hi
this bg is as wrong as my formatting
also the bg quality is really poor, it's full of jpeg artifacts, here is a much higher quality version, just crop/cut/resize it to your likings if you plan on keeping reimu:
http://puu.sh/o4orB/c69689909d.pnga. 00:04:138 (2,3) - why is this the only stack in this part, the second note isn't really weaker than it is in the other patterns
3. 00:05:197 (1,2) - so you follow the drawn out synths mostly, but this tapping rhythm actually puts more focus on that other high pitched sound, sth like
http://i.imgur.com/lBRce6j.jpg would work nicely imo
IX. 00:12:609 - this clap feels really unfitting with the hitsounding of this section and the music since it feels way too heavy. for the next section it works a bit better, but still not the best choice for the song imo
here is sth you could try:
http://puu.sh/o4qEp/e0d9d3e697.wavd. 00:15:256 (2) - spacing feels a bit high with how weak this is, just overlapping to the top instead if below 9 would work better, just compare it to the same sound on 00:16:667 (2) - 00:12:432 (2) -
9. 00:17:903 - claps continue for this section so not hitosunding them is kinda weird
z. 00:25:667 (4,5) - idk, there is still a sound on the last 1/8 tick which you skip which makes the pattern feel realyl strange during gameplay. even though it's at least readabel due to 2x repeat = close and 1x repeat = jump concept, but it just doesnt feel right. using the same amound of repeats for both would make so much more sense. => both 2x repeat since there are parts where it'S actually only 3x1/8 sound such as 00:26:726 (2) - where the 1x rep works much better
III. 00:33:961 (4,6) - continuing the overlapping pattern from before would looks really nice (and suddenly stopping the pattern is also a bit eh)
zzz. 00:37:314 (1) - why is the slider here when the sound it would fit on only actually starts on it's end? sth like 1/4 or even 3/8 slider on 00:37:491 (1) - if you want to keep the downbeat clickable would work well. if you are fine with having it on a sliderend just ctrlg th rhythm of 00:37:314 (1,1) -
ß. 00:46:138 (1,4,1) - check pattern like this with stacking enabled for the editor and see how autostacking makes it look really gross, same for others as 01:10:138 (1,4,5,6) -
}. 00:56:197 - if the kicksliders are supposed to follow the vocals than this should be one too -- 02:26:373 (1,2,3,4,5,6) - and if it repeats again obv. too
§. 01:01:667 (1,2) - so you randomly decide to stack this sound you space the whole time?
7. 01:08:373 (2) - cymbal sound doesnt work with this at all, some strong clap or similar would fit so much better
ü. 04:13:667 (1,2,3,4,1,2,3) - patern is quite interesting, but it puts most emphasis on 04:14:197 (4) - due to highest spacing and sudden strong movement change, even though the sound on that is really weak and 04:14:020 (3) - is much stronger with that pronounced vocal + clap, but 04:14:020 (3,3) - get no emphasis at all due to not having to adjust movement to hit them at all, obv. 04:19:314 (1,2,3,4,1,2,3,4) - too
&. 04:22:138 (1) - why the finish here? I get it on the downbeat before, but here it makes no sense
". 04:30:785 (2,2) - yes the second reverse is visible and all with that ar etc. still a bit dangerous to misread, 4:30 into the map, when you could just move the repeats to the outiside instead without affecting gameplay and barely impacting visuals
%. 04:47:109 - removing whislte and maybe lowering the volume on the sliderend would work much better with the vocals (and the 1/4 is really weak here too), there might be more like this
VI. 05:01:667 (1,2) - another good exmaple where stacking doesnt make sense to me since you normally map that sound as a jump
$$. 05:31:844 (1,2,3) - keeping the straight line movement you put on those sounds before -- 05:26:197 (2,3,4) - // 05:20:903 (1,2,3) - would make more sense. also no idea why you made the first sound clickable for one time and then the other two times decide it should be a sliderend
uh I don't really like how many of the sliders are put rhythmically to end on strong synths and stuf but it seems like that's how you prefer it :d
also not understanding how you decide when to stack and when not since often the same sound occur spaced normally and like 2 seconds later they are stacked
no 1/8 sliderstreams remap pls :chope this helps, gl