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Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Aster

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Topic Starter
N0thingSpecial
This beatmap was submitted using in-game submission on Monday, April 11, 2016 at 1:39:37 AM

Artist: Touyama Nao & Hanazawa Kana
Title: Taisetsu no Tsukurikata (Asterisk remix)
Source: Nisekoi
Tags: Kosaki Onodera Chitoge Kirisaki ニセコイ false love raku why you so dense muu chan
BPM: 175
Filesize: 7309kb
Play Time: 04:15
Difficulties Available:
  1. Another (4.49 stars, 809 notes)
  2. Hard (2.89 stars, 479 notes)
  3. Hyper (3.72 stars, 607 notes)
  4. Muu's HD - 4Key (2.8 stars, 1442 notes)
  5. Muu's MX - 4Key (4.01 stars, 2294 notes)
  6. Muu's NM - 4Key (1.78 stars, 896 notes)
  7. Normal (1.79 stars, 88 notes)
  8. Undecided (5.07 stars, 910 notes)
Download: Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Asterisk remix)
Information: Scores/Beatmap Listing
---------------
IT'S MY FIRST MAP, SO I WON'T BE RANKING IT SINCE THE QUALITY IS UNBEARABLE
Huge Thanks to Muu-chan for the Mania maps, check out her other maps :3
Also GD from Inversal, GD from ProEzreal and My original "Onodera" diff that I cant include are in this file: http://puu.sh/obER5/dfcbc91eb5.osz


change log
20022016 added change log, update sliders for "Onodera" and "Another

22022016 mapped "Hyper" to 50%, changed sliders for "Onodera"

23022016 slider and OD change for "Another" to 7

26022016 Mapped "Hyper" to 73%

27022016 Slider change and Fixed SV for "Onodera", Mapped "Hyper" to 100% and changed CS to 3.8, Started mapping "Hard" to 20%,changed tick timer for every diff

28022016 changed background (changed again cause someone else used it (LIKE SERIOUSLY NISEKOI NEEDS BETTER WALLPAPER I HAVE TO MAKE ONE MYSELF)), Mapped "hard" to 26%

29022016 making spacing in "Another" more consistant, Mapped "hard" to 100%, started "Normal"

02032016 Change "Hyper" AR to 8.5, Added "Muu's NM", Mapped "Normal" to 36%[

03032016 Fully mapped "Muu's NM - 4Key", Mapped "Normal" to 100%, made everything less brutal to read

04032016 Added "Muu's HD - 4Key", Mapped "2ez4u" to 16%, changed OD for "Hyper" to 6.5, slider update for "Another"

06032016 Fix blankets, overlaps and remapped ending for "Onodera", Fixed something on "Another", added "Muu's MX"

07032016 mapped "Muu's MX" to 60%

08032016 fixed snapping in "Onodera", completed "Muu's MX"

10032016 improved something (blankets and overlap) in "hard" and "normal

11032016 remapped ending jumps for "Onodera" (engage in pp mapping kek), Fix tags

12032016 add kiai, update MX and HD, quick fix on missing notes in Onodera

18032016 combo color

23032016 fucking changed everything and mapped "Undecided" to 63%

24032016 "Undecided">100%

25032016 "Undecided" started hitsounding

29032016 "Undecided" hitsounding done (I think)

30032016 "Onodere" deleted T_T ;-; *sniff*

01042016 "Normal remapped to 31%

I had to photoshop a background image, if you want the 1920x1080 size of the background image it's here: http://imgur.com/Jw9vX4d

VOTE BEST GIRL:http://strawpoll.me/6482101

Tfw your first map has the most favourites out of all the other graveyard maps
CrazyGamer960
Are you sure this is your first? This is very good! Keep up the work! :) Lower the AR though. But maybe that's just me always playing 4 star songs. .-. ;-;
Topic Starter
N0thingSpecial

CrazyGamer960 wrote:

Are you sure this is your first? This is very good! Keep up the work! :) Lower the AR though. But maybe that's just me always playing 4 star songs. .-. ;-;
I think AR 9 is very typical in any maps higher than 4.5*,maybe I'll fiddle with it. Thank you for the input :D
Exa
IRC
15:30 Exa: Hey o/
15:47 N0thingSpecial: HI
15:47 N0thingSpecial: I've change the first 1:30 since we last met
15:47 N0thingSpecial: see if anything's wrong cause I cant tell since I can't properly play the map in my current position
15:47 Exa: yeah gimmie 5mins
15:51 Exa: aight
15:51 *Exa is listening to LeaF - Wild Orchid Dance
15:51 Exa: boop fail
15:51 *Exa is editing [https://osu.ppy.sh/b/848408 Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Asterisk remix) [Fake]]
15:53 Exa: um..?
15:53 N0thingSpecial: it's bad right?
15:53 Exa: I've seen worse :3
15:53 Exa: Lets talk about it
15:54 N0thingSpecial: oh boi
15:54 N0thingSpecial: K i'm ready
15:54 Exa: 00:00:400 (1) - First off I just wanna say that where you start from is quite unusual
15:55 Exa: Top-right corner is not a starting point that you will commonly see
15:55 Exa: But it's not wrong, by any mean
15:55 Exa: 00:00:742 (2,3) - Now this
15:55 Exa: You could've blanketed 3 on the tail of 2
15:56 Exa: Moving 3 at 206,293 makes it look better, doesn't it?
15:56 N0thingSpecial: yup
15:56 Exa: 00:01:257 (3,4) - using sharp flow is not only fun, but makes the beatmap easier to play and more familiar to the movement most players are used to
15:57 Exa: 00:01:600 (4) - You could move this at 171,207
15:57 Exa: Aestheticaly it's nice because it's between 2's tail and 3's head and also makes a nice snap from 3
15:58 N0thingSpecial: k
15:58 N0thingSpecial: cool
15:58 Exa: 00:00:742 (2,1,2,3) - 2 ends a little after 1 has appeared, making this an actual overlap which you could have avoided
15:58 Exa: 00:00:742 (2,3,1,2,3) - Moving the triplet between 2's tail and 3's tail makes it look good, play the same and also avoid the overlap
15:58 Exa: 00:01:771 (1,2,3) - For example more to 327,237
15:59 Exa: 00:01:257 (3,5) - Why not stack these?
15:59 Exa: 00:02:114 (4) - You already used too much horizontail movement from 3 to the triples, why not move this a bit up to about 403,132?
15:59 Exa: or even better 352,110
16:00 N0thingSpecial: damn one at a time lol
16:00 Exa: 00:00:400 (1,2) - Which kinda makes it be between these 2
16:00 Exa: not really visible, but a nice way to go about it
16:00 Exa: Oh darn ok
16:00 N0thingSpecial: what do you mean by "why not stack these"?
16:00 Exa: Stack as in - move the second note under the other
16:00 Exa: so they are exactly on top of each other
16:01 Exa: and it doesn't look like an overlap
16:01 Exa: stack with the tail of 3 in this case
16:01 N0thingSpecial: oh
16:01 Exa: you don't need to change everything now
16:02 Exa: just do /savelog once we are done and do it then
16:02 N0thingSpecial: k
16:02 Exa: aight
16:02 Exa: 00:02:800 (9,10,1) - I see this quite a lot with new mappers
16:03 Exa: Linear movement with jumps in it
16:03 Exa: And in your case, it also has decreasing spacing
16:03 Exa: This is extremely uncomfortable to play
16:03 N0thingSpecial: i see
16:03 Exa: Mostly because of the effort required to read the spacing change correctlu
16:03 N0thingSpecial: move the 10?
16:03 Exa: where are you thining of moving it?
16:04 N0thingSpecial: I was think skystar and stack it with 1 while moving the whole stream down a bit
16:04 Exa: skystar and stack it?
16:05 Exa: I don't understand >.<
16:05 N0thingSpecial: skystar the king of hard to read maps
16:05 Exa: yeah, don't take referances from experienced mappers
16:05 Exa: they know when and why they do things
16:05 N0thingSpecial: k
16:06 Exa: I don't think stacking it with one is a good idea
16:06 Exa: because 10 is really prominent compared to the rest of the sounds
16:06 Exa: 00:03:142 (1,2,3,4,5) - take all
16:06 Exa: rotate by 90
16:06 N0thingSpecial: put it at 256 189?
16:06 Exa: ctrl+h ctrl+j
16:07 Exa: take it all again and move it so that 4 is stacked with00:03:657 (6) -
16:07 Exa: we will have to move 00:03:657 (6) - then ofc
16:07 Exa: 00:03:657 (6) - How about then stacking this with 00:02:971 (10) - ?
16:07 Exa: They use the same sound with less volume, so hitting them at the same place with less spacing makes perfect sence
16:08 N0thingSpecial: k
16:08 Exa: 00:03:828 (1) - Then you can simply move this at 69,97 to blanket with the stream
16:08 Exa: 00:04:171 (2) - And move this at 157,137 for a snapy flow and also aestheticaly nice bacuse it's between 1's head and 6
16:10 Exa: 00:04:342 (3,3) - You could stack these 2
16:10 Exa: 00:05:714 (4,3) - Agh try to make these nto touch
16:10 Exa: not*
16:10 Exa: 00:07:600 (3,4) - What's with the random drum clap?
16:11 N0thingSpecial: I haven't done anys sound yet
16:11 N0thingSpecial: I just turn it all to clap so it doesn't hurt my ears when testing it lol
16:11 Exa: but there are claps on the notes o.o
16:11 Exa: oh wow ok
16:11 Exa: 00:08:628 (1,2,3) - Try not curving sliders too much
16:12 Exa: they look bad because their heand and tail overlap
16:12 N0thingSpecial: but ok back how are 4,3 stacking?
16:12 Exa: ?
16:12 Exa: which ones?
16:12 N0thingSpecial: how do I link lol
16:12 Exa: you select them
16:12 Exa: copy them
16:12 Exa: and past them here
16:12 Exa: in the chat
16:12 N0thingSpecial: 00:05:542 (3,4) -
16:13 Exa: wow why stack these?
16:13 N0thingSpecial: wait you said they were touching?
16:13 Exa: 00:05:714 (4,3) - I said these
16:13 N0thingSpecial: oh do you mean the 4 and the 3 slider
16:13 Exa: yeah
16:14 N0thingSpecial: ok
16:14 Exa: 00:08:628 (1,2,3) - cool so
16:14 Exa: 00:08:628 (1,2,3) - Don't curve them that much
16:14 Exa: they are aesthetialy bad and also make the flow feel forceful
16:14 Exa: 00:08:628 (1,3) - Not to mention you can't really blanket them
16:15 Exa: 00:10:342 (5) - I would nc here
16:15 N0thingSpecial: nc?
16:15 Exa: new combo
16:15 N0thingSpecial: k
16:16 Exa: 00:12:142 (4) - There is littrealy nothing here to support this nore
16:16 Exa: note*
16:17 Exa: 00:12:913 (1,2,3,4,5) - Nor are there prominent enough beats here to support the stream >.>
16:17 Exa: Don't overmap stuff to make them interesint
16:17 Exa: map as ong with what it provides you, if it turns out dull, so be it
16:17 N0thingSpecial: thats what I thought but people told me it's good so i left it
16:18 N0thingSpecial: so where do I move the 5 though
16:18 Exa: who are "people" ?
16:18 N0thingSpecial: idk I asked some random 50k to 3k rank people to play test
16:19 Exa: yeah, ask them to playtest for the flow
16:19 Exa: not rhythm/mapping advice
16:19 N0thingSpecial: k
16:19 Exa: so, granted that you've used the wrong rhythm, you'll have to change it
16:20 Exa: and usually that requires remmaping the whole section so you can move around objects indipenditly
16:20 Exa: because you see, every object is placed, based on the ones before and after it
16:20 Exa: so you can't really change something by leaving it's surroundings the same
16:21 Exa: but lets, for now assume that the rhythm is correct
16:21 Exa: for the sake of the mod
16:21 Exa: ok?
16:21 N0thingSpecial: k
16:21 N0thingSpecial: or just tell which entire section I have to redo
16:22 Exa: 00:11:371 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) -
16:22 Exa: should I still mod it or move on to the next one?
16:23 N0thingSpecial: yea move on I'll work on that part
16:23 N0thingSpecial: then in comes the eh part
16:24 Exa: you use too many 1/4 rhythms
16:24 Exa: which the song doesn't have/ask for
16:24 Exa: 00:22:600 (7,3) -
16:24 Exa: these do not have a beat under them
16:24 Exa: 00:23:714 (1,2,3,4) - Wow is there something that you have to represent with 1/4 sliders?
16:25 Exa: Usually long-drawn sounds with a snappy feeling are represented with these
16:25 Exa: I can only still hear beats and ticks
16:25 N0thingSpecial: lol then scrap this entire intro
16:25 Exa: 00:26:458 (1,2,3,4) - I get this part
16:25 Exa: But you stop doing it when the song keeps on
16:25 Exa: 00:27:143 (1,2,3,4,5) - I mean there should be 1/4 sliders here
16:25 Exa: for the sake of consistency
16:26 Exa: V00:29:714 (1) - Wow never skip beats like that
16:26 Exa: 00:29:714 (1) - Also this looks hedious
16:26 N0thingSpecial: lol
16:26 Exa: it looks like it grew a cancer tumor
16:26 N0thingSpecial: yup
16:26 Exa: then broke it's leg
16:26 Exa: and fell down to die in your map
16:26 Exa: :^)
16:26 N0thingSpecial: LOl
16:27 Exa: Try going for symmetric sliders
16:27 Exa: [http://puu.sh/m7b3Q/8bb5c7b384.jpg btw this is a keeper]
16:27 Exa: 00:31:085 (1) - This also looks bad
16:27 Exa: why not just make a circular one?
16:27 Exa: or use a red anchor?
16:28 N0thingSpecial: ok
16:28 Exa: I mean, doesn't [http://puu.sh/m7b7f/b4f25ee1e6.jpg this] look much better?
16:28 N0thingSpecial: definitely
16:28 Exa: 00:31:085 (1,2) - Also do not ever
16:28 Exa: ever
16:28 Exa: never ever
16:28 Exa: start sliders on red ticks
16:28 Exa: ever
16:28 Exa: unless you know exactly why you are doing it
16:28 Exa: don't do it
16:29 Exa: 00:31:771 (2) - Because for example
16:29 N0thingSpecial: k
16:29 Exa: here you skip a very strong beat
16:29 Exa: on the tail
16:29 Exa: the player does not tap on it
16:29 Exa: 00:32:114 (3,1,2,3) - This is so hard to read
16:29 Exa: linear movement + overlaps + flactuating spacing
16:30 N0thingSpecial: yup
16:30 Exa: 00:32:285 (1,2,5) - You could have also stucked this
16:30 Exa: always look for opportunities to stack/blanket/tringle stuff
16:30 Exa: 00:00:742 (2,3,4) - Triangle is what we did here
16:31 Exa: 00:42:914 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Did you use a slider to make this stream?
16:31 N0thingSpecial: no
16:31 N0thingSpecial: wt is that?
16:31 Exa: place a slider somewhere
16:31 Exa: select it
16:32 Exa: and do ctrl+shift+f
16:32 N0thingSpecial: OHHHHHHHHHHHHHHHH
16:32 Exa: :3
16:32 N0thingSpecial: so thats a thing
16:32 Exa: it always was
16:33 Exa: 00:44:971 (4,5) - Try to space out you stuff, stacking like this make stuff hard to read
16:33 N0thingSpecial: k I'll make it more aesthetically pleasing
16:33 Exa: I will show you something afterwards
16:33 N0thingSpecial: k
16:34 Exa: 00:52:342 (3,4,5) - Careful, make sure your streams are equaly spaced unless the music changes a lot
16:34 Exa: 00:54:914 (4,1,2) - This also really hard to play compared to the rest of your difficulty
16:34 Exa: you make the player do a huge jump and then force him to go right back with a specific speed to complete the doublet
16:35 Exa: 00:57:314 (5) - Careful for skipped beats
16:35 Exa: Mapping to the vocals is not a good idea because they are almost always incosistent
16:36 Exa: 01:08:800 (4,5) - looks a lot like a doublet because of the spacing
16:36 Exa: also on 01:08:971 (5) - starts the new buildup section, using more spacing would be best to emphasize that
16:36 Exa: 01:08:971 (5) - and you've skipped a beat
16:37 Exa: 01:21:314 (3,4) - touchy touchy
16:38 Exa: 01:35:028 (6) - Steady cursor movement for 1.5/1 beats (a lot of time) on a sound that really asks for crazy stuff
16:38 Exa: generally speaking, most of the times you should not use more than 1 reverse arrow
16:38 N0thingSpecial: yea this part is just a place holder
16:38 Exa: yea it doesn't fit to the music at all
16:39 Exa: 01:39:142 (5) - Should be a 1/4 and another 1/4 slider after it because that's what you do with the previous/after sounds of the same nature
16:39 N0thingSpecial: kick sliders doesn't really fit
16:39 Exa: 1/4 sliders fi
16:39 Exa: fit
16:39 Exa: in fact that's what you do in every other instance
16:40 Exa: 01:44:628 - Make sure the player taps here
16:40 Exa: And I am done
16:41 N0thingSpecial: k thanks for the advice
16:41 Exa: done - as in - gave plenty of examples of what I find to be wrong
16:41 N0thingSpecial: mapping is difficult ;-;
16:41 Exa: use these examples to fix other stuff with your own judgement
16:41 Exa: it is indeed :3
16:41 Exa: it takes time
16:41 Exa: give it love and it will love you too
16:41 Exa: now let me show you something
- Kept talking about mapping
Muu-chan
LOVE THIS
SO MUCH!
Lince Cosmico
#TeamOnodera
TehDanimal
I love your choice of sliders over the streams. This song is a lot more relaxing than most of Asterisk's other remixes. I wish I knew how to map, I'm thinking about mapping more of Asterisk's maps such as this one. Good luck with your other mappings projects.
lolznone
for rank bro, this is so fun!
Topic Starter
N0thingSpecial
Thanks for the support :3 #TeamOnodera
tsundoll
One question: Why do you have such bad taste in girls? Chitoge clearly best girl.
Topic Starter
N0thingSpecial

tsundoll wrote:

One question: Why do you have such bad taste in girls? Chitoge clearly best girl.
;-; Oi shitoge gtfo
jigglypuff
This background is triggering me.
Muu-chan
Could i use the mp3?
i'd like to make mania ver. :3
ALL HAIL ONODERA <3
Topic Starter
N0thingSpecial

Muu-chan wrote:

Could i use the mp3?
i'd like to make mania ver. :3
ALL HAIL ONODERA <3
go ahead and hail onodera
Anthony
N0thingspecial for president ya!..... wait.... uhh wrong place :(]
Shyotamaze
Hi, M4M from my modding queue

General
  1. Add combo colours
Onodera
  1. 00:12:228 (3) - Fix overlap
  2. 00:14:457 (2,3,4) - Maybe make a perfect triangle with 2's end
  3. 00:15:485 (1) - Move it further away so the end overlaps with 00:14:800 (3) - and you blanket 00:14:971 (4) - at the same time
  4. 00:15:828 (2,3) - Fix blanket
  5. 00:17:542 (4) - Fix overlap
  6. 00:22:342 (1,3) - Collides, try to make 3 blanket 1
  7. 00:23:714 (1,2,3) - Kinda hard to read, you don't need 3 points in the slider, move 2 just a little bit closer and don't make 3 overlap with anything or it will confuse the player
  8. 00:26:971 (6) - Fix overlap
  9. 00:31:257 (3) - Stack it with 00:30:057 (7) - or move it a bit because it's not "blanketed" properly right now
  10. 00:33:314 (1) - Fix overlap
  11. 00:33:314 (1,2,3) - Fix blankets
  12. 00:34:685 (1) - Fix overlap
  13. 00:37:600 (2,5) - Blanket?
  14. 00:38:457 (6) - Make a curve like 00:38:114 (5) - for more symmetry
  15. 00:39:828 (6,1) - Blanket?
  16. 00:46:857 (10) - Fix overlap
  17. 00:52:514 (3,4) - Fix blanket
  18. 00:53:886 (5,7) - ^ even though it's not really a blanket for this one, center 7 better
  19. 00:57:314 (8) - Ctrl + G maybe
  20. 00:58:685 (3,5) - 5 blanketing 3 would flow better imo
  21. 01:05:371 (10,1) - Fix blanket
  22. 01:17:542 (2,3) - ^
  23. 01:23:028 (3) - Maybe a straight slider instead
  24. 01:25:771 (2,4) - They are a bit too close imo
  25. 01:29:371 (6,1) - Fix blanket
  26. 01:36:571 (2) - Fix overlap
  27. 01:35:885 (6,3) - This overlap makes it hard to read, move 3 somewhere else
  28. 01:41:885 (1,6) - They look a bit weird imo
  29. 01:43:600 (7,8,9,1) - Try to not stack them, it's weird to stop quickly in fast sliders like this
  30. 01:48:400 (6) - Fix overlap
  31. 01:54:571 (2,4) - A bit too close/not parallel
  32. 02:03:828 (3,5) - Fix blanket
  33. 02:05:200 (7,9) - Blanket?
  34. 03:11:028 (1,3) - Collides
  35. 03:11:714 (3,1) - ^
  36. 03:20:628 (1,2) - It would be better if they don't collide imo
  37. 03:30:228 (1,2) - Collides/fix blanket
  38. 03:41:542 (5,6) - Same as before, weird to stop in fast sliders
  39. 03:41:885 (6,7,1) - But here it's okay because we have to stop to change the direction of the cursor anyway
  40. 03:43:257 (3,1) - Collides
  41. 03:44:628 (5,6) - You could make a prettier blanket imo
  42. 03:46:857 (9,10) - A bit too close, almost collides
  43. 03:52:514 (3,5) - Collides
  44. 04:04:514 (1,1) - This is confusing to read
  45. 04:05:885 (1,1) - ^
  46. 04:10:000 (1) - Damn nice bro! :)
What the hell dude this is brilliant for your first map, still some little aesthetics issues (k I'm nazi ik ik) but overall it's awesome, keep going you'll be a great mapper ;) btw I'm only modding Onodera because I'm lazy lol tell me when you want me to come back to mod the Insane, sorry again ;_;
Good luck!
Topic Starter
N0thingSpecial

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. Add combo colours
Onodera
  1. 00:12:228 (3) - Fix overlap Fixed
  2. 00:14:457 (2,3,4) - Maybe make a perfect triangle with 2's end not sure whay you mean there
  3. 00:15:485 (1) - Move it further away so the end overlaps with 00:14:800 (3) - and you blanket 00:14:971 (4) - at the same time changed accordingly
  4. 00:15:828 (2,3) - Fix blanket Fixed
  5. 00:17:542 (4) - Fix overlap Fixed
  6. 00:22:342 (1,3) - Collides, try to make 3 blanket 1 Fixed
  7. 00:23:714 (1,2,3) - Kinda hard to read, you don't need 3 points in the slider, move 2 just a little bit closer and don't make 3 overlap with anything or it will confuse the player Fixed
  8. 00:26:971 (6) - Fix overlap Fixed
  9. 00:31:257 (3) - Stack it with 00:30:057 (7) - or move it a bit because it's not "blanketed" properly right now think it is seperated enough in the timeline that it doesn't matter
  10. 00:33:314 (1) - Fix overlap Fixed
  11. 00:33:314 (1,2,3) - Fix blankets it's spiral thing don't think blanket it needed
  12. 00:34:685 (1) - Fix overlap not necessary since it is based off of 4's slider start
  13. 00:37:600 (2,5) - Blanket? Fixed
  14. 00:38:457 (6) - Make a curve like 00:38:114 (5) - for more symmetry Fixed
  15. 00:39:828 (6,1) - Blanket? I'll consider
  16. 00:46:857 (10) - Fix overlap Fixed
  17. 00:52:514 (3,4) - Fix blanket Fixed
  18. 00:53:886 (5,7) - ^ even though it's not really a blanket for this one, center 7 better Fixed
  19. 00:57:314 (8) - Ctrl + G maybe I was going for "centre" idea here
  20. 00:58:685 (3,5) - 5 blanketing 3 would flow better imo I'm doing it for aesthetics reason, might consider
  21. 01:05:371 (10,1) - Fix blanket it was blanketing the slider before
  22. 01:17:542 (2,3) - ^ Fixed
  23. 01:23:028 (3) - Maybe a straight slider instead Fixed
  24. 01:25:771 (2,4) - They are a bit too close imo if it's not touching I think it is fine
  25. 01:29:371 (6,1) - Fix blanket Fixed
  26. 01:36:571 (2) - Fix overlap Fixed
  27. 01:35:885 (6,3) - This overlap makes it hard to read, move 3 somewhere else really hard to compramise, also it's only blocking 1/4 of the note
  28. 01:41:885 (1,6) - They look a bit weird imo Fixed (for some reason it was broken)
  29. 01:43:600 (7,8,9,1) - Try to not stack them, it's weird to stop quickly in fast sliders like this Fixed?
  30. 01:48:400 (6) - Fix overlap intentional
  31. 01:54:571 (2,4) - A bit too close/not parallel I think it fans off nicely, might consider.
  32. 02:03:828 (3,5) - Fix blanket Fixed
  33. 02:05:200 (7,9) - Blanket? Fixed
  34. 03:11:028 (1,3) - Collides I think it creates an interesting shape as a whole
  35. 03:11:714 (3,1) - ^ ^
  36. 03:20:628 (1,2) - It would be better if they don't collide imo being consistent with the previous colliding sliders
  37. 03:30:228 (1,2) - Collides/fix blanket Fixed
  38. 03:41:542 (5,6) - Same as before, weird to stop in fast sliders Fixed
  39. 03:41:885 (6,7,1) - But here it's okay because we have to stop to change the direction of the cursor anyway Fixed anyways
  40. 03:43:257 (3,1) - Collides Fixed
  41. 03:44:628 (5,6) - You could make a prettier blanket imo Fixed
  42. 03:46:857 (9,10) - A bit too close, almost collides Fixed
  43. 03:52:514 (3,5) - Collides Fixed
  44. 04:04:514 (1,1) - This is confusing to read Fixed
  45. 04:05:885 (1,1) - ^ Fixed
  46. 04:10:000 (1) - Damn nice bro! :)
What the hell dude this is brilliant for your first map, still some little aesthetics issues (k I'm nazi ik ik) but overall it's awesome, keep going you'll be a great mapper ;) btw I'm only modding Onodera because I'm lazy lol tell me when you want me to come back to mod the Insane, sorry again ;_;
Good luck!
I'll probably ask you when I'm done with Easy and hit sounds
deadpon3
hi, from my m4m queue: p/4941900

Another:

00:17:542 (3,4) - You can stack it on 00:16:514 (6).
00:36:400 (2,3,4) - I think they should not collide with each other.
00:54:742 (5,6,7) - The simple line flow looks bad, try making it triangle or idk.
00:55:600 (2,3) - Bad overlap.
01:11:028 (6,7) - Maybe place them a bit closer to each other (I would personally stack them).
01:40:342 (10,1) - Overlap.
01:46:857 (6,7) - Maybe try to make this slider classicaly curved so it blankets the note.
01:55:600 (8) - NC has to start here (big white beat).
02:22:342 (6,7) - Same as above, they should be closer.

Onodera:

00:42:914 (1,2,3) - Ctrl + G on each object?
00:46:857 (10) - Stack on 00:46:342 (8).
00:51:400 (8,9) - Replace it with one note on white beat.
01:11:028 (5,6) - Move them closer to each other.
01:32:971 (5,6) - ^
01:43:600 (7,8,9) - Random vocal part.
03:53:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1,1,2) - Not cool at all, remap this part.

Good luck :)
Topic Starter
N0thingSpecial

deadpon3 wrote:

hi, from my m4m queue: p/4941900

Another:

00:17:542 (3,4) - You can stack it on 00:16:514 (6). Fixed
00:36:400 (2,3,4) - I think they should not collide with each other. Fixed
00:54:742 (5,6,7) - The simple line flow looks bad, try making it triangle or idk. Fixed
00:55:600 (2,3) - Bad overlap. Fixed
01:11:028 (6,7) - Maybe place them a bit closer to each other (I would personally stack them). Fixed
01:40:342 (10,1) - Overlap. Fixed
01:46:857 (6,7) - Maybe try to make this slider classicaly curved so it blankets the note. Fixed
01:55:600 (8) - NC has to start here (big white beat). Fixed
02:22:342 (6,7) - Same as above, they should be closer. Fixed

Onodera:

00:42:914 (1,2,3) - Ctrl + G on each object? Fixed
00:46:857 (10) - Stack on 00:46:342 (8). Fixed
00:51:400 (8,9) - Replace it with one note on white beat. Fixed
01:11:028 (5,6) - Move them closer to each other. Fixed
01:32:971 (5,6) - ^ Fixed
01:43:600 (7,8,9) - Random vocal part. I think it is justified by me mapping to the vocals the whole time
03:53:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1,1,2) - Not cool at all, remap this part. Fixed???
Good luck :)
lenpai
o

tags conflict btw

MX
00:22:514 - intentional miss?
01:18:914 - add note
01:49:428 (109428|0) - move to 2 for that nice jack
01:52:428 - missed note
02:00:057 - add note
02:44:971 - a slowjam will be perfect here. maybe x0.8
03:10:171 - intentional miss?
03:11:542 - ^
03:12:914 - ^
03:14:285 - ^
and a couple of others until here 03:20:628 -
03:50:371 - missed note
nice chart construction
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