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posted
Fixed all from Hareimu except the last point, 1/4 dash without the direction change requires an awkward tap dash on a less intense part of the song, but I did make it more vertical

Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1369,458.015267175573,4,2,2,70,1,0
1598,-100,4,2,2,20,0,0
1827,-100,4,2,2,50,0,0
2056,-100,4,2,2,15,0,0
2285,-100,4,2,2,30,0,0
2514,-100,4,2,2,10,0,0
2743,-100,4,2,2,30,0,0
3888,-100,4,2,2,40,0,0
4346,-100,4,2,2,50,0,0
4804,-100,4,2,2,5,0,0
5033,-100,4,1,2,75,0,0
12361,-100,4,2,2,70,0,0
12819,-100,4,1,2,35,0,0
16025,-100,4,3,1,50,0,0
16483,-100,4,3,1,55,0,0
16941,-100,4,3,1,60,0,0
17399,-100,4,3,1,65,0,0
17857,-100,4,3,1,50,0,0
19231,-50,4,3,1,50,0,0
19689,-100,4,1,2,75,0,0
21521,-50,4,1,2,75,0,0
21750,-100,4,1,2,75,0,0
25185,-50,4,1,2,75,0,0
25414,-100,4,1,2,75,0,0
26559,-66.6666666666667,4,1,2,75,0,0
26788,-100,4,1,2,75,0,0
33888,-100,4,3,1,75,0,0
34002,-100,4,1,2,75,0,0
34346,-100,4,1,2,75,0,1
44880,-66.6666666666667,4,1,2,75,0,1
45109,-100,4,1,2,75,0,1
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46254,-100,4,3,1,70,0,1
46712,-100,4,3,1,60,0,1
47170,-100,4,3,1,75,0,1
48544,-100,4,2,2,50,0,0
49002,-100,4,2,2,70,0,0
49231,-100,4,2,2,20,0,0
49460,-100,4,2,2,50,0,0
49689,-100,4,2,2,15,0,0
49918,-100,4,2,2,30,0,0
50147,-100,4,2,2,10,0,0
50376,-100,4,2,2,30,0,0
51750,-100,4,1,2,60,0,0
52208,-100,4,1,2,90,0,0
52666,-100,4,1,2,70,0,0


[Colours]
Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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256,192,50376,12,0,52665,0:0:0:0:
posted
Updated
@JBH I applied combo colors suggestion on your diff and put new BG
posted


Secret Santa

Kudosu only when helpful!
General
  1. The bg image Hareimu gave you is almost 10 MB big which is huuuuge, if you don't mind using a jpeg use this one here: https://puu.sh/yt9FU/3b8de97889.jpg
  2. As Hareimu already stated: Decimals in HP don't affect anything, so the HP in Jusenkyo's diff should be reduced to 3. And slap Jusenkyo in the face and tell him to apply or do it yourself
Sleet

General: The diff could need a bit more clear jumps, the diff is ss-able with using the dash button only 3-4 times.
  1. 00:10:529 (1,2,3,4) - This creates more complex movement than the pattern you used in similar previous parts, therefore I would nerf it to be more consistent.
  2. 00:11:445 (5) - The ankle of this is awkward, I would go for an ankle like the ones you used beforehand.
Snowfall
  1. 00:05:949 (3,4,5) - Is there a special reason why you used this pattern only once but the following one (00:07:781 (3) - ) three times in a row? i would use the first one atleast once more to create more remarkable rhythm (so I'd go for 1-2-1-2 or 1-1-2-2).
  2. 00:24:727 (5,1) - Rhythm-wise I would expect a hyperdash here, but you made a walkable pattern instead which doesn't fit at all. I really think a hyper fits here since you were going for hypers on downbeats on the previous three measures as well.
  3. 00:25:643 (2,3) - I think the hyper is unjustified because 00:26:101 (3) - is no special sound.
  4. 00:28:849 (1,2,3,4,5,6,7) - Pretty simple movement compared to previous combos, I would make more movement changes to be more consistent.
  5. 00:32:055 (6,1) - Same as 00:24:727 (5,1) - .
  6. 00:35:491 (3,4,1) - Pretty weird for me since the distance between 3 and 4 is bigger and therefore more movement inducing than the distance between 4 and 1 even though 1 is the downbeat. I would prefer a hyper on the downbeat again but you should know my preference by now.
  7. 00:40:529 (4,1) - I can understand this hyper, but it would only be justified in my eyes if you placed a hyper on every strong cymbal that comes up in the strong part of the kiai.
Blizzard
  1. 00:02:285 (3) - I would make this even more vertical to continue the decrease of movement within the first three sliders.
  2. 00:06:636 (8,1) - It is pretty inconsistent that this is the only spot in the entire map where you haven't got a hyper towards the downbeat, therefore I would add it here too.
I am running out of time, feel free to poke me if more mods are needed for Sleet and Jusenkyo's Frost (Hyperion's Hail is fine imo).

Good Luck!
posted
Secret santa here o/
Blizzard
  1. 00:06:178 (6,7) - This feels a bit far and unexpected, try to reduce the distance for a bit
  2. 00:11:445 (3,4) - This also is far without any valid reason, please reduce it
  3. 00:16:025 (1,1,1) - I expect a bit more jumps and movement here, maybe split each of them to two sliders?
  4. 00:19:746 (2,3,4,5,6,7) - This is awkward actually, try this instead?
  5. 00:25:185 (1,2,3) - This feels inconsistent with 00:23:353 (1,2) - & feels overmapped, fixed it to be the same?
  6. 00:33:888 (3,4) - why the distance here is low when the sound is more emphasizing here? would be better with HDash
Not much to mention about lower diffs but the top diff needs many adjustments imo

good luck!
posted

Spectator wrote:

Secret santa here o/
00:25:185 (1,2,3) - This feels inconsistent with 00:23:353 (1,2) - & feels overmapped, fixed it to be the same? not overmapped and inconsistent cause there's sound to lay out here 00:25:529 - and on there isnt 00:23:697 -


Not much to mention about lower diffs but the top diff needs many adjustments imo

good luck!
Blizzard and bg updated :v


edit: 12-14

ARs ODs on cup/salad adjusted

also Cup was renamed from Frost to Snowflake due to Reimu suggestion
also fixed all from Reimu mod on the Cup
posted
Fighting Bober, this year ok (:
posted
[Sleet]
  1. 00:11:445 (5,1) - 00:26:101 (3,1) - Increase so it's not walkable
  2. From here 00:27:017 - to 00:33:201 - you're being quite consisent with the timeline, to specify, these notes 00:29:765 (4,5,6) - 00:30:681 (1,2) - 00:32:514 (1,2) - are different than the rest but there's no reason for it or no change in the music what so ever. If there was a pattern to it, example if every other had 00:27:017 (1) - and 00:30:681 (1,2) - I'd accept it but as it is now it's just random
  3. 00:34:346 - 00:41:674 - There are no dashes between here, consider maybe adding one at every other downbeat.
  4. 00:38:926 (1,2) - These triplets break the consistency, previously you've never had a triplet starting on a white tick but always had them to a white tick (00:35:491 (3,4) - 00:36:178 (1,2,3) - )
  5. 00:43:506 (1,2) - I feel the finishers are more prominent here so maybe map these as 1/1 instead
  6. 00:46:941 (6,1,2,3,4,1) - The distances between these notes are really ambigous, especially with the antiflow. Decrease distance where dash wasn't intended and increase where it is supposed to be.


[Snowfall]
  1. 00:19:231 (5) - Would you consider making this a 3/4 slider with a dash to 00:19:689 (1) - ?
  2. 00:19:689 (1,2) - 00:21:521 (1,2) - 00:23:353 (1,2) - All the blue ticks on these sliders don't have any sound to them, they are also not mapped in the overdose which creates a spread issue.
  3. 00:38:353 - I would add a note here for the synth
  4. 00:48:544 (10) - Can be changed into a 1/2 slider with hyper to 00:49:002 (1) - for emphasisng the songs end


[Blizzard]
  1. 00:28:849 (1,2) - Should be a hyper here for consistency with 00:27:933 (5,6,7) - etc
  2. 00:32:857 (2,3) - and remove hypere here
We also had a quite long chat on top diff
Day 1:
2017-12-20 20:56 Benny-: wanna irc snow map later?
2017-12-20 20:58 BoberOfDarkness: i am kinda tired after work, maybe we could irc tomorow? i got whole day free
2017-12-20 20:58 BoberOfDarkness: but if you can't/don't want to we can do it tonight
2017-12-20 21:02 Benny-: im working tomorrow so i dont got time on the day
2017-12-20 21:02 Benny-: but same time as now tomorrow works for me
2017-12-20 21:03 BoberOfDarkness: okay so i will update salad and platter and tomorow we can irc :3
2017-12-20 21:04 Benny-: oki
2017-12-20 21:04 Benny-: just pm me when u see me online
2017-12-20 21:04 BoberOfDarkness: okay
2017-12-21 19:03 BoberOfDarkness: o
2017-12-21 19:06 Benny-: o
2017-12-21 19:07 BoberOfDarkness: supp
2017-12-21 19:08 Benny-: two sec just gotta fix something
2017-12-21 19:18 Benny-: okay
2017-12-21 19:19 Benny-: firstly I'll look through the map for rhythm inconsistencies only ok?
2017-12-21 19:19 Benny-: not patterns
2017-12-21 19:19 BoberOfDarkness: okay
2017-12-21 19:20 Benny-: 00:19:689 (1,2,3) - extended sliders here don't fit, inconsistent with 00:21:521 (1,2,3,4,5) - 00:23:353 (1,2,3,4,5,6) - etc
2017-12-21 19:20 Benny-: 00:25:185 (1,2,3) - overmap, no beat on 00:25:300 - or 00:25:758 -
2017-12-21 19:23 BoberOfDarkness: okay
2017-12-21 19:23 BoberOfDarkness: fixed
2017-12-21 19:25 Benny-: 00:34:346 (1,2,3,4,5,6,7) - uhhh
2017-12-21 19:26 BoberOfDarkness: thats nice
2017-12-21 19:26 BoberOfDarkness: intro
2017-12-21 19:26 BoberOfDarkness: to kiai :<
2017-12-21 19:26 Benny-: it's not
2017-12-21 19:26 BoberOfDarkness: why :<
2017-12-21 19:26 Benny-: ok first thing first in the kiai
2017-12-21 19:26 Benny-: you need to be consistent with what you're following
2017-12-21 19:27 Benny-: are you following the drums, it's gonna be boring and generic bit structur wise well
2017-12-21 19:27 Benny-: but I'd suggest following the melody
2017-12-21 19:27 Benny-: and you're kind of halfway doing both
2017-12-21 19:29 Benny-: do you get what I mean?
2017-12-21 19:29 Benny-: 00:36:178 (1,3) - vs00:38:010 (1,2,3,4,1) -
2017-12-21 19:30 Benny-: I'd like to see you be more consistent with where you place sliders
2017-12-21 19:30 BoberOfDarkness: :thinking:
2017-12-21 19:31 Benny-: you don't get it?
2017-12-21 19:32 BoberOfDarkness: lets get rid of the sliders :<
2017-12-21 19:32 Benny-: no not rid
2017-12-21 19:32 Benny-: make it consistent
2017-12-21 19:32 BoberOfDarkness: yeah i get that
2017-12-21 19:32 BoberOfDarkness: 00:38:010 (1,2,3,4) -
2017-12-21 19:32 BoberOfDarkness: aint consitence
2017-12-21 19:32 BoberOfDarkness: with others
2017-12-21 19:32 Benny-: nope
2017-12-21 19:32 Benny-: it should be a slider
2017-12-21 19:32 BoberOfDarkness: cause I mapped slider for every sound like that
2017-12-21 19:32 BoberOfDarkness: damnnnnn
2017-12-21 19:33 Benny-: you had slider on downbeats
2017-12-21 19:33 BoberOfDarkness: yup
2017-12-21 19:34 Benny-: want me to walk you through the whole kiai?
2017-12-21 19:34 Benny-: to specify 100% what I mean
2017-12-21 19:34 BoberOfDarkness: actually its only 6 sec
2017-12-21 19:35 Benny-: yeah i know
2017-12-21 19:35 BoberOfDarkness: but well not sure what i did wrong here
2017-12-21 19:35 Benny-: xD
2017-12-21 19:35 Benny-: okok
2017-12-21 19:35 Benny-: let me help you
2017-12-21 19:36 Benny-: imo this 00:34:346 (1,2,3,4,5,6,7) - should be a 1/2 slider with a note here 00:34:689 - and you need to add a note at 00:35:147 - for consistency with the rest of the kiai
2017-12-21 19:36 Benny-: 00:38:010 (1,2,3) - this should be a 1/2 slider for consistency
2017-12-21 19:37 Benny-: 00:38:926 (3) - and this should be 3 notes
2017-12-21 19:37 Benny-: 00:39:842 (1) - this also suits better as a 1/2 slider, but then the melody changes a bit on 00:40:300 (3) - which has a beat on the blue tick 00:40:414 -
2017-12-21 19:37 Benny-: 00:40:758 (5) - this should also be 3 notes
2017-12-21 19:38 Benny-: 00:41:674 (1,2,1,2) - I like the idea of this but I think you're still missing a note on the red ticks for consistency 00:41:903 - 00:42:819 -
2017-12-21 19:39 Benny-: and I also think this buildup can get more gradually dense
2017-12-21 19:39 Benny-: like 00:43:506 (1,2,3,4,1,2,3,4) - this being similar as the previous pattern only with notes at 00:42:475 - and 00:43:391 - if you get what I mean
2017-12-21 19:41 BoberOfDarkness: i am not missing those notes cause they are mapped as a slider ticks
2017-12-21 19:41 Benny-: that's not how consistency work
2017-12-21 19:41 Benny-: LOL
2017-12-21 19:41 Benny-: stupidest thing I've heard
2017-12-21 19:41 Benny-: ticks aren't beats
2017-12-21 19:42 BoberOfDarkness: same
2017-12-21 19:43 BoberOfDarkness: with what those 00:41:674 (1,1) - are not consistence
2017-12-21 19:43 Benny-: it is
2017-12-21 19:43 Benny-: because you mapped the melody for the rest of the kiai
2017-12-21 19:43 Benny-: you can't just switch midway
2017-12-21 19:45 BoberOfDarkness: but here 00:43:506 - starts a 'build-up' in background that calls for densier mapping
2017-12-21 19:49 Benny-: https://benedictator.s-ul.eu/9SrTfy28
2017-12-21 19:49 Benny-: just look at this
2017-12-21 19:50 Benny-: I think it builds up better
2017-12-21 19:50 Benny-: as it is in your diff, it goes from super sparse to very dense in less than a second
2017-12-21 19:51 Benny-: it's just a more balanced build up
2017-12-21 19:51 Benny-: nothing more nothing less
2017-12-21 19:52 Benny-: just don't look at the patterns though LOL
2017-12-21 19:52 Benny-: i just placed stuff
2017-12-21 19:52 BoberOfDarkness: but i don't understand why i am supposed to use 1/2 slider + note instead of 3/4 slider
2017-12-21 19:52 Benny-: because of consistency
2017-12-21 19:53 Benny-: it's mapped here 00:34:575 -
2017-12-21 19:53 Benny-: 00:36:407 -
2017-12-21 19:53 Benny-: 00:38:239 -
2017-12-21 19:53 Benny-: 00:40:071 -
2017-12-21 19:53 Benny-: but not here
2017-12-21 19:53 Benny-: 00:41:903 -
2017-12-21 19:53 Benny-: or here 00:42:819 -
2017-12-21 19:53 Benny-: but then it's mapped here 00:43:735 -
2017-12-21 19:53 BoberOfDarkness: but its other part of song
2017-12-21 19:53 Benny-: and here 00:45:567 -
2017-12-21 19:54 Benny-: it is not
2017-12-21 19:54 BoberOfDarkness: which i don't have to be 100% consitnce
2017-12-21 20:08 BoberOfDarkness: maybe ask somebody what thinks about it?
2017-12-21 20:08 Benny-: aaaaaaaaa
2017-12-21 20:09 BoberOfDarkness: but
2017-12-21 20:09 BoberOfDarkness: 00:43:506 - goes lounder from here
2017-12-21 20:09 BoberOfDarkness: ;w;w
2017-12-21 20:09 Benny-: doesn't matterrrr
2017-12-21 20:10 Benny-: it still doesn't make sense that it goes from 10 beats per downbeat to 16 per downbeat over one measure
2017-12-21 20:10 Benny-: and the fact that 00:39:842 (1,2,3,4,1,2,3,4,1,2,3,4) - is almost all 1/4's too
2017-12-21 20:11 Benny-: it's more intense with the finishers so doesn't make sense to drop density
2017-12-21 20:12 Benny-: whatever you keep it like you want
2017-12-21 20:12 Benny-: on to patterns then
2017-12-21 20:13 Benny-: 00:10:529 (1,2,3) - here suddenly no hypers, and also pretty awkward dashes
2017-12-21 20:14 Benny-: okay here 00:12:361 - this stream there are some consistency issues
2017-12-21 20:14 BoberOfDarkness: but idk how fix it
2017-12-21 20:14 Benny-: you do know
2017-12-21 20:14 Benny-: just make one of them hyper
2017-12-21 20:15 BoberOfDarkness: okay
2017-12-21 20:15 BoberOfDarkness: fixed then xd
2017-12-21 20:15 Benny-: but yeah on to this stream 00:12:361 -
2017-12-21 20:16 Benny-: 00:12:361 (1,2) - here you got hyper to clap
2017-12-21 20:16 BoberOfDarkness: ok
2017-12-21 20:16 Benny-: then no hyper to 00:13:162 (5,6) -
2017-12-21 20:16 Benny-: then hyper to 00:13:506 (8,1) -
2017-12-21 20:16 Benny-: and no hyper 00:14:422 (2,3) -
2017-12-21 20:18 BoberOfDarkness: fixed
2017-12-21 20:20 BoberOfDarkness: i wonder why i used notes but switch to sliders here 00:14:193 (1,2,3,4) -
2017-12-21 20:20 BoberOfDarkness: xd
2017-12-21 20:20 Benny-: same
2017-12-21 20:20 Benny-: but really doesn't matter
2017-12-21 20:21 Benny-: there's
2017-12-21 20:21 Benny-: no droplets
2017-12-21 20:21 Benny-: on 1/4 anyway
2017-12-21 20:21 BoberOfDarkness: yeah
2017-12-21 20:22 Benny-: but you got what i meant?
2017-12-21 20:22 BoberOfDarkness: yup
2017-12-21 20:22 BoberOfDarkness: fixed
2017-12-21 20:22 Benny-: 00:16:941 (1,2,3) - also don't think this fits as a hyperchain :p
2017-12-21 20:23 BoberOfDarkness: but got small issue with distance which i am fixing :v
2017-12-21 20:23 Benny-: yeah ok
2017-12-21 20:23 Benny-: want me to wait?
2017-12-21 20:23 BoberOfDarkness: nah we can go with others
2017-12-21 20:24 BoberOfDarkness: why it doesnt fit
2017-12-21 20:24 BoberOfDarkness: as a hyperchain?
2017-12-21 20:25 Benny-: 00:16:941 (1) - slider tail is underemphasised because of the chain
2017-12-21 20:25 Benny-: or
2017-12-21 20:25 Benny-: like
2017-12-21 20:25 Benny-: it's a consistency issue here also
2017-12-21 20:26 Benny-: wait let me see a lil first
2017-12-21 20:26 Benny-: yeahno
2017-12-21 20:26 Benny-: you need to choose
2017-12-21 20:26 Benny-: either to follow the claps as previously mapped
2017-12-21 20:26 BoberOfDarkness: rank or not
2017-12-21 20:26 Benny-: or the 1/2 hypers
2017-12-21 20:26 BoberOfDarkness: ah
2017-12-21 20:27 Benny-: either remove hyper here 00:17:285 (2,3) -
2017-12-21 20:27 Benny-: 00:16:941 (1,2) - or remove here but add between 00:17:056 - and 00:17:170 -
2017-12-21 20:27 Benny-: that's how consistency works
2017-12-21 20:29 BoberOfDarkness: if I rly need to change that it will be that https://osu.ppy.sh/ss/9818725
2017-12-21 20:30 BoberOfDarkness: but I think hyperchain was better option
2017-12-21 20:30 BoberOfDarkness: but oh well xd

Day 2:
2018-01-10 19:30 BoberOfDarkness: hey
2018-01-10 19:31 Benny-: I will not vote for your friends map for loved
2018-01-10 19:31 BoberOfDarkness: hes not my friend
2018-01-10 19:33 BoberOfDarkness: anyway are u in bad mood?
2018-01-10 19:33 Benny-: no
2018-01-10 19:33 Benny-: hahaha
2018-01-10 19:33 Benny-: what did you want
2018-01-10 19:34 BoberOfDarkness: i wanted ask about my halozy map ;w;
2018-01-10 19:34 Benny-: oh right
2018-01-10 19:36 Benny-: okok
2018-01-10 19:36 Benny-: 00:10:987 (2,3) - no standstill pls its almost standstill
2018-01-10 19:36 BoberOfDarkness: o k o k
2018-01-10 19:37 Benny-: 00:20:605 (3,4,5) - 00:22:437 (3,4,5) - 00:24:498 (4,5,6) - 00:25:185 (1,2,3) - 00:26:101 (4,5,6) - 00:27:017 (1,2,3) -
2018-01-10 19:37 Benny-: you need to be consistent with what pattern you use
2018-01-10 19:38 Benny-: 00:27:934 (5,6,7) - and this isn't fitting at all, especially when some of those triplets mentioned above don't even have any hyper
2018-01-10 19:38 Benny-: 00:31:025 (2,3) - also i find it weird to have a hyper to a red tick when you haven't had a hyper to a red tick anywhere else in the entire song
2018-01-10 19:39 Benny-: i think that covers most
2018-01-10 19:39 Benny-: 00:31:598 (4,5,6) - yeah just don't do hyperchains they don't fit
2018-01-10 19:39 Benny-: 00:32:056 - is the strong beat and you're emphasising 00:31:941 - which barely has any sound to it
2018-01-10 19:41 BoberOfDarkness: 00:31:941 (5,6) - 5 is stronger than 6 o:
2018-01-10 19:41 Benny-: I meant the other way around
2018-01-10 19:41 Benny-: xd
2018-01-10 19:41 Benny-: sorry
2018-01-10 19:46 BoberOfDarkness: so
2018-01-10 19:46 BoberOfDarkness: should i put jumps to 00:28:277 - or sound like 00:28:391 -
2018-01-10 19:54 BoberOfDarkness: i had to make backup cause I don't know if i did better or worse :o
2018-01-10 19:55 BoberOfDarkness: anyway updated
2018-01-10 19:55 Benny-: haha let me see
2018-01-10 19:55 BoberOfDarkness: (also i am so dumb, i submited suggestions as another diff last time)
2018-01-10 19:58 Benny-: 00:25:185 (1,2,3,4,5,6) - you still need to fix these
2018-01-10 19:59 Benny-: 00:39:842 (1,2,3) - and this
2018-01-10 20:00 Benny-: also here 00:41:216 (1,2,3,4) - i think this would flow better: https://benedictator.s-ul.eu/rj23WNfR
2018-01-10 20:01 BoberOfDarkness: can't i keep it? 00:26:101 (4,5,6) - there's sounds at 00:26:445 - 00:26:559 - calling for hyperchain :v
2018-01-10 20:01 BoberOfDarkness: (for me xd)
2018-01-10 20:01 BoberOfDarkness: 00:25:185 (1,2,3) - 00:39:842 (1,2,3) - fixed
2018-01-10 20:02 Benny-: Yeah but no, it totally changes the focus from the actual strong beat, which is 00:27:017 - so when you have the hyperchain here 00:26:101 (4,5,6) - the hyper between 00:26:559 (6,1) - isn't as "strong" if you get what I mean
2018-01-10 20:02 Benny-: like all the focus is 00:26:101 (4,5,6) - instead
2018-01-10 20:02 BoberOfDarkness: 00:41:216 (1,2,3,4) - fixed
2018-01-10 20:03 Benny-: I have to go for a bit but I'll recheck again when I'm back
2018-01-10 20:03 BoberOfDarkness: okay
2018-01-10 20:03 BoberOfDarkness: i will be on discord i guess :v
2018-01-10 20:06 BoberOfDarkness: updated
2018-01-11 00:33 Benny-: p/5808585
2018-01-11 00:33 Benny-: did you apply setomis mod?
2018-01-11 00:34 Benny-: It's really hard to understand what's been responded to and what not in the thread
2018-01-11 00:35 BoberOfDarkness: i guess i forgot to reply for other diffs o:
2018-01-11 00:35 BoberOfDarkness: should i reply now ;;?
2018-01-11 00:35 Benny-: all mods has to be responded to before qualify :(
2018-01-11 00:36 BoberOfDarkness: okay i will do it asap
2018-01-11 00:37 BoberOfDarkness: rest are fine?
2018-01-11 00:38 Benny-: I'll do a proper check on the rest of the diffs tomorrow
2018-01-11 00:38 Benny-: im tired
2018-01-11 00:38 BoberOfDarkness: sure thing
2018-01-11 00:38 BoberOfDarkness: thanks
2018-01-11 00:46 BoberOfDarkness: fixed
2018-01-11 00:47 BoberOfDarkness: i mean the Setomis
2018-01-11 00:47 BoberOfDarkness: mod
2018-01-11 00:47 Benny-: ya


I guess call me back lol
posted
fixed all on both sleet and blizzard

[Snowfall]
  1. 00:19:231 (5) - Would you consider making this a 3/4 slider with a dash to 00:19:689 (1) - ? i made 1/2 with hyper
  2. 00:19:689 (1,2) - 00:21:521 (1,2) - 00:23:353 (1,2) - All the blue ticks on these sliders don't have any sound to them, they are also not mapped in the overdose which creates a spread issue fixed
  3. 00:38:353 - I would add a note here for the synth added
  4. 00:48:544 (10) - Can be changed into a 1/2 slider with hyper to 00:49:002 (1) - for emphasisng the songs end done
posted
In Salad I'd recommend you going through the distances in the entire map and make sure no walks are longer than 1,10x-1,20x and that dashes are clear 1,60x-1,70x. For example it's really hard to tell if this 00:39:384 (7,1) - is meant to be a dash or a walk because it's somewhat easily walkable but looks like a dash.

The pattern that concerns me the most is these 00:46:941 (6,1,2,3,4,1,2,1) - The distances are really ambigous and because of the antiflow on 00:47:628 (2,3,4) - I'd recommend 00:47:170 (1,2) - 00:47:857 (4,1) - both being 1,00x distance cause it's really hard to hit this without dashing. 00:46:941 (6,1) - This can be increased to 1,50x

Poke me when you applied so I can recheck again
posted
This map actually being checked? I must be dreaming...
posted
It's -10c today where I live

brrrrrrrrrrrrrrrrrrr
posted
here's only -9 !
last year winter was too warm to rank this map :^)
posted
to się dzieje
posted
soon tm

EDIT:
[
Sleet
]
  1. 00:11:445 (5) - Very shallow repeat here, basically a stand still. Consider moving the tail out to around x:456 for a bit of movement on this
  2. 00:19:689 (1,2,3) - So distance across this is a bit high for a walk and due to the equal spacing around 00:20:376 (2) - it's hard to compensate with a dash if your movements aren't precise enough. I'd suggest moving the tail of 00:19:689 (1) - a bit closer to the centre of the playfield with 00:20:376 (2) - around 1.0x ds from 00:19:689 (1) -. Something like this
  3. 00:34:346 (1,2) - This distance is high quite high for a 1/4 movement. I'd strongly suggest to nerf this to around 1.10x ds
  4. 00:38:926 (5,6,7) - Would suggest reducing the distance across these a bit, it's just a little high to be a comfortable walk right now
  5. 00:40:758 (3,4) - Quite low distance between these, would up it a bit. Try moving 00:40:987 (4,5,6,1) - to around x:284 as this also reduces the distance between 00:41:674 (1,2) - which felt a little high for a direction change after a dash
  6. 00:43:506 (1,2,3) - Distance across this is high and it's unclear when to use dash due to the equal spacing around 00:44:193 (2) - . I'd suggest moving 00:44:193 (2) - to around x:220 instead to make it clear when to dash on this pattern
  7. 00:48:086 (1,2) - Distance here is very low even for a walk, would recommend moving 00:48:544 (2) - to about x:224
  8. 00:49:002 (1,2,3) - You could consider getting rid of the direction change here on this pattern and use the same style from the start of the map 00:01:369 (1,2,3) - as a cool little call back


[
Snowfall
]
  1. 00:01:369 (1,2,3) - Little bit of ambiguous distancing here, either a slight distance increase to clarify these as dashes or a nerf to clarify as walks would be nice. Would also be an idea to make 00:01:827 (2,3) - weaker as the sound fades a little
  2. 00:06:865 (1,2) - Distance is a bit high for a walk, would nerf just a little
  3. 00:19:689 (1,2) - This dash is a bit strong, slight nerf to around 2.06x ds feels better
  4. 00:42:132 (2,1) - This is as strong as notes like 00:41:674 (1,2) - and really deserves a dash to it too,
  5. 00:29:651 (4) - Not hearing a sound to support this note, no other diffs have anything here either. Would suggest deleting this and making a dash between 00:29:307 (3,4) -
  6. 00:49:002 (1,2,3) - You use singular notes here but 1/2 sliders for the same sounds in the intro 00:01:369 (1,2,3) -. I'd suggest to be consistent here and use the same notes for both, personally I prefer the singular notes to the sliders


[
Hyperion's Hail
]
  1. 00:01:369 (1,2,3) - Would be rad to make the distance weaker on (2,3) as the sound fades, would say the same for 00:49:002 (1,2,3) -
  2. 00:39:155 (5,6,7) - This distancing is more awkward than me talking to girls. It's all a little ambiguous, I'd prefer to see 00:39:155 (5,6) - reduced and 00:39:269 (6,7) - slightly increased


[
Blizzard
]
  1. 00:01:369 (1,2,3) - These sounds get weaker so the stronger movement should be between 00:01:369 (1,2) - not 00:01:827 (2,3) -
  2. 00:13:277 (6) - NC here and remove NC on 00:13:620 (1) -
  3. 00:20:605 (3,4,5) - Some inconsistencies in how this rhythm is handled in this section. Here there's a regular dash for 00:20:949 (4,5) - and same again for 00:22:781 (4,5) - but starting at 00:24:269 (3,4,5) - it's now a hyper. Then starting at 00:27:017 (1,2,3) - the blue ticks are emphasised with a hyper instead of the white ticks like previously. I'd really recommend to make these patterns consistent with hypers to the white ticks like with 00:25:185 (1,2,3) - and 00:26:101 (4,5,6) -. For the section from 00:27:017 - to 00:33:430 - it should be simple enough to move the blue tick notes about to switch the emphasis
  4. 00:49:461 (2,3) - Would make this a little weaker distance for the sound fadeout
Let me know when you've applied
posted
@Sorcerer - fixed both, thanks

thing
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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428,192,49918,2,0,L|396:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
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@Sorcerer everything was applied ^^
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uwu

Please enjoy your extended stay in the qualified section and keep your circles and sliders inside the beatmap at all times
posted
wooh finally!
posted
wow i knew this map was oddly familiar...i modded it 2 years ago!

Gratz on qualify!!!
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Thanks to everyone for supporting me and this mapset getting ranked ^^
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