When Ascendance's mod is finished, please poke me (Skype, in-game, or on forum) and I will mod this too. c: I love this song.
Ascendance wrote:
I'm finally here aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaGeneral
Spread
- The Salad diff is a bit low compared to the distance between the other two difficulties. Hopefully we can boost this difficulty rating up a small amount to get it in line with the others. Yeah i know, as i said before, i will work in that with other mods.
- AR 6.5/8/8.8 is a really... unique spread. Since Destination is so close to AR9, I suggest making the AR spread as 7/8/8.8 . It feels a lot cleaner that way. WHAT HAPPEND WITH MEEE
Salad
Opening thoughts: As said above, I think bumping this to AR7 will help spread. This is also so well mapped aaaaaaaaaaaaaaaaaa aaaaa
General
- 00:08:235 (3) - I think this could do with a ctrl+g. It works well with your previous pattern and I think it plays better this way anyways. Not exactly that but changed.
- 00:18:479 (3,4,5) - This might be a bit too hard to catch with dashes, I suggest normal walking from 00:18:479 (3,4) - and then a dash to 00:18:845 (5) - as you have now. That is not a good option because are literally same sounds, equally 2 dash in row is not the best opiton is Salad, so i prefer remove these and then add to the next (1) because has other strong sound.
- 00:27:259 (3,4,5) - You could probably make these even distance from each other (wow im koliron distance modding xD o) since it plays better into 00:27:808 (1) - and the two close notes may trick a new player into staying still too long. Equal distance promotes even movements at this part. Not really, i dont know why this pattern can be confusing for new players, is almost unnecesary move the Ryuuta, but equaly maybe the distance to the next is a bit hard, reduced.
- 00:45:369 (1) - These are fine the way they are now, but maybe as an option you could turn them into a slightly curved pattern with all circles rather than slider? I think it would look better aesthetically. True
- 00:52:320 (4,5,6,7,8,9) - Are you sure about this? Try this, I think it is less difficult for a new player and doesn't feel wrong from the previous pattern you had. Not exactly your suggestion but changed.
- 01:03:845 (3,4,5,6,7,8) - Something similar to above? ^
- 01:33:662 (1,2) - maybe do the same as you did here 01:32:198 (1,2) - ? Are same distances, only different direction, that is totally fine, dont cause more difficulty o.o
- 01:46:284 (3,4,5) - Okay okay, I think you should really keep it consistent with 01:44:820 (3,4) - . However, since that is 2 notes and the current pattern is 3 notes, I suggest making (3,4) a regular walk and then to (5) a dash. As 00:18:479 (3,4,5) , but changed.
- 01:52:320 (3,4,5,6,7,8) - Same as above somewhere. This pattern ;w; you like a lot ? As above xD
- 02:03:845 (3,4,1,2,3,4) - fweh ^
- 02:06:406 (5) - This plays almost like a straight slider. Curve it a little more? Sure.
Platter
General
- 00:29:088 - There should be a circle here, I think platter is reason enough to add this extra note or even make a slider from the previous note. Is not necessary and i not follow the instrument around here, also with that would have the same density of notes as the rain in this section ): also feels good without for me, if other modder suggest this maybe.
- 00:39:515 (1,1) - These distances seem a bit far ;; I'd say move the second (1) closer. True.
- 01:16:101 (1,2,3,4,5,6,7,8) - Nothing wrong here, just the distances are a bit too low for my taste. Because this part is too relax \o/
- Diff is pretty clean, I would just go through and check some distances to tidy them up and make them look nicer, like 00:05:308 (5,6,7) - this for example. I will change some distances in this diff because maybe is a bit hard, but not for example.. your example (hhuuiii), some hard curves are fine since the platters!
Destination
General
- 00:14:271 (3,1,2) - These sliders make the catcher stay on the left side of the screen for too long. Maybe make it more diverse by switching the direction of one or two sliders. Nice suggestion!
- 00:18:296 (3,4,5,6) - This pattern really lacks depth, I suggest making it similar to 00:15:369 (3,4,5,6) - . Nooo, in my opinion feels good, also hard patterns are good in rain, not forget that rains are for experienced players.
- 00:17:564 (1,2) - these two notes seem a bit too close to each other, especially at this difficulty ;w; try something like x:368 or close to it? Yeah maybe, not exactly that but changed.
- 00:24:881 (1) - I really thing this is weird to play out of 00:24:149 (3,4,5,6) - , since the flow of the map gets really bad at this point. I'd seriously suggest changing one of the two or make it play a bit better, like perhaps curving 00:24:149 (3,4,5,6) - to the left and then hyperdashing to 00:24:881 (1) -on the left or something. ^
- 00:34:942 - missing note :c True lol
- 00:36:040 - This has potential for a small stream but you put the slider here instead D: I think you should switch them out for streamy pattern especially since you mapped half of it 00:36:314 (3,4,5) - here. I followed the voice here ):
- 00:51:040 - I think you can add a note here between 00:50:857 (4) - and 00:51:223 (1) - . Mh? i cant hear any sound there.
- 00:59:271 (5,1) - don't you think these are a bit too far apart? Im dumb (:
- 01:14:637 (4) - closer to 3 please! I struggled to catch this a few times even when I knew it was there. Hypers is not the only way to add difficulty
- 01:16:101 (1,2) - these distances could be spread out a bit rather than on top of each other. Maybe even add a dash? (This goes for all notes like this) Dash? Is really low!, and to the rest, same above, that part is really rrreeelllaaaaxsxsxs
- 01:43:906 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - This could use some small jumps or maybe some spacing to make it less boring \:D/ boring? ): dash is not good option because is more recommendable TO objetives strong sounds.
- 02:11:345 (2,3,4,5,1) - I think you could curve this a bit more so it plays better into (1) Feels good for me, and to do more curve here i need increace the Svm, equally a bit more distance to (1) feels better.
- 02:16:101 (1,2) - same as before~ Same answer.
sorry for late, good luck. Thanks a lot for the really helpful mod!
examination wrote:
hmm Tyrell is not holding this?
since you requested me twice and I just finished my sb work, I'll spend some time checking this XD
1st gratz for bn more and more ctb bn now lol
[Salad]
Ayy you forget to hitsound it
00:12:076 (2) - as I feel, you need to move this slider a bit right in order to make a dash Not really, that sound is not strong
00:25:430 (2,3) - I guess the dash should be here rather than here 00:25:979 (3,1) Huh, not exactly that, but changed
00:28:357 (2) - move a bit left just to ensure there is a dash ye/color]
00:30:369 (2) - move it to x = 72
00:31:284 (2,3) - yep you need to add the dash Around here i was following the voice to add notes and hypers
00:32:198 (1,2) - and for this ... hmm I'm not really sure what are you gonna do with these patterns, all with dash or all without? just check them out XD
00:34:942 - a clear clap, so I guess there will be a note? i think the currect pattern fit with the song for the strong sound only in 00:32:198 (1) -
00:45:369 (1) - uh I don't think make the player to stay is a good choice, if I were mapping this map, I would choose to make it a curve stream i agree
00:46:466 (1) - ^ ^
00:47:564 (1) - ^ ^
00:55:064 (3,1) - give it a bit larger ds not exactly that but changed
01:00:735 (1,2,3,4) - I hope there are some dash for jumps so it can be more funny but not fit ):
01:46:832 - I think there is a clear sound that you need to map something on it? instrument is not followed around here ;w;
01:53:601 (1,2) - strong point that you need a dash as above
[Platter]
00:23:235 (6,1) - larger ds or even HDash here? o.o nop sorry, to be consistent with 00:20:308 (4,1) - , i think these sounds are not enough strong
00:28:357 (2) - make it the same direction as slider 1 so you can get enough ds for 00:28:357 (2,3) and this flow should be better not exactly but changed
00:30:003 (2,3) - too close, move 3 a bit right yep
00:31:284 (2,3) - this deserve a larger ds too but here is enough
00:39:515 (1,2,3) - consider making the ds larger to emphasize the dash? a bit
00:47:930 (2,3) - HDash? wtf koliron
01:43:357 (4) - this slider is not feeling good yeah xD fixed
I love the patterns in the last two kiais XD
[Destination]
00:12:442 (5,6) - I suggest combine them as one slider not really, 6 is different and more strong than 5
00:14:637 (1) - ctrl + G and fix the spacing a bit changed
00:20:491 (1,2) - ayy too close ^
00:23:418 (1,2) - ^ ^
00:36:588 (1,2) - good to have HDash here the song indivicualy yeah but this part is so relax, i cant x.x
01:34:759 (7,1) - HDash or cut down the ds, this pattern is weird not that but changed
01:37:137 (2,3,4,5,6,7) - move them left to give a bit ds between 1 and 2 ye
02:16:101 (1,2) - for the last part in this diff, I guess you can do something different from salad and platter, by making them dashes / HDashes, it will be more fun dash and specially hypers not fit around here! i understand that is hard to map because that sounds are reaaally really low, but i prefer keep the constancy between diffs, even i cant remove any note i guess
some hitsound mod:
00:36:314 (3,4,5) - drum the current its fine i think
00:49:759 (1,2) - whistle sure
01:16:101 (1,2) - drum finish nop but removed the clap
01:17:747 (4) - soft whistle on tail huhh, sounds weird
not gonna mention all and I know you can understand it
This set still needs polishing even you're bn now, you may mainly focus on Salad and the hitsounds LoL But Platter and Destination are still good work
Good luck XD~
[Sc4v4ng3r] wrote:
Call me when you applied examination's mod and I'll continue modding thisHere it is, since you've requested me to continue.
Oh and gratz for BN
Congrats on becoming a BN btw lol
[General][Salad]
- Looks fine.
[Platter]
- 00:18:479 (3,4,5,1) - Straight movement which leads into a dash will confuse majority of the Salad players as they can't really notice the distance difference between these notes; I would suggest you to make (2,3,4,5) into two 1/2 sliders each facing a different direction like this. yeah
- 00:20:491 (1,1) - I might be too nitpicky about the distances, but the downbeat cymbal here isn't 'emphasized' with a higher distance like you did in 00:16:101 (1) - , increasing their distances to this slider's distance should work better for emphasis. but these sounds are a bit different, huh for now i prefer keep this
- 00:27:808 (1,2,1) - This rhythm is kind of ignoring the snares that you were following(especially that strong one in 00:29:088 - . Not only that the snares on 00:27:808 (1) - this slider's tail isn't emphasized with a distance increment like others even when it is the most prominent instrument in the background for this part. I personally think this rhythm will work better to emphasize all snares with at least some distance increments.(If you are applying this, make sure to emphasize on the snares at 00:29:637 - this tick as well) lol, i think the voice is followed well, as i did before, since now the voice change a lot in the pitch, so i decided start to follow, i think won't be hard for salad players
- 00:30:735 (3,1) - Swap NC here for the consistency. Is nc o.o
- 00:34:759 (4) - The similar statement would go for this note like 00:27:808 (1,2,1) - these as well, the off-beat snare should be emphasized as it is the most prominent instrument in this part. For this case just moving the circle onto 00:34:942 - this tick will work as distance increment can be made. i understand your idea but here also is the voice if you listen well, for that reason the distance
- 00:59:088 - The vocal syllabus should be emphasized here as well as it seems like you were mainly focusing on the vocals for this part. It just feels weird when you suddenly switch to following the synth, and even 01:10:247 (1,2) - these emphasized on the similar tick that I've mentioned. Similar thing can be said for 00:57:076 (1,2,3,4,5) - this rhythm, where on the second part, 01:08:784 (1,2,3) - these emphasized more on the vocals even when both of their part's strength is similar. For this case I would rather stick to mainly following the vocals and using the same(or similar) rhythm like the second part to not confuse players. i agree
- 01:11:345 (1,3) - Swap NC here for the consistency as well. is nc lol
- 01:47:015 (1) - This slider do feel weird as the whole part you were following the drums, but then you decided to change up the rhythm and follow the electric guitar instead. The snare on 01:47:198 - this tick should be emphasized for that reason, so I would rather move the slider to start at that tick, and instead filling the missing red tick with a circle(I mean 01:47:015 - ). sure
- 01:56:710 (2) - I don't quite get why is the distance on this dash is abnormally higher than the others, it's not like this cymbal is specially strong or anything lol Maybe you would want to reduce it down a bit to decrease down the difficulty 'spike'(not that much though). changed
- 02:11:345 (1,1) - Again, another NC comment, but instead remove the NC on 02:11:345 (1) - this note for consistency. lol im dumb, thanks
- 02:25:613 (8) - I know it's the end of the song and all, but players won't be expecting a far dash at this place as the mood of the song in this part is quite calm and there is no calling for a big dash. Would suggest you to reduce down the distance to 3.0x-ish to avoid misses for beginners. yeah nice point, reduced
- I actually liked the rhythm on the later part of the song than the beginning - you might want to work on that. Great difficulty though!
Well yea that will be all from me, won't be modding the Rain as there is 2 pending mods already for that difficulty You could call me anytime for a mod on that difficulty if you want though.
- 00:04:393 (1) - Kinda weird why isn't this downbeat emphasized with a dash as all other similar piano synths did o.o changed
- 00:07:320 (1) - Similar point would go for this, but this should be larger than other downbeats, as when heard closely, the piano is actually a bit more stronger here. changed
- 00:24:514 (5) - You could potentially add a finish here as there is a clear cymbal sound in the background of this tick. (Well since you did place finishes here, suggesting this should be fine... or is it not) huh, i think you did an error when ctrl+c, that sound definitely dont deserve finish
- 00:30:003 (2) - A potential place to have a normal dash, as the snare is pretty loud here - just missing out on that emphasis would be underselling it(at least for me, I don't know about you) changed
- 00:48:296 (3) - The cymbal that this note is emphasizing is the most prominent out of the 3 combos, you would want to emphasize it with a dash or even a H-Dash for that reason. yep
- 00:58:540 (1,2,3,4) - Changing of what you are following here is going off the consistency charts, you decided to suddenly follow the drums when you could have easily kept following the vocals like you did on all other similar parts. For that reason, a circle should be added in 00:58:906 - this tick to keep the consistency. whoops, thanks!
- 01:39:698 (3,4,1) - I feel the anti-flow on (3) to (4) is making the H-Dash transition towards (1) extra harder as players might not be able to 'turn around' in time to properly chain their movements. I would rather make (3) a repeated slider and remove (4)(not the best option, there are certainly other ways) to smoothen out the harsh anti-flow. not for now, but i will change if other suggest this
- Nothing much to say here for me, the difficulty looked great Love those kiai patterns lol
GL!
Razor Sharp wrote:
I decide not to mod the other 2 difficutlies due the low bpm on this, so i dont feel comfortable doing it. Sorry.
- GENERAL
- Seems fine for me!
Destination- 00:03:845 (5,6,7) - I feel like all these should retain the same direction to fit the song. Else i just feel its weird. mh? the current pattern fits better
- 00:52:320 (4,5,6,7,8,9) - Try to make every second one a hyper here. Would empathize the tune. !! nooo, that would be hyperspam
- 01:26:345 (1) - Does she say fuck or what? o.O lol
- 01:32:198 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Instead of a "dont move too much" pattern here, why not make a left right pattern with increasing distance? Maybe if other modder suggest this
- 01:45:095 (13,1) - Try tp place a hyper here, to empathize the tune change in the guitar! lol but the followed sound individualy is the same as the others
- 02:03:845 (4,5,6,7,8,9,10) - This pattern have started to repeat itself a little. yeah i love this pattern ^^
- 02:11:620 (5,1) - This hyper does not fit it placement imo. The song is not strong enough for this atm. ay, true
This is beatiful!
Good luck!
newtoniorock8 wrote:
Hello? :3 #modreq
*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.
Salad
00:45:369 (1,2,1,2,1,2) - you could done a better pattern with this one, and I do not suggest this, too simple to play (even though its a salad).
what I've done here is; remove those, add slider at 00:45:369 - with reverse arrow ends at 00:46:101 - at x:360 - copy it and paste it at 00:46:466 - press Ctrl-H. add note here 00:47:564 - at x: 352, and 00:47:930 - at x: 144, and I suggest not to leave this 00:48:296 - , 00:48:845 - part empty, add a slider there at x:384, second one is at x:192 not exactly but changed
01:07:137 (6) - this note should be at 01:06:954 - and move it at x:400, if you think this "jump" 01:06:954 (6,1) - is hard, just add note 01:07:137 - at x:256 as above
01:46:284 (3,4,5,1,2,1,2) - this part confuse me. you followed the drums then you switched to guitar. Please focus on a single rhythm, as I can see this one disrupts the flow. This made me look for a note here 01:46:832. And listen carefully for the lead guitar that you are trying to follow, it does not start 01:47:015 - , its start at at 01:46:924 - bluetick.
Try what I've done to fix it. yeah, fixed in sc4's mod
Destination rip platter
00:49:759 (1,2,1) - pretty easy for a Rain diff. add more jumps! move (2) at x:432, and 00:50:491 (1) - at x:112 this part is so relax ): dash would be werid
01:09:149 (2) - for consistent spacing move this at x:184 consistent spacing not fit here because the next note is a bit more strong, but a hyper cant fit
01:16:101 (1,2,3,4,5,6,7,8) - please add jump on every beat, even though this pretty calm. (2) at x:88, (3) at x:360, (5) at x:500, (6) at x:240. (7) at x:112, (8) at x:272 as the first
01:44:088 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - make this stream more fun. Add some jump on this stream? select 01:45:003 (12,13,1,2,3,4,5,6) - move it at x:296, then select 01:45:735 (7,8,9) - move it also at x:296, this makes HDash. not that, but changed a bit
Goodluck!
no reply ~ fixed (like 70~75%)Xinely wrote:
edit : oh i didnt see above, @koli : do you want me to continue mod or wait you until back and i will mod rest?
General
- finish the hitsounds! actually you can copy your hitsounds in Rain diff to Salad and Platter with hitsound copier tool yeah i will finish soon
or that- for me hitsounds still can improve here example drums in song you can try use this custom clap sound for emphasis them http://puu.sh/mVB2T/0134896040.wav , also guitars in whole this song are important so imo if you emphasis them with soft default whistle, that would be nice i can help you if needed yeyeye i wil work in this ;__;
Salad
- AR 6,5 since the diff is easiest one? somehow AR 7 would be hard for newbies
- 00:12:808 - can map 1/2 slider here if you follow piano
- 00:14:088 (3,4) - 00:17:015 (3,4) - 00:19:942 (3,4) - 00:21:406 (3,4) - (for this one i'd say reduce the spacing) , they are still can catch without dash btw reduced
- 00:21:771 - btw nice spot to map the guitar imo, better map it with a normal dash to next slider (as consistency with 00:18:845 (5) - too) But i didnt following the guitar ;__;
- 00:23:418 (1) - noticeable easily to hear guitar here, if you want to follow the guitar, i'd say change it to 1/2 slider repeat ^
- 00:24:515 (4) - maybe x:192 to make dash for next slider, the cymbal is very strong and stronger than this beat
- 00:26:345 (1) - x:68 maybe? since the flow isnt natural one that i think this spacing is a bit further for newbies
- 00:28:357 (2) - how about end the slider at 00:28:723 - because drum at add circle 00:28:906 - ? I prefer follow the vocal here
- 00:30:735 (3) - x:384 to make dash for emphasize the cymbal music?
- 00:37:320 (2) - if you make dash for this then try make it further? but imo this one doesnt worth for dash so i'd say reduce at x:208
- 00:39:149 (7) - this caught in edge of plate btw if no dash (i think it supposed for not dash since we have dash in next slider) so please reduce the spacing a bit with keep dash for next slider
- 00:46:101 (2) - x:448 00:47:198 (2) - x:144? those circles dont feel good with dash imo as the musics arent that strong Yeah this part is not intense but is a really short section, take into account will be too exaggerated i think
- 00:53:784 (2) - i dont think this slider needs dash for this time as vocal isnt strong too. also i'd say you to change this into 1/2 slider repeat to follow both vocal and drums
- 00:56:710 (2) - has cymbal music so try make it with dash?
- 00:58:540 (1) - the 2nd whitetick has no strong beat and you seem follow vocal here so try end at 00:59:088 - ? changed
- 01:04:760 (6) - somehow yeah cant understand why dash here if vocal then dash should be in 01:04:942 - , i prefer to ctrl+g
- 01:14:637 (3) - x:368? it only has weak vocal, no music here, dash seems a bit overdone imo reduced a bit but i think the voice is enogu hfor a dash
- 01:35:125 (1) - still can caught w/o dash btw, try make it further a bit / reduce if u want
- 01:33:662 (1) - i think you can x:136 here as the flow is a bit not natural so better to not make "hard" dash yeah wtf me
- 01:43:357 (4) - i'd say to not dash here as you have dash for 01:43:906 (1) - , keep making easy for newbies ><
- 01:48:845 (2) - nice spot to make dash because that crash cymbal was a dash ;_; increased
- 01:58:540 (1) - still can catch w/o dash here but yeah in edge of plate, i'd really suggest to reduce example x:312 because vocal isnt strong here changed in a bit
- 02:02:564 (5) - i'd say x:344 here as the dash is hard, i did dash but still caught almost in edge of plate
Platter
- 00:02:930 (1) - try make 1/2 slider and circle? would be nicer if map 00:03:113 - this piano I think is the only note that i can evade, in comparision with the rain ):
- 00:03:113 - weak piano but imo it should be mapped, it's similar with 00:02:381 (5,6,7) - piano as i hear Same suggestion? o.o
- 00:06:040 - 00:08:966 - 00:11:893 - ^ ^
- 00:15:003 (2) - maybe can reduce a bit like x:352, i caught on edge plate if no dash and i think this supposed to be caught w/o dash
- 00:23:418 (1) - a bit boring if keep use normal spacing here. i think you can place to x:104 for a mini jump? I think it's fine lkfjdskl
- 00:24:515 - finish here because that cymbal
- 00:25:979 - gonna skip that drum clap sound? it sounds so strong for sure
- 00:29:088 - 00:34:942 - ^
- 00:29:637 - if you agree like above then end ur slider here and add circle for 00:29:820 -
- 00:31:741 (3,1) - overmaps for sure.. also weird pattern because that hdash WTF HAPPENDED HERE
- 00:33:479 (3) - i'd say x:264 here so you can dash for vocal instead, you seem doing dashes for vocals here is dash for both, even if oyu start in (3)
- 00:38:235 (4) - 00:40:247 (3) - 00:41:345 (3) - 00:44:089 (4) - i'd say make them a bit further, still catchable w/o dash :p the idea is easy dash ;__;
- 00:51:223 (1) - in here i'd say ctrl+g and x:256 since ur flow from previous circles are left and doing left again for this slider feels not really well for me if another modder suggest the same maybe
- 00:53:052 (7,8) - ctrl+g and move them to x:352? a bit boring with same left right left right like this i prefer keep this pattern <3 i love it, and fits well with the song
- 00:54:149 (4) - low spacing for end a vocal doesnt fit well imo, i'd say x:320 here
- 00:59:637 (1) - actually a nice spot to do 1/4 streams until end of slider.. platter feels a bit plain for me if no 1/4 rhythms too so try to map with 1/4? Yeah can fit, but i prefer this slider
- 01:04:211 (7,8) - try ctrl+g for different flow? as i said
- 01:06:406 (5) - would be nicer if you copy and flip from previous slider to keep same flow in slider's body ww
- 01:08:418 (4) - finish because cymbal
- 01:13:357 - would be better if not skip map this drum
- 01:20:491 (1) - feel too undermapped for me. i'd say remove the repeat and 1/1 slider for 01:21:040 - and last 01:21:588 - circle here to follow pianos properly maybe if other modder suggest that
- 01:35:674 (2) - imo movement would be better if ctrl+g and x:240
- 01:43:906 (1) - finish
- 01:52:686 (5,6) - i'd say ctrl+g here to avoid left left left and left jumps .
- 02:04:211 (7,8) - same as above if u agree .
- 02:16:101 (1,2) - what they following for here? if piano then 02:16:466 - 02:16:649 - you cant skip map them because louder pianos
- 02:20:491 (1) - same as 01:20:491 (1) - same answer
Rain
- 00:09:332 (4) - too much right movements imo from previous circles, how about x:24 for this circle? (if dont want for hdash then reduce xp)
- 00:14:271 (3) - the spacing looks a bit low than usual, i'd say x:96 here to give a bit further spacing. if u agree then 00:14:637 (1) - can move this to x:344
- 00:29:271 (1) - would be nicer if end the slider at 00:29:637 - and circle 00:29:820 - for follow both drum and vocal i prefer only vocal
- 00:43:906 (4) - nc for consistency
- 00:48:204 - can add note and make 1/4 hdash here, the drum is strong
- 01:53:784 (2,1,2) - wtf really evil jumps XD I REALLY DON'T KNOW AS THE PLATTER WHY 01:53:875 -
basically i like your rain here, fun :3
good luck for now ayyy
You can use hitsounds copier for that lolkoliron wrote:
I need finish hitsounds in salad and platter, but its ready for mods (02/01/2015)
Thanks bober!BoberOfDarkness wrote:
Salad
01:17:747 (4) - maybe a little nazi but use this shape http://puu.sh/mWJ2a/6cc27fb543.jpg heu Why? the guitar here has a constant sound, without increaces or decreaces, its not necessary do a curve lol
01:23:418 (4,5) - move to x:288 flows better in my opinion (also use shape as above^ for slider) moved a bit, without the curve
02:07:320 (1) - dat troll slider o: use this shape http://puu.sh/mWJ9J/92a3a7ad02.jpg bacauase droplets are so trolll now i agree
nice salad ovoPlatter
00:21:223 (3,4,5,6,1) - nice anti flow (almost like here https://osu.ppy.sh/ss/4472985 CLSWs lovelles world) 00:21:223 (3,4,5,6) re:work pattern by placing those 00:21:223 (3,4,5,6) - (3) - x:224 , (4) - x:304 , (5) - x:192 , (6) - x:112 and 00:21:954 (1) - also ctrl +g this so anti-flow will be removed
I would simply re:map those anti flow patters that you used since they are all way too hard for this level of difficulty
00:52:320 (3,4,5,6,7,8) -
01:03:845 (5,6,7,8,9,10,11) -
01:37:686 (3,1) -
01:41:162 (4,1) -
01:52:320 (3,4,5,6,7,8) -
02:03:845 (5,6,7,8,9,10,11) -
Really these patterns are so hard for platter players? platter is the medium diff, wouldn't be a problem for the player i think, i will ask more people about this
Here
01:16:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I would put NC every 2 objects Mh? why? and why only here and not in 02:16:101 - lol, following the guitar i think the current it's fine, 9 and 12 of combo in a low density of notes
also you use much less NC as you did it on salad, look overmap and shorten your combos (same on Destination) Can you say me which? i cant find inconsistency ;__;You can use hitsounds copier for that lol yeah i will do soon or something ;_;koliron wrote:
I need finish hitsounds in salad and platter, but its ready for mods (02/01/2015)
Sorry for not accept much suggestions in the rain ;__; you suggested overmapped/not recommended notes aaaa, but equally was a really helpful mod thank you so much \o/-Sh1n1- wrote:
saving slot~~ my network is wrong, I'm modding offline please!!General
- Spread doesn't looks good to me, 'cause "Destination" have lots of similar patterns and breaks (1/1 rest cause you follow voice at the most part of kiais) as Platter (about structure), also you can check the gap between salad/Platter about number of notes are 112 and the gap between Destination/Platter are only 68. buuuut the really important thing is the difference of combo, that is +78 +84, it's fine i think
- I can't find something related in BG with Combo Colour 3 (Edit: mouth? lool), will be better if you select something like gray? Yeah the 3 is for the mouth haha, added gray
- WIP HS. I will finish today aaaa
- Where is Spin? There is a guideline currently in discussion which says to at least 1 spin per difficulty in CtB, thread posted by Kurokami, also you can't say that is impossible to add spinners on this map because it's not true, what do you think about delete the longer slider at 01:48:845 - and the noisy cymbal sound at 01:50:125 - and add spin from 01:48:845 - to 01:50:125 - ? and I have two more spinners: from 01:14:820 - to 01:15:735 - and from 02:14:820 - to 02:15:735 - at all diffs I will ask more people about this but your suggested spinners are too short, could feels weird, except in 02:14:637 - , maybe
Salad
- from 00:01:467 - to 00:06:406 - and from 00:06:771 - to 00:12:076 - I saw that you added variety, for example: 00:02:930 (1,2) - 00:07:320 (1,2) - looks better if you keep consistency imo but variety looks good too, only one thing that I want to pointing out, distance between 00:02:381 (3,1) - are around 1.70x right? looks good to enphasize the high piano pitch at 00:02:930 - but, why the distance between 00:06:771 (3,1) - is around 1.36x? is not the same sound? take a look at 00:08:235 (3,1) - 00:09:698 (3,1) - 00:11:162 (3,1) - too, have the same problem imo changed in a bit
- 00:18:845 (5,1) - the distance here is too long imo, it could be reduced a bit (-0.10x could be ok, something like 00:24:515 (4,1) -), so if you are agree move 00:19:027 (1) - to x:448. You suggested me change in -x4 lol that difference is nothing, changed in my own
- 00:24:149 (2,3,4,1) - I recommend you to make another kind of pattern here cuz transition between each note are too straigh, for example 00:24:881 (1) - could be to the left to enphasize the high pitch on 00:24:881 -, something similar as 00:21:223 (2,3,4,1) -. changed a bit
- 00:37:320 (2) - more slant pls, only a bit because looks too straigh i agree
- 00:51:223 (1,2) - you should change into one slider to follow voice better ^
rest seems fine, Great jobPlatter
- 00:22:503 (3,4,5,6,1) - looks messy imo, I recommend you to make something different here, for example to keep consistency with your previous patterns you should move 00:23:052 (5) - to x:368 and 00:23:235 (6) - to x:272 changed a bit
- 00:27:808 (1,2) - looks too closer, you could add more enphasis on vocal if you increase the distance between such sliders, take a reference of your previous patterns: 00:24:881 (1,2) - true
- 00:32:564 (2) - should be like 00:32:198 (1) - because feels bad at test, 00:32:564 (2) - is like too straigh yepppp
- 00:52:320 (3,4,5,6,7,8) - have a terrible flow and doesn't follow anything imo, also because the same pattern is on "Destination" and I don't feel that a jump is need at this section 00:52:686 (5,6,7,8) - (la voz es muy consecutiva y provoca a hacer un patron en cadena) to have a better spread, I'm not sure if you like this kind of patterns but I feel that follow voice better than your current pattern: 00:52:869 (6) - move to x:400, 00:53:052 (7) - move to x:400, 00:53:235 (8) - move to x:328 Ah? it's folowing those strong sounds in 00:52:320 (3,5,7) - , not the voice, and the pattern is bad? ;w; i think is very nice aaaa
- 01:04:394 (8,9,10,11) - 01:52:686 (5,6,7,8) - 02:04:394 (8,9,10,11) - same as above ^
Destination
Hasta ahorita no entiendo porque pusiste el AR y OD en 8.8 ya que la cancion no tiene tan bajo BPM que digamos, te aconsejo que le pongas un nueve como la mayoria de los mapas, te lo digo porque al testear la diff se siente un poco pesada, ademas de eso encuentro la diff muy buena por los saltos y todo pero no olvides lo que te dije en general acerca del spread sobretodo en el kiai, en el mod te lo voy a demostrar, otra cosa que no me agrada es que usas muchas notas dejando de lado a los sliders, recuerda que mientras mas droplets, mas dificil de sacar SS, osea, mas divertido. Hago el mod de esta diff en español con el fin de expresarme mejor y evitar mal entendidos que no ayuden al mapa. aaaaa es tolerable, voy a preguntar antes del check que se opina Empezemos:
- 00:13:723 (2,3) - mi duda viene por la posicion de 00:14:271 (3) - que hace que se vean muy juntos , porque no hicistes algo mas como 00:17:015 (4,5) - 00:22:869 (4,5) - o como 00:19:576 (2,3) -, para esta parte creo que se veria mejor si lo rotas en 180º hecho
- 00:22:869 (4,5) - me encanta la distancia que pusiste aqui, pero porque no lo hiciste tambien con 00:13:723 (2,3) - 00:17:015 (4,5) - 00:19:576 (2,3) - y para colmo de males guardaste consistencia en todos los tres ultimos mencionados, que tal si le aumentas la distancia a esos tres? claro
- 00:35:857 (2,3,4,5) - te has dado cuenta de lo terrible que se ve en el test? por eso creo que el stream lo debiste de empezar en 00:35:857 - para darle a la bateria de fondo y si te empeñas en seguir el vocal con 00:35:125 (1,2) - me parece bien pero entonces deberias borrar 00:36:314 (3) - porque los unicos que suenan fuerte son 00:36:406 - 00:36:497 - de acuerdo, lol no seas tan duro ;__;
- 00:52:320 (4,5,6,7,8,9) - ese patron no es de la platter? te puse un consejo de como cambiar esta parte en la platter pero por si no lo has hecho aca te lo hago recordar. Misma razón que ahí, incluidos los otros dash por la voz :b para ser honesta todos esos sonidos son fuertes
- 01:03:845 (4,5,6,7,8,9,10) - 01:52:320 (3,4,5,6,7,8) - 02:03:845 (4,5,6,7,8,9,10) - si si que pesado es el shini, pero mejor hacertelo acordar a que lo dejes pasar por alto. ^
- 00:53:418 - 00:54:332 - sigues mucho la voz en el kiai, eso hace que se parezca demasiado a la platter ya que no tienes mas opciones, yo te recomiendo que agreges notas ahi. Ahm, entiendo tu punto pero esas posiciones tienen sonidos bajísimos como para añadir una nota, especialmente la 1ra, de igual forma voy a buscar lugares para añadir algunas más
- 00:53:601 (1,2,3,4) - me parece que eso tambien lo vi en la platter, pero siendo muy precisos no entiendo como en la platter 00:53:601 (1,2) - tenia mas distancia que 00:53:966 (3,4) - y en esta diff haces todo lo contrario, eso es una pesima consistencia para el mapa Sí, mi error, pero aaaa trata de no insultar en tus mods lol
- 01:01:284 - claramente olvidaste una nota todo por seguir el vocal una vez mas, y tan bonito y divertido que estaba siendo 01:00:003 (5,6,7) - al seguir el instrumental, y aunque me digas que paraste por que querias enfatizar la tonada alta de bateria que hay en 01:01:101 -, no puedes negar que hay un doblete de guitarra en 01:01:101 - y 01:01:284 - que merece ser mapeado. mh? no hay ningun sonido ahi
- 01:02:564 (8) - debio ser slider como 01:02:198 (7) - ya que en 01:02:564 - hay un sonido de guitarra que se prolonga un poco hasta 01:02:747 - incluso podria hasta acabar en 01:02:838 -, pero eso lo haria un patron mas semejante a una diff de std. imposible de percibir el sonido al jugar, además me gusta el patrón actual
- 01:03:662 - 01:05:125 - y aqui vamos otra vez con la voz, no la sobreenfatizes el primero literalmente no hay nada y el segundo es demasiado bajo, no sé por que decís eso, de hecho varios me sugirieron que siga mejor la voz, en una canción así seguir los instrumentos es malvado ):
- 01:12:991 - 01:13:723 - porque lo cortas en una de las partes mas movidas de la cancion? muy recomendado que agreges notas ahi. ^
- Si revisas desde 01:16:101 - hasta 01:25:796 - en todas las diffs te daras cuenta que solo varian en posicion, mas no en distancia, como es posible que una Rain tenga un patron identico al de una platter? oh, lo olvidaba, peor aun, a una Salad? Unrankeable-desu, esto Deif no lo dejara pasar ni a palos, creeme. Y qué notas me sugerís? son todos los sonidos, y son todos demasiado claros, como extremo podría quitar alguna en la salad, pero se sentiria muuuuuy raro, es completamente rankeable lol
- 01:46:055 (1) - entiendo que quieras seguir el intrumental al pie de la letra pero se ve pesimo, muevelo hacia 01:46:009 - ahh? eso sería overmap
- 01:53:418 - 02:01:284 - 02:03:662 - 02:05:125 - solo te lo hago recordar por si seguistes algunos de mis consejos agregando notas aqui misma respuesta
- 02:02:564 (7) - algo similar al anterior, solo te lo recalco porsi lo cambiaste en uno de mis consejos previos, recuerda que debia ser igual a 02:02:198 (6) - es diferente porque en 02:02:747 - no está presente el tambor, en comparación a 02:02:015 - 02:02:381 -
- 02:11:162 (1) - porfin una nota que me alegra de ver, ya que la pusistes aqui, podrias ponerla en 00:59:454 - 01:11:162 - 01:59:454 - no te olvides que el mapa es para los jugadores, que escuches el tambor bajo en 25% no significa que sea recomendable añadir, deben ser posibles de escuchar en 100%, incluso con el hitsound con o sin uso, ya que el hit tambien es bastante fuerte
- ya sabes lo que te voy a decir acerca del spread desde 02:16:101 - hasta 02:25:064 - lo mismo
Acerca de los NC me gustaria que le heches una miradita, porque hay varios que estan mal puestos verdaaafueron 2 lol, Hope to help you Koli, hay los vidrios! :3 spainglish
Thank you!ZHSteven wrote:
[General]SPOILERThe overall pattern seems fine to me, but I have noticed that you have used a lot of left-->right jumps, like
X.....
......X
X.....
......X
That is actually not a bad thing, but sometimes using some different direction will get better result.
e.g.
00:52:320 (4,5,6,7,8,9) - this part at [Destination]
(4) and (5) is obviously in a different pitch of sound, it is not suitable to put them all in one reverse jump.
The best way to solve this, is to vary the spacing between the parten, showing a difference.,
Try this
feel the difference.
I never change your pattern, just slightly varies the spacing between, and that fit the song better aaaa the current pattern fit with the instrument, anyway changed in a biiit
and something like 00:53:601 (1,2,3,4) - this,
it is not suppose to be a left right jump, i think an easy triangle will fit better than it
Other than that, there is a lot of left --> right jump issues in this diff, please check it properly. just some lf rg is not so bad ):
Now nazi time
[Salad]overall nice salad, just to take care of the spacing in normal part, make sure the part you want to emphasize is really being emphasized, not be affected by other patterns.
- ***from beginning to 00:07:320 - there is a strong left-to-right feeling in this series of similar pattern, consider to make the 2nd and 4th pattern stand, or something different.
- 00:12:625 (3) - vertical this to show a difference from previous slider (are you ready?) changed the position
- 00:15:552 (3,4) - comparing with (2)and (3), spacing too big... reduce a little?(I prefer a perfect triangle, or like this 00:18:296 (2,3,4) - ) a bit
in fact i noticed you have used a lot of x2.28 spacing at similar pattern, especially some sudden jump. I think if we lower it to 1.8 it will be better because of the low AR. yeah i will check those distances and reduce, but not much- 00:24:698 - note here? since there is a note 00:18:845 - here and there is actually a beat here. huh but followed the vocal around here ):
- 00:28:357 (2) - 45 deg or more for this slider, to show a decrease from previous and next slider changed
- 00:32:198 (1) - change the direction might be better. here is the not much
- 00:35:857 (2) - 45 deg this. show a pause, as the music shows. changed in my own
- 00:35:125 (1,2,1) - try this, to make them in a good order not exactly but changed
- 00:43:540 (1,2) - (2) stack to (1) end better? as your previous slider is a stand slider Mh? i think the current follow better the vocal
- 00:47:564 (1,2,3,4,5) - left right here could be nice. since there is only 3 series of pattern,the 3rd one is better not to be same as previous. aaa i like that pattern
- 00:53:601 (1,2) - not sure such a big sudden jump is acceptable or not for salad. just a reminder. reduced
- 01:19:759 (7,8) - I will do a 1/2 here, just show a pause and ending from the previous pattern, although it is actually 1/4 here. not exactly but changed
- 01:25:613 (8,9,1) - ^ color=#FF0000]vocal[/color]
- 01:30:369 - missing note vocal
- 01:31:284 (2,3,1) - spacing a bit big from previous. yep
- 01:36:223 - missing note vocal
about these 2 missing note, i think it is also good if you can extend the slider there.- 01:28:723 (3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - i guess better decrease spacing to half here, to show a hype at 01:36:588 (1,2,3,1,2) - here. aaa changed in a bit
- 01:51:223 (1) - vertical it and move to the right most. it is to show a hype as the music pitch. i agree
- 02:05:491 (2,3,4,5) - same above, think of some ideas that can hype here. yeah but a bit here
- 02:11:345 (3,1,2) - and here better use half spacing, to further emphasize the pattern above. not that but changed
[Platter]thats all. wonderful arrangement at the most part of the diff. only the reverse jumping pattern needs to be polished a bit, then I think we are good to go.
- 00:04:576 (2,3) - i prefer a x 1.6 here, although the previous is 1.3, the pattern here is a bit different from there, so... is because there are different sounds ;w; but changed in a bit
- 00:06:771 (3,4,5,1) - a proper zz pattern here? i think 00:07:137 (5) - is definitely less strong than the previous, then less distance
- 00:12:625 (3,4,5) - i prefer same spacing here, x 0.75 could fit it well. changed
- 00:19:027 (1) - ctrl +G, reverse triangle pattern XD and try to make spacing lower since this is hard -.- lol the current is following well the song, btw why reduce spacing? ;w; that is a strong sound
- 00:21:588 (5,6) - hyper the spaicng to 1.5, showing a difference from previous and forming an increase. yep
- 00:46:466 (1,2,3,1,2,3) - a bit confused... i know what you want here, but the performance is bad...
my suggestion will be, 00:45:369 (1,2,3) - keep this 2 set, and only leave one /\ pattern at the end, since we need to emphasize the last one. changed a bit- here comes the biggest problem. rr
.
00:51:771 (2,3,4,5,6,7,8) - this pattern,
the problem is , the reversed jumping pattern really not fit the music here, there is a high low pitch in music, whereas this pattern only can show one direction, results in a confusion.
I suggest to use the patterns for what I suggest at [General] , or use square, /\, increase, or whatever patterns which can performing a "high low" feeling.
.
I will not point out the same pattern, please check yourself. aaaaaa, okokok, a lot of modders suggest this, changed a bit more vertical and reduced the distance to be easier- 00:58:540 (1,2,3,4) - 00:58:540 (1,2,3,4) - strange pause... why suddenly follow drum? I dont quite understand this part because there is not a sound in the middle, ok there is the vocal but is not an objetive sound to add a note
- 01:13:906 (2,3) - please show a difference in spacing from 01:13:174 (1,2) - here. changed a bit
- 01:30:369 - add note here, so that you can ctrl+ G 01:30:735 (1,2,3) - this pattern, to show a difference. low vocaall
- 01:36:223 - note here ay
[Destination]
it is the first and only Rain I test played until end. Well done.
since I dont want to break your understanding or patterns in this map, only general suggestion here.☆ +1 ayyy
- the general spacing for intro part is only only a bit big, i think you need to either make jump smaller, or make movement bigger. maybe yea, changed some distances a bit
- 00:12:808 (6,7) - stand? changed
- 00:51:771 (3,4,5,6,7,8,9) - i've mentioned before. consider vary the spacing to make it fit music more
and also, since you use the left right jump pattern until 00:56:711 (4) - here, that will be another reason that this looks not good.
remember, don't abuse any of the patterns, or they will be a killer to your map. Same answer ): come on it's a nice pattern and fit with the instrumental lol- from here, rhythm suggestion:
- 01:19:759 (7,8) - suggest to increase the spacing a bit more, music is hyper a bit, and will show a good connection with next patter. a bit
- 01:25:613 (8,9) - ^, and try this ^
- 01:35:125 (1,2) - lower a bit (decease the internal slider spacing, like 45 deg for sliders) not exactly but changed
- 01:46:055 (10,11) - wrong snapping ahahahaha if you listen well there is 1/4 o.o
- 02:11:710 (1) - ctrl +G? i know it is difficult but the flow seems not good not thta but changed
- 02:13:174 (1,2,3,4,5) - i am expecting some unique patterns here, a bit disappointing if here is only a simple "\/". \^o^/ it's just one ;W;
- 02:19:759 (7,8) - mentioned before a bit
- 02:25:064 (7,8) - aaaa
Thank you!Absolute Zero wrote:
:( Sorry, I'm a bit sick so I'm trying my best but here[Salad]
00:14:088 (3,4,1) - Lower distance here, because it might be a little difficult for salad players to handle. a bit
00:17:015 (3,4) - Make the distance the same between (1,2). the distance is for the strong sound
00:38:052 (3) - NC here, it's a long combo and you've been breaking up the other phrases similar ways.i agree
00:50:491 (1,2,3) - Space equally? strong sooouund ):
01:17:564 (3) - NC here? It would make sense with the musical phrasing. Hum, i think the current nc fit correctly with the guitar
01:23:418 (4) - ^ ^
01:46:832 - It feels like we're leading leading leading towards this beat and then it never comes... i would put a hitcircle here. is not so strong, then i prefer not add here
01:47:198 (1,2) - Space these like (3,4)? changed a bit
01:55:247 (4) - Make this a 1/2 slider considering there's another beat here? is a salad ): i think is not enough strong aaaa
02:16:101 (1) - Move the NC to 02:17:564 (3) instead? same as above[Platter]
00:06:771 (3,4) - I get the intentions of the larger jump, but the pattern feels a little awkward for a platter player. Hum, i think is totally fine, evne is not necessary use the dash
01:09:332 (2,3,4,5,6,1,2,3,4,5) - Personally, I think this pattern is a little confusing for a platter player with the density of the notes on the screen (due to ar8). Consider making it more linear? changed
01:46:284 (1,2,3) - This jump here might be a bit difficult, nerf the distance a little bit? reduced
01:46:649 (3,4) - (TRIVIAL) Evenly space? a bit
01:56:162 - End the slider early here and add a hitcircle at 01:56:162 to follow the pitch change in the voice? aaaa i prefer the current
02:00:735 (1,2,3,4,5,6,7) - The spacing is a little strange here, even the distances out a little bit? changed
02:04:028 (6) - I don't hear a beat hit here. Delete the note here instead? mh? o.o sorry i cant get it, that sound is 100% clear, even so strong[Destination]
00:07:503 - Missing beat in the pattern? Add a hitcircle here, you might have deleted it. this case is different as above, there is not sound here
Oop I guess that's enough? yei ^^
Thank you!- Magic Bomb - wrote:
i guess it took me like nine point eight years to mod this map xdddddddddddddddddd
wait what the fuck not even an AR9.8 diff where is your memeing koli
[Salad]
00:37:320 (2) - A dash to this really doesn't fit (You don't even have a dash to 00:38:784 (4) - , which is a similar sound.) x:200 could work better, here. suuureee
00:53:601 (1) - Both this and 2 are quite weak, not sure why there's dashes to either. I would reduce both of these distances by moving this to x:176. Ohhhu, was my error, changed
00:56:710 (2) - x:480, to make the dash here more obvious. yes why not, a bit
01:04:942 (6) - Dash to this feels weird, the vocal isn't that strong. Try x:392 instead. Ahm? maybe not the vocal but really without feels weird for me, because the instrument is so strong here, also the vocal change the stanza with a different tone, i think thats enough to add an easy dash :b
01:27:808 (2) - I think high distance would be nice here, considering the emphasis on this vocal is really ignored by current distance, and x:480 feels nice. sure
01:35:125 (1,2) - The jump to this doesn't really fit as the vocal doesn't feel very strong to me. Try x:264 on this section. changed a bit
01:46:467 (2) - x:432, this feels a bit too far out from the rest of the triplet how it is now. yap
02:25:613 (8) - Dash to this could work, try x:400. added a bit, but i think a dash in the final note can be unexpected for salad players
As mentioned in PM, I feel generally between 00:13:174 - and 00:24:881 - , the number of dashes is quite high, I feel it's more of a platter level than a salad level at this section, but that is generally up to you, just my personal opinion. all reduced
[Platter]
00:02:930 (1) - Current dash feels a bit too strong for me, especially considering the sound is weaker than the last dash. Try x:96. changed
00:16:466 (2) - x:264 would make these movements a lot more comfortable. a bit
00:21:954 (1) - I think tilting this slider so it ends at x:392 flowss a lot better. changed
01:37:137 (2) - Dash to this would be nice for the strong vocal here. A nice pattern which fits nicely with the general style of this map would be to ctrl+h this and move it to x:480. yes why not
01:43:906 (1) - x:464 here, please, keeps hyper but weakens it, this is the only hyper in the map that feels this strong, and it's noticable whilst playing. whoops, an important error, thank you!
01:45:003 (4) - Dash feels a tiny bit too strong. Try x:248, feels slightly more comfortable. changed
01:48:845 (2) - x:440, again, the hyper feels a bit too strong. I would also recommend curving this slightly to the right, but that's personal preference. surrrre
02:04:942 (11) - Dash to this feels weird, the vocal is really not that strong. Ahm, i think the vocal is enough strong, also without the pattern is basically broken
Generally there are quite a lot of dashes. I'd recommend looking through the map and considering if all are necessary.
[Destination]
00:02:930 (1) - This is far too strong and makes the jump very difficult to hit. x:336 feels a lot better. yap
00:03:479 (4) - Jump to this feels too strong how it is now, makes flow feel awkward. Try x:152. changed
00:13:723 (2) - Antiflow-strong jump-antiflow is a very dangerous combo on it's own, but especially when the jump is this difficult. Really need to reduce this, my recommendation would be x:216. aaaa wtf i did here ;__; thank you
01:06:406 (5) - Tilt it a bit maybe? This strong of an antiflow slider after a hyper is quite difficult for a rain, in my opinion. rain is for experienced players, only one antiflow with hyper is not sooo hard
01:14:637 (4) - The jump to this is far too strong, very uncomfortable to play. x:80 works a lot better. hypers are not the only way to make a hard map, this is the only strong dash, i think its fine, anyway reduced a bit
01:48:296 (1) - Please no HDash against the wall. x:472, please. reduced
02:05:674 (3) - Considering the dash into HDash here, I'd recommend a slightly weaker dash. Try x:304. changed
Nice Rain.
Alright done. Whilst the Rain is very good in my opinion, I think you need a few more mods on this set before it's ready, especially on the salad and platter. Call me back whenever you've got a few more mods though.