Ayy lmao, I haven't done a mod in like a week, ok.
Just pm me in game to mod more diffs, cause forum posts suck, you know I won't mind XD
Aye aye ayeeeeeee
[General]- For a map with a fair amount of LNs, I'd consider reducing OD to Another to ~7.7.
- Because you do not have another keymode set in this map, you can remove the "4K" from all diff names.
- Check Aimod, some uninherited timing sections are like, ugh.
[Beginner]00:26:225 - Add a note here for the kick? You've been mapping to kicks and snares this whole time, so it feels weird to not have it here.
00:27:825 - ^^
00:29:425 and 00:32:625 - ^^ and you get my point.
00:43:225 (43225|0,43825|2) - If you're following the beeps here, they start at 00:43:325 and 00:43:925 respectively. They end at the original place.
00:56:225 and 00:56:625 - I think it'd be a nice idea to add 1/2 LNs here for the distorted vocal here. It also gives this difficulty some variation, which I think it lacks a little bit of (but that's a problem among all easy diffs).
00:56:825 and 00:57:025 - Add notes here for the vocal if you accepted the above.
01:02:625 and 01:03:025 - Basically what I mentioned above.
01:16:425 (76425|0) - Make this a 1/1 long LN since the vocal powers down, or whatever you're supposed to call it. Basically, end at 01:16:825 cause music stuff.
01:21:625 (81625|1,82225|3) - If you accepted what I said about the beep sounds starting on the 1/4 beat, apply that here.
01:28:025 (88025|0,88425|1,88825|2,89225|3) - I understand you're trying to make this look different from the beginning, but I think you should just follow pitch relevancy in this case and control H so the notes descend just like the pitch.
02:34:225 - Add a 1/2 LN to represent the weird drum rhythm that makes me want to cry thinking about it T.T
02:35:425 (155425|3,155525|1) - Even though this is a bit on the slower side of BPMs, I still suggest against using a 1/4 snap in a beginner difficulty. That's just because beginners are still learning to read, and lalalala, all that fancy stuff; basically, 1/4 is too sudden and too fast, especially since you haven't used 1/4 at all throughout this entire diff. My suggestion is to just make 02:35:425 (155425|3) an LN and end at the same place as 02:35:525 (155525|1) They are the same kick after all.
02:36:225 - Add 1/2 LN here for the kicks too?
02:39:425 - ^^ God, these kicks are so weird rhythmically T.T Anyways, you get my point, LNs for the weird kick rhythms that you can't map exactly since it's an easy diff and stuff.
02:44:425 (164425|2) - Split this into two LNs since there are two different pitches in this part. It should be split at 02:44:625 and the second LN should be in column 4 if you follow pitch relevancy.
02:45:625 - This rhythm can go fuck itself. *hides in a corner and cries*
02:55:325 (175325|2,175925|2) - Same stuff I said about 1/4 in easy.
02:58:425 (178425|3) - Hmmm, for LNs in easy, I'd also recommend they end on a 1/2 or 1/1 snap. Also, the broken kind of sound ends at 02:58:625
03:50:050 (230050|1,230050|3) - Uh, approximate this to 03:50:025 just for consistency sake.
- Because you do not have another keymode set in this map, you can remove the "4K" from all diff names.
- Check Aimod, some uninherited timing sections are like, ugh.
[Beginner]00:26:225 - Add a note here for the kick? You've been mapping to kicks and snares this whole time, so it feels weird to not have it here.
00:27:825 - ^^
00:29:425 and 00:32:625 - ^^ and you get my point.
00:43:225 (43225|0,43825|2) - If you're following the beeps here, they start at 00:43:325 and 00:43:925 respectively. They end at the original place.
00:56:225 and 00:56:625 - I think it'd be a nice idea to add 1/2 LNs here for the distorted vocal here. It also gives this difficulty some variation, which I think it lacks a little bit of (but that's a problem among all easy diffs).
00:56:825 and 00:57:025 - Add notes here for the vocal if you accepted the above.
01:02:625 and 01:03:025 - Basically what I mentioned above.
01:16:425 (76425|0) - Make this a 1/1 long LN since the vocal powers down, or whatever you're supposed to call it. Basically, end at 01:16:825 cause music stuff.
01:21:625 (81625|1,82225|3) - If you accepted what I said about the beep sounds starting on the 1/4 beat, apply that here.
01:28:025 (88025|0,88425|1,88825|2,89225|3) - I understand you're trying to make this look different from the beginning, but I think you should just follow pitch relevancy in this case and control H so the notes descend just like the pitch.
02:34:225 - Add a 1/2 LN to represent the weird drum rhythm that makes me want to cry thinking about it T.T
02:35:425 (155425|3,155525|1) - Even though this is a bit on the slower side of BPMs, I still suggest against using a 1/4 snap in a beginner difficulty. That's just because beginners are still learning to read, and lalalala, all that fancy stuff; basically, 1/4 is too sudden and too fast, especially since you haven't used 1/4 at all throughout this entire diff. My suggestion is to just make 02:35:425 (155425|3) an LN and end at the same place as 02:35:525 (155525|1) They are the same kick after all.
02:36:225 - Add 1/2 LN here for the kicks too?
02:39:425 - ^^ God, these kicks are so weird rhythmically T.T Anyways, you get my point, LNs for the weird kick rhythms that you can't map exactly since it's an easy diff and stuff.
02:44:425 (164425|2) - Split this into two LNs since there are two different pitches in this part. It should be split at 02:44:625 and the second LN should be in column 4 if you follow pitch relevancy.
02:45:625 - This rhythm can go fuck itself. *hides in a corner and cries*
02:55:325 (175325|2,175925|2) - Same stuff I said about 1/4 in easy.
02:58:425 (178425|3) - Hmmm, for LNs in easy, I'd also recommend they end on a 1/2 or 1/1 snap. Also, the broken kind of sound ends at 02:58:625
03:50:050 (230050|1,230050|3) - Uh, approximate this to 03:50:025 just for consistency sake.
Just pm me in game to mod more diffs, cause forum posts suck, you know I won't mind XD