Thanks for the mod :3Rohit6 wrote:
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[Everlasting Snow]
HP6 pls i died like thrice before i finally passed,7 is too high for a marathon and that 1/8 rhythm section Alright, I guess that's a bit too much lol
00:04:491 (1,2,1) , 00:11:550 (1,2,1) - very confusing spacing when you're sightreading,also there are no indicators whether the distance is 1/2 or 1/4 :s damn, you already told me that (or someone else) and I was trying to figure it out, but still nothing. I'll see what I can do since this really looks like a problem (even tho, I do not change slider velocity which may hint to this kind of rhythm)
00:25:667 (4,5) , 00:35:903 (5,6) - confusing because youre ignoring the distorted vocals on 00:25:976 (listen at 25-50%) but playing them 00:25:800 - ,either make both double reverse arrows(preferable) or single reverse arrows for better playability ,also if you could make them oppose each other so you could get a mini back and forth would be great because the line stuff feels meh right now , this goes for all the sections where you've done this , the back and forth is optional but the missing 1/8 tick really needs to be fixed
I kinda tried to explain this on the mod above and that part is indeed intentional. Reason: if I keep that last repeat the player has no time for the jump (unless he wants to get a 100, but in this case I am the one not wanting such thing), therefore I can't map the jump as I wanted.
Seeing that in both cases the player doesn't have to click on that last beat I think there is no problem.
I did consider in the past using just one slider but it came out too meh since all the movement goes to hell.
To be sure I'll be discussing this with a QAT/BN, but in general I think I can choose which beats I can map and which not xP
00:27:256 (4,5) - this stack plays kinda bad because you're restricting movement from a weak->strong beat which ideally should be high but this kills momentum , also the beats arent similar because 4 is on a kick and 5 is on a snare so i dont think you should stack here honestly
Ugh, really valid point. Mostly because I do exactly what you're saying for 00:32:020 (1,2,3,4,5) - and so on.
Re-arranged trying to emulate the other similar patternsProblematic stacks00:29:197 (1,2) - this, as well as most of these mentioned stacks, is consistent, so I think they're fine here
00:34:844 (1,2) - ^
00:36:256 (1,2) - ^
00:37:667 (1,2) - could delete the 2nd circle here for easy fix I'd make all the movement die with an awful spacing after it, nah
00:40:491 (1,2) -
I know most stacks are on the downbeat in the first kiai but they play like ass, otherwise the kiai is pretty nice, i love the 1/8
01:31:314 (1,2) - but it isn't stacked .-.
01:48:432 (2,3) - ^ oh wait, you're talking about the stack with previous objects. In that case they're fine: people need how2read :^)
02:55:667 (7,8) - ^
03:35:550 (1,2) - ^
04:29:197 (1,2) - ^
04:31:667 (4,5) - ^
05:05:903 (1,2) - ^
00:56:197 (3,4) - {could convert this to a kickslider for vocal emphasis} That note in particular has a graver pitch in vocals, that's why I skipped the kickslider there
01:44:903 (1,2,3) - 1->2 is a tad bit high can place 2 at x:160 y:373 Reduced the jump, but not exactly towards the direction you suggested since it kinda ruined the 3 --> 1 passage later on
02:24:256 (4,5,6) - pls what is this ds in a slow part lol, I was trying to make it similar to the first part but it is indeed meh. changed
02:26:550 (3,4) - sAme as 00:56:197 (3,4) Same ^
03:01:314 (1,2) - do the same thing 01:30:961 (1,2) - here Yeah, nice one
03:09:609 (1,2,3) - increase ds to match other 1-2-3 back and forths yessir
03:16:667 (5,6,7) - i know its a tempting blanket but reduce ds pls sure~ (I also kept the blanket, Im a genius :^))))
04:04:314 (2,1,2) - this jump plays bad because of linear angles , should do a different pattern but i cant come up with anything lol same lol. I'll see if I can patch it up
Rest is okay but I think you could improve visuals by more symmetry in distance between objects , it plays well most of the times.
I love the 1/8 parts <3
@eeezzzeee <333