54.5% fixed, ughElectoz wrote:
Recheck IRC2558-12-18 07:15 Wou: Hi~
2558-12-18 07:16 Electoz: hi
2558-12-18 07:17 Wou: would you like to recheck this beatmap ?
2558-12-18 07:17 Wou: ACTION is listening to [https://osu.ppy.sh/b/846758 Shiena Nishizawa - Brand-new World]
2558-12-18 07:21 Electoz: wait
2558-12-18 07:21 Electoz: I'll download it
2558-12-18 07:21 Wou: alright
2558-12-18 07:25 Electoz: I'll go for Advanced first
2558-12-18 07:26 Electoz: why you renamed it to Advanced?
2558-12-18 07:26 Electoz: I thought it was named "Normal" before
2558-12-18 07:26 Wou: okay
2558-12-18 07:29 Wou: you will see the modder in https://osu.ppy.sh/forum/t/393288/start=15
2558-12-18 07:29 Wou: XiaofengTiger
2558-12-18 07:31 Electoz: 00:15:191 Try to change this from sliderend into something that's clickable
2558-12-18 07:31 Electoz: Because there's a vocal
2558-12-18 07:31 Wou: but do you think that is where the good? normal or advanced ?
2558-12-18 07:32 Electoz: depends on what you're trying to do
2558-12-18 07:32 Electoz: Normal and Advanced do have some differences
2558-12-18 07:32 Electoz: Advanced is like between Normal and Hard
2558-12-18 07:32 Electoz: But to be honest
2558-12-18 07:32 Electoz: I never see a 2.04* for Advanced before
2558-12-18 07:33 Electoz: If you change back to Normal now you have to fix all distance snap
2558-12-18 07:35 Electoz: 00:20:167 (1,2,3) - It's a little bit weird here
2558-12-18 07:36 Electoz: You don't have to do patterns like that, just map these sliders normally
2558-12-18 07:37 Electoz: 00:23:679 (1,2) - The blanket here is off.
2558-12-18 07:37 Electoz: 00:32:460 (7,8) - The overlap here doesn't look good
2558-12-18 07:37 Electoz: 00:33:191 (8,3) - This one too
2558-12-18 07:38 Electoz: 00:42:996 (1,2) - Make these two sliders the same shape
2558-12-18 07:39 Electoz: 00:49:435 (5) - Stack the head on the tail of 00:51:630 (1) -
2558-12-18 07:39 Electoz: 00:54:996 (6,1) - This one also
2558-12-18 07:41 Electoz: That's it for now for Advanced
2558-12-18 07:41 Electoz: I'll go for Hard now
2558-12-18 07:43 Electoz: 00:34:508 (2,3) - Put 3 more far from 2
2558-12-18 07:43 Electoz: 00:40:362 (2,3,2) - Not a good overlap
2558-12-18 07:44 Electoz: Try to make unintentional overlaps as less as possible
2558-12-18 07:47 Electoz: 01:18:850 (1,1) - Try stacking their heads
2558-12-18 07:47 Electoz: Also, don't overlap this 01:19:728 (1,3) -
2558-12-18 07:48 Electoz: 01:23:386
2558-12-18 07:48 Electoz: map something here
2558-12-18 07:49 Electoz: overall hard's pretty good for someone who's just started mapping
2558-12-18 07:55 Wou: okay bro, maybe I fix it later, I'll savelog first. Have problem if i fix it later? because now I have to going off for now
2558-12-18 07:55 Electoz: sry, my pc got crashed
2558-12-18 07:55 Electoz: yeah, no problem
2558-12-18 07:55 Wou: okay
2558? Is this the future or something? XD
[Forest's Easy]Also, about the intro. Some diffs didn't map that, some diffs put a spinner, while Extra mapped there from the beginning. It would be better if all diffs are the same. I want leave the intro in blank, it's rankable, same example
- Bro, your spacing is kinda inconsistent. Try removing each NC and see if the error comes up from AImod and fix them please. I try to fix but the shitty fallback isn't letting me do that
- 00:04:801 (1) - Why you put a reverse on a blue tick? The strong sound there is clearly on the white tick 00:05:240 here. Fixed
- 00:05:825 (2,3) - The blanket here is off. By the way, I think 00:06:118 (3) is a bit off in terms of rhythm. I think you should map on two white ticks there instead of putting a reverse on the red tick. Same applies to 00:08:460 (3) - 00:10:801 (4) . Because you can put some claps there if you map them on the white tick.
Underforest wrote:
I'm not trying to blanket those parts- 00:14:313 - The intensity kinda drop here but I think it shouldn't be a break. Same applies to 00:42:411 . I don't want to map those parts, it's OK with this (Ranked example)
- 00:28:362 (1,2) - You should replace sliderends with something clickable since there are claps there. So it would emphasizes the hitsound better. I'll leave as this the sliders, same example
- 00:31:289 - I would map something with clap here and put clap on here 00:32:167 to keep the clap consistent. This is not an Insane Put clap to the next slider
- 00:33:338 (2,3) - Kinda ugly, if you're trying to maintain the DS then please come up with something better than this. Ugly... Fixed
- 01:01:143 (1,2,3) - LOL they clearly don't look symmetrical. It looks now
- 01:05:825 (1,2) - Blanket here could be improved imo. OK
- Claps are pretty inconsistent, especially in kiai. I will request to the creator fix that
I don't mind if it's no kd or whatsoever since I already modded this map once.
To the creator:
1. If you are in Stable version and if you see compose problems (DS) can you fix it for me, please?
2. Don't give kudosu to Electoz cause he/she modded previously, every modder needs just 1 - otherwise...
3. Don't delete the 00:49:435 (1) - spinner, isn't ninja and is rankable as the case of the easy of this example
4. UNRANKABLE Re-name Advanced as Normal, Advanced is not the correct name for this diff
5. My easy is not trying to be the same as the ranked example but I try the best for look better
6. Here's the code:
FO沢EST'S EASY
osu file format v14
[General]
AudioFilename: brand-new world.mp3
AudioLeadIn: 0
PreviewTime: 50972
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Wou
Version:Forest's Easy
Source:学戦都市アスタリスク
Tags:Gakusen Toshi Asterisk The Academy City on the Water op theme tv size Underforest fuyuyu- Azulae
BeatmapID:846900
BeatmapSetID:387647
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"bg3.jpg",0,0
//Break Periods
2,14313,22239
2,42411,47995
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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13143,-100,4,2,1,70,0,0
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70508,-100,4,2,1,90,0,0
75191,-100,4,2,1,90,0,1
79655,-100,4,2,1,80,0,0
[Colours]
Combo1 : 255,128,255
Combo2 : 128,0,128
Combo3 : 255,128,192
Combo4 : 0,128,192
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