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Marina And The Diamonds - Girls

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Topic Starter
MondoKuma

Extreme wrote:

Ah sorry, I didn't get the update so I thought my help was useful, sorry :? #Embarrassed :) Nice song btw
Ha ha it's fine I'll get on your mod right away! And it was still useful especially the sound change
top kek m8
hi you asked for this

Easy

00:07:232 spinners ends a bit too late or maybe it's just me, move to end at 00:06:706 maybe?
00:21:443 new combo
00:25:654 new combo
00:34:075 any particular reason for the sound set to change? could change it to fit first kiai time
00:42:497 make this the new combo instead of the note before
00:36:181 make this 2 sliders instead
00:57:234 new combo (maybe)
01:06:708 you could make this a slider and make it repeat twice.
01:30:920 new combo instead of the note after
01:49:868 again the sound set is changed. seems better this time though because it's kiai
02:27:764 make this new combo instead
02:43:555 either make this a new combo or make the next slider not a new combo
03:00:924 make the next note new combo instead
03:09:345 same as above
03:13:556 same as above
03:18:293 new combo instead of the next note


Normal

00:11:969 no new combo
00:14:074 no new combo
00:23:548 new combo
00:34:075 see the same time on easy
00:38:286 make this new combo instead
00:40:391 same as above
00:44:602 new combo
00:46:707 new combo
00:53:023 new combo instead of the note before
00:56:708 no new combo, make it the note after
01:19:867 make the new combo the note after
01:27:762 no new combo
01:30:657 not sure about this, possibly make a new combo
01:32:499 no new combo
01:37:236 no new combo
01:40:394 no new combo, make the NC go at 01:41:447
01:43:552 make the new combo start at 01:43:552
01:47:236 no new combo
01:51:710 move the NC to a note later
01:53:816 same as above
01:56:184 to 01:58:289 make these all 1 combo
02:02:500 to 02:04:079 make these all 1 combo
02:18:290 make these 3 notes 1 combo
02:29:870 new combo start here
02:31:449 no NC
02:34:080 new combo here
02:40:397 to 02:46:186 make these notes group in 2s
02:50:923 make the new combo start here instead of 02:51:976
02:55:134 to 02:56:976 all one combo
02:59:082 make the new combo the next note
03:21:583 spinner is waaaaay too short, try making it a slider that lasts from 03:21:977 to 03:22:504
Topic Starter
MondoKuma

top kek m8 wrote:

hi you asked for this

Easy

00:07:232 spinners ends a bit too late or maybe it's just me, move to end at 00:06:706 maybe?
00:21:443 new combo
00:25:654 new combo
00:34:075 any particular reason for the sound set to change? could change it to fit first kiai time
00:42:497 make this the new combo instead of the note before
00:36:181 make this 2 sliders instead
00:57:234 new combo (maybe)
01:06:708 you could make this a slider and make it repeat twice.
01:30:920 new combo instead of the note after
01:49:868 again the sound set is changed. seems better this time though because it's kiai
02:27:764 make this new combo instead
02:43:555 either make this a new combo or make the next slider not a new combo
03:00:924 make the next note new combo instead
03:09:345 same as above
03:13:556 same as above
03:18:293 new combo instead of the next note


Normal

00:11:969 no new combo
00:14:074 no new combo
00:23:548 new combo
00:34:075 see the same time on easy
00:38:286 make this new combo instead
00:40:391 same as above
00:44:602 new combo
00:46:707 new combo
00:53:023 new combo instead of the note before
00:56:708 no new combo, make it the note after
01:19:867 make the new combo the note after
01:27:762 no new combo
01:30:657 not sure about this, possibly make a new combo
01:32:499 no new combo
01:37:236 no new combo
01:40:394 no new combo, make the NC go at 01:41:447
01:43:552 make the new combo start at 01:43:552
01:47:236 no new combo
01:51:710 move the NC to a note later
01:53:816 same as above
01:56:184 to 01:58:289 make these all 1 combo
02:02:500 to 02:04:079 make these all 1 combo
02:18:290 make these 3 notes 1 combo
02:29:870 new combo start here
02:31:449 no NC
02:34:080 new combo here
02:40:397 to 02:46:186 make these notes group in 2s
02:50:923 make the new combo start here instead of 02:51:976
02:55:134 to 02:56:976 all one combo
02:59:082 make the new combo the next note
03:21:583 spinner is waaaaay too short, try making it a slider that lasts from 03:21:977 to 03:22:504
Thanks for the mod
-Nighthawk-
m4m!

Jewel
  • Do these to make your beatmap look nicer
  1. 00:40:391 (4,1) - you can blanket this better
  2. 00:18:811 (1,2) - ^
  3. 00:46:707 (3,1) - ^
  4. 01:16:182 (1,1) - ^
  5. 01:20:393 (1,2,3) - ^
  6. 02:13:027 (1,2) - ^
  7. 02:50:923 (1,1) - ^
  8. 02:14:080 (4) - maybe this can blanket 02:13:553 (2) -
  9. 00:25:654 (1,2,3,4,5,6,1) - you can blanket the notes here with the sliders
  10. 00:31:443 (1,2,3) - try to make these parallel with the line that your 00:30:654 (2,3,4) - notes are making
  11. 00:43:286 (3,4,1) - try to get the hit note parts of these sliders to look like an equilateral triangle, each side is different so it looks weird
  12. 00:50:655 (2,1,2) - ^ same sorta thing
  13. 01:55:131 (3,4,5) - ^
  14. 02:58:292 (3,4,5) - ^
  15. 01:29:867 (1,2,3,4) - copy 01:29:867 (1,2) - and replace it onto 01:30:393 (3,4) - and it will look nicer
  16. 01:56:184 (1,2,3,4) - ^ same sorta thing
  17. 02:10:395 (2) - if you imagine a line that extends out of the slider facing where it points, this note is off that line, please put it on the line to make it look nice
  18. 02:18:290 (1,2,3) - 1 and 2 follow a line, the third note is above this line, you can change 2 to make it point left and then the 3 fits nicely on this line.
  19. 02:31:975 (1,2,3,4) - get the hit note parts of these sliders to form an equal square, the square here looks off

    Gameplay
  20. 03:05:661 (5) - change to a hitnormal instead of a hitsoft
  21. 03:21:451 (4) - very unfitting, put a spinner instead
  22. 01:06:708 (3,4,5) - maybe turn into a bunch of hitcircles instead of two sliders and a hitcircle?
  23. otherwise, gameplay is good, your notes and sliders etc. are fitting in my opinion.

    Distance Spacing
    Before you do this, know that the distance spacing overall in this difficulty is very easy for a hard map. You can get away with having a higher distance spacing and slider velocity in order to make your diff more difficult. So with that in consideration...
  24. The distance spacing on this difficulty is very inconsistent. Please go over this difficulty and choose one distance spacing for the non kiai time parts, and one for the kiai time part, you could even ramp it up by having 1 distance spacing on non-kiai time, and then a bigger one on the bridge part of the song where it goes into the kiai time, and then an even bigger one on the kiai time. you can either leave your jumps unaffected or make new ones once you do this.
  25. 02:05:658 (3,4,5,6,7) - These notes are very close compared to the other ones, they sound like they should have big jumps compared to the other notes in this kiai time
  26. 01:06:708 (3,4,5) - ^ minus the comment about being close
  27. 00:57:234 (1,2,3,4,5,6) - ^
  28. 01:56:184 (1,2,3,4,1,2) - ^
  29. 02:55:134 (1,2,3,4,5,6) - ^
  30. 03:04:608 (3,4,5) - ^ you get the gist right?

Normal
  • Do these to make your beatmap look nicer
  1. 00:08:811 (1,2,1) - make the end part of the first slider line up with the other notes
  2. 00:15:127 (1) - make parallel with 00:14:074 (1) -
  3. 01:17:761 (4,1) - fix up this parallel pls
  4. 01:49:868 (1,2) - ^
  5. 02:59:345 (2,4) - ^
  6. 01:00:129 (2,3,4,5,6) - seems a bit crowded, spread it out a bit
  7. 01:16:182 (1,2) - fix up blanket pls
  8. 02:31:975 (1,2,3,4) - can you turn that into a better square?
  9. 02:49:081 (2,3,4) - ^
  10. 03:03:555 (1,2,3,4) - make this pattern have 1,2 twice or 3,4 twice so it looks nice

    Distance Spacing
  11. Normal is only allowed to have one distance spacing throughout the entire song and one slider velocity throughout the entire song. This is the same with easy, but Normal can have a higher distance spacing and slider velocity than easy. Make sure that all slider velocities are the same and make sure that all distance between all notes no matter what have one distance spacing on them.

Easy
  • Do these to make your beatmap look nicer
  1. 00:18:811 (2,3,4,1) - fix up this square pls
  2. 00:35:128 (2,3,4,5) - ^
  3. 00:27:759 (5,6,7,8) - ^
  4. 01:34:078 (1,2,3,4) - ^
  5. 02:59:345 (1,2,3,1) - ^ sliiight error on 3
  6. 00:32:496 (4,5,6,1) - fix up this pentagon pls
  7. 01:16:182 (1,2,3) - blanket this better pls
  8. 01:58:289 (1,2) - ^
  9. 02:18:290 (1,2) - ^
  10. 01:20:393 (1) - delete this and copy 01:22:498 (3) - in its place and horizontally flip it, it'll look nicer

    Gameplay
  11. 00:00:390 (1) - feel free to just split this slider like you did in normal and hard
  12. If you're going to map the vocals in this part, map 02:09:869 too.
  13. Feel free to put a spinner here

    Distance Spacing
    You know the gist, easy should have one slider velocity only (which you have done) And should only have one distance spacing, make it lower than the normal diff.

All difficulties should have that last green tick in your song be a normal sampleset instead of a soft one.
Seto Kousuke
Hiya from the m4m <3

[easy]
  1. 00:13:022 (1) - for flow related reasons, I would suggest you take this whole pattern and place it higher, somewhere near y:40 because the previous slider had an upward motion, as a easy difficult this slider could be better placed if it keeps following the flow (the way it is now makes a downward motion towards him)
  2. 00:17:232 (1,3) - blanket? the more aesthetic your easy look, the better it plays and will look more polished
  3. 00:23:022 (1) - there is an upbeat inside this slider, also, this slider is pretty long and have a reverse arrow, I suggest you remove it and use different things here, especially because of the upbeat
  4. 00:31:970 (3,4) - it's a bit crooked, I suggest you make it 100% vertical
  5. 00:36:707 (5,6) - I don't think stacks like these are rankable in easy difficulties
  6. 00:39:339 (2) - ^
  7. 00:57:234 (4) - maybe stack his tail with the tail from 00:55:129 (1) -
  8. 00:58:813 (6) - stack issue again
  9. 01:03:024 (6) - ^
  10. 01:05:129 (3) - ^
  11. 01:05:656 (4) - for aesthetics, maybe stack this on the tail from 01:03:550 (1) - ?
  12. 01:16:182 (1,2,3) - good idea, but it's not blanketed well, use the approach circle from note 2 to shape the sliders better :)
  13. 01:18:814 (4) - distance is higher here, place it closer to the previous slider and try to maintain the flow
  14. 01:25:656 (2) - stack issue again >.<
  15. 01:27:762 (5,6) - ahhh >.<
  16. 01:32:499 (2) - stack issue again >.<

    (I just figured out the stacking issue would keep happening in the rest of the beatmap, so I won't point out anymore because the mod would be huge just because this same issue, so I highly suggest you look the entire map again and fix all the stack issues you find, I'll continue the mod on Easy now without pointing out the stacks)
  17. 01:56:184 (1) - flow breaker slider. I suggest you place it more to the left, somewhere like X:210 y:300
  18. 02:05:658 (2,3,1) - Try using reverse sliders 1/2. They sound well with this ''nananana''
  19. 02:18:290 (1,2) - not blanketed well, use the approach circle thing i taught you earlier :3

    So, I don't really agree with the way this Easy was made, i feel like i've been clicking in a repetitive way the entire song and I see no ''sexy'' patterns that make this Easy unique and beautifull, sorry >.< I would also suggest you remap this to make better shaped sliders and patterns ^^
[normal]
  1. 00:08:811 (1,2,1,1,2,1) - wtf this combo colours xD
  2. 00:17:759 (2,3) - too close, they're touching
  3. 00:18:811 (1) - There is an upbeat in the end of this slider, i highly suggest you remove this and make something where you actually have a click in this upbeat
  4. 00:21:969 (2) - stack this with the tail from 00:20:390 (3) - for aestethics?
  5. 00:38:286 (2) - why change the rythm here? this slider here 00:34:075 (1) - actually had a nice feel in the song, you could do it again and it would fit the song ^^

    i decided to stop here, because i was checking the entire diff first and noticed you have similar errors from the Easy diff, so I'll just summarize things you must change:

    1. always keep in mind that blanketing advice
    2. Try to always start a new combo colours in upbeats, 90% of the time they should start there, there are exceptions, but 8/10 they'll be there. This will prevent the spam of combo colours randomly appearing in your maps
    3. Remember, every note in your beatmap have a reason. If your note doesn't have a reason, it will look ugly and boring, try to use more blankets, more aestethic patterns.
    4. Don't be afraid to repeat patterns, you don't have to ctrl+c ctrl+v everything, but you can copy+paste 1 pattern here and there and adjust it to fit the song better ;)

    Thats it, good luck and feel free to poke me anytime ^^
ErunamoJAZZ
hi:

In general:
Ctrl+Shif+A <- this is the AiMod. Pls, use it!

[Easy]
  1. 00:23:022 (1) - This will be confuse for new player. They will clic the arrow and not the slider head!, avoid this pls.
  2. 00:26:706 (4) - so, by instance... a new player is following the slider, and then.... tap over 00:28:285 (6) - because the flow. In easily diffs try to keep a clear flow. Try to make this very obvious :3
  3. 00:37:760 (6,2) - 01:25:656 (2) - 01:32:499 (2) - 01:36:710 (5) - 01:57:237 (2,3) - 02:38:818 (4) - Very bad idea for a easy diff. unstack pls u.u
  4. 00:55:129 (1) - flow is a bit mehh
  5. 01:16:182 (1,2) - bad flow. You will improve this n.n
  6. 01:18:814 (4) - 02:02:500 (1) - weird flow :(
  7. 02:18:290 (1,2) - lol, mmm... this will be not necessary. But, if you really want it, consider to do a flip horizontally (select and Ctrl+H).
  8. 02:43:555 (2) - why start the slider here?, dont have many sense. Use the big white tic. I want to suggest some like:
  9. 02:46:713 (1) - I suggest delete it and make just a circle.
  10. 03:00:924 (1) - 03:09:345 (1) - 03:13:556 (1) - bad idea. Use the big white tic for start a note!,
  11. Volume feel high (in kiai times by example). Also... you place hitsounds??? I think not :s
Aesthetics and flow will need more work.

[Normal]
  1. 00:09:864 (1,1) - flow is a bit weird here, imo. Btw, try to avoid the overlap.
  2. 00:11:969 (1) - WHY A BLACK COMBO COLOR, :(
  3. 00:21:969 (2,3) - 00:40:391 (2,3) - flow ~_~
  4. 01:18:814 (1,2) - avoid overlaps pls~ ()
  5. 01:20:393 (2) - mm.. why not some like it?:
  6. 01:23:551 (5) - with only a repeat this folow the claps... why 2 repeats?
  7. 01:30:657 (1) - same like easy.
  8. 02:34:080 (3,1) - polarity issue... pls, see this video: https://www.youtube.com/watch?v=53PkFLrK8Ws
  9. 02:40:923 - you will put a clap here too.
  10. 03:21:583 (1) - end over 03:22:240 - .
Same like Easy with improve aesthetics and flow.


[hard]
This is very similar to Normal, so, most of suggestion will be applied here too.
also, Mapset feels very incomplete without appropriate hitsounds u.u, this will need more work!
00:55:918 (2) - change to circle - slider. Feels better.


-------

Idk if you watch this videos, but its is high recomended: https://www.youtube.com/playlist?list=P ... E67e1fx8m8


Good luck! n.n
Topic Starter
MondoKuma

ErunamoJAZZ wrote:

hi:

In general:
Ctrl+Shif+A <- this is the AiMod. Pls, use it!

[Easy]
  1. 00:23:022 (1) - This will be confuse for new player. They will clic the arrow and not the slider head!, avoid this pls.
  2. 00:26:706 (4) - so, by instance... a new player is following the slider, and then.... tap over 00:28:285 (6) - because the flow. In easily diffs try to keep a clear flow. Try to make this very obvious :3
  3. 00:37:760 (6,2) - 01:25:656 (2) - 01:32:499 (2) - 01:36:710 (5) - 01:57:237 (2,3) - 02:38:818 (4) - Very bad idea for a easy diff. unstack pls u.u
  4. 00:55:129 (1) - flow is a bit mehh
  5. 01:16:182 (1,2) - bad flow. You will improve this n.n
  6. 01:18:814 (4) - 02:02:500 (1) - weird flow :(
  7. 02:18:290 (1,2) - lol, mmm... this will be not necessary. But, if you really want it, consider to do a flip horizontally (select and Ctrl+H).
  8. 02:43:555 (2) - why start the slider here?, dont have many sense. Use the big white tic. I want to suggest some like:
  9. 02:46:713 (1) - I suggest delete it and make just a circle.
  10. 03:00:924 (1) - 03:09:345 (1) - 03:13:556 (1) - bad idea. Use the big white tic for start a note!,
  11. Volume feel high (in kiai times by example). Also... you place hitsounds??? I think not :s
Aesthetics and flow will need more work.

[Normal]
  1. 00:09:864 (1,1) - flow is a bit weird here, imo. Btw, try to avoid the overlap.
  2. 00:11:969 (1) - WHY A BLACK COMBO COLOR, :(
  3. 00:21:969 (2,3) - 00:40:391 (2,3) - flow ~_~
  4. 01:18:814 (1,2) - avoid overlaps pls~ ()
  5. 01:20:393 (2) - mm.. why not some like it?:
  6. 01:23:551 (5) - with only a repeat this folow the claps... why 2 repeats?
  7. 01:30:657 (1) - same like easy.
  8. 02:34:080 (3,1) - polarity issue... pls, see this video: https://www.youtube.com/watch?v=53PkFLrK8Ws
  9. 02:40:923 - you will put a clap here too.
  10. 03:21:583 (1) - end over 03:22:240 - .
Same like Easy with improve aesthetics and flow.


[hard]
This is very similar to Normal, so, most of suggestion will be applied here too.
also, Mapset feels very incomplete without appropriate hitsounds u.u, this will need more work!
00:55:918 (2) - change to circle - slider. Feels better.


-------

Idk if you watch this videos, but its is high recomended: https://www.youtube.com/playlist?list=P ... E67e1fx8m8


Good luck! n.n

Thanks for mod!
Qiyana
Hi! From My Queue!

Easy
[General]
Make the CS rate about 2.5 - 2.9
Use distance snap. No seriously use it. It won't get ranked if you don't use it on easy and normal. That's why it's there. No kidding! The distance is always off!
[Modding Itself]
00:46:707 (1) - This slider is pretty odd. Make it more symmetrical.
00:58:287 (5,6) - Don't stack these. They don't match earliers patterns.
01:02:497 (5,6) - Don't stack these. They don't match earliers patterns.
01:31:446 (1,2) - Don't put the 2 on the 1.
01:45:657 (1) - This slider is pretty odd. Make it more symmetrical.
02:23:554 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4) - If you look carefully, you can see a loop happenening over and over again. It shouldn't be like that.
02:37:765 (3,4) - Don't put the 4 on the 3.
02:56:187 (5,6) - Don't stack these.

Done!
Topic Starter
MondoKuma

Dyl-Byl wrote:

Hi! From My Queue!

Easy
[General]
Make the CS rate about 2.5 - 2.9
Use distance snap. No seriously use it. It won't get ranked if you don't use it on easy and normal. That's why it's there. No kidding! The distance is always off!
[Modding Itself]
00:46:707 (1) - This slider is pretty odd. Make it more symmetrical.
00:58:287 (5,6) - Don't stack these. They don't match earliers patterns.
01:02:497 (5,6) - Don't stack these. They don't match earliers patterns.
01:31:446 (1,2) - Don't put the 2 on the 1.
01:45:657 (1) - This slider is pretty odd. Make it more symmetrical.
02:23:554 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4) - If you look carefully, you can see a loop happenening over and over again. It shouldn't be like that.
02:37:765 (3,4) - Don't put the 4 on the 3.
02:56:187 (5,6) - Don't stack these.

Done!
Thx for mod
MikasaSerket
I regret this

HAIAIIAIIAIA, I wanted to mod since I saw your request from #ModReqs


Pls favorite my beatmap, no mod for mod I just need a favorite ;w;
https://osu.ppy.sh/s/390364

This mod gives me autisim

General

Don't use up all those kudos stars on a single map xdddddddddd (I would gladly take them off your hands huehueheuheuheue) In all honesty, it is better to use maybe 1-5 kudos on a map especially if you haven't gotten one ranked yet bcuz what if you are going to graveyard the beatmap? All those kudos go to waste. Sure it makes it moar noticed but there are other ways of gettin' your beatmap out there. Examples could be spamming modrequest (Don't actually lmao) Playing your beatmap during multiplayer and much more <3

USEEE THEE AIIII MODDDD ctrl+shift+a

I don't wanna be a meanie butts, the mp3 quality is very bad. Liek, it sounds like you got it straight out of Youtube but it does not really affect the play ability. Just Saiyan, a bunch of players would prefer an mp3 that does not sound like a muzzled unicorn (Fuzzy audio) and the audio is also very low. I can't find a better audio for you though so I am sorry xd.

Where demmm hitsounds at brrruh. If you are doing them at the end then we cool.

DONT USE 100% PLEASE. DOOOONTTTTTT, THATS BAD FOR THE EARSSSSSSS. 100% for volume overall is very bad since a) The music itself is not very loud and b) It brings tumors to players ears (Emphasis) Change the overall volume level to 60% for everything.

Hard

Pls don't harm me senpai <3

USE DISTANCE SNAP 1.2 BCUZ IT FITS THE SV AND BPM <3

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

Why you gotta not be using Distance snap bruh xd especially difficulties that are under insane. It makes me sad

00:18:285 (4) - WHAT IS SHE SAYINNNNN "LOOK LIKE A GALLLL?????" WOOOT M888. Don't end the hit circle dere bcuz she finishes saying the sentence at 00:18:548 - Which ends on a red tikkkk, create a short slider because it provides teh emphasis for "Gal" Dis is what I mean

Seeee, it provides better rhythm that way :^)

00:26:180 (2,3) - Wai deez blankets dough? They seem pretty unnecessary bcuz they do not really emphasize anything in the musik? The rhythm is not off but the pattern seems badly formeddddd, Dis is wai you need to use Distance Snap bro. Better this way so that it does not look and play like poop


00:35:654 (4,5,1) - Dis looks like male genitals (hueheueuehueeuhuehuhe) What I mean is, the hitcircles are placed in a way the player wood easily mistake them for one and another. Plus they all look scrunched up together and that is bad bcuz hitcircles are clausterphobic. Better to look like this


01:37:762 (1,1,1) - DEEEZZZ NEWWWW COMBOSSSS ARE NOTTT NEEDDEEEEDDD xd, no really, you don't need them since the singer is saying a sentence that all goes together. DO NOT MAKE THEM NEW COMBOSSSSSSSSS PSLSSSS

02:10:658 (1) - NOOOOO NEWWW COMBBOOOO, plus I would think that having sliders in the same spot is wrong? ? But in this case not really bcuz the singer is repeating "Nananananana" Which sounds pretty the same and should stay in the same area or generally follow the same beat.

02:14:080 (4) - DIS DON FOLLOW DA VOCALS BRO, DO THIS INSTEAD SO IT FOLLOWS THE VOCALS



03:21:319 (1) - ajefjdfjhdafjdsfkjdshafjldfhkdjfhldasjkfdljfhsadjlf (Please help me I am drunk) When there is a spinnar at the end, normally you GOTTA JUST DO IT. (Wat I mean by this is that normally, you would tune out spinners since it indicates the music is fading away, I would suggest putting an green offset at the end and lowering ze volume to 20%)


NORMAL

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

00:08:811 (1,2,1) - I AMMMM GETTTINNNNNGGG RAINNBBOOOOWWSS BCUZ OF THISSSS. Just kiddin, Flip 00:09:864 (1) - Upside down with ctrl+J then adjust it to where tit was on le grid so that it looks like a decent blanket. Emphasis on decent.

01:05:656 (1,2,3,4,5) - WEEEE BRINGING BACK DJPOP MAPS NYAO???????? NOOOOOOOOOO, 2009 OSU. Wat I am trying to say is that these clickers are too straight and have no variety in curvyness, Blanket dem more instead of just having them straight so that they do not play like poop

03:21:583 (1) - JHDFDKFJADKJFHDAJKJDFKHSADH DISSSS SPINNARRR iS tOOO ClOSE TO THE SLIdEr. Generally speaking, since dis is a normal difficulty, spinnars are supposed to be atleast a couple of ticks away from a slider (Maybe like two white tiks?) Just get RIDDD of the spinnar and put a hitcircle insteadddd.

I was lazy to mod easy so I probably don't deserve kudos ;w;
hOPEFULLY, my mod did not give you cancer in anyway.

PSSSSS, HUGE DANGANRONPA FANNN TOOOOOO



I am sorry if you did not like my mod, normally, I do not mod this way as I normally am more serious but this time I wanted to try something more fun and hopefully I gave you a good laugh :D
Topic Starter
MondoKuma

MikasaSerket wrote:

I regret this

HAIAIIAIIAIA, I wanted to mod since I saw your request from #ModReqs


Pls favorite my beatmap, no mod for mod I just need a favorite ;w;
https://osu.ppy.sh/s/390364

This mod gives me autisim

General

Don't use up all those kudos stars on a single map xdddddddddd (I would gladly take them off your hands huehueheuheuheue) In all honesty, it is better to use maybe 1-5 kudos on a map especially if you haven't gotten one ranked yet bcuz what if you are going to graveyard the beatmap? All those kudos go to waste. Sure it makes it moar noticed but there are other ways of gettin' your beatmap out there. Examples could be spamming modrequest (Don't actually lmao) Playing your beatmap during multiplayer and much more <3

USEEE THEE AIIII MODDDD ctrl+shift+a

I don't wanna be a meanie butts, the mp3 quality is very bad. Liek, it sounds like you got it straight out of Youtube but it does not really affect the play ability. Just Saiyan, a bunch of players would prefer an mp3 that does not sound like a muzzled unicorn (Fuzzy audio) and the audio is also very low. I can't find a better audio for you though so I am sorry xd.

Where demmm hitsounds at brrruh. If you are doing them at the end then we cool.

DONT USE 100% PLEASE. DOOOONTTTTTT, THATS BAD FOR THE EARSSSSSSS. 100% for volume overall is very bad since a) The music itself is not very loud and b) It brings tumors to players ears (Emphasis) Change the overall volume level to 60% for everything.

Hard

Pls don't harm me senpai <3

USE DISTANCE SNAP 1.2 BCUZ IT FITS THE SV AND BPM <3

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

Why you gotta not be using Distance snap bruh xd especially difficulties that are under insane. It makes me sad

00:18:285 (4) - WHAT IS SHE SAYINNNNN "LOOK LIKE A GALLLL?????" WOOOT M888. Don't end the hit circle dere bcuz she finishes saying the sentence at 00:18:548 - Which ends on a red tikkkk, create a short slider because it provides teh emphasis for "Gal" Dis is what I mean

Seeee, it provides better rhythm that way :^)

00:26:180 (2,3) - Wai deez blankets dough? They seem pretty unnecessary bcuz they do not really emphasize anything in the musik? The rhythm is not off but the pattern seems badly formeddddd, Dis is wai you need to use Distance Snap bro. Better this way so that it does not look and play like poop


00:35:654 (4,5,1) - Dis looks like male genitals (hueheueuehueeuhuehuhe) What I mean is, the hitcircles are placed in a way the player wood easily mistake them for one and another. Plus they all look scrunched up together and that is bad bcuz hitcircles are clausterphobic. Better to look like this


01:37:762 (1,1,1) - DEEEZZZ NEWWWW COMBOSSSS ARE NOTTT NEEDDEEEEDDD xd, no really, you don't need them since the singer is saying a sentence that all goes together. DO NOT MAKE THEM NEW COMBOSSSSSSSSS PSLSSSS

02:10:658 (1) - NOOOOO NEWWW COMBBOOOO, plus I would think that having sliders in the same spot is wrong? ? But in this case not really bcuz the singer is repeating "Nananananana" Which sounds pretty the same and should stay in the same area or generally follow the same beat.

02:14:080 (4) - DIS DON FOLLOW DA VOCALS BRO, DO THIS INSTEAD SO IT FOLLOWS THE VOCALS



03:21:319 (1) - ajefjdfjhdafjdsfkjdshafjldfhkdjfhldasjkfdljfhsadjlf (Please help me I am drunk) When there is a spinnar at the end, normally you GOTTA JUST DO IT. (Wat I mean by this is that normally, you would tune out spinners since it indicates the music is fading away, I would suggest putting an green offset at the end and lowering ze volume to 20%)


NORMAL

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

00:08:811 (1,2,1) - I AMMMM GETTTINNNNNGGG RAINNBBOOOOWWSS BCUZ OF THISSSS. Just kiddin, Flip 00:09:864 (1) - Upside down with ctrl+J then adjust it to where tit was on le grid so that it looks like a decent blanket. Emphasis on decent.

01:05:656 (1,2,3,4,5) - WEEEE BRINGING BACK DJPOP MAPS NYAO???????? NOOOOOOOOOO, 2009 OSU. Wat I am trying to say is that these clickers are too straight and have no variety in curvyness, Blanket dem more instead of just having them straight so that they do not play like poop

03:21:583 (1) - JHDFDKFJADKJFHDAJKJDFKHSADH DISSSS SPINNARRR iS tOOO ClOSE TO THE SLIdEr. Generally speaking, since dis is a normal difficulty, spinnars are supposed to be atleast a couple of ticks away from a slider (Maybe like two white tiks?) Just get RIDDD of the spinnar and put a hitcircle insteadddd.

I was lazy to mod easy so I probably don't deserve kudos ;w;
hOPEFULLY, my mod did not give you cancer in anyway.

PSSSSS, HUGE DANGANRONPA FANNN TOOOOOO



I am sorry if you did not like my mod, normally, I do not mod this way as I normally am more serious but this time I wanted to try something more fun and hopefully I gave you a good laugh :D

Ha ha I liked it. Great way to mod! Thanks!
Vespirit
Hey, here's the m4m mod!

[General]


  1. change offset to 406, I think that is spot on
  2. disable letterbox during breaks, no storyboard anyways

[ Easy]


  1. 00:01:715 (1) - so, I don't really think the sounds at the beginning are spinner worthy imo. however, if you decide to keep it, where you ended it doesn't make much sense to me, 00:08:021 sounds better because there is a sound there in the music
  2. 00:09:874 (2) - I have an idea for this, I would get rid of this slider and then c&p 00:08:821 (1) in its place. then ctrl+g, ctrl+h, and move to x:316 y:112. that way you have a bit of symmetry
  3. 00:39:875 (3) - slider ends on a stronger beat than the one you click the slider on, so I suggest doing something here that allows the player to click on that note
  4. 01:07:245 (1) - ^
  5. 01:26:193 (3) - ^
  6. 03:00:934 (1) - ^
  7. 02:04:615 (1,2) - change either of these to make them the same slider, looks better imo
  8. 02:57:249 (1,2) - ^
  9. 03:21:987 - maybe put something here?

[ Normal]


  1. 00:00:390 (1,1) - same spinner comment as in easy, if you decide to keep put the second one on 00:08:021
  2. 00:20:917 (2) - I think you should be able to click on where this slider ends
  3. 00:58:287 (4,5) - it is a little bit of a sudden increase in sv, I think normal is just fine
  4. 01:57:237 (2,1) - ^
  5. 02:56:187 (2,3) - ^ (especially this one because the first slider doesn't really lead into the second)
  6. 02:05:658 (4) - this slider, you aren't clicking on any of the beats that the reverses land on, which I think you should be able to click on more than just 1
  7. 03:04:608 (1) - ^
  8. 03:08:819 (2) - ^
  9. 03:13:030 (2) - ^
  10. 03:17:240 (2) - ^
  11. 02:14:080 (4) - rotate 180, ctrl+g, and move to x:226 y:271
  12. 02:31:975 (1,2,3,4) - why is spacing here different from spacing between 02:33:554 (1,2,3)? keep it consistent
  13. 02:26:185 (2,1) - a bit too much space in between these on the timeline, maybe fill it with a 1/1 slider
  14. 02:48:292 (1) - add clap

[ Jewel]


  1. 00:00:390 (1,1) - same spinner comment from normal
  2. 01:16:182 (1,1,2) - make spacing consistent here because the 1/1 slider is a bit hard to distinguish
  3. 02:09:869 (1,1) - why did you do the same place for the sliders? I think you should make it different
  4. 02:19:343 (3) - move to x:263 y:139
  5. 02:29:870 (5) - make the slider more curvy?
  6. 03:21:319 (1) - why start it on the blue? you should just start it on the white

Alright I think that's it for my mod, great song here and good luck!
Topic Starter
MondoKuma

HydroCannon13 wrote:

Hey, here's the m4m mod!

[General]


  1. change offset to 406, I think that is spot on
  2. disable letterbox during breaks, no storyboard anyways

[ Easy]


  1. 00:01:715 (1) - so, I don't really think the sounds at the beginning are spinner worthy imo. however, if you decide to keep it, where you ended it doesn't make much sense to me, 00:08:021 sounds better because there is a sound there in the music
  2. 00:09:874 (2) - I have an idea for this, I would get rid of this slider and then c&p 00:08:821 (1) in its place. then ctrl+g, ctrl+h, and move to x:316 y:112. that way you have a bit of symmetry
  3. 00:39:875 (3) - slider ends on a stronger beat than the one you click the slider on, so I suggest doing something here that allows the player to click on that note
  4. 01:07:245 (1) - ^
  5. 01:26:193 (3) - ^
  6. 03:00:934 (1) - ^
  7. 02:04:615 (1,2) - change either of these to make them the same slider, looks better imo
  8. 02:57:249 (1,2) - ^
  9. 03:21:987 - maybe put something here?

[ Normal]


  1. 00:00:390 (1,1) - same spinner comment as in easy, if you decide to keep put the second one on 00:08:021
  2. 00:20:917 (2) - I think you should be able to click on where this slider ends
  3. 00:58:287 (4,5) - it is a little bit of a sudden increase in sv, I think normal is just fine
  4. 01:57:237 (2,1) - ^
  5. 02:56:187 (2,3) - ^ (especially this one because the first slider doesn't really lead into the second)
  6. 02:05:658 (4) - this slider, you aren't clicking on any of the beats that the reverses land on, which I think you should be able to click on more than just 1
  7. 03:04:608 (1) - ^
  8. 03:08:819 (2) - ^
  9. 03:13:030 (2) - ^
  10. 03:17:240 (2) - ^
  11. 02:14:080 (4) - rotate 180, ctrl+g, and move to x:226 y:271
  12. 02:31:975 (1,2,3,4) - why is spacing here different from spacing between 02:33:554 (1,2,3)? keep it consistent
  13. 02:26:185 (2,1) - a bit too much space in between these on the timeline, maybe fill it with a 1/1 slider
  14. 02:48:292 (1) - add clap

[ Jewel]


  1. 00:00:390 (1,1) - same spinner comment from normal
  2. 01:16:182 (1,1,2) - make spacing consistent here because the 1/1 slider is a bit hard to distinguish
  3. 02:09:869 (1,1) - why did you do the same place for the sliders? I think you should make it different
  4. 02:19:343 (3) - move to x:263 y:139
  5. 02:29:870 (5) - make the slider more curvy?
  6. 03:21:319 (1) - why start it on the blue? you should just start it on the white

Alright I think that's it for my mod, great song here and good luck!
Thanks for mod!
A r M i N


You should use Distance Snap 1.0x at every circle ^^^^ thats not distance snap

AR 2,9 wat ?




AR 6 is way too high for Normal set it to 4/5

00:17:759 (2,1) - Distance Snap

00:23:022 (4,5) - ^

00:24:338 (1,2) - ^

00:27:233 (4,5,1) - ^

bla bla bla just try to use distance snap everywhere

01:02:497 (2) - one more reverse

01:16:182 (1,2,3) - overlapping looks ugly




AR too high maybe AR 7 ? cause you know its not even 3*
OD6 maaayyybe ? idk

again here in this diff try using more Distance snap like ex. 01:06:708 (3,4,5) - But here 00:11:969 (1,2,3,4) - its okay that it get a little more jumpy


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I guess thats about it ^^
Topic Starter
MondoKuma

A r M i N wrote:



You should use Distance Snap 1.0x at every circle ^^^^ thats not distance snap

AR 2,9 wat ?




AR 6 is way too high for Normal set it to 4/5

00:17:759 (2,1) - Distance Snap

00:23:022 (4,5) - ^

00:24:338 (1,2) - ^

00:27:233 (4,5,1) - ^

bla bla bla just try to use distance snap everywhere

01:02:497 (2) - one more reverse

01:16:182 (1,2,3) - overlapping looks ugly




AR too high maybe AR 7 ? cause you know its not even 3*
OD6 maaayyybe ? idk

again here in this diff try using more Distance snap like ex. 01:06:708 (3,4,5) - But here 00:11:969 (1,2,3,4) - its okay that it get a little more jumpy


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I guess thats about it ^^

Thx for mod
ConsumerOfBean
Hello!

Easy
Increase Slider Tick Rate to 2/3. It makes players get into the habit of holding for the entire slider instead of skipping the end of it.
00:19:338 (3) - Could be moved so that it aligns with the slider to make it look neater (like this:https://osu.ppy.sh/ss/4187304) (and slightly move the note before it).
00:19:864 (4) - Move the note afterwards a bit to make the triangle look cleaner (assuming you did the above).
00:24:601 (1) - Make this a slider? It would sound better. (https://osu.ppy.sh/ss/4187298)
00:26:180 (4) - Move a bit to make the triangle look cleaner.
00:29:864 (1,2) - Move the 2 so that it aligns with the end of the 1, and maybe make the sliders have bends in them. Looks a lot neater.

Unfinished since I'm sleepy, sorry! Will update at a later point.
Topic Starter
MondoKuma

FailureAtOsu wrote:

Hello!

Easy
Increase Slider Tick Rate to 2/3. It makes players get into the habit of holding for the entire slider instead of skipping the end of it.
00:19:338 (3) - Could be moved so that it aligns with the slider to make it look neater (like this:https://osu.ppy.sh/ss/4187304) (and slightly move the note before it).
00:19:864 (4) - Move the note afterwards a bit to make the triangle look cleaner (assuming you did the above).
00:24:601 (1) - Make this a slider? It would sound better. (https://osu.ppy.sh/ss/4187298)
00:26:180 (4) - Move a bit to make the triangle look cleaner.
00:29:864 (1,2) - Move the 2 so that it aligns with the end of the 1, and maybe make the sliders have bends in them. Looks a lot neater.

Unfinished since I'm sleepy, sorry! Will update at a later point.
Thx for mod
ceLy
NM
[Jewel]
  1. 01:16:182 (1,1) - better blanket
  2. 01:16:972 (2) - not fit the vocal
  3. 01:58:289 (1,2,3) - why this part have DS just 1.25x while 01:49:868 (1,2,3) - have DS about 1.6x?
  4. 02:10:658 (1) - not a good idea to end a slider at down beat (long white line)

Just take a look at Jewel :roll:

GL~
Topic Starter
MondoKuma

cHelli wrote:

NM
[Jewel]
  1. 01:16:182 (1,1) - better blanket
  2. 01:16:972 (2) - not fit the vocal
  3. 01:58:289 (1,2,3) - why this part have DS just 1.25x while 01:49:868 (1,2,3) - have DS about 1.6x?
  4. 02:10:658 (1) - not a good idea to end a slider at down beat (long white line)

Just take a look at Jewel :roll:

GL~
Thx for mod
i hate pp
Hello

Blowing all your kudosu is ....


Jewel


00:00:390 (1,1) - This first spinner part isn't needed, song should start here 00:08:811 (1) -
00:13:022 (1) - Fix this slider so the point of it is in the middle and not at the end, it makes the same shape
00:34:075 (1) - Curve this
00:38:286 (3) - ^
00:48:813 (2) - ^^
01:26:183 (1,2,3) - Try this shape


02:24:606 (3) - I'm sure you can find a way to map this differently
02:55:134 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Fix the spacing with these so it's consistent with the rest of your map
03:21:451 (1) - have the spinner start on the white tick and end on the white tick.

Go back and look at all your sliders and see if you can clean up the points for them

Disable countdown and disable letterbox.

Good luck with your map, come back to my que if you want me to mod another diff, I only mod one at a time.
Topic Starter
MondoKuma

i hate pp wrote:

Hello

Blowing all your kudosu is ....


Jewel


00:00:390 (1,1) - This first spinner part isn't needed, song should start here 00:08:811 (1) -
00:13:022 (1) - Fix this slider so the point of it is in the middle and not at the end, it makes the same shape
00:34:075 (1) - Curve this
00:38:286 (3) - ^
00:48:813 (2) - ^^
01:26:183 (1,2,3) - Try this shape


02:24:606 (3) - I'm sure you can find a way to map this differently
02:55:134 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Fix the spacing with these so it's consistent with the rest of your map
03:21:451 (1) - have the spinner start on the white tick and end on the white tick.

Go back and look at all your sliders and see if you can clean up the points for them

Disable countdown and disable letterbox.

Good luck with your map, come back to my que if you want me to mod another diff, I only mod one at a time.

Thx for mod
Drasamii
From my queue:

SPOILER
General:

BPM should probably be rounded up to 114 from 113.995 (should use whole BPM's when possible)

Easy:

These are mostly just combo adjustments, everything else in this diff looks solid to me.

00:20:390 (1) - Move NC to (2) instead?

00:25:654 (4) - Add NC here?

01:28:288 (1) - Remove NC here?

02:45:660 (3,1) - Add NC to (3), remove it from (1)?

03:21:714 (1) - This spinner is insanely short for this difficulty, and has almost no set-up time. It's fairly hard for me to clear so I think a new player would have issues. I know it's mapped to that quick outro but I'd consider removing it and replacing it with sliders or circles instead.

Normal:

Mostly more combo adjustments.

00:16:180 (3) - Add NC to maintain your previous pattern.

00:20:390 (1) - Move NC to (2) instead.

00:23:022 (4) - Add NC here or remove it from 00:24:338 (1).

00:56:708 (1) - Maybe move NC to (2)?

01:20:393 (2) - This slider fits better if it's shortened to 1/1 and given another reverse IMO

01:24:604 (1) - Move NC to (2).

01:57:763 (1) - Remove NC.

02:26:185 (2) - Change this to a slider where she holds the word "car"?

03:21:583 (1) - Same comment as Easy. I think this spinner needs to be reworked or removed.

Jewel:

This map is pretty solid. Very smooth and very fun to play :)

01:16:972 (3) - Shorten this slider to 1/2 and add a reverse? Seems to play smoother.

02:06:711 (1) - Remove this NC? Seems inconsistent with the comboing you use for the other patterns around these breaks.

03:21:451 (1) - This one works a little better than in your other diffs because there's an extra 1/4 beat of prep time, but still seems short. Should be fine though as this is your hardest diff.

Great job, keep it up :)
Topic Starter
MondoKuma

bryjow123 wrote:

From my queue:

SPOILER
General:

BPM should probably be rounded up to 114 from 113.995 (should use whole BPM's when possible)

Easy:

These are mostly just combo adjustments, everything else in this diff looks solid to me.

00:20:390 (1) - Move NC to (2) instead?

00:25:654 (4) - Add NC here?

01:28:288 (1) - Remove NC here?

02:45:660 (3,1) - Add NC to (3), remove it from (1)?

03:21:714 (1) - This spinner is insanely short for this difficulty, and has almost no set-up time. It's fairly hard for me to clear so I think a new player would have issues. I know it's mapped to that quick outro but I'd consider removing it and replacing it with sliders or circles instead.

Normal:

Mostly more combo adjustments.

00:16:180 (3) - Add NC to maintain your previous pattern.

00:20:390 (1) - Move NC to (2) instead.

00:23:022 (4) - Add NC here or remove it from 00:24:338 (1).

00:56:708 (1) - Maybe move NC to (2)?

01:20:393 (2) - This slider fits better if it's shortened to 1/1 and given another reverse IMO

01:24:604 (1) - Move NC to (2).

01:57:763 (1) - Remove NC.

02:26:185 (2) - Change this to a slider where she holds the word "car"?

03:21:583 (1) - Same comment as Easy. I think this spinner needs to be reworked or removed.

Jewel:

This map is pretty solid. Very smooth and very fun to play :)

01:16:972 (3) - Shorten this slider to 1/2 and add a reverse? Seems to play smoother.

02:06:711 (1) - Remove this NC? Seems inconsistent with the comboing you use for the other patterns around these breaks.

03:21:451 (1) - This one works a little better than in your other diffs because there's an extra 1/4 beat of prep time, but still seems short. Should be fine though as this is your hardest diff.

Great job, keep it up :)
thx
OreoMaster_old
Here from my modding queue.

This is gonna be real bad

Easy

00:00:483 (1) - This spinner isn't snapped.

00:09:947 (2,3) - This would make a pretty nice blanket.

00:13:105 (1,2) - I think slider patterns like these would make your beatmap look a lot less linear, considering you put a lot of straight sliders in this map.

00:20:474 (1,2) - Try making a better blanket, like this.

00:36:264 (4,5), 00:40:475 (4,5) - These patterns should go something like this.

00:42:054 (1) - Try moving the NC to (2).

00:42:580 (2) - Move this slider down a tad.

00:44:686 (1) - Try to make this slider curve like this. Also, mind removing that NC?

00:50:475 (4,1), 00:53:107 (1,2), 00:54:686 (3,1) - Try making better blankets like the example I gave at 00:20:474.

01:33:109 (3,1) - This jump feels pretty weird, fix so the spacing feels more consistent

01:58:373 (1) - Blanket improvements needed, see 00:20:474 :P

02:13:111 (1,2,3,4), 02:18:374 (1,2) - These patterns seem to come out of nowhere; in the middle of a break.

02:26:795 (1) - Move NC to (3)?

02:32:059 (1,3) - Maybe try adding waypoints to these sliders so they look less linear?

02:57:323 (1,1) - There's only one beat in both of these combos. Try fixing that.

03:06:271 (1) - Again, combo error, there's one beat in this combo.



As far as I can tell, you only wanted me to mod your Easy map. If you do want me to mod any other of your difficulties, let me know.
SoySauce
Hi from my queue :D
Whoah that kudosu blow though lol

General
  1. Offset is 473. This is more logical since the chorus will start at the downbeat (the big white tick) like it should be
  2. Combo colours are inconsistent throughout the difficulties. Use only one set of combo colours for all diffs
  3. Kiai times are inconsistent. Check all diffs and make sure they start at the same time and starts at the downbeat
Easy
  1. Do some blankets when possible as it's more neat and is better to look at. Examples: 00:20:474 (1,2) - 00:26:264 (5,6) - 00:50:475 (4,1) - 00:53:107 (1,2) - 00:54:686 (3,1) - 01:20:477 (1,2) - 01:44:688 (5,1) - There are more others but I'm just pointing out some of them.
  2. 00:26:790 (6,1) - They just barely touching doesn't look good to me. Just simply, don't make them touch
  3. 00:44:686 (1,2) - ^
  4. 00:29:948 (5,6) - Don't make them overlap and you can also blanket this. Something like this would look better
  5. 00:57:318 (4) - Do like this as it would flow better to (5)
  6. 01:03:634 (1) - Reduce the angle of this curve
  7. 01:28:372 (1) - Remove NC
  8. 01:33:109 (3,1) - Wrong spacing plus (3) should curve downwards to better flow to (1)
  9. 01:35:740 (4) - Curve this to the right instead of up and don't get too close to (5)
  10. 02:27:848 (3,5) - Don't overlap these. And you could blanket this 02:27:848 (3,4) - as one more example
  11. 02:58:376 (1) - Remove NC
Jewel
  1. 00:00:483 (1) - Spinner is unsnapped
  2. 01:16:792 (2,3) - Blanket
  3. 01:17:055 (3,4) - ctrl+g this as I feel the whole beat sslider should be at 01:17:319 -
  4. 01:21:266 (3,1) - I think you can fix the slider as it doesn't flow well to (1) and it's almost touching (1)
  5. 01:22:582 (3,4) - Slider doesn't flow well too
  6. 01:31:003 (7,1) - Fix this sudden jump
  7. 01:57:847 (2,1) - These doesn't flow well to
  8. 02:51:007 (1) - 2 repeats on a 1/2 beat is just rarely used now since it's hard to read the second repeat and just seems.... repetitive. Just change to 2 sliders or sth else
  9. 03:21:535 (1) - Change this slider to the Soft sampleset or just silent it

And that's all! Sorry for the kinda lazy mod but hope this helps anyways good luck with your map :D
Topic Starter
MondoKuma

Cagrux wrote:

Hi from my queue :D
Whoah that kudosu blow though lol

General
  1. Offset is 473. This is more logical since the chorus will start at the downbeat (the big white tick) like it should be
  2. Combo colours are inconsistent throughout the difficulties. Use only one set of combo colours for all diffs
  3. Kiai times are inconsistent. Check all diffs and make sure they start at the same time and starts at the downbeat
Easy
  1. Do some blankets when possible as it's more neat and is better to look at. Examples: 00:20:474 (1,2) - 00:26:264 (5,6) - 00:50:475 (4,1) - 00:53:107 (1,2) - 00:54:686 (3,1) - 01:20:477 (1,2) - 01:44:688 (5,1) - There are more others but I'm just pointing out some of them.
  2. 00:26:790 (6,1) - They just barely touching doesn't look good to me. Just simply, don't make them touch
  3. 00:44:686 (1,2) - ^
  4. 00:29:948 (5,6) - Don't make them overlap and you can also blanket this. Something like this would look better
  5. 00:57:318 (4) - Do like this as it would flow better to (5)
  6. 01:03:634 (1) - Reduce the angle of this curve
  7. 01:28:372 (1) - Remove NC
  8. 01:33:109 (3,1) - Wrong spacing plus (3) should curve downwards to better flow to (1)
  9. 01:35:740 (4) - Curve this to the right instead of up and don't get too close to (5)
  10. 02:27:848 (3,5) - Don't overlap these. And you could blanket this 02:27:848 (3,4) - as one more example
  11. 02:58:376 (1) - Remove NC
Jewel
  1. 00:00:483 (1) - Spinner is unsnapped
  2. 01:16:792 (2,3) - Blanket
  3. 01:17:055 (3,4) - ctrl+g this as I feel the whole beat sslider should be at 01:17:319 -
  4. 01:21:266 (3,1) - I think you can fix the slider as it doesn't flow well to (1) and it's almost touching (1)
  5. 01:22:582 (3,4) - Slider doesn't flow well too
  6. 01:31:003 (7,1) - Fix this sudden jump
  7. 01:57:847 (2,1) - These doesn't flow well to
  8. 02:51:007 (1) - 2 repeats on a 1/2 beat is just rarely used now since it's hard to read the second repeat and just seems.... repetitive. Just change to 2 sliders or sth else
  9. 03:21:535 (1) - Change this slider to the Soft sampleset or just silent it

And that's all! Sorry for the kinda lazy mod but hope this helps anyways good luck with your map :D

Thank you!
BanchoBot
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