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Akiyama Uni - Kanpan Tasogare Shinbun

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Topic Starter
09kami
This beatmap was submitted using in-game submission on 2016年3月3日 at 1:34:44

Artist: Akiyama Uni
Title: Kanpan Tasogare Shinbun
Source: 東方Project
Tags: Twilight Frontier Tasofro 黄昏フロンティア th13.5 zun Touhou とうほうプロジェクト Officially-Sanctioned Twilight Newspaper 東方心綺楼 ~ Hopeless Masquerade IamKwaN
BPM: 180
Filesize: 3411kb
Play Time: 01:28
Difficulties Available:
  1. Extra (5.28 stars, 392 notes)
  2. Hard (3.23 stars, 185 notes)
  3. Insane (4.1 stars, 269 notes)
  4. KwaN's Easy (1.58 stars, 109 notes)
  5. Lunatic (4.85 stars, 282 notes)
  6. Normal (1.79 stars, 122 notes)
Download: Akiyama Uni - Kanpan Tasogare Shinbun
Information: Scores/Beatmap Listing
---------------
5/4 waltz

offset from Hollow Wings
KwaN's Easy by IamKwaN
Insane hitsound by DreaM117er(RIP)
Momizi
先马克,回头摸
Blooming Lily
有趣!
Lily Bread
[Easy]
怎么AR比OD还低?改成AR3OD2HP2吧
00:12:160 (3,1) - 这是作死
00:18:827 (4) - Easy里多次往返也是死
00:26:827 (6,1) - Easy里stack也是死
00:33:827 - 到 - 00:58:827 - 看得我快睡着了

开着音效都搞不清楚你打的什么节奏,
摸不了

[Normal]
00:19:993 - 这里显然没有钢琴音,而且无论如何低难度不推荐多次往返
00:28:160 - 漏了
00:33:827 - 到 - 00:58:827 - 看得我快睡着了
01:17:160 (3,4) - 往复箭头被遮挡 unrankable

就这些吧
Momizi
还债来的
[lunatic]
L大写!! 其实一开始感觉不错,为何不试试全图都左右的梗呢;W;(顺表感觉左右的话,比较适合直线的连打,三连什么的就不要弧度了
00:01:827 (1,2,3,4,5,6,7,8) - 感觉有些弧度,我觉得直接拉成直线的连打就好,虽然打着感受一样,但是读起来看到的是不一样
00:08:743 (1) - 这个不用nc
00:35:493 (7) - NC
[Insane]
00:07:160 (1) - 第二个锚点稍微调整下,包住note00:06:494 (7) - 顺便这滑条瞬间想到HW的 那个 踊る水飛沫
看着IN应该比L难,而且感觉IN比L做的好啊(

hARD以下的我感觉没啥好摸的、、
easy 00:19:827 (5) - 滑条往返的箭头被遮挡

太水了。。射星星跑好了
moonlightleaf
[General]

禁止使用黑白俩色color

[Easy]

00:05:508 这边其实也加个note,

00:12:175 (3,1) - 建议改滑条 参考00:07:175 (1) -

00:18:842 (4,5) - DS(

00:25:175 (8,9) - ^ DS不查了

我觉得9放这00:26:508 10删了

00:27:175 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 太鼓吗?太多单点,改改滑条什么的

01:12:175 (16,17) - 叠好

[Normal]

00:02:175 相对的 E都放了 Normal 不能错过

00:08:508 (2) - 考虑一下用滑条 参考00:11:842 (3) -

00:33:842 (1) - 又开始太鼓了(yo

01:03:008 (3) - 删

01:04:675 (2) - ^

01:06:508 (6) - 跟音的话追加个折返

01:23:842 (7,8,1,2) - 这尾巴叠的不好看

01:27:508 (2) - 应该在这01:27:675

[Hard]

00:09:842 (5) - 换换地方,不喜欢那,试试滑条中间

00:18:842 (1,2,3,4,5,6) - 单点有点多,改1-2个滑条(3456

00:55:675 (2,3,4,5,6) - ^

00:21:008 (2,3) - DS 虽然打着没问题,但容易被挑

00:25:508 (5,6) - ^ 类似的不挑了

00:32:342 (1,1) - 太近

00:35:675 (3,4,5,6,7) - 这段挺遭的,而且7->1不喜欢那样叠

滑条像HW,(反正我不看好奇葩滑条

01:01:425 (3) - 要音也是01:01:342 而不是那

01:04:758 (3) - ^

01:21:425 (7) - ^

01:24:758 (2) - ^ 2连的自己开25%听,一下就知道有没有音了,并不是你加个circle然后上Clap就get

01:01:508 (4) - 变速要NC(虽然前面NC了但是都是单点,并不知道已改变滑条速度

01:09:508 (2,3) - ctrl+g

01:19:342 (4,1,2,3,4) - 难 而且41你也没blanket

01:26:342 (2) - 不建议短链

请尽量统一DS,有大声的地方再加大DS

[Insane]

学HW没什么用,还不如打好基础,(除非你有HW的毅力

[Lunatic]

00:08:008 (1) - 删了吧

25% 00:11:925这里是没音的

基本上5连的第一个蓝线是没音的,而且很少白线起连打的(不用找图给我看了,这只是建议可以采纳

00:34:175 这个音挺重要的,而且坑爹突然减速 并不适合这里

00:40:842 ^

00:47:508 ^ 而且00:48:842长白在滑条尾 似乎在外国人眼里很讨厌

00:39:008 (4,5,9,10) - 尝试其他地方

00:42:842 (5,6,7,8) - 可以把这2组换成滑条

00:53:508 (9) - 坑爹的

01:00:508 这里开始应该就要1.0x速度了

01:22:175 (3) - 01:22:425并没有音,

嘛,还有很大提升空间 :)
AIR
hello~
[Easy]
  1. hp-1,顺便NHI也-1,E+1
  2. 00:03:842 (3) - 和2的DS有点近?
  3. 00:22:175 (6) - 加个nc吧
  4. 00:25:175 (8) - 头部finish去掉?并不是大白线
  5. 00:26:175 (9) - 并没有放在音上,怎么玩qAq
  6. 00:27:175 (1) - 00:13:842 (1) - 低难度还是避免重叠。。
  7. 00:40:508 (5) - 00:53:842 (5) - 01:00:508 (10) - 01:03:842 (13) - 01:13:842 (17) - 加个nc吧,后边建议再整理下,低难度应该是需要滑条轨迹清晰减少重叠部分来着
  8. 01:13:842 (17) - 这个条太偷懒了吧 :o
[Normal]
  1. 00:18:842 (4,5) - 建议配合鼓点分割折返,比如这样
  2. 00:28:508 (3) - 这个条遮了个白线并且没押到节奏上 :o
  3. 00:38:842 (1) - 00:55:508 (1) - 去掉nc
  4. 00:45:508 (1,2) - 00:50:508 (1,3) - 交换nc
  5. 美丽
[Hard]
  1. 00:26:008 (6,7) - 有点迷惑性的间距,建议nc
  2. 00:56:508 (1) - 这里继续用1/2?
  3. 01:01:342 (3) - 试了下感觉还是放在红线上比较合适,后边类似
  4. 作为hard来说挺潇洒的
[Insane]
  1. 00:24:342 (2,3) - 2延长到红线试一下,节奏更丰满
  2. 00:27:675 (2,3) - 并没有跟着鼓点,略违和
  3. 01:27:175 (1) - 尾部音效去掉吧
  4. 这个难度神似舞水滴,jjfly,后边有点乱
[Lunatic]
  1. 00:34:008 (1,2) - 建议调次序
  2. 00:40:675 (1) - 00:47:342 (1) - 00:54:008 (1) - 类似上边,滑条延后白线红线加个圈,减速滑条刻意忽略白线手感并不好
  3. 01:05:008 (5,6,7) - 玩的时候看成四连 :o
  4. 美丽
有点潇洒的图,打个星吧
DreaM117er
m4m~

[Easy]
  1. 我是在想你有很多聲音可以跟,怎麼會用時間軸間距這麼大的circle來做Easy呢。比方00:01:003 - 00:01:503 - 00:01:837 - 都有比較清晰的聲音可以跟,Easy難度就是靠這點來建構起來的,都擺circle反而是高難度的擺法,不要去使用會比較好。再來,要是你跟長白線的重音,那00:05:503 - 是不是也要擺上去呢??
  2. 還有,遮擋是Easy還有Normal最不該出現的通病,所以建議是最低難度不要0.4這麼低的SV去做圖,給你舉個例子:像00:12:170 (3,1) - 已經完全違規了;還有這裡01:03:170 (2,3,1) - 就算你完全都跟著DS,這樣也遮擋太多了,依然沒辦法通過。下次記得慎選SV大小還有節點去做低難度對你也比較好
  3. 01:13:837 - 這裡接續上面說的SV過低的問題,你這邊又來個0.5的降速,這樣不行呢。Easy是要給新人玩的圖,這樣只會玩死新人
[Normal]
  1. 關於遮擋問題我在Easy的摸說得很清楚了,Normal的部分我還是會提出來哪裡不可以遮擋
    00:05:503 - 跟Easy一樣,circle的缺漏
    00:08:837 (3,4) - 尾巴不要擋
    00:10:503 (1,4) - 雖然有點距離,但我個人依然建議不要遮擋
    00:13:503 - 為了配合節奏,這裡加個Circle?? 這裡也一樣00:26:837 -
    00:18:503 (3,6) - 建議不要遮擋
    00:29:670 (5,6,1) - 已經違規了,不能遮擋
    00:31:337 (2) - ^
    00:33:503 - 強烈建議這裡擺個Circle,節奏感很強
  2. 00:33:837 - 我不懂你為什麼這裡跟Easy一樣都把這裡音樂比較多的地方都只用Circle帶過,不管是聽起來還是玩起來都不是很好
    00:58:837 (1,1) - 轉盤後2條白線間距的規定,不改fail
    01:04:837 (2) - DS沒對好
    01:06:503 (6,1) - ^
  3. 01:13:837 - 真心不要在Normal裡玩降速,這真的不好。這個你要不要改都要告訴我原因,說不定可以讓我對你的印象改觀
    01:16:670 (2) - 違規遮擋,跟Easy一樣,SV過低的遮擋,後面的我就不提了
    01:28:337 (5,6) - ^,不要遮擋
[Hard]
  1. Hard下的節奏倒是挺好的 :?
    01:13:837 (1) - 要遮擋可以,不過要能夠很清楚的看得出滑條的走向,不過我個人還是建議你Ctrl+H會比較好
    01:26:337 (2) - 改單點circle,1/4滑條沒有什麼意義
[Insane]
  1. 我看著看著,沒問題
[Lunatic]
  1. 這個難度我有一個很大的疑問,你既然學HW作圖,那應該很清楚這首曲子不適合用低SV作的,你怎麼會用這麼低的SV作圖呢?? 給我個讓我滿意的答覆吧,不然我會說remap

就這樣,如果我的摸沒有給你起到幫助,那KD就不用給了
加油 :)
Topic Starter
09kami

Lily Bread wrote:

[Easy]
怎么AR比OD还低?改成AR3OD2HP2吧
00:12:160 (3,1) - 这是作死
00:18:827 (4) - Easy里多次往返也是死
00:26:827 (6,1) - Easy里stack也是死
00:33:827 - 到 - 00:58:827 - 看得我快睡着了

开着音效都搞不清楚你打的什么节奏,
摸不了

[Normal]
00:19:993 - 这里显然没有钢琴音,而且无论如何低难度不推荐多次往返
00:28:160 - 漏了
00:33:827 - 到 - 00:58:827 - 看得我快睡着了
01:17:160 (3,4) - 往复箭头被遮挡 unrankable

就这些吧
:(
全部修改了 目前EN已remap

Momizi wrote:

还债来的
[lunatic]
L大写!! 其实一开始感觉不错,为何不试试全图都左右的梗呢;W;(顺表感觉左右的话,比较适合直线的连打,三连什么的就不要弧度了 ok
00:01:827 (1,2,3,4,5,6,7,8) - 感觉有些弧度,我觉得直接拉成直线的连打就好,虽然打着感受一样,但是读起来看到的是不一样 ok
00:08:743 (1) - 这个不用nc
00:35:493 (7) - NC
[Insane]
00:07:160 (1) - 第二个锚点稍微调整下,包住note00:06:494 (7) - 顺便这滑条瞬间想到HW的 那个 踊る水飛沫 233
看着IN应该比L难,而且感觉IN比L做的好啊(

hARD以下的我感觉没啥好摸的、、
easy 00:19:827 (5) - 滑条往返的箭头被遮挡 ok

太水了。。射星星跑好了

moonlightleaf wrote:

[General]

禁止使用黑白俩色color 没这规定吧?

[Easy]

00:05:508 这边其实也加个note,

00:12:175 (3,1) - 建议改滑条 参考00:07:175 (1) -

00:18:842 (4,5) - DS(

00:25:175 (8,9) - ^ DS不查了

我觉得9放这00:26:508 10删了

00:27:175 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 太鼓吗?太多单点,改改滑条什么的

01:12:175 (16,17) - 叠好

[Normal]

00:02:175 相对的 E都放了 Normal 不能错过

00:08:508 (2) - 考虑一下用滑条 参考00:11:842 (3) -

00:33:842 (1) - 又开始太鼓了(yo

01:03:008 (3) - 删

01:04:675 (2) - ^

01:06:508 (6) - 跟音的话追加个折返

01:23:842 (7,8,1,2) - 这尾巴叠的不好看

01:27:508 (2) - 应该在这01:27:675

EN已remap

[Hard]

00:09:842 (5) - 换换地方,不喜欢那,试试滑条中间

00:18:842 (1,2,3,4,5,6) - 单点有点多,改1-2个滑条(3456

00:55:675 (2,3,4,5,6) - ^

00:21:008 (2,3) - DS 虽然打着没问题,但容易被挑 NC了 位置没变

00:25:508 (5,6) - ^ 类似的不挑了同上

00:32:342 (1,1) - 太近

00:35:675 (3,4,5,6,7) - 这段挺遭的,而且7->1不喜欢那样叠

滑条像HW,(反正我不看好奇葩滑条

01:01:425 (3) - 要音也是01:01:342 而不是那 同样的地方都修改了

01:04:758 (3) - ^

01:21:425 (7) - ^

01:24:758 (2) - ^ 2连的自己开25%听,一下就知道有没有音了,并不是你加个circle然后上Clap就get

01:01:508 (4) - 变速要NC(虽然前面NC了但是都是单点,并不知道已改变滑条速度 ok

01:09:508 (2,3) - ctrl+g ok

01:19:342 (4,1,2,3,4) - 难 而且41你也没blanket

01:26:342 (2) - 不建议短链

请尽量统一DS,有大声的地方再加大DS

[Insane]

学HW没什么用,还不如打好基础,(除非你有HW的毅力

[Lunatic]

00:08:008 (1) - 删了吧

25% 00:11:925这里是没音的

基本上5连的第一个蓝线是没音的,而且很少白线起连打的(不用找图给我看了,这只是建议可以采纳

00:34:175 这个音挺重要的,而且坑爹突然减速 并不适合这里

00:40:842 ^

00:47:508 ^ 而且00:48:842长白在滑条尾 似乎在外国人眼里很讨厌

00:39:008 (4,5,9,10) - 尝试其他地方

00:42:842 (5,6,7,8) - 可以把这2组换成滑条

00:53:508 (9) - 坑爹的

01:00:508 这里开始应该就要1.0x速度了

01:22:175 (3) - 01:22:425并没有音,

嘛,还有很大提升空间 :)
L我基本没有采用 因为有些地方修改后的乐趣没有了 不过我参考了一些地方后把前段重做了 感谢MOD

AIR wrote:

hello~
[Easy]
  1. hp-1,顺便NHI也-1,E+1
  2. 00:03:842 (3) - 和2的DS有点近?
  3. 00:22:175 (6) - 加个nc吧
  4. 00:25:175 (8) - 头部finish去掉?并不是大白线
  5. 00:26:175 (9) - 并没有放在音上,怎么玩qAq
  6. 00:27:175 (1) - 00:13:842 (1) - 低难度还是避免重叠。。
  7. 00:40:508 (5) - 00:53:842 (5) - 01:00:508 (10) - 01:03:842 (13) - 01:13:842 (17) - 加个nc吧,后边建议再整理下,低难度应该是需要滑条轨迹清晰减少重叠部分来着
  8. 01:13:842 (17) - 这个条太偷懒了吧 :o
[Normal]
  1. 00:18:842 (4,5) - 建议配合鼓点分割折返,比如这样
  2. 00:28:508 (3) - 这个条遮了个白线并且没押到节奏上 :o
  3. 00:38:842 (1) - 00:55:508 (1) - 去掉nc
  4. 00:45:508 (1,2) - 00:50:508 (1,3) - 交换nc
  5. 美丽
EN已remap

[Hard]
  1. 00:26:008 (6,7) - 有点迷惑性的间距,建议nc ok
  2. 00:56:508 (1) - 这里继续用1/2?
  3. 01:01:342 (3) - 试了下感觉还是放在红线上比较合适,后边类似 ok
  4. 作为hard来说挺潇洒的
[Insane]
  1. 00:24:342 (2,3) - 2延长到红线试一下,节奏更丰满 ok
  2. 00:27:675 (2,3) - 并没有跟着鼓点,略违和 ok
  3. 01:27:175 (1) - 尾部音效去掉吧 ok
  4. 这个难度神似舞水滴,jjfly,后边有点乱
[Lunatic]
  1. 00:34:008 (1,2) - 建议调次序 ok
  2. 00:40:675 (1) - 00:47:342 (1) - 00:54:008 (1) - 类似上边,滑条延后白线红线加个圈,减速滑条刻意忽略白线手感并不好
  3. 01:05:008 (5,6,7) - 玩的时候看成四连 :o 我之后刻意分开测试了下 没有现在好读
  4. 美丽
有点潇洒的图,打个星吧

DreaM117er wrote:

m4m~

[Easy]
  1. 我是在想你有很多聲音可以跟,怎麼會用時間軸間距這麼大的circle來做Easy呢。比方00:01:003 - 00:01:503 - 00:01:837 - 都有比較清晰的聲音可以跟,Easy難度就是靠這點來建構起來的,都擺circle反而是高難度的擺法,不要去使用會比較好。再來,要是你跟長白線的重音,那00:05:503 - 是不是也要擺上去呢??
  2. 還有,遮擋是Easy還有Normal最不該出現的通病,所以建議是最低難度不要0.4這麼低的SV去做圖,給你舉個例子:像00:12:170 (3,1) - 已經完全違規了;還有這裡01:03:170 (2,3,1) - 就算你完全都跟著DS,這樣也遮擋太多了,依然沒辦法通過。下次記得慎選SV大小還有節點去做低難度對你也比較好
  3. 01:13:837 - 這裡接續上面說的SV過低的問題,你這邊又來個0.5的降速,這樣不行呢。Easy是要給新人玩的圖,這樣只會玩死新人
[Normal]
  1. 關於遮擋問題我在Easy的摸說得很清楚了,Normal的部分我還是會提出來哪裡不可以遮擋
    00:05:503 - 跟Easy一樣,circle的缺漏
    00:08:837 (3,4) - 尾巴不要擋
    00:10:503 (1,4) - 雖然有點距離,但我個人依然建議不要遮擋
    00:13:503 - 為了配合節奏,這裡加個Circle?? 這裡也一樣00:26:837 -
    00:18:503 (3,6) - 建議不要遮擋
    00:29:670 (5,6,1) - 已經違規了,不能遮擋
    00:31:337 (2) - ^
    00:33:503 - 強烈建議這裡擺個Circle,節奏感很強
  2. 00:33:837 - 我不懂你為什麼這裡跟Easy一樣都把這裡音樂比較多的地方都只用Circle帶過,不管是聽起來還是玩起來都不是很好
    00:58:837 (1,1) - 轉盤後2條白線間距的規定,不改fail
    01:04:837 (2) - DS沒對好
    01:06:503 (6,1) - ^
  3. 01:13:837 - 真心不要在Normal裡玩降速,這真的不好。這個你要不要改都要告訴我原因,說不定可以讓我對你的印象改觀
    01:16:670 (2) - 違規遮擋,跟Easy一樣,SV過低的遮擋,後面的我就不提了
    01:28:337 (5,6) - ^,不要遮擋
[Hard]
  1. Hard下的節奏倒是挺好的 :?
    01:13:837 (1) - 要遮擋可以,不過要能夠很清楚的看得出滑條的走向,不過我個人還是建議你Ctrl+H會比較好
    01:26:337 (2) - 改單點circle,1/4滑條沒有什麼意義
[Insane]
  1. 我看著看著,沒問題
[Lunatic]
  1. 這個難度我有一個很大的疑問,你既然學HW作圖,那應該很清楚這首曲子不適合用低SV作的,你怎麼會用這麼低的SV作圖呢?? 給我個讓我滿意的答覆吧,不然我會說remap

就這樣,如果我的摸沒有給你起到幫助,那KD就不用給了
加油 :)
117的摸感觉影响很大 于是我单独去和他讨论了一般233 这个摸已经回过了
Wishmaker980
Hello! From my M4M Queue~

Lunatic

First of all,what i would like to say about this difficulty is that the layout is all over the place.It looks very cramped

00:01:837 (1,2,3,4,5) - This stream place it higher abit,dont over lap it with 00:02:337 (6,7,8) -
00:15:420 (4,5) - Fix spacing,seems wider compared to the rest of the stream
00:21:337 (6,7,8,9) - Misleading spacing,00:21:503 (7,8) - is too close compared to the others
00:25:670 (6,7,8) - Do not overlap with 00:25:170 (1,2,3,4,5) -
00:31:503 (7) - Do not overlap with 00:31:837 (1,2,3,4,5) - the reason why i say do not overlap is because i dont want the map to look messy lol
01:08:837 (7,8,9,10) - Do something about this,instead of making it a straight line,maybe have some mini jumps or patterns
01:09:837 (2,3,4,5) - The jumps are way too big,
01:13:837 - Start Kiai here
01:23:837 - End Kiai here

I see what rhythm you are trying achieve in this map by following the drums,but in order to make this a rankable difficulty,please fix your map layout,it is ALL OVER the place right now.

That's all from me!Good luck with your map!
Topic Starter
09kami

Wishmaker980 wrote:

Hello! From my M4M Queue~

Lunatic

First of all,what i would like to say about this difficulty is that the layout is all over the place.It looks very cramped

00:01:837 (1,2,3,4,5) - This stream place it higher abit,dont over lap it with 00:02:337 (6,7,8) -
00:15:420 (4,5) - Fix spacing,seems wider compared to the rest of the stream Fixed!
00:21:337 (6,7,8,9) - Misleading spacing,00:21:503 (7,8) - is too close compared to the others Fixed!
00:25:670 (6,7,8) - Do not overlap with 00:25:170 (1,2,3,4,5) -
00:31:503 (7) - Do not overlap with 00:31:837 (1,2,3,4,5) - the reason why i say do not overlap is because i dont want the map to look messy lol
01:08:837 (7,8,9,10) - Do something about this,instead of making it a straight line,maybe have some mini jumps or patterns
01:09:837 (2,3,4,5) - The jumps are way too big,
01:13:837 - Start Kiai here I don't plan to put Kiai
01:23:837 - End Kiai here

I see what rhythm you are trying achieve in this map by following the drums,but in order to make this a rankable difficulty,please fix your map layout,it is ALL OVER the place right now.

That's all from me!Good luck with your map!
Thanks for the mod!
EncoreW
摸不动再见
Originality
Hi!

[Easy]

00:00:503 (1,2) - I think these sound better with just finish applied to the first part of the slider, and not the end, since you're emphasizing the bell with your hitsound
00:07:170 (1) - I feel like you could/should map piano here, even on an easy. This is kinda neat.
http://puu.sh/lYj1T/359601f4ea.png
http://puu.sh/lYj2e/31db79b1ca.png
00:12:170 (10) - I feel that piano is a lot more prevalent here, but if you want to map base drums, all power to you.
00:25:170 (4) - There's no base hit on the return of this slider
00:27:837 (2) - Don't hear what you're mapping with the start of this slider
00:35:003 - If you're continuing to map base drums, there are hits here you should map
If you're mapping strings,
00:35:837 (8) - Should be a slider for strings hold
00:37:170 (9) - ^
00:40:503 (1) - Same comments with this section as above
00:45:503 (5) - I don't know what you're mapping with these two notes. You need to pick something to map and stick consistant with it since this is an easy difficulty. Pick either strings or base drum for this last 20ish seconds and just map that.
00:48:170 (2) - Same with this section, what are you mapping with this slider?
00:50:503 (3) - And then what are you mapping on singles? If that slider is base drum, there are hits before these singles you need to map
01:00:170 (5) - Kiai time would go well here until 01:28:837 -
01:00:170 (5,1) - double hit sounds on 5 and 1 here feel really excessive, I would make 5 whistle and 1 finish or clap
01:03:837 (1) - Whatever you do with ^ slider, this slider should match it hitsound-wise
01:07:170 (2) - ^
01:13:837 (1) - These are cool and all, but there's so much you could map while these long sliders are going on it, and it's not like there's one note that's held out that entire length. Would map this section.
01:20:503 (1) - ^
01:32:211 - You should map this end section

[Normal]
00:13:503 (6) - This note should be removed
00:15:170 (3) - This slider sounds better as two singles in my opinion
00:23:503 (6) - Same as 13:503
00:26:337 (4) - Not good to stack notes in normal, would separate these out
00:35:503 (2,3,4,5,6,7) - I don't hear what you're mapping with these
00:46:503 (5) - Same thing I said earlier about note stacking
00:52:170 (7) - You're kind of all over the place mapping again. I can't tell which instruments you're mapping in some sections, and then when I can tell, you'll jump to mapping different things all around the place. Try to stick with one instrument.
01:00:503 (1) - Don't know what you're mapping with this
01:02:837 (2) - note needs to be moved to 01:02:670 -
01:09:170 (3) - Don't know what you're mapping with this slider, drums?
01:10:003 (5) - Then this stream is back to strings. Would stick with strings here.
01:16:670 (2) - These sort of streams are really hard for normal difficulty because the player can't judge how fast the next note is coming by the end of the slider, and they have very little time to prep for it once the slider ends
01:20:003 (2) - ^^
01:23:337 (2) - ^^
01:28:503 (6) - turn your speed down to 50% and listen. needs fixed

Looking through your other difficulties, they have some of the same issues as these two diffs. work on fixing those first, then go back and apply those changes to you other diffs. These mapset needs some work, but you got this! :D Best of luck getting it ranked.
Topic Starter
09kami

Originality wrote:

Hi!

[Easy]

00:00:503 (1,2) - I think these sound better with just finish applied to the first part of the slider, and not the end, since you're emphasizing the bell with your hitsound fixed
00:07:170 (1) - I feel like you could/should map piano here, even on an easy. This is kinda neat. fixed
http://puu.sh/lYj1T/359601f4ea.png
http://puu.sh/lYj2e/31db79b1ca.png
00:12:170 (10) - I feel that piano is a lot more prevalent here, but if you want to map base drums, all power to you. Following drum
00:25:170 (4) - There's no base hit on the return of this slider Redo here
00:27:837 (2) - Don't hear what you're mapping with the start of this slider Redo here
00:35:003 - If you're continuing to map base drums, there are hits here you should map
If you're mapping strings,
00:35:837 (8) - Should be a slider for strings hold
00:37:170 (9) - ^
00:40:503 (1) - Same comments with this section as above
00:45:503 (5) - I don't know what you're mapping with these two notes. You need to pick something to map and stick consistant with it since this is an easy difficulty. Pick either strings or base drum for this last 20ish seconds and just map that.
00:48:170 (2) - Same with this section, what are you mapping with this slider?
00:50:503 (3) - And then what are you mapping on singles? If that slider is base drum, there are hits before these singles you need to map
01:00:170 (5) - Kiai time would go well here until 01:28:837 -
01:00:170 (5,1) - double hit sounds on 5 and 1 here feel really excessive, I would make 5 whistle and 1 finish or clap fixed
01:03:837 (1) - Whatever you do with ^ slider, this slider should match it hitsound-wise fixed
01:07:170 (2) - ^
01:13:837 (1) - These are cool and all, but there's so much you could map while these long sliders are going on it, and it's not like there's one note that's held out that entire length. Would map this section. I'm not going to do it like Normal, it needs to be different.
01:20:503 (1) - ^
01:32:211 - You should map this end section What?

According to your suggestion.I've done it in the middle.actually I don't want it too complicated

[Normal]
00:13:503 (6) - This note should be removed fixed
00:15:170 (3) - This slider sounds better as two singles in my opinion I think this is good.
00:23:503 (6) - Same as 13:503 ^
00:26:337 (4) - Not good to stack notes in normal, would separate these out ummm...I'll think about it here, including the back of the stac
00:35:503 (2,3,4,5,6,7) - I don't hear what you're mapping with these Here is to make a buffer area
00:46:503 (5) - Same thing I said earlier about note stacking
00:52:170 (7) - You're kind of all over the place mapping again. I can't tell which instruments you're mapping in some sections, and then when I can tell, you'll jump to mapping different things all around the place. Try to stick with one instrument. I don't understand this sentence...

01:00:503 (1) - Don't know what you're mapping with this redo
01:02:837 (2) - note needs to be moved to 01:02:670 - fixed
01:09:170 (3) - Don't know what you're mapping with this slider, drums? drums!
01:10:003 (5) - Then this stream is back to strings. Would stick with strings here. Maybe not?

01:16:670 (2) - These sort of streams are really hard for normal difficulty because the player can't judge how fast the next note is coming by the end of the slider, and they have very little time to prep for it once the slider ends There is a note that should not be a problem you mention.
01:20:003 (2) - ^^ ^
01:23:337 (2) - ^^ ^
01:28:503 (6) - turn your speed down to 50% and listen. needs fixed Fixed what?


Looking through your other difficulties, they have some of the same issues as these two diffs. work on fixing those first, then go back and apply those changes to you other diffs. These mapset needs some work, but you got this! :D Best of luck getting it ranked.

Thank you very much!
__Hatsune_Miku
hi there , i see your map #modreqs (M4M)


General

  1. Trun off Widescreen Support
  2. Red lin is out of mapping line ,try to Offest set 503 and delete all Green line (all Diff) also Change sample sound S:C1
  3. BG 1000 x 563 -> 1366 X768

Easy

  1. Ar 3 is higher
  2. 00:55:837 (2) - No stack

Normal

  1. 00:46:503 (5,6,1) - no stack
  2. 00:58:837 (1) - start node after spinner , you need 3 white tick space 01:00:503 (1) - remove this slider
  3. 01:06:503 (6) - this slider is not recommand this diff

Hard

  1. 00:32:337 (1) - is not good. remove 00:33:837 (1) - this or spinner
  2. 00:33:170 - delete this green line

Insane

  1. wtf SV is tooooooooo higher !! Down it !
  2. maybe you should remapping :<
okay That's all
Topic Starter
09kami

_ Hatsune Miku wrote:

hi there , i see your map #modreqs (M4M)


General

  1. Trun off Widescreen Support
  2. Red lin is out of mapping line ,try to Offest set 503 and delete all Green line (all Diff) also Change sample sound S:C1 no
  3. BG 1000 x 563 -> 1366 X768

Easy

  1. Ar 3 is higher no
  2. 00:55:837 (2) - No stack
no

Normal

  1. 00:46:503 (5,6,1) - no stack no
  2. 00:58:837 (1) - start node after spinner , you need 3 white tick space 01:00:503 (1) - remove this slider no
  3. 01:06:503 (6) - this slider is not recommand this diff
fixed

Hard

  1. 00:32:337 (1) - is not good. remove 00:33:837 (1) - this or spinner no
  2. 00:33:170 - delete this green line
fixed

Insane

  1. wtf SV is tooooooooo higher !! Down it !
  2. maybe you should remapping :<
no

okay That's all
Thank you mod
Skie1134
Easy
00:18:837 (3) - The middle of this repeated slider doesn't have a sound in the song to base it off of so it sticks out. Considering turning it into a regular slider but extending the slider to where you currently have the repeated slider end.
00:25:170 (4) - You should also turn this into a regular slider too since the piano stops on the downbeat of the new measure. Because of this, the last part of the slider doesn't really have a strong sound to base it off of in the song
00:27:837 (2) - Consider moving this one white tick to the right since it would then have a strong sound to base it upon. Right now there's not really a strong sound to support this note
00:29:837 (4,5) - Consider mapping more notes between these two since it's quite a large period of time and there's lots of strong sounds going on
00:35:837 (8,9) - ^
00:55:837 (2,3) - ^
00:38:170 (10) - You shouldn't start the slider here since there's no strong sounds (but the spot where the slider ends at is okay)
00:43:170 (4) - ^
00:48:170 (2) - ^
00:53:170 (6) - ^
00:45:837 (6) - There is no sound to base this note off of
00:50:837 (4) - Slider might be better here since the violin has a sustained note
Holy crap, I just finished modding the easy diff when I saw that you updated your beatmap, so I updated my version of it and it seems you already corrected most of the mistakes for this difficulty by yourself

Normal
Thoughts: The slider velocity for the first part feels a bit too fast for 2 stars
00:18:837 (4,5) - there should be a note inbetween these two
00:36:170 (3) - There's not really a strong sound to base this note off of where it's at on the timeline
00:37:837 (5) - There's not a strong sound to support this slider (actually there's no distinct sound at all to support it)

Hard
Thoughts: The spacing becomes quite intense at the end of the map, not sure how Hard Difficulty players would handle it. Try getting some players at that range to test your map and see how they handle it.
00:40:670 (1) - Moving this slider to the nearest white tick to the right and placing a regular note on where it currently is sounds better, similar to what you did at 00:37:503 (1,2,3) - I mean
00:54:003 (1) - ^
00:56:503 (1) - You've been following the violin at 00:55:670 (2,3,4,5,6) - but the violin keeps going here also, so why the slider?
01:13:503 (4) - slider should end on the red tick, no reason to end it on the blue
01:20:837 (6,7) - Space these notes closer together
01:26:337 (2,3,4) - You never had any triplets in your song before this, so it's very out of place with everything

Insane
Thoughts: Hahaha, Hollow Wings style :) reminds me of Odoru Mizushibuki. I think you should try to get Hollow Wings herself to look at this map since she would give the best advice for her style and logic. It's definitely worth asking her to check it out and give you feedback. I'm not too good with this style so I won't try to give exact advice for some things, but more general impression of how I felt playing a certain part. You don't see many 3.93 star songs with AR9 though, quite rare.
00:07:170 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Reading this part was challenging since spacing was not so consistent. But then again, that's the beauty of Hollow Wings style so it should be fine on some level. Idk, consult with hollow wings for sure to see what she thinks.
00:33:337 (2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4) - You definitely should map a lot more than just sliders for this part
00:40:503 (5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^
00:47:170 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4) - ^
00:53:837 (5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - ^ 20 seconds of sliders with no big variation among them (except for the occasional repeat sliders) doesn't capture the song well.
01:17:503 (2,3) - I know that you want to format the beats creatively (since it's hollow wings style), but even hollows wings herself retains a good amount of consistency with her creative beats. This goes into drum pattern theory however which is something I can't help you with (I don't know much about it myself). The only thing I do know is that the drum patterns (when I say drum patterns I'm talking about the beats) you make for this section don't feel as if they click very well and support the song, which is something that Odoru Mizushibuki's Death Dance did however. Because of this, again I strongly recommend you get Hollow Wings to help you sort out a consistent but effective drum pattern and also give general advice (she will be the best modder you could ask for this difficulty, I heard she's also pretty cute which is a plus).

I've been modding this map for hours now and it's 3am into the night so I'm sorry, but I'm too tired to look at the lunatic difficulty. Hope you don't mind :(
Topic Starter
09kami

Skie1134 wrote:

Easy
00:18:837 (3) - The middle of this repeated slider doesn't have a sound in the song to base it off of so it sticks out. Considering turning it into a regular slider but extending the slider to where you currently have the repeated slider end. This is esay hard, so I chose to ignore this place.
00:25:170 (4) - You should also turn this into a regular slider too since the piano stops on the downbeat of the new measure. Because of this, the last part of the slider doesn't really have a strong sound to base it off of in the song
00:27:837 (2) - Consider moving this one white tick to the right since it would then have a strong sound to base it upon. Right now there's not really a strong sound to support this note
00:29:837 (4,5) - Consider mapping more notes between these two since it's quite a large period of time and there's lots of strong sounds going on
00:35:837 (8,9) - ^
00:55:837 (2,3) - ^
00:38:170 (10) - You shouldn't start the slider here since there's no strong sounds (but the spot where the slider ends at is okay)
00:43:170 (4) - ^
00:48:170 (2) - ^
00:53:170 (6) - ^
00:45:837 (6) - There is no sound to base this note off of
00:50:837 (4) - Slider might be better here since the violin has a sustained note
Holy crap, I just finished modding the easy diff when I saw that you updated your beatmap, so I updated my version of it and it seems you already corrected most of the mistakes for this difficulty by yourself

Normal
Thoughts: The slider velocity for the first part feels a bit too fast for 2 stars
Maybe not? For sv 1.0
00:18:837 (4,5) - there should be a note inbetween these two why?
00:36:170 (3) - There's not really a strong sound to base this note off of where it's at on the timeline fixed
00:37:837 (5) - There's not a strong sound to support this slider (actually there's no distinct sound at all to support it)

Hard
Thoughts: The spacing becomes quite intense at the end of the map, not sure how Hard Difficulty players would handle it. Try getting some players at that range to test your map and see how they handle it.
00:40:670 (1) - Moving this slider to the nearest white tick to the right and placing a regular note on where it currently is sounds better, similar to what you did at 00:37:503 (1,2,3) - I mean
00:54:003 (1) - ^
00:56:503 (1) - You've been following the violin at 00:55:670 (2,3,4,5,6) - but the violin keeps going here also, so why the slider? I need zhuangbi

01:13:503 (4) - slider should end on the red tick, no reason to end it on the blue
01:20:837 (6,7) - Space these notes closer together fixed
01:26:337 (2,3,4) - You never had any triplets in your song before this, so it's very out of place with everything

Insane
Thoughts: Hahaha, Hollow Wings style :) reminds me of Odoru Mizushibuki. I think you should try to get Hollow Wings herself to look at this map since she would give the best advice for her style and logic. It's definitely worth asking her to check it out and give you feedback. I'm not too good with this style so I won't try to give exact advice for some things, but more general impression of how I felt playing a certain part. You don't see many 3.93 star songs with AR9 though, quite rare.
00:07:170 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Reading this part was challenging since spacing was not so consistent. But then again, that's the beauty of Hollow Wings style so it should be fine on some level. Idk, consult with hollow wings for sure to see what she thinks.
00:33:337 (2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4) - You definitely should map a lot more than just sliders for this part
00:40:503 (5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^
00:47:170 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4) - ^
00:53:837 (5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - ^ 20 seconds of sliders with no big variation among them (except for the occasional repeat sliders) doesn't capture the song well.
01:17:503 (2,3) - I know that you want to format the beats creatively (since it's hollow wings style), but even hollows wings herself retains a good amount of consistency with her creative beats. This goes into drum pattern theory however which is something I can't help you with (I don't know much about it myself). The only thing I do know is that the drum patterns (when I say drum patterns I'm talking about the beats) you make for this section don't feel as if they click very well and support the song, which is something that Odoru Mizushibuki's Death Dance did however. Because of this, again I strongly recommend you get Hollow Wings to help you sort out a consistent but effective drum pattern and also give general advice (she will be the best modder you could ask for this difficulty, I heard she's also pretty cute which is a plus).

ummm.....Actually I talked to him alone.


I've been modding this map for hours now and it's 3am into the night so I'm sorry, but I'm too tired to look at the lunatic difficulty. Hope you don't mind ;) :(
Thank you mod very much!
Flower
这歌倒是让我想起有个游戏叫混沌之戒3,有个场景的bgm和这个有点像

想了半天结果还是想不出来啥……不知道是我懒还是作为一个麻婆而言太烂了orz

随便说说吧

最后一段最高潮的部分做完多好……

[音效]
目前的音效,怎么说呢,我打的时候感觉就只是“打中了”,但是并没有很好的确认感和合曲感。
参考一下https://osu.ppy.sh/b/258342,虽然也是overmap,但是音效基本都加在原曲就有的地方,因此轻重就比较得当。
比如说,本歌全曲大部分都只用了听起来非常接近的finish和clap,就显得比较混乱,因为两个音总是会揉在一起。
同时重音比较明显的clap用得非常频繁,且往往是1/2铺满,也容易让人得不到轻重缓急的区分。(如果感觉我写的太佶屈聱牙,那简单点理解就是clap这个音效不合适用在这,换个别的)
还有重要的一点就是音量一直都是最大,没有什么轻重区别,这样在比较轻柔的部分玩家就会感到疑惑了,因为他们听不到音乐了。
另外还有可能无关的就是可以试试看用https://osu.ppy.sh/b/214252的一些音效文件,好像比较合适……

[节奏]
首先说lunatic,hw在helix里同样的小sv为什么打起来很容易读懂呢?因为她前后总共就只用了两种不同的滑条长度,1/4和3/4,而且很有规律,你看是不是这个道理。要是1/2 3/4 1/1乱窜就不得了了。
所以说到kiai time,你这个图的3/4和1/1实在太难分清了,更不用说节奏每小节都不一样没法打了一次以后就能记住第二次,所以这就是个问题。
按照你画的蓝线,每两个蓝线之间的部分,每个小节的节奏相同或相近,并且滑条的长度和下的方式也一致,这样比较能给玩家起到指导作用,也能打得爽。
还有insane的节奏也需要相当的增强啊……

[其他]
easy的节奏比较normal,normal比较hard,hard比较insane,我建议各自增大一点间距然后变成次难度,然后再做调整。上面两个难度打不动我就不看了(打死

给我这个善良麻婆摸鬼畜图真是……做不来啊(扶额)加油:3
Topic Starter
09kami

Flower wrote:

这歌倒是让我想起有个游戏叫混沌之戒3,有个场景的bgm和这个有点像

想了半天结果还是想不出来啥……不知道是我懒还是作为一个麻婆而言太烂了orz

随便说说吧

最后一段最高潮的部分做完多好……

[音效]
目前的音效,怎么说呢,我打的时候感觉就只是“打中了”,但是并没有很好的确认感和合曲感。
参考一下https://osu.ppy.sh/b/258342,虽然也是overmap,但是音效基本都加在原曲就有的地方,因此轻重就比较得当。
比如说,本歌全曲大部分都只用了听起来非常接近的finish和clap,就显得比较混乱,因为两个音总是会揉在一起。
同时重音比较明显的clap用得非常频繁,且往往是1/2铺满,也容易让人得不到轻重缓急的区分。(如果感觉我写的太佶屈聱牙,那简单点理解就是clap这个音效不合适用在这,换个别的)
还有重要的一点就是音量一直都是最大,没有什么轻重区别,这样在比较轻柔的部分玩家就会感到疑惑了,因为他们听不到音乐了。
另外还有可能无关的就是可以试试看用https://osu.ppy.sh/b/214252的一些音效文件,好像比较合适……

[节奏]
首先说lunatic,hw在helix里同样的小sv为什么打起来很容易读懂呢?因为她前后总共就只用了两种不同的滑条长度,1/4和3/4,而且很有规律,你看是不是这个道理。要是1/2 3/4 1/1乱窜就不得了了。
所以说到kiai time,你这个图的3/4和1/1实在太难分清了,更不用说节奏每小节都不一样没法打了一次以后就能记住第二次,所以这就是个问题。
按照你画的蓝线,每两个蓝线之间的部分,每个小节的节奏相同或相近,并且滑条的长度和下的方式也一致,这样比较能给玩家起到指导作用,也能打得爽。
还有insane的节奏也需要相当的增强啊……

[其他]
easy的节奏比较normal,normal比较hard,hard比较insane,我建议各自增大一点间距然后变成次难度,然后再做调整。上面两个难度打不动我就不看了(打死

给我这个善良麻婆摸鬼畜图真是……做不来啊(扶额)加油:3

其实我也觉得这两个鼓的声音太容易误读了 只是没人指出来之前就一直懒得去找新的音效 想了下决定重新下次音效 还有HW那张helix的EXEX我之前一直没打过 现在你说了我才发现原来这个模式以前他就用过 尿一地 L难度决定remap了 我后面重新排一次版 非常感谢flower爷爷的MOD
dazzulay
我想起了恶心狗的那句话:good for ctb
CTB打起来确实有点爽
Mollon
easy
看了前面的摸看到是re了,不过觉得虽然remap了,下的节奏说实话还是比较奇怪,对于easy来说。
00:11:180 前面下这里空着这么多,会不会比较奇怪啊
00:13:513 (4) - 这种重音放滑条尾的也比较奇怪
后面这种空着比较多的感觉宁愿拿长滑条稍微填一填也好的吧
00:38:513 (6) - 可以考虑换长的
01:10:513 (3) - 这里不知道会不会因为ds的原因不能做blanket,但是位置来说不太好看
easy感觉还有提升空间,节奏简单易玩就好,抓一些音会让玩起来的体验非常奇怪,宁愿稍微无聊一点(我是这么觉得

normal
00:00:513 (1,2,1,2) - 并不是DS吧 怎么这么近 隔好几拍一个note就DS也没啥问题。
00:07:180 (1) - 滑条头要不就和前面的2叠一起或者稍微错开一点 这样错一半有点怪的
00:08:847 (3) - 稍微弯一点,身体离2有点紧
00:42:180 (2) - 包好1
00:47:513 (2,3,4) - 调整下2的尾巴 离4太近
01:10:013 (6,7,8) - 这种二分拍的连续单点放在n里有点难,考虑用短滑条吧。后面也有,就不重复了
01:13:847 (1) - 低难度非常不推荐用变速 坑新手的 也是后面类似的不重复了
可以试试看CS3.3,感觉这样可以解决一部分距离问题

hard
蛮好

insane
不知道L难度准备怎么做,不过不太建议次难度水飞沫型主难度螺旋型,挺怪的
然后作为4星的难度我是觉得别的就忍了,01:26:013 (1,2,3,4,5,6) - 这种真的接受不了
00:33:347-00:59:513这段想点办法插点单点都行,这样真的有点单调
别的话 打不动所以也摸不动=。=

鼓音有点太响了,稍微削一点点吧。
L难度既然要remap就先不摸了。
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