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Avenged Sevenfold - So Far Away

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riffy
Oh, I forgot to say: get 1-2 more mods and call me back, please!
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Bakari wrote:

Oh, I forgot to say: get 1-2 more mods and call me back, please!
okee :oops:
DahplA
[Gone]
  1. 00:51:556 (7) - Personally, I feel that the positioning of this circle should come below 6, not above. Looking at your previous patterns, the flow has indicated that you place your objects in front of the last and never really backtrack on itself. Therefore, it makes more sense to have something like this.
  2. 03:55:939 (1) - The flow here feels clipped, rather than carried onwards.
  3. Lastly, there is a blank .osb in your folder that you can delete, since you're not using a storyboard.
-

Very well done. I'd imagine seeing this ranked soon. Good luck.
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DahplA wrote:

[Gone]
  1. 00:51:556 (7) - Personally, I feel that the positioning of this circle should come below 6, not above. Looking at your previous patterns, the flow has indicated that you place your objects in front of the last and never really backtrack on itself. Therefore, it makes more sense to have something like this. - fixed it
  2. 03:55:939 (1) - The flow here feels clipped, rather than carried onwards. - I agree somewhat, but I don't think it's worth it to re-mapping
  3. Lastly, there is a blank .osb in your folder that you can delete, since you're not using a storyboard. - I keep deleting the osb from my folder before i upload, why does it keep reappearing!! :cry: :? :(
-

Very well done. I'd imagine seeing this ranked soon. Good luck. - oh yay! :oops:
Thank you for the mod! Greatly appreciate showing me what exactly it is that is wrong! :)
Sync
02:38:924 (5,1) - Watch out, this is spaced as if it were half a beat apart from each other; players will hit the slider too early here.
03:07:740 (9) - I'd add a new combo here instead of the slider a few beats later.
Kaguyaaw
Hi! I'm just passing here to suggest that you swap the slider at 03:23:530 (1) - to put a simple hitcircle, followed by a Spinner, considering that its a hard diff and a long map, this slider can be really tiring to hold, and your map have no spinners :cry: , a good place to put one!

In general, your map is really good, I had fun playing it, also asked some friends to play it, and they liked :)
Hope that gets ranked soon, Good Luck!
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Sync wrote:

02:38:924 (5,1) - Watch out, this is spaced as if it were half a beat apart from each other; players will hit the slider too early here. - oh yeah, i moved it, thanks!
03:07:740 (9) - I'd add a new combo here instead of the slider a few beats later. - good idea, it also helps extinguish any confusion with the overlap
thankies for the mod! very helpful suggestions!
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altkyo wrote:

Hi! I'm just passing here to suggest that you swap the slider at 03:23:530 (1) - to put a simple hitcircle, followed by a Spinner, considering that its a hard diff and a long map, this slider can be really tiring to hold, and your map have no spinners :cry: , a good place to put one! - I was holding off on changing this since it was only suggested once to change it, but I will change it to a spinner cx

In general, your map is really good, I had fun playing it, also asked some friends to play it, and they liked :) - Yay!! :D
Hope that gets ranked soon, Good Luck!

I'm glad they enjoyed it! :oops:

I had a lot of fun making it and I hope so too! ^^ Thank you for the mod!!
Topic Starter
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ez kd simulator
FCL
M4M
Tbh this map looks clean, just a few suggestions to do it better
  • []
  1. I'm sure your map does not require three first kiai times, music is also calm. However you can add kiai fountains if you understand me (If not just ask me in-game)
  2. 00:01:425 (1) - hm, maybe triple, it's fine here?
  3. 00:10:503 (8) - move up a bit for better triangle
  4. 00:39:911 (2,4) - bad overlap, fix it
  5. 00:50:372 (4) - try to make a symmetrical form, like this http://puu.sh/lWq7t/f182dfbc1b.jpg
  6. 01:06:556 (6) - probably fix this overlap will be okay
  7. 01:32:214 (7) - move on 144 116 for create a good triangle
  8. 01:34:385 (4) - spacing error? distance looks not correct
  9. 01:39:911 (2) - try to stack with end of 01:38:530 (8) -
  10. 01:40:109 (3,4,5) - flow it bad for me, my suggestion http://puu.sh/lWqmt/dbf065324b.jpg
  11. 02:17:214 (1) - i think you shoud make more spacing here imo
  12. 02:19:977 (9) - not clear now, move on 212 332
  13. 02:58:859 (2,6) - try to stack
  14. 03:05:372 (3) - add red dot at centre of slider, will look nice
  15. 03:20:174 (8,3) - stack
  16. 04:02:223 (6,7) - maybe stack? Now it looks weird, although...
  17. 04:07:899 (6) - again space error?
  18. 04:45:602 (4,7) - meh, fix it, looks bad now
  19. 04:46:818 (8,9,10,11,12) - looks really bad, make a pentagon it fine
uh, really like this song. Good luck!
Topic Starter
Video

FCL wrote:

M4M
Tbh this map looks clean, just a few suggestions to do it better
  • []
  1. I'm sure your map does not require three first kiai times, music is also calm. However you can add kiai fountains if you understand me (If not just ask me in-game)
  2. 00:01:425 (1) - hm, maybe triple, it's fine here? - I wanted the map to start up simple and build up to the first chorus so i made it a single note
  3. 00:10:503 (8) - move up a bit for better triangle - okee
  4. 00:39:911 (2,4) - bad overlap, fix it - okee
  5. 00:50:372 (4) - try to make a symmetrical form, like this http://puu.sh/lWq7t/f182dfbc1b.jpg - okee
  6. 01:06:556 (6) - probably fix this overlap will be okay - okee
  7. 01:32:214 (7) - move on 144 116 for create a good triangle - okee
  8. 01:34:385 (4) - spacing error? distance looks not correct - i think its fine
  9. 01:39:911 (2) - try to stack with end of 01:38:530 (8) - no thank you
  10. 01:40:109 (3,4,5) - flow it bad for me, my suggestion http://puu.sh/lWqmt/dbf065324b.jpg - no thank you
  11. 02:17:214 (1) - i think you should make more spacing here imo - fixed
  12. 02:19:977 (9) - not clear now, move on 212 332 - made more clear and readjusted them in my own way
  13. 02:58:859 (2,6) - try to stack - okee
  14. 03:05:372 (3) - add red dot at centre of slider, will look nice - didnt add red point but fixed that slider up
  15. 03:20:174 (8,3) - stack - okee
  16. 04:02:223 (6,7) - maybe stack? Now it looks weird, although... - no thanks
  17. 04:07:899 (6) - again space error? - fixed
  18. 04:45:602 (4,7) - meh, fix it, looks bad now - fixed
  19. 04:46:818 (8,9,10,11,12) - looks really bad, make a pentagon it fine - made more pentagonal
uh, really like this song. Good luck! - Thanks a bunch! :oops:
Thank you for the mods! The map is now a lot more prettier and less bad :lol:
riffy
Hi again!

First of all, please make volume level on the green and red lines here 03:29:994 - equal.

[Gone]
  1. 00:29:451 (5,1) - the way you want players to jump right after a relatively weak beat is strange. Try to avoid the jump here? example
  2. 02:16:819 (9,1) - spacing in-between those two feels compressed. Probably (1) should be x0.1 farther than that.
  3. 03:53:912 (1,2,3,4,5,6,7,8,9,10) - the volume at the first circles is still quite hard to hear. ARe you sure you don't want to try drum sampleset or make the soft ones a little louder like starting 35>40>45 and so on...
    Note: 01:53:924 (1,2,3,4,5,6) - you know what to do if you agree to make this a little more audible
  4. 04:02:325 (7) - no-no, don't make up patterns. Oovermapping you try to use here does not fit with the song.
  5. 04:44:993 (3) - let's flip it the other way, so players won't expect this slider to have two repeats. example
    Note: 01:32:214 (7) - same here.
You did great job!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Poke me once this is adressed, and I'll bubble.
Topic Starter
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Bakari wrote:

Hi again!

First of all, please make volume level on the green and red lines here 03:29:994 - equal. - oops. fixed

[Gone]
  1. 00:29:451 (5,1) - the way you want players to jump right after a relatively weak beat is strange. Try to avoid the jump here? example - okee. followed the example
  2. 02:16:819 (9,1) - spacing in-between those two feels compressed. Probably (1) should be x0.1 farther than that. - i think i forgot to move it when i was re-mapping. fixed
  3. 03:53:912 (1,2,3,4,5,6,7,8,9,10) - the volume at the first circles is still quite hard to hear. ARe you sure you don't want to try drum sampleset or make the soft ones a little louder like starting 35>40>45 and so on... - I decided to take the tom sound from Cry Thunder for the first two notes
    Note: 01:53:924 (1,2,3,4,5,6) - you know what to do if you agree to make this a little more audible - :3
  4. 04:02:325 (7) - no-no, don't make up patterns. Oovermapping you try to use here does not fit with the song. - replaced with a single note and remapped slider
  5. 04:44:993 (3) - let's flip it the other way, so players won't expect this slider to have two repeats. example - okee
    Note: 01:32:214 (7) - same here. - same okee
You did great job! - Thank you! :oops:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Poke me once this is adressed, and I'll bubble.
Thanks again for some finishing touches! I'll poke you asap :P
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accidently clicked kd button instead of going to your profile. fuck me

thanks ByBy13
riffy
Metadata is correct, *clickie*.

Everything looks hot and ready to go.

Bubbled!
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hype!
FCL

Weegle wrote:

hype!
riffy
Oh my, hope it gets ranked soon. ;_;
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Bakari wrote:

Oh my, hope it gets ranked soon. ;_;
I hope so too~~ >^<
Raiden
Avenged Sevenfold <3
Affirmation
#modreqs.

00:19:188 (2,1) - I think this is overlap.
00:33:793 (3,4) - blanket
00:40:109 (3,4) - this jump is awkward
00:51:951 (1,3) - blanket
01:38:924 (1) - http://puu.sh/mqdNp/742f520a3f.jpg
02:27:477 (2,5) - overlap
04:36:480 (5) - ctrl G
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Neoskylove wrote:

#modreqs.

00:19:188 (2,1) - I think this is overlap. - its fine
00:33:793 (3,4) - blanket - fixed
00:40:109 (3,4) - this jump is awkward - i dont mind it
00:51:951 (1,3) - blanket - fixed
01:38:924 (1) - http://puu.sh/mqdNp/742f520a3f.jpg - nice suggestion
02:27:477 (2,5) - overlap - fixed
04:36:480 (5) - ctrl G - no thank you
thanks for the mod! :)
NucleaRaven
[Gone]

  1. 01:56:293 (3) - there is no sound at the sliderend. Maybe replace this slider with the one at 01:55:109 (1) - (just flipped around so it looks like a '}') - and then youd obviously need to change 01:56:885 (4).
  2. 02:17:214 (1) - Maybe replace this slider with just a single circle?
  3. 05:08:912 (3) - theres SOMETHING not right with this slider - i dont think its placed directly in the middle of the sliderhead/end of 05:08:102 (2) - or cutting directly through the middle of it. It just be my eyes playing tricks on me (which does happen >.>) but something just feels off about the placement of this slider.
This was literally all i could find as its basically a flawless map - amazing hitsounds - amazing flow and spacing... and an AWESOME song from an awesome band.
Heaps of luck to you!!
Topic Starter
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NucleaRaven wrote:

[Gone]

  1. 01:56:293 (3) - there is no sound at the sliderend. - cause there is no hitsound necessary
    Maybe replace this slider with the one at 01:55:109 (1) - (just flipped around so it looks like a '}') - and then youd obviously need to change 01:56:885 (4).
  2. 02:17:214 (1) - Maybe replace this slider with just a single circle? - I prefer the slider, I tested the circle note but in the end I reverted the changes, thanks for the suggestion though ^^
  3. 05:08:912 (3) - theres SOMETHING not right with this slider - i dont think its placed directly in the middle of the sliderhead/end of 05:08:102 (2) - or cutting directly through the middle of it. It just be my eyes playing tricks on me (which does happen >.>) but something just feels off about the placement of this slider. - You're right!! The blanket was off just a tad so i adjusted it and i aligned the straight slider to go through the direct middle of the curved slider, nice catch! It also helped me remap a few shady spots that might ruin the flow so thanks a bunch! X)
This was literally all i could find as its basically a flawless map - amazing hitsounds - amazing flow and spacing... and an AWESOME song from an awesome band.
Heaps of luck to you!! - thank you for the kind words ^.^ and yeah avenged fucking rocks! >:D

Thank you very much for the moderino!
Topic Starter
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Note!!: I patched some extra things and some mods have been applied, once I get a hold of a bn or qat (or catch Bakari and aggressively politely ask for re-bubble) I'll update the map with the next bn/qat mod, so if you catch something I've already patched I'll let you know! Thank you for your mods! :)
     
     
     
Karen
Hello from forum PM
  1. 01:44:451 (6,7) - this blanket is weird and forced, please use 1,3x DS here for consistency.
  2. 02:43:661 - i suggest to not ignore this beat, try to change 02:43:267 (2) - this into a 1/1 slider?
  3. 03:42:966 (1,2) - increase the spacing here since it's a bit confusing when reading with 03:42:156 (6,7,1) - these 1/1 spacings
map is fine i think, but i feel really uncomfortable with those random spacing changes, so i won't give bubble sorry.
btw you need to ask Bakari for a rebubble since you changed quite a lot stuff from those mods.
riffy
You know, once you see the stuff and update things poke me.
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Karen wrote:

Hello from forum PM
  1. 01:44:451 (6,7) - this blanket is weird and forced, please use 1,3x DS here for consistency. - fixed
  2. 02:43:661 - i suggest to not ignore this beat, try to change 02:43:267 (2) - this into a 1/1 slider? - good idea
  3. 03:42:966 (1,2) - increase the spacing here since it's a bit confusing when reading with 03:42:156 (6,7,1) - these 1/1 spacings - fixed
map is fine i think, but i feel really uncomfortable with those random spacing changes, so i won't give bubble sorry. - aww okay
btw you need to ask Bakari for a rebubble since you changed quite a lot stuff from those mods. - alright thank you :)
I tried to minimize the random space changes in the map where it isn't really needed or done on accident

Thanks for the bn check!
riffy
Boom!
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Makeli
hey but wasn't Mike Portnoy playing the drums in nightmare so you might wanna add him in the tags or something
just correct me if i'm wrong
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Maakkeli wrote:

hey but wasn't Mike Portnoy playing the drums in nightmare so you might wanna add him in the tags or something
just correct me if i'm wrong
I have jimmy sullivan (and his nickname) in the tags because this song was made for him after he passed away (im pretty sure)

im not listing the band members, but thank you! X)
Loooctav
Avenged Sevenfold♥
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ThoomyyxD wrote:

Avenged Sevenfold♥

♥_♥
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uuuuuuuuuuu~ ;-;
Squichu
We talked ingame and made some minor changes. :3
log
2016-03-10 23:44 Weegle: oh :o sure! :)
2016-03-10 23:45 Weegle: glad you like the song as well :>
2016-03-10 23:45 Squirrel: I fell in love with it the second I heard it ;w;
2016-03-10 23:46 Squirrel: 00:10:898 (1,2) - here about the flow, is the back forth movement intentional?
2016-03-10 23:46 Weegle: same same :3
2016-03-10 23:46 Squirrel: imo it'd work better with smooth flow, cause the vocals and instruments are rather calm
2016-03-10 23:47 Weegle: to be honest it's been so long since i last edited the map i dont remember half of what i was going for
2016-03-10 23:48 Squirrel: I know that feeling! xD
2016-03-10 23:49 Weegle: X) i replaced that repeating slider with some shorter sliders to try to maintain flow
2016-03-10 23:49 Squirrel: that's nice owo
2016-03-10 23:49 Squirrel: theeen
2016-03-10 23:49 Weegle: o.o
2016-03-10 23:49 Squirrel: 00:29:056 (4,5) - the beat on 5 is pretty weak
2016-03-10 23:50 Squirrel: so maybe this works better as a slider
2016-03-10 23:50 Squirrel: but circles are fine as well
2016-03-10 23:51 Weegle: i agree, i changed it into a slider
2016-03-10 23:51 Squirrel: 00:33:398 (2,3) - these two feel a little too close imo
2016-03-10 23:52 Squirrel: because of the previous increased DS
2016-03-10 23:52 Squirrel: would be nice if you could move 3 sliiightly further away
2016-03-10 23:52 Weegle: alrighty
2016-03-10 23:53 Squirrel: hmmh 01:24:319 (2) - would work better with flow if you ctrl+g it, I think
2016-03-10 23:53 Weegle: ooo, i like it
2016-03-10 23:54 Squirrel: 01:33:398 (2,3) - and here's it's again about the distance
2016-03-10 23:55 Weegle: yeah i did ds spacing manually on this map because i didnt realize there was a button that did it for you
2016-03-10 23:56 Squirrel: 01:50:964 (6) - this one feels somehow off, because there's no strong beat on the sliderhead
2016-03-10 23:56 Weegle: well im just double checking while you mod for notes that are stupidly out of place :P
2016-03-10 23:57 Squirrel: okies. :3
2016-03-10 23:57 Weegle: alright, i rearranged that, cause i also wanted to make that snare hit clickable
2016-03-10 23:58 Squirrel: 02:57:872 (8,1) - here's another one with the distance
2016-03-10 23:59 Weegle: okay
2016-03-11 00:03 Squirrel: 02:59:846 (6,7,8) - these three feel a little too close, too. maybe something like http://puu.sh/nC4dr.jpg would work better
2016-03-11 00:03 Squirrel: but you'd have to rearrange the following objects then
2016-03-11 00:04 Weegle: i did something similar to that but 8 is a circle
2016-03-11 00:05 Squirrel: 03:15:438 (4,5,6) - hmh, would be nice if the movement was more obvious here because of the following jumps
2016-03-11 00:05 Squirrel: maybe curve 5?
2016-03-11 00:06 Weegle: good idea
2016-03-11 00:06 Weegle: :D
2016-03-11 00:07 Squirrel: 04:42:764 (4,5,6) - here's a super tiny little overlap, you can just move 4 a few pixels to the left to avoid that
2016-03-11 00:07 Squirrel: but it's not really noticable while playing so you don't have to
2016-03-11 00:08 Weegle: xD okay :P
2016-03-11 00:09 Squirrel: and theeeen the last slider here 05:17:357 (1) - would be nice if hitsound volume became a little quieter
2016-03-11 00:09 Squirrel: because the vocals get quieter too
2016-03-11 00:10 Weegle: the beginning of the slider?
2016-03-11 00:10 Weegle: or gradually through the slider
2016-03-11 00:10 Squirrel: gradually would match better with vocals, imo
2016-03-11 00:10 Weegle: okay
2016-03-11 00:11 Squirrel: and that's really all I have to point out

so, here's Bubble #2 ヽ 'ω' ノ
-Kanzaki
rank when
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-Kanzaki wrote:

rank when
Shyotamaze
soon tm
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Shyotamaze wrote:

soon tm
:P
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