m4m from pm (I saw your message a bit late lol)
=> https://osu.ppy.sh/s/455756 just mod some diffs, higher ones are more important
[general]
00:28:989 - drum-clap would work well with the drum in the music here
00:55:900 - would use drum whistle here instead of soft to follow the hihat
[lunatic]
00:08:253 (1,2,3,4) - I don't get why those are spaced, when you have overlaps for this paino/vocal pattern all the time before
you could overlap this too OR increase spacing for 00:04:724 (1,2,3,4) - so this pattern gets bigger spacing when it repeats
00:17:518 (2) - is the whislte on sliderbody intended? I didn't see any other and it seems weird
00:17:077 (1) - this feels a bit strong for this low spacing, you could increase it a bit and also rotate the slider to make it look nicer => http://i.imgur.com/uOZwr8Q.jpg
00:21:930 (5) - : why is this suddenly stacked o: it's such strong sound, oyu even put whistle+clap, but stack makes it feel unimportant
00:27:444 (6) - could use more spacing, spacing should be around the same or a bit more as other cymbal here 00:26:562 (3) -
ond 01:38:033 (1) - you did it right lol
00:37:150 (3,4,5,6,1) - this plays a bit awkward with changing spacing twice on a straight line => http://i.imgur.com/E9O3U2E.jpg could add some angle here
01:23:033 (3) - would put a bit more spacing on this cymbal. it also transitions better to that huge triangle and doesnt make it feel that sudden
I saw natsu ask you to get more opinons on the 1/6
for me they sound fine, like 00:20:827 (2) - pretty clearly has 3 sounds on those ticks
even if the snap was slightly off it wouldn't matter that much since they are not clickable anyways
[hard]
00:19:944 (5) - random whistle on sliderbody?
00:20:827 (3) - you can't simplify 1/6 as 1/4 it sounds completely wrong like this cause the repeat lands on nothing and you have more sounds than hits. just use a . I'd use this rhythm instead http://i.imgur.com/DVLKMcm.jpg it goes better with the guitar
00:27:003 (4) - ^ here I'd just use a 1/2 slider
00:29:871 (2) - for visuals: slider looks so weird with the angle/curve here and doesnt work with the other object, you could to sth like http://i.imgur.com/6SeIhmK.jpg which plays nearly the same
00:41:783 (1,2) - diff already has some jumps, so you can also increase spacing here to emphasize the piano
00:59:209 (1) - 1/2 repeat plays so much better here. it still follows the vocal well but also doesnt ignore strong guitar on downbeat
01:04:724 (1) - straight line here gicves cymbal no emphasis, how about some angle like http://i.imgur.com/1nOAGV3.jpg
01:11:562 (4,1) - check this with stacking enabled. autosack makes spacing uneven which looks bad on such patterns http://i.imgur.com/E1DZPhy.jpg
01:31:415 (1) - 1/6 think like above
01:36:930 (2) - split into 2 circles or sth to get a clickable cymbal
[normal]
00:27:665 (1) - wouldn't use a spinner here, if forces you to skip so much important stuff due to recovery time and makes the notes start in the middle of the next part which feels really weird to play
00:18:842 (1,2,3,4,5) - 01:29:430 (1,2,3,4,5) - try to reduce rhythm density a bit here, it seems a bit much for the lowest diff
there are some other a bit dense rhythms, but it's mostly longer sliders so that seems fine for this difficulty
gl
=> https://osu.ppy.sh/s/455756 just mod some diffs, higher ones are more important
[general]
00:28:989 - drum-clap would work well with the drum in the music here
00:55:900 - would use drum whistle here instead of soft to follow the hihat
[lunatic]
00:08:253 (1,2,3,4) - I don't get why those are spaced, when you have overlaps for this paino/vocal pattern all the time before
you could overlap this too OR increase spacing for 00:04:724 (1,2,3,4) - so this pattern gets bigger spacing when it repeats
00:17:518 (2) - is the whislte on sliderbody intended? I didn't see any other and it seems weird
00:17:077 (1) - this feels a bit strong for this low spacing, you could increase it a bit and also rotate the slider to make it look nicer => http://i.imgur.com/uOZwr8Q.jpg
00:21:930 (5) - : why is this suddenly stacked o: it's such strong sound, oyu even put whistle+clap, but stack makes it feel unimportant
00:27:444 (6) - could use more spacing, spacing should be around the same or a bit more as other cymbal here 00:26:562 (3) -
ond 01:38:033 (1) - you did it right lol
00:37:150 (3,4,5,6,1) - this plays a bit awkward with changing spacing twice on a straight line => http://i.imgur.com/E9O3U2E.jpg could add some angle here
01:23:033 (3) - would put a bit more spacing on this cymbal. it also transitions better to that huge triangle and doesnt make it feel that sudden
I saw natsu ask you to get more opinons on the 1/6
for me they sound fine, like 00:20:827 (2) - pretty clearly has 3 sounds on those ticks
even if the snap was slightly off it wouldn't matter that much since they are not clickable anyways
[hard]
00:19:944 (5) - random whistle on sliderbody?
00:20:827 (3) - you can't simplify 1/6 as 1/4 it sounds completely wrong like this cause the repeat lands on nothing and you have more sounds than hits. just use a . I'd use this rhythm instead http://i.imgur.com/DVLKMcm.jpg it goes better with the guitar
00:27:003 (4) - ^ here I'd just use a 1/2 slider
00:29:871 (2) - for visuals: slider looks so weird with the angle/curve here and doesnt work with the other object, you could to sth like http://i.imgur.com/6SeIhmK.jpg which plays nearly the same
00:41:783 (1,2) - diff already has some jumps, so you can also increase spacing here to emphasize the piano
00:59:209 (1) - 1/2 repeat plays so much better here. it still follows the vocal well but also doesnt ignore strong guitar on downbeat
01:04:724 (1) - straight line here gicves cymbal no emphasis, how about some angle like http://i.imgur.com/1nOAGV3.jpg
01:11:562 (4,1) - check this with stacking enabled. autosack makes spacing uneven which looks bad on such patterns http://i.imgur.com/E1DZPhy.jpg
01:31:415 (1) - 1/6 think like above
01:36:930 (2) - split into 2 circles or sth to get a clickable cymbal
[normal]
00:27:665 (1) - wouldn't use a spinner here, if forces you to skip so much important stuff due to recovery time and makes the notes start in the middle of the next part which feels really weird to play
00:18:842 (1,2,3,4,5) - 01:29:430 (1,2,3,4,5) - try to reduce rhythm density a bit here, it seems a bit much for the lowest diff
there are some other a bit dense rhythms, but it's mostly longer sliders so that seems fine for this difficulty
gl