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Yooh - MariannE [OsuMania]

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Topic Starter
-SoraGami-

[ A v a l o n ] wrote:

if you not going to approve this, i will kill you xD
aaaa im gonna die xD
lol

don't worry, im gonna rank this
shin might kill me too if i don't xD
Topic Starter
-SoraGami-

UPDATED HITSOUNDS!!!
Ibrahim
hai soraa :D
req mod via my queue

sorry if this mod too short ;-;

01:29:762 - how about this? https://osu.ppy.sh/ss/5142161
03:05:888 - add one for crash sound?
03:06:124 - add note for i hear sound there

Omg i can't mod it again ;-;
it's too good for me, really nice, solid pretty diff
so i'm sorry for short mod ;(
take My star
Good luck :D ~
Topic Starter
-SoraGami-

[Baim] wrote:

hai soraa :D
req mod via my queue

sorry if this mod too short ;-;

01:29:762 - how about this? https://osu.ppy.sh/ss/5142161 idk but i feel the current one better
03:05:888 - add one for crash sound? kinda ruinning the flow but thanks for pointing this i found something lack of chords
03:06:124 - add note for i hear sound there nice catch

Omg i can't mod it again ;-;
it's too good for me, really nice, solid pretty diff
so i'm sorry for short mod ;(
take My star
Good luck :D ~
Thank you so much Baim :)
Rivals_7
Testplay from few days ago

nub play

Mod req from queue
Mainly just personal issues, you can freely reject it
1|~|6
[both diff]

05:36:752 (336752|2) - missing "Bass" HS?

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol??

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled.

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density?

02:13:427 - whoa anchors

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional)

03:07:144 - No 1/2 LN?

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains

Guess thats it... Good luck again :D
Topic Starter
-SoraGami-

Rivals_7 wrote:

Testplay from few days ago

nub play

Mod req from queue
Mainly just personal issues, you can freely reject it
1|~|6
[both diff]

05:36:752 (336752|2) - missing "Bass" HS? nice catch

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol?? ohh i forgot to change it after applying HS for shin xD thanks

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled.

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density?

02:13:427 - whoa anchors

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional) will try it first

03:07:144 - No 1/2 LN?

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains

Guess thats it... Good luck again :D
Thanks Rivals,

waiting for shin's reply...
Shinzo-

Rivals_7 wrote:

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol??

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled. still like the current SV :v

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density? [/color]

02:13:427 - whoa anchors wow

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that fixed in other way

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)ok

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional)

03:07:144 - No 1/2 LN? added

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains sorry im not following hithat sound

Guess thats it... Good luck again :D
ok thanks for mod rivals :D
Shin's 6K puberty liberty
Topic Starter
-SoraGami-

Shinzo- wrote:

Rivals_7 wrote:

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol??

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled. still like the current SV :v

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density? [/color]

02:13:427 - whoa anchors wow

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that fixed in other way

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)ok

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional)

03:07:144 - No 1/2 LN? added

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains sorry im not following hithat sound

Guess thats it... Good luck again :D
ok thanks for mod rivals :D
Shin's 6K puberty liberty ohh nice xD

UPDATED

Cipse
Check AIMod for Shin's difficulty. There's a stacked object (check the slider)
Topic Starter
-SoraGami-
Ohh nice, Thanks Cipse xD
Ryu Sei
Modding this. For prequsitions for M4M lol

Only 4K. 1234
Mostly PR and consistency check.

PS: Sometimes my mod can be one-set in one pattern, which means if you want to accept it, you should accept the others on that set. Any set mods is marked with (*) symbol.

[Goddess]
00:03:218 (3218|0,3375|1) - Swap for pitch? It's okay if the next note isn't connected as long as the \relative pitch relevancy\ (not the absolute one) is still logical and acceptable.
* 00:08:401 (8401|1,8401|3) - Change to 23, then 00:08:558 (8558|2,8715|0) - Swap lane for PR too.
00:09:658 (9658|2,9815|3,9972|2,10129|1,10286|0) - Repattern to anything. Seems NG for me.
00:10:286 (10286|2,10443|3) - Move 1 lane to L
00:45:155 - 00:45:469 - Recommend to add SV since it's marathon. Alternating 1,5 - 0,5 or 1,9 - 0,1 would be good.
00:49:631 (49631|2) - Started earlier. Move the start point 1/4 beat later, since on human's ear perception it's still snapped as 1/2. Don't do ever do an accurate-placing if you not mapping keysound maps. In my opinion.
01:00:548 - 01:15:312 - It has similar sound like the early intro part, so why there are some missing LNs? Add it for each 1/2.
* 01:27:720 (87720|1,88035|2) - Move one to L then 01:28:192 (88192|1,88349|3) - Swap lane for PR
* 01:29:448 (89448|3,89448|2) - Move one note to make jack. It has same sound with the previous note.
01:29:762 (89762|3,89815|2,89867|0,89919|1,89972|3,90024|2,90076|0) - I'd want you to recommend alternating trill, but it's up to you.
01:30:233 (90233|3,90391|1) - Move to 34 for PR
01:39:815 (99815|0,99867|1,99919|2,99972|3,100024|0,100076|1,100129|2,100129|3) - Same recommendation; alternating trill. Up to you.
01:41:071 (101071|1,101124|2,101176|3,101228|0,101281|1,101333|2,101385|3,101385|0) - ^
03:06:202 - 03:26:228 - I do recommend slowdown for 0,8-0,9 for song pace.
04:36:673 - There are 2 redundant inherited timing point. Delete it, please.
05:16:019 (316019|2) - Again, move the starting point of the LN 1/4 beat later.
05:47:040 - Recommend a slowdown, maybe...?

That's all what did I can do. Feel free to reject and don't kudosu if it doesn't helps. >o<)b
BTW, solid patterns on the end awawawa
Topic Starter
-SoraGami-

Ryu Sei wrote:

Modding this. For prequsitions for M4M lol

Only 4K. 1234
Mostly PR and consistency check.

PS: Sometimes my mod can be one-set in one pattern, which means if you want to accept it, you should accept the others on that set. Any set mods is marked with (*) symbol.

[Goddess]
00:03:218 (3218|0,3375|1) - Swap for pitch? It's okay if the next note isn't connected as long as the \relative pitch relevancy\ (not the absolute one) is still logical and acceptable. sorry, because i kinda dont like this to happen http://osu.ppy.sh/ss/5432479 feels too monotonous to me
* 00:08:401 (8401|1,8401|3) - Change to 23, then 00:08:558 (8558|2,8715|0) - Swap lane for PR too. also this, because col 4 will be free column, and i want to maintain balance here
00:09:658 (9658|2,9815|3,9972|2,10129|1,10286|0) - Repattern to anything. Seems NG for me. okay
00:10:286 (10286|2,10443|3) - Move 1 lane to L i think this is fine, the jack will represent the presence of the loud sound there
00:45:155 - 00:45:469 - Recommend to add SV since it's marathon. Alternating 1,5 - 0,5 or 1,9 - 0,1 would be good. im not sure about putting an SV here, will keep it first
00:49:631 (49631|2) - Started earlier. Move the start point 1/4 beat later, since on human's ear perception it's still snapped as 1/2. Don't do ever do an accurate-placing if you not mapping keysound maps. In my opinion. but... it's already on the most accurate snap, others will point this in the future if i move this note
01:00:548 - 01:15:312 - It has similar sound like the early intro part, so why there are some missing LNs? Add it for each 1/2. some are intended to follow mostly the obvious sound for flow, but i added some that i miss
* 01:27:720 (87720|1,88035|2) - Move one to L then 01:28:192 (88192|1,88349|3) - Swap lane for PR [/color]
* 01:29:448 (89448|3,89448|2) - Move one note to make jack. It has same sound with the previous note. it actually doesnt have same sound
01:29:762 (89762|3,89815|2,89867|0,89919|1,89972|3,90024|2,90076|0) - I'd want you to recommend alternating trill, but it's up to you. will stick on the current one
01:30:233 (90233|3,90391|1) - Move to 34 for PR it have a 1,2,3,4,3 flow i dont like the 3,4,3 flow there it doesnt suit well to pitch
01:39:815 (99815|0,99867|1,99919|2,99972|3,100024|0,100076|1,100129|2,100129|3) - Same recommendation; alternating trill. Up to you. same
01:41:071 (101071|1,101124|2,101176|3,101228|0,101281|1,101333|2,101385|3,101385|0) - ^ same also, it actually in snap 1/8 so doing a burst suits more
03:06:202 - 03:26:228 - I do recommend slowdown for 0,8-0,9 for song pace. nice
04:36:673 - There are 2 redundant inherited timing point. Delete it, please. okay
05:16:019 (316019|2) - Again, move the starting point of the LN 1/4 beat later. same with before
05:47:040 - Recommend a slowdown, maybe...? maybe not needed anymore

That's all what did I can do. Feel free to reject and don't kudosu if it doesn't helps. >o<)b
BTW, solid patterns on the end awawawa
Thanks a lot Ryu Sei :)
Ryu Sei
Though you said it's for the snapping sake, it's clearly heard with the full-speed that the LNs on the beginning starts on 1/2 and mostly 1/2. I don't think it's necessary to do supersnapping unless you mean to map with keysound (not hitsound). It's also uncomfortable, honestly in my opinion.
Harbyter
gived a fast look on this


[4K]



just saying that Yooh always use 1/12 with his rolls , so the 1/8 burst here are all wrong snapped

had some info, seems like using 1/8 for those 1/12 is allowed now xD


04:03:689 - why you didn't used the 1/6 here too?_?

04:23:794 - ^

04:42:642 - i don't think it's good ignoring those even if they are on purpose

04:43:898 - ^
Topic Starter
-SoraGami-

Ryu Sei wrote:

Though you said it's for the snapping sake, it's clearly heard with the full-speed that the LNs on the beginning starts on 1/2 and mostly 1/2. I don't think it's necessary to do supersnapping unless you mean to map with keysound (not hitsound). It's also uncomfortable, honestly in my opinion.
umm.. yah, it's kinda uncomfrtable to me too, but i will apply this at the moment and be asking for other's opinion, thanks

btw.. i will mod your map later xD

Harbyter wrote:

gived a fast look on this


[4K]



just saying that Yooh always use 1/12 with his rolls , so the 1/8 burst here are all wrong snapped

had some info, seems like using 1/8 for those 1/12 is allowed now xD ohh owo i didnt know it is on 1/12 lol xD


04:03:689 - why you didn't used the 1/6 here too?_? well okay then

04:23:794 - ^ ok

04:42:642 - i don't think it's good ignoring those even if they are on purpose ok

04:43:898 - ^ ok
Thanks a lot Harby :)

i also remap the later part of the map~
genkicho
FastMod
4K
i think from 00:35:574 - 00:37:930 its better to add 1 single note at every start of the LNs
00:51:752 -> https://osu.ppy.sh/ss/5966648 and the same thing like that
02:33:218 -> https://osu.ppy.sh/ss/5966679

tbh i cant mod this... its perfect for me :x
Topic Starter
-SoraGami-

genkicho wrote:

FastMod
4K
i think from 00:35:574 - 00:37:930 its better to add 1 single note at every start of the LNs kind off weird for me especially for the LNs so i keep it singles only
00:51:752 -> https://osu.ppy.sh/ss/5966648 and the same thing like that i will consider this
02:33:218 -> https://osu.ppy.sh/ss/5966679 okay, applied but mirrored

tbh i cant mod this... its perfect for me :x
Thanks genkicho :D

note: fixing hitsounds (more likely repeating all)

UPDATED



done fixing hitsounds... please re-download the map :D
Maxus
hello sora owo
mod here :3

[4K goddess]
00:19:396 - i'm sure the tick should be here instead of 00:19:082 - ? there's an additional sound there.
01:15:469 - not sure, i don't feel a kick here.
01:32:590 - add tick hs?
01:37:616 - also missing tick? same sound as 01:36:359 -
01:41:071 - maybe you can try different type of burst? like https://osu.ppy.sh/ss/6337912
01:42:014 - you can add one more LN to give accent to the rising sound and beginning of ln pattern, like: https://osu.ppy.sh/ss/6337939
02:03:061 (123061|2,123218|1) - turn these to LN to give emphasis to the 1/2 beast sound? don't know what it is called xd
02:04:631 - i was sort of hoping you'd make it jack pattern like https://osu.ppy.sh/ss/6337989 , bcause: 1. these patterns are supposed to be harder from time to time, but it is in fact easier than 01:43:584 - 2. if you also apply it at ln section at 02:09:815 - , etc, it will allows smoother transition to the chord pattern at 02:13:584 - , which i find a bit sudden when your pattern before is easier.
02:07:773 - hmm, these have 5LNs, but at 02:12:799 - are 4? D:
02:22:851 (142851|3,143008|1) - i sort of wanting this to be a 1/2 LNs just for a bit twist there.. it also have a quite distinct different sound with 02:22:223 (142223|3,142380|0,142537|1,142694|2) -
03:02:747 - not try to map 1/6? i know you want to focus on the kick there, but surprisingly add 1/6 as a twist fits there xd https://osu.ppy.sh/ss/6338260
03:34:788 - https://osu.ppy.sh/ss/6338098 try make the 1/6 different from before? bcause they have different PR, but they all same pattern.
04:17:511 (257511|0) - move to col 2?
05:47:668 - 05:48:296 - ,etc. not try to map the bell sound ? it will give more fitting ending imo.

rank it already :3
good luck -w-)/
Topic Starter
-SoraGami-

DixonBlackwing wrote:

hello sora owo
mod here :3

[4K goddess]
00:19:396 - i'm sure the tick should be here instead of 00:19:082 - ? there's an additional sound there. i follow the sounds in here 00:10:286 (10286|0,12799|0,14055|1,15312|0,17825|1,18453|2,19082|3,19710|3,20338|3) that are the same with the intro here 00:00:234 (234|1,2747|3,4003|0,5260|1,7773|3,8401|1,9029|2,9658|2,10286|0)
01:15:469 - not sure, i don't feel a kick here. oopps fixed~
01:32:590 - add tick hs? only added tick for melody it has kick so i made it double
01:37:616 - also missing tick? same sound as 01:36:359 - same
01:41:071 - maybe you can try different type of burst? like https://osu.ppy.sh/ss/6337912 okay
01:42:014 - you can add one more LN to give accent to the rising sound and beginning of ln pattern, like: https://osu.ppy.sh/ss/6337939 nice i like it
02:03:061 (123061|2,123218|1) - turn these to LN to give emphasis to the 1/2 beast sound? don't know what it is called xd okay
02:04:631 - i was sort of hoping you'd make it jack pattern like https://osu.ppy.sh/ss/6337989 , bcause: 1. these patterns are supposed to be harder from time to time, but it is in fact easier than 01:43:584 - 2. if you also apply it at ln section at 02:09:815 - , etc, it will allows smoother transition to the chord pattern at 02:13:584 - , which i find a bit sudden when your pattern before is easier. that is what my pattern looks like last time, but i give it a lot of thought to blend the layering in the whole map, i mean is that from the beginning until the end of 1st kiai, i have been mapping 1/2 nonstop that i feel is too boring and so that my pattern here 03:26:307 can blend, because it is like 50% of the map has different style of layering, want to make it balance
02:07:773 - hmm, these have 5LNs, but at 02:12:799 - are 4? D: fixed
02:22:851 (142851|3,143008|1) - i sort of wanting this to be a 1/2 LNs just for a bit twist there.. it also have a quite distinct different sound with 02:22:223 (142223|3,142380|0,142537|1,142694|2) - true.. but if the 1/4 are not there, i will map it in LN, if i map the other 2 it feels like "lacking in feels
03:02:747 - not try to map 1/6? i know you want to focus on the kick there, but surprisingly add 1/6 as a twist fits there xd https://osu.ppy.sh/ss/6338260 okay but rearrange on my own
03:34:788 - https://osu.ppy.sh/ss/6338098 try make the 1/6 different from before? bcause they have different PR, but they all same pattern. rearranged a little
04:17:511 (257511|0) - move to col 2? okay
05:47:668 - 05:48:296 - ,etc. not try to map the bell sound ? it will give more fitting ending imo. i prefer to map the fading sound instead, it doesnt feel good for me

rank it already :3 aye~
good luck -w-)/
Thanks a lot Dixon :3 really helped :D
Rivals_7
[4K Goddess]

I expecting some unique naming but eh....
Might change it to "The Goddess // 4K"? idk. but it looks more coolio

00:19:867 - still think that distort SV should start here according to its song pace

00:22:223 (22223|2) - kinda dont understand why are you stopping to use the LN to cover the wub noises. why tho

00:35:103 (35103|1,35260|2) - initially inconsistent or is there any specialties on these - 00:34:474 (34474|0,34631|0,34788|2,34946|2) - ?
They seem to follow piano though.

01:18:768 - maybe this?
http://puu.sh/sMfcA/9d43f74b2b.jpg
the idea is kinda bland but its still the most comfy way to hit.

01:20:495 (80495|3) - eee delete? arent this just synth melody?

02:25:993 (145993|3,146621|0) - arent this suposed to be 1/4? I mean, why is this longer than the 1/4? whats the difference

02:33:296 (153296|2) - Think this could be "bass 35%" . The noise are the same as the other bass nearby is covered. Doesnt sounds bad too.

02:53:401 (173401|2) - ^ literally same
(and so on)

[Shin's 6K Liberty]

so uh..... "The Liberty // Shin's 6K"? idk either
anyways I already mod the 6K p/5142027 so what now?

00:11:228 (11228|0,11228|1,11228|5) - this bass triple but this bass - 00:11:542 (11542|1,11542|4) - double. imo the emphasize are same so why are they arent same?

I dont have anything to suggest beside this, the "Bass HS" and the SVs that I mentioned it earlier above.
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