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Chia - Zai Jian Cinderella

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Fycho
no kd

Title: 再见仙杜瑞拉 -> 再仙杜瑞拉

http://crest-music.net/cd-crad0013-post0034
http://d-stage.com/shop/detail.php?seq=53195

另外lunatic里的01:10:018 (1,2) - 强烈建议改一改,很反人体工学。不仅容易错读成1/2,而且这减速滑条的1/4分开摆那么大间距一点也不合曲。。人声都是弱拍,这么大间距会有打击感吗?答案很明显是没有,打着违和,尤其DT。


如果你跟人声,那么间距近一点,最多不能大于1.0x的space;或者换成1/2滑条另外不要减速或者少减点。
Lily Bread
Normal
◾00:11:342 (3) - ds
//已经DS了呀?

◾00:41:783 (3,4) - 换成1.5拍折返?
//不太好

◾00:59:209 (3,4) - 节奏ctrl+G
//感觉这里怎样都很奇怪..还是不动了

◾01:04:724 (1,2,3) - 这里你跟的鼓,那这里01:07:592 (5) - 最好也是提前半拍结束跟鼓
//这两个不是对等的

//no change
-Nya-
Heya~ M4M from in-game.

General:
  1. The BG has to be 1366X768, or 1024X768. Just a few adjustments are needed, so here is one that is 1366X768: http://puu.sh/pgmnC/3cd7af3ed6.jpg
  2. I suggest rather placing the preview point at the kiai, thus here: 01:11:783 – but it’s entirely up to you.

Lunatic:
  1. 00:03:842 (4) –This circle looks a bit out of place since you didn’t place it in a linear shape like the rest. Rather also place it in a straight line behind (3)
  2. 00:13:327 (3) –Perhaps add a new combo here to support the slow slider.
  3. 00:27:444 (6) –Maybe add new combo here and remove the new combo here: 00:28:768 (1) – since the beat is stronger on (6)
  4. 00:29:430 (1,2) –Hmm, I usually don’t like a pattern like this since there isn’t really a difficult jump and the flow isn’t great, so maybe try something like this instead:
  5. 00:30:312 (3,5) –Rather avoid this overlap. It’ll make the pattern look neater.
  6. 00:34:283 (5,1) –I highly advise a stack here or you can try to avoid the overlap.
  7. 00:38:253 (1) –Perhaps place a small jump here to emphasize that guitar sound.
  8. 00:41:783 (1,2,3,4) –I usually discourage stacks like this since they disrupt flow and it’ll be more fun to play the pattern if they were unstacked.
  9. 00:44:430 (4,1) –This overlap can be avoided.
    You can then place 00:45:753 (2,3) – on 00:44:650 (5) –
  10. 00:45:974 (3,4) –Increase the spacing between these two objects. This is an insane diff afterall.
  11. 00:47:518 (2,3) –You already stacked here so maybe unstack these: 00:48:400 (5,6) – (It’ll then also make the pattern a bit more interesting to play)
  12. 00:57:665 (1) –This finish sound is stronger and louder than the previous drum sounds, so it’ll be better to increase the jump there.
  13. 01:01:194 (1) –Lower this slider for better flow from 01:00:753 (4) –
  14. 01:08:253 (1) –The jump can be increased here a bit for more emphasis on that strong sound.
  15. 01:13:768 (1,3) –Try to make these shapes parallel for more comfortable play. You can use the copy and paste option.
  16. 01:23:915 (3) –Add new combo here and remove it here: 01:25:239 (1) – since the beat on (3) is stronger.
  17. 01:32:739 (1) –Remove new combo here and add it here: 01:32:959 (3) – since the strong finish sound is on this big white tick. You did it here: 00:25:680 (5,6,1) –

Hard:
  1. 00:11:783 (1,2) –Same as the “Lunatic” diff, I think you should rather not stack like this since it disrupts flow. I think you stacked like this in other places as well, so I suggest going over the diff and just unstacking them if you agree with me.
  2. 00:27:444 (5) –Add new combo here and remove it here: 00:28:768 (1) – since the stronger beat is on (5) and the new combo will support it.
  3. 00:41:342 (5) –Either lower or raise this slider a bit so that the pattern isn’t in an exact straight line with 00:40:680 (3) –
  4. 00:54:136 (1) –You can place a small jump here.
  5. 01:06:489 (1,3) –Make these two sliders’ shapes similar since both of them have the same sound.
  6. 01:13:327 (4) –Add new combo here and remove new combo here: 01:13:768 (1) – since the beat is stronger on (4)
  7. 01:23:915 (6) –Add new combo here and remove it here: 01:25:239 (1) – to support that strong finish sound.
  8. 01:38:033 (4) –You can add a new combo here like you did in the Lunatic diff.

Lily Bread’s Normal:
  1. Since this is the easiest diff, an AR of 5 is too high. I remember one of my maps got DQ’ed because of this. Lower the AR to 4.
  2. Add a spinner at the end of the diff that starts here: 01:38:253 – because as far as I know, it’s advised that all the diffs in the set has to end on the same spot.

The Normal diff looks great to me, but I’m just not sure if it can qualify as a beginner-friendly diff. Because of all the ½ rhythms, especially this one: 01:19:724 (3,4,5,6,7,1,2,3) – I think it would be a good idea to add an Easy diff as well. I guess you can try making the Normal diff easier but that will create a bit of work for Lily Bread. I don’t know, this is my own opinion, so I guess you can ask for a BN or QAT’s opinion as well.

Great map and Good Luck~! :D
Lily Bread
@ -Nya-:
changed AR to ar4.
and changed some 1/2 gap.

in this mapset, some 1/2 gap in lowest diff is OK, because the BPM is only 136.
and, i only use 1/2 in kiai part, it's suitable imo.
also, i don't like spinner, so i won't add spinner in the end.

SPOILER
osu file format v14

[General]
AudioFilename: good bye(shourt ver).mp3
AudioLeadIn: 0
PreviewTime: 312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Zai Jian Cinderella
TitleUnicode:再見仙杜瑞拉
Artist:Chia
ArtistUnicode:Chia
Creator:Momizi
Version:Lily Bread's Normal
Source:東方project
Tags:Lily Bread C85 ヒロシゲ36号 ~ Neo Super-Express 狼と巫女とお菓子の家 DDBY Crest
BeatmapID:888946
BeatmapSetID:389577

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50557604_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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12886,-100,4,2,1,50,0,0
14871,-100,4,2,1,70,0,0
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56783,-100,4,2,1,55,0,0
71783,-100,4,2,1,70,0,1
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↑code
Topic Starter
Momizi
[quote="-Nya-"]Heya~ M4M from in-game.

General:
  1. The BG has to be 1366X768, or 1024X768. Just a few adjustments are needed, so here is one that is 1366X768: http://puu.sh/pgmnC/3cd7af3ed6.jpg ok
  2. I suggest rather placing the preview point at the kiai, thus here: 01:11:783 – but it’s entirely up to you. umm,i prefer kiai time now XD

Lunatic:
  1. 00:03:842 (4) –This circle looks a bit out of place since you didn’t place it in a linear shape like the rest. Rather also place it in a straight line behind (3) on purpose,for a arc
  2. 00:13:327 (3) –Perhaps add a new combo here to support the slow slider. umm,in fact,there is no slider before,so,i think dont need nc,but i still nc it :D
  3. 00:27:444 (6) –Maybe add new combo here and remove the new combo here: 00:28:768 (1) – since the beat is stronger on (6) umm,i think this finsh should be the same part before,so dont use nc here ;W;
  4. 00:29:430 (1,2) –Hmm, I usually don’t like a pattern like this since there isn’t really a difficult jump and the flow isn’t great, so maybe try something like this instead: seem good for these two sliders,but the next slider flow to 00:30:312 (3) - is good,if i changed i think its not well,so keep here(
  5. 00:30:312 (3,5) –Rather avoid this overlap. It’ll make the pattern look neater. Q.Q,but this pattern is good for me,i leran it from skystar(
  6. 00:34:283 (5,1) –I highly advise a stack here or you can try to avoid the overlap. fine..fixed
  7. 00:38:253 (1) –Perhaps place a small jump here to emphasize that guitar sound. nice :D
  8. 00:41:783 (1,2,3,4) –I usually discourage stacks like this since they disrupt flow and it’ll be more fun to play the pattern if they were unstacked. OK,i chaned pattern here
  9. 00:44:430 (4,1) –This overlap can be avoided. i think here is fine..the pic you give jump too big

    You can then place 00:45:753 (2,3) – on 00:44:650 (5) –
  10. 00:45:974 (3,4) –Increase the spacing between these two objects. This is an insane diff afterall. move down a little
  11. 00:47:518 (2,3) –You already stacked here so maybe unstack these: 00:48:400 (5,6) – (It’ll then also make the pattern a bit more interesting to play) ok
  12. 00:57:665 (1) –This finish sound is stronger and louder than the previous drum sounds, so it’ll be better to increase the jump there. fixed
  13. 01:01:194 (1) –Lower this slider for better flow from 01:00:753 (4) – here is symmetry on purpose
  14. 01:08:253 (1) –The jump can be increased here a bit for more emphasis on that strong sound. fixed
  15. 01:13:768 (1,3) –Try to make these shapes parallel for more comfortable play. You can use the copy and paste option. i think here is fine。。
  16. 01:23:915 (3) –Add new combo here and remove it here: 01:25:239 (1) – since the beat on (3) is stronger. no change as said before
  17. 01:32:739 (1) –Remove new combo here and add it here: 01:32:959 (3) – since the strong finish sound is on this big white tick. You did it here: 00:25:680 (5,6,1) – fixed

Hard:
  1. 00:11:783 (1,2) –Same as the “Lunatic” diff, I think you should rather not stack like this since it disrupts flow. I think you stacked like this in other places as well, so I suggest going over the diff and just unstacking them if you agree with me. i want stack here;W;
  2. 00:27:444 (5) –Add new combo here and remove it here: 00:28:768 (1) – since the stronger beat is on (5) and the new combo will support it. as lunatic said,no change
  3. 00:41:342 (5) –Either lower or raise this slider a bit so that the pattern isn’t in an exact straight line with 00:40:680 (3) – fixed
  4. 00:54:136 (1) –You can place a small jump here. well,fixed
  5. 01:06:489 (1,3) –Make these two sliders’ shapes similar since both of them have the same sound. fixed
  6. 01:13:327 (4) –Add new combo here and remove new combo here: 01:13:768 (1) – since the beat is stronger on (4) fixed
  7. 01:23:915 (6) –Add new combo here and remove it here: 01:25:239 (1) – to support that strong finish sound. as lunatic said,no change
  8. 01:38:033 (4) –You can add a new combo here like you did in the Lunatic diff. fixed
Lasse
m4m from pm (I saw your message a bit late lol)
=> https://osu.ppy.sh/s/455756 just mod some diffs, higher ones are more important

[general]
00:28:989 - drum-clap would work well with the drum in the music here
00:55:900 - would use drum whistle here instead of soft to follow the hihat

[lunatic]
00:08:253 (1,2,3,4) - I don't get why those are spaced, when you have overlaps for this paino/vocal pattern all the time before
you could overlap this too OR increase spacing for 00:04:724 (1,2,3,4) - so this pattern gets bigger spacing when it repeats
00:17:518 (2) - is the whislte on sliderbody intended? I didn't see any other and it seems weird
00:17:077 (1) - this feels a bit strong for this low spacing, you could increase it a bit and also rotate the slider to make it look nicer => http://i.imgur.com/uOZwr8Q.jpg
00:21:930 (5) - : why is this suddenly stacked o: it's such strong sound, oyu even put whistle+clap, but stack makes it feel unimportant
00:27:444 (6) - could use more spacing, spacing should be around the same or a bit more as other cymbal here 00:26:562 (3) -
ond 01:38:033 (1) - you did it right lol
00:37:150 (3,4,5,6,1) - this plays a bit awkward with changing spacing twice on a straight line => http://i.imgur.com/E9O3U2E.jpg could add some angle here
01:23:033 (3) - would put a bit more spacing on this cymbal. it also transitions better to that huge triangle and doesnt make it feel that sudden

I saw natsu ask you to get more opinons on the 1/6
for me they sound fine, like 00:20:827 (2) - pretty clearly has 3 sounds on those ticks
even if the snap was slightly off it wouldn't matter that much since they are not clickable anyways

[hard]
00:19:944 (5) - random whistle on sliderbody?
00:20:827 (3) - you can't simplify 1/6 as 1/4 it sounds completely wrong like this cause the repeat lands on nothing and you have more sounds than hits. just use a . I'd use this rhythm instead http://i.imgur.com/DVLKMcm.jpg it goes better with the guitar
00:27:003 (4) - ^ here I'd just use a 1/2 slider
00:29:871 (2) - for visuals: slider looks so weird with the angle/curve here and doesnt work with the other object, you could to sth like http://i.imgur.com/6SeIhmK.jpg which plays nearly the same
00:41:783 (1,2) - diff already has some jumps, so you can also increase spacing here to emphasize the piano
00:59:209 (1) - 1/2 repeat plays so much better here. it still follows the vocal well but also doesnt ignore strong guitar on downbeat
01:04:724 (1) - straight line here gicves cymbal no emphasis, how about some angle like http://i.imgur.com/1nOAGV3.jpg
01:11:562 (4,1) - check this with stacking enabled. autosack makes spacing uneven which looks bad on such patterns http://i.imgur.com/E1DZPhy.jpg
01:31:415 (1) - 1/6 think like above
01:36:930 (2) - split into 2 circles or sth to get a clickable cymbal

[normal]
00:27:665 (1) - wouldn't use a spinner here, if forces you to skip so much important stuff due to recovery time and makes the notes start in the middle of the next part which feels really weird to play
00:18:842 (1,2,3,4,5) - 01:29:430 (1,2,3,4,5) - try to reduce rhythm density a bit here, it seems a bit much for the lowest diff
there are some other a bit dense rhythms, but it's mostly longer sliders so that seems fine for this difficulty

gl
Topic Starter
Momizi

Lasse wrote:

m4m from pm (I saw your message a bit late lol)
=> https://osu.ppy.sh/s/455756 just mod some diffs, higher ones are more important

[general]
00:28:989 - drum-clap would work well with the drum in the music here OK,sounds good
00:55:900 - would use drum whistle here instead of soft to follow the hihat drum whistle sounds a little strange here,so keep here

[lunatic]
00:08:253 (1,2,3,4) - I don't get why those are spaced, when you have overlaps for this paino/vocal pattern all the time before
you could overlap this too OR increase spacing for 00:04:724 (1,2,3,4) - so this pattern gets bigger spacing when it repeats dont want pattern too dull;W, i think here is fine
00:17:518 (2) - is the whislte on sliderbody intended? I didn't see any other and it seems weird oh,a mistake,fixed
00:17:077 (1) - this feels a bit strong for this low spacing, you could increase it a bit and also rotate the slider to make it look nicer => http://i.imgur.com/uOZwr8Q.jpg ok,that's good
00:21:930 (5) - : why is this suddenly stacked o: it's such strong sound, oyu even put whistle+clap, but stack makes it feel unimportant umm,i want the same sounds can be notice when on playing,i mean the whistle
00:27:444 (6) - could use more spacing, spacing should be around the same or a bit more as other cymbal here 00:26:562 (3) -
ond 01:38:033 (1) - you did it right lol fine, fixed
00:37:150 (3,4,5,6,1) - this plays a bit awkward with changing spacing twice on a straight line => http://i.imgur.com/E9O3U2E.jpg could add some angle here fixed,and i changed the slider's angle a litttle,adn also ctrl+G it
01:23:033 (3) - would put a bit more spacing on this cymbal. it also transitions better to that huge triangle and doesnt make it feel that sudden i try to place it more far,but lose good flow here,so keep here

I saw natsu ask you to get more opinons on the 1/6
for me they sound fine, like 00:20:827 (2) - pretty clearly has 3 sounds on those ticks
even if the snap was slightly off it wouldn't matter that much since they are not clickable anyways

[hard]
00:19:944 (5) - random whistle on sliderbody? fixed
00:20:827 (3) - you can't simplify 1/6 as 1/4 it sounds completely wrong like this cause the repeat lands on nothing and you have more sounds than hits. just use a . I'd use this rhythm instead http://i.imgur.com/DVLKMcm.jpg it goes better with the guitar OK,fixed all behind
00:27:003 (4) - ^ here I'd just use a 1/2 slider
00:29:871 (2) - for visuals: slider looks so weird with the angle/curve here and doesnt work with the other object, you could to sth like seem http://i.imgur.com/6SeIhmK.jpg which plays nearly the same well,fixed
00:41:783 (1,2) - diff already has some jumps, so you can also increase spacing here to emphasize the piano umm,if make jump will lose good flow here,dont want change
00:59:209 (1) - 1/2 repeat plays so much better here. it still follows the vocal well but also doesnt ignore strong guitar on downbeat flow vocal on purpose,natsu said use more 1/1 then i changed somewhere,here is one of them
01:04:724 (1) - straight line here gicves cymbal no emphasis, how about some angle like http://i.imgur.com/1nOAGV3.jpg fixed
01:11:562 (4,1) - check this with stacking enabled. autosack makes spacing uneven which looks bad on such patterns http://i.imgur.com/E1DZPhy.jpg fixed here by ds
01:31:415 (1) - 1/6 think like above
01:36:930 (2) - split into 2 circles or sth to get a clickable cymbal on purpose, to be a part whith slider before


gl
Lily Bread
normal
00:27:665 (1) - wouldn't use a spinner here, if forces you to skip so much important stuff due to recovery time and makes the notes start in the middle of the next part which feels really weird to play
//it's ok. it's very common in Normal diff, i can see this kind of spinner everywhere.

00:18:842 (1,2,3,4,5) - 01:29:430 (1,2,3,4,5) - try to reduce rhythm density a bit here, it seems a bit much for the lowest diff
there are some other a bit dense rhythms, but it's mostly longer sliders so that seems fine for this difficulty
/*
nope, the music goes like this, why should i reduce rhythm density here? they are all strong sound.
and, this music's BPM is only 136, so don't worry about difficulty.
*/

@ Normal diff modder
I use simple rhythm in quiet part, and use hard rhythm in kiai part, so it's ok imo.
__Ag
泡和心都稳了 我来恭喜一下
Binguo
稳了 恭喜 :) 咱们一起飞
sahuang

__Ag wrote:

泡和心都稳了 我来恭喜一下
_MiaoFUuU_

General

  1. 歌风柔和,推荐用大量小弯曲直滑条,比如Insane的这里 01:18:842 (1,2,3) - 可以扭一下这样让他不要那么直 https://osu.ppy.sh/ss/5385633

Lily Bread's Normal

  1. 00:29:430 - to 00:31:194 - IDK why So much empty ,suggest fill up

Hard

  1. 01:23:474 (4,5,6) - Flow no good,00:12:886 (3,4,5) - i think this is more comfortable
  2. 01:37:592 (3,4,1) - ↑

Lunatic

  1. 00:15:092 (2,3,1) - There flow is little bad ,i think you can try this http://osu.ppy.sh/ss/5385576
  2. 00:17:518 (2) - This slider bend hard . try this http://osu.ppy.sh/ss/5385592
  3. 00:18:621 (5) - Right move little.because can good for flow
  4. 00:27:444 (6) - DS ,too far
  5. 01:12:224 (2,3) - I know there chinese is mean a circle,but my flow isn't a cirle,i think you can try this https://osu.ppy.sh/ss/5385623
  6. 01:23:915 (3) - Remove the circle and use slider from 01:23:915 - to 01:25:018 - ,sv set 0.5x-0.75x,and 01:25:018 - there volume set 5%
  7. 01:25:680 (3) - I think this circle can move to x:304 y:72.good for flow

好像没2kd ̄へ ̄
GL~ ;)
Topic Starter
Momizi

Fycho wrote:

no kd

Title: 再见仙杜瑞拉 -> 再仙杜瑞拉

http://crest-music.net/cd-crad0013-post0034
http://d-stage.com/shop/detail.php?seq=53195

另外lunatic里的01:10:018 (1,2) - 强烈建议改一改,很反人体工学。不仅容易错读成1/2,而且这减速滑条的1/4分开摆那么大间距一点也不合曲。。人声都是弱拍,这么大间距会有打击感吗?答案很明显是没有,打着违和,尤其DT。 唔,单双可能打这样的感觉不舒服,我是强双所以感受没那么强烈Q.Q。自己试试也不会出100的感觉,可以的话还是想保留这样子


如果你跟人声,那么间距近一点,最多不能大于1.0x的space;或者换成1/2滑条另外不要减速或者少减点。

Frenkie09 wrote:

General

  1. 歌风柔和,推荐用大量小弯曲直滑条,比如Insane的这里 01:18:842 (1,2,3) - 可以扭一下这样让他不要那么直 https://osu.ppy.sh/ss/5385633
this arc are too small,so i think dont influence playing.


Hard

  1. 01:23:474 (4,5,6) - Flow no good,00:12:886 (3,4,5) - i think this is more comfortable
  2. 01:37:592 (3,4,1) - ↑ I think triangle is fine XD

Lunatic

  1. 00:15:092 (2,3,1) - There flow is little bad ,i think you can try this http://osu.ppy.sh/ss/5385576 fine fixed
  2. 00:17:518 (2) - This slider bend hard . try this http://osu.ppy.sh/ss/5385592 look ugly,so keep here
  3. 00:18:621 (5) - Right move little.because can good for flow fixed
  4. 00:27:444 (6) - DS ,too far on purpose,its accent
  5. 01:12:224 (2,3) - I know there chinese is mean a circle,but my flow isn't a cirle,i think you can try this https://osu.ppy.sh/ss/5385623 fell similarity,so no change
  6. 01:23:915 (3) - Remove the circle and use slider from 01:23:915 - to 01:25:018 - ,sv set 0.5x-0.75x,and 01:25:018 - there volume set 5% dont want use slider here like before;W;,i want let it empty here
  7. 01:25:680 (3) - I think this circle can move to x:304 y:72.good for flow fine fixed

好像没2kd ̄へ ̄ 被上面两个魂淡抢了,没办法,唉
GL~ ;)
Lily Bread
N的转盘后面不建议马上接物件,而且我这个是最低难度,所以空着
smallboat
[General]
東方project的p怎麼會是小寫,應該要改成P才是。引用飛球的帖子 :

[Lily Bread's Normal]
00:08:253 (1,2) - 這個對稱間距前後差了0.10x以上建議修一下,不然又被找碴。
01:06:489 (4) - 尾端應該能加個finish跟01:04:724 (1,2) - 做個對應會聽的比較有感覺

[Hard]
00:12:444 (2) - 這個沒加whistle啊 (可能還有些看漏了,建議用複製工具就不會漏放了)
01:05:386 (3) - 試試加finish (看看下面一個diff也要不要加)
01:07:150 (3) - 同Normal

[Lunatic]

01:05:386 (3) - 同Hard
01:08:253 (1) - 忘了Finish
Lily Bread

smallboat wrote:

[Lily Bread's Normal]
00:08:253 (1,2) - 這個對稱間距前後差了0.10x以上建議修一下,不然又被找碴。
//这个吗..好麻烦呐...这个BPM这么低而且隔了2拍,间距小一点应该没事的。前面一个隔2拍的也是0.9xDS

01:06:489 (4) - 尾端應該能加個finish跟01:04:724 (1,2) - 做個對應會聽的比較有感覺
//好
@momizi 帮我加一下那个finish吧
Topic Starter
Momizi

smallboat wrote:

[General]
東方project的p怎麼會是小寫,應該要改成P才是。引用飛球的帖子 :
致命失误,修改了
[Hard]
00:12:444 (2) - 這個沒加whistle啊 (可能還有些看漏了,建議用複製工具就不會漏放了)
01:05:386 (3) - 試試加finish (看看下面一個diff也要不要加)
01:07:150 (3) - 同Normal 恩,我用copy的转过去

[Lunatic]

01:05:386 (3) - 同Hard
01:08:253 (1) - 忘了Finish 好的,加上了。

Lily Bread wrote:

[Lily Bread's Normal]

@momizi 帮我加一下那个finish吧 好的顺便看到后面的01:08:253 (1) - 加了finish,这里漏了也
Topic Starter
Momizi
最近有点忙,看到摸趁中午空点赶紧改一下下;W;,all fixed
smallboat
Confirm fixed. Bubbled
Karen
Lunatic
ar8.3太高了吧
00:11:562 (6,7,2) - 要跟钢琴就好好跟,突然跟vocal很难受诶
00:21:047 - clap?
00:29:430 - 这种地方加finish
01:10:018 (1,2) - 这只是个简单图,这么大的距离会增加难度,老老实实靠近点吧
01:14:871 - 这whistle是啥
01:31:636 - clap?
开头放了些whistle,但是结尾一样的部分又没了,你看看加点什么
01:38:143 - 转盘可以这里开始
对了音效要改的话跟hard一起改

给图
Topic Starter
Momizi

Karen wrote:

Lunatic
ar8.3太高了吧 其实我也觉得有点快,我还是喜欢AR8,那就AR8好了
00:11:562 (6,7,2) - 要跟钢琴就好好跟,突然跟vocal很难受诶 唔,这还是狗笔提出来的,之前我也是单跟钢琴,不过这样子尝试了感觉还不错。保留吧
00:21:047 - clap? fixed
00:29:430 - 这种地方加finish 加上感觉奇怪于是把这一段的音量都有所降低感觉好点
01:10:018 (1,2) - 这只是个简单图,这么大的距离会增加难度,老老实实靠近点吧 那就放近点吧,难度也没变化,原来的那个难度强双其实这里打着挺舒服的Q.Q.
01:14:871 - 这whistle是啥 去掉了
01:31:636 - clap? fixed
开头放了些whistle,但是结尾一样的部分又没了,你看看加点什么 恩,适当加点吧
01:38:143 - 转盘可以这里开始 好的
对了音效要改的话跟hard一起改 copy过去了

给图
Karen
01:37:592 (6,7,8) - 1/6
Topic Starter
Momizi

Karen wrote:

01:37:592 (6,7,8) - 1/6
fixed
Karen
Qualified!

you have already qualified a map today!
rip

EDIT: GOGO!
sahuang
Qualified!
Topic Starter
Momizi

Karen wrote:

Qualified!

you have already qualified a map today!
rip
RIP
__Ag
奶子你 恭喜1st
liaoxingyao
给包的第一次
Pata-Mon
恭喜~
另外我认为01:10:018 - 那里跟强双与否可能关系不大,我也是强双,这里首先是一个能不能读图的问题,而且sv变小ds增加看上去跟两个普通的1/4来着没有区别,可以说是unreadable
Xinely
qua恭喜owo
Lobelia
恭喜摸咪给
Misure
Kira☆
Garden
恭喜1st ~
Hanazawa Kana
恭喜1st rabk
Sonnyc
[Normal]
  1. My personal two cents that ar5 felt a little high for the actual diff itself.
  2. 01:38:253 - It's pretty sad that there is no spinner here, which hurts the consistency cross difficulties. Also since 01:36:488 (1,2,3) is highly related with 00:25:900 (1,2,3) in patterns and the song, having no spinner at the end such as 00:27:665 (1) also damaged consistency.
[Lunatic]
  1. 00:23:474 (3,4) - (3) has a bigger spacing, while (4) has a bigger sound.
  2. 00:48:180 (4,5,6) - Emphasis issue. (5) has a stronger sound, while (6) containing a jump.
  3. 01:15:312 (1,2,3) - Indeed (2,3) is bigger in spacing, and you may wanted a downbeat emphasis. But since (1,2) is also far enough, the feeling of an emphasis wasn't clear enough only to get feeled as an unbalanced spacing.
  4. 01:16:415 (4,5,6) - (5) has a stronger sound while (6) having a bigger jump. Emphasis issue.
  5. 01:04:724 (1,2,3,4) - (2,3) has strong sounds, so it is understandable for them to have big spacing. However (4) does not, and it also having a big spacing feels not fitting the song properly.
  6. 01:05:827 (4,5) - 01:07:592 (4,5) - These got similar feelings, but the spacing is different.
  7. 00:28:768 (1,2,3) - Spacing is inconsistent.
  8. 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - 00:34:062 (4,5,6) - 00:35:827 (5,6,7) - 00:37:592 (4,5,6) - 00:41:121 (4,5,6) - 00:42:885 (4,5,6) - Structure issue. I see you were trying to give a similar feeling by using notes for similar parts of the song, but unlike the consistency of rhythms, the patterning wasn't as organized enough. Sometimes it is a triangle, sometimes it's a linear beat. Sometimes the spacing is 1.00x, sometimes 1.5x, 2.00x, or having random spacings.
  9. 01:26:562 - The hitsound here feels unnatural compared to the song. It's way too much ;w;
  10. Spacing consistency is highly lacking. 1.00x and 1.50x seems to be some of the major spacings you are using, but those in usage feels quite arbitrary. 00:31:194 (1,2,3,4,5,6) for example, 1.5x is the main usage while (5) being inconsistent. Seems as an intended jump, but the scale is so minor, only to be interpreted as a spacing error. 00:41:783 (1,2) - 00:45:974 (3,4) - 1.00x isn't been used for close 1/2 here.
  11. Major issues are lacking of patterns, and weak logic behind emphasis selection.

I don't think this mapset has reached it's highest potential yet, and has still got several space for improvement remaining.
Fycho
Disqualified as mapper's request. Feel free to discuss with the community and address the modding, good luck!
_MiaoFUuU_
恭喜1st!!
Pata-Mon

_MiaoFUuU_ wrote:

恭喜1st!!
你这个……
Topic Starter
Momizi

Sonnyc wrote:

[Lunatic]
  1. 00:23:474 (3,4) - (3) has a bigger spacing, while (4) has a bigger sound. fixed
  2. 00:48:180 (4,5,6) - Emphasis issue. (5) has a stronger sound, while (6) containing a jump. fixed the placement
  3. 01:15:312 (1,2,3) - Indeed (2,3) is bigger in spacing, and you may wanted a downbeat emphasis. But since (1,2) is also far enough, the feeling of an emphasis wasn't clear enough only to get feeled as an unbalanced spacing. 3 also has accent,but,changed ds(not for better play,only for accent
  4. 01:16:415 (4,5,6) - (5) has a stronger sound while (6) having a bigger jump. Emphasis issue. fixed
  5. 01:04:724 (1,2,3,4) - (2,3) has strong sounds, so it is understandable for them to have big spacing. However (4) does not, and it also having a big spacing feels not fitting the song properly. move 4 al little left
  6. 01:05:827 (4,5) - 01:07:592 (4,5) - These got similar feelings, but the spacing is different. fixed
  7. 00:28:768 (1,2,3) - Spacing is inconsistent. i think here is no problem,keep
  8. 00:30:312 (3,4,5,6) - 00:32:297 (4,5,6) - 00:34:062 (4,5,6) - 00:35:827 (5,6,7) - 00:37:592 (4,5,6) - 00:41:121 (4,5,6) - 00:42:885 (4,5,6) - Structure issue. I see you were trying to give a similar feeling by using notes for similar parts of the song, but unlike the consistency of rhythms, the patterning wasn't as organized enough. Sometimes it is a triangle, sometimes it's a linear beat. Sometimes the spacing is 1.00x, sometimes 1.5x, 2.00x, or having random spacings. yes,i use line all this part fisrt time,but aftter remap,i remove these line,because,i afraid boring,its a short map,peopele will not fell sleepy,but if its a long map,they will.and if i changed all things same when they have same rhythm,people will fell boring,as me,i will never play again.i think some radom will make map fell not so boring.
  9. 01:26:562 - The hitsound here feels unnatural compared to the song. It's way too much ;w; remove the clap
  10. Spacing consistency is highly lacking. 1.00x and 1.50x seems to be some of the major spacings you are using, but those in usage feels quite arbitrary. 00:31:194 (1,2,3,4,5,6) for example, 1.5x is the main usage while (5) being inconsistent. Seems as an intended jump, but the scale is so minor, only to be interpreted as a spacing error. 00:41:783 (1,2) - 00:45:974 (3,4) - 1.00x isn't been used for close 1/2 here. not use ds very much,and i think this not influence play and i make it on purpose.no change
  11. Major issues are lacking of patterns, and weak logic behind emphasis selection.

I don't think this mapset has reached it's highest potential yet, and has still got several space for improvement remaining.
Lily Bread
Normal
◾My personal two cents that ar5 felt a little high for the actual diff itself.
//AR5 is ok for normal imo, but AR4 is ok too. change to AR4 if momizi want.

◾01:38:253 - It's pretty sad that there is no spinner here, which hurts the consistency cross difficulties. Also since 01:36:488 (1,2,3) is highly related with 00:25:900 (1,2,3) in patterns and the song, having no spinner at the end such as 00:27:665 (1) also damaged consistency.
//i don't like spinner. i won't add two spinner in one map. and i don't think a boring spinner can make any consistency.
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