - 有1/12么
01:58:247 (118247|0,118278|2,118310|4,118341|6) - 我不是很确定这里是1/12,个人感觉是1/8响三下,但介于我木耳朵所以以防万一我觉得还是开BMS本家看一下(?
当然我是也不熟BMS
01:59:607 (119607|1) - 这颗note错了,这里有BPM的红线,应该放在 01:59:617 -
以上snap同理Black Another


抱歉拖了这么久,Good luck :3
hokin1995

SanadaYukimura wrote:

Sorry for the super looooonng delay
7K Hyper和7K Another的gap太大了 gap 問題我提過一下 不知最後怎樣了
1l2l3l4
[4K Normal]
00:05:198 (5198|0) - 00:05:198 - 一样的钢琴,我建议是都放在12,因为从00:03:252 - 右手交换到左手的感觉很爽
00:11:685 - 嗯?我记得Normal不是不可以三键的 這個我不肯定 不過我見過Demon的甜雨的NM是有一個3鍵 不過還是刪一個
01:32:604 - 这个double是背景的提琴?如果是的话这里01:27:415 - 漏了,因为我想不到别的东西了,这里真的很小声 我挺肯定是我放多了
01:33:577 - 漏鼓,还是没打算抓
[4K Hyper]
00:05:198 - 这段有bass的再三键吧,可以把其他比较轻的地方区分出来,所以删掉一个,然后00:01:307 - 补上个
00:21:739 - 不是1/6哦,放慢听到00:22:063 - 一共有9个琴,所以是1/8
00:25:144 - 试试这个吧,因为前后的音不同,放一样的pattern感觉不合适 Img
00:53:847 - 补这个bass鼓呗
00:59:685 - 咋刻意不抓琴累,我觉得这里节奏越来越快抓上感觉很好
[4K Another]
00:05:198 - 这样会不会爽到,就想我在Normal说的因为和00:03:901 - 一样pitch的琴,然后又是顶难度所以可以试点难得pattern Img
00:15:577 - 同理这里
00:21:739 - Hyper说过的,1/8
00:25:144 - 试试除了楼梯以外的pattern吧 Img
00:27:090 (27090|1,27090|0,27171|2,27171|3,27252|1,27252|0) - 我是建议改成12 34 12以外的pattern啦,因为这里都00:26:442 - 一路拍过来了,14 23 14应该会不错 左右左右 確實挺多w 妥
00:28:388 - 如果是1/6的琴的话这里00:28:225 - 就已经开始了
00:37:469 (37469|3,37469|2,37550|1,37550|0,37631|2,37631|3) - 14 23吧,这段前后左右拍太多了
00:53:847 - bass
00:58:388 - 太善良了,后面的bass还有琴都加上吧,增加物件量体现一下这段加快的节奏
01:30:496 - 这个琴真的很难听到,要保留短LN么 先保留
01:31:955 (91955|2,91955|3,92036|0,92036|1,92117|3,92117|2) - 同理前面提到
01:31:955 (91955|2,91955|3,92036|0,92036|1,92117|3,92117|2) - ^ 這條跟上面一模一樣 是什麼鬼
01:49:144 - 感觉摆的不好看... 试试Img
抱歉拖了这么久,Good luck :3
thanks
[hk's 4K Normal]
http://puu.sh/oi48j/c06cfabe83.osu
[hk's 4K Hyper]
http://puu.sh/oi49m/f447b195e0.osu
[hk's 4K Another]
http://puu.sh/oi4av/54fa43a8a8.osu
Sandalphon
抱歉关于之前7K Another的1/12,参照了一下别人转的K音谱的确是1/12
这里给个Link方便对snap https://osu.ppy.sh/b/331361 感谢NAK提供

还有4K Another题错的那个timing 01:36:820 (96820|2,96820|3,96901|1,96901|0,96982|2,96982|3) -
Topic Starter
Starfy
Gap太大的問題我和pwhk談過
不過還是沒甚麼進展...qwq
考完DSE才跟pwhk談談吧!
865233149
4K这次改的有点莫名其妙啊,打起来好不顺手QAQ
hokin1995

865233149 wrote:

4K这次改的有点莫名其妙啊,打起来好不顺手QAQ
會嗎? 比如哪裡?
我去看看 :D
pwhk
抱歉遲了回覆 (收不到電郵ORZ :o :o )

SanadaYukimura wrote:

Sorry for the super looooonng delay
7K Hyper和7K Another的gap太大了 呃...試試改改...
1l2l3l4

[7K Another]
我不会看7k,所以我就提一下几个snap的东西
01:05:685 - 有1/12么 我印象中打過的本家BMS應該是1/12......本來想把本家BMS下載來看的,但是開不了orz :(
01:58:247 (118247|0,118278|2,118310|4,118341|6) - 我不是很确定这里是1/12,个人感觉是1/8响三下,但介于我木耳朵所以以防万一我觉得还是开BMS本家看一下(?
当然我是也不熟BMS ^
01:59:607 (119607|1) - 这颗note错了,这里有BPM的红线,应该放在 01:59:617 - 好的 (Black Another好像沒這個問題)
以上snap同理Black Another


抱歉拖了这么久,Good luck :3
thx! :)

7K Normal
http://puu.sh/osR49/bef21048a8.osu

7K Hyper
http://puu.sh/osR5t/6d4cc1130c.osu

7K Another
http://puu.sh/osR6e/fc18cf598b.osu

Black Another沒改
Skylish
仲有冇Taiko GD 開放? 雖說要有的難度都齊晒 sosad

I can make Inner Oni/ Oni in case there is still a place for it. :)
pwhk
把spread再調整一下,加了Beginner難度

7K Beginner
http://puu.sh/oJgmT/f5b4eb9618.osu

7K Normal
http://puu.sh/oJgoO/0e4a89555c.osu
just click
Hey, M4M from your queue. Going to choose 4 difficulties to mod since that's what you stated.


Standard


00:29:847 (1,2) - You can blanket these better.

01:04:874 (1) - I think a smoother curve would look nicer, the shape looks sort of like an oval instead of a circle.

01:06:171 (1) - I think this shape would look better if it was symmetrical on both sides instead of how it looks right now.

01:17:847 (3) - It would look cooler if you curved this the opposite way compared to (5) since you do this pattern quite often. It looks a little weird with this slider being straight.

01:20:279 - I think a note here would fit, you sort of skip a mappable sound here. If you add this note, you can place it in between the two sliders you have here.

01:39:577 (4) - The curve on this could be a bit more noticeable, the other curved sliders with the same length are more curved than this.

01:47:198 (3) - This slider shape plays fine currently, but I think it would look nicer curved the opposite way since you do this pattern frequently with the sliders.

NNK's Hyper


00:21:415 (1,2) - It may be a little difficult to see these reverse sliders clearly for a player around this skill level, possibly space this so that it's easier to see? For instance, being spaced further apart would help.

00:38:928 (1) - This curve can be less sharp to blanket with (2) more evenly.

00:45:415 (1) - I think this looks nicer vertically down from the slider instead of to the side.

01:00:982 (1) - This shape is really cool, but it would look so much better if you can make it symmetrical over the y-axis.

01:14:604 (3,4) - These can be blanketed better.

01:38:442 (4,1) - If possible, try to blanket these?

01:41:361 (4) - In my opinion, this sounds much better at 01:41:279

Kencho's Another


00:14:279 (1,2) - I think these would look nicer as v-shape sliders because you change up the slider shapes in each of these sections, so it would look more interesting.

00:35:361 (2,3,4,5) - A more even star shape would look nicer around here if possible to create.

00:40:874 (4,5,6) - Maybe have the spacing on these equivalent? You have the (1,2,3) in this combo the spacing, so it would make sense to do so here as well.

00:46:712 (1,2) - With these types of sliders in this section, I think it would look nicer if you changed the shape up for each pattern since you just straight sliders pretty much.

Another


00:09:090 (3) - Kind of hard to tell, but the v-shape with this slider looks uneven.

00:16:874 (1,2,3,4) - Similar to the above, these are more noticeable and I think they would look nicer if they were more even.

00:33:739 (1,2,3,4,1,2,3,4) - In this section, I think it would play nicer if you added somewhere circles instead of sliders just to add more variety to it, you do it more often in the other section of this song, which is at 00:37:631

00:55:793 (1) - Again, to me these v-shape sliders look so much better if they're more symmetrical. I'll stop mentioning these because I'm not exactly sure if it's just your style, but if not I would make them more even throughout the map.

01:28:712 (4,5,6) - It might be my editor, but this stack looks really weird compared to the other stacks in the map.

02:01:139 (3) - I think a more wavy shape would look better, but it's fine as it is.

Overall, cool mapset! Good luck ranking all the difficulties :P

Here's a star.
Rizia
some update
osu file format v14

[General]
AudioFilename: -+.mp3
AudioLeadIn: 0
PreviewTime: 85631
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:-+
TitleUnicode:-+
Artist:daisan
ArtistUnicode:daisan
Creator:StarForYou
Version:wkyik's Extra
Source:BMS
Tags:Starfy Rizia Kawaiwkyik alienflybot choikapo ll-oscar aabc271 Nardoxyribonucleic Kyle_Y -N_a_n_a_k_o- happy623 Regou chaoslitz hokin1995 pwhk IamKwaN Prophecy Kencho Skylish BOF2013 Dirt Art
BeatmapID:850104
BeatmapSetID:389617

[Difficulty]
HPDrainRate:7.4
CircleSize:4
OverallDifficulty:8.4
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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-N a n a k o-

Breezy wrote:

Hey, M4M from your queue. Going to choose 4 difficulties to mod since that's what you stated.


NNK's Hyper


00:21:415 (1,2) - It may be a little difficult to see these reverse sliders clearly for a player around this skill level, possibly space this so that it's easier to see? For instance, being spaced further apart would help. I want some old style

00:38:928 (1) - This curve can be less sharp to blanket with (2) more evenly. ok

00:45:415 (1) - I think this looks nicer vertically down from the slider instead of to the side. ok

01:00:982 (1) - This shape is really cool, but it would look so much better if you can make it symmetrical over the y-axis. ok

01:14:604 (3,4) - These can be blanketed better. ok

01:38:442 (4,1) - If possible, try to blanket these? not for blanket, so no

01:41:361 (4) - In my opinion, this sounds much better at 01:41:279 you're right
Thanks

http://puu.sh/oWdT7/a9472ff45b.rar
Topic Starter
Starfy

Breezy wrote:

Hey, M4M from your queue. Going to choose 4 difficulties to mod since that's what you stated.


Standard


00:29:847 (1,2) - You can blanket these better. Actually it cannot be blanketed because of the extent of the curve

01:04:874 (1) - I think a smoother curve would look nicer, the shape looks sort of like an oval instead of a circle. Fixed

01:06:171 (1) - I think this shape would look better if it was symmetrical on both sides instead of how it looks right now. I make it deliberately since I love this kind of slider instead of symmetrical slider

01:17:847 (3) - It would look cooler if you curved this the opposite way compared to (5) since you do this pattern quite often. It looks a little weird with this slider being straight. Let me consider about it

01:20:279 - I think a note here would fit, you sort of skip a mappable sound here. If you add this note, you can place it in between the two sliders you have here. Agreed

01:39:577 (4) - The curve on this could be a bit more noticeable, the other curved sliders with the same length are more curved than this. It is not that necessary since a over curve slider is not that emphasis that I want to put here

01:47:198 (3) - This slider shape plays fine currently, but I think it would look nicer curved the opposite way since you do this pattern frequently with the sliders. I think the current has no big problem so no change atm

Another


00:09:090 (3) - Kind of hard to tell, but the v-shape with this slider looks uneven. That is okay : P

00:16:874 (1,2,3,4) - Similar to the above, these are more noticeable and I think they would look nicer if they were more even. Actually I don't think that there is any problem here, hmm so no change here

00:33:739 (1,2,3,4,1,2,3,4) - In this section, I think it would play nicer if you added somewhere circles instead of sliders just to add more variety to it, you do it more often in the other section of this song, which is at 00:37:631 I want to make a tendency to make the atmosphere of object becomes more notes from sliders

00:55:793 (1) - Again, to me these v-shape sliders look so much better if they're more symmetrical. I'll stop mentioning these because I'm not exactly sure if it's just your style, but if not I would make them more even throughout the map. I just like putting this kind of slider lol

01:28:712 (4,5,6) - It might be my editor, but this stack looks really weird compared to the other stacks in the map. keep this first

02:01:139 (3) - I think a more wavy shape would look better, but it's fine as it is. So The current one will be kept : P

Overall, cool mapset! Good luck ranking all the difficulties :P

Here's a star.
Thanks for mod!
Prophecy
[Prophecy's Futsuu]

Slightly reduced the note density in 2nd kiai (SR 2.32 -> 2.26)

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Tags:Starfy Rizia Kawaiwkyik alienflybot choikapo ll-oscar aabc271 Nardoxyribonucleic Kyle_Y -N_a_n_a_k_o- happy623 Regou chaoslitz hokin1995 pwhk IamKwaN Prophecy Kencho Skylish BOF2013 Dirt Art
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autofanboy
go go go
Shoga
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