Oh, wow, thanks a lot :3
Thanks for the mod :3eeezzzeee wrote:
Hi guy
[Everlasting Snow]Sorry I didn't have much time so its kinda rushed mod. My main gripe about this map is still the alternating between 3 and 7 note rhythm
- 00:35:197 (1) - No NC for consistency with 00:40:667 (2,3) - Yep, indeed. Re-arranged the whole NC pattern for the section since it was a bit misleading
- 00:36:609 (3,4,5,6) - shiet this is just really hard to read and i still cant acc it even after looking at the editor lol. i think the problem is 3,4 is right next to each other but 5,6 is a jump when we are expecting something similar. also I think 00:36:961 (5) - sounds like it should be 1/12, but the way it is right now makes it even weaker than 00:36:609 (3) - . Heres some suggestions http://puu.sh/mQ9ta/25b77a3fbc.jpg or http://puu.sh/mQ9vA/e32d0bbe0a.jpg ok, I know this is a bit confusing, but there is a logic behind it: firstly, I used only 1/8 sliders on this part for playability matters (the 1/8 jump is the least time to acc this), secondly, these 1/8 sliders have to be read in 2 ways: where they are one close to each other you have to play them like 00:20:726 (1,2,1,2) - and while there is a jump between 2 of them or after one of them, you have to play them as 1/4 slider jumps, since I removed one repeat for that purpose. Lastly, the difference between 1/8 and 1/12 isn't noticeable in game imo and seeing that the player doesn't have to click on each beat it doesn't even matter
- 00:42:256 (2,3,4,5) - ^ ^ Also, I confess I tried to make it a bit hard to read but I can ensure it makes sense (I'm able to play it fine and I'm a scrub fssss
- 00:59:903 (6) - it should be closer to 00:59:020 (2) - right? Moved 2 closer to 6, since I wanted to keep the triangle 00:59:550 (4,5,6) -
- 01:29:903 (1,2,3,4,5,1,2,3) - try splitting the NCs like this to make it easier to read http://puu.sh/mQaBf/f232801c9d.jpg Sure~
- 01:30:079 (2,3,2,3) - its not in a perfectly straight line btw, idk if that was intentional lol, never noticed. Tried to fix them
- 01:34:138 (4,5,6,1,2,3,4,5,6,7) - NC on 01:34:138 - and 01:35:550 - instead Nice
- 01:53:903 - errr theres not much consistency between the patterns in this section... like when im playing i have no idea what to expect and that shouldnt be the case when the music is actually very similar. Lets compare 01:54:432 (4,5,6) - 02:00:079 (3,4,5,6,7) - 02:05:726 (4,5,6,7,8) - 02:11:197 (3,4,5) - Maybe you can try alternating between stuff like this http://puu.sh/mQcqk/0ae3b931e6.jpg but right now its this http://puu.sh/mQcrx/c355b84931.jpg and that's too much of a difference imo. I guess this appears in a lot of places in the map so I won't mention it anymore lol ok, I do understand your worries and I noticed that too, but while mapping this I wanted to make it less boring to play since, well... the song has basically 2 parts repeated 3 times each lol (kiai and pre-kiai). Seeing the parts involved in this thing, I'd probably have to re-map quite a while (which I'd rather avoid xD).
In general, I tried to testplay like each 3 seconds of new mapping while editing and it looked fine for me (the BPM is low too so there isn't that much of a surprise if the pattern changes I guess These noobs have to learn how2read :^)))))- 02:06:256 (8) - you can move to x244y61 to make a perfect triangle with 02:05:903 (6,7) - I dunno why, but it seems less cute if I move it up there lol
- 02:10:314 (7,8) - try moving 8 a little closer. maybe you can even blanket with 02:11:020 (2) - yeah, sure. I like it
- 03:00:256 (1,2,3,4,5,1,2,3) - same as 01:29:903 (1,2,3,4,5,1,2,3) - rip triangle ;w; Fixed
- 03:01:491 (3,1) - this jump is huge and possibly unintentional idk totally intentional, but I may have overdid it loooool
- 04:09:432 - this part is really fun, well done! >~<
Anyway, feel free to ask me if anything needs to be explained Don't worry, I actually appreciate you took the time to take a look at it <3
Good luck!
Ah shit you caught me xDMrSergio wrote:
These noobs have to learn how2read :^)))))
Thanks for the mod :3Rohit6 wrote:
h
[Everlasting Snow]
HP6 pls i died like thrice before i finally passed,7 is too high for a marathon and that 1/8 rhythm section Alright, I guess that's a bit too much lol
00:04:491 (1,2,1) , 00:11:550 (1,2,1) - very confusing spacing when you're sightreading,also there are no indicators whether the distance is 1/2 or 1/4 :s damn, you already told me that (or someone else) and I was trying to figure it out, but still nothing. I'll see what I can do since this really looks like a problem (even tho, I do not change slider velocity which may hint to this kind of rhythm)
00:25:667 (4,5) , 00:35:903 (5,6) - confusing because youre ignoring the distorted vocals on 00:25:976 (listen at 25-50%) but playing them 00:25:800 - ,either make both double reverse arrows(preferable) or single reverse arrows for better playability ,also if you could make them oppose each other so you could get a mini back and forth would be great because the line stuff feels meh right now , this goes for all the sections where you've done this , the back and forth is optional but the missing 1/8 tick really needs to be fixed
I kinda tried to explain this on the mod above and that part is indeed intentional. Reason: if I keep that last repeat the player has no time for the jump (unless he wants to get a 100, but in this case I am the one not wanting such thing), therefore I can't map the jump as I wanted.
Seeing that in both cases the player doesn't have to click on that last beat I think there is no problem.
I did consider in the past using just one slider but it came out too meh since all the movement goes to hell.
To be sure I'll be discussing this with a QAT/BN, but in general I think I can choose which beats I can map and which not xP
00:27:256 (4,5) - this stack plays kinda bad because you're restricting movement from a weak->strong beat which ideally should be high but this kills momentum , also the beats arent similar because 4 is on a kick and 5 is on a snare so i dont think you should stack here honestly
Ugh, really valid point. Mostly because I do exactly what you're saying for 00:32:020 (1,2,3,4,5) - and so on.
Re-arranged trying to emulate the other similar patternsProblematic stacks00:29:197 (1,2) - this, as well as most of these mentioned stacks, is consistent, so I think they're fine here
00:34:844 (1,2) - ^
00:36:256 (1,2) - ^
00:37:667 (1,2) - could delete the 2nd circle here for easy fix I'd make all the movement die with an awful spacing after it, nah
00:40:491 (1,2) -
I know most stacks are on the downbeat in the first kiai but they play like ass, otherwise the kiai is pretty nice, i love the 1/8
01:31:314 (1,2) - but it isn't stacked .-.
01:48:432 (2,3) - ^ oh wait, you're talking about the stack with previous objects. In that case they're fine: people need how2read :^)
02:55:667 (7,8) - ^
03:35:550 (1,2) - ^
04:29:197 (1,2) - ^
04:31:667 (4,5) - ^
05:05:903 (1,2) - ^
00:56:197 (3,4) - {could convert this to a kickslider for vocal emphasis} That note in particular has a graver pitch in vocals, that's why I skipped the kickslider there
01:44:903 (1,2,3) - 1->2 is a tad bit high can place 2 at x:160 y:373 Reduced the jump, but not exactly towards the direction you suggested since it kinda ruined the 3 --> 1 passage later on
02:24:256 (4,5,6) - pls what is this ds in a slow part lol, I was trying to make it similar to the first part but it is indeed meh. changed
02:26:550 (3,4) - sAme as 00:56:197 (3,4) Same ^
03:01:314 (1,2) - do the same thing 01:30:961 (1,2) - here Yeah, nice one
03:09:609 (1,2,3) - increase ds to match other 1-2-3 back and forths yessir
03:16:667 (5,6,7) - i know its a tempting blanket but reduce ds pls sure~ (I also kept the blanket, Im a genius :^))))
04:04:314 (2,1,2) - this jump plays bad because of linear angles , should do a different pattern but i cant come up with anything lol same lol. I'll see if I can patch it up
Rest is okay but I think you could improve visuals by more symmetry in distance between objects , it plays well most of the times.
I love the 1/8 parts <3
Thanks for your mod :3Rhythm Frienemy wrote:
Everlasting Snow
00:35:903 (5,6) - this is really hard to read in relation to 00:35:726 (4) - circle moved a bit 4
00:36:609 (1,2,3) - this is so hard to read..... i think its too close with each other but idk nope, this one is fine, since it isn't the first nor the last one :3
01:48:609 (3) - can you create a new combo here ? it helps to read the next part NCs based on vocals. Also the patterning follows the combo-ing
02:12:873 (4) - same not on a blue tick lol
03:41:726 (4) - same consistency with the rest
04:17:373 (8,9) - jump way too large in my opinion most energetic part needs more jumps :3
04:29:814 (4) - can you create new combo here? again, not on the blue tick lol
04:41:550 (7,1) - jump a little too large ? it exits my peripheral vision 10k players can still keep up with it tho :/
adding more combos would help noobs read the hard parts of the song, but flow is exceptionally good anyhow. GL getting this song ranked !
Yessir (I wanted to avoid previewing the first kiai twice, but it's not a problem :3)Yuii- wrote:
01:08:726 - Obligatory preview point, please.
Move it and I mod it.
Lumin wrote:
Okayyy M4M, lets see if I can do anything here
[Everlasting Snow]Hope this helps!
- 00:01:491 (4,4) - I don't really like these, bad for flow imo I find them quite fitting tho x)
- 00:07:138 (4) - why this sudden space? Music has a stronger beat there, even if just slightly
- 00:17:903 (1,2,1,2,1,2,1,2) - raise of spacing here is a bit inconsistent If you'rereferring to values, I didn't even look at them since I just needed the pattern to be clean visually
- 00:19:314 (1,2,1,2,1,2,1,2) - and here jumps become smaller onwards, but still music intesfies Because I needed some sort of intro for those first 1/8 repeat sliders
- 00:26:020 (1,2) - overlap that isn't really noticable while playing but it still disturbs me pretty much.. Moved
- 00:28:138 (3,4) - 00:29:197 (1,2) - why no proper stack? I wanted to distinguish one combo from another
- 00:34:491 (1) - sound better to me if this would be 1/1 slider I want that last beat clickable tho so nope
- 00:44:373 (7) - It's not really pretty to have like one over 10 combo in a map so I'd NC this I follow a 4 measures basis to put my NCs outside the complex parts. Ugly or not, they are consistent too
- 00:46:667 (2,4) - why no proper stack Wait, they are stacked o.O
- 01:06:961 (10) - same as before, I'd NC one or other note from this combo because lonesome over 10 combos are not pretty, same for all other over 10 combos, there might not be any kind of method to "fix" them but for me they aren't really pretty
- 01:20:726 (5,6) - these curve a bit too much imo On such short sliders it doesn't really matter for the flow I guess
- 01:34:491 (2,6) - I'd probably stack these The previous object disappears before the second appears, no need
- 01:46:844 (1,4) - overlap which caught my eye, not necessary to fix but consider I'll see if I can move it from there
- 02:11:638 (6) - last anchor to x:426 y:103 for perfect blanket that's a circle o.O
- 02:13:138 (6) - too curved imo Not really seeing any problem with it tho x)
- 02:15:609 (6) - x:249 y:234 if you want this slider to be like part of that stream earlier 2 pixels for what? =w=
- 02:37:314 (10) - lonesome 10 combo
- 03:11:903 (4) - a bit lame to be just a straight imo that pattern uses spacing more than slider art. It is fine like that since there aren't any vibration into the vocals anyway
- 03:12:785 (3) - why no stack with 2 Because I need the drop on 03:12:961 (1) -
- 03:58:756 (4,5,6,7) - curved stream could be better by then being consistent with slider Consistency with the intro tho and being curved or not changes nothing here imo
- 04:10:137 (7) - NC would fit here
- 04:11:549 (7) - ^
- 04:15:785 (7) - ^ I'm not gonna point them all out but I think that you got my point
- 04:31:314 (2) - hidden rep arrow, dunno might come as a surprise to someone It's the third time seeing the same rhythm with the same pattern lol
- 04:58:138 (6) - NC maybe, preventing over 10 combo
- 05:01:138 (7,1) - overlap moved
- 05:16:667 (2) - curves too much imo and that slight overlap with stream See above ^
- 05:17:197 (1) - lower volume here?
- 05:28:491 (1) - ^ It's already lower and I'd like them to be hearable
- 05:27:079 (1,2) - Use same y coordinate? It wasn't supposed to be any kind of symmetry x)
Kami-senpai wrote:
M4M yo!
00:04:491 (1,2) - These sliders seem a bit too far apart for a 1/4 timing gap, especially since its the very beginning of the song. And since it is the beginning of the song players won't have much trouble retrying it, right?
00:05:373 (2) - Listening to the music, this slider seems like it would be more fitting as two separate circles, in a line like the very beginning Indeed, but if you combine it with the pattern above it fits nicely ^ If I were to use 1/2 sliders for the above pattern I would also use 2 circles here (probably this is part of the style for this map)
00:24:609 (6,4,5) - Not just these mini kick sliders, but throughout the whole beginning, I feel that these 1/8th beat snap sliders are a bit unnecessary. Maybe a few would be fine, but having them persist throughout the whole intro just seems like a bit overkill. It would also be nice if you included them at the end or in other parts of the song as well for consistency. I used them whenever there was a chance to use them. If the song is like this I can't create rhythms (or delete them) when I want lol. I follow the music and music plays like that :3
00:35:903 (5,6) - These are extremely hard to read, especially since they are almost double the distance from the 00:35:726 (4) - as 00:35:550 (3) - is ok, I testplayed a lot the intro and it looks fine for me. Still I do not ignore the chance of this being too hard. I'll see what other modders say but imo it is perfectly fine considering this is a marathon and not the usual Insane
00:39:079 (1) - Notice the line that the bend back for the slider makes. I would put 00:39:609 (2,4) - these two circles in line with the straight tail for aesthetic effect. Those angles would ruin the nest jumps tho since I'd have to change direction totally :/
00:39:609 (2,4) - I would also say put the circle in line with slider here. ^
01:12:785 (10) - I think it would make this a better jump if you put this farther and ctrl +g it to reverse the slider. That way it's a far jump with another short jump back. Did something to put the jump. Didn't use the Ctrl + G tho
01:20:373 (3) - Move this slider slightly down so you can tell that there are stacked notes underneath. Right now its kind of hard to tell. Reading skillz required :^)
02:11:197 (3) - ^ ^
02:12:609 (3) - ^^ ^
02:37:667 (1,1,2) - Gave me goosebumps XD so freakin' cool Skystar style
02:46:668 (4,5,6,8) - Layer this triple stream and slider like the one before it 02:46:668 (4,5,6,8) - for consistency That's literally the same pattern with just some objects rotated. The stack for the second one is intended due to a different sequence of vocals
02:55:844 (8) - I think it would be more natural for this to be a jump rather than a stack Ugh, trying to find a better position but the stack feels fine for now
03:11:903 (4) - Extend this slider to blue tick mark and pattern it so its close to 03:12:432 (1) - since there's no music at the end of the slider There's the end of vocals tho
04:05:550 (1,2,1,2,1,2) - Just a personal opinion, but I think these would look way cool if you continued with the pattern from before of having the NC in the middle and jumping out, all with the NC in the center. Re-arranged
04:13:667 (1,2,3,4,1,2,3) - Super hard to read Broccoly loved it tho D: (and I love it too)
04:19:314 (1,2,3,4,1,2,3) - ^ Like the idea of going reversing the order tho, just kind of hard to see Why don't you see the beauty of the main vocals + chorus ;w;
04:24:256 (1,2) - Should make these jumps like 04:23:550 (1,2,1,2) - Following vocals and that resembles well the rhythm imo
04:42:256 (4) - Same as 03:11:903 (4) - ^
05:01:667 (1,2) - More natural as jumps. Also the hitsound is missing from these two The jump is questionable indeed but the hitsounding is there lol (notice the normal sample there)
05:30:432 (4) - I think there are more sounds in music to map to than just slider here Following the synth sound so no need for overmapping
05:38:903 (2) - Sound better if slider is shortened to red tick mark in the middle and another circle added were slider currently ends. I find it fine like this tbh, it also resembles the style from the intro
Overall, I loved the map! Super fun to play with all the short sliders. I just thought the beginning was a bit odd with the 1/8 divisor stuff and some parts were hard to read. I'm definitely looking forward to seeing the final product! Thank you!
Bonsai wrote:
m4m \o/ (btw I just noticed that my set has more than double the drain rate, don't feel forced to mod all diffs, the higher two are more important ofc)
Everlasting SnowThat's it, very nice style, good luck!
- 00:04:491 (1,2) - were mentioned in one of the first mods already but I still find it very hard to read, there hasn't been a straight 1/1-or 1/2-slider that you could compare it to so it just looks like it's 1/1, and it seems very forced to play anyways, soo dunno, overlapping them would really be a lot easier, and since you have rather much overlapping in the later map I don't think it would look off or anything like that. same for 00:11:550 (1,2) - obv
Generally for the very intro it confuses me a bit that 00:00:961 (1,2,3,4,1,2,3,4) are so smooth to play but 00:06:609 (1,2,3,4,1,2,3,4) have sharp jumps although they're pretty much equivalent, and 00:04:138 (2,3) plays harsh too while 00:05:373 (2,3) is pretty smooth since slider lenince and no need to change direction at the head of (3), so it just all seems a bit imbalanced
As I said above, it is the beginning and the player can retry easily since once you play just once you get it (it's not like these are an new technique I am using here, they've been used a lot somewhere else already).
Instead 00:07:138 (4,4) - have a different emphasis because it is stronger than before, even if just slightly. The rest is pretty much style which you get after you play it for a bit. Give me pattern suggestion and I may be able to change things with that mindset but tbh I like what I did here (I also spent a week just for the intro for a reason, fssss)- 00:19:314 (1,2,1,2,1,2,1,2) - Why aren't those increasing anymore, and starting lower-spaced than 00:18:961 (1,2) - ? To me it seems like the music continues to intensify (in case you continue increasing it, maybe a sliiiight SV-increade at 00:20:726 (1,2,1,2) would be cool too?)
It's an illusion here. The first half of the jumps keep increasing while the second half decreases to concentrate the rhythm into the 1/8 sliders while volume still increases. I can ensure you they are really cool in gameplay as they are now- 00:28:138 (3,4,1) - I'm not sure if 'hiding' a circle after a 1/8-slider is good bc you need to make very quick movements to avoid sliderbreaking, and if the next note isn't clearly visisble immeadiately that might be a bit difficult - I generally don't really get your stacking-system bc for example 00:32:373 (2,4) is shifted when other stacks of the same interval are completely stacked, but I guess in cases like that it would be better to shift it
The quick movement got calibrated over a 1-week time span to make sure it was playable, which is. The stacking itself is fine there tbh. I'll make a note after all the replies to clarify how I use 1/8 sliders and stacks to be sure- 00:46:138 (1,3) - This overlap is kinda lonely bc the next of its sort happens at 00:52:314 (2,4) which is kinda far away, so I'd suggest adding one more of them earlier so it doesn't seem like it's an accident ^^ Are 6 seconds such a long time? o.O
- 00:59:020 (2,3,4,5,6) - Since the patterns there are kinda symmetric or straight-forward (dunno how to call it) I'd suggest moving (6) to around 87|370 so (4) and (6) have the same distance to (2), or are symmetric along the (1,2)-axis or something like that
That slider literally went to the left bottom corner, what? .-.- 01:11:550 (1,2,3,4,5,6,7,8,10,1) - The low spacing here, with just two jumps, is pretty much contrary to 01:13:491 (3,4,5,6,1) with a lot of sliderjumps with awkward direction changes, seems very imbalanced. Also, 01:12:432 (8,9) holy moly that's huge - how about something like this for this combo? The rhythm is pretty much the same for all the song and I had to put something to make it more entertaining. I can nerf that jump but tbh it is perfectly within the style of th whole map
- 01:41:197 (2,3,4) - spacing and sharp direction turn on (4) seems a bit much, I don't hear anything particularly stronger on (4) than on (3) so I'd suggest spacing them similarly vocals emphasis. They are different indeed
- 01:31:314 (1,2,3) - Seems very low compared to equivalent patterns like 01:32:726 (1,2,3) - 01:36:961 (1,2,3) - 01:38:373 (1,2,3) - Increased
- 01:48:256 (1,2,3) - 01:49:667 (1,2,3) - You usually emphasize the upbeats more, but here the offbeats are higher spaced than the upbeats, why? Please play them already lol. This map is to be played more than watched from the editor lol
- 01:55:667 (3) - 02:01:314 (3) - I think the whislte on the tail is missing. Also at 02:02:991 (4,5,6,7) -? also 03:17:903 (5) - better check all those sections again (also 05:03:697 (4) - and 05:07:844 -, just listing what I randomly notice ^^) damn, my editor doesn't reproduce all the whistels when it comes to short sliders, therefore I skipped them without noticing (I did a re-check yet I still missed them, dawh)
- The whistles at 02:19:491 - 02:20:903 - 02:31:138 seem pretty random / inconsistent with their equivalent secitons o: Re-checkd and added whistles were they were missing. The current ones are fine tho
- 01:30:079 (2,3) - is way more spaced than 01:30:608 (2,3) - O: also, these jumps in general are imo a bit too big bc as a player I expect to play them like the 1/8s where you had 1/4 to jump, but here it's only 1/6 but some have even higher spacings than the 1/8 ones, why? same for 03:00:432 (2,3,2,3) -
Tbh, my only purpose for this parts where to make them follow the rhythm properly and to make them playable. Play the map and you'll see they fit well- 00:25:844 (5,1) - 00:39:785 (3,4) - 00:41:726 (6,1) - all other 1/8-sliderjumps have a maximum of three visible followpoints between them while those have four, consider nerfing them This is totally intended to allow the jump after the last repeat slider
- 03:59:197 (8,9) - why is this one spaced when the others are either stacked 04:02:020 (8,9) - 04:03:432 (8,9) - or a slider 04:00:609 (8) -? Because the weaker beat changes nothing whether it is a slider end or a stacked circle or a circle with constant DS
- 04:03:785 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - uuuh keep it similar to the one before the very first Kiai? They are increasing and then going back there, but here it's constantly the same spacing o: Changed with the mod above
- 04:47:550 (1,2) - I don't think you stacked anything else in these Kiais, at least not the equivalent section of this, so space them out too Why not
- 05:23:197 (3,4) - again you didn't stack those at 05:17:550 (2,3) - There was a slider into the other pattern and it changes how the player has to follow things
- 05:32:373 (3,4) - same for these although in a calmer section, I think making them like this would work great again Moved 3 up instead
Thanks for your mod and your stars :3Osuology wrote:
Did you literally photoshop out her nipple, because I swear it should be visible. (not for rank but I think you know what I mean) I did nothing lol. I just found the BG as it is
00:04:491 (1,2) - You don't anticipate these two sliders being that close together in beat, honestly, there is nothing to indicate they are that close. You haven't even seen a 1/1 slider yet, so how would you anticipate this? Well, true, but I find that pattern really fitting to the music and other sliders/circles didn't give me the same feeling. Also, consider this is the intro, so even if you miss you can start fresh in few seconds
00:11:550 (1,2) - ^ ^
00:12:873 (4,5,6,7) - Do not recommend doing this, it's not correct according to music theory so... yeah... Wait, that's a stream, how is it not correct according music theory? xD
00:15:697 (4,5,6,7) - ^ ^
00:22:403 (2,3,4,5) - I won't list these anymore, but if you fix these, watch out for the rest. I can't really understand what's wrong exactly tho xD
00:35:903 (5,6) - Nonono buddy boy doesn't match structure of what you had before, just have one slider. It's also hard to read a little. I do understand that they are separate in rhythm, but you could instead space them out in DS. Gonna make a description for this in the OP
00:41:550 (5,6) - ^ ^
03:01:314 (1,2) - Reverse these two, it's not very sensible to my brain (it is subjective so ehehe.e.he.e. The back and forth movement around 03:00:961 (2) - gives more emphasis on 03:01:667 (1) - which is what I was trying to do thoWARNGING I DIDNT LIST ALL THE PROBLEMS THAT WERE REPEATED ENOUGH TIMES SO LOOK OUT FOR THEM ALSO SORRY I WAS LATE
Super good map, super good song I love it! Take a favorite and 3 stars!!
Ok, the start of the stream is most significant right? A slider end is hardly significant, so why would you use a slider end on the start of a stream (which is on a beat might I add)?MrSergio wrote:
Thanks for your mod and your stars :3Osuology wrote:
Did you literally photoshop out her nipple, because I swear it should be visible. (not for rank but I think you know what I mean) I did nothing lol. I just found the BG as it is
00:12:873 (4,5,6,7) - Do not recommend doing this, it's not correct according to music theory so... yeah... Wait, that's a stream, how is it not correct according music theory? xD
Super good map, super good song I love it! Take a favorite and 3 stars!!
I'll keep in mind all these concerns and find out something.
Edit: added description about my mini sliders at the start of the map. I hope they are understandable.
hyouri wrote:
- 01:04:491 (1,2) - CTRL + G Why not, trying to find a better place for the objects around it tho
Do this in this order
-----
01:53:903 (1,2) - CTRL + G
01:53:726 (3) - move this between 1,2 to build a triangle
01:54:079 (2,3) - CTRL + G these I probably missed something here lol
-----
Very nice map, good luck
Thanks a lot for your mod :3Rumia- wrote:
frm my m4m queue
sorry for being extreeeeeeeeeemely late im just too busy with works ; ; I already told you you don't have to worry, I know it since I'm also busy lol
[Everlasting Snow]
00:03:785 (1,2) - instead of slider > circle , i feel like circle > slider fits better with the rhythm , just like how you did 00:05:197 (1,2) - I didn't really want the click on the more grave sound. I also noticed I use such technique quite often so it's probably part of my half-assed style lol
00:23:109 (7) - delete this? i think the vocal really stands out here All the blue combo is on drums tho
00:42:432 (2) - shouldnt this be 1/8 as well? Well, yeah, but it would have turned oout in a too long hold on the same spot and I wanted to avoid that, that's why I put also part of the drum rhythm in there
01:01:667 (1,2) - since the tone of the piano is different , it felt a bit weird to stack this , suggest you to unstack it , since you didnt stack any of them around this part Actually, all those 3 notes should have been the same, but I wanted the drop on the next slider
01:05:991 (2) - remove ? I don't really see why tbh ._.
02:49:844 (5) - nc here ? to keep consistent with your previous anti jumps Following a 4-stanzas NC-ing here. Only exceptions are the vocal parts before the main part
04:07:314 (1) - no need nc I know this is subjective, but it isn't the first time I use it and I find it better to give a bit more of color there
05:01:843 (2) - i think better stack to 3 and add a circle at 05:01:932 - since there is those electronic sound 05:00:256 (1,2,3,4,5,6,7,8) - & 05:01:667 (1,2,3,4,5,6,7,8) - are cousins (I literally took the first one and changed it to match the rhythm for the second one) on drums
very decent map , couldnt find more things to suggest! Thanks >~<
good luck!
Thanks for the mod :3- Milhofo - wrote:
Hi, from my 東方(Project Queue
[General][Everlasting snow]
- This is a remix / arrangement from the main theme of Komachi Onozuka, so using a background from her would make more sense. But Reimu works for anything so it's up to you xd I couldn't find anything really good with her tho (actually, i barely found material on her at all lol). If someone finds some good BG with her and snow together it's welcome, but for now I'll keep the current one for the colors (the song also narrates about love so...)
- Add "Komachi Onozuka" and "View" to the tags, "riverside view" is probably a pretty common search case All of them are already into tags x)
- Also the diff name and background don't really fit, we'd expect some snow in the background at least :b see above
- What is your reasoning behind the HP 6? Sorry if I missed it in another reply, it just feels too low for the map difficulty, I think HP 7 or 7.5 would do fine, screw hr :^) My only reason was to avoid a shit ton of fails in the first minute of the map. Increasing it up to 6.5 since it still feels heavy as it is
Sorry if I was too harsh and picky on that one part, the map is really good and has not a single problem with timing that I found (except those reverse cuts you did on the 1/8's), it just threw me off to see such a great map with a section like this I can play it fine, but I can only go through it with an fc probably 1 every 6 tries, which is super annoying xD
- 00:08:372 (3,4) - the flow from the jump into this slider is a turn off for the intro, it flows pretty well on 00:07:138 (4) - because you're preaiming a slider to the left, but this one is a lot more vertical, breaking the flow, maybe you could rotate to the right They're basically the same pattern, with a rotated slider lol. It also makes almost no difference if I rotate the slider in any direction since the player just has to stay put on the slider start in both cases. The different dirction was a sort of "decoration" to give more personal interpretation to the map
- Before I go into the next section let me just let you know that I personally hate quick and short reverse sliders, they're usually hard to read and predict unless the player knows the song really well, which makes them heartless combo killers, so you've been warned xd lol, rip then xD. Check the description I wrote in the first post for more clarifications about those snaps.
- From 00:23:550 - until 00:42:873 - you have several of these I mentioned earlier (let me tell you that timing and spacing feels all perfect and plays very well, that's not my point), the only problem I have with this part is that all those reverses are so quick that we can barely tell them apart. You have some 1/8 reverses, others are 1/6 and you have parts like 00:25:667 (4,5) - that are just hard not to sliderbreak at least once during the three times they show up. It's fine if you'd only reverse the 1/8's, but when you join sldiers like 00:26:726 (2) - players don't know what to expect anymore. It's still playable but it's really confusing, if you'd differenciate which slider is which, players would have an easier time with timing their plays. You can do this by using less spacing on the 1/6's or even replacing the 1/8 reverse + single note by 2 kicksliders, since you skip the last reverse to make a jump. These are just examples. I'm not telling you to change it, you're the mapper, I'm just letting you know how I see it from my point of view and why I think those reverses are confusing for players. There are no 1/6 in that part lol and the whole reasoning is explained in the description in the first post
- Moving on xD 00:25:976 - you always cut this note short to make the jump to the next note, I think it would fit better to map it and then use the same spacing between the previous slider and the next note, and both 00:25:667 (4,5) - would have the same number of reverses and be a lot easier to read and play explained in description
- 01:02:550 (5,6) - this horizontal jump feels weird and then repeats with 01:03:079 (1,2) - , something like this would flow better The current one is just a simple back-and-forth movement tho and I don't see it as difficult at all .-. I know, it requires a bit of reading due to the overlap with the sliders, but that's all. The slider shapes are just as "decoration" once again
- 01:16:314 (4,5,6,8) - weird overlap, even when playing, maybe pushing it up and curving it down towards the same slider end position? Damn, I never checked how osu stacks them and it was indeed horrible. Manually stacked them the right way
- 01:17:550 (2,3) - push (2) a bit to the left to improve flow with (3) Why not
- 02:15:785 (1,2) - why the sudden SV increase? ._. they almost read out as slower sliders due to the size The song increases emphasis for a moment ad so does my SV. The curve should also prevent mis-readings if the player listens carefully to the song
- 03:19:138 (4,5,6,2) - this overlap is so close that it would look better to stack Damn stacking =w=
Either way great map, couldn't find much on the remaining parts because it felt like I was playing an already ranked set, so good luck
Thanks for the mod, but I didn't change anything in the end, sorry :/kolgar wrote:
03:03:079 (1) - I don't know reason for this to be a slider, this should be two separate circles imo As most of the other sliders, because there is a strong sound on its head. You can call it part of the style of this map I guess
04:13:667 (1,2,3,4,1,2,3) - Compared to the rest of the song, this pattern is super hard to read, I would recommend making it "not that stacked" Sorry, but this is one of the patterns I love above all on this map and it plays well, so...
05:22:491 (5,1) - I think you missed a beat between those two notes. not really. I was following a sound that stays silent there
05:28:138 (3,1) - Same as before. same ^
I would add something to the ending (I think there is still some space that should be used), but I don't find it necessary.
Overall a pretty good map with funny patterns, I like it!
Kisses wrote:
hi m4mThis is where I say goodbye for I cease to exist from here on; 1 kds = 1 prayer. I hope my last words were helpful to you. GL! lol, don't cease to exist yet xDEverlasting Snow]
I think you should used another BG, doesnt feel right to use a touhou BG imo even though it is from touhou. https://osu.ppy.sh/b/929297 <--- One of these types of BGs would suit it nicely. that's even less related tho lol
- 00:11:550 (1,2) - Isnt this easily misreadable as 00:10:667 (4,5) - are half a beat away and the distance between are much less even though these 2 notes are 1/4 beat away explained into description :p
- 01:08:197 (1,2) - I know you made the jump for emphasis but I stilll think you should decrease it a bit since the overall volume at this point is low. It feels kinda forced to me imo it's barely half of the screen D:
- 02:49:844 (1) - NC? outsied of the kiai times I used a 4 beats stanza to place my NCs
- 03:23:197 (3,1) - I think it would be better if you just stacked these nice
- 04:06:609 (1,2,1,2) - I really think you should make these 1/4 sliders to match the drums. imo it seems like you wanted to use 1/8 sliders just because you could, 1/8 sliders like these are usually coupled with the combo break sound ;w; but they ARE 1/8 snaps lol
- 04:04:844 (1,2) - I this jump pattern I think it would play better if this pair went up then down instead of down then up, I feel like it would flow better after coming from the previous pair. I'm too lazy to draw a diagram or anything of the sorts so I hope you get what I'm trying to say yeah, I got what you mean, but that's not really what I was aiming for here. I wanted emphasis on the centre of the pattern, thus releasing all the movement into a circluar flow with the second pattern
- 04:14:726 (3,4) - Why is this jump so big? Oo it doesnt feel right at alll changed 4's position
- 04:29:550 (3,4,5) - Move 4 and 5 out just a little bit to make it slightly more visible http://puu.sh/o2wun/264b9cf100.jpg but it ruins the curve D:
- 05:29:020 (2) - Surely the slider should start here listening to the music, its on the red tick on all the patterns after though you did do it twice here 05:34:138 soooo idk. Maybe im deaf and I can't hear what youre trying to follow I was following the sound of 05:32:373 (3,4) - this instrument for all the last part
Thanks both of you for the mods :3mamka322 wrote:
Hi, M4M request
Well,
00:50:197 (4) - Since ur mapping style is like that and its halozy song (HW), it might be a good idea to stack this note with the end of 00:49:491 (2) - slider. Just try placing it there, it fits perfectly the song not really following any sort of HW style and that jump was supposed to be with that angle, otherwise it becomes sloppy
00:52:844 (5) - Again, placing this note like this will fit the rhythm of the song perfectly no, really, I'm not doing that sloppy overlap on this map, sorry
00:54:256 (6) - ^ ^
01:16:667 (7,1) - Stack with the end of the 01:14:726 (3) - for the same reasons up there ^ (wuick note: if you check the whole map you'll notice I don't use such overlap not even once which means it was on purpose, right? :3
02:05:373 (2,3) - Placing like this will look way better imo 3 has a stronger sound, why should I reduce spacing? .-.
02:24:609 (6,1) - Move to x:180 y:342 maybe? Feels more comfortable for the wrist it doesn't change a thing tho =w=
02:44:903 (2,3) - Oh please. Placing objects on one line looks ugly especially on such map how so?
03:00:432 (2,2) - Might be good idea to replace em with triples. it's part of the style and I don't want to use 1/6 quadruplets
04:06:609 (1,2,1,2) - Why not to create a stream? because it is 1/8 stream lol
04:28:667 (2,3,4) - Spacing is very low at this part and suddenly "this" appears. It will be very unpredictable focus on vocals, that's why. If the player plays the map while actually listening to the song and not paying attention to the circles only, he will be able to read it properly
04:30:785 (2,2) - ^ ^
Sorry for more of a "neat-looking-pattern-mods". Everything is timed perfectly outside of some missed notes that u don`t want to change.
Quick update: 00:24:609 (6,4,5,4,7,4) - this is unplayable This part only took me one month, one. I tested it over and over and I also put a description to explain how it works. I ensure you it's totally playable
this bg is as wrong as my formattingalso the bg quality is really poor, it's full of jpeg artifacts, here is a much higher quality version, just crop/cut/resize it to your likings if you plan on keeping reimu: