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Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Aster

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Topic Starter
N0thingSpecial

tsundoll wrote:

One question: Why do you have such bad taste in girls? Chitoge clearly best girl.
;-; Oi shitoge gtfo
jigglypuff
This background is triggering me.
Muu-chan
Could i use the mp3?
i'd like to make mania ver. :3
ALL HAIL ONODERA <3
Topic Starter
N0thingSpecial

Muu-chan wrote:

Could i use the mp3?
i'd like to make mania ver. :3
ALL HAIL ONODERA <3
go ahead and hail onodera
Anthony
N0thingspecial for president ya!..... wait.... uhh wrong place :(]
Shyotamaze
Hi, M4M from my modding queue

General
  1. Add combo colours
Onodera
  1. 00:12:228 (3) - Fix overlap
  2. 00:14:457 (2,3,4) - Maybe make a perfect triangle with 2's end
  3. 00:15:485 (1) - Move it further away so the end overlaps with 00:14:800 (3) - and you blanket 00:14:971 (4) - at the same time
  4. 00:15:828 (2,3) - Fix blanket
  5. 00:17:542 (4) - Fix overlap
  6. 00:22:342 (1,3) - Collides, try to make 3 blanket 1
  7. 00:23:714 (1,2,3) - Kinda hard to read, you don't need 3 points in the slider, move 2 just a little bit closer and don't make 3 overlap with anything or it will confuse the player
  8. 00:26:971 (6) - Fix overlap
  9. 00:31:257 (3) - Stack it with 00:30:057 (7) - or move it a bit because it's not "blanketed" properly right now
  10. 00:33:314 (1) - Fix overlap
  11. 00:33:314 (1,2,3) - Fix blankets
  12. 00:34:685 (1) - Fix overlap
  13. 00:37:600 (2,5) - Blanket?
  14. 00:38:457 (6) - Make a curve like 00:38:114 (5) - for more symmetry
  15. 00:39:828 (6,1) - Blanket?
  16. 00:46:857 (10) - Fix overlap
  17. 00:52:514 (3,4) - Fix blanket
  18. 00:53:886 (5,7) - ^ even though it's not really a blanket for this one, center 7 better
  19. 00:57:314 (8) - Ctrl + G maybe
  20. 00:58:685 (3,5) - 5 blanketing 3 would flow better imo
  21. 01:05:371 (10,1) - Fix blanket
  22. 01:17:542 (2,3) - ^
  23. 01:23:028 (3) - Maybe a straight slider instead
  24. 01:25:771 (2,4) - They are a bit too close imo
  25. 01:29:371 (6,1) - Fix blanket
  26. 01:36:571 (2) - Fix overlap
  27. 01:35:885 (6,3) - This overlap makes it hard to read, move 3 somewhere else
  28. 01:41:885 (1,6) - They look a bit weird imo
  29. 01:43:600 (7,8,9,1) - Try to not stack them, it's weird to stop quickly in fast sliders like this
  30. 01:48:400 (6) - Fix overlap
  31. 01:54:571 (2,4) - A bit too close/not parallel
  32. 02:03:828 (3,5) - Fix blanket
  33. 02:05:200 (7,9) - Blanket?
  34. 03:11:028 (1,3) - Collides
  35. 03:11:714 (3,1) - ^
  36. 03:20:628 (1,2) - It would be better if they don't collide imo
  37. 03:30:228 (1,2) - Collides/fix blanket
  38. 03:41:542 (5,6) - Same as before, weird to stop in fast sliders
  39. 03:41:885 (6,7,1) - But here it's okay because we have to stop to change the direction of the cursor anyway
  40. 03:43:257 (3,1) - Collides
  41. 03:44:628 (5,6) - You could make a prettier blanket imo
  42. 03:46:857 (9,10) - A bit too close, almost collides
  43. 03:52:514 (3,5) - Collides
  44. 04:04:514 (1,1) - This is confusing to read
  45. 04:05:885 (1,1) - ^
  46. 04:10:000 (1) - Damn nice bro! :)
What the hell dude this is brilliant for your first map, still some little aesthetics issues (k I'm nazi ik ik) but overall it's awesome, keep going you'll be a great mapper ;) btw I'm only modding Onodera because I'm lazy lol tell me when you want me to come back to mod the Insane, sorry again ;_;
Good luck!
Topic Starter
N0thingSpecial

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. Add combo colours
Onodera
  1. 00:12:228 (3) - Fix overlap Fixed
  2. 00:14:457 (2,3,4) - Maybe make a perfect triangle with 2's end not sure whay you mean there
  3. 00:15:485 (1) - Move it further away so the end overlaps with 00:14:800 (3) - and you blanket 00:14:971 (4) - at the same time changed accordingly
  4. 00:15:828 (2,3) - Fix blanket Fixed
  5. 00:17:542 (4) - Fix overlap Fixed
  6. 00:22:342 (1,3) - Collides, try to make 3 blanket 1 Fixed
  7. 00:23:714 (1,2,3) - Kinda hard to read, you don't need 3 points in the slider, move 2 just a little bit closer and don't make 3 overlap with anything or it will confuse the player Fixed
  8. 00:26:971 (6) - Fix overlap Fixed
  9. 00:31:257 (3) - Stack it with 00:30:057 (7) - or move it a bit because it's not "blanketed" properly right now think it is seperated enough in the timeline that it doesn't matter
  10. 00:33:314 (1) - Fix overlap Fixed
  11. 00:33:314 (1,2,3) - Fix blankets it's spiral thing don't think blanket it needed
  12. 00:34:685 (1) - Fix overlap not necessary since it is based off of 4's slider start
  13. 00:37:600 (2,5) - Blanket? Fixed
  14. 00:38:457 (6) - Make a curve like 00:38:114 (5) - for more symmetry Fixed
  15. 00:39:828 (6,1) - Blanket? I'll consider
  16. 00:46:857 (10) - Fix overlap Fixed
  17. 00:52:514 (3,4) - Fix blanket Fixed
  18. 00:53:886 (5,7) - ^ even though it's not really a blanket for this one, center 7 better Fixed
  19. 00:57:314 (8) - Ctrl + G maybe I was going for "centre" idea here
  20. 00:58:685 (3,5) - 5 blanketing 3 would flow better imo I'm doing it for aesthetics reason, might consider
  21. 01:05:371 (10,1) - Fix blanket it was blanketing the slider before
  22. 01:17:542 (2,3) - ^ Fixed
  23. 01:23:028 (3) - Maybe a straight slider instead Fixed
  24. 01:25:771 (2,4) - They are a bit too close imo if it's not touching I think it is fine
  25. 01:29:371 (6,1) - Fix blanket Fixed
  26. 01:36:571 (2) - Fix overlap Fixed
  27. 01:35:885 (6,3) - This overlap makes it hard to read, move 3 somewhere else really hard to compramise, also it's only blocking 1/4 of the note
  28. 01:41:885 (1,6) - They look a bit weird imo Fixed (for some reason it was broken)
  29. 01:43:600 (7,8,9,1) - Try to not stack them, it's weird to stop quickly in fast sliders like this Fixed?
  30. 01:48:400 (6) - Fix overlap intentional
  31. 01:54:571 (2,4) - A bit too close/not parallel I think it fans off nicely, might consider.
  32. 02:03:828 (3,5) - Fix blanket Fixed
  33. 02:05:200 (7,9) - Blanket? Fixed
  34. 03:11:028 (1,3) - Collides I think it creates an interesting shape as a whole
  35. 03:11:714 (3,1) - ^ ^
  36. 03:20:628 (1,2) - It would be better if they don't collide imo being consistent with the previous colliding sliders
  37. 03:30:228 (1,2) - Collides/fix blanket Fixed
  38. 03:41:542 (5,6) - Same as before, weird to stop in fast sliders Fixed
  39. 03:41:885 (6,7,1) - But here it's okay because we have to stop to change the direction of the cursor anyway Fixed anyways
  40. 03:43:257 (3,1) - Collides Fixed
  41. 03:44:628 (5,6) - You could make a prettier blanket imo Fixed
  42. 03:46:857 (9,10) - A bit too close, almost collides Fixed
  43. 03:52:514 (3,5) - Collides Fixed
  44. 04:04:514 (1,1) - This is confusing to read Fixed
  45. 04:05:885 (1,1) - ^ Fixed
  46. 04:10:000 (1) - Damn nice bro! :)
What the hell dude this is brilliant for your first map, still some little aesthetics issues (k I'm nazi ik ik) but overall it's awesome, keep going you'll be a great mapper ;) btw I'm only modding Onodera because I'm lazy lol tell me when you want me to come back to mod the Insane, sorry again ;_;
Good luck!
I'll probably ask you when I'm done with Easy and hit sounds
deadpon3
hi, from my m4m queue: p/4941900

Another:

00:17:542 (3,4) - You can stack it on 00:16:514 (6).
00:36:400 (2,3,4) - I think they should not collide with each other.
00:54:742 (5,6,7) - The simple line flow looks bad, try making it triangle or idk.
00:55:600 (2,3) - Bad overlap.
01:11:028 (6,7) - Maybe place them a bit closer to each other (I would personally stack them).
01:40:342 (10,1) - Overlap.
01:46:857 (6,7) - Maybe try to make this slider classicaly curved so it blankets the note.
01:55:600 (8) - NC has to start here (big white beat).
02:22:342 (6,7) - Same as above, they should be closer.

Onodera:

00:42:914 (1,2,3) - Ctrl + G on each object?
00:46:857 (10) - Stack on 00:46:342 (8).
00:51:400 (8,9) - Replace it with one note on white beat.
01:11:028 (5,6) - Move them closer to each other.
01:32:971 (5,6) - ^
01:43:600 (7,8,9) - Random vocal part.
03:53:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1,1,2) - Not cool at all, remap this part.

Good luck :)
Topic Starter
N0thingSpecial

deadpon3 wrote:

hi, from my m4m queue: p/4941900

Another:

00:17:542 (3,4) - You can stack it on 00:16:514 (6). Fixed
00:36:400 (2,3,4) - I think they should not collide with each other. Fixed
00:54:742 (5,6,7) - The simple line flow looks bad, try making it triangle or idk. Fixed
00:55:600 (2,3) - Bad overlap. Fixed
01:11:028 (6,7) - Maybe place them a bit closer to each other (I would personally stack them). Fixed
01:40:342 (10,1) - Overlap. Fixed
01:46:857 (6,7) - Maybe try to make this slider classicaly curved so it blankets the note. Fixed
01:55:600 (8) - NC has to start here (big white beat). Fixed
02:22:342 (6,7) - Same as above, they should be closer. Fixed

Onodera:

00:42:914 (1,2,3) - Ctrl + G on each object? Fixed
00:46:857 (10) - Stack on 00:46:342 (8). Fixed
00:51:400 (8,9) - Replace it with one note on white beat. Fixed
01:11:028 (5,6) - Move them closer to each other. Fixed
01:32:971 (5,6) - ^ Fixed
01:43:600 (7,8,9) - Random vocal part. I think it is justified by me mapping to the vocals the whole time
03:53:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1,1,2) - Not cool at all, remap this part. Fixed???
Good luck :)
lenpai
o

tags conflict btw

MX
00:22:514 - intentional miss?
01:18:914 - add note
01:49:428 (109428|0) - move to 2 for that nice jack
01:52:428 - missed note
02:00:057 - add note
02:44:971 - a slowjam will be perfect here. maybe x0.8
03:10:171 - intentional miss?
03:11:542 - ^
03:12:914 - ^
03:14:285 - ^
and a couple of others until here 03:20:628 -
03:50:371 - missed note
nice chart construction
Muu-chan

Lenfried- wrote:

o

tags conflict btw

MX
00:22:514 - intentional miss?
01:18:914 - add note
01:49:428 (109428|0) - move to 2 for that nice jack i'll keep since it has different pitch :)
01:52:428 - missed note
02:00:057 - add note
02:44:971 - a slowjam will be perfect here. maybe x0.8 thanks but i am the kind of person that doesn't fit to sv so much :<
03:10:171 - intentional miss?
03:11:542 - ^
03:12:914 - ^
03:14:285 - ^
and a couple of others until here 03:20:628 - i followed the loud piano sound only :3
03:50:371 - missed note
nice chart construction
thanks len, no reply = fixed :)
http://puu.sh/nCDT1/135f3a81d9.rar
Topic Starter
N0thingSpecial

Muu-chan wrote:

http://puu.sh/nCDT1/135f3a81d9.rar
lol next time just copy the content inside and post it in thie forum it would be easier that way
lenpai
If the txt doesnt fit the char limit. You can also use pastebin ^^
RedBall
Hello~! I'm from RRM modding queue :D

Here's mod that you requested

+I'm Beginner in modding. If it's not helpful, feel free to reject and don't give me Kudosu.

Column
| 1 | 2 | 3 | 4 |

Muu's NM
00:25:942 (25942|2,26114|0) - Ctrl + G (I followed drum sound)
00:27:314 (27314|0,27485|2) - Ctrl + G (^)

I can't fine any problem in this diff! lol

Muu's HD
01:37:771 - add one note here (From 01:33:314 to 01:49:771, you put doubles on drum sounds. There's also similar drum sounds. + You might be worried that it can become similar as MX. However, in MX, 01:37:428 here's a triple. So, I think it would be fine)
01:48:742 - add one note here (^)
01:52:428 - add one note here (missing note + same pattern as NM. How about make them different?)
From 02:16:000 to 02:17:371 - How about [making 02:16:000, 02:16:342, 02:16:685, 02:17:028 double] and [making 02:17:200, 02:17:371 single]? (02:17:200 (137200|2,137200|0,137371|0,137371|2) - These are emphasized less than others that I suggested and 02:17:542 (137542|3,137542|1).)
03:35:174 - add one note here (same reason as 01:37:771 one)
03:46:685 - add one note here (^)
03:50:371 - add one note here (missing note + same pattern as NM. How about making them different?)

Muu's MX
00:22:171 (22171|3) - delete (Emphasize drum 00:22:000 here as you did in 01:55:771) + (When I test-played, I was reluctant to press it)
00:44:114 (44114|2) - delete (^)
00:33:142 (33142|3) - delete (in order to emphasize 00:33:314 (33314|0,33314|2,33314|1) This one and one more sound is added (I mean... emphasize the chenge?))
01:04:857 - add one note here (sound is quite similar with From 01:05:028 to 01:05:542. How about making the part's pattern be same?)
01:10:342 - unnecessary jack, but, I think it would be fine because it's last diff

NM + HD + MX
How about making harder 01:11:714 ~ 01:30:914 OR 02:23:028 ~ 02:42:228 than 00:22:342 ~ 00:41:542, 00:55:257 ~ 01:03:485 / 01:55:600 ~ 02:14:800

Parts that I mentioned have same pattern (NM, HD, MX all of them) However, 01:11:714 ~ 01:30:914 and 02:23:028 ~ 02:42:228 have different sound from others. I suggest you to change the pattern or just make harder.

Well, it's just a suggestion. Feel free to reject!

Nice mapset! I learned a lot from your map :D I hope it's helpful. Good luck!
Muu-chan

RedBall wrote:



Hello~! I'm from modding queue :D

Here's mod that you requested

+I'm Beginner in modding. If it's not helpful, feel free to reject and don't give me Kudosu.

Column
| 1 | 2 | 3 | 4 |

Muu's NM
00:25:942 (25942|2,26114|0) - Ctrl + G (I followed drum sound)
00:27:314 (27314|0,27485|2) - Ctrl + G (^)
keep both :) also for ur information that CTRL + G is to mirror including the hitsound. So i prefer to ctrl + h and then move a column :3
I can't fine any problem in this diff! lol

Muu's HD
01:37:771 - add one note here (From 01:33:314 to 01:49:771, you put doubles on drum sounds. There's also similar drum sounds. + You might be worried that it can become similar as MX. However, in MX, 01:37:428 here's a triple. So, I think it would be fine)
01:48:742 - add one note here (^)
01:52:428 - add one note here (missing note + same pattern as NM. How about make them different?)
From 02:16:000 to 02:17:371 - How about [making 02:16:000, 02:16:342, 02:16:685, 02:17:028 double] and [making 02:17:200, 02:17:371 single]? (02:17:200 (137200|2,137200|0,137371|0,137371|2) - These are emphasized less than others that I suggested and 02:17:542 (137542|3,137542|1).)
03:35:174 - add one note here (same reason as 01:37:771 one)
03:46:685 - add one note here (^) i'll keep until this point because i mapped double for snare drum and single for kick :)
03:50:371 - add one note here (missing note + same pattern as NM. How about making them different?)added ><b

Muu's MX
00:22:171 (22171|3) - delete (Emphasize drum 00:22:000 here as you did in 01:55:771) + (When I test-played, I was reluctant to press it)i'll keep it, also i don't put a note at 00:22:171 (22171|3) - because for the climax (impact) :3
00:44:114 (44114|2) - delete (^)
00:33:142 (33142|3) - delete (in order to emphasize 00:33:314 (33314|0,33314|2,33314|1) This one and one more sound is added (I mean... emphasize the chenge?)) for organ sound :)
01:04:857 - add one note here (sound is quite similar with From 01:05:028 to 01:05:542. How about making the part's pattern be same?) those short LNs are for soft cymbal and 01:05:200 (65200|2,65542|1,65714|3) - for organ sound thingy ^^
01:10:342 - unnecessary jack, but, I think it would be fine because it's last diffoh u're right xD deleted. i always wonder what is wrong w/ this part and now u mentioned it lol

NM + HD + MX
How about making harder 01:11:714 ~ 01:30:914 OR 02:23:028 ~ 02:42:228 than 00:22:342 ~ 00:41:542, 00:55:257 ~ 01:03:485 / 01:55:600 ~ 02:14:800

Parts that I mentioned have same pattern (NM, HD, MX all of them) However, 01:11:714 ~ 01:30:914 and 02:23:028 ~ 02:42:228 have different sound from others. I suggest you to change the pattern or just make harder.

Well, it's just a suggestion. Feel free to reject!

Nice mapset! I learned a lot from your map :D I hope it's helpful. Good luck!
thanks red :) it helps much
here's 2 diffs update so i would make it rar again xD
http://puu.sh/nDAtT/6a85fa5eb4.rar
Aras
Ahhhhh..... that Muu-chan mapping style :)
Inversal
irc mod
08:55 Inversal: Hi NS , Which map're you plannin to map next?
08:55 N0thingSpecial: um I'm mapping 3 at the same time
08:57 Inversal: All for rank?
08:57 N0thingSpecial: planning to
08:58 N0thingSpecial: ranking the nisekoi one first
08:58 N0thingSpecial: hopefully
08:58 N0thingSpecial: then the world's end girl's rondo
08:58 N0thingSpecial: then this one
08:58 *N0thingSpecial is listening to [https://osu.ppy.sh/b/926846 Nekomata Master x Aki Misawa - Chrono diver -fragment-]
08:59 Inversal: Ok I will mod one of your diff. Last diff is OK?
08:59 N0thingSpecial: sure
08:59 Inversal: Are you using a custom hitsound set?
09:00 N0thingSpecial: maybe
09:01 Inversal: Oh it's not a custom set. OK
09:03 Inversal: I suggest you to use custom hitsounds
09:04 Inversal: or you can use only drum-hitfinish and soft-hitcalp
09:05 Inversal: This part use only soft-hitwhistle
09:05 Inversal: 00:44:285 -
09:06 N0thingSpecial: which still begs the question when do I use a whstle and when to just use normal hit
09:07 Inversal: OK
09:07 Inversal: In the heavy parts like
09:07 Inversal: 00:11:371 - to 00:44:285 -
09:07 Inversal: You can here 2 types of drumsounds right?
09:08 Inversal: Kick - snare - Kick - Snare
09:08 N0thingSpecial: yea
09:09 Inversal: Try place normal-hitnormal to where you hear snares
09:10 N0thingSpecial: ok
09:10 Inversal: and drum-hitfinish in where you hear kick
09:10 Inversal: like my map 9.8
09:12 N0thingSpecial: do you use custome hitsounds?
09:12 Inversal: I use in some maps that default hitsound can't fit in the song.
09:13 Inversal: but in 9.8 i didn't use.
09:14 N0thingSpecial: btw I'm looking at your map and just want to point out that 00:24:881 (1) - isn't a perfect blanket
09:14 N0thingSpecial: im sorry
09:14 N0thingSpecial: im very sorry
09:14 N0thingSpecial: I keep looking at hitsounds
09:14 Inversal: lol i missed
09:16 Inversal: fixed lol
09:19 Inversal: Let me have some look at your notes. I will not talk about htsounds anymore. just pure flow,placement,and some rhyth m mod.
09:20 N0thingSpecial: oh lord
09:20 Inversal: 00:53:200 - You missed the vocal here try shortening this slider
09:21 Inversal: 01:11:714 - Why you don't toggle kiai on here?
09:23 Inversal: 01:33:657 - Kiai should end here.
09:24 N0thingSpecial: btw when you say I hear kick use D-hitfinish, and when I hear snare I use N-hitnormal
09:24 N0thingSpecial: does that mean I have to barcode my map?
09:24 Inversal: 01:32:971 (5) - I think this slider can confuse the players. Normally the return slider will be used when the stream ends.
09:25 Inversal: sorry, what does "barcode" mean
09:25 N0thingSpecial: basically use many timing points
09:26 Inversal: no
09:26 Inversal: Just apply it on the notes directly
09:26 N0thingSpecial: ohhh
09:27 Inversal: just simply click on the notes where you want to add.
09:29 Inversal: 01:37:942 (10,11) - This part wll be unplayable without hitsound
09:29 Inversal: because of suddenly SV change
09:30 Inversal: noooo sorry.
09:30 Inversal: just hitsounds
09:31 Inversal: 02:22:685 - 1/8 slider ends here
09:32 N0thingSpecial: replacing the note?
09:32 Inversal: yes
09:32 Inversal: 03:04:000 - Remove NC
09:32 Inversal: 03:04:171 - NC
09:33 Inversal: 03:04:685 (1) - Remove NC
09:33 Inversal: 03:05:371 - 03:05:371 (1) - ^
09:33 Inversal: 03:05:542 (2) - NC
09:34 N0thingSpecial: can you explain a bit
09:34 N0thingSpecial: for the NC
09:34 Inversal: New combo
09:34 N0thingSpecial: I understand 03:04:000 (4,1,2,3,4) -
09:34 N0thingSpecial: but why03:05:542 (1) -
09:35 Inversal: new combo normally places on the downbeats or 2 downbeats
09:35 N0thingSpecial: ohh
09:35 N0thingSpecial: ok
09:35 Inversal: And can be place on some streams or anti-jumps to decrease confusion
09:36 N0thingSpecial: anti jumps are ??
09:37 Inversal: Some notes that placed like a streams but it's not a stream
09:37 Inversal: Like this 01:05:885 (1,1) -
09:37 N0thingSpecial: ohhh I did it unintentionally lol
09:38 Inversal: It's 1/2 beats but place very close to each other. It's called anti-jumps
09:38 Inversal: (But not stack)
09:38 N0thingSpecial: btw do I need to kiai here?
09:38 N0thingSpecial: 03:05:542 (1) -
09:38 Inversal: No
09:38 Inversal: 01:33:657 - Dont forgot to togle off kiai here
09:39 Inversal: 02:23:028 - Toggle on kiai here
09:45 Inversal: 03:31:600 -
09:45 Inversal: In your last part
09:45 Inversal: you really need hitsounds
09:46 N0thingSpecial: what kind of hitsound should I go for?
09:46 Inversal: Like the other parts
09:46 Inversal: but this part you follow all kinds of rhythm
09:46 Inversal: so you need a lot here
09:47 Inversal: to not confuse the players
09:47 N0thingSpecial: I mostly followed the vocals ;-;
09:50 Inversal: I don't know that can i consider the broken vocals as a vocal
09:50 Inversal: idk too lol
09:50 Inversal: i think it is a melody :v
09:53 Inversal: Do you have anything more?
09:53 N0thingSpecial: my other difficulties?
09:53 N0thingSpecial: mod my normal
09:53 N0thingSpecial: cause I know it's bad
09:56 Inversal: I think i can't mod it. Lots of des issues
09:56 Inversal: DS
09:56 N0thingSpecial: yup
09:56 N0thingSpecial: re-map time
09:56 N0thingSpecial: yay
09:56 Inversal: Easy and normal DS MUST be CONSISTENT to be rankable
09:57 Inversal: And same melody uses same rhythm
09:58 Inversal: If you can do these two. your map will be a very clean map immediately
09:58 N0thingSpecial: ok
09:58 Inversal: That's all. I'll post irc mod in your forum.
09:59 N0thingSpecial: kk thank you very much :D
09:59 Inversal: I'll send my for fun diff to you :v
09:59 N0thingSpecial: sure

Bonus diff for you Just set new offset and play :D not a GD
osu file format v14

[General]
AudioFilename: Nisekoi - Important of how to make (Asterisk Remix).mp3
AudioLeadIn: 0
PreviewTime: 71629
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
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LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Taisetsu no Tsukurikata (Asterisk DnB remix)
TitleUnicode:Taisetsu no Tsukurikata (Asterisk DnB remix)
Artist:Touyama Nao, Hanazawa Kana)
ArtistUnicode:Kirisaki Chitoge, Onodera Kosaki (CV: Touyama Nao, Hanazawa Kana)
Creator:Inversal
Version:Insane Gorilla!!
Source:Nisekoi
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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104,208,85772,2,0,L|28:152,1,90
132,36,86115,1,0,0:0:0:0:
180,256,86286,1,0,0:0:0:0:
220,176,86458,1,0,0:0:0:0:
76,280,86629,1,0,0:0:0:0:
240,344,86801,6,0,P|288:344|328:312,1,90
360,160,87143,2,0,P|336:201|343:252,1,90
464,356,87486,2,0,P|440:314|392:295,1,90
256,260,87829,1,0,0:0:0:0:
172,292,88001,1,0,0:0:0:0:
52,208,88172,6,0,L|148:192,1,90,4|0,0:0|0:0,0:0:0:0:
372,172,88515,2,0,L|280:156,1,90
84,124,88858,2,0,L|180:108,1,90
344,80,89201,2,0,L|252:64,1,90
52,208,89543,2,0,L|148:224,1,90,4|0,0:0|0:0,0:0:0:0:
372,312,89886,2,0,L|283:296,1,90
72,296,90229,2,0,L|168:312,1,90
352,228,90572,2,0,L|263:212,1,90
100,144,90915,5,4,0:0:0:0:
123,57,91086,1,0,0:0:0:0:
210,80,91258,1,0,0:0:0:0:
186,167,91429,1,0,0:0:0:0:
76,132,91601,5,4,0:0:0:0:
138,22,91772,1,0,0:0:0:0:
247,84,91944,1,0,0:0:0:0:
183,193,92115,1,0,0:0:0:0:
340,48,92286,5,4,0:0:0:0:
384,44,92372,1,0,0:0:0:0:
428,60,92458,1,0,0:0:0:0:
460,88,92543,1,0,0:0:0:0:
472,132,92629,1,0,0:0:0:0:
456,176,92715,1,0,0:0:0:0:
424,208,92801,1,0,0:0:0:0:
380,220,92886,1,0,0:0:0:0:
340,244,92972,1,0,0:0:0:0:
312,276,93058,1,0,0:0:0:0:
292,316,93143,1,0,0:0:0:0:
256,340,93229,1,0,0:0:0:0:
216,360,93315,2,0,L|116:368,1,90,8|0,0:0|0:0,0:0:0:0:
40,340,93658,5,0,0:0:0:0:

I changed it to a code. sorry for mistakes.
Xinying
Hi! From my queue's NM request. :) #TeamOnodera :D


General

  1. BPM and Offset : ✓
  2. Aimod : × , will mention later in specific diffs.
  3. Kiai : × , why is it different in every diffs? I personally prefer the Kiai in Onodera's diff the most , maybe just use that?
  4. Metadata : ✓
  5. Hitsound : × , there are no hitsounds ...
  6. Video : -


Normal

  1. Distance spacing is really wrong. You must follow distance spacing in normal difficulty. What I strongly suggest would be a remap if you have the time.
  2. 00:08:628 (1) - I think this spinner ends too late. However , I am not really sure what the ranking criteria states about the time delay from spinner end to next note.
  3. 00:13:428 (2,3) - I'd rather you stack notes like this.
  4. 00:14:114 (1,2) - Be care of spacing like this. Is it too hard to be played by newbies at that level.
  5. 00:20:285 (2) - This overlaps makes it hard to read , space it out a little.
  6. 00:20:971 (1) - Once again the spinner , but I really can't find the source to support. :(
  7. 00:33:314 (1) - Avoid repeated rebound sliders (sliders that rebound more than once) in these easy difficulties. It will lead to confusion
  8. 00:56:114 (2,3) - Stack.
  9. 01:03:314 (1,2) - Stack.
  10. 01:06:228 (1) - This type of patterns are ok , but the fact that it is covered by most of the circle slider makes it hard to be read.
  11. 01:08:800 (1,2,1,2,3,4) - I'd prefer if you space these out , since stacking them makes it untidy. But still stack these 01:08:800 (1,2) .
  12. 01:10:342 (4) - This is a really confusing slider to play for the newbies. I remember a map got disqualified because of it. Avoid this type of sliders.
  13. 01:55:600 (6) - Add a circle here , a really distinct sound can be heard.
  14. 02:18:742 (4,5) - Watch out your spacing.
  15. 02:31:257 (1,1) - These overlapping makes it a little hard to play imo.
  16. 02:43:600 (1) - This is another confusing slider. [urlhttp://puu.sh/nJw8e/8cecfb6e3b.jpg]This[/url] , which you used earlier is a good example. Another example you can consider.
  17. 03:16:514 (1) - Make even spacing.
  18. 03:31:600 (1) - It overlaps 03:30:228 (5) - , which makes it hard to read.
  19. 03:33:657 (3,4) - Stack it.

Hyper

  1. 00:10:342 (1,2,3,1) - Cool , but just a warning it might not be good to use this on hard. Oh and NC every slider there , since you are constantly changing SVs.
  2. If you hardly use stacks , don't put stack leniency to 0. And some objects are unsnapped. Check ai-mod.
  3. 00:33:314 (1,2,3) - Why decrease SV here? If you insist on keeping , NC them.
  4. 00:38:800 (1,2) - Seems really confusing to play , because the second slider is being covered by the first one.
  5. 00:40:171 (1,2) - This is worse. If you keep the first one , you should atleast change this one.
  6. 00:42:228 (1) - Remove NC.
  7. 00:54:914 (1) - Remove NC.
  8. 01:02:114 (5) - You missed a really important beat here though , consider mapping to it. Maybe just change it to a 1/2 repeat slider?
  9. 01:05:885 (1,1) - I think it is unnecessary to NC these.
  10. 01:35:028 (1,2,1,2,1,2) - The way these jumps are placed and the NC makes it extra confusing to play.
  11. 03:05:542 (9) - This slider seems to not fit tbh.
  12. 03:41:200 (5,6,7,8) - Same as above. If you want to keep , NC them.
  13. 03:50:800 (1,2,3,4) - I'd rather you stack notes like this from the start tbh.

Onodera

  1. 00:12:914 (2) - I'd prefer this to be stacked on 00:13:085 (3) .
  2. 00:17:542 (4,5,6) - Make an even triangle. Shift 00:17:885 (6) - to x:393 y:300
  3. 00:17:885 (6,7,1) - Make them have equal spacing , so it also forms a triangle. Something like this.
  4. 00:18:057 (7) - Stack it on 00:17:028 (2) .
  5. 00:19:942 (3,4,5) - Does this flow looks better? Stack 00:19:942 (3) - on 00:20:800 (8) and shift 00:20:285 (5) - to x:346 y:26.
  6. 00:31:257 (3) - Stack properly on 00:30:057 (7) .
  7. 00:31:942 (1,2,3,4) - Good flow , but it stops there. 00:32:628 (5) - Seems to be better stack to 00:31:600 (5) . Or maybe try something along this idea ...
  8. 00:37:942 (4) - Put this note here.
  9. 00:41:542 (1,2,3,4,5,6,7,8) - Messy jumps. Try something like this.
  10. 01:05:885 (1,1) - I think a very unnecessary NC , remove.
  11. 01:18:400 (6) - Stack this on 01:17:885 (3) - will play better , you don't need such a big jump now.
  12. 01:38:800 (1) - Remove NC. I noticed your NC pattern is a little weird. Just NC every downbeat (white big tick) will do.
  13. 01:47:885 (3,4) - Hexagon jumps are ok , but sudden decline in distance spacing makes it really weird to play.
  14. 01:49:771 (1) - Remove NC.
  15. 02:17:200 (1,1) - Remove NC.
  16. 03:10:685 (5,6) - The music is still progressing , dont introduce huge jumps all of a sudden. Just make it even to 03:10:342 (3) - will do.
  17. 03:27:485 (5) - Unnecessary decrease in SV tbh , but if you insist to keep , NC it , because you changed the SV.
  18. 03:41:885 (6) - You restarted kiai at the timing point if you didn't notice. If you want to restart kiai , I rather you do it here 03:42:228 (7) .
  19. 04:04:514 (1,1,1,1) - Just NC every downbeat.
  20. Pretty nice jumps , sliders , especially the one at the end. But work on your hexagons a bit more. The flow could be better.

Overall

  1. Average map to me , but you must work on your diffs more. Hexagons can be neater. Spacings can be more logical. The rhythm is almost there , so that's a good job.
  2. Remember to add combo color and hitsound!!
  3. All the best to you. :)
Topic Starter
N0thingSpecial
I'll reply as soon as I'm free
Topic Starter
N0thingSpecial

Chocox wrote:

Hi! From my queue's NM request. :) #TeamOnodera :D


General

  1. BPM and Offset : ✓
  2. Aimod : × , will mention later in specific diffs.
  3. Kiai : × , why is it different in every diffs? I personally prefer the Kiai in Onodera's diff the most , maybe just use that?
  4. Metadata : ✓
  5. Hitsound : × , there are no hitsounds ...
  6. Video : -


Normal

  1. Distance spacing is really wrong. You must follow distance spacing in normal difficulty. What I strongly suggest would be a remap if you have the time.
  2. 00:08:628 (1) - I think this spinner ends too late. However , I am not really sure what the ranking criteria states about the time delay from spinner end to next note.
  3. 00:13:428 (2,3) - I'd rather you stack notes like this.
  4. 00:14:114 (1,2) - Be care of spacing like this. Is it too hard to be played by newbies at that level.
  5. 00:20:285 (2) - This overlaps makes it hard to read , space it out a little.
  6. 00:20:971 (1) - Once again the spinner , but I really can't find the source to support. :(
  7. 00:33:314 (1) - Avoid repeated rebound sliders (sliders that rebound more than once) in these easy difficulties. It will lead to confusion
  8. 00:56:114 (2,3) - Stack.
  9. 01:03:314 (1,2) - Stack.
  10. 01:06:228 (1) - This type of patterns are ok , but the fact that it is covered by most of the circle slider makes it hard to be read.
  11. 01:08:800 (1,2,1,2,3,4) - I'd prefer if you space these out , since stacking them makes it untidy. But still stack these 01:08:800 (1,2) .
  12. 01:10:342 (4) - This is a really confusing slider to play for the newbies. I remember a map got disqualified because of it. Avoid this type of sliders.
  13. 01:55:600 (6) - Add a circle here , a really distinct sound can be heard.
  14. 02:18:742 (4,5) - Watch out your spacing.
  15. 02:31:257 (1,1) - These overlapping makes it a little hard to play imo.
  16. 02:43:600 (1) - This is another confusing slider. [urlhttp://puu.sh/nJw8e/8cecfb6e3b.jpg]This[/url] , which you used earlier is a good example. Another example you can consider.
  17. 03:16:514 (1) - Make even spacing.
  18. 03:31:600 (1) - It overlaps 03:30:228 (5) - , which makes it hard to read.
  19. 03:33:657 (3,4) - Stack it.
Yup I will keep all of these in mind when remapping it

Hyper

  1. 00:10:342 (1,2,3,1) - Cool , but just a warning it might not be good to use this on hard. Oh and NC every slider there , since you are constantly changing SVs.
  2. If you hardly use stacks , don't put stack leniency to 0. And some objects are unsnapped. Check ai-mod.
  3. 00:33:314 (1,2,3) - Why decrease SV here? If you insist on keeping , NC them.
  4. 00:38:800 (1,2) - Seems really confusing to play , because the second slider is being covered by the first one.
  5. 00:40:171 (1,2) - This is worse. If you keep the first one , you should atleast change this one.
  6. 00:42:228 (1) - Remove NC.
  7. 00:54:914 (1) - Remove NC.
  8. 01:02:114 (5) - You missed a really important beat here though , consider mapping to it. Maybe just change it to a 1/2 repeat slider?
  9. 01:05:885 (1,1) - I think it is unnecessary to NC these.
  10. 01:35:028 (1,2,1,2,1,2) - The way these jumps are placed and the NC makes it extra confusing to play.
  11. 03:05:542 (9) - This slider seems to not fit tbh.
  12. 03:41:200 (5,6,7,8) - Same as above. If you want to keep , NC them.
  13. 03:50:800 (1,2,3,4) - I'd rather you stack notes like this from the start tbh. I changed 1 stack and that's all, some remained having 0 stack leniency for consistency reason

Onodera

  1. 00:12:914 (2) - I'd prefer this to be stacked on 00:13:085 (3) .
  2. 00:17:542 (4,5,6) - Make an even triangle. Shift 00:17:885 (6) - to x:393 y:300
  3. 00:17:885 (6,7,1) - Make them have equal spacing , so it also forms a triangle. Something like this. worried that the spacing would be too big
  4. 00:18:057 (7) - Stack it on 00:17:028 (2) .
  5. 00:19:942 (3,4,5) - Does this flow looks better? Stack 00:19:942 (3) - on 00:20:800 (8) and shift 00:20:285 (5) - to x:346 y:26.
  6. 00:31:257 (3) - Stack properly on 00:30:057 (7) .
  7. 00:31:942 (1,2,3,4) - Good flow , but it stops there. 00:32:628 (5) - Seems to be better stack to 00:31:600 (5) . Or maybe try something along this idea ... I was going for a progressive upward motion
  8. 00:37:942 (4) - Put this note here. did something else
  9. 00:41:542 (1,2,3,4,5,6,7,8) - Messy jumps. Try something like this. did something else
  10. 01:05:885 (1,1) - I think a very unnecessary NC , remove.
  11. 01:18:400 (6) - Stack this on 01:17:885 (3) - will play better , you don't need such a big jump now. was emphasizing the spike in pitch for the vocals, if someone else says it is overmapped then I'll make the spacing smaller
  12. 01:38:800 (1) - Remove NC. I noticed your NC pattern is a little weird. Just NC every downbeat (white big tick) will do.
  13. 01:47:885 (3,4) - Hexagon jumps are ok , but sudden decline in distance spacing makes it really weird to play.
  14. 01:49:771 (1) - Remove NC.
  15. 02:17:200 (1,1) - Remove NC.
  16. 03:10:685 (5,6) - The music is still progressing , dont introduce huge jumps all of a sudden. Just make it even to 03:10:342 (3) - will do.
  17. 03:27:485 (5) - Unnecessary decrease in SV tbh , but if you insist to keep , NC it , because you changed the SV.
  18. 03:41:885 (6) - You restarted kiai at the timing point if you didn't notice. If you want to restart kiai , I rather you do it here 03:42:228 (7) .
  19. 04:04:514 (1,1,1,1) - Just NC every downbeat. not sure what you meant here cause my under standing of downbeat it basically white ticks, so I NC according to the pitch of the music instead
  20. Pretty nice jumps , sliders , especially the one at the end. But work on your hexagons a bit more. The flow could be better.

Overall

  1. Average map to me , but you must work on your diffs more. Hexagons can be neater. Spacings can be more logical. The rhythm is almost there , so that's a good job.
  2. Remember to add combo color and hitsound!!
  3. All the best to you. :)
No reply = fixed(?)
Harubi Lira
from my NM

[Hard]
00:16:685 (4) - delete
00:32:628 (1,2,3,4) - overlap here seems hard to read in a hard diff. Just let them stack automatically.
00:41:542 (1,2,1,2) - also hard to read, place them far from each other.
01:33:657 (1,2,1,2) - ^
03:28:857 (1,2) - ^
01:06:228 (1,2,3) - ds here seems better
03:33:828 (4,1,2) - blanket here
00:58:000 (1,1,1) - try to slow down the sliders to follow the fade out vocal?
02:09:314 (3,1,1) - ^

[Hyper]
Nothing serious. Maybe you've used too much straight flow or pattern so that players may get a aesthetically fatigue, also it's hard to play.
00:56:628 (1,2,3) - get them away from the line seems better?
01:19:942 (1,2,3) - ^
03:02:114 (3,4) - try moviing here? -> x-168 y-280
03:30:056 (4) - ->x-268 y-268

[Another]
00:56:285 (4,5,6) - ds plz
00:57:657 (9,10) - overlapped
02:43:085 (6,7,8) - a little strange here, think over the pattern

[Onodera]
00:57:657 (9,10) - get the jump farther seems better.
02:22:342 (1) - place a note here feels better 02:22:685
Davin Fortune
Hello Muu and NFS !
Here come the lazy but deep mod XD

Mod request via queue

MOD STATUS : FINISHED
Note : Never apply when it's unfinished :3

Column : 1-2-3-4-5-6-7-8-9


Muu’s NM
00:45:657 - 00:47:028 – why the piano sound like this doesn’t get noticed? :’
also consider 00:47:028 – this to be added since if you add note here it will follow the flow with 00:46:685 (46685|3,46857|0) -

00:49:257 (49257|0) –connect it with 00:49:428 (49428|3,49600|2) –

00:56:114 (56114|3) – I play 100% playback and this note has no sense than other note, delete it I guess

00:57:485 (57485|0) – I prefer this move to 00:57:828 – to make them into a nice flow

01:03:314 - ^

01:05:028 (65028|0,65371|2,65714|1) – well this one just suggestion, maybe you can make them into a line so easier to be guess :>

02:16:342 (136342|0,136685|2,137028|1) -^

01:37:428 – oriraru … the XD

01:38:628 (98628|0,98800|1,98971|2,99142|3) –divide them into 01:38:628 (98628|0,98800|1) –and 01:38:971 (98971|2,99142|3) - , just like the beginning’s pattern

03:20:800 (200800|3,201142|2,201485|1,201828|0) -^

01:41:457 (101457|3) – delete, since the stair already enough to cover the flow you want to follow

02:17:800 (137800|3) – delete, it’s over since other note already enough for it

02:18:485 (138485|3) -^

02:20:285 – should be 2 note, it’s just like other part which after the sing end ended with 2 note

02:36:742 – 1 note , cause the sing doesn’t end at there

02:39:485 - ^

03:06:228 (186228|0) – just delete this, since the start until the end the LN part don’t notice 2nd voice

03:10:342 (190342|2,190685|3,190857|0) – at last part, this part are used to make stair, not a pattern like this

03:13:771 – this part should be noticed, since the middle part of the diff get notice but also the beginning don’t get notice also

03:14:628 (194628|3,194800|0,194971|1) –make it into stair, it will be a better flow

Why there’s empty in the last part!? I think it’s still mappable

SHOOT~
Topic Starter
N0thingSpecial

lsahi wrote:

from my NM

[Hard]
00:16:685 (4) - delete can you explain it further ???
00:32:628 (1,2,3,4) - overlap here seems hard to read in a hard diff. Just let them stack automatically.
00:41:542 (1,2,1,2) - also hard to read, place them far from each other.
01:33:657 (1,2,1,2) - ^
03:28:857 (1,2) - ^
01:06:228 (1,2,3) - ds here seems better I think it's fine
03:33:828 (4,1,2) - blanket here stacked it with the slider instead
00:58:000 (1,1,1) - try to slow down the sliders to follow the fade out vocal?I think they already have a hard time dealing with linear jumps and stacking notes already lol, SV change would be the last thing on their mind
02:09:314 (3,1,1) - ^ ^

[Hyper]
Nothing serious. Maybe you've used too much straight flow or pattern so that players may get a aesthetically fatigue, also it's hard to play. thats kind the entire purpose of hyper, for me at least
00:56:628 (1,2,3) - get them away from the line seems better?
01:19:942 (1,2,3) - ^
03:02:114 (3,4) - try moviing here? -> x-168 y-280 did something else
03:30:056 (4) - ->x-268 y-268 I think mine is fine, using a back and forth pattern

[Another]
00:56:285 (4,5,6) - ds plz
00:57:657 (9,10) - overlapped
02:43:085 (6,7,8) - a little strange here, think over the pattern

[Onodera] REMAPPING
00:57:657 (9,10) - get the jump farther seems better.
02:22:342 (1) - place a note here feels better 02:22:685
NO REPLY = FIXED (?)
THANKS FOR THE MOD :3

Davin Fortune wrote:

SHOOT~
<3
Muu-chan

Davin Fortune wrote:

Hello Muu and NFS !
Here come the lazy but deep mod XD

Mod request via queue

MOD STATUS : FINISHED
Note : Never apply when it's unfinished :3

Column : 1-2-3-4-5-6-7-8-9


Muu’s NM
00:45:657 - 00:47:028 – why the piano sound like this doesn’t get noticed? :’
also consider 00:47:028 – this to be added since if you add note here it will follow the flow with 00:46:685 (46685|3,46857|0) - nope, keep the whole pattern like this~

00:49:257 (49257|0) –connect it with 00:49:428 (49428|3,49600|2) – keep ><b idk why should i

00:56:114 (56114|3) – I play 100% playback and this note has no sense than other note, delete it I guess it is a kick :3

00:57:485 (57485|0) – I prefer this move to 00:57:828 – to make them into a nice flow nuuu, same reason^

01:03:314 - ^

01:05:028 (65028|0,65371|2,65714|1) – well this one just suggestion, maybe you can make them into a line so easier to be guess :> o sure ><b make them stair

02:16:342 (136342|0,136685|2,137028|1) -^

01:37:428 – oriraru … the XD

01:38:628 (98628|0,98800|1,98971|2,99142|3) –divide them into 01:38:628 (98628|0,98800|1) –and 01:38:971 (98971|2,99142|3) - , just like the beginning’s pattern sure ><b

03:20:800 (200800|3,201142|2,201485|1,201828|0) -^

01:41:457 (101457|3) – delete, since the stair already enough to cover the flow you want to follow sure ><b

02:17:800 (137800|3) – delete, it’s over since other note already enough for it ofc ><b

02:18:485 (138485|3) -^

02:20:285 – should be 2 note, it’s just like other part which after the sing end ended with 2 note sure ><b

02:36:742 – 1 note , cause the sing doesn’t end at there it is cymbal

02:39:485 - ^

03:06:228 (186228|0) – just delete this, since the start until the end the LN part don’t notice 2nd voice < soft cymbal not voice

03:10:342 (190342|2,190685|3,190857|0) – at last part, this part are used to make stair, not a pattern like this i'll keep

03:13:771 – this part should be noticed, since the middle part of the diff get notice but also the beginning don’t get notice also which part in the middle that i noticed this? well i don't noticed it at all. also this part and intro part has no other instrument so i make this easy pattern.

03:14:628 (194628|3,194800|0,194971|1) –make it into stair, it will be a better flow sure ><b

Why there’s empty in the last part!? I think it’s still mappable well i think bout this one too, at first i followed the normal and hard (osu!) diff, but then hyper and onodera has full time lol. mah added ><b

SHOOT~
thanks davin <3
3 diffs inside :3 http://puu.sh/nRHKr/13a16402b3.rar
Topic Starter
N0thingSpecial
updated
Protastic101
Hello~ Here from my mania queue.

General
Quick thing concerning hitsounds: 03:06:914 (186914|1,187171|2,187428|0,187600|3,187857|1,188114|2,188285|0,188542|3,188800|1) - Please turn the hitsounds on these down, or use the soft sample set because this is a very soft part. This goes for all difficulties. Note: After modding some of the difficulties, I've noticed there are a lot of parts where you should use a softer hitsound (mainly the parts like the very beginning section of the song before the drums come in and towards the end). Try something like this maybe? http://puu.sh/nUM3E.wav
I would turn down the HP and OD of HD to 7.5 because 8 seems a bit too harsh for a 2.8* diff.

Muu's NM
01:13:942 (73942|3,74114|2) - Control J. You've used this same type of pattern multiple times, just in different lanes.
02:42:228 (162228|0,162228|1,162400|2,162571|1,162742|0,162914|2,162914|3,163085|1,163257|2,163428|3) - I would also suggest using a different pattern here because you've used this multiple times already, so it feels a little monotonous.
03:06:914 to 03:09:657 - I think you should make this the same as the other two difficulties, because it's like a transitional part, and it's not too difficult for a novice player to do.
03:36:228 (216228|0,216314|1,216400|2) - Control H. This is the exact same as 01:49:257 (109257|0,109342|1,109428|2), so I'd would just flip the entire measure horizontally.
03:53:542 to end - Use a different hitsound for this entire section because the one you have now doesn't fit with the song at this part. I'd suggest a soft hitsound of sorts.
Muu's HD
00:55:257 and 00:58:000 and 01:00:742 and 01:02:114 and 01:03:485 and 01:04:171 - I think you could make these triples to accent the drums. As of now, there's no differentiation between the normal snare hits and the finish hits.
01:38:114 to 01:41:885 - Why did you stop with the LN's? The sound hasn't stopped, so I think you should add some simple LN's to represent that synth sound going in the background.
01:49:085 to 01:50:114 - ^^Same as above.
02:22:342 - Right here I would suggest an SV, at .5 Here's the timing points if accepted:
142342,-200,4,3,1,20,0,0
142685,-100,4,3,1,20,0,0
(I hope I did that right). In case that doesn't work because I'm bad at this, it ends at 02:22:685
Muu's MX
03:39:228 (219228|0) - Remove? I can't tell what this note is supposed to represent.
Super short mod for MX lol.
Muu-chan

Protastic101 wrote:

Hello~ Here from my mania queue.

General
Quick thing concerning hitsounds: 03:06:914 (186914|1,187171|2,187428|0,187600|3,187857|1,188114|2,188285|0,188542|3,188800|1) - Please turn the hitsounds on these down, or use the soft sample set because this is a very soft part. This goes for all difficulties. Note: After modding some of the difficulties, I've noticed there are a lot of parts where you should use a softer hitsound (mainly the parts like the very beginning section of the song before the drums come in and towards the end). Try something like this maybe? http://puu.sh/nUM3E.wav
I would turn down the HP and OD of HD to 7.5 because 8 seems a bit too harsh for a 2.8* diff.
i would keep this and just volume down those part, the beginning and ending. Also i would keep for hp on hd too :) hp isn't based on the star rate

Muu's NM
01:13:942 (73942|3,74114|2) - Control J. You've used this same type of pattern multiple times, just in different lanes. oh yees :D got it. Also fyi, if u do CTRL + J it would reverse the HS too.
02:42:228 (162228|0,162228|1,162400|2,162571|1,162742|0,162914|2,162914|3,163085|1,163257|2,163428|3) - I would also suggest using a different pattern here because you've used this multiple times already, so it feels a little monotonous. sure changed some pattern before this one
03:06:914 to 03:09:657 - I think you should make this the same as the other two difficulties, because it's like a transitional part, and it's not too difficult for a novice player to do. sure ><b
03:36:228 (216228|0,216314|1,216400|2) - Control H. This is the exact same as 01:49:257 (109257|0,109342|1,109428|2), so I'd would just flip the entire measure horizontally. mah i'll keep this because it would be jacked w/ this LN 03:35:714 (215714|2) -
03:53:542 to end - Use a different hitsound for this entire section because the one you have now doesn't fit with the song at this part. I'd suggest a soft hitsound of sorts. i'll just volume it down because hitsound thingy is something creator decide~ if he want me to HSed, i'd like to give a keysounded for this kind of part:3
Muu's HD
00:55:257 and 00:58:000 and 01:00:742 and 01:02:114 and 01:03:485 and 01:04:171 - I think you could make these triples to accent the drums. As of now, there's no differentiation between the normal snare hits and the finish hits. i would keep this because i already planned before to make both snare and finish double
01:38:114 to 01:41:885 - Why did you stop with the LN's? The sound hasn't stopped, so I think you should add some simple LN's to represent that synth sound going in the background. o now mention it xD i longer this LN 01:37:771 (97771|1) - than adding some simple ln :3
01:49:085 to 01:50:114 - ^^Same as above.
02:22:342 - Right here I would suggest an SV, at .5 Here's the timing points if accepted:
142342,-200,4,3,1,20,0,0
142685,-100,4,3,1,20,0,0
(I hope I did that right). In case that doesn't work because I'm bad at this, it ends at 02:22:685i'm not kind of sv change lover xD
Muu's MX
03:39:228 (219228|0) - Remove? I can't tell what this note is supposed to represent. yay well noticed xD moved to 03:39:400 -
Super short mod for MX lol.
thanks protastic :3 it helps much
update :) http://puu.sh/nVhin/e069ebfb0a.rar
_handholding
I wanna mod your normal diff but you said you were remapping it somewhere in the thread. Have you finished remapping it yet or?
Topic Starter
N0thingSpecial
Updated

and Normal is not for mod
Rieri
Bro no gds?
Topic Starter
N0thingSpecial
Bro 6 difficulties easy kill me, yea trying to learn how spread works
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3

I guess this is the second time the RRM team is visiting this song.

Sorry that I can't mod anything lower than 3.5* :o

MX
00:10:342 - It might be a good idea to add a note here to keep the sounds represented consistent (I'm assuming that the single clicks are supposed to represent the short synths.)
00:11:028 - Same goes for here.
00:47:028 - to 00:55:257 - I'm pretty sure that the synths are 1/2 here but idk if the single click notes are supposed to represent what I'm hearing.
01:33:228 (93228|1,93314|1) - This might be a bit hard to hit.
01:41:885 - to 01:44:628 - Somewhat undermapped imo.
01:46:685 - Drum here.
02:44:971 - to 03:26:114 - The single clicks here are pretty inconsistent. The sounds you skipped seem pretty random (if this happened because you couldn't spot the sounds, PM me. Maybe I can help finding them.)
03:31:428 (211428|0) - Moving this to 2 might make it easier to hit.
03:40:514 - Drum here.
03:41:885 - ^
03:44:628 - ^
03:52:857 - Drum here as well. I'm assuming that you skipped a drum note here to make this section less crowded. You can fix this by adding a note at 3 and moving 03:52:942 (232942|2) - to 0 , 03:53:028 (233028|3) - to 2, 03:53:114 (233114|0) - to 3 and 03:53:200 (233200|3) - to 0.

Feel free to reject any of my suggestions
Good luck on ranking.
Muu-chan

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3

I guess this is the second time the RRM team is visiting this song.

Sorry that I can't mod anything lower than 3.5* :o

MX
00:10:342 - It might be a good idea to add a note here to keep the sounds represented consistent (I'm assuming that the single clicks are supposed to represent the short synths.) yus but the ln itself already represented that short sync and vocal :) if i add a note it would be double like chord sync does :"
00:11:028 - Same goes for here.
00:47:028 - to 00:55:257 - I'm pretty sure that the synths are 1/2 here but idk if the single click notes are supposed to represent what I'm hearing. single click on these part are for organ thingy sound and the ln for chord :)
01:33:228 (93228|1,93314|1) - This might be a bit hard to hit. that should insane diff work i guess since it just a jack :"
01:41:885 - to 01:44:628 - Somewhat undermapped imo. i think so but then i decided to follow the organ and drum sound. could u suggest me something?
01:46:685 - Drum here.
02:44:971 - to 03:26:114 - The single clicks here are pretty inconsistent. The sounds you skipped seem pretty random (if this happened because you couldn't spot the sounds, PM me. Maybe I can help finding them.)
03:31:428 (211428|0) - Moving this to 2 might make it easier to hit. oh yes <3 moved
03:40:514 - Drum here.
03:41:885 - ^
03:44:628 - ^
03:52:857 - Drum here as well. I'm assuming that you skipped a drum note here to make this section less crowded. You can fix this by adding a note at 3 and moving 03:52:942 (232942|2) - to 0 , 03:53:028 (233028|3) - to 2, 03:53:114 (233114|0) - to 3 and 03:53:200 (233200|3) - to 0.mah, i just followed snare drum and kick. i don't hear both on these section

Feel free to reject any of my suggestions
Good luck on ranking.
thankies <3
Destirox
why did you delete onodera difficulty?
Topic Starter
N0thingSpecial
cause I feel like it is not up to the quality I want (though it is fun to play), I think BNs will think that the difficulty spread inside the map is too consistent despite the intensity of the song, aesthetic and stuff., and I think a remap would be the right thing to do, though I should add a link for people who still wants it.

EDIT; updated post to include my original "onodera" diff if you want JUMPS 4 DAYZ
Ayesha Altugle
A little random mod here about Undecided aka the newer Onodera diff.

[Undecided]
Test Play
Since you removed the Old Onodera diff, how about renaming this one to Onodera and renaming the old now unsubmitted one?
00:15:485 (5) - Missing NC?
00:24:400 (5) - Is the whistle on the slider on purpose? If not, remove it.
00:34:685 (5) - Missing NC?
01:14:457 (7) - ^
01:18:571 (7) - ^
01:21:314 (6) - ^
01:35:371 (3) - Missing Clap?
01:39:828 (5) - Remove whistle, set sampleset to auto and additions to normal? Also add normal sampleset on reverse?
01:42:228 (2) - Missing Clap?
01:43:600 (3,4,5) - Impressive flow! I like it :)
01:46:000 (5) - Missing NC?
01:46:685 (1) - Remove NC?
01:47:371 (4) - Add NC?
01:46:342 (7) - Add Clap?
01:46:857 (2) - Add Normal Sampleset?
01:47:371 (4) - Add NC?
01:48:228 (7) - Add Normal Sampleset?
02:01:085 (7) - Add NC?
02:05:200 (6) - ^
02:10:685 (7) - ^
02:13:257 (6) - ^
02:24:742 (2) - Add clap?
03:31:600 (1) - Might be hard to read? Although in the test play, I did it just fine.
03:32:971 (5) - Add NC
03:35:200 (6) - Add Normal Sampleset?
03:35:714 (1) - ^
03:42:228 (3) - Add clap on sliderstart?
03:43:771 (4) - Set the sampleset to Auto, set additions to Normal, then add whistle?
03:43:942 (5) - Add NC?
03:44:114 (6) - Set the sampleset to Auto, set additions to Normal, then add whistle?
03:44:285 (7) - Set the sampleset to Auto, then Add Clap?
03:45:314 (1) - Add Normal Sampleset?
03:46:171 (5) - ^
03:46:857 (2) - Add clap on reverse?
04:10:000 (3) - Best heart 2k16!

This difficulty is pretty well made, has a good flow, and has interesting hitsounding. Is your mapping style inspired by Monstrata? Anyway, since the diff is good enough, my mod would kinda nazi'ish
Inversal
Appudato~~~~~~~~ (Update~~~)

Chitoge Bonus diff lol

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 71542
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.960002

[Metadata]
Title:Taisetsu no Tsukurikata (Asterisk remix)
TitleUnicode:Taisetsu no Tsukurikata (Asterisk remix)
Artist:Touyama Nao & Hanazawa Kana
ArtistUnicode:Touyama Nao & Hanazawa Kana
Creator:N0thingSpecial
Version:Inversal's Gorilla?
Source:Nisekoi
Tags:Kosaki Onodera Chitoge Kirisaki ???? false love raku why you so dense muu chan
BeatmapID:0
BeatmapSetID:-1

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160,80,39487,1,0,0:0:0:0:
104,224,39659,1,0,0:0:0:0:
169,161,39829,5,0,0:0:0:0:
22,178,40001,1,0,0:0:0:0:
110,305,40173,5,0,0:0:0:0:
278,240,40343,1,0,0:0:0:0:
213,72,40515,1,0,0:0:0:0:
45,136,40686,1,0,0:0:0:0:
144,328,40858,5,0,0:0:0:0:
288,221,41028,1,0,0:0:0:0:
182,76,41200,1,0,0:0:0:0:
36,181,41371,1,0,0:0:0:0:
248,336,41543,5,0,0:0:0:0:
384,192,41715,1,0,0:0:0:0:
376,336,41886,1,0,0:0:0:0:
288,220,42058,1,0,0:0:0:0:
416,104,42229,1,0,0:0:0:0:
448,272,42401,1,0,0:0:0:0:
336,56,42572,1,0,0:0:0:0:
288,221,42743,1,0,0:0:0:0:
176,92,42915,5,0,0:0:0:0:
136,72,43001,1,0,0:0:0:0:
92,72,43086,1,0,0:0:0:0:
52,92,43172,1,0,0:0:0:0:
24,128,43258,1,0,0:0:0:0:
12,172,43343,1,0,0:0:0:0:
20,216,43429,1,0,0:0:0:0:
48,252,43515,1,0,0:0:0:0:
88,276,43601,1,0,0:0:0:0:
132,276,43686,1,0,0:0:0:0:
176,268,43772,1,0,0:0:0:0:
212,240,43858,1,0,0:0:0:0:
240,204,43943,2,0,L|336:192,1,90
396,228,44286,5,0,0:0:0:0:
68,284,55258,5,0,0:0:0:0:
148,244,55429,1,0,0:0:0:0:
200,316,55601,2,0,L|292:300,1,90
484,252,55943,1,0,0:0:0:0:
324,208,56115,1,0,0:0:0:0:
284,128,56286,1,0,0:0:0:0:
332,48,56458,1,0,0:0:0:0:
184,136,56629,6,0,L|92:152,1,90
324,208,56972,2,0,L|432:192,1,90
160,264,57315,2,0,P|128:304|128:348,1,90
284,128,57658,1,0,0:0:0:0:
228,60,57829,1,0,0:0:0:0:
376,136,58001,6,0,P|416:132|456:104,1,90
284,128,58343,1,0,0:0:0:0:
244,208,58515,1,0,0:0:0:0:
396,304,58686,2,0,L|418:216,1,90
264,40,59029,2,0,L|284:128,1,90
192,276,59372,5,0,0:0:0:0:
156,152,59543,1,0,0:0:0:0:
92,216,59715,2,0,L|-4:204,1,90
284,128,60058,1,0,0:0:0:0:
360,172,60229,1,0,0:0:0:0:
368,260,60401,1,0,0:0:0:0:
316,332,60572,1,0,0:0:0:0:
228,348,60743,6,0,L|116:336,1,90
188,264,61086,2,0,L|76:252,1,90
148,180,61429,2,0,L|36:168,1,90
112,100,61772,2,0,L|0:88,1,90
284,36,62115,6,0,L|396:48,1,90
324,120,62458,2,0,L|436:132,1,90
364,204,62801,2,0,L|476:216,1,90
402,286,63144,2,0,L|492:296,1,90
320,336,63486,5,0,0:0:0:0:
252,156,63658,1,0,0:0:0:0:
116,304,63829,1,0,0:0:0:0:
228,268,64001,1,0,0:0:0:0:
144,196,64172,1,0,0:0:0:0:
208,368,64344,1,0,0:0:0:0:
336,228,64515,1,0,0:0:0:0:
272,64,64686,1,0,0:0:0:0:
272,64,65029,5,0,0:0:0:0:
272,64,65372,1,0,0:0:0:0:
272,64,65715,1,0,0:0:0:0:
100,120,65886,1,0,0:0:0:0:
100,120,66058,1,0,0:0:0:0:
100,120,66229,6,0,L|112:220,1,90
180,288,66486,1,0,0:0:0:0:
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408,108,67172,1,0,0:0:0:0:
408,108,67258,2,0,L|416:208,1,90
263,311,67601,6,0,P|211:307|175:283,1,90
36,240,67858,1,0,0:0:0:0:
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324,128,68286,2,0,P|308:168|268:196,1,90
240,228,68543,1,0,0:0:0:0:
240,228,68629,2,0,L|332:216,1,90
416,244,68972,5,0,0:0:0:0:
292,324,69143,1,0,0:0:0:0:
188,124,69315,1,0,0:0:0:0:
144,284,69486,1,0,0:0:0:0:
340,164,69658,1,0,0:0:0:0:
108,196,69829,1,0,0:0:0:0:
192,360,70001,1,0,0:0:0:0:
240,228,70172,1,0,0:0:0:0:
160,272,70343,5,0,0:0:0:0:
128,284,70429,1,0,0:0:0:0:
84,280,70515,1,0,0:0:0:0:
48,256,70601,1,0,0:0:0:0:
24,220,70686,1,0,0:0:0:0:
24,176,70772,1,0,0:0:0:0:
48,136,70858,1,0,0:0:0:0:
88,116,70943,1,0,0:0:0:0:
132,112,71029,2,0,L|128:88,10,16.8750006437302,2|0|0|0|2|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
268,84,71715,6,0,L|376:96,1,90
432,272,72058,2,0,L|336:256,1,90
200,168,72401,1,0,0:0:0:0:
112,352,72572,1,0,0:0:0:0:
48,208,72743,1,0,0:0:0:0:
272,320,72915,1,0,0:0:0:0:
100,136,73086,6,0,P|96:88|116:48,1,90
124,244,73429,2,0,P|92:280|48:288,1,90
200,168,73772,2,0,P|252:168|288:200,1,90
220,256,74115,1,0,0:0:0:0:
288,96,74286,1,0,0:0:0:0:
196,280,74458,6,0,L|100:296,1,90
380,212,74801,2,0,L|396:312,1,90
300,152,75143,1,0,0:0:0:0:
324,60,75315,1,0,0:0:0:0:
224,204,75486,1,0,0:0:0:0:
136,236,75658,1,0,0:0:0:0:
44,220,75829,6,0,L|24:116,1,90
224,204,76172,2,0,L|244:304,1,90
120,128,76515,2,0,L|224:108,1,90
136,308,76858,2,0,L|36:328,1,90
312,56,77201,6,0,P|328:104|312:152,1,90
230,289,77543,2,0,P|214:241|230:193,1,90
310,240,77886,1,0,0:0:0:0:
136,256,78058,1,0,0:0:0:0:
124,88,78229,1,0,0:0:0:0:
300,84,78401,1,0,0:0:0:0:
96,176,78572,6,0,B|-8:192|-4:192,1,90
310,240,78915,2,0,L|410:228,1,90
200,216,79258,2,0,L|104:232,1,90
310,240,79601,1,0,0:0:0:0:
396,228,79772,1,0,0:0:0:0:
132,328,79943,5,0,0:0:0:0:
36,340,80114,1,0,0:0:0:0:
195,130,80286,2,0,P|210:175|197:220,1,90
116,172,80629,2,0,P|70:162|37:129,1,90
116,76,80972,2,0,P|146:40|192:29,1,90
388,76,81315,6,0,L|408:256,1,180
324,284,81829,1,0,0:0:0:0:
256,348,82001,2,0,P|228:272|284:200,1,180
324,284,82515,1,0,0:0:0:0:
148,216,82686,6,0,L|132:120,1,90,4|0,0:0|0:0,0:0:0:0:
287,36,83029,2,0,L|272:124,1,90
232,324,83372,1,0,0:0:0:0:
148,216,83543,1,0,0:0:0:0:
324,284,83715,1,0,0:0:0:0:
72,260,83886,1,0,0:0:0:0:
412,160,84058,6,0,P|424:204|412:248,1,90
284,128,84401,2,0,P|272:84|284:40,1,90
364,84,84743,1,0,0:0:0:0:
440,196,84915,1,0,0:0:0:0:
348,312,85086,1,0,0:0:0:0:
216,284,85258,1,0,0:0:0:0:
200,96,85429,6,0,L|280:152,1,90,4|0,0:0|0:0,0:0:0:0:
104,208,85772,2,0,L|28:152,1,90
132,36,86115,1,0,0:0:0:0:
180,264,86286,1,0,0:0:0:0:
220,176,86458,1,0,0:0:0:0:
76,280,86629,1,0,0:0:0:0:
240,344,86801,6,0,P|288:344|328:312,1,90
360,160,87143,2,0,P|336:201|343:252,1,90
464,356,87486,2,0,P|440:314|392:295,1,90
256,260,87829,1,0,0:0:0:0:
172,292,88001,1,0,0:0:0:0:
52,208,88172,6,0,L|148:192,1,90,4|0,0:0|0:0,0:0:0:0:
372,172,88515,2,0,L|280:156,1,90
84,124,88858,2,0,L|180:108,1,90
344,80,89201,2,0,L|252:64,1,90
52,208,89543,2,0,L|148:224,1,90,4|0,0:0|0:0,0:0:0:0:
372,312,89886,2,0,L|283:296,1,90
72,296,90229,2,0,L|168:312,1,90
352,228,90572,2,0,L|263:212,1,90
100,144,90915,5,4,0:0:0:0:
123,57,91086,1,0,0:0:0:0:
210,80,91258,1,0,0:0:0:0:
186,167,91429,1,0,0:0:0:0:
76,132,91601,5,4,0:0:0:0:
138,22,91772,1,0,0:0:0:0:
247,84,91944,1,0,0:0:0:0:
183,193,92115,1,0,0:0:0:0:
340,48,92286,5,4,0:0:0:0:
384,44,92372,1,0,0:0:0:0:
428,60,92458,1,0,0:0:0:0:
460,88,92543,1,0,0:0:0:0:
472,132,92629,1,0,0:0:0:0:
456,176,92715,1,0,0:0:0:0:
424,208,92801,1,0,0:0:0:0:
380,220,92886,1,0,0:0:0:0:
340,244,92972,1,0,0:0:0:0:
312,276,93058,1,0,0:0:0:0:
292,316,93143,1,0,0:0:0:0:
256,340,93229,1,0,0:0:0:0:
216,360,93315,2,0,L|116:368,1,90,8|0,0:0|0:0,0:0:0:0:
40,340,93658,5,0,0:0:0:0:
100,272,93829,1,0,0:0:0:0:
20,232,94001,2,0,P|8:188|20:144,1,90
96,40,94343,1,0,0:0:0:0:
176,80,94515,1,0,0:0:0:0:
256,124,94686,2,0,L|356:104,1,90
432,88,95029,1,0,0:0:0:0:
328,196,95201,1,0,0:0:0:0:
472,196,95372,5,0,0:0:0:0:
340,280,95543,1,0,0:0:0:0:
428,320,95715,1,0,0:0:0:0:
256,320,95886,2,0,L|156:344,1,90
16,297,96229,2,0,L|104:276,1,90
314,109,96572,5,0,0:0:0:0:
333,273,96743,1,0,0:0:0:0:
181,208,96915,1,0,0:0:0:0:
373,188,97086,1,0,0:0:0:0:
241,286,97257,1,0,0:0:0:0:
221,122,97429,1,0,0:0:0:0:
276,196,97601,1,0,0:0:0:0:
128,128,97772,5,0,0:0:0:0:
172,48,97943,1,0,0:0:0:0:
181,208,98115,1,0,0:0:0:0:
92,216,98286,1,0,0:0:0:0:
314,109,98458,2,0,P|360:112|400:136,1,90
312,328,98801,1,0,0:0:0:0:
312,328,98887,1,0,0:0:0:0:
312,328,98973,1,0,0:0:0:0:
312,328,99059,1,0,0:0:0:0:
312,328,99144,6,0,L|216:344,1,90
64,304,99486,1,0,0:0:0:0:
184,276,99658,1,0,0:0:0:0:
12,208,99829,1,0,0:0:0:0:
136,208,100001,1,0,0:0:0:0:
64,116,100172,1,0,0:0:0:0:
184,144,100343,6,0,P|276:148|328:84,1,180
236,64,100858,1,0,0:0:0:0:
272,236,101029,1,0,0:0:0:0:
416,116,101201,1,0,0:0:0:0:
460,300,101372,1,0,0:0:0:0:
184,240,101543,2,0,L|88:256,1,90
248,308,101886,6,0,P|280:224|224:156,1,180
64,100,102401,1,0,0:0:0:0:
64,100,102572,2,0,L|164:104,1,90
236,64,102915,1,0,0:0:0:0:
402,123,103086,1,0,0:0:0:0:
319,162,103258,6,0,L|229:158,1,90
16,272,103601,2,0,L|112:276,1,90
277,315,103943,2,0,L|188:312,1,90
36,248,104286,2,0,L|132:252,1,90
312,296,104629,6,0,P|260:220|292:144,1,180
416,64,105143,1,0,0:0:0:0:
196,112,105315,2,0,L|96:104,1,90
352,216,105658,2,0,L|444:224,1,90
220,280,106001,5,0,0:0:0:0:
41,253,106172,1,0,0:0:0:0:
81,173,106343,1,0,0:0:0:0:
260,200,106514,1,0,0:0:0:0:
184,360,106686,1,0,0:0:0:0:
192,140,106858,2,0,P|232:112|272:112,1,90
220,280,107201,2,0,L|120:268,1,90
361,78,107543,5,0,0:0:0:0:
447,51,107715,1,0,0:0:0:0:
376,164,107886,1,0,0:0:0:0:
456,206,108058,1,0,0:0:0:0:
344,240,108229,1,0,0:0:0:0:
371,326,108401,1,0,0:0:0:0:
264,272,108572,1,0,0:0:0:0:
222,352,108743,6,0,L|128:364,1,90
68,300,109086,1,0,0:0:0:0:
264,272,109258,1,0,0:0:0:0:
68,300,109429,2,0,P|12:212|44:132,1,180
48,128,109858,1,0,0:0:0:0:
64,112,109943,1,0,0:0:0:0:
80,96,110029,1,0,0:0:0:0:
96,84,110115,6,0,L|200:72,1,90
264,116,110458,1,0,0:0:0:0:
352,104,110629,1,0,0:0:0:0:
208,184,110801,2,0,L|104:196,1,90
288,232,111143,1,0,0:0:0:0:
376,220,111314,1,0,0:0:0:0:
240,304,111486,6,0,L|136:316,1,90
8,156,111829,1,0,0:0:0:0:
96,144,112001,1,0,0:0:0:0:
184,132,112172,2,0,L|288:120,1,90
144,216,112515,2,0,B|48:228,1,90
372,332,112858,5,0,0:0:0:0:
236,188,113030,1,0,0:0:0:0:
244,332,113201,1,0,0:0:0:0:
332,216,113373,1,0,0:0:0:0:
192,108,113544,1,0,0:0:0:0:
172,260,113716,1,0,0:0:0:0:
308,116,113887,1,0,0:0:0:0:
128,36,114058,1,0,0:0:0:0:
4,176,114229,5,0,0:0:0:0:
36,204,114315,1,0,0:0:0:0:
76,224,114401,1,0,0:0:0:0:
120,228,114486,1,0,0:0:0:0:
164,216,114572,1,0,0:0:0:0:
204,196,114658,1,0,0:0:0:0:
248,184,114743,1,0,0:0:0:0:
292,184,114829,1,0,0:0:0:0:
336,200,114915,6,0,L|344:252,1,45
456,312,115086,2,0,L|448:256,1,45
324,132,115258,6,0,L|332:196,1,45,8|0,0:0|0:0,0:0:0:0:
448,252,115429,2,0,L|440:196,1,45,8|0,0:0|0:0,0:0:0:0:
392,56,115601,6,0,P|300:36|232:96,1,180,12|0,0:0|0:0,0:0:0:0:
Topic Starter
N0thingSpecial

Shizuku- wrote:

A little random mod here about Undecided aka the newer Onodera diff.

[Undecided]
Test Play
Since you removed the Old Onodera diff, how about renaming this one to Onodera and renaming the old now unsubmitted one?
00:15:485 (5) - Missing NC?
00:24:400 (5) - Is the whistle on the slider on purpose? If not, remove it.
00:34:685 (5) - Missing NC?
01:14:457 (7) - ^
01:18:571 (7) - ^
01:21:314 (6) - ^
01:35:371 (3) - Missing Clap?
01:39:828 (5) - Remove whistle, set sampleset to auto and additions to normal? Also add normal sampleset on reverse?
01:42:228 (2) - Missing Clap?
01:43:600 (3,4,5) - Impressive flow! I like it :)
01:46:000 (5) - Missing NC?
01:46:685 (1) - Remove NC?
01:47:371 (4) - Add NC?
01:46:342 (7) - Add Clap?
01:46:857 (2) - Add Normal Sampleset?
01:47:371 (4) - Add NC?
01:48:228 (7) - Add Normal Sampleset?
02:01:085 (7) - Add NC?
02:05:200 (6) - ^
02:10:685 (7) - ^
02:13:257 (6) - ^
02:24:742 (2) - Add clap?
03:31:600 (1) - Might be hard to read? Although in the test play, I did it just fine.
03:32:971 (5) - Add NC
03:35:200 (6) - Add Normal Sampleset?
03:35:714 (1) - ^
03:42:228 (3) - Add clap on sliderstart?
03:43:771 (4) - Set the sampleset to Auto, set additions to Normal, then add whistle?
03:43:942 (5) - Add NC?
03:44:114 (6) - Set the sampleset to Auto, set additions to Normal, then add whistle?
03:44:285 (7) - Set the sampleset to Auto, then Add Clap?
03:45:314 (1) - Add Normal Sampleset?
03:46:171 (5) - ^
03:46:857 (2) - Add clap on reverse?
04:10:000 (3) - Best heart 2k16!

This difficulty is pretty well made, has a good flow, and has interesting hitsounding. Is your mapping style inspired by Monstrata? Anyway, since the diff is good enough, my mod would kinda nazi'ish
Fixed everything I do use a hexagrid but I don't think the flow follow monstrata's maps
Ayesha Altugle
Here's what you are missing on Monstrata mapping style


xD

Edit: Bonus
Topic Starter
N0thingSpecial
LOL too bad OD 6.9 isn't a thing kappa

@Inversal I updated it
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