the way that sliderticks works is that it bases off where you START the slider. so if it's a 1/3 map and you start the slider on a 1/3 tick then it will miss the white tick.
Cherry Blossom wrote:Most important beats are not on 1/3 on this map, so I guess hitsounds on sliderticks are fine, don't you think ?
UndeadCapulet wrote:Sliderslide hitsounding would be great for 1/3 stuff.In the lower-to-medium difficulties of songs like https://osu.ppy.sh/b/628159, where sliderticks can't cover everything.
Too many mappers want to use 41534151 hitsounds on their map because"holy firetruck yes i know how to use 1251312 hitsounds on my maps to show that i'm pro and creative.", when the whole song is ruined by too many extra "artificial" things, i didn't say using a lot of hitsound is bad, it's just using them sparingly.
The easiest diffs just follow the most important beats. It will be a very bad idea to try to hitsound what you can hear on 1/3 or 1/4 ticks on easiest diffs.
im aware you can say. "why the hell would you start sliders on 1/3 tick instead of the white"
you can't deny the fact that alot of people already do this to 'map vocal'
don't get me wrong, i dislike starting sliders on 1/3 ticks as well but, just pointing out facts.