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Shiena Nishizawa - Brand-new World

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Silky

Shad0w1and wrote:

[Insane]
kiai as fountain ususlly is not allowed, some bn and qat doubt about this usage and it is written in RC not allowable
00:38:899 (1,2,3) - starting a slider at red stick you need a good reason, the rhythm here do not allow that imo eh it have drum sounds
00:47:167 (1) - end at 00:50:606 - no, that's wrong
nice
fixed kiai

osu file format v14

[General]
AudioFilename: brand-new world.mp3
AudioLeadIn: 0
PreviewTime: 51045
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Wou
Version:fyy's Insane
Source:学戦都市アスタリスク
Tags:Gakusen Toshi Asterisk The Academy City on the Water op theme tv size Underforest fuyuyu-
BeatmapID:849072
BeatmapSetID:387647

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473,239,63045,2,0,P|433:234|393:227,1,80,2|8,0:0|0:0,0:0:0:0:
278,63,63338,6,0,B|290:171|290:171|274:220,1,160,6|2,0:0|0:0,0:0:0:0:
165,93,63777,1,8,0:0:0:0:
365,125,63923,2,0,P|409:120|459:115,1,80,0|2,0:0|0:0,0:0:0:0:
272,245,64216,2,0,P|227:249|178:255,1,80,2|8,0:0|0:0,0:0:0:0:
37,91,64508,6,0,P|95:141|170:123,1,160,2|2,0:0|0:0,0:0:0:0:
326,220,64947,2,0,P|250:202|192:252,1,160,8|2,0:0|0:0,0:0:0:0:
211,370,65386,1,8,0:0:0:0:
211,370,65460,1,0,0:0:0:0:
211,370,65533,1,2,0:0:0:0:
57,270,65679,1,8,0:0:0:0:
57,270,65752,1,0,0:0:0:0:
57,270,65825,6,0,B|50:231|66:204|66:204|61:176|61:176|69:150|79:105,1,160,6|2,0:0|0:0,0:0:0:0:
233,260,66264,2,0,P|228:219|225:179,1,80,0|2,0:0|0:0,0:0:0:0:
365,125,66557,2,0,P|348:88|331:52,1,80,0|2,0:0|0:0,0:0:0:0:
474,222,66850,6,0,P|470:261|466:301,1,80,0|2,0:0|0:0,0:0:0:0:
326,220,67143,1,0,0:0:0:0:
414,60,67289,2,0,P|456:119|434:157,1,120,8|0,0:0|0:0,0:0:0:0:
365,125,67582,2,0,L|324:130|283:135,1,80,8|0,0:0|0:0,0:0:0:0:
176,47,67874,1,8,0:0:0:0:
87,210,68021,1,0,0:0:0:0:
87,210,68094,1,0,0:0:0:0:
87,210,68167,6,0,P|101:143|27:90,1,160,6|2,0:0|0:0,0:0:0:0:
181,166,68606,2,0,P|220:161|260:156,1,80,0|2,0:0|0:0,0:0:0:0:
441,193,68899,1,0,0:0:0:0:
315,299,69045,2,0,P|321:254|327:207,1,80,2|2,0:0|0:0,0:0:0:0:
351,39,69338,5,2,0:0:0:0:
260,156,69484,1,2,0:0:0:0:
448,232,69630,2,0,L|441:193,3,40,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
375,296,69923,1,2,0:0:0:0:
345,297,69996,1,2,0:0:0:0:
315,299,70069,1,2,0:0:0:0:
285,301,70142,1,2,0:0:0:0:
254,303,70216,6,0,P|193:310|134:320,1,120,4|0,0:3|0:0,0:0:0:0:
37,285,70508,6,0,B|28:233|21:185|21:185|36:158|55:128,1,160,6|8,0:0|0:0,0:0:0:0:
188,86,70947,2,0,L|180:165,1,80,2|0,0:0|0:0,0:0:0:0:
238,280,71240,1,2,0:0:0:0:
111,215,71386,1,8,0:0:0:0:
274,128,71533,6,0,L|365:119,1,80,6|0,0:0|0:0,0:0:0:0:
457,270,71825,2,0,L|366:261,1,80,2|8,0:0|0:0,0:0:0:0:
253,369,72118,1,2,0:0:0:0:
223,193,72264,1,0,0:0:0:0:
94,293,72411,2,0,P|102:254|110:214,1,80,2|8,0:0|0:0,0:0:0:0:
28,74,72704,6,0,P|111:79|192:86,1,160,6|2,0:0|0:0,0:0:0:0:
356,170,73143,1,8,0:0:0:0:
268,31,73289,1,2,0:0:0:0:
410,89,73435,1,2,0:0:0:0:
253,176,73582,2,0,P|256:218|262:281,1,80,2|8,0:0|0:0,0:0:0:0:
415,315,73874,6,0,P|468:260|452:185,1,160,6|2,0:0|0:0,0:0:0:0:
297,336,74313,2,0,P|260:328|198:327,1,80,8|2,0:0|0:0,0:0:0:0:
64,225,74606,2,0,L|168:205,1,80,0|2,0:0|0:0,0:0:0:0:
185,54,74899,1,8,0:0:0:0:
185,54,75191,6,0,L|193:147,1,80,4|2,0:0|0:0,0:0:0:0:
363,85,75484,2,0,L|336:168,1,80,8|2,0:0|0:0,0:0:0:0:
368,307,75777,6,0,L|457:295,1,80,8|2,0:0|0:0,0:0:0:0:
179,265,76069,2,0,L|259:255,1,80,8|2,0:0|0:0,0:0:0:0:
64,225,76362,6,0,P|54:269|65:309,1,80,8|2,0:0|0:0,0:0:0:0:
338,252,76655,2,0,P|327:214|301:185,1,80,8|2,0:0|0:0,0:0:0:0:
196,275,76947,6,0,L|205:355,1,80,8|2,0:0|0:0,0:0:0:0:
196,108,77240,2,0,L|205:29,1,80,8|2,0:0|0:0,0:0:0:0:
363,85,77533,5,2,0:0:0:0:
363,85,77679,1,2,0:0:0:0:
242,191,77825,1,2,0:0:0:0:
242,191,77972,1,2,0:0:0:0:
368,307,78118,2,0,L|407:301,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
477,213,78411,2,0,L|438:219,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
359,165,78704,6,0,L|319:159,1,40,2|2,0:0|0:0,0:0:0:0:
216,94,78850,1,8,0:0:0:0:
228,113,78923,2,0,P|241:153|237:215,1,80,2|2,0:0|0:0,0:0:0:0:
196,275,79143,2,0,L|144:267,1,40,8|2,0:0|0:0,0:0:0:0:
109,159,79289,2,0,L|57:151,1,40,8|2,0:0|0:0,0:0:0:0:
8,308,79435,6,0,P|72:301|127:295,1,120,8|0,0:0|0:0,0:0:0:0:
211,313,79728,6,0,B|292:285|281:335|367:307,1,160,6|2,0:0|0:0,0:0:0:0:
436,183,80167,2,0,P|397:171|358:164,1,80,8|0,0:0|0:0,0:0:0:0:
228,113,80460,2,0,P|230:70|236:29,1,80,0|2,0:0|0:0,0:0:0:0:
109,159,80752,1,8,0:0:0:0:
199,241,80899,6,0,P|240:234|296:230,1,80,0|2,0:0|0:0,0:0:0:0:
418,94,81191,2,0,P|457:101|495:112,1,80,0|8,0:0|0:0,0:0:0:0:
421,272,81484,1,0,0:0:0:0:
300,243,81630,2,0,P|305:203|312:153,1,80,0|2,0:0|0:0,0:0:0:0:
170,249,81923,2,0,P|175:288|180:328,1,80,8|0,0:0|0:0,0:0:0:0:
102,127,82216,5,2,0:0:0:0:
102,127,82362,1,2,0:0:0:0:
47,284,82508,1,2,0:0:0:0:
47,284,82655,1,2,0:0:0:0:
199,241,82801,1,2,0:0:0:0:
238,242,82874,1,0,0:0:0:0:
278,245,82947,1,2,0:0:0:0:
318,248,83020,1,0,0:0:0:0:
358,252,83093,1,2,0:0:0:0:
463,188,83240,5,6,0:0:0:0:
387,340,83533,1,2,0:0:0:0:
324,140,83825,1,2,0:0:0:0:
278,245,83972,5,2,0:0:0:0:
324,140,84118,1,2,0:0:0:0:
145,55,84264,1,2,0:0:0:0:
170,249,84411,1,2,0:0:0:0:
Originality
Hihi!

I briefly looked over the easy, but I'm short on time, so I'm just going to do your diffs, not the GD. The easy looked pretty good, anyway.

[Advanced]
The beginning of this feels really strong on the clap hit sound. I liked the use of clap in the easy difficulty, maybe use that as a template? Whenever you use a lot of something it means less the more you use it.
00:14:313 (1) - I would strongly recommend mapping vocals in this section, since they're a lot more prevalent than the background instrument, like when you mapped 00:20:167 (1,2,3) -
00:18:264 (6,7) - Just as a general rule, you want neighboring sliders like this to be identical or reverse. These aren't really either, visual thing.
00:20:167 (1,2,3,) - 2 and 3 are same but 1 is different?
00:23:679 (1) - This section here feels really repetitive, is there any way you could mix this up so that some notes start on red ticks? i.e
00:24:850 (3) - http://puu.sh/lVmIf/4baa6ed4fa.png kinda neat
00:28:362 (1,2) - these sliders don't match
00:37:435 (4,5) - Feels like there should be a rest between these two notes
00:47:094 (1) - If you move that middle square after you hover cursor over slider to the middle of this slider it'll look a lot better
00:55:582 (7) - Same thing with this section as with 23:679, would try to mix this up some
01:22:216 (1) - Distance between 1,2,3 here isn't the same, grid snap is messing with you here

[Hard]
00:06:850 (3) - Overlap between this and 00:07:289 (1) - looks meh. You could move this single under 00:06:411 (2) -
00:07:289 (1) - Usually you either want to point slider ends towards the next note, or in the opposite direction (if you're going for some sort of extra emphasis) but the middle is a no go. This looks kinda nice -- this general area at least
http://puu.sh/lVnfI/25831b24f8.png
00:08:167 (4) - Same with this one
http://puu.sh/lVnhR/f866c3a900.png
00:11:972 (1) - Since these are all the same note, they should prob be spaced evenly, you could do a square here?
http://puu.sh/lVnnS/30d5a4c902.png
00:23:094 (2) - Finish here is nice
00:21:923 (2) - Clap on end of this is nice
00:28:069 (4) - This isn't the only issue like this in this map, you need to go through and check your blankets on these sliders. the top part doesn't align with the curve of the single hit circle
http://puu.sh/lVnx9/b7eb488b77.png
00:30:411 (3) - This is a good example of using an away slider for emphasis :D Apply that sort of idea to the earlier part of your song, like th 7:289 comment
00:35:386 (1) - Another blanket example to clean, you can move that slider to right a little to make the circles line up, this is what it looks like fixed
http://puu.sh/lVnPr/b08eea6db1.png
00:38:899 (1) - You want these to be directly in the middle of the slider, like this
http://puu.sh/lVnV0/a6e1b1197f.png
00:49:435 (1) - That vocal starts on the red tick
00:51:045 (1,2) These need hit sounds, they're currently silent
00:55:582 (2,3,4) - This looks sloppy, make all three the same angles, use copy paste to do so
01:08:167 (1) - Blanket here
01:09:923 (4) - Distance between 4 and 5 needs fixed
01:13:874 (1) - Distance between 1 and 2 is not same as 2 and 3
01:21:045 (1) - Look at earlier comment about sliders in the middle

If you have any questions about these lemme know! Good luck getting this map ranked. Love the BG's and the song!
Originality
Hihi!

I briefly looked over the easy, but I'm short on time, so I'm just going to do your diffs, not the GD. The easy looked pretty good, anyway.

[Advanced]
The beginning of this feels really strong on the clap hit sound. I liked the use of clap in the easy difficulty, maybe use that as a template? Whenever you use a lot of something it means less the more you use it.
00:14:313 (1) - I would strongly recommend mapping vocals in this section, since they're a lot more prevalent than the background instrument, like when you mapped 00:20:167 (1,2,3) -
00:18:264 (6,7) - Just as a general rule, you want neighboring sliders like this to be identical or reverse. These aren't really either, visual thing.
00:20:167 (1,2,3,) - 2 and 3 are same but 1 is different?
00:23:679 (1) - This section here feels really repetitive, is there any way you could mix this up so that some notes start on red ticks? i.e
00:24:850 (3) - http://puu.sh/lVmIf/4baa6ed4fa.png kinda neat
00:28:362 (1,2) - these sliders don't match
00:37:435 (4,5) - Feels like there should be a rest between these two notes
00:47:094 (1) - If you move that middle square after you hover cursor over slider to the middle of this slider it'll look a lot better
00:55:582 (7) - Same thing with this section as with 23:679, would try to mix this up some
01:22:216 (1) - Distance between 1,2,3 here isn't the same, grid snap is messing with you here

[Hard]
00:06:850 (3) - Overlap between this and 00:07:289 (1) - looks meh. You could move this single under 00:06:411 (2) -
00:07:289 (1) - Usually you either want to point slider ends towards the next note, or in the opposite direction (if you're going for some sort of extra emphasis) but the middle is a no go. This looks kinda nice -- this general area at least
http://puu.sh/lVnfI/25831b24f8.png
00:08:167 (4) - Same with this one
http://puu.sh/lVnhR/f866c3a900.png
00:11:972 (1) - Since these are all the same note, they should prob be spaced evenly, you could do a square here?
http://puu.sh/lVnnS/30d5a4c902.png
00:23:094 (2) - Finish here is nice
00:21:923 (2) - Clap on end of this is nice
00:28:069 (4) - This isn't the only issue like this in this map, you need to go through and check your blankets on these sliders. the top part doesn't align with the curve of the single hit circle
http://puu.sh/lVnx9/b7eb488b77.png
00:30:411 (3) - This is a good example of using an away slider for emphasis :D Apply that sort of idea to the earlier part of your song, like th 7:289 comment
00:35:386 (1) - Another blanket example to clean, you can move that slider to right a little to make the circles line up, this is what it looks like fixed
http://puu.sh/lVnPr/b08eea6db1.png
00:38:899 (1) - You want these to be directly in the middle of the slider, like this
http://puu.sh/lVnV0/a6e1b1197f.png
00:49:435 (1) - That vocal starts on the red tick
00:51:045 (1,2) These need hit sounds, they're currently silent
00:55:582 (2,3,4) - This looks sloppy, make all three the same angles, use copy paste to do so
01:08:167 (1) - Blanket here
01:09:923 (4) - Distance between 4 and 5 needs fixed
01:13:874 (1) - Distance between 1 and 2 is not same as 2 and 3
01:21:045 (1) - Look at earlier comment about sliders in the middle

If you have any questions about these lemme know! Good luck getting this map ranked. Love the BG's and the song!
Topic Starter
Wou_old_1

Originality wrote:

Hihi!

I briefly looked over the easy, but I'm short on time, so I'm just going to do your diffs, not the GD. The easy looked pretty good, anyway.

The beginning of this feels really strong on the clap hit sound. I liked the use of clap in the easy difficulty, maybe use that as a template? Whenever you use a lot of something it means less the more you use it. maybe you are right
00:14:313 (1) - I would strongly recommend mapping vocals in this section, since they're a lot more prevalent than the background instrument, like when you mapped 00:20:167 (1,2,3) - maybe, it seems now I fix it ?
00:18:264 (6,7) - Just as a general rule, you want neighboring sliders like this to be identical or reverse. These aren't really either, visual thing. hard to fix this
00:20:167 (1,2,3,) - 2 and 3 are same but 1 is different? fix
00:23:679 (1) - This section here feels really repetitive, is there any way you could mix this up so that some notes start on red ticks? i.e
00:24:850 (3) - http://puu.sh/lVmIf/4baa6ed4fa.png kinda neat I can't do like you
00:28:362 (1,2) - these sliders don't match maybe, it seems now I fix it ?
00:37:435 (4,5) - Feels like there should be a rest between these two notes i really don't understand what you mean for what gets a rest here?
00:47:094 (1) - If you move that middle square after you hover cursor over slider to the middle of this slider it'll look a lot better already?
00:55:582 (7) - Same thing with this section as with 23:679, would try to mix this up some I can't do like you
01:22:216 (1) - Distance between 1,2,3 here isn't the same, grid snap is messing with you here maybe, now i fix this?
00:06:850 (3) - Overlap between this and 00:07:289 (1) - looks meh. You could move this single under 00:06:411 (2) -
00:07:289 (1) - Usually you either want to point slider ends towards the next note, or in the opposite direction (if you're going for some sort of extra emphasis) but the middle is a no go. This looks kinda nice -- this general area at least
http://puu.sh/lVnfI/25831b24f8.png fix
00:08:167 (4) - Same with this one
http://puu.sh/lVnhR/f866c3a900.png fix
00:11:972 (1) - Since these are all the same note, they should prob be spaced evenly, you could do a square here?
http://puu.sh/lVnnS/30d5a4c902.png fix
00:23:094 (2) - Finish here is nice No
00:21:923 (2) - Clap on end of this is nice No
00:28:069 (4) - This isn't the only issue like this in this map, you need to go through and check your blankets on these sliders. the top part doesn't align with the curve of the single hit circle it seems now I fix it ?
http://puu.sh/lVnx9/b7eb488b77.png
00:30:411 (3) - This is a good example of using an away slider for emphasis :D Apply that sort of idea to the earlier part of your song, like th 7:289 comment ehh?
00:35:386 (1) - Another blanket example to clean, you can move that slider to right a little to make the circles line up, this is what it looks like fixed
http://puu.sh/lVnPr/b08eea6db1.png maybe, it seems now I fix it ?
00:38:899 (1) - You want these to be directly in the middle of the slider, like this maybe, it seems now I fix it ?
http://puu.sh/lVnV0/a6e1b1197f.png
00:49:435 (1) - That vocal starts on the red tick alright
00:51:045 (1,2) These need hit sounds, they're currently silent alright
00:55:582 (2,3,4) - This looks sloppy, make all three the same angles, use copy paste to do so okay?
01:08:167 (1) - Blanket here fix
01:09:923 (4) - Distance between 4 and 5 needs fixed okay
01:13:874 (1) - Distance between 1 and 2 is not same as 2 and 3 fix
01:21:045 (1) - Look at earlier comment about sliders in the middle okay

If you have any questions about these lemme know! Good luck getting this map ranked. Love the BG's and the song!
Thanks :D
Azulae
http://puu.sh/lWU4m/1ae324e92b.osu
Here my GD so far. If you don't like it I will delete this map.
If not I will continue.
Underforest
Correction: Delete the GD

Delete the map is another story :)
Electoz
2558-12-18 07:15 Wou: Hi~
2558-12-18 07:16 Electoz: hi
2558-12-18 07:17 Wou: would you like to recheck this beatmap ?
2558-12-18 07:17 Wou: ACTION is listening to [https://osu.ppy.sh/b/846758 Shiena Nishizawa - Brand-new World]
2558-12-18 07:21 Electoz: wait
2558-12-18 07:21 Electoz: I'll download it
2558-12-18 07:21 Wou: alright
2558-12-18 07:25 Electoz: I'll go for Advanced first
2558-12-18 07:26 Electoz: why you renamed it to Advanced?
2558-12-18 07:26 Electoz: I thought it was named "Normal" before
2558-12-18 07:26 Wou: okay
2558-12-18 07:29 Wou: you will see the modder in https://osu.ppy.sh/forum/t/393288/start=15
2558-12-18 07:29 Wou: XiaofengTiger
2558-12-18 07:31 Electoz: 00:15:191 Try to change this from sliderend into something that's clickable
2558-12-18 07:31 Electoz: Because there's a vocal
2558-12-18 07:31 Wou: but do you think that is where the good? normal or advanced ?
2558-12-18 07:32 Electoz: depends on what you're trying to do
2558-12-18 07:32 Electoz: Normal and Advanced do have some differences
2558-12-18 07:32 Electoz: Advanced is like between Normal and Hard
2558-12-18 07:32 Electoz: But to be honest
2558-12-18 07:32 Electoz: I never see a 2.04* for Advanced before
2558-12-18 07:33 Electoz: If you change back to Normal now you have to fix all distance snap
2558-12-18 07:35 Electoz: 00:20:167 (1,2,3) - It's a little bit weird here
2558-12-18 07:36 Electoz: You don't have to do patterns like that, just map these sliders normally
2558-12-18 07:37 Electoz: 00:23:679 (1,2) - The blanket here is off.
2558-12-18 07:37 Electoz: 00:32:460 (7,8) - The overlap here doesn't look good
2558-12-18 07:37 Electoz: 00:33:191 (8,3) - This one too
2558-12-18 07:38 Electoz: 00:42:996 (1,2) - Make these two sliders the same shape
2558-12-18 07:39 Electoz: 00:49:435 (5) - Stack the head on the tail of 00:51:630 (1) -
2558-12-18 07:39 Electoz: 00:54:996 (6,1) - This one also
2558-12-18 07:41 Electoz: That's it for now for Advanced
2558-12-18 07:41 Electoz: I'll go for Hard now
2558-12-18 07:43 Electoz: 00:34:508 (2,3) - Put 3 more far from 2
2558-12-18 07:43 Electoz: 00:40:362 (2,3,2) - Not a good overlap
2558-12-18 07:44 Electoz: Try to make unintentional overlaps as less as possible
2558-12-18 07:47 Electoz: 01:18:850 (1,1) - Try stacking their heads
2558-12-18 07:47 Electoz: Also, don't overlap this 01:19:728 (1,3) -
2558-12-18 07:48 Electoz: 01:23:386
2558-12-18 07:48 Electoz: map something here
2558-12-18 07:49 Electoz: overall hard's pretty good for someone who's just started mapping
2558-12-18 07:55 Wou: okay bro, maybe I fix it later, I'll savelog first. Have problem if i fix it later? because now I have to going off for now
2558-12-18 07:55 Electoz: sry, my pc got crashed
2558-12-18 07:55 Electoz: yeah, no problem
2558-12-18 07:55 Wou: okay

[IRC]

I'm writing here just in case you GD'ers are wondering.
  1. Did a recheck on Advanced and Hard.
  2. Pointed out only important issues. I'll leave other things to the later mods.
  3. Advanced still needs some work.
  4. Hard looks above average for who's just started mapping, rhythm looks fine, good flow, only need to fix minor issues.


[Easy]

  1. Bro, your spacing is kinda inconsistent. Try removing each NC and see if the error comes up from AImod and fix them please.
  2. 00:04:801 (1) - Why you put a reverse on a blue tick? The strong sound there is clearly on the white tick 00:05:240 here.
  3. 00:05:825 (2,3) - The blanket here is off. By the way, I think 00:06:118 (3) is a bit off in terms of rhythm. I think you should map on two white ticks there instead of putting a reverse on the red tick. Same applies to 00:08:460 (3) - 00:10:801 (4) . Because you can put some claps there if you map them on the white tick.
  4. 00:14:313 - The intensity kinda drop here but I think it shouldn't be a break. Same applies to 00:42:411 .
  5. 00:28:362 (1,2) - You should replace sliderends with something clickable since there are claps there. So it would emphasizes the hitsound better.
  6. 00:31:289 - I would map something with clap here and put clap on here 00:32:167 to keep the clap consistent.
  7. 00:33:338 (2,3) - Kinda ugly, if you're trying to maintain the DS then please come up with something better than this.
  8. 01:01:143 (1,2,3) - LOL they clearly don't look symmetrical.
  9. 01:05:825 (1,2) - Blanket here could be improved imo.
  10. Claps are pretty inconsistent, especially in kiai.


[Insane]

  1. This is first time for me modding Insane so keep in mind that I might point out some blablabla things that won't make sense lol.
  2. 00:08:313 (1,2) - I think sliderends here should be clickable since hitsounds are there. And almost every hitsounds you put there in that part are clickable.
  3. 00:25:582 (4) - I think the spacing here should be decreased. It's almost the same spacing here 00:04:655 (2,1) but this time the "4" here didn't emphasize anything.
  4. 00:44:606 (5) - Does this match anything in the song? Because I didn't hear anything here.
  5. 00:47:167 (1) - Spinner is kinda long, maybe shorten it like what Asterisk and Extra diff did?
  6. 01:01:728 (3,4) - I think the spacing here is too small.
  7. 01:19:289 (5,1) - The jump here is too sudden imo.
  8. 01:24:118 (2) - I don't know if it's just me, but I found it very hard to read here.


[Extra]

  1. I can't mod Extra because I'm noob lol.
  2. Uncheck widescreen support please since all diffs had it unchecked.
  3. 01:24:411 - You should end the song here like the other diffs instead of the blue tick there.


Also, about the intro. Some diffs didn't map that, some diffs put a spinner, while Extra mapped there from the beginning. It would be better if all diffs are the same.

I don't mind if it's no kd or whatsoever since I already modded this map once.
Underforest

Electoz wrote:

2558-12-18 07:15 Wou: Hi~
2558-12-18 07:16 Electoz: hi
2558-12-18 07:17 Wou: would you like to recheck this beatmap ?
2558-12-18 07:17 Wou: ACTION is listening to [https://osu.ppy.sh/b/846758 Shiena Nishizawa - Brand-new World]
2558-12-18 07:21 Electoz: wait
2558-12-18 07:21 Electoz: I'll download it
2558-12-18 07:21 Wou: alright
2558-12-18 07:25 Electoz: I'll go for Advanced first
2558-12-18 07:26 Electoz: why you renamed it to Advanced?
2558-12-18 07:26 Electoz: I thought it was named "Normal" before
2558-12-18 07:26 Wou: okay
2558-12-18 07:29 Wou: you will see the modder in https://osu.ppy.sh/forum/t/393288/start=15
2558-12-18 07:29 Wou: XiaofengTiger
2558-12-18 07:31 Electoz: 00:15:191 Try to change this from sliderend into something that's clickable
2558-12-18 07:31 Electoz: Because there's a vocal
2558-12-18 07:31 Wou: but do you think that is where the good? normal or advanced ?
2558-12-18 07:32 Electoz: depends on what you're trying to do
2558-12-18 07:32 Electoz: Normal and Advanced do have some differences
2558-12-18 07:32 Electoz: Advanced is like between Normal and Hard
2558-12-18 07:32 Electoz: But to be honest
2558-12-18 07:32 Electoz: I never see a 2.04* for Advanced before
2558-12-18 07:33 Electoz: If you change back to Normal now you have to fix all distance snap
2558-12-18 07:35 Electoz: 00:20:167 (1,2,3) - It's a little bit weird here
2558-12-18 07:36 Electoz: You don't have to do patterns like that, just map these sliders normally
2558-12-18 07:37 Electoz: 00:23:679 (1,2) - The blanket here is off.
2558-12-18 07:37 Electoz: 00:32:460 (7,8) - The overlap here doesn't look good
2558-12-18 07:37 Electoz: 00:33:191 (8,3) - This one too
2558-12-18 07:38 Electoz: 00:42:996 (1,2) - Make these two sliders the same shape
2558-12-18 07:39 Electoz: 00:49:435 (5) - Stack the head on the tail of 00:51:630 (1) -
2558-12-18 07:39 Electoz: 00:54:996 (6,1) - This one also
2558-12-18 07:41 Electoz: That's it for now for Advanced
2558-12-18 07:41 Electoz: I'll go for Hard now
2558-12-18 07:43 Electoz: 00:34:508 (2,3) - Put 3 more far from 2
2558-12-18 07:43 Electoz: 00:40:362 (2,3,2) - Not a good overlap
2558-12-18 07:44 Electoz: Try to make unintentional overlaps as less as possible
2558-12-18 07:47 Electoz: 01:18:850 (1,1) - Try stacking their heads
2558-12-18 07:47 Electoz: Also, don't overlap this 01:19:728 (1,3) -
2558-12-18 07:48 Electoz: 01:23:386
2558-12-18 07:48 Electoz: map something here
2558-12-18 07:49 Electoz: overall hard's pretty good for someone who's just started mapping
2558-12-18 07:55 Wou: okay bro, maybe I fix it later, I'll savelog first. Have problem if i fix it later? because now I have to going off for now
2558-12-18 07:55 Electoz: sry, my pc got crashed
2558-12-18 07:55 Electoz: yeah, no problem
2558-12-18 07:55 Wou: okay

2558? Is this the future or something? XD

[Forest's Easy]

  1. Bro, your spacing is kinda inconsistent. Try removing each NC and see if the error comes up from AImod and fix them please. I try to fix but the shitty fallback isn't letting me do that
  2. 00:04:801 (1) - Why you put a reverse on a blue tick? The strong sound there is clearly on the white tick 00:05:240 here. Fixed
  3. 00:05:825 (2,3) - The blanket here is off. By the way, I think 00:06:118 (3) is a bit off in terms of rhythm. I think you should map on two white ticks there instead of putting a reverse on the red tick. Same applies to 00:08:460 (3) - 00:10:801 (4) . Because you can put some claps there if you map them on the white tick.

    Underforest wrote:

    I'm not trying to blanket those parts
  4. 00:14:313 - The intensity kinda drop here but I think it shouldn't be a break. Same applies to 00:42:411 . I don't want to map those parts, it's OK with this (Ranked example)
  5. 00:28:362 (1,2) - You should replace sliderends with something clickable since there are claps there. So it would emphasizes the hitsound better. I'll leave as this the sliders, same example
  6. 00:31:289 - I would map something with clap here and put clap on here 00:32:167 to keep the clap consistent. This is not an Insane Put clap to the next slider
  7. 00:33:338 (2,3) - Kinda ugly, if you're trying to maintain the DS then please come up with something better than this. Ugly... Fixed
  8. 01:01:143 (1,2,3) - LOL they clearly don't look symmetrical. It looks now
  9. 01:05:825 (1,2) - Blanket here could be improved imo. OK
  10. Claps are pretty inconsistent, especially in kiai. I will request to the creator fix that


Also, about the intro. Some diffs didn't map that, some diffs put a spinner, while Extra mapped there from the beginning. It would be better if all diffs are the same. I want leave the intro in blank, it's rankable, same example

I don't mind if it's no kd or whatsoever since I already modded this map once.
54.5% fixed, ugh

To the creator:

1. If you are in Stable version and if you see compose problems (DS) can you fix it for me, please?
2. Don't give kudosu to Electoz cause he/she modded previously, every modder needs just 1 - otherwise...
3. Don't delete the 00:49:435 (1) - spinner, isn't ninja and is rankable as the case of the easy of this example
4. UNRANKABLE Re-name Advanced as Normal, Advanced is not the correct name for this diff
5. My easy is not trying to be the same as the ranked example but I try the best for look better
6. Here's the code:

osu file format v14

[General]
AudioFilename: brand-new world.mp3
AudioLeadIn: 0
PreviewTime: 50972
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Wou
Version:Forest's Easy
Source:学戦都市アスタリスク
Tags:Gakusen Toshi Asterisk The Academy City on the Water op theme tv size Underforest fuyuyu- Azulae
BeatmapID:846900
BeatmapSetID:387647

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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

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//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Silky

Electoz wrote:

[Insane]
  1. This is first time for me modding Insane so keep in mind that I might point out some blablabla things that won't make sense lol.
  2. 00:08:313 (1,2) - I think sliderends here should be clickable since hitsounds are there. And almost every hitsounds you put there in that part are clickable. I want following melodies
  3. 00:25:582 (4) - I think the spacing here should be decreased. It's almost the same spacing here 00:04:655 (2,1) but this time the "4" here didn't emphasize anything. ...I don't closer anymore, it's make too uncomfortable to play imo
  4. 00:44:606 (5) - Does this match anything in the song? Because I didn't hear anything here. following vocal, Kaze ga 'fu'kinukete yuku
  5. 00:47:167 (1) - Spinner is kinda long, maybe shorten it like what Asterisk and Extra diff did? reserve sound(? idk this sound's name) started here 00:47:094 - , I following it
  6. 01:01:728 (3,4) - I think the spacing here is too small. umm... fixed but I don't think it to be better.
  7. 01:19:289 (5,1) - The jump here is too sudden imo. switch NC'd, I think that's enough.
  8. 01:24:118 (2) - I don't know if it's just me, but I found it very hard to read here. have NC and followpoint(idk ur skin have followpoint or not), I think that's enough for this.
osu file format v14

[General]
AudioFilename: brand-new world.mp3
AudioLeadIn: 0
PreviewTime: 50972
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Wou
Version:fyy's Insane
Source:学戦都市アスタリスク
Tags:Gakusen Toshi Asterisk The Academy City on the Water op theme tv size Underforest fuyuyu- Azulae
BeatmapID:849072
BeatmapSetID:387647

[Difficulty]
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[Events]
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253,369,72118,1,2,0:0:0:0:
223,193,72264,1,0,0:0:0:0:
94,293,72411,2,0,P|102:254|110:214,1,80,2|8,0:0|0:0,0:0:0:0:
28,74,72704,6,0,P|111:79|192:86,1,160,6|2,0:0|0:0,0:0:0:0:
356,170,73143,1,8,0:0:0:0:
268,31,73289,1,2,0:0:0:0:
410,89,73435,1,2,0:0:0:0:
253,176,73582,2,0,P|256:218|262:281,1,80,2|8,0:0|0:0,0:0:0:0:
415,315,73874,6,0,P|468:260|452:185,1,160,6|2,0:0|0:0,0:0:0:0:
297,336,74313,2,0,P|260:328|198:327,1,80,8|2,0:0|0:0,0:0:0:0:
64,225,74606,2,0,L|168:205,1,80,0|2,0:0|0:0,0:0:0:0:
185,54,74899,1,8,0:0:0:0:
185,54,75191,6,0,L|193:147,1,80,4|2,0:0|0:0,0:0:0:0:
363,85,75484,2,0,L|336:168,1,80,8|2,0:0|0:0,0:0:0:0:
368,307,75777,6,0,L|457:295,1,80,8|2,0:0|0:0,0:0:0:0:
179,265,76069,2,0,L|259:255,1,80,8|2,0:0|0:0,0:0:0:0:
64,225,76362,6,0,P|54:269|65:309,1,80,8|2,0:0|0:0,0:0:0:0:
338,252,76655,2,0,P|327:214|301:185,1,80,8|2,0:0|0:0,0:0:0:0:
196,275,76947,6,0,L|205:355,1,80,8|2,0:0|0:0,0:0:0:0:
196,108,77240,2,0,L|205:29,1,80,8|2,0:0|0:0,0:0:0:0:
363,85,77533,5,2,0:0:0:0:
363,85,77679,1,2,0:0:0:0:
242,191,77825,1,2,0:0:0:0:
242,191,77972,1,2,0:0:0:0:
368,307,78118,2,0,L|407:301,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
477,213,78411,2,0,L|438:219,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
359,165,78704,6,0,L|319:159,1,40,2|2,0:0|0:0,0:0:0:0:
216,94,78850,1,8,0:0:0:0:
228,113,78923,2,0,P|241:153|237:215,1,80,2|2,0:0|0:0,0:0:0:0:
196,275,79143,6,0,L|144:267,1,40,8|2,0:0|0:0,0:0:0:0:
109,159,79289,2,0,L|57:151,1,40,8|2,0:0|0:0,0:0:0:0:
8,308,79435,2,0,P|72:301|127:295,1,120,8|0,0:0|0:0,0:0:0:0:
211,313,79728,6,0,B|292:285|281:335|367:307,1,160,6|2,0:0|0:0,0:0:0:0:
436,183,80167,2,0,P|397:171|358:164,1,80,8|0,0:0|0:0,0:0:0:0:
228,113,80460,2,0,P|230:70|236:29,1,80,0|2,0:0|0:0,0:0:0:0:
109,159,80752,1,8,0:0:0:0:
199,241,80899,6,0,P|240:234|296:230,1,80,0|2,0:0|0:0,0:0:0:0:
418,94,81191,2,0,P|457:101|495:112,1,80,0|8,0:0|0:0,0:0:0:0:
421,272,81484,1,0,0:0:0:0:
300,243,81630,2,0,P|305:203|312:153,1,80,0|2,0:0|0:0,0:0:0:0:
170,249,81923,2,0,P|175:288|180:328,1,80,8|0,0:0|0:0,0:0:0:0:
102,127,82216,5,2,0:0:0:0:
102,127,82362,1,2,0:0:0:0:
47,284,82508,1,2,0:0:0:0:
47,284,82655,1,2,0:0:0:0:
199,241,82801,1,2,0:0:0:0:
238,242,82874,1,0,0:0:0:0:
278,245,82947,1,2,0:0:0:0:
318,248,83020,1,0,0:0:0:0:
358,252,83093,1,2,0:0:0:0:
463,188,83240,5,6,0:0:0:0:
387,340,83533,1,2,0:0:0:0:
324,140,83825,1,2,0:0:0:0:
278,245,83972,5,2,0:0:0:0:
324,140,84118,1,2,0:0:0:0:
145,55,84264,1,2,0:0:0:0:
170,249,84411,1,2,0:0:0:0:

thanks
Azulae

Underforest wrote:

Correction: Delete the GD

Delete the map is another story :)
Oh sorry :D


And I just wanted to say that the hitsounds in my GD aren't done. Please correct that.
Dyl-Byl
Hi! From My Queue! Very Short!

[General]
Nothing!
[Modding Itself]
00:52:655 (3,4) - Blanket properly.
01:08:167 (3,4,5) - DS
01:10:508 (1,2) - These sliders are too random. They don't resemble any patterns and they're not symmetrical.
Underforest
No fix with Dylan's mod
Anyways, thanks for checking :)
Electoz

Underforest wrote:

No fix with Dylan's mod
Anyways, thanks for checking :)
Somehow I laughed.
Underforest
wut?
Electoz
12:47 Wou: Hi!
12:48 Electoz: hi
12:48 Wou: what do you think about my beatmap right now ?
12:51 Electoz: w8 a bit
13:01 Electoz: you there?
13:02 Wou: yes
13:02 Electoz: did forest tell you to fix the claps in easy?
13:03 Wou: no
13:04 Electoz: let me talk with him, w8 a bit
13:07 Electoz: well, he didn't answer yet
13:07 Electoz: wanna do a recheck in normal and hard?
13:07 Wou: sure
13:09 Electoz: forest just answered
13:09 Electoz: I will recheck normal and hard a bit
13:09 Electoz: then we'll go fix those claps and ds problems in easy
13:10 Electoz: what DS did you use in Normal?
13:10 Electoz: 0.9x or 1.0x?
13:11 Wou: 1.0x?
13:12 Electoz: I'm asking about here http://puu.sh/m8Pfx/d15ce45960.JPG
13:14 Electoz: hellooo
13:15 Electoz: so are you using 0.9 or 1.0 when you're mapping normal?
13:16 Wou: 0,9
13:16 Wou: 0,9x
13:16 Electoz: alright
13:16 Electoz: now
13:16 Electoz: I'll spam DS errors
13:16 Electoz: make sure to fix them all
13:17 Electoz: 00:04:508 (1,2) -
13:17 Electoz: 00:04:801 (2,3) -
13:17 Electoz: 00:09:630 (1,2,3) -
13:18 Electoz: 00:24:264 (2,3) -
13:18 Electoz: 00:28:069 (9,1,2) -
13:19 Electoz: 00:44:752 (2,3) -
13:19 Electoz: 00:51:630 (1,2) -
13:20 Electoz: 00:56:460 (1,2,3,4,5) -
13:21 Electoz: 01:14:313 (7,1) -
13:21 Electoz: 01:16:947 (6,1) -
13:21 Electoz: 01:19:289 (6,1,2) -
13:22 Electoz: 01:21:923 (5,1) -
13:23 Electoz: that's all
13:23 Electoz: tip : pay attention to this http://puu.sh/m8PJE/6f148130c5.JPG
13:24 Electoz: and keep them in 0.85-0.95
13:26 Wou: oh okay
13:27 Electoz: after you fixed all that, update the map again
13:28 Electoz: then I'll check it again, until all ds problems are all fixed
13:33 Wou: done, update ?
13:34 Electoz: yeah, go update
13:34 Electoz: and I'll recheck again
13:35 Wou: done
13:36 Electoz: alright
13:36 Electoz: w8 a bit
13:43 Electoz: my internet speed drops
13:43 Electoz: take almost 10 mins to download this
13:52 Electoz: ds looks fine
13:52 Electoz: there's still some weird overlaps though
13:52 Electoz: 00:35:825 (5,7) -
13:52 Wou: :)
13:53 Electoz: 00:57:045 (2,4,5) -
13:53 Electoz: 01:03:191 (6,1) -
13:58 Wou: there are other problems?
13:59 Electoz: I'm still checking
13:59 Electoz: 00:18:996 (3,1) -
13:59 Electoz: space them a bit
14:02 Electoz: welp, normal looks fine for now
14:02 Electoz: I'll go for Hard then
14:04 Wou: okay
14:06 Electoz: mostly everything I'm going to say in Hard
14:06 Electoz: are only my opinion, not unrankable stuff or something that important
14:06 Electoz: you can decline if you don't feel like it
14:07 Electoz: 00:05:240 (2,3,4) -
14:07 Electoz: This part, try using 1.1 DS
14:08 Electoz: I think the rhythm here is similar to 00:04:508 (1,2,1) -
14:08 Electoz: since the rhythm is similar(based on the claps), I would recommend to have the same spacing
14:09 Electoz: 00:06:996 (4,1) - 00:09:338 (3,1) - Try making both of these have the same DS
14:10 Electoz: 00:06:118 (1,2) - Blanket this properly
14:10 Electoz: 00:28:069 (4,1) - This one too
14:12 Electoz: 00:48:850 (4,1) - don't make a jump here
14:16 Electoz: 00:56:167 (4) - Rotate this 20 degrees anti-clockwise
14:16 Electoz: and place them on x:168 y:60
14:16 Electoz: *place it
14:18 Electoz: you know how to rotate, right?
14:18 Wou: no
14:18 Electoz: oh well
14:19 Electoz: wait a bit
14:19 Electoz: http://puu.sh/m8SaA/bed36477ba.jpg
14:19 Electoz: http://puu.sh/m8SbU/d65ebde1a0.JPG < follow these settings
14:20 Electoz: and then try replacing it as I suggested
14:21 Electoz: no
14:21 Electoz: actually
14:21 Electoz: it's 25 degrees
14:21 Electoz: that looks better
14:22 Electoz: tell me when you done that
14:23 Wou: done
14:24 Electoz: hmmm
14:24 Electoz: hard's pretty fun to play
14:25 Electoz: looks fine for now
14:25 Electoz: let's go to easy
14:25 Wou: okay
14:28 Electoz: 00:34:216 (3) - at the clap at the slider tail
14:28 Electoz: 00:35:094 (4) - here also
14:29 Electoz: 00:37:143 (7) - on the tail
14:31 Electoz: 00:41:240 (1) -
14:31 Electoz: 00:41:533 (2) - on the head
14:31 Electoz: 00:42:118 (3) -
14:34 Electoz: 00:52:655 (3) - here
14:34 Wou: head and tail ?
14:36 Electoz: oh sry
14:36 Electoz: head only
14:38 Electoz: 01:00:557 (4) - head
14:38 Electoz: 01:00:557 (4) - remove whistle
14:38 Electoz: 01:01:143 (1,3) - heads and tails
14:39 Electoz: lol forest map some objects on the red tick which is really hard to put hitsounds there
14:39 Electoz: that's all hitsounds fix from me
14:40 Electoz: not completely 100% perfect yet, just need some fix by later mods
14:40 Electoz: I'll go with DS check now
14:41 Wou: 01:01:143 (1,3) - if i add head and tails looks strange lol :v
14:41 Electoz: oh shoot
14:41 Electoz: 01:02:021 (2) - remove this clap
14:41 Electoz: sounds better?
14:42 Wou: w8
14:42 Electoz: if not then leave them as it is
14:43 Wou: look better as well if 01:02:021 (2) - this no clap
14:43 Electoz: yeah
14:44 Electoz: alright, done with hitsounds now?
14:44 Wou: w8 I check with my feelings
14:45 Electoz: HAHAHAHAHAHAHAH
14:45 Electoz: that's sounds fun
14:45 Wou: :)
14:46 Wou: forget it :v
14:46 Wou: DS check ?
14:46 Electoz: well
14:46 Electoz: remember that forest asked you
14:46 Electoz: to fix DS problems?
14:47 Wou: I remember he did not ask
14:47 Wou: lol
14:49 Electoz: http://puu.sh/m8Tsp/bd7c99cd92.JPG
14:49 Electoz: yeah, he didn't ask
14:49 Electoz: lol
14:49 Wou: :v
14:49 Electoz: anyway I talked with him earlier
14:49 Electoz: and he said it would be good to fix all DS
14:50 Electoz: so, here we go then?
14:50 Wou: okay :v
14:51 Electoz: 00:08:460 (8,9) -
14:51 Electoz: 00:30:704 (11,12) -
14:51 Electoz: 00:36:704 (18,19) -
14:51 Electoz: 00:53:386 (4,5) -
14:51 Electoz: wait
14:52 Electoz: after 00:51:630
14:52 Electoz: don't fix yet
14:53 Electoz: kiai part just got rekt
14:54 Electoz: alright, fix all below
14:54 Electoz: 00:52:362 (2,3) -
14:54 Electoz: 00:53:386 (4,1) -
14:54 Wou: hey wait
14:54 Electoz: hm?
14:54 Wou: 00:28:069 (8) - you said here but where ?
14:55 Electoz: uh
14:55 Electoz: I remove new combo while checking
14:55 Electoz: sry
14:55 Electoz: well
14:55 Electoz: 00:28:069 (8,1) -
14:55 Wou: :v
14:56 Electoz: here also 00:28:362 (1,2) -
14:56 Electoz: 00:35:386 (5,6) - I will spam again just in case
14:57 Electoz: 00:53:386 (4) - << I mentioned this earlier, don't fix
14:57 Electoz: mistake
14:57 Electoz: oh, wait
14:57 Electoz: actually it's right
14:57 Electoz: 00:53:386 (4,1) -
14:57 Electoz: grrr
14:57 Electoz: my head's twisted by DS now
14:57 Electoz: great!
14:58 Electoz: alright then, continue spamming
14:58 Electoz: 00:52:362 (2,3) -
14:58 Electoz: 00:58:216 (4,1) -
14:58 Electoz: 00:58:801 (1,2) -
14:59 Electoz: 00:59:679 (2,3) -
14:59 Electoz: 01:00:118 (3,4) -
14:59 Electoz: 01:01:143 (1,2) -
14:59 Electoz: 01:08:167 (3,4) -
14:59 Electoz: 01:09:923 (6,1) -
14:59 Electoz: 01:10:508 (1,2) -
14:59 Electoz: 01:11:679 (2,3) -
15:00 Electoz: that's all
15:00 Electoz: most DS problems are all on kiai lol
15:03 Wou: So how ?
15:03 Wou: done ?
15:03 Electoz: hmmm
15:03 Electoz: welp
15:03 Electoz: forest needs only the claps and DS to be fixed
15:03 Electoz: so I guess it's done for today
15:04 Wou: okay
15:04 Electoz: keep posting in the queue lol
15:04 Electoz: I haven't seen you posted that often
15:05 Electoz: welp if there's nothing left I gonna go now
15:05 Electoz: gonna grab something for lunch
15:06 Wou: okay

[IRC]

  1. Fixed DS issues in Normal.
  2. Quick recheck in Normal & Hard.
  3. Fixed inconsistent claps and DS issues in Easy (with Underforest's permission) .


Claps in Easy aren't perfect yet. Some mods might mention some hitsound stuff later on.
Good luck on getting mods from the queues. Try asking for M4M in #modreq channel. That will help a lot.
Underforest
Yeah, thanks for fix Wou! :)

Wait

01:01:143 (1,2,3) - Blanket issue
Strategas
hi m4m from queue

[Asterisk]

I'll cover general things more than talking about every patern since that would take a few hours.

NCs seem random to me they don't really have a continuous patern
00:18:704 (3,4) - misleading since you use 1/2 and 1/1 for same spacing
emphasis on notes is a little confusing too. some placed you put jumps, small jumps or even stack them on the same kind of beat 00:24:557 (4) - 00:25:143 (7) - 00:25:728 (2) -
00:23:679 (1,2,3) - not a fan of linear paterns which also have different spacing
00:27:630 (2,3) - if blanket intended it's pretty off 01:11:533 (4,5) -
00:30:850 (2,4,6) - well you can try to make paterns like this look more even, now the structure looks messy
00:51:338 (2) - very strong beat on slider end
00:54:118 (4) - jumps like these don't make sense since they aren't supported by the music at all
00:55:582 (1,2,3) - like you don't space out 00:55:582 (1) - but space out 00:56:021 (1) - which is much weaker

mostly structure and emphasis of beats here is the problem. recheck all of your blankets aswell.

[Az]

00:04:655 (2,1) - this transitions kinda badly also 1 is quite strong yet so close
00:23:386 (1,1) - blanket off 00:24:118 (2,5) - etc etc
okay so I notice you use aesthetics over emphasis of beats 00:28:801 (4,5) - those are weak as fuck yet spaced the most
00:29:533 (1,2,3,4,5,6,7) - this one is much better only if we consider the vocal that strong that it overwhelms the strongest instruments here 00:29:825 (3,6,7) - is weaker than 00:29:972 (4) - ?
well now you emphasise the drum where in the pattern before you didn't emphasise it at all and had it at lowest spacing now it's highest 00:31:435 (6) - 00:30:264 (6) -
00:31:143 (4) - 00:29:972 (4) -
00:38:899 (1,2) - don't suddenly decide to follow vocals when all of the paterns around are instrument based. if you want to follow vocals here you have to do it for the whole paterns not just a few beats in the patern
00:51:045- either map this whole thing or don't map it at all 00:51:338 (1) -
01:00:923 (10,1) - the flow though
00:59:972 (3,5) - doesn't look very nice when it blankets this close keep it the way you did 01:00:996 (1,3) -
01:08:899 (6,7) - I dunno why you keep doing this everywhere to destroy the flow. you can just ctrl+g here 01:09:045 (7) -
01:09:923 (1,2,3,4,5,6,7) - 01:09:484 (2,3,4,5,6,7) - kinda lame that these have same spacing when 01:09:923 (1,2,3,4,5,6,7) - is more intense
01:23:386 (1,2,3,4) - sounds so wrong tho

looks pretty neat but fix the emhpasis of notes is really wrong, once you fix that this will be a really great map. oh yeah don't forget to recheck blankets.

Good luck!
Topic Starter
Wou_old_1

Strategas wrote:

hi m4m from queue

[Asterisk]

I'll cover general things more than talking about every patern since that would take a few hours.

NCs seem random to me they don't really have a continuous patern fix Nc
00:18:704 (3,4) - misleading since you use 1/2 and 1/1 for same spacing
emphasis on notes is a little confusing too. some placed you put jumps, small jumps or even stack them on the same kind of beat 00:24:557 (4) - 00:25:143 (7) - 00:25:728 (2) -
00:23:679 (1,2,3) - not a fan of linear paterns which also have different spacing :)
00:27:630 (2,3) - if blanket intended it's pretty off 01:11:533 (4,5) -
00:30:850 (2,4,6) - well you can try to make paterns like this look more even, now the structure looks messy re
00:51:338 (2) - very strong beat on slider end
00:54:118 (4) - jumps like these don't make sense since they aren't supported by the music at all
00:55:582 (1,2,3) - like you don't space out 00:55:582 (1) - but space out 00:56:021 (1) - which is much weaker

mostly structure and emphasis of beats here is the problem. recheck all of your blankets aswell.
Good luck!
Thanks for mods :)
karmakills
Hello!

Just easy and normal diff, like you asked for.

Easy:
GREAT. Nothing here in my opinion. Then again, I don't go into pixel-perfect specifics.

Normal:
DIFFICULTY
I recommend:
HP- 2.7-3.2 MAX (4 is a lot for a normal unless the other settings are higher; HP, OD, and AR don't affect diff stars so it is hard to tell sometimes.)
CS: 3.2-3.5 (Just a tiny bit smaller, this can significantly change diff stars so not too much)
AR: 4 (Good the way it is)
OD: 3.5 (Just a bit higher)


The rest of the mapping and beat placement looks good.

GOOD LUCK
Underforest
Thanks Swegmec :)
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