IRC15:30 Exa: Hey o/
15:47 N0thingSpecial: HI
15:47 N0thingSpecial: I've change the first 1:30 since we last met
15:47 N0thingSpecial: see if anything's wrong cause I cant tell since I can't properly play the map in my current position
15:47 Exa: yeah gimmie 5mins
15:51 Exa: aight
15:51 *Exa is listening to LeaF - Wild Orchid Dance
15:51 Exa: boop fail
15:51 *Exa is editing [https://osu.ppy.sh/b/848408 Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Asterisk remix) [Fake]]
15:53 Exa: um..?
15:53 N0thingSpecial: it's bad right?
15:53 Exa: I've seen worse :3
15:53 Exa: Lets talk about it
15:54 N0thingSpecial: oh boi
15:54 N0thingSpecial: K i'm ready
15:54 Exa: 00:00:400 (1) - First off I just wanna say that where you start from is quite unusual
15:55 Exa: Top-right corner is not a starting point that you will commonly see
15:55 Exa: But it's not wrong, by any mean
15:55 Exa: 00:00:742 (2,3) - Now this
15:55 Exa: You could've blanketed 3 on the tail of 2
15:56 Exa: Moving 3 at 206,293 makes it look better, doesn't it?
15:56 N0thingSpecial: yup
15:56 Exa: 00:01:257 (3,4) - using sharp flow is not only fun, but makes the beatmap easier to play and more familiar to the movement most players are used to
15:57 Exa: 00:01:600 (4) - You could move this at 171,207
15:57 Exa: Aestheticaly it's nice because it's between 2's tail and 3's head and also makes a nice snap from 3
15:58 N0thingSpecial: k
15:58 N0thingSpecial: cool
15:58 Exa: 00:00:742 (2,1,2,3) - 2 ends a little after 1 has appeared, making this an actual overlap which you could have avoided
15:58 Exa: 00:00:742 (2,3,1,2,3) - Moving the triplet between 2's tail and 3's tail makes it look good, play the same and also avoid the overlap
15:58 Exa: 00:01:771 (1,2,3) - For example more to 327,237
15:59 Exa: 00:01:257 (3,5) - Why not stack these?
15:59 Exa: 00:02:114 (4) - You already used too much horizontail movement from 3 to the triples, why not move this a bit up to about 403,132?
15:59 Exa: or even better 352,110
16:00 N0thingSpecial: damn one at a time lol
16:00 Exa: 00:00:400 (1,2) - Which kinda makes it be between these 2
16:00 Exa: not really visible, but a nice way to go about it
16:00 Exa: Oh darn ok
16:00 N0thingSpecial: what do you mean by "why not stack these"?
16:00 Exa: Stack as in - move the second note under the other
16:00 Exa: so they are exactly on top of each other
16:01 Exa: and it doesn't look like an overlap
16:01 Exa: stack with the tail of 3 in this case
16:01 N0thingSpecial: oh
16:01 Exa: you don't need to change everything now
16:02 Exa: just do /savelog once we are done and do it then
16:02 N0thingSpecial: k
16:02 Exa: aight
16:02 Exa: 00:02:800 (9,10,1) - I see this quite a lot with new mappers
16:03 Exa: Linear movement with jumps in it
16:03 Exa: And in your case, it also has decreasing spacing
16:03 Exa: This is extremely uncomfortable to play
16:03 N0thingSpecial: i see
16:03 Exa: Mostly because of the effort required to read the spacing change correctlu
16:03 N0thingSpecial: move the 10?
16:03 Exa: where are you thining of moving it?
16:04 N0thingSpecial: I was think skystar and stack it with 1 while moving the whole stream down a bit
16:04 Exa: skystar and stack it?
16:05 Exa: I don't understand >.<
16:05 N0thingSpecial: skystar the king of hard to read maps
16:05 Exa: yeah, don't take referances from experienced mappers
16:05 Exa: they know when and why they do things
16:05 N0thingSpecial: k
16:06 Exa: I don't think stacking it with one is a good idea
16:06 Exa: because 10 is really prominent compared to the rest of the sounds
16:06 Exa: 00:03:142 (1,2,3,4,5) - take all
16:06 Exa: rotate by 90
16:06 N0thingSpecial: put it at 256 189?
16:06 Exa: ctrl+h ctrl+j
16:07 Exa: take it all again and move it so that 4 is stacked with00:03:657 (6) -
16:07 Exa: we will have to move 00:03:657 (6) - then ofc
16:07 Exa: 00:03:657 (6) - How about then stacking this with 00:02:971 (10) - ?
16:07 Exa: They use the same sound with less volume, so hitting them at the same place with less spacing makes perfect sence
16:08 N0thingSpecial: k
16:08 Exa: 00:03:828 (1) - Then you can simply move this at 69,97 to blanket with the stream
16:08 Exa: 00:04:171 (2) - And move this at 157,137 for a snapy flow and also aestheticaly nice bacuse it's between 1's head and 6
16:10 Exa: 00:04:342 (3,3) - You could stack these 2
16:10 Exa: 00:05:714 (4,3) - Agh try to make these nto touch
16:10 Exa: not*
16:10 Exa: 00:07:600 (3,4) - What's with the random drum clap?
16:11 N0thingSpecial: I haven't done anys sound yet
16:11 N0thingSpecial: I just turn it all to clap so it doesn't hurt my ears when testing it lol
16:11 Exa: but there are claps on the notes o.o
16:11 Exa: oh wow ok
16:11 Exa: 00:08:628 (1,2,3) - Try not curving sliders too much
16:12 Exa: they look bad because their heand and tail overlap
16:12 N0thingSpecial: but ok back how are 4,3 stacking?
16:12 Exa: ?
16:12 Exa: which ones?
16:12 N0thingSpecial: how do I link lol
16:12 Exa: you select them
16:12 Exa: copy them
16:12 Exa: and past them here
16:12 Exa: in the chat
16:12 N0thingSpecial: 00:05:542 (3,4) -
16:13 Exa: wow why stack these?
16:13 N0thingSpecial: wait you said they were touching?
16:13 Exa: 00:05:714 (4,3) - I said these
16:13 N0thingSpecial: oh do you mean the 4 and the 3 slider
16:13 Exa: yeah
16:14 N0thingSpecial: ok
16:14 Exa: 00:08:628 (1,2,3) - cool so
16:14 Exa: 00:08:628 (1,2,3) - Don't curve them that much
16:14 Exa: they are aesthetialy bad and also make the flow feel forceful
16:14 Exa: 00:08:628 (1,3) - Not to mention you can't really blanket them
16:15 Exa: 00:10:342 (5) - I would nc here
16:15 N0thingSpecial: nc?
16:15 Exa: new combo
16:15 N0thingSpecial: k
16:16 Exa: 00:12:142 (4) - There is littrealy nothing here to support this nore
16:16 Exa: note*
16:17 Exa: 00:12:913 (1,2,3,4,5) - Nor are there prominent enough beats here to support the stream >.>
16:17 Exa: Don't overmap stuff to make them interesint
16:17 Exa: map as ong with what it provides you, if it turns out dull, so be it
16:17 N0thingSpecial: thats what I thought but people told me it's good so i left it
16:18 N0thingSpecial: so where do I move the 5 though
16:18 Exa: who are "people" ?
16:18 N0thingSpecial: idk I asked some random 50k to 3k rank people to play test
16:19 Exa: yeah, ask them to playtest for the flow
16:19 Exa: not rhythm/mapping advice
16:19 N0thingSpecial: k
16:19 Exa: so, granted that you've used the wrong rhythm, you'll have to change it
16:20 Exa: and usually that requires remmaping the whole section so you can move around objects indipenditly
16:20 Exa: because you see, every object is placed, based on the ones before and after it
16:20 Exa: so you can't really change something by leaving it's surroundings the same
16:21 Exa: but lets, for now assume that the rhythm is correct
16:21 Exa: for the sake of the mod
16:21 Exa: ok?
16:21 N0thingSpecial: k
16:21 N0thingSpecial: or just tell which entire section I have to redo
16:22 Exa: 00:11:371 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) -
16:22 Exa: should I still mod it or move on to the next one?
16:23 N0thingSpecial: yea move on I'll work on that part
16:23 N0thingSpecial: then in comes the eh part
16:24 Exa: you use too many 1/4 rhythms
16:24 Exa: which the song doesn't have/ask for
16:24 Exa: 00:22:600 (7,3) -
16:24 Exa: these do not have a beat under them
16:24 Exa: 00:23:714 (1,2,3,4) - Wow is there something that you have to represent with 1/4 sliders?
16:25 Exa: Usually long-drawn sounds with a snappy feeling are represented with these
16:25 Exa: I can only still hear beats and ticks
16:25 N0thingSpecial: lol then scrap this entire intro
16:25 Exa: 00:26:458 (1,2,3,4) - I get this part
16:25 Exa: But you stop doing it when the song keeps on
16:25 Exa: 00:27:143 (1,2,3,4,5) - I mean there should be 1/4 sliders here
16:25 Exa: for the sake of consistency
16:26 Exa: V00:29:714 (1) - Wow never skip beats like that
16:26 Exa: 00:29:714 (1) - Also this looks hedious
16:26 N0thingSpecial: lol
16:26 Exa: it looks like it grew a cancer tumor
16:26 N0thingSpecial: yup
16:26 Exa: then broke it's leg
16:26 Exa: and fell down to die in your map
16:26 Exa: :^)
16:26 N0thingSpecial: LOl
16:27 Exa: Try going for symmetric sliders
16:27 Exa: [http://puu.sh/m7b3Q/8bb5c7b384.jpg btw this is a keeper]
16:27 Exa: 00:31:085 (1) - This also looks bad
16:27 Exa: why not just make a circular one?
16:27 Exa: or use a red anchor?
16:28 N0thingSpecial: ok
16:28 Exa: I mean, doesn't [http://puu.sh/m7b7f/b4f25ee1e6.jpg this] look much better?
16:28 N0thingSpecial: definitely
16:28 Exa: 00:31:085 (1,2) - Also do not ever
16:28 Exa: ever
16:28 Exa: never ever
16:28 Exa: start sliders on red ticks
16:28 Exa: ever
16:28 Exa: unless you know exactly why you are doing it
16:28 Exa: don't do it
16:29 Exa: 00:31:771 (2) - Because for example
16:29 N0thingSpecial: k
16:29 Exa: here you skip a very strong beat
16:29 Exa: on the tail
16:29 Exa: the player does not tap on it
16:29 Exa: 00:32:114 (3,1,2,3) - This is so hard to read
16:29 Exa: linear movement + overlaps + flactuating spacing
16:30 N0thingSpecial: yup
16:30 Exa: 00:32:285 (1,2,5) - You could have also stucked this
16:30 Exa: always look for opportunities to stack/blanket/tringle stuff
16:30 Exa: 00:00:742 (2,3,4) - Triangle is what we did here
16:31 Exa: 00:42:914 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Did you use a slider to make this stream?
16:31 N0thingSpecial: no
16:31 N0thingSpecial: wt is that?
16:31 Exa: place a slider somewhere
16:31 Exa: select it
16:32 Exa: and do ctrl+shift+f
16:32 N0thingSpecial: OHHHHHHHHHHHHHHHH
16:32 Exa: :3
16:32 N0thingSpecial: so thats a thing
16:32 Exa: it always was
16:33 Exa: 00:44:971 (4,5) - Try to space out you stuff, stacking like this make stuff hard to read
16:33 N0thingSpecial: k I'll make it more aesthetically pleasing
16:33 Exa: I will show you something afterwards
16:33 N0thingSpecial: k
16:34 Exa: 00:52:342 (3,4,5) - Careful, make sure your streams are equaly spaced unless the music changes a lot
16:34 Exa: 00:54:914 (4,1,2) - This also really hard to play compared to the rest of your difficulty
16:34 Exa: you make the player do a huge jump and then force him to go right back with a specific speed to complete the doublet
16:35 Exa: 00:57:314 (5) - Careful for skipped beats
16:35 Exa: Mapping to the vocals is not a good idea because they are almost always incosistent
16:36 Exa: 01:08:800 (4,5) - looks a lot like a doublet because of the spacing
16:36 Exa: also on 01:08:971 (5) - starts the new buildup section, using more spacing would be best to emphasize that
16:36 Exa: 01:08:971 (5) - and you've skipped a beat
16:37 Exa: 01:21:314 (3,4) - touchy touchy
16:38 Exa: 01:35:028 (6) - Steady cursor movement for 1.5/1 beats (a lot of time) on a sound that really asks for crazy stuff
16:38 Exa: generally speaking, most of the times you should not use more than 1 reverse arrow
16:38 N0thingSpecial: yea this part is just a place holder
16:38 Exa: yea it doesn't fit to the music at all
16:39 Exa: 01:39:142 (5) - Should be a 1/4 and another 1/4 slider after it because that's what you do with the previous/after sounds of the same nature
16:39 N0thingSpecial: kick sliders doesn't really fit
16:39 Exa: 1/4 sliders fi
16:39 Exa: fit
16:39 Exa: in fact that's what you do in every other instance
16:40 Exa: 01:44:628 - Make sure the player taps here
16:40 Exa: And I am done
16:41 N0thingSpecial: k thanks for the advice
16:41 Exa: done - as in - gave plenty of examples of what I find to be wrong
16:41 N0thingSpecial: mapping is difficult ;-;
16:41 Exa: use these examples to fix other stuff with your own judgement
16:41 Exa: it is indeed :3
16:41 Exa: it takes time
16:41 Exa: give it love and it will love you too
16:41 Exa: now let me show you something
- Kept talking about mapping