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Halozy - Snow Changes to a Beat Again [CatchTheBeat]

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Xinely
because ctb should not dead

General :
- metadata source?

Cup :
- hp 3 for make spread with salad
- 00:32:972 (1) - keep use 1,2x spacing?
- 00:41:674 (1) - imo the spacing still can be further to emphasis like x:464

Salad :
- 00:01:827 (2,3) - they would be cuter when having same distance?
- 00:05:949 - remove finish for consistency with 00:07:781 - ?
- 00:07:323 (3) - x:384 for make 2,3,4 spacing more consistent?
- 00:12:361 (1) - the dash omg.. i think it should be reduced to x:208 since (5) has no movement so make very far jump is quite hard (for newbie)
- 00:15:338 (3) - no movement to catch this? o.o
- 00:27:017 (1) - reduce a bit like x:368? i tried in my first testplay and i caught this with dash on edge of plate
- 00:30:109 (3) - 00:32:857 - why finish here?
- 00:28:849 (1) - make this more clear need dash or not? i caught it on edge w/o dash
- 00:33:430 (3) - same as 00:15:338 (3) -
- 00:34:346 (1) - maybe a dash to catch this?
- 00:40:300 (2) - reduce the movement a bit? it was like a trap to miss for me if i dont want to dash
- 00:43:506 (1) - catchable w/o dash, make the spacing a bit bigger
- 00:48:544 (2) - reduce the spacing a bit, caught on edge again

Platter :
- 00:01:369 - maigod remove the greenline pls or dq happens
- 00:09:613 (3) - this should have a bit bigger spacing too for consistency with other. maybe you can just move 00:07:781 (3,1,2) - to x:304 (ur current slider 3 one is between need dash and no need dash)
- 00:13:620 - i think you should not skip this sound when you mapped that on previous part.. pls map :C
- 00:15:452 - ^
- 00:29:193 - strong drum here. should be mapped imo
- 00:30:681 (1,2) - i think these sliders would feel better if we do 1/2 slider + circle + 1/2 slider i mean like http://puu.sh/tn6bs/6b2cdc90d7.jpg why? because redticks on their slider tails are strong and part of bluetick at circle you follow before, and why no circle for 2nd 1/2 slider? because 00:31:483 - has no drum sound anymore and feel weird to map this
- 00:32:972 - this drum is part of bluetick's drum so should map that
- 00:49:460 (2) - maybe x:344? this is calm part. dash is understandable for rain but imo for a platter a normal movement would be nice for the ending (at this time)

Rain :
- what would you complain to qat sama :C
- ok just one and nazi, 00:48:773 (2) - maybe no hdash for this time because a calm part?

well sadly the mapper decided to remove the overdose instead of fixing the issues but well ok its his decision afterall
issues on platter had been addressed i guess since i found like 16 hdashes only for 40 secs imo its ok. spread from salad to platter looks fine for me
JBHyperion

Xinely wrote:

because ctb should not dead

General :
- metadata source? For some reason almost all content has been removed from Halozy's official page... the discography listing [i]used to be[i] here - http://www.halozy.com/discography/hlzy-0015/ - I'm not sure if there's anything equally official but all others sources use the current metadata

Rain :
- what would you complain to qat sama :C
- ok just one and nazi, 00:48:773 (2) - maybe no hdash for this time because a calm part? Ok done
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Cowboy

Xinely wrote:

because ctb should not dead


Cup :
- hp 3 for make spread with salad I think 3.5 it's better
- 00:32:972 (1) - keep use 1,2x spacing?
- 00:41:674 (1) - imo the spacing still can be further to emphasis like x:464 All fixed, thanks.
Update
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Topic Starter
BoberOfDarkness
- 00:49:460 (2) - maybe x:344? this is calm part. dash is understandable for rain but imo for a platter a normal movement would be nice for the ending (at this time)
spacing is only x1.5 it gives a lot time to react to dash for player.

Rest done

Thanks a lot <3
rew0825
Hello <3

Blizzard
  1. 00:18:086 (5,6) - move this whole to left 1-2 grid
  2. 00:18:372 (2,3) - move this whole to x:220 then delete 00:18:544 (5,6,7,8) -, copy (ctrl+c) 00:18:315 (1,2,3,4) - paste (ctrl+v) and ctrl+h and move to them to x:264 for better stream flow.
  3. 00:25:185 (1,3) - I suggest it to oblique.
  4. 00:27:017 (1) - How about try to same 00:26:101 (4,5) - (slider 1/2 + a note)
  5. 00:39:384 (5) - Change it to 1/4 and add Hdash between end of 00:39:384 (5) - and 00:39:613 (6) -

Good luck for rank :D
Topic Starter
BoberOfDarkness

rew0825 wrote:

Hello <3

Blizzard
  1. 00:18:086 (5,6) - move this whole to left 1-2 grid okay
  2. 00:18:372 (2,3) - move this whole to x:220 then delete 00:18:544 (5,6,7,8) -, copy (ctrl+c) 00:18:315 (1,2,3,4) - paste (ctrl+v) and ctrl+h and move to them to x:264 for better stream flow. lets try
  3. 00:25:185 (1,3) - I suggest it to oblique. okay
  4. 00:27:017 (1) - How about try to same 00:26:101 (4,5) - (slider 1/2 + a note) fixed
  5. 00:39:384 (5) - Change it to 1/4 and add Hdash between end of 00:39:384 (5) - and 00:39:613 (6) - fixed on my own

Good luck for rank :D
Thanks <3
MBomb
Ok I'm here again, let's go over it again.

[Salad]

00:28:849 (1) - Pretty strong for a non-dash, decrease it to like x:400 for consistency with other similar notes.

Looking a lot better now.

[Platter]

00:26:101 (3) - Maybe just make it a normal dash to this one, this one doesn't sound that strong to me compared to the other notes you have HDashes on. Ctrl+< and move it to x:224, maybe?
00:40:758 (1) - Same with this one, try Ctrl+< and x:144.

Again, this is looking a lot better.

[Overdose]

00:12:361 (1) - Honestly not really a fan of this kickslider, just a simple 1/1 slider would be better.
00:15:452 (2,3,4) - There's no strong sound on the head of 3 or 4 here, the strong sound is on the end of 3. Adjust the HDashes accoridngly please.
00:17:399 (3) - Again, there's a strong sound on the end of this, and no strong sound on 00:17:743 (4) - , so please change this pattern to have the HDash to where the end of 3 is right now.
00:19:117 (7,8,1) - Having a HDash to 7 here would be nice too for the clap on it.
00:23:239 (6) - Sound on this one isn't very strong, I'd say to get rid of the HDash to it.
00:25:529 (2) - ^.
00:27:361 (2) - This one too, not very strong, get rid of the HDash to it.
00:29:192 (2) - Whilst a HDash from this makes sense, a HDash to this feels very strange to me, change this pattern so there's only a HDash from 2 to 3.
00:31:025 (2) - Once again, this note isn't very strong, not much reason to have a HDash to it.
00:32:857 (4,5) - Strong sound is on 5 not 4, so try changing this around so the HDash is to 5, maybe move 4 to x:320.
00:33:659 (2) - This slider feels very difficult to reach right now with the current patterning, maybe reduce the distance to it by moving it to x:96.
00:36:521 (2) - You don't have a HDash to similar sounds, so it sounds pretty strange to have a HDash to this one, just make it a normal movement with a HDash afterwards.
00:36:865 (5) - This is too uncomfortable considering there's no change in the music to indicate this kind of movement, try x:72 instead.
00:37:895 (4) - Curve on this feels really weak right now, which can cause some overdashing if players dash early for the HDash, try x:452.
00:40:185 (2) - Not really strong enough to have a HDash to it, please change it so there's only a HDash from it.
00:43:506 (1,2,3,4,1,2,3,4) - I'd say keep it to a HDash every 2 sliders here until the drums start kicking in after this section, so try some curves with HDashes inbetween using these sliders instead.

Alright, done.
Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

Ok I'm here again, let's go over it again.

[Salad]

00:28:849 (1) - Pretty strong for a non-dash, decrease it to like x:400 for consistency with other similar notes. fixed

Looking a lot better now.

[Platter]

00:26:101 (3) - Maybe just make it a normal dash to this one, this one doesn't sound that strong to me compared to the other notes you have HDashes on. Ctrl+< and move it to x:224, maybe?
00:40:758 (1) - Same with this one, try Ctrl+< and x:144.

I think that hypers are used correctly making pattern nice and sounds on both are very strong so I will keep them (and I deleted to many hypers already ;;)

Again, this is looking a lot better.

[Overdose]


00:12:361 (1) - Honestly not really a fan of this kickslider, just a simple 1/1 slider would be better. you already made my change it to 1/8 and I don't want to get rid of it, it works nice as transition to next part and with current hitsouding of it fits nicely.
00:19:117 (7,8,1) - Having a HDash to 7 here would be nice too for the clap on it. I don't wanna to rearrange that pattern to add 1/8 hypers here
00:23:239 (6) - Sound on this one isn't very strong, I'd say to get rid of the HDash to it.
00:25:529 (2) - ^. you missed time-stamp I guess
00:27:361 (2) - This one too, not very strong, get rid of the HDash to it.
00:29:192 (2) - Whilst a HDash from this makes sense, a HDash to this feels very strange to me, change this pattern so there's only a HDash from 2 to 3.
00:31:025 (2) - Once again, this note isn't very strong, not much reason to have a HDash to it.
00:32:857 (4,5) - Strong sound is on 5 not 4, so try changing this around so the HDash is to 5, maybe move 4 to x:320.
00:36:521 (2) - You don't have a HDash to similar sounds, so it sounds pretty strange to have a HDash to this one, just make it a normal movement with a HDash afterwards.
00:36:865 (5) - This is too uncomfortable considering there's no change in the music to indicate this kind of movement, try x:72 instead. changed in my way
00:40:185 (2) - Not really strong enough to have a HDash to it, please change it so there's only a HDash from it.


Alright, done.

Alright, done, for now ;;

I guess more opinions about those didn't applied suggestions on overdose would be welcome. In my eyes they are used correctly as passing-by hypers, landing of hyper is the note hyper is emphasizing not the one which only passes so I don't feel that those must be very strong or so.
Benita
Bober requested me to give my opinion at the points he didn't apply so here I am (:

  1. 00:12:361 (1) - I feel the cymbal is more of a "hold" note and I imo a slider holds the beat a lot better than a 1/8 clusterfuck
  2. 00:29:192 (2) - Why isn't this a "passing hyper" like all the other double hypers? I don't agree to the usage of double hypers in general but this one stands out a lot more than the others.
  3. 00:32:857 (4,5) - You should definately be adding a jump to 5 instead to be consistent with your "passing hypers"
As I said, I don't agree to your usage of double hypers as they aren't fun to play imo and it also limits the patterns you use which makes the map a little repetitive with pattern usage. You know, you don't need hypers to make something hard. You can use dashes and it might be just as hard, or even harder. ><
Setomi
Came across this mapset and felt like I had to mod this

[General]

Going through the various diffs I couldn't help but notice Bober's difficulties has a inconsitent timeline throughout the difficulties. My main focus will be to try and solve general inconsistency's and not focus much on circle & slider placements.
The timeline needs a lot of work because it's holding the set back from being ranked. Even tho this map has almost 20 mods the three mains diffs feels way unpolished for the amount of help it's recieved. I'd highly suggest you look over your diffs and decide on a general patterning theme you want to express.
[Jusenkyo's Frost]

All good
[Sleet]

Why in gods name does this diff use the drum sample set???? Hitsounds are poor in this diff in general consider looking over those
This map is just a mess in terms of timeline a complete mess being a salad consider looking through diff
[Snowfall]

00:05:033 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - No consistent timeline here. Having a simple and consistent timeline is very important especially for lower difficulties
00:14:193 (4) - Make this 1/1 slider to keep consistency with 00:12:361 (1) -
00:23:353 (1,2) - 00:23:353 (1,2) - No reason to add new types of hitsounding since there's no change in music and pattern
00:24:269 (3,4,5) - Different hitsounding why? No change in music and pattern
00:27:017 (1,2,3,4,5) - & 00:28:849 (1,2,3,4,5,6,7) - are mapped in such different ways why? Music doesn't need drastic change in pattern

Either make 00:38:010 (1) - a long 1/4 slider or 00:34:346 (1) - a 1/2 slider. Keep consistency
00:49:002 (1,2,3) - Make this sliders to keep consitency with both this map and other diffs
[Hyperion's Hail]

00:39:155 (5,6,7,1) - This pattern feels a bit week compared to the others
[Blizzard]

Either make 00:06:636 (8) - a circle or put a circle at 00:08:582 to keep consistency in rythm
00:10:987 (2) - This shouldn't be so odly placed, nothing new in music so why break the pattern. Add distance and whistle
00:11:788 (4,5) - This pattern lacks impact and I think you could fix it by: either giving (5) a new movement that's either vertical or ctrl + g movement, or by removing repeat on (4) and using the 1/4 gap to your advantage to create emphasize
00:13:964 (4,5) - Clap beat here so I would suggest creating new movement rather than keeping it a straight line. I think a basic 'repeat' pattern between 00:13:734 (2,3,4,5) - works just fine image
00:20:147 (1) - Move the slinder end back to the red tick since currently it's hitting a empty beat compromising general pattering
00:23:239 (6) - This kinda has the same issue as above since they're both hitting on empty beats and they're not needed
00:27:475 (3,4) - Doesn't make any sense for these to be 1/4's since you don't follow up the pattern in (5,6,7). Consider chaning this
00:32:628 (2) - I would consider removing this since 00:33:544 doesn't have a circle. Removing the circle will create more consistant pattering

00:35:720 (5,6) - This pattern here got a lot of movement while 00:37:552 (1,2,3,4) - doesn't. Decide wether you're gonna have more movement or less, also: 00:37:781 (3) - has a clap while 00:35:949 (6) - doesn't
00:36:636 (3) - Should make this a 1/2 slider to create a nice pattern and consitency with 00:34:804 (8) -
00:38:468 (1,2,3) - This pattern is placed on white tick behind and you should move it back one white tick like the previous pattern
00:40:300 (1,2,3,4,5) - Here you have the chanse to create a more difficult pattern and I think you should use that opportunity!
00:43:277 (3) - Either make this a slider or (2) a repeat slider to keep consistency with your newly made pattern 00:41:674 (1,2) -
JBHyperion
@Setomi

Agreed, buffed spacing so it's similar to 00:35:491 (5,6,7) - and others. Thanks for the suggestion!

Rain
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[Colours]
Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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Negri_sk
HaHAA
wonjae
^
JBHyperion
NC usage here follows a 4 beat pattern unless density requires otherwise. There's no need to switch to a 2 beat pattern for regular combos with the rhythms present in this song. Regarding the suggested hyper on my diff, 00:19:231 (1) - is a weak, low-pitch sound, so making a hyper to it is unfitting.
Topic Starter
BoberOfDarkness

Setomi wrote:

Came across this mapset and felt like I had to mod this

[General]

Going through the various diffs I couldn't help but notice Bober's difficulties has a inconsitent timeline throughout the difficulties. My main focus will be to try and solve general inconsistency's and not focus much on circle & slider placements.
The timeline needs a lot of work because it's holding the set back from being ranked. Even tho this map has almost 20 mods the three mains diffs feels way unpolished for the amount of help it's recieved. I'd highly suggest you look over your diffs and decide on a general patterning theme you want to express.
[Jusenkyo's Frost]

All good
[Sleet]

Why in gods name does this diff use the drum sample set???? Hitsounds are poor in this diff in general consider looking over those
This map is just a mess in terms of timeline a complete mess being a salad consider looking through diff fixed
[Snowfall]

00:05:033 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - No consistent timeline here. Having a simple and consistent timeline is very important especially for lower difficulties fixed
00:14:193 (4) - Make this 1/1 slider to keep consistency with 00:12:361 (1) - I would rather make a stream here instead lmao, but for now i will leave unchanged
00:23:353 (1,2) - 00:23:353 (1,2) - No reason to add new types of hitsounding since there's no change in music and patternfixed I guess
00:24:269 (3,4,5) - Different hitsounding why? No change in music and pattern fixed I guess
00:27:017 (1,2,3,4,5) - & 00:28:849 (1,2,3,4,5,6,7) - are mapped in such different ways why? Music doesn't need drastic change in pattern fixed

Either make 00:38:010 (1) - a long 1/4 slider or 00:34:346 (1) - a 1/2 slider. Keep consistency these are diffirent sounds and should have by mapped it other way, and I prefer to leave 00:38:353 - unmapped
00:49:002 (1,2,3) - Make this sliders to keep consitency with both this map and other diffs fixed
[Hyperion's Hail]

00:39:155 (5,6,7,1) - This pattern feels a bit week compared to the others
[Blizzard]

Either make 00:06:636 (8) - a circle or put a circle at 00:08:582 to keep consistency in rythm fixed
00:10:987 (2) - This shouldn't be so odly placed, nothing new in music so why break the pattern. Add distance and whistle I don't see reason for whistle but I spaced it more
00:11:788 (4,5) - This pattern lacks impact and I think you could fix it by: either giving (5) a new movement that's either vertical or ctrl + g movement, or by removing repeat on (4) and using the 1/4 gap to your advantage to create emphasize I reworked that pattern and applied MB suggestion about changing kick slider
00:13:964 (4,5) - Clap beat here so I would suggest creating new movement rather than keeping it a straight line. I think a basic 'repeat' pattern between 00:13:734 (2,3,4,5) - works just fine image I used my pattern but fixed
00:20:147 (1) - Move the slinder end back to the red tick since currently it's hitting a empty beat compromising general pattering I don't see problem with using it as sliders end
00:23:239 (6) - This kinda has the same issue as above since they're both hitting on empty beats and they're not needed removed might feel overmapped here since its note
00:27:475 (3,4) - Doesn't make any sense for these to be 1/4's since you don't follow up the pattern in (5,6,7). Consider chaning this sorry I don't see a need of changing it
00:32:628 (2) - I would consider removing this since 00:33:544 doesn't have a circle. Removing the circle will create more consistant pattering fixed

00:35:720 (5,6) - This pattern here got a lot of movement while 00:37:552 (1,2,3,4) - doesn't. Decide wether you're gonna have more movement or less, also: 00:37:781 (3) - has a clap while 00:35:949 (6) - doesn't added clap only
00:36:636 (3) - Should make this a 1/2 slider to create a nice pattern and consitency with 00:34:804 (8) - lets try
00:38:468 (1,2,3) - This pattern is placed on white tick behind and you should move it back one white tick like the previous pattern I don't get your suggestion here
00:40:300 (1,2,3,4,5) - Here you have the chanse to create a more difficult pattern and I think you should use that opportunity! okay :v
00:43:277 (3) - Either make this a slider or (2) a repeat slider to keep consistency with your newly made pattern 00:41:674 (1,2) - fixed
I will apply on easier diffs later ;;

Thanks for mod!
Negri_sk
Another attempt lul.
[Jusenkyo's Frost]
00:01:369 (1) - Tilt this slider up a bit like this https://osu.ppy.sh/ss/7379253 Seems a bit weird for it to start of with just leaning straight like that, since this is a cup I think this is leaning a bit too much basicaly.

00:06:865 (1) - CTRL+G x192 https://osu.ppy.sh/ss/7379308 I simply enough just think this type of pattern makes this part play out better and smoother, also naturally if you go ahead and do this type of pattern I would highly suggest you do it aswell on 00:08:697 (1,2) - or well basicaly something like it, if you do it exactly the same it won't work.

00:14:193 (1) - x312 then 00:15:109 (2) - CTRL+G Imo I just think this makes the pattern look better, not so stale as the past one you know? <: Also following this up if you do that then 00:16:483 (1,3) - press CTRL+G on this so it makes it more logical and not so antiflowish, you know you ain't want no darn anti flow in a cup am I right ;^)?

00:27:017 (1) - x296 and 00:26:559 (3) - x192 if you do this it separates the same pattern aka this: 00:24:727 (2,3,1) - from the one I mentioned in the start of this sentence, sure it just slightly decreases the spacing of the triple but it's imo way better than just having one weird circle stand out from the rest.

00:27:475 (2,3,1,2) - CTRL+G all these seperately so it makes the pattern more logical instead of anti flow like, as i've mentioned earlier in this mod anti flow on a cup imo doesn't just look ridicously bad but it also plays out pretty strange because of the slow pace and ar for example.

00:36:178 (1) - CTRL+G follow up on that CTRL+G is this one aswell 00:38:010 (1) - I want you to do this because of the reason I stated just above this suggestion basicaly, I say nono to antiflow in cups!

00:43:506 (1) - CTRL+G ^

00:48:544 (2) - x456 and to follow up with this do 00:49:002 (1) - CTRL+H on this and move it back to x272 or something around there

00:49:002 (1) - Also don't forget to tilt the slider up a bit like I mentioned in the first suggestion, can't have one wide slider and one that's going up! https://osu.ppy.sh/ss/7379585 This should show you not only how you're suppose to do the mod mentioned slightly above but also how I want you to tilt it up.

[Sleet]
00:01:369 (1,2,3) - So if you line these up like this: https://osu.ppy.sh/ss/7379622 You can see that the pattern gets progressively less spaced, why? Never the less I suggest you to 00:01:369 (1) - CTRL+C this and CTRL+V it on 00:02:285 - and then pressing CTRL+H to make this pattern look more logical. (If you do this) 00:02:284 (3) - remove this one then.

00:29:765 (2,3,4) - This pattern sucks doesn't it? I mean, honestly, what were you even THINKING!? It doesn't stand out whatsoever imo, a boring pattern is a sad pattern didn't you know? You better do something else >: (Nor does it even fit I mean comeon.)

00:44:422 (2) - I'm not so sure how you like those "antiflow" patterns but GODAMN this is so FILTHY, please for the love of god try CTRL+G, I mean do you even think it fits if you take a look on it with CTRL+G, if you answer with "the spacing gets too small" just friggin get that shit outta the way, move it to like x316? (This also creates a "salad" jump as some would call it, not a "hyper" but you need dat THICC boost doe.)

00:34:346 (1,2) - I would suggest just a little bit of spacing here between these two? I mean it's the kiai time and these 2 are just glued together and it's like wtf who put these here ya know? I mean jeese it's not even a cup like damn.

[Snowfall]
00:17:857 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Jesus this part of the stream you just straight up fall asleep on, give this damn sad stream some curve would ya? I mean it's starting off good but ends on a horrible note don'tcha think?

00:19:689 (1,2,1,2,1,2) - So you're going to repeat these triples like this 3 times in a row? Alright fine, no problem, BUT there's a defect on one of them and it needs to get treated immediately! 00:19:689 (1) - This one ends with a hyper but the "special out of the ordinary" sound actually starts on the first part of the slider? Now don't you find this just slightly missleading? I would suggest moving 00:19:689 (1) - a bit to the right so it follows the other patterns aka no hypers to each one just a normal jump.

00:30:681 (1,2,3,4,5,6,1,2,3) - You know, i'm all for a little bit of copy pasta in a map, but this section just feels WAY to repeated? I mean it's not even that fun to play it's just back and forwards into the exact same type of stream, I'd suggest spicing it up a little atleast.

00:37:437 (7) - I want this one to be on x496 because I dun like that anti flow yo, this one isn't really "critical" it's just personal preference.

00:49:002 (1,2,3) - So on the Cup and Salad you're gonna have similar endings and beginings because it's the SAME SOUND but on this you wanted to be a little adventurous and make it almost a full screen jump back and forward even though the begining was super calm? Yeah no, don't do this nerf dat shit y0.
00:49:002 (1) - x180 00:49:460 (2) - x396 00:49:919 (3) - x84 Looks good? Try around with it yourself if you're not satisfied with my suggestions.

[Hyperion's Hail]
00:46:712 (1) - x81? If you're gonna make the pattern look like it's progressively becoming bigger, how about you actually go ahead and do so? idk about you but I feel like this fits perfectly.

00:18:888 (3,4) - I don't think it was intentional, but imo these 2 circles in the stream come out as very "straight" for me, give it a litte more curve would ya?

[Blizzard]
00:19:746 (2,3,4,5,6,7) - What is this? Standing still simulator in an overdose? Nuhuh I say no to that, so I got 2 suggestions here you can choose from, you either CTRL+H the whole stream to make up for the friggin HUGE sound that you now simply stand still on, if you CTRL+H it may look bad so, therefore I got another suggestion which is, make the stream as a whole way more curvier and way less linear. https://osu.ppy.sh/ss/7586293 This is my attempt when I did both of those things, but I guess this would be called "overmapping/overpatterning" so therefore, choose one of the things.

00:34:346 (1,2,3,4,5,6,7) - Here is another problem where you simply just stand still, this time you don't need to increase the spacing or whatever I just want you to make sure that when you're playing the stream you don't have to stand still in it.

00:47:285 (3,4) - I don't think this was intentional but this looks way too linear to be fitting in this stream and the "curved" streams following up don't you think?

00:49:461 (2) - Since this is an overdose I think you can move this slider to x60 to create a hyper pattern here instead of this dull weird jump part.

00:01:369 (1) - x432 and 00:01:827 (2) - x48 creates a similar pattern as the one mentioned just one tick above ^ however, don't do this one if you haven't done the one above.

00:25:185 (1,3) - I think you can move these two respectively to the left and to the right to make this a hyper pattern instead of a normal stream looking pattern, simply because of the fact that this is an Overdose. (and it fits)

00:40:643 (4) - x0, I don't like antiflow and this plays better, it is as simple as that.
Kimitakari
From Secret Santa Modding

  • General
  1. 00:52:666 - Turn down the volume to 0% in all diffs except Jusenkyo's Cup because there is no sound playing here.
  2. You have Tag Conflicts in AiMod.
  • Salad
  1. 00:05:949 (3) - Make this slider more walkable then just standing in one place.
  2. 00:27:017 (1) - Same with the previous suggestion.
  • Platter
  1. 00:13:735 (3) - Personally I don't find it right how it looks. Either place this reverse more left or add some notes and also move to the left.
  2. 00:15:452 (4,5,6,7) - Again with a previous suggestion, move these objects something like this. There is no bad thing with them of course but it would result for movement if you accept them.
  3. 00:17:857 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Uncomfortable to play. More curves.
  • Hyperion's Rain
  1. 00:26:330 (5) - Feels too far after (4). x:232
  • Overdose
  1. 00:15:109 (1,2) - No movements. Please make them walkable.
  2. 00:19:746 (2,3,4,5,6,7) - Why you mapped 1/8 stream if it dosen't sound right and why this pattern uses like some kind of standing? The only thing I could possibly help with it is to map simular like I did here.
  3. 00:34:346 (1,2,3,4,5,6,7) - I do agree with Negri_sk, there is also no movement. Move it to x:96 and rotate it to -40 degrees.
Good luck!
JBHyperion
@Nelly moved it to x-232, thanks for the suggestion!

diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
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Hareimu
Secret Santa thing

[
General
]

  1. Timing : fine I guess
  2. Un/Inherited Points on the Same Timestamp : none
  3. Consistent/Logical Kiai Sections : kk
  4. Consistent/Logical Preview Points : kk
  5. Unsnapped Objects : none afaik
  6. Difficulty Spread : aside from settings, it's ok
  7. Slider Tickrate Settings : k
  8. Logical Slider Velocity Settings : k
  9. Background Size : here, have an improved version of it: https://puu.sh/yoPkH/f293a409fc.png
  10. Audio Bitrate over 192 kbps : nope
  11. Unused Files, Files Starting with Unicodes : none
  12. Unused Hitsounds : none
  13. Hitsounds Issues : nope
  14. Metadata Issues : Blizzard's diff has the unicode part of it's tags corrupted due to bad puush formatting apparently, please fix it.
  15. Combo Colors : reduce combocolour1's brightness to 210 or less, it's too bright rn.
  16. Widescreen Storyboard/Epilepsy Warning/Letterboxing : no issues

[
Jusenkyo's Frost
]

General


  1. Wasn't the diffname "Snowflake"? Why is it frost now? It's really misleading as to what the names implies, I had issues trying to figure out which diff was which unless I looked at the star ratings.
  2. HP3,5 doesn't really affect anything to the hp drain, round it down to 3.
  3. Change AR/OD to 6? 5 seems a bit too low for me.
  4. 00:02:743 (1) - Shouldn't it finish 00:04:575 - here instead of where it does rn? It finishes over a strong beat that could be mapped with a normal note instead (which I highly suggest you do)
  5. 00:15:109 (2) - This repeat slider finishes over a downbeat that should have NC to keep consistency, I suggest you change this to a normal slider and add a note with NC 00:16:025 - here instead, removing the NC from 00:16:483 (1) - .
  6. Overall until here this section is pretty boring visually because it uses horizontal sliders almost everywhere, and where it doesn't, it uses slightly tilted notes like 00:12:361 (1,2) - here. I suggest you use more shapes, vertical sliders could work wonders too just to give you an example, it's just the beginning and it's pretty repetitive but having a bit more variety to keep the player entertained doesn't hurt at all.
  7. 00:21:063 (3) - 00:22:895 (2) - Similar issue as before, the repeats finish over a downbeat that should have a note with NC to keep consistency with how you decided to NC stuff later on (00:24:956 (3,1) - here, for example). Turn the repeats into a slider and a note with NC instead.
  8. 00:28:391 (3) - Same as above, but even worse here due to the fact that this slider has the repeat arrow over the downbeat and it also screwed up the NC consistency you had until here (see: 00:29:765 (1) - this shouldn't have NC but 00:30:681 (2) - this should). Easily fixable by using 00:32:972 (1,2) - this formation you used here instead, but having NC on the slider.
  9. 00:31:598 (2) - Same as above, but using a slider and a NC note instead fixes this.
  10. 00:43:506 (1,2,3,1,2,3,1,2,1) - A bit too much time leaning to the right side of the playfield, could be fixed by placing 00:49:002 (1) - to the left side instead of to the right, or by varying the shapes of the sliders so that you can cover both sides without the restriction of consistent distancing (say, by making 00:43:506 (1) - this vertical, for example).

[
Sleet
]

General


  1. Same as in cup, you could increase AR/OD by 1, since platter's AR is 8 and going from 6 to 8 isn't really ok.
  2. Change CS to just 3? Taking into account platter is cs3,5 and cup is cs2, making the salad's cs a midpoint term between both diffs might be a good idea.
  3. 00:16:025 - There is a green line here that doesn't change anything at all, please remove it.
  4. Overall walking distances seem too harsh tbh; 00:05:033 (1,2,3) - distances between these are really unclear whether they're hard walks or just downright tapdashes, and it's really confusing. The only clear distances are for when the dashes ACTUALLY are dashes, such as 00:11:445 (5,1) - here, where it's 2,74x distancing and in gameplay it really feels like it should be dashed into or else you'll probably miss. All this being said, try making the walkable distances less harsh (reduce distancing) so that it's a bit more intuitive. All I will suggest below are just slidershape issues because some of the sliders are really hard to catch in terms of not getting trolled because of invisible (behind the head of the slider/first fruit) easy to miss droplets.
  5. 00:27:933 (2) - A droplet is hidden behind the fruit, and every single time I test the map I think this slider is a horizontal/curved one, but no! instead it's supposed to be a zig-zag-ish slider that requires you to stutter in the first fruit to accurately catch it. I know you want variety on the map, but don't go to this extreme please. For this one, just using a slider shaped like this: slider works the same way and doesn't require weird movement.
  6. 00:28:849 (1) - Same as above, the shape of this one can also be made with just three anchor points like any normal curved slider would, like this: slider.
  7. 00:29:765 (2,3,4) - A bit more movement between these would be great, try making (2) and (4) horizontal pointing to the left and have (3) 0,3x distance away from the tail of (2) and the head of (4).
  8. 00:47:628 (2,3,4) - Way too unintuitive to play, IDK if to just stutter my movement momentarily just to catch this correctly or to keep on moving to not kill my flow. A bit more spacing between them would be great, it's not really necessary for the triplet to be completely centered symmetrically either.

[
Snowfall
]

General


  1. 00:04:575 - 00:19:231 - Useless green lines.
  2. 00:19:689 (1,2) - Even if you were unable to emphasize (1) because of the time distance between 00:19:231 (5,1) - these two, it's still not a good idea to emphasize (2) with one just because you're giving more strength to a sound that isn't really that prominent compared to all the others around it. Just turning (2) into a triplet that moves horizontally to the right preceded with just a dash instead of a hyperdash solves this.
  3. 00:37:552 (8,1) - antiflowing hdash is antiflowing - try moving the head of the slider to x:104 while leaving the tail of it on it's place so that it turn into a curved slider and therefore flows better, like this: slider
  4. 00:49:002 (1,2,3) - I wouldn't really give these such a big distance between them, since the jingle bell sounds behind them are decreasing in pitch, therefore it's kinda odd to reflect this with increasingly bigger distances. I'd just make them walks as you were doing on previous diffs.

[
Hyperion's Hail
]

General


  1. 00:26:101 (4) - I'd make this slider completely vertical to emphasize the mini-drop on one of the instruments in the BG that this measure is having, and to also make the distance into (5) less harsh.
  2. 00:39:155 (5,6,7) - Seeing this pattern's distancing strook me odd, but it's an issue with the SV of the slider (7) overall that gives me that impression because you need to stutter a bit to catch it properly after the dash between (5) and (6).
  3. 00:49:002 (1,2,3) - I think this would work better on the right side instead of on the left one since there is so little distance between the previous combo's (2) and this pattern's (1) (00:48:773 (2,1) - this) that it made me feel claustrophobic. Also make 00:49:002 (1) - a bit more vertical? The sliderend makes the catcher crash into the wall, killing all momentum.

[
Blizzard
]

General


  1. 00:01:369 - 00:04:575 - Useless green lines.
  2. 00:15:109 (1,2) - Make these completely horizontal? Improves flow.
  3. 00:17:285 (2) - Move this note to x:172? I don't see a reason to use a hyperchain, the sound at 00:17:399 (3) - wasn't emphasized on previous patterns so why now? As a maximum I'd recommend just emphasizing it with a 1/4 dash distance.
  4. 00:40:643 (4,5) - No HDash in between these? Why? You could ctrl+h 00:40:758 (5) - to solve this easily.
  5. 00:47:170 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - This pattern is executed horribly, firstly because you're using a hyperchain to emphasize the 1/8 sounds in a diff that doesn't even give a hint of requiring a hyperchain to do so, secondly because you're using 00:47:456 (6,7,8) - these three notes to make the hyperchain (which is not a good structure, since a hyperchain has to have an even number of hyperdashes on it to work properly and play correctly, not an odd number), and for the record you don't do the same for 00:47:914 (6,7,8) - these, instead doing it 00:48:028 (8,1,2) - here, which is unconsistent usage. 7 of 10 times I saw myself shitmissing either one of the hdash fruits or the fruits after them because I expected the hyperchain to work in the correct executed way, not like this. I'd strongly recommend you just use a normal hyperdash between both 00:47:571 (8,1) - and 00:48:028 (8,1) - instead and keep it like that, the song really doesn't call for hyperchains at all.

Good luck!
Topic Starter
BoberOfDarkness


smh

@Nelly 00:19:746 (2,3,4,5,6,7) - 1/8 does fit and most more important works nicely.
00:34:346 (1,2,3,4,5,6,7) - here I think that its better to keep it walkable
rest done
JBHyperion
Fixed all from Hareimu except the last point, 1/4 dash without the direction change requires an awkward tap dash on a less intense part of the song, but I did make it more vertical

Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51750,-100,4,1,2,60,0,0
52208,-100,4,1,2,90,0,0
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[Colours]
Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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344,152,19689,6,0,L|432:152,1,80,12|0,0:0|0:0,0:0:0:0:
224,84,20147,2,0,L|140:84,1,80,2|0,0:0|0:0,0:0:0:0:
444,84,20605,2,0,B|472:84|472:84|416:84,1,80,8|0,0:0|0:0,0:0:0:0:
347,84,20949,1,0,0:0:0:0:
212,84,21063,2,0,L|132:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,192,21521,6,0,P|504:232|448:272,1,160,8|0,0:0|0:0,0:0:0:0:
248,272,21979,2,0,L|328:272,1,80,2|0,0:0|0:0,0:0:0:0:
28,192,22437,2,0,B|8:192|8:192|72:192,1,80,8|0,0:0|0:0,0:0:0:0:
140,192,22781,1,0,0:0:0:0:
276,192,22895,2,0,L|356:192,1,80,8|0,0:0|0:0,0:0:0:0:
56,48,23353,6,0,B|4:48|4:48|32:48,1,80,8|0,0:0|0:0,0:0:0:0:
192,120,23811,2,0,L|108:120,1,80,2|0,0:0|0:0,0:0:0:0:
412,120,24269,2,0,B|448:120|448:120|400:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,120,24613,1,0,0:0:0:0:
196,192,24727,2,0,L|116:192,1,80,8|0,0:0|0:0,0:0:0:0:
416,192,25185,6,0,P|472:232|416:272,1,160,8|0,0:0|0:0,0:0:0:0:
336,272,25529,1,0,0:0:0:0:
216,272,25643,2,0,L|136:272,1,80,8|0,0:0|0:0,0:0:0:0:
324,192,26101,2,0,L|344:156,1,40,2|0,0:0|0:0,0:0:0:0:
232,192,26330,2,0,L|192:192,1,40,2|0,0:0|0:0,0:0:0:0:
364,120,26559,2,0,L|484:120,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
184,64,27017,6,0,L|72:64,1,80,12|0,0:0|0:0,0:0:0:0:
168,64,27361,1,0,0:0:0:0:
296,124,27475,2,0,L|388:124,1,80,10|0,0:0|0:0,0:0:0:0:
168,192,27933,2,0,L|280:192,1,80,8|0,0:0|0:0,0:0:0:0:
320,192,28277,1,0,0:0:0:0:
200,276,28391,2,0,L|108:276,1,80,8|0,0:0|0:0,0:0:0:0:
412,252,28849,6,0,L|524:252,1,80,8|0,0:0|0:0,0:0:0:0:
428,252,29193,1,0,0:0:0:0:
300,192,29307,2,0,L|208:192,1,80,2|0,0:0|0:0,0:0:0:0:
12,124,29765,2,0,L|76:68,1,80,8|0,0:0|0:0,0:0:0:0:
144,68,30109,1,0,0:0:0:0:
272,68,30223,2,0,L|352:68,1,80,8|0,0:0|0:0,0:0:0:0:
52,152,30681,6,0,L|5:231,1,80,8|0,0:0|0:0,0:0:0:0:
84,220,31025,1,0,0:0:0:0:
212,220,31139,2,0,L|304:220,1,80,2|0,0:0|0:0,0:0:0:0:
84,304,31598,2,0,L|168:304,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,31941,1,0,0:0:0:0:
108,228,32055,2,0,L|36:192,1,80,8|0,0:0|0:0,0:0:0:0:
348,192,32514,5,8,0:0:0:0:
228,192,32743,1,0,0:0:0:0:
168,192,32857,1,0,0:0:0:0:
284,192,32972,2,0,L|364:192,1,80,8|0,0:0|0:0,0:0:0:0:
156,192,33430,1,8,0:0:0:0:
300,100,33659,2,0,L|356:100,1,40,8|0,0:0|0:0,0:0:0:0:
156,100,33888,5,8,0:0:0:0:
77,143,34002,1,0,0:0:0:0:
73,232,34117,1,8,0:0:0:0:
146,283,34231,1,0,0:0:0:0:
340,284,34346,6,0,L|420:284,1,80,12|0,0:0|0:0,0:0:0:0:
348,192,34689,1,0,0:0:0:0:
228,192,34804,2,0,L|148:192,1,80,2|0,0:0|0:0,0:0:0:0:
308,128,35262,1,8,0:0:0:0:
188,68,35491,1,0,0:0:0:0:
260,68,35605,1,0,0:0:0:0:
380,68,35720,2,0,L|455:95,1,80,8|0,0:0|0:0,0:0:0:0:
152,152,36178,6,0,L|72:152,1,80,8|0,0:0|0:0,0:0:0:0:
144,244,36521,1,0,0:0:0:0:
264,244,36636,2,0,B|180:244,1,80,2|0,0:0|0:0,0:0:0:0:
352,244,37094,2,0,L|432:244,1,80,8|0,0:0|0:0,0:0:0:0:
360,244,37437,1,0,0:0:0:0:
184,328,37552,2,0,L|140:328,1,40,2|0,0:0|0:0,0:0:0:0:
328,352,37781,2,0,L|384:352,1,40,8|0,0:0|0:0,0:0:0:0:
184,252,38010,6,0,L|104:252,1,80,8|0,0:0|0:0,0:0:0:0:
176,160,38353,1,0,0:0:0:0:
296,160,38468,2,0,L|384:160,1,80,2|0,0:0|0:0,0:0:0:0:
212,96,38926,1,8,0:0:0:0:
84,32,39155,1,0,0:0:0:0:
12,32,39269,1,0,0:0:0:0:
112,32,39384,2,0,L|192:32,1,80,8|0,0:0|0:0,0:0:0:0:
380,120,39842,6,0,L|460:120,1,80,8|0,0:0|0:0,0:0:0:0:
372,192,40185,1,0,0:0:0:0:
172,192,40300,2,0,B|132:192,1,40,2|0,0:0|0:0,0:0:0:0:
304,268,40529,2,0,B|344:268,1,40,8|0,0:0|0:0,0:0:0:0:
144,272,40758,2,0,L|64:272,1,80,8|0,0:0|0:0,0:0:0:0:
136,272,41101,1,0,0:0:0:0:
328,344,41216,2,0,L|416:344,1,80,8|0,0:0|0:0,0:0:0:0:
108,192,41674,6,0,L|88:92,1,80,12|0,0:0|0:0,0:0:0:0:
172,112,42017,1,0,0:0:0:0:
368,192,42132,2,0,L|388:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
200,260,45338,6,0,L|152:260,1,40,8|0,0:0|0:0,0:0:0:0:
200,192,45567,2,0,L|240:192,1,40,8|0,0:0|0:0,0:0:0:0:
412,192,45796,6,0,L|460:192,1,40,8|0,0:0|0:0,0:0:0:0:
412,120,46025,2,0,L|372:120,1,40,8|0,0:0|0:0,0:0:0:0:
200,260,46254,6,0,L|200:324,1,40,8|0,0:0|0:0,0:0:0:0:
320,300,46483,2,0,L|320:344,1,40,8|0,0:0|0:0,0:0:0:0:
148,192,46712,6,0,L|116:136,1,40,8|0,0:0|0:0,0:0:0:0:
252,152,46941,2,0,L|274:113,1,40,8|0,0:0|0:0,0:0:0:0:
96,192,47170,5,10,0:0:0:0:
62,173,47227,1,0,0:0:0:0:
39,140,47284,1,2,0:0:0:0:
35,101,47341,1,0,0:0:0:0:
49,64,47399,1,2,0:0:0:0:
79,37,47456,1,0,0:0:0:0:
117,27,47513,1,2,0:0:0:0:
292,52,47628,5,10,0:0:0:0:
326,52,47685,1,0,0:0:0:0:
355,70,47743,1,2,0:0:0:0:
369,100,47799,1,0,0:0:0:0:
366,134,47857,1,2,0:0:0:0:
345,161,47914,1,0,0:0:0:0:
314,173,47971,1,2,0:0:0:0:
140,176,48086,5,10,0:0:0:0:
97,207,48143,1,0,0:0:0:0:
76,256,48200,1,2,0:0:0:0:
82,310,48257,1,0,0:0:0:0:
115,352,48315,1,2,0:0:0:0:
165,372,48372,1,0,0:0:0:0:
214,353,48429,1,2,0:0:0:0:
169,278,48544,6,0,L|125:254,1,40,2|0,0:0|0:0,0:0:0:0:
212,192,48773,2,0,L|256:192,1,40,2|0,0:0|0:0,0:0:0:0:
78,197,49002,6,0,L|20:136,1,80,4|0,0:0|0:0,0:0:0:0:
216,152,49460,2,0,L|276:84,1,80,4|0,0:0|0:0,0:0:0:0:
460,192,49918,2,0,L|428:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
Topic Starter
BoberOfDarkness
Updated
@JBH I applied combo colors suggestion on your diff and put new BG
Sanyi


Secret Santa

Kudosu only when helpful!

General
  1. The bg image Hareimu gave you is almost 10 MB big which is huuuuge, if you don't mind using a jpeg use this one here: https://puu.sh/yt9FU/3b8de97889.jpg
  2. As Hareimu already stated: Decimals in HP don't affect anything, so the HP in Jusenkyo's diff should be reduced to 3. And slap Jusenkyo in the face and tell him to apply or do it yourself
Sleet

General: The diff could need a bit more clear jumps, the diff is ss-able with using the dash button only 3-4 times.
  1. 00:10:529 (1,2,3,4) - This creates more complex movement than the pattern you used in similar previous parts, therefore I would nerf it to be more consistent.
  2. 00:11:445 (5) - The ankle of this is awkward, I would go for an ankle like the ones you used beforehand.
Snowfall
  1. 00:05:949 (3,4,5) - Is there a special reason why you used this pattern only once but the following one (00:07:781 (3) - ) three times in a row? i would use the first one atleast once more to create more remarkable rhythm (so I'd go for 1-2-1-2 or 1-1-2-2).
  2. 00:24:727 (5,1) - Rhythm-wise I would expect a hyperdash here, but you made a walkable pattern instead which doesn't fit at all. I really think a hyper fits here since you were going for hypers on downbeats on the previous three measures as well.
  3. 00:25:643 (2,3) - I think the hyper is unjustified because 00:26:101 (3) - is no special sound.
  4. 00:28:849 (1,2,3,4,5,6,7) - Pretty simple movement compared to previous combos, I would make more movement changes to be more consistent.
  5. 00:32:055 (6,1) - Same as 00:24:727 (5,1) - .
  6. 00:35:491 (3,4,1) - Pretty weird for me since the distance between 3 and 4 is bigger and therefore more movement inducing than the distance between 4 and 1 even though 1 is the downbeat. I would prefer a hyper on the downbeat again but you should know my preference by now.
  7. 00:40:529 (4,1) - I can understand this hyper, but it would only be justified in my eyes if you placed a hyper on every strong cymbal that comes up in the strong part of the kiai.
Blizzard
  1. 00:02:285 (3) - I would make this even more vertical to continue the decrease of movement within the first three sliders.
  2. 00:06:636 (8,1) - It is pretty inconsistent that this is the only spot in the entire map where you haven't got a hyper towards the downbeat, therefore I would add it here too.
I am running out of time, feel free to poke me if more mods are needed for Sleet and Jusenkyo's Frost (Hyperion's Hail is fine imo).

Good Luck!
Spectator
Secret santa here o/

Blizzard
  1. 00:06:178 (6,7) - This feels a bit far and unexpected, try to reduce the distance for a bit
  2. 00:11:445 (3,4) - This also is far without any valid reason, please reduce it
  3. 00:16:025 (1,1,1) - I expect a bit more jumps and movement here, maybe split each of them to two sliders?
  4. 00:19:746 (2,3,4,5,6,7) - This is awkward actually, try this instead?
  5. 00:25:185 (1,2,3) - This feels inconsistent with 00:23:353 (1,2) - & feels overmapped, fixed it to be the same?
  6. 00:33:888 (3,4) - why the distance here is low when the sound is more emphasizing here? would be better with HDash

Not much to mention about lower diffs but the top diff needs many adjustments imo

good luck!
Topic Starter
BoberOfDarkness

Spectator wrote:

Secret santa here o/
00:25:185 (1,2,3) - This feels inconsistent with 00:23:353 (1,2) - & feels overmapped, fixed it to be the same? not overmapped and inconsistent cause there's sound to lay out here 00:25:529 - and on there isnt 00:23:697 -


Not much to mention about lower diffs but the top diff needs many adjustments imo

good luck!

Blizzard and bg updated :v


edit: 12-14

ARs ODs on cup/salad adjusted

also Cup was renamed from Frost to Snowflake due to Reimu suggestion
also fixed all from Reimu mod on the Cup
SYAHME
Fighting Bober, this year ok (:
Benita
[Sleet]
  1. 00:11:445 (5,1) - 00:26:101 (3,1) - Increase so it's not walkable
  2. From here 00:27:017 - to 00:33:201 - you're being quite consisent with the timeline, to specify, these notes 00:29:765 (4,5,6) - 00:30:681 (1,2) - 00:32:514 (1,2) - are different than the rest but there's no reason for it or no change in the music what so ever. If there was a pattern to it, example if every other had 00:27:017 (1) - and 00:30:681 (1,2) - I'd accept it but as it is now it's just random
  3. 00:34:346 - 00:41:674 - There are no dashes between here, consider maybe adding one at every other downbeat.
  4. 00:38:926 (1,2) - These triplets break the consistency, previously you've never had a triplet starting on a white tick but always had them to a white tick (00:35:491 (3,4) - 00:36:178 (1,2,3) - )
  5. 00:43:506 (1,2) - I feel the finishers are more prominent here so maybe map these as 1/1 instead
  6. 00:46:941 (6,1,2,3,4,1) - The distances between these notes are really ambigous, especially with the antiflow. Decrease distance where dash wasn't intended and increase where it is supposed to be.
[Snowfall]
  1. 00:19:231 (5) - Would you consider making this a 3/4 slider with a dash to 00:19:689 (1) - ?
  2. 00:19:689 (1,2) - 00:21:521 (1,2) - 00:23:353 (1,2) - All the blue ticks on these sliders don't have any sound to them, they are also not mapped in the overdose which creates a spread issue.
  3. 00:38:353 - I would add a note here for the synth
  4. 00:48:544 (10) - Can be changed into a 1/2 slider with hyper to 00:49:002 (1) - for emphasisng the songs end
[Blizzard]
  1. 00:28:849 (1,2) - Should be a hyper here for consistency with 00:27:933 (5,6,7) - etc
  2. 00:32:857 (2,3) - and remove hypere here
We also had a quite long chat on top diff
Day 1:
2017-12-20 20:56 Benny-: wanna irc snow map later?
2017-12-20 20:58 BoberOfDarkness: i am kinda tired after work, maybe we could irc tomorow? i got whole day free
2017-12-20 20:58 BoberOfDarkness: but if you can't/don't want to we can do it tonight
2017-12-20 21:02 Benny-: im working tomorrow so i dont got time on the day
2017-12-20 21:02 Benny-: but same time as now tomorrow works for me
2017-12-20 21:03 BoberOfDarkness: okay so i will update salad and platter and tomorow we can irc :3
2017-12-20 21:04 Benny-: oki
2017-12-20 21:04 Benny-: just pm me when u see me online
2017-12-20 21:04 BoberOfDarkness: okay
2017-12-21 19:03 BoberOfDarkness: o
2017-12-21 19:06 Benny-: o
2017-12-21 19:07 BoberOfDarkness: supp
2017-12-21 19:08 Benny-: two sec just gotta fix something
2017-12-21 19:18 Benny-: okay
2017-12-21 19:19 Benny-: firstly I'll look through the map for rhythm inconsistencies only ok?
2017-12-21 19:19 Benny-: not patterns
2017-12-21 19:19 BoberOfDarkness: okay
2017-12-21 19:20 Benny-: 00:19:689 (1,2,3) - extended sliders here don't fit, inconsistent with 00:21:521 (1,2,3,4,5) - 00:23:353 (1,2,3,4,5,6) - etc
2017-12-21 19:20 Benny-: 00:25:185 (1,2,3) - overmap, no beat on 00:25:300 - or 00:25:758 -
2017-12-21 19:23 BoberOfDarkness: okay
2017-12-21 19:23 BoberOfDarkness: fixed
2017-12-21 19:25 Benny-: 00:34:346 (1,2,3,4,5,6,7) - uhhh
2017-12-21 19:26 BoberOfDarkness: thats nice
2017-12-21 19:26 BoberOfDarkness: intro
2017-12-21 19:26 BoberOfDarkness: to kiai :<
2017-12-21 19:26 Benny-: it's not
2017-12-21 19:26 BoberOfDarkness: why :<
2017-12-21 19:26 Benny-: ok first thing first in the kiai
2017-12-21 19:26 Benny-: you need to be consistent with what you're following
2017-12-21 19:27 Benny-: are you following the drums, it's gonna be boring and generic bit structur wise well
2017-12-21 19:27 Benny-: but I'd suggest following the melody
2017-12-21 19:27 Benny-: and you're kind of halfway doing both
2017-12-21 19:29 Benny-: do you get what I mean?
2017-12-21 19:29 Benny-: 00:36:178 (1,3) - vs00:38:010 (1,2,3,4,1) -
2017-12-21 19:30 Benny-: I'd like to see you be more consistent with where you place sliders
2017-12-21 19:30 BoberOfDarkness: :thinking:
2017-12-21 19:31 Benny-: you don't get it?
2017-12-21 19:32 BoberOfDarkness: lets get rid of the sliders :<
2017-12-21 19:32 Benny-: no not rid
2017-12-21 19:32 Benny-: make it consistent
2017-12-21 19:32 BoberOfDarkness: yeah i get that
2017-12-21 19:32 BoberOfDarkness: 00:38:010 (1,2,3,4) -
2017-12-21 19:32 BoberOfDarkness: aint consitence
2017-12-21 19:32 BoberOfDarkness: with others
2017-12-21 19:32 Benny-: nope
2017-12-21 19:32 Benny-: it should be a slider
2017-12-21 19:32 BoberOfDarkness: cause I mapped slider for every sound like that
2017-12-21 19:32 BoberOfDarkness: damnnnnn
2017-12-21 19:33 Benny-: you had slider on downbeats
2017-12-21 19:33 BoberOfDarkness: yup
2017-12-21 19:34 Benny-: want me to walk you through the whole kiai?
2017-12-21 19:34 Benny-: to specify 100% what I mean
2017-12-21 19:34 BoberOfDarkness: actually its only 6 sec
2017-12-21 19:35 Benny-: yeah i know
2017-12-21 19:35 BoberOfDarkness: but well not sure what i did wrong here
2017-12-21 19:35 Benny-: xD
2017-12-21 19:35 Benny-: okok
2017-12-21 19:35 Benny-: let me help you
2017-12-21 19:36 Benny-: imo this 00:34:346 (1,2,3,4,5,6,7) - should be a 1/2 slider with a note here 00:34:689 - and you need to add a note at 00:35:147 - for consistency with the rest of the kiai
2017-12-21 19:36 Benny-: 00:38:010 (1,2,3) - this should be a 1/2 slider for consistency
2017-12-21 19:37 Benny-: 00:38:926 (3) - and this should be 3 notes
2017-12-21 19:37 Benny-: 00:39:842 (1) - this also suits better as a 1/2 slider, but then the melody changes a bit on 00:40:300 (3) - which has a beat on the blue tick 00:40:414 -
2017-12-21 19:37 Benny-: 00:40:758 (5) - this should also be 3 notes
2017-12-21 19:38 Benny-: 00:41:674 (1,2,1,2) - I like the idea of this but I think you're still missing a note on the red ticks for consistency 00:41:903 - 00:42:819 -
2017-12-21 19:39 Benny-: and I also think this buildup can get more gradually dense
2017-12-21 19:39 Benny-: like 00:43:506 (1,2,3,4,1,2,3,4) - this being similar as the previous pattern only with notes at 00:42:475 - and 00:43:391 - if you get what I mean
2017-12-21 19:41 BoberOfDarkness: i am not missing those notes cause they are mapped as a slider ticks
2017-12-21 19:41 Benny-: that's not how consistency work
2017-12-21 19:41 Benny-: LOL
2017-12-21 19:41 Benny-: stupidest thing I've heard
2017-12-21 19:41 Benny-: ticks aren't beats
2017-12-21 19:42 BoberOfDarkness: same
2017-12-21 19:43 BoberOfDarkness: with what those 00:41:674 (1,1) - are not consistence
2017-12-21 19:43 Benny-: it is
2017-12-21 19:43 Benny-: because you mapped the melody for the rest of the kiai
2017-12-21 19:43 Benny-: you can't just switch midway
2017-12-21 19:45 BoberOfDarkness: but here 00:43:506 - starts a 'build-up' in background that calls for densier mapping
2017-12-21 19:49 Benny-: https://benedictator.s-ul.eu/9SrTfy28
2017-12-21 19:49 Benny-: just look at this
2017-12-21 19:50 Benny-: I think it builds up better
2017-12-21 19:50 Benny-: as it is in your diff, it goes from super sparse to very dense in less than a second
2017-12-21 19:51 Benny-: it's just a more balanced build up
2017-12-21 19:51 Benny-: nothing more nothing less
2017-12-21 19:52 Benny-: just don't look at the patterns though LOL
2017-12-21 19:52 Benny-: i just placed stuff
2017-12-21 19:52 BoberOfDarkness: but i don't understand why i am supposed to use 1/2 slider + note instead of 3/4 slider
2017-12-21 19:52 Benny-: because of consistency
2017-12-21 19:53 Benny-: it's mapped here 00:34:575 -
2017-12-21 19:53 Benny-: 00:36:407 -
2017-12-21 19:53 Benny-: 00:38:239 -
2017-12-21 19:53 Benny-: 00:40:071 -
2017-12-21 19:53 Benny-: but not here
2017-12-21 19:53 Benny-: 00:41:903 -
2017-12-21 19:53 Benny-: or here 00:42:819 -
2017-12-21 19:53 Benny-: but then it's mapped here 00:43:735 -
2017-12-21 19:53 BoberOfDarkness: but its other part of song
2017-12-21 19:53 Benny-: and here 00:45:567 -
2017-12-21 19:54 Benny-: it is not
2017-12-21 19:54 BoberOfDarkness: which i don't have to be 100% consitnce
2017-12-21 20:08 BoberOfDarkness: maybe ask somebody what thinks about it?
2017-12-21 20:08 Benny-: aaaaaaaaa
2017-12-21 20:09 BoberOfDarkness: but
2017-12-21 20:09 BoberOfDarkness: 00:43:506 - goes lounder from here
2017-12-21 20:09 BoberOfDarkness: ;w;w
2017-12-21 20:09 Benny-: doesn't matterrrr
2017-12-21 20:10 Benny-: it still doesn't make sense that it goes from 10 beats per downbeat to 16 per downbeat over one measure
2017-12-21 20:10 Benny-: and the fact that 00:39:842 (1,2,3,4,1,2,3,4,1,2,3,4) - is almost all 1/4's too
2017-12-21 20:11 Benny-: it's more intense with the finishers so doesn't make sense to drop density
2017-12-21 20:12 Benny-: whatever you keep it like you want
2017-12-21 20:12 Benny-: on to patterns then
2017-12-21 20:13 Benny-: 00:10:529 (1,2,3) - here suddenly no hypers, and also pretty awkward dashes
2017-12-21 20:14 Benny-: okay here 00:12:361 - this stream there are some consistency issues
2017-12-21 20:14 BoberOfDarkness: but idk how fix it
2017-12-21 20:14 Benny-: you do know
2017-12-21 20:14 Benny-: just make one of them hyper
2017-12-21 20:15 BoberOfDarkness: okay
2017-12-21 20:15 BoberOfDarkness: fixed then xd
2017-12-21 20:15 Benny-: but yeah on to this stream 00:12:361 -
2017-12-21 20:16 Benny-: 00:12:361 (1,2) - here you got hyper to clap
2017-12-21 20:16 BoberOfDarkness: ok
2017-12-21 20:16 Benny-: then no hyper to 00:13:162 (5,6) -
2017-12-21 20:16 Benny-: then hyper to 00:13:506 (8,1) -
2017-12-21 20:16 Benny-: and no hyper 00:14:422 (2,3) -
2017-12-21 20:18 BoberOfDarkness: fixed
2017-12-21 20:20 BoberOfDarkness: i wonder why i used notes but switch to sliders here 00:14:193 (1,2,3,4) -
2017-12-21 20:20 BoberOfDarkness: xd
2017-12-21 20:20 Benny-: same
2017-12-21 20:20 Benny-: but really doesn't matter
2017-12-21 20:21 Benny-: there's
2017-12-21 20:21 Benny-: no droplets
2017-12-21 20:21 Benny-: on 1/4 anyway
2017-12-21 20:21 BoberOfDarkness: yeah
2017-12-21 20:22 Benny-: but you got what i meant?
2017-12-21 20:22 BoberOfDarkness: yup
2017-12-21 20:22 BoberOfDarkness: fixed
2017-12-21 20:22 Benny-: 00:16:941 (1,2,3) - also don't think this fits as a hyperchain :p
2017-12-21 20:23 BoberOfDarkness: but got small issue with distance which i am fixing :v
2017-12-21 20:23 Benny-: yeah ok
2017-12-21 20:23 Benny-: want me to wait?
2017-12-21 20:23 BoberOfDarkness: nah we can go with others
2017-12-21 20:24 BoberOfDarkness: why it doesnt fit
2017-12-21 20:24 BoberOfDarkness: as a hyperchain?
2017-12-21 20:25 Benny-: 00:16:941 (1) - slider tail is underemphasised because of the chain
2017-12-21 20:25 Benny-: or
2017-12-21 20:25 Benny-: like
2017-12-21 20:25 Benny-: it's a consistency issue here also
2017-12-21 20:26 Benny-: wait let me see a lil first
2017-12-21 20:26 Benny-: yeahno
2017-12-21 20:26 Benny-: you need to choose
2017-12-21 20:26 Benny-: either to follow the claps as previously mapped
2017-12-21 20:26 BoberOfDarkness: rank or not
2017-12-21 20:26 Benny-: or the 1/2 hypers
2017-12-21 20:26 BoberOfDarkness: ah
2017-12-21 20:27 Benny-: either remove hyper here 00:17:285 (2,3) -
2017-12-21 20:27 Benny-: 00:16:941 (1,2) - or remove here but add between 00:17:056 - and 00:17:170 -
2017-12-21 20:27 Benny-: that's how consistency works
2017-12-21 20:29 BoberOfDarkness: if I rly need to change that it will be that https://osu.ppy.sh/ss/9818725
2017-12-21 20:30 BoberOfDarkness: but I think hyperchain was better option
2017-12-21 20:30 BoberOfDarkness: but oh well xd

Day 2:
2018-01-10 19:30 BoberOfDarkness: hey
2018-01-10 19:31 Benny-: I will not vote for your friends map for loved
2018-01-10 19:31 BoberOfDarkness: hes not my friend
2018-01-10 19:33 BoberOfDarkness: anyway are u in bad mood?
2018-01-10 19:33 Benny-: no
2018-01-10 19:33 Benny-: hahaha
2018-01-10 19:33 Benny-: what did you want
2018-01-10 19:34 BoberOfDarkness: i wanted ask about my halozy map ;w;
2018-01-10 19:34 Benny-: oh right
2018-01-10 19:36 Benny-: okok
2018-01-10 19:36 Benny-: 00:10:987 (2,3) - no standstill pls its almost standstill
2018-01-10 19:36 BoberOfDarkness: o k o k
2018-01-10 19:37 Benny-: 00:20:605 (3,4,5) - 00:22:437 (3,4,5) - 00:24:498 (4,5,6) - 00:25:185 (1,2,3) - 00:26:101 (4,5,6) - 00:27:017 (1,2,3) -
2018-01-10 19:37 Benny-: you need to be consistent with what pattern you use
2018-01-10 19:38 Benny-: 00:27:934 (5,6,7) - and this isn't fitting at all, especially when some of those triplets mentioned above don't even have any hyper
2018-01-10 19:38 Benny-: 00:31:025 (2,3) - also i find it weird to have a hyper to a red tick when you haven't had a hyper to a red tick anywhere else in the entire song
2018-01-10 19:39 Benny-: i think that covers most
2018-01-10 19:39 Benny-: 00:31:598 (4,5,6) - yeah just don't do hyperchains they don't fit
2018-01-10 19:39 Benny-: 00:32:056 - is the strong beat and you're emphasising 00:31:941 - which barely has any sound to it
2018-01-10 19:41 BoberOfDarkness: 00:31:941 (5,6) - 5 is stronger than 6 o:
2018-01-10 19:41 Benny-: I meant the other way around
2018-01-10 19:41 Benny-: xd
2018-01-10 19:41 Benny-: sorry
2018-01-10 19:46 BoberOfDarkness: so
2018-01-10 19:46 BoberOfDarkness: should i put jumps to 00:28:277 - or sound like 00:28:391 -
2018-01-10 19:54 BoberOfDarkness: i had to make backup cause I don't know if i did better or worse :o
2018-01-10 19:55 BoberOfDarkness: anyway updated
2018-01-10 19:55 Benny-: haha let me see
2018-01-10 19:55 BoberOfDarkness: (also i am so dumb, i submited suggestions as another diff last time)
2018-01-10 19:58 Benny-: 00:25:185 (1,2,3,4,5,6) - you still need to fix these
2018-01-10 19:59 Benny-: 00:39:842 (1,2,3) - and this
2018-01-10 20:00 Benny-: also here 00:41:216 (1,2,3,4) - i think this would flow better: https://benedictator.s-ul.eu/rj23WNfR
2018-01-10 20:01 BoberOfDarkness: can't i keep it? 00:26:101 (4,5,6) - there's sounds at 00:26:445 - 00:26:559 - calling for hyperchain :v
2018-01-10 20:01 BoberOfDarkness: (for me xd)
2018-01-10 20:01 BoberOfDarkness: 00:25:185 (1,2,3) - 00:39:842 (1,2,3) - fixed
2018-01-10 20:02 Benny-: Yeah but no, it totally changes the focus from the actual strong beat, which is 00:27:017 - so when you have the hyperchain here 00:26:101 (4,5,6) - the hyper between 00:26:559 (6,1) - isn't as "strong" if you get what I mean
2018-01-10 20:02 Benny-: like all the focus is 00:26:101 (4,5,6) - instead
2018-01-10 20:02 BoberOfDarkness: 00:41:216 (1,2,3,4) - fixed
2018-01-10 20:03 Benny-: I have to go for a bit but I'll recheck again when I'm back
2018-01-10 20:03 BoberOfDarkness: okay
2018-01-10 20:03 BoberOfDarkness: i will be on discord i guess :v
2018-01-10 20:06 BoberOfDarkness: updated
2018-01-11 00:33 Benny-: p/5808585
2018-01-11 00:33 Benny-: did you apply setomis mod?
2018-01-11 00:34 Benny-: It's really hard to understand what's been responded to and what not in the thread
2018-01-11 00:35 BoberOfDarkness: i guess i forgot to reply for other diffs o:
2018-01-11 00:35 BoberOfDarkness: should i reply now ;;?
2018-01-11 00:35 Benny-: all mods has to be responded to before qualify :(
2018-01-11 00:36 BoberOfDarkness: okay i will do it asap
2018-01-11 00:37 BoberOfDarkness: rest are fine?
2018-01-11 00:38 Benny-: I'll do a proper check on the rest of the diffs tomorrow
2018-01-11 00:38 Benny-: im tired
2018-01-11 00:38 BoberOfDarkness: sure thing
2018-01-11 00:38 BoberOfDarkness: thanks
2018-01-11 00:46 BoberOfDarkness: fixed
2018-01-11 00:47 BoberOfDarkness: i mean the Setomis
2018-01-11 00:47 BoberOfDarkness: mod
2018-01-11 00:47 Benny-: ya

I guess call me back lol
Topic Starter
BoberOfDarkness
fixed all on both sleet and blizzard

[Snowfall]
  1. 00:19:231 (5) - Would you consider making this a 3/4 slider with a dash to 00:19:689 (1) - ? i made 1/2 with hyper
  2. 00:19:689 (1,2) - 00:21:521 (1,2) - 00:23:353 (1,2) - All the blue ticks on these sliders don't have any sound to them, they are also not mapped in the overdose which creates a spread issue fixed
  3. 00:38:353 - I would add a note here for the synth added
  4. 00:48:544 (10) - Can be changed into a 1/2 slider with hyper to 00:49:002 (1) - for emphasisng the songs end done
Benita
In Salad I'd recommend you going through the distances in the entire map and make sure no walks are longer than 1,10x-1,20x and that dashes are clear 1,60x-1,70x. For example it's really hard to tell if this 00:39:384 (7,1) - is meant to be a dash or a walk because it's somewhat easily walkable but looks like a dash.

The pattern that concerns me the most is these 00:46:941 (6,1,2,3,4,1,2,1) - The distances are really ambigous and because of the antiflow on 00:47:628 (2,3,4) - I'd recommend 00:47:170 (1,2) - 00:47:857 (4,1) - both being 1,00x distance cause it's really hard to hit this without dashing. 00:46:941 (6,1) - This can be increased to 1,50x

Poke me when you applied so I can recheck again
JBHyperion
This map actually being checked? I must be dreaming...
Benita
It's -10c today where I live

brrrrrrrrrrrrrrrrrrr
Topic Starter
BoberOfDarkness
here's only -9 !
last year winter was too warm to rank this map :^)
Ollapeu
to się dzieje
Sorceress
soon tm

EDIT:

[
Sleet
]
  1. 00:11:445 (5) - Very shallow repeat here, basically a stand still. Consider moving the tail out to around x:456 for a bit of movement on this
  2. 00:19:689 (1,2,3) - So distance across this is a bit high for a walk and due to the equal spacing around 00:20:376 (2) - it's hard to compensate with a dash if your movements aren't precise enough. I'd suggest moving the tail of 00:19:689 (1) - a bit closer to the centre of the playfield with 00:20:376 (2) - around 1.0x ds from 00:19:689 (1) -. Something like this
  3. 00:34:346 (1,2) - This distance is high quite high for a 1/4 movement. I'd strongly suggest to nerf this to around 1.10x ds
  4. 00:38:926 (5,6,7) - Would suggest reducing the distance across these a bit, it's just a little high to be a comfortable walk right now
  5. 00:40:758 (3,4) - Quite low distance between these, would up it a bit. Try moving 00:40:987 (4,5,6,1) - to around x:284 as this also reduces the distance between 00:41:674 (1,2) - which felt a little high for a direction change after a dash
  6. 00:43:506 (1,2,3) - Distance across this is high and it's unclear when to use dash due to the equal spacing around 00:44:193 (2) - . I'd suggest moving 00:44:193 (2) - to around x:220 instead to make it clear when to dash on this pattern
  7. 00:48:086 (1,2) - Distance here is very low even for a walk, would recommend moving 00:48:544 (2) - to about x:224
  8. 00:49:002 (1,2,3) - You could consider getting rid of the direction change here on this pattern and use the same style from the start of the map 00:01:369 (1,2,3) - as a cool little call back
[
Snowfall
]
  1. 00:01:369 (1,2,3) - Little bit of ambiguous distancing here, either a slight distance increase to clarify these as dashes or a nerf to clarify as walks would be nice. Would also be an idea to make 00:01:827 (2,3) - weaker as the sound fades a little
  2. 00:06:865 (1,2) - Distance is a bit high for a walk, would nerf just a little
  3. 00:19:689 (1,2) - This dash is a bit strong, slight nerf to around 2.06x ds feels better
  4. 00:42:132 (2,1) - This is as strong as notes like 00:41:674 (1,2) - and really deserves a dash to it too,
  5. 00:29:651 (4) - Not hearing a sound to support this note, no other diffs have anything here either. Would suggest deleting this and making a dash between 00:29:307 (3,4) -
  6. 00:49:002 (1,2,3) - You use singular notes here but 1/2 sliders for the same sounds in the intro 00:01:369 (1,2,3) -. I'd suggest to be consistent here and use the same notes for both, personally I prefer the singular notes to the sliders
[
Hyperion's Hail
]
  1. 00:01:369 (1,2,3) - Would be rad to make the distance weaker on (2,3) as the sound fades, would say the same for 00:49:002 (1,2,3) -
  2. 00:39:155 (5,6,7) - This distancing is more awkward than me talking to girls. It's all a little ambiguous, I'd prefer to see 00:39:155 (5,6) - reduced and 00:39:269 (6,7) - slightly increased
[
Blizzard
]
  1. 00:01:369 (1,2,3) - These sounds get weaker so the stronger movement should be between 00:01:369 (1,2) - not 00:01:827 (2,3) -
  2. 00:13:277 (6) - NC here and remove NC on 00:13:620 (1) -
  3. 00:20:605 (3,4,5) - Some inconsistencies in how this rhythm is handled in this section. Here there's a regular dash for 00:20:949 (4,5) - and same again for 00:22:781 (4,5) - but starting at 00:24:269 (3,4,5) - it's now a hyper. Then starting at 00:27:017 (1,2,3) - the blue ticks are emphasised with a hyper instead of the white ticks like previously. I'd really recommend to make these patterns consistent with hypers to the white ticks like with 00:25:185 (1,2,3) - and 00:26:101 (4,5,6) -. For the section from 00:27:017 - to 00:33:430 - it should be simple enough to move the blue tick notes about to switch the emphasis
  4. 00:49:461 (2,3) - Would make this a little weaker distance for the sound fadeout

Let me know when you've applied
JBHyperion
@Sorcerer - fixed both, thanks

thing
osu file format v14

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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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300,100,33659,2,0,L|356:100,1,40,8|0,0:0|0:0,0:0:0:0:
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204,96,38926,1,8,0:0:0:0:
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388,120,39842,6,0,L|468:120,1,80,8|0,0:0|0:0,0:0:0:0:
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180,192,40300,2,0,B|140:192,1,40,2|0,0:0|0:0,0:0:0:0:
312,268,40529,2,0,B|352:268,1,40,8|0,0:0|0:0,0:0:0:0:
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128,124,42933,1,0,0:0:0:0:
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236,236,43849,1,0,0:0:0:0:
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96,192,47170,5,10,0:0:0:0:
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214,353,48429,1,2,0:0:0:0:
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Topic Starter
BoberOfDarkness
@Sorcerer everything was applied ^^
Sorceress
uwu

Please enjoy your extended stay in the qualified section and keep your circles and sliders inside the beatmap at all times
Benita
wooh finally!
-rage
wow i knew this map was oddly familiar...i modded it 2 years ago!

Gratz on qualify!!!
Topic Starter
BoberOfDarkness
Thanks to everyone for supporting me and this mapset getting ranked ^^
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