I have seen one acceptable case but i want to keep it forbidden...?!?
I also find it fitting on maps like Dadadadadadadadadada, As the clap sounds shifts from 1/1 to 1/2 and so on, so you don't need to change BPM or slidertickrate, which is inpossibleThis problem is more related to limitations present in the editor. Rather support the Feature Request for this.
You can only attribute this to the limitations of the editor. p/4718862 (as well as the previous thread) explains everything that still isn't understood.but the truth is, you can't attribute all of those things to the editor and add a feature on storyboarding to fix the problem, since the map and the storyboard are two different kinds of things and they are not related to each other.
My suggestion is to go into Feature Requests to suggest storyboarding conditional audio cues with stricter conditions (if slider is being pressed between time "a" and time "b" -> play "audiofile.wav" at time "x", etc.).
fwiw what peppy finds silly is the use of non-loopable hitsounds for sliderslides (ie replacing a sliderslide with for instance a hitnormal)Have you even seen the examples in my latest post? There are good uses of this, otherwise I agree and this guideline would still only allowed to be broken for a few rare examples.
which is exactly what this rule is trying to prevent from happening, because it is stupid as all hell
it doesn't prevent ticksounds in any way, you can still use your horrible hitsounding and wrong rhythms as you please (yes, ticksounds are an abomination)
this thread is silly
and the rule is fine