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# Halozy - Masshiro na Yuki

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Topic Starter
If all streams should start with a circle then rip creativity x)
I used probably half of all my streams that way in the map and besides this turning into a remap I don't really see it as necessary when it plays really well as it is. Also, I don't really remember something like this in any music theory guide we could find on the website, that's why I asked what I asked.

Lastly, I'd like to make a general note regarding my mapping: just because there is a "general" interpretation of something it doesn't mean it always should be applied as it is. Just to bring a couple of examples, I don't think Skystar's or fahnzen's maps really follow that music theory, yet they're able to make some godly maps which would be impossible to make following such rules.
If it would have been only one pattern which had such kind of rhythm I would have changed it right away, since it couldn't be consistent with the rest with the map, right? But as it is now, I feel like my map is pretty solid in "breaking the music theory" here, that's why I can't bring myself to think it is "wrong"

PS: I wasn't trying to emulate anyone's style here, just trying to let my own style (if there is any at all) come out.
mmm gia' ci sono un po' di mod, devo finire in fretta allora o,o
• 01:04:491 (1,2) - CTRL + G

Do this in this order
-----
01:53:903 (1,2) - CTRL + G
01:53:726 (3) - move this between 1,2 to build a triangle
01:54:079 (2,3) - CTRL + G these
-----

Very nice map, good luck
Topic Starter

#### hyouri wrote:

• 01:04:491 (1,2) - CTRL + G Why not, trying to find a better place for the objects around it tho

Do this in this order
-----
01:53:903 (1,2) - CTRL + G
01:53:726 (3) - move this between 1,2 to build a triangle
01:54:079 (2,3) - CTRL + G these I probably missed something here lol
-----

Very nice map, good luck
Thanks for the mod :3
frm my m4m queue
sorry for being extreeeeeeeeeemely late im just too busy with works ; ;

[Everlasting Snow]
00:03:785 (1,2) - instead of slider > circle , i feel like circle > slider fits better with the rhythm , just like how you did 00:05:197 (1,2) -
00:23:109 (7) - delete this? i think the vocal really stands out here
00:42:432 (2) - shouldnt this be 1/8 as well?
01:01:667 (1,2) - since the tone of the piano is different , it felt a bit weird to stack this , suggest you to unstack it , since you didnt stack any of them around this part
01:05:991 (2) - remove ?
02:49:844 (5) - nc here ? to keep consistent with your previous anti jumps
04:07:314 (1) - no need nc
05:01:843 (2) - i think better stack to 3 and add a circle at 05:01:932 - since there is those electronic sound

very decent map , couldnt find more things to suggest!
good luck!
Topic Starter

#### Rumia- wrote:

frm my m4m queue
sorry for being extreeeeeeeeeemely late im just too busy with works ; ; I already told you you don't have to worry, I know it since I'm also busy lol

[Everlasting Snow]
00:03:785 (1,2) - instead of slider > circle , i feel like circle > slider fits better with the rhythm , just like how you did 00:05:197 (1,2) - I didn't really want the click on the more grave sound. I also noticed I use such technique quite often so it's probably part of my half-assed style lol
00:23:109 (7) - delete this? i think the vocal really stands out here All the blue combo is on drums tho
00:42:432 (2) - shouldnt this be 1/8 as well? Well, yeah, but it would have turned oout in a too long hold on the same spot and I wanted to avoid that, that's why I put also part of the drum rhythm in there
01:01:667 (1,2) - since the tone of the piano is different , it felt a bit weird to stack this , suggest you to unstack it , since you didnt stack any of them around this part Actually, all those 3 notes should have been the same, but I wanted the drop on the next slider
01:05:991 (2) - remove ? I don't really see why tbh ._.
02:49:844 (5) - nc here ? to keep consistent with your previous anti jumps Following a 4-stanzas NC-ing here. Only exceptions are the vocal parts before the main part
04:07:314 (1) - no need nc I know this is subjective, but it isn't the first time I use it and I find it better to give a bit more of color there
05:01:843 (2) - i think better stack to 3 and add a circle at 05:01:932 - since there is those electronic sound 05:00:256 (1,2,3,4,5,6,7,8) - & 05:01:667 (1,2,3,4,5,6,7,8) - are cousins (I literally took the first one and changed it to match the rhythm for the second one) on drums

very decent map , couldnt find more things to suggest! Thanks >~<
good luck!
Thanks a lot for your mod :3
Maybe night i'm modding your map....

BG change to komachi onozuka because theme original song is higan kikou / retour riverside view in resolution 1366x768

I'm look in official website

And my computer.... I'm always listening this song with genryuu kaiko in playlist all album halozybecause same original theme song

Okay done

No kudosu in this post,

Hi, from my 東方(Project Queue

[General]
1. This is a remix / arrangement from the main theme of Komachi Onozuka, so using a background from her would make more sense. But Reimu works for anything so it's up to you xd
2. Add "Komachi Onozuka" and "View" to the tags, "riverside view" is probably a pretty common search case
3. Also the diff name and background don't really fit, we'd expect some snow in the background at least :b
4. What is your reasoning behind the HP 6? Sorry if I missed it in another reply, it just feels too low for the map difficulty, I think HP 7 or 7.5 would do fine, screw hr :^)

[Everlasting snow]
1. 00:08:372 (3,4) - the flow from the jump into this slider is a turn off for the intro, it flows pretty well on 00:07:138 (4) - because you're preaiming a slider to the left, but this one is a lot more vertical, breaking the flow, maybe you could rotate to the right
2. Before I go into the next section let me just let you know that I personally hate quick and short reverse sliders, they're usually hard to read and predict unless the player knows the song really well, which makes them heartless combo killers, so you've been warned xd
3. From 00:23:550 - until 00:42:873 - you have several of these I mentioned earlier (let me tell you that timing and spacing feels all perfect and plays very well, that's not my point), the only problem I have with this part is that all those reverses are so quick that we can barely tell them apart. You have some 1/8 reverses, others are 1/6 and you have parts like 00:25:667 (4,5) - that are just hard not to sliderbreak at least once during the three times they show up. It's fine if you'd only reverse the 1/8's, but when you join sldiers like 00:26:726 (2) - players don't know what to expect anymore. It's still playable but it's really confusing, if you'd differenciate which slider is which, players would have an easier time with timing their plays. You can do this by using less spacing on the 1/6's or even replacing the 1/8 reverse + single note by 2 kicksliders, since you skip the last reverse to make a jump. These are just examples. I'm not telling you to change it, you're the mapper, I'm just letting you know how I see it from my point of view and why I think those reverses are confusing for players.
4. Moving on xD 00:25:976 - you always cut this note short to make the jump to the next note, I think it would fit better to map it and then use the same spacing between the previous slider and the next note, and both 00:25:667 (4,5) - would have the same number of reverses and be a lot easier to read and play
5. 01:02:550 (5,6) - this horizontal jump feels weird and then repeats with 01:03:079 (1,2) - , something like this would flow better
6. 01:16:314 (4,5,6,8) - weird overlap, even when playing, maybe pushing it up and curving it down towards the same slider end position?
7. 01:17:550 (2,3) - push (2) a bit to the left to improve flow with (3)
8. 02:15:785 (1,2) - why the sudden SV increase? ._. they almost read out as slower sliders due to the size
9. 03:19:138 (4,5,6,2) - this overlap is so close that it would look better to stack

Sorry if I was too harsh and picky on that one part, the map is really good and has not a single problem with timing that I found (except those reverse cuts you did on the 1/8's), it just threw me off to see such a great map with a section like this I can play it fine, but I can only go through it with an fc probably 1 every 6 tries, which is super annoying xD

Either way great map, couldn't find much on the remaining parts because it felt like I was playing an already ranked set, so good luck
Topic Starter

#### - Milhofo - wrote:

Hi, from my 東方(Project Queue

[General]
1. This is a remix / arrangement from the main theme of Komachi Onozuka, so using a background from her would make more sense. But Reimu works for anything so it's up to you xd I couldn't find anything really good with her tho (actually, i barely found material on her at all lol). If someone finds some good BG with her and snow together it's welcome, but for now I'll keep the current one for the colors (the song also narrates about love so...)
2. Add "Komachi Onozuka" and "View" to the tags, "riverside view" is probably a pretty common search case All of them are already into tags x)
3. Also the diff name and background don't really fit, we'd expect some snow in the background at least :b see above
4. What is your reasoning behind the HP 6? Sorry if I missed it in another reply, it just feels too low for the map difficulty, I think HP 7 or 7.5 would do fine, screw hr :^) My only reason was to avoid a shit ton of fails in the first minute of the map. Increasing it up to 6.5 since it still feels heavy as it is

[Everlasting snow]
1. 00:08:372 (3,4) - the flow from the jump into this slider is a turn off for the intro, it flows pretty well on 00:07:138 (4) - because you're preaiming a slider to the left, but this one is a lot more vertical, breaking the flow, maybe you could rotate to the right They're basically the same pattern, with a rotated slider lol. It also makes almost no difference if I rotate the slider in any direction since the player just has to stay put on the slider start in both cases. The different dirction was a sort of "decoration" to give more personal interpretation to the map
2. Before I go into the next section let me just let you know that I personally hate quick and short reverse sliders, they're usually hard to read and predict unless the player knows the song really well, which makes them heartless combo killers, so you've been warned xd lol, rip then xD. Check the description I wrote in the first post for more clarifications about those snaps.
3. From 00:23:550 - until 00:42:873 - you have several of these I mentioned earlier (let me tell you that timing and spacing feels all perfect and plays very well, that's not my point), the only problem I have with this part is that all those reverses are so quick that we can barely tell them apart. You have some 1/8 reverses, others are 1/6 and you have parts like 00:25:667 (4,5) - that are just hard not to sliderbreak at least once during the three times they show up. It's fine if you'd only reverse the 1/8's, but when you join sldiers like 00:26:726 (2) - players don't know what to expect anymore. It's still playable but it's really confusing, if you'd differenciate which slider is which, players would have an easier time with timing their plays. You can do this by using less spacing on the 1/6's or even replacing the 1/8 reverse + single note by 2 kicksliders, since you skip the last reverse to make a jump. These are just examples. I'm not telling you to change it, you're the mapper, I'm just letting you know how I see it from my point of view and why I think those reverses are confusing for players. There are no 1/6 in that part lol and the whole reasoning is explained in the description in the first post
4. Moving on xD 00:25:976 - you always cut this note short to make the jump to the next note, I think it would fit better to map it and then use the same spacing between the previous slider and the next note, and both 00:25:667 (4,5) - would have the same number of reverses and be a lot easier to read and play explained in description
5. 01:02:550 (5,6) - this horizontal jump feels weird and then repeats with 01:03:079 (1,2) - , something like this would flow better
The current one is just a simple back-and-forth movement tho and I don't see it as difficult at all .-. I know, it requires a bit of reading due to the overlap with the sliders, but that's all. The slider shapes are just as "decoration" once again
6. 01:16:314 (4,5,6,8) - weird overlap, even when playing, maybe pushing it up and curving it down towards the same slider end position? Damn, I never checked how osu stacks them and it was indeed horrible. Manually stacked them the right way
7. 01:17:550 (2,3) - push (2) a bit to the left to improve flow with (3) Why not
8. 02:15:785 (1,2) - why the sudden SV increase? ._. they almost read out as slower sliders due to the size The song increases emphasis for a moment ad so does my SV. The curve should also prevent mis-readings if the player listens carefully to the song
9. 03:19:138 (4,5,6,2) - this overlap is so close that it would look better to stack Damn stacking =w=

Sorry if I was too harsh and picky on that one part, the map is really good and has not a single problem with timing that I found (except those reverse cuts you did on the 1/8's), it just threw me off to see such a great map with a section like this I can play it fine, but I can only go through it with an fc probably 1 every 6 tries, which is super annoying xD

Either way great map, couldn't find much on the remaining parts because it felt like I was playing an already ranked set, so good luck
Thanks for the mod :3

03:03:079 (1) - I don't know reason for this to be a slider, this should be two separate circles imo
04:13:667 (1,2,3,4,1,2,3) - Compared to the rest of the song, this pattern is super hard to read, I would recommend making it "not that stacked"
05:22:491 (5,1) - I think you missed a beat between those two notes.
05:28:138 (3,1) - Same as before.
I would add something to the ending (I think there is still some space that should be used), but I don't find it necessary.
Overall a pretty good map with funny patterns, I like it!
Topic Starter

#### kolgar wrote:

03:03:079 (1) - I don't know reason for this to be a slider, this should be two separate circles imo As most of the other sliders, because there is a strong sound on its head. You can call it part of the style of this map I guess
04:13:667 (1,2,3,4,1,2,3) - Compared to the rest of the song, this pattern is super hard to read, I would recommend making it "not that stacked" Sorry, but this is one of the patterns I love above all on this map and it plays well, so...
05:22:491 (5,1) - I think you missed a beat between those two notes. not really. I was following a sound that stays silent there
05:28:138 (3,1) - Same as before. same ^
I would add something to the ending (I think there is still some space that should be used), but I don't find it necessary.
Overall a pretty good map with funny patterns, I like it!
Thanks for the mod, but I didn't change anything in the end, sorry :/
_handholding
hi m4m

## Everlasting Snow]

• I think you should used another BG, doesnt feel right to use a touhou BG imo even though it is from touhou. https://osu.ppy.sh/b/929297 <--- One of these types of BGs would suit it nicely.
1. 00:11:550 (1,2) - Isnt this easily misreadable as 00:10:667 (4,5) - are half a beat away and the distance between are much less even though these 2 notes are 1/4 beat away
2. 01:08:197 (1,2) - I know you made the jump for emphasis but I stilll think you should decrease it a bit since the overall volume at this point is low. It feels kinda forced to me imo
3. 02:49:844 (1) - NC?
4. 03:23:197 (3,1) - I think it would be better if you just stacked these
5. 04:06:609 (1,2,1,2) - I really think you should make these 1/4 sliders to match the drums. imo it seems like you wanted to use 1/8 sliders just because you could, 1/8 sliders like these are usually coupled with the combo break sound ;w;
6. 04:04:844 (1,2) - I this jump pattern I think it would play better if this pair went up then down instead of down then up, I feel like it would flow better after coming from the previous pair. I'm too lazy to draw a diagram or anything of the sorts so I hope you get what I'm trying to say
7. 04:14:726 (3,4) - Why is this jump so big? Oo it doesnt feel right at alll
8. 04:29:550 (3,4,5) - Move 4 and 5 out just a little bit to make it slightly more visible http://puu.sh/o2wun/264b9cf100.jpg
9. 05:29:020 (2) - Surely the slider should start here listening to the music, its on the red tick on all the patterns after though you did do it twice here 05:34:138 soooo idk. Maybe im deaf and I can't hear what youre trying to follow

This is where I say goodbye for I cease to exist from here on; 1 kds = 1 prayer. I hope my last words were helpful to you. GL!
Hi, M4M request
Well,
00:50:197 (4) - Since ur mapping style is like that and its halozy song (HW), it might be a good idea to stack this note with the end of 00:49:491 (2) - slider. Just try placing it there, it fits perfectly the song
00:52:844 (5) - Again, placing this note like this will fit the rhythm of the song perfectly
00:54:256 (6) - ^
01:16:667 (7,1) - Stack with the end of the 01:14:726 (3) - for the same reasons up there
02:05:373 (2,3) - Placing like this will look way better imo
02:24:609 (6,1) - Move to x:180 y:342 maybe? Feels more comfortable for the wrist
02:44:903 (2,3) - Oh please. Placing objects on one line looks ugly especially on such map
03:00:432 (2,2) - Might be good idea to replace em with triples.
04:06:609 (1,2,1,2) - Why not to create a stream?
04:28:667 (2,3,4) - Spacing is very low at this part and suddenly "this" appears. It will be very unpredictable
04:30:785 (2,2) - ^
Sorry for more of a "neat-looking-pattern-mods". Everything is timed perfectly outside of some missed notes that u don`t want to change.
Quick update: 00:24:609 (6,4,5,4,7,4) - this is unplayable
Topic Starter

hi m4m

## Everlasting Snow]

• I think you should used another BG, doesnt feel right to use a touhou BG imo even though it is from touhou. https://osu.ppy.sh/b/929297 <--- One of these types of BGs would suit it nicely. that's even less related tho lol
1. 00:11:550 (1,2) - Isnt this easily misreadable as 00:10:667 (4,5) - are half a beat away and the distance between are much less even though these 2 notes are 1/4 beat away explained into description :p
2. 01:08:197 (1,2) - I know you made the jump for emphasis but I stilll think you should decrease it a bit since the overall volume at this point is low. It feels kinda forced to me imo it's barely half of the screen D:
3. 02:49:844 (1) - NC? outsied of the kiai times I used a 4 beats stanza to place my NCs
4. 03:23:197 (3,1) - I think it would be better if you just stacked these nice
5. 04:06:609 (1,2,1,2) - I really think you should make these 1/4 sliders to match the drums. imo it seems like you wanted to use 1/8 sliders just because you could, 1/8 sliders like these are usually coupled with the combo break sound ;w; but they ARE 1/8 snaps lol
6. 04:04:844 (1,2) - I this jump pattern I think it would play better if this pair went up then down instead of down then up, I feel like it would flow better after coming from the previous pair. I'm too lazy to draw a diagram or anything of the sorts so I hope you get what I'm trying to say yeah, I got what you mean, but that's not really what I was aiming for here. I wanted emphasis on the centre of the pattern, thus releasing all the movement into a circluar flow with the second pattern
7. 04:14:726 (3,4) - Why is this jump so big? Oo it doesnt feel right at alll changed 4's position
8. 04:29:550 (3,4,5) - Move 4 and 5 out just a little bit to make it slightly more visible http://puu.sh/o2wun/264b9cf100.jpg but it ruins the curve D:
9. 05:29:020 (2) - Surely the slider should start here listening to the music, its on the red tick on all the patterns after though you did do it twice here 05:34:138 soooo idk. Maybe im deaf and I can't hear what youre trying to follow I was following the sound of 05:32:373 (3,4) - this instrument for all the last part

This is where I say goodbye for I cease to exist from here on; 1 kds = 1 prayer. I hope my last words were helpful to you. GL! lol, don't cease to exist yet xD

#### mamka322 wrote:

Hi, M4M request
Well,
00:50:197 (4) - Since ur mapping style is like that and its halozy song (HW), it might be a good idea to stack this note with the end of 00:49:491 (2) - slider. Just try placing it there, it fits perfectly the song not really following any sort of HW style and that jump was supposed to be with that angle, otherwise it becomes sloppy
00:52:844 (5) - Again, placing this note like this will fit the rhythm of the song perfectly no, really, I'm not doing that sloppy overlap on this map, sorry
00:54:256 (6) - ^ ^
01:16:667 (7,1) - Stack with the end of the 01:14:726 (3) - for the same reasons up there ^ (wuick note: if you check the whole map you'll notice I don't use such overlap not even once which means it was on purpose, right? :3
02:05:373 (2,3) - Placing like this will look way better imo 3 has a stronger sound, why should I reduce spacing? .-.
02:24:609 (6,1) - Move to x:180 y:342 maybe? Feels more comfortable for the wrist it doesn't change a thing tho =w=
02:44:903 (2,3) - Oh please. Placing objects on one line looks ugly especially on such map how so?
03:00:432 (2,2) - Might be good idea to replace em with triples. it's part of the style and I don't want to use 1/6 quadruplets
04:06:609 (1,2,1,2) - Why not to create a stream? because it is 1/8 stream lol
04:28:667 (2,3,4) - Spacing is very low at this part and suddenly "this" appears. It will be very unpredictable focus on vocals, that's why. If the player plays the map while actually listening to the song and not paying attention to the circles only, he will be able to read it properly
04:30:785 (2,2) - ^ ^
Sorry for more of a "neat-looking-pattern-mods". Everything is timed perfectly outside of some missed notes that u don`t want to change.
Quick update: 00:24:609 (6,4,5,4,7,4) - this is unplayable This part only took me one month, one. I tested it over and over and I also put a description to explain how it works. I ensure you it's totally playable
Thanks both of you for the mods :3
irc mod
00:26:726 (2) - was 1/3 1/6*, shouldve been 1/4 1/8* (edit: whops fixed)
talked about the map a bit but I think you don't want to apply them which is OK since they were only suggestions anyway and its your map.

Great map; good luck ranking it.
hi
this bg is as wrong as my formatting
also the bg quality is really poor, it's full of jpeg artifacts, here is a much higher quality version, just crop/cut/resize it to your likings if you plan on keeping reimu:
http://puu.sh/o4orB/c69689909d.png
a. 00:04:138 (2,3) - why is this the only stack in this part, the second note isn't really weaker than it is in the other patterns
3. 00:05:197 (1,2) - so you follow the drawn out synths mostly, but this tapping rhythm actually puts more focus on that other high pitched sound, sth like http://i.imgur.com/lBRce6j.jpg would work nicely imo
IX. 00:12:609 - this clap feels really unfitting with the hitsounding of this section and the music since it feels way too heavy. for the next section it works a bit better, but still not the best choice for the song imo
here is sth you could try: http://puu.sh/o4qEp/e0d9d3e697.wav
d. 00:15:256 (2) - spacing feels a bit high with how weak this is, just overlapping to the top instead if below 9 would work better, just compare it to the same sound on 00:16:667 (2) - 00:12:432 (2) -
9. 00:17:903 - claps continue for this section so not hitosunding them is kinda weird
z. 00:25:667 (4,5) - idk, there is still a sound on the last 1/8 tick which you skip which makes the pattern feel realyl strange during gameplay. even though it's at least readabel due to 2x repeat = close and 1x repeat = jump concept, but it just doesnt feel right. using the same amound of repeats for both would make so much more sense. => both 2x repeat since there are parts where it'S actually only 3x1/8 sound such as 00:26:726 (2) - where the 1x rep works much better
III. 00:33:961 (4,6) - continuing the overlapping pattern from before would looks really nice (and suddenly stopping the pattern is also a bit eh)
zzz. 00:37:314 (1) - why is the slider here when the sound it would fit on only actually starts on it's end? sth like 1/4 or even 3/8 slider on 00:37:491 (1) - if you want to keep the downbeat clickable would work well. if you are fine with having it on a sliderend just ctrlg th rhythm of 00:37:314 (1,1) -
ß. 00:46:138 (1,4,1) - check pattern like this with stacking enabled for the editor and see how autostacking makes it look really gross, same for others as 01:10:138 (1,4,5,6) -
}. 00:56:197 - if the kicksliders are supposed to follow the vocals than this should be one too -- 02:26:373 (1,2,3,4,5,6) - and if it repeats again obv. too
§. 01:01:667 (1,2) - so you randomly decide to stack this sound you space the whole time?
7. 01:08:373 (2) - cymbal sound doesnt work with this at all, some strong clap or similar would fit so much better
ü. 04:13:667 (1,2,3,4,1,2,3) - patern is quite interesting, but it puts most emphasis on 04:14:197 (4) - due to highest spacing and sudden strong movement change, even though the sound on that is really weak and 04:14:020 (3) - is much stronger with that pronounced vocal + clap, but 04:14:020 (3,3) - get no emphasis at all due to not having to adjust movement to hit them at all, obv. 04:19:314 (1,2,3,4,1,2,3,4) - too
&. 04:22:138 (1) - why the finish here? I get it on the downbeat before, but here it makes no sense
". 04:30:785 (2,2) - yes the second reverse is visible and all with that ar etc. still a bit dangerous to misread, 4:30 into the map, when you could just move the repeats to the outiside instead without affecting gameplay and barely impacting visuals
%. 04:47:109 - removing whislte and maybe lowering the volume on the sliderend would work much better with the vocals (and the 1/4 is really weak here too), there might be more like this
VI. 05:01:667 (1,2) - another good exmaple where stacking doesnt make sense to me since you normally map that sound as a jump
\$\$. 05:31:844 (1,2,3) - keeping the straight line movement you put on those sounds before -- 05:26:197 (2,3,4) - // 05:20:903 (1,2,3) - would make more sense. also no idea why you made the first sound clickable for one time and then the other two times decide it should be a sliderend
uh I don't really like how many of the sliders are put rhythmically to end on strong synths and stuf but it seems like that's how you prefer it :d
also not understanding how you decide when to stack and when not since often the same sound occur spaced normally and like 2 seconds later they are stacked
no 1/8 sliderstreams remap pls :c

hope this helps, gl
Mod 4 modd

[What does that diff name have to do with the song]
1. 00:02:373 (1,2,3,4) - I don't think continuing the flow in the same curved upwards direction carries the tone changes in the music that well. A pattern like this feels nicer (ctrl c+v last pattern then rotate 135 anticlockwise, stack the 2 on the 3 and fix the 4)
2. 00:04:491 (1,2) - All of the slider ends on these. It's probably a better idea to use a silenced sample instead of lowering the volume because you can still hear the hitsound :3
3. 00:08:550 (4) - I see you rotated this slightly to emphasize the change in tone but something about it just feels a little uncomfortable, rotating clockwise would be better to me.
4. 00:29:197 (1,2) - I'd advise against that stack, I don't think killing the momentum in this part of the music feels right.
5. 01:07:314 (1) - 0.75x SV instead? 0.5x is too low imo and 0.75 would mean a longer slider which could be used to create a more interesting shape. Do it with the other ones if you're going to do it here.
6. 01:13:314 (2,3,4,5) - Ok look at this flow The angle between the (2,3,4) is horrible. As well as that the sliders are all going anti clockwise but mouse movement is clockwise. This technique works in some cases and is good for emphasizing music but usually that's when it's a medium to low bpm song and you're dealing with halves and not kick sliders.
7. 01:20:020 (1,2) - This stack doesn't feel right. I get you're trying to emphasize the music, it worked at 01:15:785 (1,2) - but that was because there was a lot of spacing from the previous note so yeah, more spacing plsss.
8. 03:34:491 (3) - Yeah I thought that was a part of the stream. I can't see any of the numbers the way you have them stacked.
9. 03:43:226 (4,5) - The direction of that doesn't feel right.
10. 04:06:609 (1,2,1,2) - Why kill all momentum by using DS? There you go. Much more fun. Same for 00:20:726 (1,2,1,2) - I guess.

[General]
1. All seem to be quite well
[Everlasting]
1. 00:23:550 (1) - I don't think a slider here is appropriate as the voice at 00:23:726 - is quite obvious. Mabe 2 circles will be better
(Like 00:29:197 (1,2) - )
2. 00:35:373 (2,4) - quite inconsistent,try to change a slider to a circle(which i recommend) or vice versa?
3. 00:34:491 (1,1) - keep them same shape is better
4. 00:56:726 (1,2) - straight sliders will be better here to follow 00:56:373 (5,6) -
5. 01:10:138 (1,2,3) - angle is too big in my opinion,maybe adjust a little bit?
6. 02:09:785 (3) - a short slider would be better
7. 02:21:256 (3) - looks not that good, try to move the red dot to ~x253,y238?
8. BTW the kiai part is great, although the rhythm repeats a lot,so no big problems lol
9. 04:05:197 (1,2,1,2,1,2,1,2) - maybe reconsider the position?not very goodlooking and too many big angle shapes
10. 05:05:903 (1,2,3) - 1,2 dont need to stack together. i think a shape like 05:11:550 (1,2,3) - is better
11. Overall really nice, tbh i guess i cant find any big issue

GL for ranked!
THIS MAP IS GOLD!!! WHY SO FEW FAV FOR THIS??
Very nice, legit, fit and comfortable hitsounds.
Topic Starter
@Cinos thanks :3

@modders My replies will come once I can fix my personal problems, sorry.