most of the people i've asked can't understand what does that rule mean actually, includes some BNs and even QATs
this won't help when you're going to judge hitsounding on a map to make sure it's rankable or not.
rules should be able to understand by mappers to follow, not to make people confused, which means a hard-to-understand rule is not good and should be changed or even deleted.
actually this change on editor will make the whole mapping process much more complicate than before, it makes you spend more time on thinking about their uses, not everyone has strong logic like that to deal with that complicate work.
maybe you think that's ok because this kind of situation is really rare, but there's another important reason, it needs more calculation on gameplay, like timing, press, duration on hit objects, obviously you'll have high chances on getting glitches/bugs. considering about the input lag and the game's response time, the difference on gameplay is much bigger than you thought (especially when you're a player with bad accuracy), it won't better than just change sliderslide samples.
just some personal opinions though.
this won't help when you're going to judge hitsounding on a map to make sure it's rankable or not.
rules should be able to understand by mappers to follow, not to make people confused, which means a hard-to-understand rule is not good and should be changed or even deleted.
but the truth is, you can't attribute all of those things to the editor and add a feature on storyboarding to fix the problem, since the map and the storyboard are two different kinds of things and they are not related to each other.those wrote:
You can only attribute this to the limitations of the editor. p/4718862 (as well as the previous thread) explains everything that still isn't understood.
My suggestion is to go into Feature Requests to suggest storyboarding conditional audio cues with stricter conditions (if slider is being pressed between time "a" and time "b" -> play "audiofile.wav" at time "x", etc.).
actually this change on editor will make the whole mapping process much more complicate than before, it makes you spend more time on thinking about their uses, not everyone has strong logic like that to deal with that complicate work.
maybe you think that's ok because this kind of situation is really rare, but there's another important reason, it needs more calculation on gameplay, like timing, press, duration on hit objects, obviously you'll have high chances on getting glitches/bugs. considering about the input lag and the game's response time, the difference on gameplay is much bigger than you thought (especially when you're a player with bad accuracy), it won't better than just change sliderslide samples.
just some personal opinions though.