forum

Chia - Zai Jian Cinderella

posted
Total Posts
117
show more
Topic Starter
Momizi

Karen wrote:

Lunatic
ar8.3太高了吧 其实我也觉得有点快,我还是喜欢AR8,那就AR8好了
00:11:562 (6,7,2) - 要跟钢琴就好好跟,突然跟vocal很难受诶 唔,这还是狗笔提出来的,之前我也是单跟钢琴,不过这样子尝试了感觉还不错。保留吧
00:21:047 - clap? fixed
00:29:430 - 这种地方加finish 加上感觉奇怪于是把这一段的音量都有所降低感觉好点
01:10:018 (1,2) - 这只是个简单图,这么大的距离会增加难度,老老实实靠近点吧 那就放近点吧,难度也没变化,原来的那个难度强双其实这里打着挺舒服的Q.Q.
01:14:871 - 这whistle是啥 去掉了
01:31:636 - clap? fixed
开头放了些whistle,但是结尾一样的部分又没了,你看看加点什么 恩,适当加点吧
01:38:143 - 转盘可以这里开始 好的
对了音效要改的话跟hard一起改 copy过去了

给图
Karen
01:37:592 (6,7,8) - 1/6
Topic Starter
Momizi

Karen wrote:

01:37:592 (6,7,8) - 1/6
fixed
Karen
Qualified!

you have already qualified a map today!
rip

EDIT: GOGO!
sahuang
Qualified!
Topic Starter
Momizi

Karen wrote:

Qualified!

you have already qualified a map today!
rip
RIP
__Ag
奶子你 恭喜1st
liaoxingyao
给包的第一次
Pata-Mon
恭喜~
另外我认为01:10:018 - 那里跟强双与否可能关系不大,我也是强双,这里首先是一个能不能读图的问题,而且sv变小ds增加看上去跟两个普通的1/4来着没有区别,可以说是unreadable
Xinely
qua恭喜owo
Lobelia
恭喜摸咪给
Misure
Kira☆
Garden
恭喜1st ~
Hanazawa Kana
恭喜1st rabk
Sonnyc
[Normal]
  1. My personal two cents that ar5 felt a little high for the actual diff itself.
  2. 01:38:253 - It's pretty sad that there is no spinner here, which hurts the consistency cross difficulties. Also since 01:36:488 (1,2,3) is highly related with 00:25:900 (1,2,3) in patterns and the song, having no spinner at the end such as 00:27:665 (1) also damaged consistency.
[Lunatic]
  1. 00:23:474 (3,4) - (3) has a bigger spacing, while (4) has a bigger sound.
  2. 00:48:180 (4,5,6) - Emphasis issue. (5) has a stronger sound, while (6) containing a jump.
  3. 01:15:312 (1,2,3) - Indeed (2,3) is bigger in spacing, and you may wanted a downbeat emphasis. But since (1,2) is also far enough, the feeling of an emphasis wasn't clear enough only to get feeled as an unbalanced spacing.
  4. 01:16:415 (4,5,6) - (5) has a stronger sound while (6) having a bigger jump. Emphasis issue.
  5. 01:04:724 (1,2,3,4) - (2,3) has strong sounds, so it is understandable for them to have big spacing. However (4) does not, and it also having a big spacing feels not fitting the song properly.
  6. 01:05:827 (4,5) - 01:07:592 (4,5) - These got similar feelings, but the spacing is different.
  7. 00:28:768 (1,2,3) - Spacing is inconsistent.
  8. 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - 00:34:062 (4,5,6) - 00:35:827 (5,6,7) - 00:37:592 (4,5,6) - 00:41:121 (4,5,6) - 00:42:885 (4,5,6) - Structure issue. I see you were trying to give a similar feeling by using notes for similar parts of the song, but unlike the consistency of rhythms, the patterning wasn't as organized enough. Sometimes it is a triangle, sometimes it's a linear beat. Sometimes the spacing is 1.00x, sometimes 1.5x, 2.00x, or having random spacings.
  9. 01:26:562 - The hitsound here feels unnatural compared to the song. It's way too much ;w;
  10. Spacing consistency is highly lacking. 1.00x and 1.50x seems to be some of the major spacings you are using, but those in usage feels quite arbitrary. 00:31:194 (1,2,3,4,5,6) for example, 1.5x is the main usage while (5) being inconsistent. Seems as an intended jump, but the scale is so minor, only to be interpreted as a spacing error. 00:41:783 (1,2) - 00:45:974 (3,4) - 1.00x isn't been used for close 1/2 here.
  11. Major issues are lacking of patterns, and weak logic behind emphasis selection.

I don't think this mapset has reached it's highest potential yet, and has still got several space for improvement remaining.
Fycho
Disqualified as mapper's request. Feel free to discuss with the community and address the modding, good luck!
_MiaoFUuU_
恭喜1st!!
Pata-Mon

_MiaoFUuU_ wrote:

恭喜1st!!
你这个……
Topic Starter
Momizi

Sonnyc wrote:

[Lunatic]
  1. 00:23:474 (3,4) - (3) has a bigger spacing, while (4) has a bigger sound. fixed
  2. 00:48:180 (4,5,6) - Emphasis issue. (5) has a stronger sound, while (6) containing a jump. fixed the placement
  3. 01:15:312 (1,2,3) - Indeed (2,3) is bigger in spacing, and you may wanted a downbeat emphasis. But since (1,2) is also far enough, the feeling of an emphasis wasn't clear enough only to get feeled as an unbalanced spacing. 3 also has accent,but,changed ds(not for better play,only for accent
  4. 01:16:415 (4,5,6) - (5) has a stronger sound while (6) having a bigger jump. Emphasis issue. fixed
  5. 01:04:724 (1,2,3,4) - (2,3) has strong sounds, so it is understandable for them to have big spacing. However (4) does not, and it also having a big spacing feels not fitting the song properly. move 4 al little left
  6. 01:05:827 (4,5) - 01:07:592 (4,5) - These got similar feelings, but the spacing is different. fixed
  7. 00:28:768 (1,2,3) - Spacing is inconsistent. i think here is no problem,keep
  8. 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - 00:34:062 (4,5,6) - 00:35:827 (5,6,7) - 00:37:592 (4,5,6) - 00:41:121 (4,5,6) - 00:42:885 (4,5,6) - Structure issue. I see you were trying to give a similar feeling by using notes for similar parts of the song, but unlike the consistency of rhythms, the patterning wasn't as organized enough. Sometimes it is a triangle, sometimes it's a linear beat. Sometimes the spacing is 1.00x, sometimes 1.5x, 2.00x, or having random spacings. yes,i use line all this part fisrt time,but aftter remap,i remove these line,because,i afraid boring,its a short map,peopele will not fell sleepy,but if its a long map,they will.and if i changed all things same when they have same rhythm,people will fell boring,as me,i will never play again.i think some radom will make map fell not so boring.
  9. 01:26:562 - The hitsound here feels unnatural compared to the song. It's way too much ;w; remove the clap
  10. Spacing consistency is highly lacking. 1.00x and 1.50x seems to be some of the major spacings you are using, but those in usage feels quite arbitrary. 00:31:194 (1,2,3,4,5,6) for example, 1.5x is the main usage while (5) being inconsistent. Seems as an intended jump, but the scale is so minor, only to be interpreted as a spacing error. 00:41:783 (1,2) - 00:45:974 (3,4) - 1.00x isn't been used for close 1/2 here. not use ds very much,and i think this not influence play and i make it on purpose.no change
  11. Major issues are lacking of patterns, and weak logic behind emphasis selection.

I don't think this mapset has reached it's highest potential yet, and has still got several space for improvement remaining.
Lily Bread
Normal
◾My personal two cents that ar5 felt a little high for the actual diff itself.
//AR5 is ok for normal imo, but AR4 is ok too. change to AR4 if momizi want.

◾01:38:253 - It's pretty sad that there is no spinner here, which hurts the consistency cross difficulties. Also since 01:36:488 (1,2,3) is highly related with 00:25:900 (1,2,3) in patterns and the song, having no spinner at the end such as 00:27:665 (1) also damaged consistency.
//i don't like spinner. i won't add two spinner in one map. and i don't think a boring spinner can make any consistency.
Topic Starter
Momizi

Lily Bread wrote:

Normal
◾My personal two cents that ar5 felt a little high for the actual diff itself.
//AR5 is ok for normal imo, but AR4 is ok too. change to AR4 if momizi want.

◾01:38:253 - It's pretty sad that there is no spinner here, which hurts the consistency cross difficulties. Also since 01:36:488 (1,2,3) is highly related with 00:25:900 (1,2,3) in patterns and the song, having no spinner at the end such as 00:27:665 (1) also damaged consistency.
//i don't like spinner. i won't add two spinner in one map. and i don't think a boring spinner can make any consistency.
ar 5 is fine for me,keep XD
Sonnyc
xD
Doyak
Sonnyc forced me to take a look at this xD

[Lunatic]
* 01:13:327 (4) - 01:20:386 (1) - Inconsistent NC use.
* 00:34:724 - 00:35:386 - these piano sounds, are represented with whistles on 00:48:842 - 00:49:503 -
* 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - Why are these represented differently? One is a train, and the other one is triangle jump.
* 00:29:430 (1,2,3) - This is the only one you didn't make 00:30:092 - this vocal clickable unlike 00:31:856 - 00:33:621 - 00:37:150 - 00:40:680 - 00:44:209 - 00:45:974 - 00:47:739 - 00:51:268 - 00:53:033 - 00:54:797 -
* 01:04:724 (1,2,3) - This have a big jump pattern to emphasize the sounds, but why not on 01:06:489 (1,2,3) - ?
* 01:16:194 - There's no sound here, so might be better to make 01:15:974 (3,4) - into a 1/1 slider.
* 01:23:474 (1,2,3) - Seems way too large compared to the rest of your map. Around 2.50 would work better.

[Hard]
* 00:01:195 (1,2,1,2,1,2,1,2,1,2,1,2) - Why not use same NC term as Lunatic?
* 00:18:621 (1) - 00:22:150 (6) - 00:25:680 (5) - Inconsistent NC
* 00:48:621 (6) - Need NC
* 00:59:430 - If you're going to neglect this downbeat, it's better to neglect 00:58:106 - this beat and extend 00:57:665 (1) - to 00:58:327 (2) - to represent the long vocal instead.
* 01:23:033 (3,4,5) - inconsistent spacing on a linear pattern isn't good, as it breaks the flow by suddenly accelerating/breaking the cursor speed without direction change.

[Lily Bread's Normal]
* 00:18:842 (1,2,3,4,5) - As the easiest difficulty, it's better to avoid such a long 1/2 train. Try http://puu.sh/pFzQx/736162a8d3.jpg this instead.
* 00:27:665 (1) - This spinner is alright. But it feels super weird to have the next measure empty entirely. So rather than a spinner, how about filling it like this: http://puu.sh/pFzXw/3b46b45487.jpg
* 00:57:665 (1,2,3) - You have already ignored a lot of important drums to represent the vocal better. Then let's remove 01:00:092 (4) - this too. This also makes the train less long.
* 01:01:194 - From here, the rhythm looks very inconsistent with what you did to represent the vocals on 00:57:665 - . You ignored 00:58:327 - this to represent 00:58:768 - this vocal, but 01:01:856 - 01:02:077 - you did it in the opposite way here. You ignored 00:59:430 - this beat to represent 00:59:209 - this vocal better, but 01:02:739 - 01:02:959 - this is just the opposite. Please make them consistent.
* 01:16:636 (3) - You can also use one circle on the head to reduce the length of the train.
* 01:20:827 (5,6,7,1,2,3) - This is too much for the easiest diff. Please, reduce the beats somehow. You can simply do this: http://puu.sh/pFAha/75cd9c7d2e.jpg
* 01:29:430 (1,2,3,4,5) - Same as 00:18:842 (1,2,3,4,5) -
* Why not add a spinner at the end like other diffs?
Lily Bread
Lily Bread's Normal
* 00:18:842 (1,2,3,4,5) - As the easiest difficulty, it's better to avoid such a long 1/2 train. Try http://puu.sh/pFzQx/736162a8d3.jpg this instead.
/*
1. you can ask a beginner to test, i think my rhythm is easier to play. for beginner, "different gap" is much harder than all 1/2 gap.
2. this song's bpm is 136, 1/2 gap is ok.
*/

* 00:27:665 (1) - This spinner is alright. But it feels super weird to have the next measure empty entirely. So rather than a spinner, how about filling it like this: http://puu.sh/pFzXw/3b46b45487.jpg
/*
this is ok but i don't want to change. empty after spinner is quite ok in lowest diff.
*/

* 00:57:665 (1,2,3) - You have already ignored a lot of important drums to represent the vocal better. Then let's remove 01:00:092 (4) - this too. This also makes the train less long.
/*
my mapping style for easy and normal diff: in quiet part, map vocal as many as possible; if there doesn't have vocal or vocal is hard to map, map drum instead.
*/

* 01:01:194 - From here, the rhythm looks very inconsistent with what you did to represent the vocals on 00:57:665 - . You ignored 00:58:327 - this to represent 00:58:768 - this vocal, but 01:01:856 - 01:02:077 - you did it in the opposite way here. You ignored 00:59:430 - this beat to represent 00:59:209 - this vocal better, but 01:02:739 - 01:02:959 - this is just the opposite. Please make them consistent.
/*
1. if i map vocal here, they would be something like this.
http://puu.sh/pFBql/c7b2a79566.jpg
quite weird, because they are harder than kiai part. see above, so i choose to map drum here.

2. these two part is not the same in vocal. no reason to map them in same rhythm.
*/

* 01:16:636 (3) - You can also use one circle on the head to reduce the length of the train.
/*
01:16:856 - here has a vocal.
*/

* 01:20:827 (5,6,7,1,2,3) - This is too much for the easiest diff. Please, reduce the beats somehow. You can simply do this: http://puu.sh/pFAha/75cd9c7d2e.jpg
/*
so why did you ignore "consistent" this time?
see - 01:14:430 (6) -
*/

* 01:29:430 (1,2,3,4,5) - Same as 00:18:842 (1,2,3,4,5) -
/*
same
*/

* Why not add a spinner at the end like other diffs?
/*
why should i add a spinner? i hate spinner. boring and it can't express any music at all.
*/

no change.
Doyak
Ok I understand your thoughts about some things, but let me explain some more.

Lily Bread wrote:

my mapping style for easy and normal diff: in quiet part, map vocal as many as possible; if there doesn't have vocal or vocal is hard to map, map drum instead.
That's not bad. But the problem here is that all these are in one train of a pattern. It's like the pattern doesn't have anything specific to follow. More like collecting various large sounds and mixing them into the pattern.

Lily Bread wrote:

quite weird, because they are harder than kiai part. see above, so i choose to map drum here.
If you can't bear missing some less important vocals, then it can't be helped. But do you really need to always represent all of them when you can easily nerf it while still following the vocal?

Lily Bread wrote:

2. these two part is not the same in vocal. no reason to map them in same rhythm.
I don't agree. Not having the same rhythm doesn't mean they're on different parts. They're musically in the same part, and the drum pattern just tells you that. I think it's not a good idea to change what you follow between them.

Lily Bread wrote:

01:16:856 - here has a vocal.
Yeah I know, and now I see you won't let any of the vocals not mapped. I'm just telling you a way to nerf the pattern. I see you don't agree though.

Lily Bread wrote:

so why did you ignore "consistent" this time?
see - 01:14:430 (6) -
Then shall I suggest to remove 01:22:150 (7) - this one instead? Then you'll say it has a vocal. I know that very well, and that's why I'm telling you to remove some beats before that, even it does hurt some consistency, because avoiding long 1/2 trains is more important.

Lily Bread wrote:

why should i add a spinner? i hate spinner. boring and it can't express any music at all.
If you hate spinners for these reasons, then why did you put one on 00:27:665 (1) - ? Actually I think a spinner works for both parts, but 00:27:665 (1) - makes you not able to map 00:30:312 - here, so I thought it's better to be removed, while 01:38:253 - this doesn't hurt any other parts.
More important reason is for the mapset consistency, because this diff is a part of the mapset, not an individual map.
DreaM117er
placeholder, I will help this map
Lily Bread
Mapping for music, not for you. Mapping my map, not your map.
I can't fit everyone's aesthetic standard. You wrote those nonsensical things to express what? Everyone should map a song in one way? Please don't use your BN identity to force one to change their map.
Pretty sure that my Normal is good enough to rank.
will reply together after 117's mod.
Doyak
I'm revealing my own opinion. What's wrong with that? If you don't agree with me, then just tell me your reason behind it. Did I ever force you to change something? Did I even tell you to change something aesthetic? I told you my reasons, then why is it nonsensical?

I was just concerned about this easiest difficulty of the mapset having too long 1/2 trains. Oh other Normal diffs do these too, right? But in this case, this difficulty is used as the 'easiest difficulty'. The reason we have that 'easiest difficulty < 2.0 stars' rule is because we need to make new players to be able to play at least one difficulty. If a Normal diff is the easiest difficulty, it should be beginner-friendly as well.

I know I might be too picky and others will probably disagree with me. But you shouldn't just say "this is my style, don't violate it" thing even without replying to my concerns. Why do you even feel I'm forcing you to do these changes? Just reply to my concerns properly then it's a good discussion.
IamKwaN
Well, if you do not agree, just throw your reasons to let everybody know. I am not sure if Doyak's suggestions are useful or not but discussion is never a bad thing, right?

Let's calm down a bit :P
Topic Starter
Momizi

Doyak wrote:

Sonnyc forced me to take a look at this xD

[Lunatic]
* 01:13:327 (4) - 01:20:386 (1) - Inconsistent NC use. fixed
* 00:34:724 - 00:35:386 - these piano sounds, are represented with whistles on 00:48:842 - 00:49:503 - fixed
* 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - Why are these represented differently? One is a train, and the other one is triangle jump. I want.why i use it i said in sonnyc's mod, i will not say it again
* 00:29:430 (1,2,3) - This is the only one you didn't make 00:30:092 - this vocal clickable unlike 00:31:856 - 00:33:621 - 00:37:150 - 00:40:680 - 00:44:209 - 00:45:974 - 00:47:739 - 00:51:268 - 00:53:033 - 00:54:797 - i want use slider here,i dont want it have to many singletap,and for better connect with 00:30:312 (3,4,5,6) - 。 no change,
* 01:04:724 (1,2,3) - This have a big jump pattern to emphasize the sounds, but why not on 01:06:489 (1,2,3) - ? fixed,chaged pattern
* 01:16:194 - There's no sound here, so might be better to make 01:15:974 (3,4) - into a 1/1 slider. its slider,not clickable,i think here is ok,and i want 01:16:415 (4) - clickable.no change
* 01:23:474 (1,2,3) - Seems way too large compared to the rest of your map. Around 2.50 would work better. fixed,use 2.7

[Hard]
* 00:01:195 (1,2,1,2,1,2,1,2,1,2,1,2) - Why not use same NC term as Lunatic? want 2 note 1 part,no chage
* 00:18:621 (1) - 00:22:150 (6) - 00:25:680 (5) - Inconsistent NC fixed
* 00:48:621 (6) - Need NC fixed
* 00:59:430 - If you're going to neglect this downbeat, it's better to neglect 00:58:106 - this beat and extend 00:57:665 (1) - to 00:58:327 (2) - to represent the long vocal instead. fixed on 00:59:430 (1) -
* 01:23:033 (3,4,5) - inconsistent spacing on a linear pattern isn't good, as it breaks the flow by suddenly accelerating/breaking the cursor speed without direction change. chaged triangle's ds to 1.6
DreaM117er
Generally, I checked Doyak's mod first, then knew what happened here...

[Normal]
  1. I said "you don't put spinner on the end of the song" is fine, but this time I think I can't help you much.
    00:19:503 (2) - from Doyak's mod and reply, I agree him. You can use a circle on 00:19:503 - and a 1/2 slider on 00:19:944 - to fix rhythm here. Same part on 01:15:974 (2) -
    00:57:665 (1,2,3) - This part rhythm is fine imo, but you can try to map this drum 00:59:430 - , it would be nice to follow whole vocal.
    01:22:150 (7) - It's very different rhythm with 00:11:342 (3,1) - . You can remove the circle here to make rhythm not to be harder.
    01:23:915 - I'd like to see spinner here. If have or not have spinner here, this problem should be fixed and decided by Momizi
[Hard]
  1. This diff doesn't have big problem on rhythm, but you should fix Doyak's mod first.
    00:20:386 (1,2) - why don't you use 1/1 or 1/2 slider to fit guitar??
    00:28:989 (3,1) - It have no sense to use large jump on the song going slower. Reduce distance here (DS). Same 00:53:915 (4,1) -
    00:37:812 (5,1) - same as this part^
    00:42:444 (2,3) - fix DS
    01:10:459 (2,2) - I hope you set NC on these 2 circles to be more readable.
  2. That's all.
[Lunatic]

  • 00:07:371 (4,5) - This is what I say "you should fix Doyak's mod first". I hope you should make sure difference of 2/1 and 1/1 rhythm. If you agree, please fix whole diff.
    00:27:003 (4,5) - Just a question: This pattern isn't too hard for the diff?? 00:27:224 (5,6) - I think you should reduce some distance on this jump. 01:37:592 (6,7,1) - same.
    00:27:444 (6) - NC
    01:10:900 (1,2,3,4) - I'd like to see you make a real star path here.
    01:13:327 (4,1) - swap NC

Go~
Topic Starter
Momizi
by the way,i think lily's normal is well enough for me.she is the mapper who made this map,and she has the power to make decision.as far as I am concerned,she dont need change.I support her.Amd mod is a subjective thing,you fell good,he fell not good,is always happened.Dislike sometimes not need reason.
Binguo

Pata-Mon wrote:

_MiaoFUuU_ wrote:

恭喜1st!!
你这个……
可以的很强
Doyak
It's her decision whether she'll fix it or not. It can be preference. But I'm raising my concerns. I'm asking her if she's really okay with these concerns, not whether she likes it or not. If she's fine with these things, then go ahead, but she's just saying "it's my style", "why do you force me to change", "my mapping, not your mapping" things and never revealed her opinions about my concerns. I'm always happy to listen to the mapper's thoughts.
Topic Starter
Momizi

DreaM117er wrote:

Generally, I checked Doyak's mod first, then knew what happened here...

[Hard]
  1. This diff doesn't have big problem on rhythm, but you should fix Doyak's mod first.
    00:20:386 (1,2) - why don't you use 1/1 or 1/2 slider to fit guitar?? chaged to slider
    00:28:989 (3,1) - It have no sense to use large jump on the song going slower. Reduce distance here (DS). Same 00:53:915 (4,1) -
    00:37:812 (5,1) - same as this part^ these 1 have accent,i think its ok
    00:42:444 (2,3) - fix DS fixed
    01:10:459 (2,2) - I hope you set NC on these 2 circles to be more readable. here can be read(its stacked),and i want01:10:900 (1,2,3,4,1) - be a part so nc in01:10:900 (1) -
  2. That's all.
[Lunatic]

  • 00:07:371 (4,5) - This is what I say "you should fix Doyak's mod first". I hope you should make sure difference of 2/1 and 1/1 rhythm. If you agree, please fix whole diff. if i want change here to manke people notice 1/1,00:07:812 (5) - nc will be the best way? But i dont like use nc very often,its dont look good.i think people can play hard could easy to watch the thythm difference.or by listening.so,no chage herer
    00:27:003 (4,5) - Just a question: This pattern isn't too hard for the diff?? 00:27:224 (5,6) - I think you should reduce some distance on this jump. 01:37:592 (6,7,1) - same. these are fine,not very difficult,its Lunatic,not hard.Because song is a little slow,so it can has in icon.(in fact,its a in dif)
    00:27:444 (6) - NC fixed
    01:10:900 (1,2,3,4) - I'd like to see you make a real star path here. fine.fixed
    01:13:327 (4,1) - swap NC fixed on last mod

Go~
Topic Starter
Momizi

Doyak wrote:

It's her decision whether she'll fix it or not. It can be preference. But I'm raising my concerns. I'm asking her if she's really okay with these concerns, not whether she likes it or not. If she's fine with these things, then go ahead, but she's just saying "it's my style", "why do you force me to change", "my mapping, not your mapping" things and never revealed her opinions about my concerns. I'm always happy to listen to the mapper's thoughts.
maybe she is a little intemperate,but i also fell very angry when mod comes when this map is in qua.the question sonnyc said is not unrankable question(Big questiion).its some advice to improve map's quality(Small question).For this,i think BN should more foucus on Pending maps before they qua.when a map qua,is two or more BNs think its good enough.And if the map shouldnt be ranked,QAT will DQ it,its not BN's thing,BN's thing is to help mappers before their map qualified.
I mean BN should focus on maps in pending not in qua.The time you see a map in qua,you can see many other maps need BN's help.For example,https://osu.ppy.sh/s/226670,its my map.And its very difficult to find BN to mod it.not only me,others are also have the question.and i put this map is want to say,if it ranked,some people like you and sonnyc will mod it and make it dq and then to change some thing.Why not mod map before it qualified?
Doyak
That makes sense, it's another story but let's talk about it.

The reason why qualified section exists is to make the whole community check the map out before it gets fully ranked. This isn't working well, and only small amount of people, mostly BNs like Sonnyc, are doing it. So now a DQ is generally perceived as a 'bad' thing, because those 'few' people are 'blocking the way to a full rank', while the intention of DQ is not like that.

DQ is not only for 'unrankable' issues, it's for general improvement of the quality. This is just not happening on most of the qualified maps. While I agree there are many pending maps that need BNs' help, this disqualifying process should happen more to ensure that the quality of the ranked mapsets is good as possible. There's still a long way for this DQ system to go.

On another note, I said I came here upon Sonnyc's request to help with this mapset, and it was already back to pending, so I modded a 'pending' map, didn't I? I know it's not super happy to have my maps disqualified, but still improving your map is a good thing.
Sonnyc
Because that is what qualified section is meant to be I guess. Indeed making an input to such mapsets "before" when it gets qualified will be the best and what I prefer. That's why I sometimes provide mods that is close to getting qualified. However, we can't know which mapset is close to qualified in most cases, and with that in mind, getting a map qualified is the second best way to get your map getting noticed. Getting a map disqualified isn't a thing that happens only when a map contains unrankable issue or some big flaws, but also when it gets a feedback from the community regarding the mapping quality. It's not like I made an opinion here as a BN, but rather as a community member. I know getting maps disqualified is never an enjoyable experience, but I hope you can take this as an opportunity with an open mind for further improvement in this mapset and also for your future mapping. (I hope that's why you requested a dq :3)
Raiden

Momizi wrote:

Doyak wrote:

It's her decision whether she'll fix it or not. It can be preference. But I'm raising my concerns. I'm asking her if she's really okay with these concerns, not whether she likes it or not. If she's fine with these things, then go ahead, but she's just saying "it's my style", "why do you force me to change", "my mapping, not your mapping" things and never revealed her opinions about my concerns. I'm always happy to listen to the mapper's thoughts.
maybe she has a little intemperate,but i also fell very angry when mod comes when this map is in qua.the question sonnyc said is not unrankable question(Big questiion).its some advice to improve map's quality(Small question).For this,i think BN should more foucus on Pending maps before they qua.when a map qua,is two or more BNs think its good enough.And if the map shouldnt be ranked,QAT will DQ it,its not BN's thing,BN's thing is to help mappers before their map qualified.
I mean BN should focus on maps in pending not in qua.The time you see a map in qua,you can see many other maps need BN's help.For example,https://osu.ppy.sh/s/226670,its my map.And its very difficult to find BN to mod it.not only me,others are also have the question.and i put this map is want to say,if it ranked,some people like you and sonnyc will mod it and make it dq and then to change some thing.Why not mod map before it qualified?
Sorry but you got this all wrong. This is not how any of this works. Qualified section is exactly for this purpose: to receive feedback. QATs do not work on themselves anymore and you should be aware of this, otherwise it pretty much means you're completely outdated on how the system works. t/447417

And uh, looking at qualified maps is much more efficient due to the fact that once they're ranked, they cannot receive any improvement any longer, while a map on pending can always be improved (modded). BNs are free to mod whatever they deem fit to mod, and if a qualified map has room for improvement and one of them raises a concern, that concern must be discussed and addressed properly (not only BNs but regular users as well). Honestly, "this is my style" is the worst excuse you can give for a raised concern, and is more likely to cause your map to be disqualified, so in the end it's rather counter-productive.

Good luck on the re-qualification process.
Topic Starter
Momizi
OK,All is my wrong,stop disscusing it,it shoudlt be disscussed in pending map's forum(here should be a place to mod map).Wish you guys can help everyone as a volunteer.Good luck.
i dont want waste time to keep discuussing it any more,anyway,i will failed,because im wrong.And after you guys said.I think i will mod qua map more to help osu to get more good map.
show more
Please sign in to reply.

New reply