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Relay & Front - Tale Of A Shooting Star (Feint Remix)

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Total Posts
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Topic Starter
RyoKazuka
This beatmap was submitted using in-game submission on Wednesday, November 22, 2017 at 9:03:02 PM

Artist: Relay & Front
Title: Tale Of A Shooting Star (Feint Remix)
Tags: and drum bass dnb soul directions -famous- left hootowlstar
BPM: 174
Filesize: 5210kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1.47 stars, 134 notes)
  2. Extra (5.53 stars, 749 notes)
  3. -Famous-' Insane (4.88 stars, 614 notes)
  4. Hard (3.2 stars, 388 notes)
  5. HOS' Advanced (2.7 stars, 293 notes)
  6. Insane (4.07 stars, 551 notes)
  7. Left's Insane (4.59 stars, 667 notes)
  8. Normal (2.04 stars, 191 notes)
Download: Relay & Front - Tale Of A Shooting Star (Feint Remix)
Information: Scores/Beatmap Listing
---------------
5th



xtra remapped

status:
aaaaaaaa
left is remappin
left where r u
left is still missing rip

wewh
Log Off Now
IRC Mod
10:33 RyoKazuka: i submitted a new map
10:33 RyoKazuka: pls tesplay lmao
10:33 Log Off Now: ooo will do
10:33 *RyoKazuka is listening to [http://osu.ppy.sh/b/845257 Relay & Front - Tale Of A Shooting Star (Feint Remix)]
10:33 Log Off Now: can you check my unfinished new one aswell? :P
10:33 Log Off Now: oooo feint
10:33 RyoKazuka: ofc babe
10:33 *Log Off Now is listening to [http://osu.ppy.sh/b/843130 Botnek & I See MONSTAS - Deeper Love]
10:33 Log Off Now: ill play yours first
10:33 RyoKazuka: its an old song
10:33 RyoKazuka: i know relay and front
10:33 RyoKazuka: but idk theres a remix
10:34 Log Off Now: you need a hard diff :P
10:34 Log Off Now: and normal probably will need a buff
10:34 Log Off Now: nvm normal is 13 seconds finished LOL didnt notice
10:34 Log Off Now: what diff you want me to play?
10:34 RyoKazuka: not finishedddd
10:34 RyoKazuka: xD
10:34 RyoKazuka: hard is otw
10:34 RyoKazuka: insane only
10:35 Log Off Now: ah kk
10:35 Log Off Now: spec :p
10:35 RyoKazuka: you can play famous'
10:35 RyoKazuka: if you want
10:37 Log Off Now: nice diff, ignore the shitmisses lmao
10:38 Log Off Now: first map i've played since friday
10:38 Log Off Now: since i cant play on the weekends q.q
10:38 RyoKazuka: mapping hard bro
10:38 RyoKazuka: gotta appreciate that
10:38 Log Off Now: not even that i cant log into the game on weekends XD
10:38 Log Off Now: all i would say is you could probably make it slightly harder in places
10:38 RyoKazuka: ]hitsounding not finished yet w
10:38 RyoKazuka: im slow these days
10:38 Log Off Now: since it seems pretty easy for a 4*
10:39 Log Off Now: e.g 00:09:708 - the bar starting here
10:39 Log Off Now: could be made more interesting since it's a drum fill
10:39 Log Off Now: and you've used this pattern often already
10:40 RyoKazuka: i planned on making easy insanes lol
10:40 Log Off Now: 00:26:604 - same with this one
10:40 RyoKazuka: im not good at jumps
10:40 Log Off Now: ohhh lol so this would be a 'light insane' ?
10:40 RyoKazuka: yeah
10:40 Log Off Now: if this is a light insane i'd say pretty nice
10:40 RyoKazuka: but i like to call it insane
10:41 Log Off Now: idk what i'd change then really
10:41 Log Off Now: nice diff
10:41 Log Off Now: altho try and make the space between each slider the same here 00:55:742 (2,3,4) -
10:41 Log Off Now: :P
10:42 Log Off Now: 01:00:742 (1,2,3,4) - maybe make this set of 4 sliders into two seperate sets of 2?
10:42 RyoKazuka: ay lmao i thought i had that
10:42 RyoKazuka: like
10:42 RyoKazuka: the next combo?
10:42 Log Off Now: ??
10:42 Log Off Now: i dont get what you mean lol
10:43 RyoKazuka: no imeant
10:43 RyoKazuka: change that so that it would look like
10:43 RyoKazuka: 01:03:501 (1,2,3,4) - this
10:43 Log Off Now: oh yeah, although keep the slider shapes the same
10:43 RyoKazuka: ?
10:44 Log Off Now: infact ill make a shitty screenshot of what i kinda mean lol
10:44 RyoKazuka: ay xd
10:44 Log Off Now: https://gyazo.com/5be0400486e1126263e012e2828ad862 1 + 2
10:45 Log Off Now: https://gyazo.com/3dcb7d43acc112ecfbf7d4d3f600af2f 3 + 4
10:45 Log Off Now: ofc change 5 and 6 accordingly
10:46 RyoKazuka: loading
10:46 RyoKazuka: oohhhh
10:46 RyoKazuka: nice recommendation
10:46 Log Off Now: :p
10:46 Log Off Now: 01:04:535 (3,4) - i'd move 4 slightly higher to keep the shape
10:47 RyoKazuka: will do
10:47 Log Off Now: 01:40:742 (1,2,3,4,5,6,7) - instead of having a star jump here
10:48 Log Off Now: i would move that to here01:46:259 (1,2,3,4) -
10:48 Log Off Now: and essentially swap them around
10:48 Log Off Now: since in the music you can hear the wubbing in that section, but theres not as many wubs in the slider section
10:49 RyoKazuka: might think about that
10:49 RyoKazuka: because i decided to keep the pattern there same
10:49 Log Off Now: 02:02:811 (1,2,3,4,5,6,7,8) - same with this :p
10:49 Log Off Now: 02:11:777 (3,4) - maybe change these two into streams to keep the consistency?
10:50 RyoKazuka: its the rough bass which is the piercing sound
10:50 RyoKazuka: ill stick with the sound that pierce the ear
10:50 Log Off Now: 02:14:708 (1,2) - maybe instead of a slider have a triangle jump?
10:50 Log Off Now: 02:20:225 (2,3) - same as ^
10:51 Log Off Now: 02:34:535 (1) - more dramatic finish hitsound pls XD
10:53 Log Off Now: rip?

You went offline hence the rip XD, hope it was useful! Nice Map!

I would also suggest that you move your preview point to 01:28:328 - here?
Topic Starter
RyoKazuka

Log Off Now wrote:

IRC Mod
10:33 RyoKazuka: i submitted a new map
10:33 RyoKazuka: pls tesplay lmao
10:33 Log Off Now: ooo will do
10:33 *RyoKazuka is listening to [http://osu.ppy.sh/b/845257 Relay & Front - Tale Of A Shooting Star (Feint Remix)]
10:33 Log Off Now: can you check my unfinished new one aswell? :P
10:33 Log Off Now: oooo feint
10:33 RyoKazuka: ofc babe
10:33 *Log Off Now is listening to [http://osu.ppy.sh/b/843130 Botnek & I See MONSTAS - Deeper Love]
10:33 Log Off Now: ill play yours first
10:33 RyoKazuka: its an old song
10:33 RyoKazuka: i know relay and front
10:33 RyoKazuka: but idk theres a remix
10:34 Log Off Now: you need a hard diff :P
10:34 Log Off Now: and normal probably will need a buff
10:34 Log Off Now: nvm normal is 13 seconds finished LOL didnt notice
10:34 Log Off Now: what diff you want me to play?
10:34 RyoKazuka: not finishedddd
10:34 RyoKazuka: xD
10:34 RyoKazuka: hard is otw
10:34 RyoKazuka: insane only
10:35 Log Off Now: ah kk
10:35 Log Off Now: spec :p
10:35 RyoKazuka: you can play famous'
10:35 RyoKazuka: if you want
10:37 Log Off Now: nice diff, ignore the shitmisses lmao
10:38 Log Off Now: first map i've played since friday
10:38 Log Off Now: since i cant play on the weekends q.q
10:38 RyoKazuka: mapping hard bro
10:38 RyoKazuka: gotta appreciate that
10:38 Log Off Now: not even that i cant log into the game on weekends XD
10:38 Log Off Now: all i would say is you could probably make it slightly harder in places
10:38 RyoKazuka: ]hitsounding not finished yet w
10:38 RyoKazuka: im slow these days
10:38 Log Off Now: since it seems pretty easy for a 4*
10:39 Log Off Now: e.g 00:09:708 - the bar starting here
10:39 Log Off Now: could be made more interesting since it's a drum fill
10:39 Log Off Now: and you've used this pattern often already
10:40 RyoKazuka: i planned on making easy insanes lol
10:40 Log Off Now: 00:26:604 - same with this one
10:40 RyoKazuka: im not good at jumps
10:40 Log Off Now: ohhh lol so this would be a 'light insane' ?
10:40 RyoKazuka: yeah
10:40 Log Off Now: if this is a light insane i'd say pretty nice
10:40 RyoKazuka: but i like to call it insane
10:41 Log Off Now: idk what i'd change then really
10:41 Log Off Now: nice diff
10:41 Log Off Now: altho try and make the space between each slider the same here 00:55:742 (2,3,4) -
10:41 Log Off Now: :P
10:42 Log Off Now: 01:00:742 (1,2,3,4) - maybe make this set of 4 sliders into two seperate sets of 2?
10:42 RyoKazuka: ay lmao i thought i had that
10:42 RyoKazuka: like
10:42 RyoKazuka: the next combo?
10:42 Log Off Now: ??
10:42 Log Off Now: i dont get what you mean lol
10:43 RyoKazuka: no imeant
10:43 RyoKazuka: change that so that it would look like
10:43 RyoKazuka: 01:03:501 (1,2,3,4) - this
10:43 Log Off Now: oh yeah, although keep the slider shapes the same
10:43 RyoKazuka: ?
10:44 Log Off Now: infact ill make a shitty screenshot of what i kinda mean lol
10:44 RyoKazuka: ay xd
10:44 Log Off Now: https://gyazo.com/5be0400486e1126263e012e2828ad862 1 + 2
10:45 Log Off Now: https://gyazo.com/3dcb7d43acc112ecfbf7d4d3f600af2f 3 + 4
10:45 Log Off Now: ofc change 5 and 6 accordingly
10:46 RyoKazuka: loading
10:46 RyoKazuka: oohhhh
10:46 RyoKazuka: nice recommendation
10:46 Log Off Now: :p
10:46 Log Off Now: 01:04:535 (3,4) - i'd move 4 slightly higher to keep the shape
10:47 RyoKazuka: will do
10:47 Log Off Now: 01:40:742 (1,2,3,4,5,6,7) - instead of having a star jump here
10:48 Log Off Now: i would move that to here01:46:259 (1,2,3,4) -
10:48 Log Off Now: and essentially swap them around
10:48 Log Off Now: since in the music you can hear the wubbing in that section, but theres not as many wubs in the slider section
10:49 RyoKazuka: might think about that
10:49 RyoKazuka: because i decided to keep the pattern there same
10:49 Log Off Now: 02:02:811 (1,2,3,4,5,6,7,8) - same with this :p
10:49 Log Off Now: 02:11:777 (3,4) - maybe change these two into streams to keep the consistency?
10:50 RyoKazuka: its the rough bass which is the piercing sound
10:50 RyoKazuka: ill stick with the sound that pierce the ear
10:50 Log Off Now: 02:14:708 (1,2) - maybe instead of a slider have a triangle jump?
10:50 Log Off Now: 02:20:225 (2,3) - same as ^
10:51 Log Off Now: 02:34:535 (1) - more dramatic finish hitsound pls XD
10:53 Log Off Now: rip?

You went offline hence the rip XD, hope it was useful! Nice Map!

I would also suggest that you move your preview point to 01:28:328 - here?
thanks for mod ayy

but i dont think the preview point is necessary and the triangle jump breaks the tapping flow from what I've chnaged
C00L
Hey man, i came across this map randomly, but I really like this song and im asking if there is a chance of me doing a GD, although it would probably extra (i know you said you have one but, thats what i like mapping :/) choice is yours buddy, message me in game or on the website if youre interested :)

Edit: Also if you wish i can mod the last 2 diffs if you want just give me a message
C00L
Hello came here for a mod :)



Insane
00:22:121 (1) - fix this kiai time :(
01:06:259 (1) - ^
apart from that i dont really see anything wrong it plays fine for me :)





-Famous-' Insane
hello
00:10:570 (4,5) - i would say switch this with this http://imgur.com/HAuGAat that sort of thing just repeat the initial slider here 00:10:570 (4) - personally it plays better for me but the choice is youres buddy
00:22:121 (1) - fix this kiai time btw, it doesnt make sense to put a 1 second kiai inside here
01:06:259 (1) - ^
01:17:294 (1,2) - extend the previous parts of the song like this http://imgur.com/qSP6ubU it just feels better in terms of hearing the song since you started the slow part a bit too early imo
01:18:070 (3,4,5) - check the timing of these all of them to me sound bad, move them to this position http://imgur.com/CqHVkbN
01:38:846 (5,6) - i would say except of this put in this http://imgur.com/B40rAGc
01:55:053 (3,4) - ^ (not the same position though)
02:14:018 (3,1) - spacing is a bit big nerf pls

thats all i have all this is personal opinion i hope i helped :)
Topic Starter
RyoKazuka

Cooldue7 wrote:

Hello came here for a mod :)


00:22:121 (1) - fix this kiai time :( tbh this is for the hype feel on the upcoming sections but I would like like some second opinions on this
01:06:259 (1) - ^
apart from that i dont really see anything wrong it plays fine for me :)







thats all i have all this is personal opinion i hope i helped :)
ay mate
you've done well :D
Famous
I'm sorry for late reply.

Cooldue7 wrote:

-Famous-' Insane
hello
00:10:570 (4,5) - i would say switch this with this http://imgur.com/HAuGAat that sort of thing just repeat the initial slider here 00:10:570 (4) - personally it plays better for me but the choice is youres buddy | I don't really understand why this should be better.
00:22:121 (1) - fix this kiai time btw, it doesnt make sense to put a 1 second kiai inside here | tbh I didn't checked those, because I just copied almost every inherited point from this set without checking it. You are right, this actually doesn't make sense at all. Since this is in every difficutly, every part should be fixed. I'll talk to RyoKazuka about this.
01:06:259 (1) - ^
01:17:294 (1,2) - extend the previous parts of the song like this http://imgur.com/qSP6ubU it just feels better in terms of hearing the song since you started the slow part a bit too early imo | I think this fit. I did that to emphasize those sounds.
01:18:070 (3,4,5) - check the timing of these all of them to me sound bad, move them to this position http://imgur.com/CqHVkbN | No. If you decreas the speed to 25% and listen closely, you'll hear that these sliders are fine.
01:38:846 (5,6) - i would say except of this put in this http://imgur.com/B40rAGc | But 01:39:104 is no sound, so this wouldn't fit.
01:55:053 (3,4) - ^ (not the same position though) | Same as above.
02:14:018 (3,1) - spacing is a bit big nerf pls | The spacing is not that big. The spacing 02:14:535 (1,2) is even bigger.
Thanks for mod~
Left
Topic Starter
RyoKazuka
FINALLY
Topic Starter
RyoKazuka
oh my god this is unrankable

i still have time
Rakuen
( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:57:984 - End break here? Like 00:46:949 -
  2. 02:12:811 - Remove break? (right click on it)
  3. 02:26:259 (1) - Reverse icon blocked by 02:25:225 (6) -

Normal

  1. 00:57:984 - End break here? Like 00:46:949 -

Hard

  1. 00:14:363 (2,3) - Not straight, can compare like this:
  2. 01:18:328 (3,4) - Looks weird, try to make it like 01:26:949 (1,2) - or 02:13:501 (3,4) -
  3. 01:21:087 (3,4) - ^

Insane

  1. 01:44:880 (1) - Spacing error (1.4x)

Left's Insane

  1. 00:01:949 (3,4,5) - 00:06:087 (2,3,4) - 00:12:984 (2,3,4) - 00:15:742 (2,3,4) - 02:26:777 (2,3,4) - Keep an eye on these spacings, they look similar
  2. 00:38:328 (1,1) - Minor blanket
  3. 02:11:087 (1) - Spacing is wrong to 02:11:173 (2) - if you watch closely

It's very unique that you spaced with the stack settings on, since I'm not really sure if it's applied already. Might wanna ask some QATs XD

Other than that, decent, wonder why you have 0 ranked map :3

dont smurf :p

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
RyoKazuka

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:57:984 - End break here? Like 00:46:949 - i think its cool
  2. 02:12:811 - Remove break? (right click on it) sure
  3. 02:26:259 (1) - Reverse icon blocked by 02:25:225 (6) - fixed

Normal

  1. 00:57:984 - End break here? Like 00:46:949 - pew

Hard

  1. 00:14:363 (2,3) - Not straight, can compare like this: fixed
  2. 01:18:328 (3,4) - Looks weird, try to make it like 01:26:949 (1,2) - or 02:13:501 (3,4) - I made it like this because the previous patterns that you mention is a bit difficult for a Hard diff, maybe reducing the usage of the pattern makes it a bit easy and consistent
  3. 01:21:087 (3,4) - ^

Insane

  1. 01:44:880 (1) - Spacing error (1.4x) i made it like that through out if you notice


It's very unique that you spaced with the stack settings on, since I'm not really sure if it's applied already. Might wanna ask some QATs XD

Other than that, decent, wonder why you have 0 ranked map :3 ay lmaoo thnaksss xd

dont smurf :p

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for the mod !
Left

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Left's Insane

  1. 00:01:949 (3,4,5) - 00:06:087 (2,3,4) - 00:12:984 (2,3,4) - 00:15:742 (2,3,4) - 02:26:777 (2,3,4) - Keep an eye on these spacings, they look similarfix
  2. 00:38:328 (1,1) - Minor blanket fix (but I'm really not good at....lol
  3. 02:11:087 (1) - Spacing is wrong to 02:11:173 (2) - if you watch closelyfix

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
thanks!

http://puu.sh/n8NLn/e6eab95324.zip

P.S. about HS, I'll do at least until next modding~
eeezzzeee
hiya. from my queue

[-Famous' Insane-]
Wow really this diff is great.
  1. 00:05:225 (5) - don't need the clap at the tail I don't hear anything there
  2. 00:13:846 (1,2) - try putting some more spacing here, they end up quite close and even more because of note stacking. maybe you can move 00:13:846 (1) - up more
  3. 00:16:259 (5) - i suggest making it a slider for consistency with 00:05:225 (5) -
  4. 00:50:742 (3) - move it to x288y288 to have equal spacing with 1,2 (lol 1 grid space)
  5. 00:56:259 (3) - ^same as above move it to x348y188
  6. 01:17:294 - are you sure its a good idea to ignore the drums completely for this section? maybe you can try mixing it in a little like this http://puu.sh/n9GCN/9feaa34888.jpg .. i mean idk it just plays a little weirdly considering how much the previous section was entirely focused on the drums
  7. 01:22:811 - just a suggestion for this section, maybe you can gradually increase the spacing of the jumps 01:23:156 (3,4) - 01:23:846 (3,4) - etc.
  8. 01:51:087 (4,5) - hmm somehow i just don't like this overlap. also i think it could use more spacing here because its quite easy when compared to
  9. 01:53:846 (5,6) - or 01:55:225 (4,5) - since we don't have to follow slider 4 all the way to the end
  10. 02:11:604 (3,4,5) - maybe like this? http://puu.sh/n9J89/cbc0bc52bb.jpg
  11. 02:23:156 (7) - try changing it into circles and make jumps for the ding ding ding
  12. 02:33:846 (4,5) - try using more spacing here since its 1/2 not 1/4 http://puu.sh/n9JnV/16a32cbe45.jpg
[Left's Insane]
  1. 00:04:190 (1,2,3,4) - spacing here is kinda awkward because we have 1,2 is 1/2 very close and then 3,4 is 1/4 very far. maybe switching around 2,3 like
  2. this can help http://puu.sh/n9JBH/25cf59a0d1.jpg
  3. 00:21:604 (4,5,6) - uhh 1/2 and 1/4 but using the same spacing again. maybe like this? http://puu.sh/n9JWE/3dd732bed3.jpg
  4. 00:21:777 (5) - missing a clap?
  5. 00:28:673 (4) - ctrl+g? since you are using a smooth flow most of the time in this section 00:22:639 (2,3,4) - 00:25:397 (2,3,4) - etc. i think its weird to change it here
  6. 00:33:156 (1) - this can be done a lot more smoothly http://puu.sh/n9Kgh/f273c8fe4b.jpg
  7. 00:34:190 (4) - missing a clap
  8. 00:35:570 (1) - why are you using SV change here? its the same thing as 00:24:535 (9) - 00:27:294 (5) - etc.
  9. 00:38:328 (1) - ^
  10. 00:41:432 - add a circle here and start the spinner at 00:41:518 -
  11. 01:01:259 (2) - maybe over here http://puu.sh/n9KoD/f60dd3ff08.jpg
  12. 01:07:121 (5,1) - its too close
  13. 01:16:087 (2) - check the sound of sliderslide
  14. 02:02:984 (2,3) - ctrl+g? i think it would make a better flow
  15. 02:29:104 (1) - its not very fitting for the music tbh. dont be lazy and map it!
[Insane]
Maybe it can be called Light Insane? The rhythm is much more simple than the other two insanes tbh
  1. 00:01:087 (3) - idk it looks kinda weird.. maybe like this? http://puu.sh/n9L40/c825db1c4a.jpg (take 00:01:777 (2) - and use ctrl+j)
  2. 00:04:535 (2,3,4) - check the stacking
  3. 00:41:432 (1,2) - maybe a little more space between these two
  4. 00:55:742 (2,3,4) - its a very calm section and I think this might be overdoing it considering how this much more intense section before 00:22:121 - is about the same density
  5. 01:17:294 - same suggestion as on Famous' Insane, try to make a mix between drums and melody because ignoring the drums completely just plays weirdly compared to the previous section
  6. 01:28:328 - you really should try to make the kiai more intense and add some notes. try to include more drums or something.. really this should be the most dense part of the map but somehow 01:06:259 - this buildup part actually is lol
  7. 02:15:225 - ^
Ok that's all. Good luck! :)
Left
OwO

eeezzzeee wrote:

hiya. from my queue
[Left's Insane]
  1. 00:04:190 (1,2,3,4) - spacing here is kinda awkward because we have 1,2 is 1/2 very close and then 3,4 is 1/4 very far. maybe switching around 2,3 like
  2. this can help http://puu.sh/n9JBH/25cf59a0d1.jpg fix
  3. 00:21:604 (4,5,6) - uhh 1/2 and 1/4 but using the same spacing again. maybe like this? http://puu.sh/n9JWE/3dd732bed3.jpg fix
  4. 00:21:777 (5) - missing a clap? fix
  5. 00:28:673 (4) - ctrl+g? since you are using a smooth flow most of the time in this section 00:22:639 (2,3,4) - 00:25:397 (2,3,4) - etc. i think its weird to change it here I can't feel necessity....and hard to fix.
  6. 00:33:156 (1) - this can be done a lot more smoothly http://puu.sh/n9Kgh/f273c8fe4b.jpg fix
  7. 00:34:190 (4) - missing a clap fix
  8. 00:35:570 (1) - why are you using SV change here? its the same thing as 00:24:535 (9) - 00:27:294 (5) - etc. I heard a clear high sound in here.
  9. 00:38:328 (1) - ^ same
  10. 00:41:432 - add a circle here and start the spinner at 00:41:518 - fix
  11. 01:01:259 (2) - maybe over here http://puu.sh/n9KoD/f60dd3ff08.jpg fix
  12. 01:07:121 (5,1) - its too close fix
  13. 01:16:087 (2) - check the sound of sliderslide lol why I used normal fix
  14. 02:02:984 (2,3) - ctrl+g? i think it would make a better flowfix
  15. 02:29:104 (1) - its not very fitting for the music tbh. dont be lazy and map it!you're right...I was really lazy XD
Ok that's all. Good luck! :)
Thanks!
AND HS fix

http://puu.sh/n9Vee/f08ddced52.zip
Topic Starter
RyoKazuka

eeezzzeee wrote:

hiya. from my queue

[Insane]
Maybe it can be called Light Insane? The rhythm is much more simple than the other two insanes tbh ill think about it
  1. 00:01:087 (3) - idk it looks kinda weird.. maybe like this? http://puu.sh/n9L40/c825db1c4a.jpg (take 00:01:777 (2) - and use ctrl+j) i like this flow, so i'll keep it, destroying the structure of the 3rd and 1st combo makes it more weird
  2. 00:04:535 (2,3,4) - check the stacking okie
  3. 00:41:432 (1,2) - maybe a little more space between these two okie
  4. 00:55:742 (2,3,4) - its a very calm section and I think this might be overdoing it considering how this much more intense section before 00:22:121 - is about the same density im following the echo here, might wanna play around with the volumes there so that it fits
  5. 01:17:294 - same suggestion as on Famous' Insane, try to make a mix between drums and melody because ignoring the drums completely just plays weirdly compared to the previous section I tried mixing and it went horrible, the melody pierces at this part and you can barely hear the drums. This part is more focused on the melody build than the drum itself
  6. 01:28:328 - you really should try to make the kiai more intense and add some notes. try to include more drums or something.. really this should be the most dense part of the map but somehow 01:06:259 - this buildup part actually is lol
  7. 02:15:225 - ^I might wanna go with the standard one because 1st of all there's no break until the last kiai and 2nd to avoid overmapping
Ok that's all. Good luck! :)
thanks for the mod ay
Famous

eeezzzeee wrote:

[-Famous' Insane-]
Wow really this diff is great. | Thank you very much~
  1. 00:05:225 (5) - don't need the clap at the tail I don't hear anything there | You're right. Removed the clap.
  2. 00:13:846 (1,2) - try putting some more spacing here, they end up quite close and even more because of note stacking. maybe you can move 00:13:846 (1) - up more | Increased spacing a bit.
  3. 00:16:259 (5) - i suggest making it a slider for consistency with 00:05:225 (5) - | I totally ignored that. Added a slider.
  4. 00:50:742 (3) - move it to x288y288 to have equal spacing with 1,2 (lol 1 grid space) | That was not that necessary but I fixed it.
  5. 00:56:259 (3) - ^same as above move it to x348y188 | ^
  6. 01:17:294 - are you sure its a good idea to ignore the drums completely for this section? maybe you can try mixing it in a little like this http://puu.sh/n9GCN/9feaa34888.jpg .. i mean idk it just plays a little weirdly considering how much the previous section was entirely focused on the drums | The reason I mapped that part completly different is that I wanted to emphasize it. I don't think that this should be an issue but I'll get some more opinions before changing it.
  7. 01:22:811 - just a suggestion for this section, maybe you can gradually increase the spacing of the jumps 01:23:156 (3,4) - 01:23:846 (3,4) - etc. | I think that's okay like that.
  8. 01:51:087 (4,5) - hmm somehow i just don't like this overlap. also i think it could use more spacing here because its quite easy when compared to
  9. 01:53:846 (5,6) - or 01:55:225 (4,5) - since we don't have to follow slider 4 all the way to the end | I guess that and the point above is the same. Changed placement.
  10. 02:11:604 (3,4,5) - maybe like this? http://puu.sh/n9J89/cbc0bc52bb.jpg | Done.
  11. 02:23:156 (7) - try changing it into circles and make jumps for the ding ding ding | This sound is streched a little bit. That's why I used a slider there.
  12. 02:33:846 (4,5) - try using more spacing here since its 1/2 not 1/4 http://puu.sh/n9JnV/16a32cbe45.jpg | Spacing increased.
Thanks for mod~ :3/
It was very useful

code
osu file format v14

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PreviewTime: 132466
Countdown: 0
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[Metadata]
Title:Tale Of A Shooting Star (Feint Remix)
TitleUnicode:Tale Of A Shooting Star (Feint Remix)
Artist:Relay & Front
ArtistUnicode:Relay & Front
Creator:RyoKazuka
Version:-Famous-' Insane
Source:
Tags:and drum bass dnb soul directions -famous- left
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56,316,134018,2,0,L|44:180,1,121.499996292114
352,112,134535,6,0,L|346:170,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
196,244,134708,2,0,L|201:194,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
380,140,134880,2,0,L|364:280,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
224,332,135225,6,0,P|144:320|104:256,1,148.50000453186,6|0,0:0|0:0,0:0:0:0:
108,224,135570,1,8,0:0:0:0:
224,64,135742,2,0,L|288:60,1,49.5000015106202,2|0,0:0|0:0,0:0:0:0:
268,164,135915,2,0,L|366:171,1,99.0000030212403
468,32,136259,1,10,0:0:0:0:
496,152,136432,1,2,0:0:0:0:
288,260,136604,6,0,L|189:252,1,99.0000030212403
100,84,136949,1,10,0:0:0:0:
48,280,137121,1,0,0:0:0:0:
48,280,137208,1,0,0:0:0:0:
48,280,137294,2,0,L|56:380,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
272,236,137639,2,0,L|279:137,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
120,128,137984,6,0,P|192:116|228:48,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
212,12,138328,2,8,L|320:24,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
352,36,138587,1,0,0:0:0:0:
352,36,138673,1,0,0:0:0:0:
404,224,138846,1,0,0:0:0:0:
464,84,139018,1,10,0:0:0:0:
296,224,139190,1,2,0:0:0:0:
92,152,139363,6,0,P|156:140|200:152,1,99.0000030212403
296,224,139708,1,10,0:0:0:0:
144,260,139880,2,0,L|92:256,2,49.5000015106202,0|0|2,0:0|0:0|0:0,0:0:0:0:
308,324,140225,1,0,0:0:0:0:
164,172,140397,2,0,L|156:60,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
328,144,140742,6,0,P|404:148|460:104,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
476,68,141087,2,0,L|484:192,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
482,166,141346,1,0,0:0:0:0:
482,166,141432,1,0,0:0:0:0:
369,40,141604,1,0,0:0:0:0:
324,232,141777,2,0,P|384:244|436:228,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
248,92,142121,6,0,L|132:100,1,99.0000030212403
100,256,142466,1,10,0:0:0:0:
40,76,142639,1,0,0:0:0:0:
40,76,142725,1,0,0:0:0:0:
40,76,142811,1,2,0:0:0:0:
0,292,142984,1,0,0:0:0:0:
212,240,143156,2,0,L|220:352,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
136,172,143501,6,0,P|208:188|272:152,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
270,153,143846,1,8,0:0:0:0:
344,24,144018,1,2,0:0:0:0:
344,24,144104,1,0,0:0:0:0:
344,24,144190,2,0,L|356:144,1,99.0000030212403
152,252,144535,2,0,L|161:153,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
312,280,144880,5,0,0:0:0:0:
312,280,145053,1,0,0:0:0:0:
76,316,145225,1,10,0:0:0:0:
248,352,145397,1,0,0:0:0:0:
248,352,145484,1,0,0:0:0:0:
248,352,145570,1,2,0:0:0:0:
176,176,145742,1,0,0:0:0:0:
332,300,145915,2,0,L|444:288,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
480,100,146259,6,0,L|316:84,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
316,48,146604,2,0,L|217:58,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
184,40,146863,1,0,0:0:0:0:
184,40,146949,1,0,0:0:0:0:
216,224,147121,1,0,0:0:0:0:
76,104,147294,2,0,L|64:232,1,99.0000030212403,10|2,0:0|0:0,0:0:0:0:
160,336,147639,5,0,0:0:0:0:
160,336,147811,1,0,0:0:0:0:
392,248,147984,1,10,0:0:0:0:
236,172,148156,2,0,L|232:112,1,49.5000015106202
352,132,148328,2,0,L|360:24,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
452,188,148673,1,10,0:0:0:0:
236,172,148846,1,0,0:0:0:0:
376,288,149018,5,2,0:0:0:0:
346,289,149104,1,0,0:0:0:0:
316,291,149190,1,0,0:0:0:0:
287,293,149276,1,0,0:0:0:0:
257,295,149362,1,8,0:0:0:0:
227,297,149449,1,0,0:0:0:0:
198,299,149535,1,2,0:0:0:0:
168,301,149621,1,0,0:0:0:0:
138,303,149708,5,0,0:0:0:0:
113,279,149794,1,0,0:0:0:0:
93,251,149880,1,0,0:0:0:0:
79,219,149966,1,0,0:0:0:0:
72,185,150052,1,10,0:0:0:0:
72,151,150139,1,0,0:0:0:0:
78,117,150225,1,2,0:0:0:0:
92,85,150311,1,0,0:0:0:0:
111,56,150397,6,0,L|176:52,3,49.5000015106202
252,48,150742,2,0,L|301:51,3,49.5000015106202,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,60,151087,5,2,0:0:0:0:
427,77,151173,1,0,0:0:0:0:
450,108,151259,1,0,0:0:0:0:
456,147,151345,1,0,0:0:0:0:
443,184,151432,1,10,0:0:0:0:
415,211,151518,1,0,0:0:0:0:
377,222,151604,1,0,0:0:0:0:
339,215,151690,1,0,0:0:0:0:
308,190,151777,5,2,0:0:0:0:
302,234,151863,1,0,0:0:0:0:
281,273,151949,1,0,0:0:0:0:
247,302,152035,1,0,0:0:0:0:
206,318,152121,1,8,0:0:0:0:
162,318,152208,1,0,0:0:0:0:
120,304,152294,1,2,0:0:0:0:
86,275,152380,1,0,0:0:0:0:
68,236,152466,6,0,L|64:176,3,49.5000015106202
144,140,152811,2,0,L|147:90,3,49.5000015106202,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
76,32,153156,6,0,P|144:47|220:32,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
220,31,153501,1,10,0:0:0:0:
388,96,153673,2,0,L|452:92,1,49.5000015106202
336,176,153846,1,2,0:0:0:0:
144,140,154018,2,0,L|80:136,1,49.5000015106202
63,253,154190,2,0,L|161:247,1,99.0000030212403,10|0,0:0|0:0,0:0:0:0:
288,72,154535,5,4,0:0:0:0:
-Lemons

  • easy
  1. 00:02:811 (5) - i think you can do 2 measure combos just because these larger numbers are a little jarring
  2. 00:17:984 (3,4) - the line of play here is pretty finnicky since 4 doesn't follow the sliderbody and newbies will get confused
  3. 00:27:639 (1,2) - ^
  4. 00:38:673 (1,2) - This one is pretty harsh becuase repeat sliders are already confusing in easy and then the line of play is super harsh, also this blanket seems out of place because of how tight it is compared to the rest of them
  5. 01:10:397 (4) - I don't reeally see a reason for this to be a repeat
  6. 01:09:018 (2) - you follow this rhythm weird just because eveyr other time you did this 01:14:535 (4) - for this note
  7. 01:20:053 (3) - ^ this one is a little better just because of the curve in the slider being a psuedo repeat thing
  8. 01:21:432 (4,5) - line of play stuff
  9. 01:22:466 (5,1,2,3,4) - o wow so many single notes in a row i suggest this maybe http://puu.sh/ndpWV/6a720c1c6d.jpg or just make 1,2,3,4 into 2 2/1 sliders
  10. 01:49:018 (6,7,1) - line of play
  11. 02:02:811 (2,3) - ^
  12. 02:20:742 (1) - Newbies will think the repeat is where the sliderhead is
  13. 02:25:225 (6,1) - yopu never use this overlap anywhere else so it's an eyesore

    Normal
  14. 00:26:259 (2,3,4,5) - this seems really dense for normal, yeah you have to increase the density but it's still newbies who are playing it so having it be so full of notes is a bit much
  15. 00:31:777 (2,3,4,5) - ^ I'm gonna assume this happens at lot throughout the map
  16. 00:34:708 (3,4) - idk how to feel aboutt his being stacked, I think it's gonna be confusing
  17. 01:40:742 (2,1) - I think the ar is too low to be doing this stacking deal and it's probably gonna be hard to read
  18. 02:15:225 (1,2) - I think you should map the synth that happens on the red tick between these notes, since you're making this so dense it feels weird to not include probably the best note to map here, I would just do this http://puu.sh/ndqjK/eb7e2702bd.jpg
  19. 02:23:501 (1,2,3,4,5,6) - this is the one spot you did that feels right on this spot please do this rhythm for the whole last kiai it's awesome
    same with 02:26:259 (1,2,3,4,5) -

    Hard
  20. AR7 please, fits your spread better
  21. 00:01:259 (4) - put this above so theres some jumpier motion here, http://puu.sh/ndqpf/14ff918a01.jpg
  22. 00:04:708 (3) - ^
  23. 00:08:328 (1,2) - these look off since you don't follow the brazier all the way through, move 00:08:846 (2,3) - to 184|340 for a nice look and it keeps the pattern basically the same
  24. 01:18:070 (2,3) - I think although these fit I would make them into a 3/4 slider so that way you're not prone to miss, especially since the insane has the "easier" version of this part by making it a slider

    Insane
  25. 01:02:811 (5,6) - I think you should keep with the tight theme of the sliders and put these at 148|140

    Insane 2 (left)
  26. 00:08:846 (2,3,4,5) - blue tick isn't mapped but there's a sound
  27. 00:10:225 (4,5,6,7,8) - this part gave me the ooglie booglie, 4-5 being so close together, then 5-6 being the same rhythm but further spaced apart, 5 mapping over some clickable notes i'd just change this part to be that classic 5 note burst with 7 being gone and 8 being a jump
  28. 00:21:604 (4,5,6) - wew boy this one was tricky. I don't know what I dislike about it tho it just feels so flow breaking and it feels to me like it's confusing to read at first, I think adjusting 4 to be like this http://puu.sh/ndr0i/69667302ce.jpg makes it less of an issue playwise and it also leads into 5 so it's more intuitive to the actual rhythm spacing
  29. 01:22:811 (2) - make this a larger jump, maybe at like 203| 262 or something
  30. 02:06:949 (1,2,1,2,1,2,1,2) - I think making some of these into streams will be nice so that way it fits with the lesser insanes theme of having some streams in it while also having the repeat stuffs
  31. 02:34:535 (1) - move to 96|256

    Insane 3 (famous)
  32. Nothing that ezzee didn't seem to fix or mention that you don't want to change so good stuff I like it
  33. small thing but these 00:50:742 (3,1) - these breaks are kinda brutal on HR, nothing you can't handle but it does get scary. maybe put a few more notes
I think you should make a 5.2-.3 star extra, I'm somewhat interested in making it
Rumia-
m4m reply

[Normal]
01:00:742 (1) - consider starting the spinner at 01:02:121 - instead , since new player isnt quite good with spinning , so long spinner would be quite difficult for them , also there is a rising sound here would fit much better , do the same for easy diff too

[Hard]
01:42:121 (1) - would suggest to curve the 2nd half of the slider a bit so it doesnt look so edgy because the next slider is curved
01:49:708 (3,4,5) - wrong emphasis ,instead i think the beat is better to be sort like (image below) would fit much better
02:06:259 (3,4,5) - same
02:21:259 (2) - slidershape looks pretty weird to match will others slider , suggestion

[Insane]
00:08:156 (6,1) - for me this decrease ds on strong beat is weird transition imo maybe just use 1.3x and balance them ?
00:19:190 (6,1) - ^
00:32:639 (2,3) - in my opinion to ignore this triplet for insane difficulty is really not good , i know you want this diff to be easy-going but this sound is very strong , if you dont want to make a triplet here at least make (2) as a kick slider atleast would help to emphasis the dnb
00:43:673 (2,3) - ^
01:22:380 (4) - the red anchor spot , i find it weird and inconsistent with the rest of the part , maybe tweak it to something like (image below) or something would be better
02:06:777 (7) - i think remove this note would be a better transition ,also to emphasis (6) snare is quite strong here
02:20:397 (3) - stack?


[Left's insane]
00:38:328 (1,1) - these curve can be improve to make them align
01:00:742 (1) - unnecessary Nc
01:38:328 (3,9) - just for editor purposes , maybe stack these ? the overlap looks weird
02:10:397 (9) - nc
02:11:776 (9) - ^

[-Famous-' Insane]
00:32:380 (3,4) - unstack? i think its nicer to give a little movement here
01:13:673 (3,4) - im wondering why do you decide to use a kick slider here , since you constantly using 5plets.. nothing wrong with that but im suggesting to change some of your 5plets to make the transition nicely you can alternate between 5plets and kick slider tho .. like changing 01:08:156 (2,3,4,5,6) - , 01:16:432 (4,5,6,7,8) - to kick sliders
01:38:587 (3,4) - stack on the slider tail for consistency , ive been noticing you alternate between overlaps and stack so why not this too
02:12:035 (7) - barely hear anything , suggest to remove this and create a little jump in between would be smooth
nothing else to say , pretty well made , and nice to play , good job!

pretty solid and nice mapset good luck!
perhaps you could finish mod on my insane xD
Kareov
Not really like this song sorry, but star ;3
Topic Starter
RyoKazuka

-Lemons wrote:


  • easy
  1. 00:02:811 (5) - i think you can do 2 measure combos just because these larger numbers are a little jarring easier diffs, less nc
  2. 00:17:984 (3,4) - the line of play here is pretty finnicky since 4 doesn't follow the sliderbody and newbies will get confused it flows welll
  3. 00:27:639 (1,2) - ^ ^
  4. 00:38:673 (1,2) - This one is pretty harsh becuase repeat sliders are already confusing in easy and then the line of play is super harsh, also this blanket seems out of place because of how tight it is compared to the rest of them almost all the blankets here is tight, its reasonable to leave it like that
  5. 01:10:397 (4) - I don't reeally see a reason for this to be a repeat consistent pattern
  6. 01:09:018 (2) - you follow this rhythm weird just because eveyr other time you did this 01:14:535 (4) - for this note pattern consistency
  7. 01:20:053 (3) - ^ this one is a little better just because of the curve in the slider being a psuedo repeat thing
  8. 01:21:432 (4,5) - line of play stuff its fine
  9. 01:22:466 (5,1,2,3,4) - o wow so many single notes in a row i suggest this maybe http://puu.sh/ndpWV/6a720c1c6d.jpg or just make 1,2,3,4 into 2 2/1 sliders its not as hard as Normal since the circles are not 1/1, instead it is gapped 2/1
  10. 01:49:018 (6,7,1) - line of play it flows well
  11. 02:02:811 (2,3) - ^ this flows well as well
  12. 02:20:742 (1) - Newbies will think the repeat is where the sliderhead is its a decent blanket
  13. 02:25:225 (6,1) - yopu never use this overlap anywhere else so it's an eyesore i need suggestion on this

    Normal
  14. 00:26:259 (2,3,4,5) - this seems really dense for normal, yeah you have to increase the density but it's still newbies who are playing it so having it be so full of notes is a bit much its not so dense since the pattern will repeat and repeat
  15. 00:31:777 (2,3,4,5) - ^ I'm gonna assume this happens at lot throughout the map
  16. 00:34:708 (3,4) - idk how to feel aboutt his being stacked, I think it's gonna be confusing stacking in normal is okay
  17. 01:40:742 (2,1) - I think the ar is too low to be doing this stacking deal and it's probably gonna be hard to read balancing the AR with EZ, might fix HD's AR
  18. 02:15:225 (1,2) - I think you should map the synth that happens on the red tick between these notes, since you're making this so dense it feels weird to not include probably the best note to map here, I would just do this http://puu.sh/ndqjK/eb7e2702bd.jpg I followed the pattern from the previous chorus
  19. 02:23:501 (1,2,3,4,5,6) - this is the one spot you did that feels right on this spot please do this rhythm for the whole last kiai it's awesome
    same with 02:26:259 (1,2,3,4,5) - putting this into consideration

    Hard
  20. AR7 please, fits your spread better fixed
  21. 00:01:259 (4) - put this above so theres some jumpier motion here, http://puu.sh/ndqpf/14ff918a01.jpg nice suggestion but it creates an overlap
  22. 00:04:708 (3) - ^ i wanna keep this for spacing consistency
  23. 00:08:328 (1,2) - these look off since you don't follow the brazier all the way through, move 00:08:846 (2,3) - to 184|340 for a nice look and it keeps the pattern basically the same will put this into consideration
  24. 01:18:070 (2,3) - I think although these fit I would make them into a 3/4 slider so that way you're not prone to miss, especially since the insane has the "easier" version of this part by making it a slider will wait for further suggestions

    Insane
  25. 01:02:811 (5,6) - I think you should keep with the tight theme of the sliders and put these at 148|140 i like the pause as it is

I think you should make a 5.2-.3 star extra, I'm somewhat interested in making it

thanks for modding but we already have an extra coming soon


Rumia- wrote:

m4m reply

[Normal]
01:00:742 (1) - consider starting the spinner at 01:02:121 - instead , since new player isnt quite good with spinning , so long spinner would be quite difficult for them , also there is a rising sound here would fit much better , do the same for easy diff too tbh, producers tend to make the build by the big tick followed by 4/1 metronome, keeping this

[Hard]
01:42:121 (1) - would suggest to curve the 2nd half of the slider a bit so it doesnt look so edgy because the next slider is curved
fixed
01:49:708 (3,4,5) - wrong emphasis ,instead i think the beat is better to be sort like (image below) would fit much better
i kept the emphasis the same throughout the diff, I only change the pattern
02:06:259 (3,4,5) - same
02:21:259 (2) - slidershape looks pretty weird to match will others slider , suggestion
keeping this for blanket, but will put this into consideration

[Insane]
00:08:156 (6,1) - for me this decrease ds on strong beat is weird transition imo maybe just use 1.3x and balance them ? its applied to all patterns, and it really works best
00:19:190 (6,1) - ^
00:32:639 (2,3) - in my opinion to ignore this triplet for insane difficulty is really not good , i know you want this diff to be easy-going but this sound is very strong , if you dont want to make a triplet here at least make (2) as a kick slider atleast would help to emphasis the dnb i didnt notice this, applied
00:43:673 (2,3) - ^ fixed
01:22:380 (4) - the red anchor spot , i find it weird and inconsistent with the rest of the part , maybe tweak it to something like (image below) or something would be better fixed
02:06:777 (7) - i think remove this note would be a better transition ,also to emphasis (6) snare is quite strong here for pattern consistency
02:20:397 (3) - stack? Ill keep this



pretty solid and nice mapset good luck!
perhaps you could finish mod on my insane xD
thanks for modding and Ill mod IRC your insane, xd
please be patient
Famous
-Lemons

-Lemons wrote:

Insane 3 (famous)
[*]Nothing that ezzee didn't seem to fix or mention that you don't want to change so good stuff I like it | Thanks~
[*] small thing but these 00:50:742 (3,1) - these breaks are kinda brutal on HR, nothing you can't handle but it does get scary. maybe put a few more notes | This plays fine with HR to me~ :3[/notice][/list]

Rumia-

Rumia- wrote:

[-Famous-' Insane]
00:32:380 (3,4) - unstack? i think its nicer to give a little movement here | I think thats nice like it is.
01:13:673 (3,4) - im wondering why do you decide to use a kick slider here , since you constantly using 5plets.. nothing wrong with that but im suggesting to change some of your 5plets to make the transition nicely you can alternate between 5plets and kick slider tho .. like changing 01:08:156 (2,3,4,5,6) - , 01:16:432 (4,5,6,7,8) - to kick sliders | You're right. I didn't even notice there is only one kickslider part there. Going to get more opinions before changing it because I think that's okay.
01:38:587 (3,4) - stack on the slider tail for consistency , ive been noticing you alternate between overlaps and stack so why not this too | Did that for variety. That'd look wierd when all those triples are stacked under the sliderend.
02:12:035 (7) - barely hear anything , suggest to remove this and create a little jump in between would be smooth | If you set playback rate to 25%, you'll hear a strong note there.
nothing else to say , pretty well made , and nice to play , good job! | Thanks~ :D

Thanks for mod~ :D/
Left
http://puu.sh/otIgW/24e9b7fa27.zip

sorry for really late check...I recently came back.
Et0iliS
there are some suggestions for you
just some suggestions!

warn! bad english xD


[Left's Insane]
good!

[-Famous-' Insane]
  1. 00:10:742 (5) - move it to the lower left
[Extra]
  1. 00:15:397 (2,3) - hard to jump
  2. 00:31:087 (3,4,5,1) - ^ maybe move (5) to the lower left
  3. 00:38:156 (5) - ctrl+G?
  4. 01:14:190 (6,7,1) - hard to jump
  5. 01:23:328 (3,1) - too close

GOOD LUCK!!
really a nice map :)
xiyangOvO
mark
so many gd i have never seen
maybe the difficulties are too many?
Cheesecake
hey you know how i said i was modding one map a day

hehe

[Extra]

  1. 00:08:156 (4,5) - not a fan of how spaced these are when it's only hats in the song, if it was something like kicks forming the triplet then sure but since they're not you should definitely reduce emphasis on these by reducing the spacing (00:10:656 (3,4) - is fine)
  2. 00:55:225 (1,2) - move these a bit further apart so its like 00:52:466 (1,2) -
  3. 01:00:397 (1,2,3,4) - can you like move these away from the corner so it's not so unnecessarily uncomfortable thx
  4. 01:17:466 (2,3) - all these doubles are pretty hard to play since you've got a lot of space inbetween them so the cursor kinda just flies towards them and then stops but then unless you're lucky and land on the middle of them you're pretty much going to miss the second one so reduce spacing between them to reduce fustration (especially true for 01:20:484 (4,5,6,7) - that's REALLY hard to aim properly)
  5. 01:45:570 (5,6,7,8) - this is way larger than 01:42:811 (4,5,6,7) - for no real reason!
  6. 01:50:053 (6) - ctrl+g this so it's less awkward to aim and you can just flow your cursor over these kicksliders in an arc rather than having to like reach up to reach the (6) and yeah
why do i always find your maps so enjoyable to mod

ryo"i can't map extra!!"kazuka smh
Topic Starter
RyoKazuka

xi7yang3 wrote:

mark
so many gd i have never seen
maybe the difficulties are too many?


its really fine to have various kind of spread in a map so that players could play in many different styles !

Topic Starter
RyoKazuka


fixed everything mentioned by snow but didnt apply the ctrl g one as it plays well for me

thnks cheese except i made 01:20:225 (2,3) - these easier because it was supposed to be like that (hard to play but doesnt affect SR much)
and 01:50:053 (6) - if youre really used to symmetry patterns, this will be a piece of CAKE

fieryrage
hos told me to m4m this and he made an advanced diff that i cant mod because im shit at low diffs nice

at least this is a dnb song so i can acc it

ex
  • ar 9.3 kind of seems unfitting, i'd reduce it to like 9.2 but that's literal nitpick central so g
    00:02:639 (4,5,1) - for a relatively calm portion of the song these triples are like really spaced out lol, just do something like 00:08:156 (4,5,1) - this instead for this stuff
    00:10:053 (2,3,4) - this one i can understand though since there's more emphasis here
    00:15:053 (7,1,2) - pretty awkward angling in terms of the line that 1 and 2 create, just put 7 in the middle of the line here
    00:21:259 (3,4,5,6,7,8) - this could be mapped to the drums like literally everything else in the map prior idk why you changed rhythm here
    00:23:328 (1) - skipping the downbeat like this is pretty weird rhythm-wise, why not add a circle on the red tick where this starts and add a slider on the white tick after it? i get this is following the synth in the bg, it's just the drums are a lot more potent here so
    00:27:294 (5,1) - weird and pretty ugly stack imo, flows weird considering the previous notes

    basically the entire slow part of this is just going to be nitpicks on ugly sliders
    00:47:466 (2) - having the white node near the end of the slider is like ggGGGGGGg please move it closer to the red node thx
    00:48:156 (1) - why did u curfve THIS
    00:57:984 (2,3) - R U FOR REAL
    01:06:259 (1) - starting from here, the spacing is kind of weird given the slow rhythm of the song, the spacing honestly should be reduced here at least for the five-note streams
    01:14:018 (5,6,7) - the 7th note here is pretty awkward to play since it's not curved as much as it (imo) should be, the straightness of the jump kind of ruins flow
    01:15:915 (1) - omvvvFgG i hate thes
    01:17:294 (1,2,3) - sudden change in rhythm here should be accompanied by 1/4 sliders and not the doubles, at least for the first few so the player can transition into the change
    01:26:949 (1,2,3,4,1,2,3,4) - spacing on this stream is inconsistent mainly at 01:26:949 (1,2,3) - idk if that's intentional but ya
    01:43:156 (6,1) - not overlapped completely
    01:44:880 (1) - idk if this is a good blanket or not, seems like it can be adjusted to be better but G
    01:48:673 (7) - should be two separate notes for the emphasis on the clap here
    02:08:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - for barely audible snare hits these are pretty spaced out, idk why
    02:14:880 (1) - remove nc
for famous: 01:02:121 (1) - silence spinner pls and 01:27:639 (5) - nc this otherwise good
for left: 00:41:518 (1) - pretty sudden spinner; 00:55:225 (1,2) - idk why you map this if you don't map the other synth sounds afterwards; also 01:07:811 (3,4) - stuff like this is pretty misleading, personally i'd just end the slider on the white tick instead of the blue tick here, goes for sliders in the chorus too in terms of the spacing after a 1/4-ending slider

ya thats it
-Visceral-


[General]
  1. Your background dimensions can be improved so that stretching doesn't occur.
  2. Disable Widescreen Support in difficulties that have it enabled since there is no storyboard.
[Extra]
  1. 01:17:294 - Unused green line that can be deleted.
  2. 00:03:846 (6,7,1) - I feel the spacing in this pattern is far too big considering how calm this intro is. Consider reducing the spacing here to better match the music and to stay more consistent with the overall difficulty in this section.
  3. 00:26:604 (2,3) - The spacing between these two objects feels too large for this introduction. It's something that would be much better suited for the kiai. Consider reducing the spacing. I know why you did this but it's too intense in its' current state.
  4. 00:39:708 (5) - The fact that you decided to do a kick slider here instead of the regular circle at many sections like 00:36:949 (5) is really inconsistent. It doesn't make much sense to me considering the song is literally the same rhythm and intensity as the portion I linked.
  5. 01:14:018 (5,6,7,1) - I don't like the flow you have here in comparison to the rest of this section. In the rest of this section, you have rather angled flow, but this pattern is extremely linear and feels out of place. In addition, I feel you could at least have a break in flow at the first slider or increase spacing to represent the downbeat.
  6. 02:08:328 - I feel that the break in flow in the stream should be here if anywhere as opposed to 8 notes earlier since this is a stronger tick and because you didn't do that at 02:09:018
[-Famous-' Insane]
  1. 00:23:328 (1) - I see that you are mapping to the "wooo" sound. However, not having a clickable object on the downbeat in a DnB map feels really awkward because it feels like the rhythm is broken since the downbeat is the most powerful beat in DnB. Consider having it be clickable instead. If you don't then that works too but that's just my personal suggestion.
  2. 00:36:949 (6,1) - I feel the flow should break here to represent the NC.
  3. 01:00:742 (2) - Since at 00:55:225 you used 3 notes, I feel you should do that here as well considering it's the same exact thing in the song.
  4. 01:19:621 (5,1) - 1.0x spacing feels really low for this section, especially considering that this falls on a downbeat and the fact that your spacing at 01:22:121 (4,1) is far larger.
[Left's Insane]
  1. 00:16:259 (5,1) - This rhythm is inconsistent with the rhythm at 00:05:225 (5,1) when they are the same exact thing in the song.
  2. 01:50:053 (8,1) - The spacing can be increased here since this is a really powerful beat.
  3. 02:11:087 (1,2,3,4,5,6,7,8,1) - The spacing in this stream and the previous one is really small compared to the rest of the spacing that you used even though this is a climactic part of this section. Spacing should be increased to better represent the section climaxing and coming to a close.
  4. 02:29:018 - Since you represented the descending snares at 02:06:949 I feel you should here too since essentially they are the same exact thing.
[Insane]
  1. 01:17:294 - Unused green line that can be deleted.
  2. Consider reducing the HP since HP7 is rather high for a sub-4.3* difficulty.
  3. 00:00:053 (1,2) - The spacing here feels much too large in comparison to the spacing at 00:00:570 (2,3) since there's nothing major you're emphasizing with such large spacing.
  4. 00:10:656 - You completely ignore a percussion sound in the song here. It's a pretty dominant sound, so surely there should be a clickable object here to represent it.
  5. 00:21:690 - Same as the above.
  6. 01:38:932 - Same as the above. Won't point these out anymore but these are really dominant and you need to represent them, and I know you can because you have several 1/4 patterns in this difficulty.
  7. 00:19:880 (2,1) - Your stack is many pixels off here. This can easily be fixed, so fix it.
  8. 01:05:053 (4,5) - This pattern looks very messy. I suggest either blanketing it fully or not blanketing at all, because something in between like this just comes off as sloppy.
  9. 01:06:259 - You really need to clean up your spacing in this section. It feels really rushed. There's a lot of inconsistencies in spacing such as 01:06:604 (3,4,5,6,7,8) compared to 01:07:984 (2,3,4,5,6,7) and the sounds like the ones at 01:09:018 are not emphasized whatsoever even though they are extremely dominant. Go through this section and brush up your spacing.
  10. 02:17:984 (1,2) - These sliders look nice but are completely out of place when compared to other sliders used to represent the same sound that are far more simplistic.
  11. 02:29:018 - Since you represented the descending snares at 02:06:949 I feel you should here too since essentially they are the same exact thing.
[Hard]
  1. 01:17:294 - Unused green line that can be deleted.
  2. 00:52:466 (1) - The curve on this slider can be improved to be more rounded.
  3. 00:59:535 (4,5) - Not sure why you decrease spacing here, and the overlap that these two objects have is very ugly. Smooth this out, please.
  4. 01:05:053 (4,5) - Similar to the above but the blanket is totally off. Smooth this out as well please.
  5. 02:06:604 (4,5,1) - This can be more aesthetically pleasing by having the first two notes be more in line with the slider.
[Normal]
  1. 01:17:294 - Unused green line that can be deleted.
  2. The whistle spam on the sliders sounds really unappealing and it doesn't fit. Consider fixing that.
  3. 01:10:397 (2,3,4) - I'm concerned about the readability of this pattern for players of this skill level. The overlap in addition to the rhythm may make this too much for Normal level players to handle.
[Easy]
  1. 01:17:294 - Unused green line that can be deleted.
  2. 01:33:846 (1,2,3,4,5,6,7) - Combos like this feel excessively long for an Easy difficulty. Consider dividing them up into smaller portions.
  3. 02:12:466 - Add a break here like you did in the Normal difficulty for consistency across diffs.
Famous

Smoothie World wrote:

[-Famous-' Insane]
  1. 00:23:328 (1) - I see that you are mapping to the "wooo" sound. However, not having a clickable object on the downbeat in a DnB map feels really awkward because it feels like the rhythm is broken since the downbeat is the most powerful beat in DnB. Consider having it be clickable instead. If you don't then that works too but that's just my personal suggestion. | You're right I mapped to the "wooo". It's not breaking the gameplay at all and that's why I did it like that.
  2. 00:36:949 (6,1) - I feel the flow should break here to represent the NC. | Imo it's good like that.
  3. 01:00:742 (2) - Since at 00:55:225 you used 3 notes, I feel you should do that here as well considering it's the same exact thing in the song. | You're right, I changed it.
  4. 01:19:621 (5,1) - 1.0x spacing feels really low for this section, especially considering that this falls on a downbeat and the fact that your spacing at 01:22:121 (4,1) is far larger. | Yea the spacing really was too low. Changed spacing.
Thanks for mod~ o/
Topic Starter
RyoKazuka

fieryrage wrote:

hos told me to m4m this and he made an advanced diff that i cant mod because im shit at low diffs nice

at least this is a dnb song so i can acc it

ex
  • ar 9.3 kind of seems unfitting, i'd reduce it to like 9.2 but that's literal nitpick central so g my friend tested and said it looks better with 9.3, sticking with that
    00:02:639 (4,5,1) - for a relatively calm portion of the song these triples are like really spaced out lol, just do something like 00:08:156 (4,5,1) - this instead for this stuff
    00:10:053 (2,3,4) - this one i can understand though since there's more emphasis here
    00:15:053 (7,1,2) - pretty awkward angling in terms of the line that 1 and 2 create, just put 7 in the middle of the line here it plays nice fyi and i like triangles
    00:21:259 (3,4,5,6,7,8) - this could be mapped to the drums like literally everything else in the map prior idk why you changed rhythm here i just thought that id look cool
    00:23:328 (1) - skipping the downbeat like this is pretty weird rhythm-wise, why not add a circle on the red tick where this starts and add a slider on the white tick after it? i get this is following the synth in the bg, it's just the drums are a lot more potent here so imo i think the melody pierces the listener's ears more than just drums, i know how dnb prioritize on drums but melody usually layer the drum sound or idk maybe its just mapping where drums are a must, ill put a tick hs there so that it doesnt wound weird
    00:27:294 (5,1) - weird and pretty ugly stack imo, flows weird considering the previous notes

    basically the entire slow part of this is just going to be nitpicks on ugly sliders
    00:47:466 (2) - having the white node near the end of the slider is like ggGGGGGGg please move it closer to the red node thx
    00:48:156 (1) - why did u curfve THIS because i like damnae
    00:57:984 (2,3) - R U FOR REAL sorz
    01:06:259 (1) - starting from here, the spacing is kind of weird given the slow rhythm of the song, the spacing honestly should be reduced here at least for the five-note streams fast paced so you gotta go fast
    01:14:018 (5,6,7) - the 7th note here is pretty awkward to play since it's not curved as much as it (imo) should be, the straightness of the jump kind of ruins flow
    01:15:915 (1) - omvvvFgG i hate thes i gave you ez flow but aint any of you is buyin it, i dont want my maps to be sharp angled only
    01:17:294 (1,2,3) - sudden change in rhythm here should be accompanied by 1/4 sliders and not the doubles, at least for the first few so the player can transition into the change
    01:26:949 (1,2,3,4,1,2,3,4) - spacing on this stream is inconsistent mainly at 01:26:949 (1,2,3) - idk if that's intentional but ya it is tbh
    01:43:156 (6,1) - not overlapped completely
    01:44:880 (1) - idk if this is a good blanket or not, seems like it can be adjusted to be better but G
    01:48:673 (7) - should be two separate notes for the emphasis on the clap here
    02:08:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - for barely audible snare hits these are pretty spaced out, idk why
    02:14:880 (1) - remove nc
for famous: 01:02:121 (1) - silence spinner pls and 01:27:639 (5) - nc this otherwise good
for left: 00:41:518 (1) - pretty sudden spinner; 00:55:225 (1,2) - idk why you map this if you don't map the other synth sounds afterwards; also 01:07:811 (3,4) - stuff like this is pretty misleading, personally i'd just end the slider on the white tick instead of the blue tick here, goes for sliders in the chorus too in terms of the spacing after a 1/4-ending slider

ya thats it

Smoothie World wrote:



[General]
  1. Your background dimensions can be improved so that stretching doesn't occur.
  2. Disable Widescreen Support in difficulties that have it enabled since there is no storyboard.
[Extra]
  1. 01:17:294 - Unused green line that can be deleted.
  2. 00:03:846 (6,7,1) - I feel the spacing in this pattern is far too big considering how calm this intro is. Consider reducing the spacing here to better match the music and to stay more consistent with the overall difficulty in this section.
  3. 00:26:604 (2,3) - The spacing between these two objects feels too large for this introduction. It's something that would be much better suited for the kiai. Consider reducing the spacing. I know why you did this but it's too intense in its' current state.
  4. 00:39:708 (5) - The fact that you decided to do a kick slider here instead of the regular circle at many sections like 00:36:949 (5) is really inconsistent. It doesn't make much sense to me considering the song is literally the same rhythm and intensity as the portion I linked. well idk if this makes sense to you but the way i map is more variety, i get bored when mapping the same rhythm as it doesnt give much of an option to a repetitive song like this like same slider, hit pattern etc
  5. 01:14:018 (5,6,7,1) - I don't like the flow you have here in comparison to the rest of this section. In the rest of this section, you have rather angled flow, but this pattern is extremely linear and feels out of place. In addition, I feel you could at least have a break in flow at the first slider or increase spacing to represent the downbeat.
  6. 02:08:328 - I feel that the break in flow in the stream should be here if anywhere as opposed to 8 notes earlier since this is a stronger tick and because you didn't do that at 02:09:018 this might sound stupid but i mainly do those kind of patterns for the intensity
[Insane]
  1. 01:17:294 - Unused green line that can be deleted.
  2. Consider reducing the HP since HP7 is rather high for a sub-4.3* difficulty.
  3. 00:00:053 (1,2) - The spacing here feels much too large in comparison to the spacing at 00:00:570 (2,3) since there's nothing major you're emphasizing with such large spacing.
  4. 00:10:656 - You completely ignore a percussion sound in the song here. It's a pretty dominant sound, so surely there should be a clickable object here to represent it.
  5. 00:21:690 - Same as the above.
  6. 01:38:932 - Same as the above. Won't point these out anymore but these are really dominant and you need to represent them, and I know you can because you have several 1/4 patterns in this difficulty.
  7. 00:19:880 (2,1) - Your stack is many pixels off here. This can easily be fixed, so fix it.
  8. 01:05:053 (4,5) - This pattern looks very messy. I suggest either blanketing it fully or not blanketing at all, because something in between like this just comes off as sloppy.
  9. 01:06:259 - You really need to clean up your spacing in this section. It feels really rushed. There's a lot of inconsistencies in spacing such as 01:06:604 (3,4,5,6,7,8) compared to 01:07:984 (2,3,4,5,6,7) and the sounds like the ones at 01:09:018 are not emphasized whatsoever even though they are extremely dominant. Go through this section and brush up your spacing.
  10. 02:17:984 (1,2) - These sliders look nice but are completely out of place when compared to other sliders used to represent the same sound that are far more simplistic.
  11. 02:29:018 - Since you represented the descending snares at 02:06:949 I feel you should here too since essentially they are the same exact thing.how old was this map again, major fixing soon
[Hard]
  1. 01:17:294 - Unused green line that can be deleted.
  2. 00:52:466 (1) - The curve on this slider can be improved to be more rounded.
  3. 00:59:535 (4,5) - Not sure why you decrease spacing here, and the overlap that these two objects have is very ugly. Smooth this out, please.
  4. 01:05:053 (4,5) - Similar to the above but the blanket is totally off. Smooth this out as well please.
  5. 02:06:604 (4,5,1) - This can be more aesthetically pleasing by having the first two notes be more in line with the slider.
[Normal]
  1. 01:17:294 - Unused green line that can be deleted.
  2. The whistle spam on the sliders sounds really unappealing and it doesn't fit. Consider fixing that. made it less annoying
  3. 01:10:397 (2,3,4) - I'm concerned about the readability of this pattern for players of this skill level. The overlap in addition to the rhythm may make this too much for Normal level players to handle. i introduced this pattern at the second section of the song so players might know the actual flow
[Easy]
  1. 01:17:294 - Unused green line that can be deleted.
  2. 01:33:846 (1,2,3,4,5,6,7) - Combos like this feel excessively long for an Easy difficulty. Consider dividing them up into smaller portions.doin that will most likely make the previous pattern short in combo so i make a NC every 16/1 beat to avoid that prob
  3. 02:12:466 - Add a break here like you did in the Normal difficulty for consistency across diffs.

thanks for modding
sorry if i sound rude
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