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Halozy - Masshiro na Yuki

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Mazzerin
I wouldn't use AR9.2 on 170bpm low 5* map which isn't technical and pretty straightforward, but it's your call

00:25:491 (3) - remove clap
00:25:314 (2) - add clap
00:30:961 (2,3) - ^
00:46:138 - every 2nd white tick in this section should have claps, since you were always following actual snares in the song (same with parts). both of these sections so far follow a snare beat which covers the 2nd and 4th white ticks, so claps should also be on:
00:46:138 (1) - sliderend
00:47:550 (1) - sliderend
00:48:961 (1) - sliderend
00:50:726 (2) -
00:51:432 (4) -
00:51:785 (1) - sliderend
00:53:550 (2) -
00:54:961 (2) -
ok you start doing it right in the next section
also these got some snares on 00:56:373 (5) - sliderhead, 00:56:550 (6) - sliderend,00:56:726 (1) - sliderend
01:41:197 (2) - finisher or something on this?
01:41:020 (1,2) - also kinda weird that both of these are in the same combo, why not move the NC to 01:41:197 (2) - which is the strong beat and remove NC from 01:41:020 (1) - (same for every other rhythm like this)
02:16:491 - missing claps on 2nd white ticks again
02:50:020 (6) - missing clap on sliderhead
02:50:373 (1) - finish?
03:11:550 (2) - ^
04:24:961 (1) - remove clap
04:25:314 (2) - add clap
04:25:491 (3) - remove clap
04:28:491 (1,2,3,4,1) - this comes out of literally nowhere, that part isn't as intense as the previous section before it, also compare it to 04:30:609 (1,2,3,4,5) - for example (which are stronger)
04:41:903 (2) - finish
05:17:550 (2) - missing claps on every snare drum that's on 2nd white tick in this section again
Topic Starter
Seijiro

Mazzerin wrote:

I wouldn't use AR9.2 on 170bpm low 5* map which isn't technical and pretty straightforward, but it's your call main, and probably only reason is for 04:31:314 (5,1) - readability (reverse arrow is covered)

00:25:491 (3) - remove clap
00:25:314 (2) - add clap
00:30:961 (2,3) - ^
00:46:138 - every 2nd white tick in this section should have claps, since you were always following actual snares in the song (same with parts). both of these sections so far follow a snare beat which covers the 2nd and 4th white ticks, so claps should also be on:
00:46:138 (1) - sliderend
00:47:550 (1) - sliderend
00:48:961 (1) - sliderend
00:50:726 (2) -
00:51:432 (4) -
00:51:785 (1) - sliderend
00:53:550 (2) -
00:54:961 (2) - I guess I have to explain this: I use both normal-hitnormal and soft-hitclap as your standard "clap". The reason I do this is mainly variation even tho this is a constant thing happening every measure. 2nd white tick has normal-hitnormal and 4th white tick has the soft-clap. I said I use both of them as claps because if you compare them to the rest of my hitsounds you'll clearly see that they are stronger.
I get the impression you want me to stick to the general guideline of "clap on 2nd and 4th white ticks" which is something I did here, but with my personal variation, as I said above ^

ok you start doing it right in the next section
also these got some snares on 00:56:373 (5) - sliderhead, 00:56:550 (6) - sliderend,00:56:726 (1) - sliderend
01:41:197 (2) - finisher or something on this? nice
01:41:020 (1,2) - also kinda weird that both of these are in the same combo, why not move the NC to 01:41:197 (2) - which is the strong beat and remove NC from 01:41:020 (1) - (same for every other rhythm like this) because the main focus is on vocals there and this is consistent throughout the whole map
02:16:491 - missing claps on 2nd white ticks again ^
02:50:020 (6) - missing clap on sliderhead yes, there is a snare in the music, but the song is overall calmer here due to the vocalist stopping. I consider this as a buffer time so I don't see the need to add something heavy.
02:50:373 (1) - finish? yep
03:11:550 (2) - ^ ^
04:24:961 (1) - remove clap
04:25:314 (2) - add clap
04:25:491 (3) - remove clap these last 3 beats are using soft claps as a rhythm per se while the normal-hitnormal is doing the job of the usual clap, as explained above
04:28:491 (1,2,3,4,1) - this comes out of literally nowhere, that part isn't as intense as the previous section before it, also compare it to 04:30:609 (1,2,3,4,5) - for example (which are stronger) this is based on vocals actually and it was the best option I could come up with. This must be interpreted as extension from one note to each other and not as a jump, a sort of hit towards an objects, since that's how I planned them to be (this probably derives from my playstyle since I tend to not go full speed towards circles but rather interpret each distance with the right time (basically, something similar to old Auto mod))
04:41:903 (2) - finish yep
05:17:550 (2) - missing claps on every snare drum that's on 2nd white tick in this section again same as before. I have two layers of claps here, as before, to create variation and also a better rhythm imo.

Thanks for the hitsounds check, but my whole map was meant differently from a basic and standardized view of hitsounding as you can see.
Okoratu
That sounds like a pretty odd reason for the AR, would just uncover that repeat arrow and use lower then?
Topic Starter
Seijiro
I used that pattern in particular as a reason since I thought it was a valid and objective reason to keep it (since it helped make the "grey zone" about the reverse arrow less prominent), but overall AR9.2 improves readability in the first minute of map where a lot of 1/8 sliders are present and I felt it more comfortable while playing the map myself.
Moreover we're talking about a difference of 0.2 which even if applied it subjectively changes nothing for me, but it would force me to change a pattern I actually like and find fun to play.
What I should ask now is actually, why should I reduce it instead? Just because people usually do that I don't see why I should do the same and change my patterns...


tl;dr If there is a valid reason to reduce it besides "meta is like this" then I don't have problems to do so


PS: give me an example of technical and non-straightforward map, because I think my map is more technical than most nowadays maps and not that straightforward all the time either.
Although it doesn't change things here I guess.
Lasse
Natsu
#2
Len
btw lasse, is it a problem if i ask you to re-bub my halozy?
Topic Starter
Seijiro
le meme
_DT3
:o
Gratz Sergio!
marcuddles
Yeee, finalmente <3
Gratz, Sergiolo-senpai
domSaur
ayy this song gratz
Chaoslitz
I thought this is the everlasting series of halozy

gratz!
Andrea
Era ora finalmente!

Congratulazioni :)
-NanoRIPE-

Mark101 wrote:

Yeee, finalmente <3
Gratz, Sergiolo-senpai
Topic Starter
Seijiro
Thanks everyone :)
Yohanes
Congratz! :D
C00L
Gratzz sergio :D
LigerZero
congrats....!!!!
Agatsu
grats!!
kkk
yessssss
bkoh
4:17, can you make the jump smaller, it is very big
Topic Starter
Seijiro
It's a bit late lol
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