Rank it pls X_X it's so AWESOME
thank 4 mod xdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddProfessionalBox wrote:
ahoy mate m4mSick Burn
- 00:07:984 (1) - Maybe make 2 circles instead to keep consistency with 00:09:984 (1,2,3,1,2,3,1,2,3) - . Also sounds more natural to click those sounds rather than let a slider end on one. i prefer to start a diff with a slider tho
- 00:09:734 (7,1) - nazi blankets oyy heil
- 00:50:734 (8) - Maybe stack this on the tail of 00:50:859 (1) - Creates a really fun movement in my opinion.You'd have to curve the (8) a bit aswell to make this work the best it can so that the end of (7) is a bit closer to the end tail of (8) i tried but i kinda prefer the way it plays currently
- 00:56:984 (1,2) - Naziest blanket adjustment if you care would have to redo the fkn slider pls no, doesnt make much of a difference tbh
- 00:58:984 (1,4) - No need to overlap these, just lower the (4) (you can't blanket these obviously) and it makes it look better kkkkk
- 01:02:984 (1) - I'd make this 3 sliders instead like this. Much more accurate and since this is the hardest diff you definetly want to follow it sure
- 01:05:359 (4,6) - Stack these maybe in between the circles works better imo
- 01:06:484 (7,8) - I'd do it like this for even better flow and improved visuals. You would probably have to change the angle of 01:07:234 (2) - to keep consistent with 01:06:484 (7) - though so I could see why you'd not want to do this i'd rather not, it's a triangle now which also works i guess
- 01:41:984 (1,2,3) - Now this time around maybe change this intro slider + circle instead? I feel like since this is more quiet than the intro and a calm part it could work here to have the slider + circle on all of these points instead of the 3x circle. sure
- 01:45:984 (1,2,3) - idk maybe pointless pointing out since I have a strong feeling of getting rejected here you felt right, son
- 01:58:484 (3) - Adjust this to have an angle like this for better flow (mightaswell do the blanket too if you do this) that'd ruin this imo http://kshro.s-ul.eu/jhKY7yT5.png
- 02:11:984 (1,2) - The close spacing of these triggers me for some reason. Maybe just stack 02:12:609 (2) - on top of 02:11:859 (6) - ? Works in my opinion. Just make sure to adjust 02:12:859 (1) - aswell if you do this sure
- 02:19:984 (1,2) - Ignoring the main melody here. I highly suggest you map with either the slider + circle or preferrably the 3x circle, since there are multiple sliders before this part. fixd
- 02:23:984 (1) - Soft sampleset maybe? meh i think normal sounds better here
Nice, Good luckExtra
- 00:07:984 (1,2) - Again with the consistency but wont point it out again in this diff since I'm sure you had your share of this on the burn diff (I sitll honestly feel like all of the 3 sounds should be clickable atleast in the intro because they are so heavily present) same
- 00:32:859 (1,5) - If you stack these then you should stack 00:32:984 (2,4) - aswell oh oops
- 00:34:859 (1,2) - Why is this not blanketed HEIL
- 00:38:734 (5,6) - This doesn't play well. I suggest you try something like this instead, maybe experiment a bit more if you don't like it fixed differently
- 01:10:484 (3) - I'd nc this to ease out reading the patten instead of playing it as constant stacked circles like 01:08:484 (3,4) - sure
- 01:02:984 (1,2,1,2,1) - Now you did this in this difficulty what was up with the spinner in the Burn diff you lazy bum xD idk lol
- 01:06:484 (4,5) - Not that big of a deal but adjusting the angle on this nets you a blanket and better playability, as the sharper angle of the slider improves the sharp turn by a ton (also who cares about mods being chronological i.d.g.a.f.o.s holy the way you made that blanket triggers me, fixed tho
- 01:14:984 (1) - lmao so bad (mostly the end curve). Improve like this dud pls you barely see a difference + THIS IS BETTER FOR BLANKETS
- 02:05:984 (1) - Did you intentionally make your trademark slider distorted in shape like this? Or is this 2016 version of the oldschool symmetrical one xD 2017 son, seriously though i almost never make them symmetric cause imo it looks better if it's not
- 02:06:859 (1,5) - I'd lower the (1) by a tiny margin just to create some distance between these 2.
- 02:09:984 (1,2) - Blanketing plays and looks better, just sayin. Make (1) have a bit sharper turn before the blanket though. looks better, doesn't necessarily play better but w/e fixed it
- 02:23:984 (1) - softsample maybe here too? do this for the unmodded difficulties aswell if there is an object here
btw that laugh from the storyboard triggered me so much because it bugged as constant loop several times even when not even close to it ffs IKR LOL
"Everyone tells me that it's perfect and there is nothing to mod - Kyshiro 2016"
Just wait for one BN to bubble this.TheOne21 wrote:
Why is this not ranked
_Gezo_ wrote:
yay for taiko not getting shitfucked
The map is currently still in the qualified section, later today or tomorrow it should move to the ranked sectionSephyrias wrote:
Tested the Normal difficulty, couldn't find any errors or so.
Why is this not shown beneath the ranked maps when I search for Megalovania? weird.