MajorLeagueWobs - H3h3Productions Theme Song

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Topic Starter
Zectro

HootOwlStar wrote:

Sangzin wrote:

OMG
BEST SONG EVER
same tbh so sik
badass dance in the music video like "Wow, Ethan. Great moves. Keep it up, proud of you!" seriously snap yes.
actually Holder's songs are pretty dank and his memes r also pretty dank so ya

[General]
  1. enable epilepsy warning bcos too much memes are needed to be handled lol jkjk don't enable it
  2. The sliderslide is really too loud like the song is almost covered with that and it is pretty disturning tbh. Add this soundfile into your song’s folder to get rid of that annoying sliderslide sound:
    http://puu.sh/haYXx/d50f424f4e.wav
  3. why ur metadata so sik
    Youtube vid (which was sik af tbh) : https://www.youtube.com/watch?v=mvkVlywIjIE
    Soundcloud: https://soundcloud.com/majorleaguewobs/h3h3productions-theme-song
    The Youtube vid you should add when you map I'll Be Missing You: https://www.youtube.com/watch?v=ia_8DcYq-cA
    I know MajorLeagueWobs = Holder like dumbass u can definitely tell when you checked the Soundcloud smh but if you looked really really closely in the Youtube title, they actually credited him in the name of MLW instead of Holder. So tbh I don't really know I think using MLW will be safer
    So the artist and title should be as followed:
    Artist:MajorLeagueWobs
    Title: H3h3Productions Theme Song
    I assume you know what to do to the tags (rape them) if you wanted to change the artist.
    And maybe add Hila in the tags since she is also a part of h3h3productions + MLW since it is the abbreviation of the artist.
    Remove theme from tags since it is already in the title.


thanks for the metadata check ur da best bro

[Easy]
  1. 00:14:378 (1,2,3) - i dont think people will notice this as a triangle but non-symmetry instead bcos all I first notice was just the reflected sliders that are not aligned properly tbh idk
  2. 00:23:609 (2,1) - bruh this blanket is imperfect like it is so visible to spot it smh
  3. 00:42:071 (4,5,1,2) - too dense here. too much circles. you might need to merge 00:42:071 (4,5) - into a slider idk
  4. 00:43:096 (1,2,3,1,2,3) - and the overlap here is also really sik like it is really confusing tbh tbh the overlap is fine tbh tbh
  5. 00:54:378 (4) - 00:56:430 (2) - it's better if they r parallel
  6. 01:10:789 (4,1,2,3,4) - wh da fk. distance m8. and pls don't use this pattern 01:10:789 (4,1) - it is really hard for beginners like me k
    fine. but please check the distance like really you need to ensure constant distance between notes in easy and normal diffs


For Hard diff, 00:10:020 (3,1) - 00:48:225 (4,1) - 01:20:020 (1,2) - they are all bout distances that makes players could not understand how long the blank gap is and confusing enough to click it earlier / later so err ya pls fix thx
Really fun diff after all.

For Insane diff, no spinner ?!!?!??!?!?!?!!! omar god
Starting from 00:43:096 (1) - until 00:47:968 (4) - I was like "how was I suppose to be able to read these notes" so err idk mayb u shud remap that part
And some distance idk mayb it is ok in insane i am nt pro enough to play this tbhtbhtbhtbhthbhthbht its fine cuz u just needa git gud no jk but really tho i want it to be hard to read bc how else do u make a 117 bpm song insane without overmapping jumps? well you make it hard to read k see yea thx bai

voila that's it. good luck to spread the memes xDDDD
added spinners on hard and insane diff

thanks for the mod man
it was really helpful
-Lemons

HootOwlStar wrote:

[Lemons' Normal]
  1. 00:04:891 (2,3) - not a good choice to overlap these two tbh idk yes
  2. 00:06:173 (1) - 00:07:199 (3) - would be nice if they are parallel yes
  3. 00:09:507 (4,5,1) - it is like a totally mess here. u can make 00:08:225 (1,2,3,4) - a rhombus like this https://osu.ppy.sh/ss/4182145 and 00:09:763 (5,1) - u cn do sth like this https://osu.ppy.sh/ss/4182148 i really dont know i did things
  4. 00:22:584 (1) - please split into 1/1 slider and a circle instead of using a 3/2 slider k dad http://puu.sh/m4CVX/a61ca92222.jpg altho the rhythm may be weird but it's weirder to use 3/2 which doesn't appear throughout the whole diff except there. actually i really dont know again yes idk yes
  5. 00:40:020 (2,1) - sik flow 10/10 - IGN ur a sik flow
  6. 01:04:635 (2) - mayb make it flat for aesthetics yes

    .............................................................YYY UP ABOVE M8 s
    ...........................................................Ya
    .........................................................Y m
    .......................................................Y e
    .....................................................Yt
    ...................................................Y b
    .................................................Y h
    ...............................................Y x
  7. 01:28:225 (1) - it's WAYYY D
  8. 01:20:020 (1,2) - 01:28:225 (1,2,3) - sik flows chapter 2 and 3 Sik flow 2, electric boogaloo
    dad's diff is deadly dank

Zectro wrote:

thanks for the mod man Brother
it was really helpful
you two pls get along

osu file format v14

[General]
AudioFilename: H3h3Productions Theme Song.mp3
AudioLeadIn: 0
PreviewTime: 59507
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2061,10266,15917,26676,43086,59497,75907,85661,92061,92189,92317,92445,92574,100522
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:H3h3Productions Theme Song
TitleUnicode:H3h3Productions Theme Song
Artist:MajorLeagueWobs
ArtistUnicode:MajorLeagueWobs
Creator:Zectro
Version:Lemons' Normal
Source:
Tags:80's Holder MLW Ethan [h3] Hila -Lemons
BeatmapID:845206
BeatmapSetID:387227

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:4.3
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,512.820512820513,4,1,1,60,1,0
10276,-100,4,1,1,60,0,0
59507,-100,4,1,1,70,0,1
65148,-100,4,1,1,70,0,1
66686,-100,4,1,1,70,0,1
68481,-100,4,1,1,70,0,1
73866,-100,4,1,1,70,0,1
74891,-100,4,1,1,70,0,1
75404,-100,4,1,1,70,0,1
75917,-100,4,1,1,60,0,0


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Combo2 : 0,101,223
Combo3 : 111,2,157
Combo4 : 32,175,223

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Electoz
[General]

  1. Not sure if anyone told you this or you just forgot, but the video file in the song folder needs to be muted to be considered rankable.
  2. Soft-hitnormal must be audible, otherwise it's unrankable, both of this are according to Osu!'s Ranking Criteria. Oh wait, why you added that file when you're not using it? Or did you use it somewhere and I didn't realize it lol.

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  3. Widescreen support unchecked in Insan3 while other diffs had it checked.
  4. Not sure if enabling countdown in this song here is intentional. I'll mention this just in case you forgot to uncheck it. But I think putting in this song doesn't look too bad either.
  5. Every diffs should end at the same point imo.


[Easy]

  1. Some spacing errors. > 00:13:866 (4,1) - 00:33:866 (4,1) - 00:38:481 (3,1) - 00:59:507 (1,2) .
  2. 00:32:327 (2,3) - Not sure about how to say about this. The flow looks weird imo. And 00:32:840 (3) doesn't look symmetrical with anything.
  3. 00:48:225 (3,1) - Kinda close in terms of visual. But meh, this doesn't even matter to anything and it's just a minor thing I pointed out.
  4. Not sure if stacking objects is allowed in Easy, maybe you should try asking someone else.


[Normal]

  1. Hi -Lemons hope you won't getting bored of me modding your diff lol. Btw this is modded before you answer the mod above so yeah.
  2. Spacing bro. > 00:09:763 (5,1) - 00:24:122 (3,1) - 00:38:994 (1,2) - 00:38:994 (1,2,1) - 00:43:096 (1,2) - 00:50:789 (4,1) .
  3. 00:04:891 (2,3) - Why do an overlap here? Because most parts with similar rhythm you didn't do any overlap there. So it's kinda stand out.
  4. 00:09:763 (5) - Hm? Isn't this too hard? I'm not sure that kicksliders are recommended in Normal either.
  5. 00:12:840 (2,3) - Linear flow here's kinda weird imo.
  6. 00:19:250 (2,3) - Aren't they visually look too close to each other? (Does that even matter lol.) Same applies to 01:25:148 (3,4) .
  7. 00:35:661 (2,3) - How about making them the exact same shape?
  8. 01:07:199 (4) - Ouuh dat life bar, nice.


[Hard]

  1. 00:26:430 (3,1) - I think triplet would fit here too, but it's 117 bpm lol so up to you.
  2. 00:28:737 (1,2,3,4,5,6) - I think you're trying to emphasize the strong beat there. So 00:29:250 should be clickable. Same applies to 00:37:455 .
  3. 00:33:866 (3,4) - Kinda hard to read imo. From my experience, Hard players won't read these continuous kicksliders well unless they're overlapped. Having a linear flow also helps imo, just like what you did at 00:41:814 (2,3,4,1) .
  4. 00:45:276 - Not sure about here. I would map sth here, not because to follow the music but for a better polarity change. I mean, it's kinda hard to figure out that between these 00:45:148 (1,2) have a 3/4 beat spacing. So if you add sth 00:45:276 here then the rhythm would become much easier to read even it doesn't match anything in the song.
  5. 01:12:584 (2,3,4) - Not sure about making a triplet here, because the sound you're trying to follow here 01:12:584 (2,3) is very weak. So weak that the hitnormal's sound overpowered the actual beat in the music so I can't hear the actual thing in the music. Same applies to 01:14:122 (1,2,3) .
  6. Continuation from above ^, I think you should use triplets on drums only so it wouldn't be too confusing, but up to you.


I thought I would mod Insan3 but meh, I think I'll stop here because this is M4M and I'm not sure of my quality for Insane and sth higher.
Alright, You have obtained 1 ticket!
Good luck~
-Lemons

Electoz wrote:

[Normal]
  1. Hi -Lemons hope you won't getting bored of me modding your diff lol. Btw this is modded before you answer the mod above so yeah. hi qt don't worry I never get bored
  2. Spacing bro. > 00:09:763 (5,1) - 00:24:122 (3,1) - 00:38:994 (1,2) - 00:38:994 (1,2,1) - 00:43:096 (1,2) - 00:50:789 (4,1) . I fixed a good portion of these in the last but yes ty
  3. 00:04:891 (2,3) - Why do an overlap here? Because most parts with similar rhythm you didn't do any overlap there. So it's kinda stand out. also fixd
  4. 00:09:763 (5) - Hm? Isn't this too hard? I'm not sure that kicksliders are recommended in Normal either. probably but I'll wait for more people to complain about them
  5. 00:12:840 (2,3) - Linear flow here's kinda weird imo. yes
  6. 00:19:250 (2,3) - Aren't they visually look too close to each other? (Does that even matter lol.) Same applies to 01:25:148 (3,4) . visuals are hard also I don't think it matters cuz it's spaced properly
  7. 00:35:661 (2,3) - How about making them the exact same shape? i swear these were
  8. 01:07:199 (4) - Ouuh dat life bar, nice. Doesn't overlap with the default lifebar, but I did bring it down a bit to make it less problematic. MAYBE DON'T HAVE SUCH A BIG LIFEBAR asdf
yes

osu file format v14

[General]
AudioFilename: H3h3Productions Theme Song.mp3
AudioLeadIn: 0
PreviewTime: 59507
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2061,10266,15917,26676,43086,59497,75907,85661,92061,92189,92317,92445,92574,100522
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:H3h3Productions Theme Song
TitleUnicode:H3h3Productions Theme Song
Artist:MajorLeagueWobs
ArtistUnicode:MajorLeagueWobs
Creator:Zectro
Version:Lemons' Normal
Source:
Tags:80's Holder MLW Ethan [h3] Hila -Lemons
BeatmapID:845206
BeatmapSetID:387227

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:4.3
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,512.820512820513,4,1,1,60,1,0
10276,-100,4,1,1,60,0,0
59507,-100,4,1,1,70,0,1
65148,-100,4,1,1,70,0,1
66686,-100,4,1,1,70,0,1
68481,-100,4,1,1,70,0,1
73866,-100,4,1,1,70,0,1
74891,-100,4,1,1,70,0,1
75404,-100,4,1,1,70,0,1
75917,-100,4,1,1,60,0,0


[Colours]
Combo1 : 218,41,138
Combo2 : 0,101,223
Combo3 : 111,2,157
Combo4 : 32,175,223

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468,20,63609,6,0,P|504:88|480:144,1,130,2|8,0:0|0:0,0:0:0:0:
370,237,64635,2,0,L|238:265,1,130,2|8,0:0|0:0,0:0:0:0:
100,196,65661,6,0,P|85:134|120:81,1,130,2|8,0:0|0:0,0:0:0:0:
164,148,66430,1,0,0:0:0:0:
224,96,66686,2,0,L|228:28,1,65,2|0,0:0|0:0,0:0:0:0:
151,14,67199,2,0,L|86:10,1,65,8|0,0:0|0:0,0:0:0:0:
21,54,67712,6,0,P|-3:170|1:190,1,130,2|8,0:0|0:0,0:0:0:0:
69,146,68481,2,0,L|81:230,1,65,0|2,0:0|0:0,0:0:0:0:
153,189,68994,2,0,L|141:273,1,65,0|8,0:0|0:0,0:0:0:0:
206,299,69507,1,0,0:0:0:0:
191,375,69763,6,0,P|243:367|283:287,1,130,2|8,0:0|0:0,0:0:0:0:
345,257,70532,1,0,0:0:0:0:
422,262,70789,2,0,L|494:270,1,65,2|0,0:0|0:0,0:0:0:0:
499,192,71302,2,0,L|434:184,1,65,8|0,0:0|0:0,0:0:0:0:
412,112,71814,6,0,P|380:56|312:28,1,130,2|8,0:0|0:0,0:0:0:0:
168,32,72840,2,0,P|110:59|78:115,1,130,2|8,0:0|0:0,0:0:0:0:
76,272,73866,6,0,P|96:336|168:360,1,130,2|8,0:0|0:0,0:0:0:0:
152,284,74635,1,0,0:0:0:0:
224,256,74891,2,0,L|264:220,2,32.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
236,332,75404,1,8,0:0:0:0:
312,324,75661,2,0,L|348:320,1,32.5,8|8,0:0|0:0,0:0:0:0:
384,316,75917,6,0,P|440:276|440:216,1,130,6|0,0:0|0:0,0:0:0:0:
400,152,76686,2,0,L|368:84,1,65,0|2,0:0|0:0,0:0:0:0:
336,24,77199,2,0,P|424:12|424:12,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,48,77968,6,0,P|172:100|144:96,1,130,2|8,0:0|0:0,0:0:0:0:
72,84,78737,1,0,0:0:0:0:
20,144,78994,2,0,L|20:220,1,65,2|0,0:0|0:0,0:0:0:0:
72,268,79507,2,0,L|72:344,1,65,8|0,0:0|0:0,0:0:0:0:
144,304,80020,6,0,P|256:296|268:304,1,130,2|8,0:0|0:0,0:0:0:0:
380,196,81045,2,0,P|408:144|460:176,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,82584,5,8,0:0:0:0:
168,160,82840,2,0,L|148:76,1,65,0|2,0:0|0:0,0:0:0:0:
192,32,83353,1,0,0:0:0:0:
256,80,83609,2,0,L|271:143,1,65,8|0,0:0|0:0,0:0:0:0:
348,156,84122,6,0,P|312:212|236:208,1,130,2|8,0:0|0:0,0:0:0:0:
176,212,84891,1,0,0:0:0:0:
116,264,85148,2,0,P|87:276|62:318,1,65,2|0,0:0|0:0,0:0:0:0:
134,340,85661,2,0,L|196:377,1,65,8|0,0:0|0:0,0:0:0:0:
264,352,86173,6,0,P|328:340|392:360,1,130,2|8,0:0|0:0,0:0:0:0:
456,320,86943,1,0,0:0:0:0:
394,271,87199,2,0,L|390:199,1,65,2|0,0:0|0:0,0:0:0:0:
452,158,87712,2,0,L|448:86,1,65,8|0,0:0|0:0,0:0:0:0:
505,40,88225,6,0,P|453:16|385:44,1,130,2|8,0:0|0:0,0:0:0:0:
300,169,89250,2,0,P|314:226|243:211,1,130,2|8,0:0|0:0,0:0:0:0:
126,149,90276,1,2,0:0:0:0:
256,192,90789,12,6,92327,0:0:0:0:
Topic Starter
Zectro

Electoz wrote:

[General]

  1. Not sure if anyone told you this or you just forgot, but the video file in the song folder needs to be muted to be considered rankable.
  2. Soft-hitnormal must be audible, otherwise it's unrankable, both of this are according to Osu!'s Ranking Criteria. Oh wait, why you added that file when you're not using it? Or did you use it somewhere and I didn't realize it lol. Used it in the Insane diff to mute some slider ends, so I think it's fine

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap. Eh idk how2do that ;_;
    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  3. Widescreen support unchecked in Insan3 while other diffs had it checked.
  4. Not sure if enabling countdown in this song here is intentional. I'll mention this just in case you forgot to uncheck it. But I think putting in this song doesn't look too bad either.
  5. Every diffs should end at the same point imo. I dissagree looking at which diffs map which instruments


[Easy]

  1. Some spacing errors. > 00:13:866 (4,1) - 00:33:866 (4,1) - 00:38:481 (3,1) - 00:59:507 (1,2) .
  2. 00:32:327 (2,3) - Not sure about how to say about this. The flow looks weird imo. And 00:32:840 (3) doesn't look symmetrical with anything.
  3. 00:48:225 (3,1) - Kinda close in terms of visual. But meh, this doesn't even matter to anything and it's just a minor thing I pointed out.
  4. Not sure if stacking objects is allowed in Easy, maybe you should try asking someone else.


[Hard]

  1. 00:26:430 (3,1) - I think triplet would fit here too, but it's 117 bpm lol so up to you. Nah I'll keep this
  2. 00:28:737 (1,2,3,4,5,6) - I think you're trying to emphasize the strong beat there. So 00:29:250 should be clickable. Same applies to 00:37:455 . I find the melody more important for which this works better
  3. 00:33:866 (3,4) - Kinda hard to read imo. From my experience, Hard players won't read these continuous kicksliders well unless they're overlapped. Having a linear flow also helps imo, just like what you did at 00:41:814 (2,3,4,1) .
  4. 00:45:276 - Not sure about here. I would map sth here, not because to follow the music but for a better polarity change. I mean, it's kinda hard to figure out that between these 00:45:148 (1,2) have a 3/4 beat spacing. So if you add sth 00:45:276 here then the rhythm would become much easier to read even it doesn't match anything in the song.
  5. 01:12:584 (2,3,4) - Not sure about making a triplet here, because the sound you're trying to follow here 01:12:584 (2,3) is very weak. So weak that the hitnormal's sound overpowered the actual beat in the music so I can't hear the actual thing in the music. Same applies to 01:14:122 (1,2,3) . To be honest I think the tripples fit quite well given the rythm of this song :D
  6. Continuation from above ^, I think you should use triplets on drums only so it wouldn't be too confusing, but up to you.


I thought I would mod Insan3 but meh, I think I'll stop here because this is M4M and I'm not sure of my quality for Insane and sth higher.
Alright, You have obtained 1 ticket!
Good luck~
Thank you!
Ciyus Miapah
hello




[Insane]
  1. OD 8/7.5 pls
  2. tbh Insane 5 times more difficult with Hard difficulty, really big gap. especially slider velocity and density difference
  3. much slider stacks in beginning so yeah
  4. The 1/4s everywhereand this map is Hard being DTed too, really anti pp map! good job you kill farmers
  5. 00:33:353 (2,3,1) - this pattern too stacked so i dont thing some players can even read this thing (especially deal with 00:33:866 (1,2,1,2,1,2,1,2) - sudden jumps), yeah probably you need to restructure this pattern to make this pattern more visible and more enjoyable
  6. 00:42:071 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1) - tbh DJpop style, how did you read this ar AR8.5?
  7. 00:59:507 - im sure this part is really excessive SV, probably you should put faster AR for this one (and yeah the gap on insane and hard is insanely Big)
  8. 01:25:404 - this should be mapped instead you overmapping this 01:24:635 (2) - (im sure you fllowing the melody but you put sudden patterning and go to drum patterning)
  9. nice patterning at 1/4 but i at 1/2 jumps, looks it lacks of 1/2 circle jumps like on here 00:24:891 (1,2,3,4) - can be plays well if you increase distance snapping at 1/2 circle jumps
[Hard]
  1. i think AR8 for this too fast, this map can be good and done if you put lower AR like AR7.5 or this even can be played with AR7 because the jumps on this map didnt too much intense and easy to read with lower AR, but at some part things can be intense and awkward to hit some pattern, so AR7.5 can be done
  2. this aestestic good :)

good luck with this :)
Topic Starter
Zectro

Fort wrote:

hello




[Insane]
  1. OD 8/7.5 pls OOPS I FORGOT
  2. tbh Insane 5 times more difficult with Hard difficulty, really big gap. especially slider velocity and density difference kinda big gap between all diffs. its fine
  3. much slider stacks in beginning so yeah
  4. The 1/4s everywhereand this map is Hard being DTed too, really anti pp map! good job you kill farmers LOL
  5. 00:33:353 (2,3,1) - this pattern too stacked so i dont thing some players can even read this thing (especially deal with 00:33:866 (1,2,1,2,1,2,1,2) - sudden jumps), yeah probably you need to restructure this pattern to make this pattern more visible and more enjoyable
  6. 00:42:071 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1) - tbh DJpop style, how did you read this ar AR8.5? by being cool :^)
  7. 00:59:507 - im sure this part is really excessive SV, probably you should put faster AR for this one (and yeah the gap on insane and hard is insanely Big) alright 8,7
  8. 01:25:404 - this should be mapped instead you overmapping this 01:24:635 (2) - (im sure you fllowing the melody but you put sudden patterning and go to drum patterning) tbh i think this is fine for now
  9. nice patterning at 1/4 but i at 1/2 jumps, looks it lacks of 1/2 circle jumps like on here 00:24:891 (1,2,3,4) - can be plays well if you increase distance snapping at 1/2 circle jumps
[Hard]
  1. i think AR8 for this too fast, this map can be good and done if you put lower AR like AR7.5 or this even can be played with AR7 because the jumps on this map didnt too much intense and easy to read with lower AR, but at some part things can be intense and awkward to hit some pattern, so AR7.5 can be done
  2. this aestestic good :)

good luck with this :)
thank you a lot!
Axey
M4M

Histound

Use too much clap in your map, it has a bit noisy, use normalhit is enough

00:02:327 (1) - 00:03:353 (1) - 00:03:866 (2) - 00:04:378 (1) - use sampleset> soft
00:05:147 (1,2) - ^
00:07:199 (1,2,3) - ^

Easy

BN told me try not to stack notes , so try to fix this

Lemons' Normal

00:02:071 (1) - the accent is on 00:02:071 (1) - and 00:02:584 - so it's a bit weird stop at red line, so I prefer to use note on 00:02:071 (1) - or lengthen slider till 00:02:584 -
00:04:122 (1) - ^ if you lengthen this ,you can remove (2)
00:06:173 (1) - ^ you can make a reverse and remove (2)
00:10:148 - I dont know if can use in normal, so I prefer to del this reverse
00:11:045 (2) - I prefer this rhytm http://puu.sh/mv5sM/ffeca556a8.jpg

Hard

01:25:404 (4,6) - can add notes here?
01:27:455 (4,6) - ^

Insan3

00:51:814 - can add note

good luck!
Topic Starter
Zectro

Axey wrote:

M4M

Histound

Use too much clap in your map, it has a bit noisy, use normalhit is enough

00:02:327 (1) - 00:03:353 (1) - 00:03:866 (2) - 00:04:378 (1) - use sampleset> soft
00:05:147 (1,2) - ^
00:07:199 (1,2,3) - ^

I don't really agree with these hitsound changes, and I also think the current ones are fine, unless someone seriously wants to rehitsound the whole map.

Easy

BN told me try not to stack notes , so try to fix this

I guess stacking notes can be confusing, but in this low bpm it is definetly fine.

Lemons' Normal

00:02:071 (1) - the accent is on 00:02:071 (1) - and 00:02:584 - so it's a bit weird stop at red line, so I prefer to use note on 00:02:071 (1) - or lengthen slider till 00:02:584 -
00:04:122 (1) - ^ if you lengthen this ,you can remove (2)
00:06:173 (1) - ^ you can make a reverse and remove (2)
00:10:148 - I dont know if can use in normal, so I prefer to del this reverse
00:11:045 (2) - I prefer this rhytm http://puu.sh/mv5sM/ffeca556a8.jpg

Hard

01:25:404 (4,6) - can add notes here? Nope since I am following a certain rythm in the song here which I would mess up by adding notes.
01:27:455 (4,6) - ^ ^

Insan3

00:51:814 - can add note Noope

good luck!
Thanks!
Lily Bread
[Easy]
00:32:327 (2,3) - 01:03:096 (4,1) - and many more...
please don't stack in Easy diff, no BN will let this pass. move all of them away.

00:38:994 (1,2) - DS issue.

[Normal]
00:43:737 (2) - i guess this should start at - 00:43:609 -


[Hard]
00:45:276 (2) - this circle is a bit weird imo. listen to music, if you put this circle here, - 00:45:404 - here shoule have a circle, too.
if you only want to follow piano, you should delete this circle.

01:12:455 - silimar to above.
01:13:994 - ^

01:16:686 - i suggest these two: follow clap or follow another musical instruments (sry i don't know how to say it in english)

01:32:071 (8,9,1) - what about ctrl+j them? they are too hard in hard diff imo.

[Insane]
00:28:737 (1,2) - a ugly overlap

01:05:661 (1,2) - a light overlap
can't find more, because this diff is too difficult for me ><

good luck!
Hathz
Hai, emm four emm :p

[General]
  1. Video has an audio stream!


[Insan3]
  1. HP 8 seems a bit high to me, perhaps reduce it by 0.5
  2. Personally I'm not a huge fan of silent slider ends, it makes "listening" for the timing a bit harder and you normally expect a hitsound there of some kind. You could instead use like a quieter "tick" sound for it, since you have that sort of ticking constantly going on in the song anyway. (example hitsound)
  3. 00:05:147 (1,2) - Not stacked perfectly :D
  4. 00:12:327 (1,3) - ^
  5. 00:15:404 (1,2,3) - (Italicized lines are just minor suggestions / flow changes) Swap these two in time 00:15:917 (2,3), then CTRL+G the last slider. (picture)
  6. 00:18:481 (1,2) - This could also be placed under the slider bend better
  7. 00:19:763 (5,7) - Stack?
  8. 00:54:635 (4,5,6,7,8) - CTRL+G these, I think it flows better this way as your cursor comes in from the left but the pattern requires a clockwise motion and starts from below.
  9. 00:43:353 - Add a note here, and maybe here too 00:44:250
  10. 01:04:891 (1,2,3) - Feels like bad flow, 01:03:609 (1,2,3,1,2,3) this is nice but then a really sharp turn is required.
  11. 01:20:532 (2,1) - CTRL+G this 01:20:532 (2) and then CTRL+G this 01:21:045 (1)


[Hard]
  1. 00:11:302 (3,4) - Swap these in time
  2. 00:25:917 (1) - Unnecessary combo
  3. 00:56:430 (1) - ^
  4. 01:15:148 (1) - ^
  5. 00:38:994 (1,2,1) - Slightly off stack
  6. 00:41:045 (1,4) - Could be stacked
  7. 00:43:609 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This seems difficult to read for a Hard in my opinion, timing and placement-wise.


[Lemon's Normal]
  1. 00:43:096 (1,1) - These sliders are different yet the sound samples they attempt to map are the same, so the sliders should also be the same. (applies to more sliiders from here on out too)
  2. 01:05:661 (1,4) - Maybe move the (4) slider up just a bit, they are just barely noticably touching right now


[Easy]
  1. Basically what I'd say is check AiMod for distance snap warnings (and just generally make it even across the board there's some that AiMod didn't report). I'm not sure about overlaps and stacks either, this is supposed to be an easy after all.

Topic Starter
Zectro

Lily Bread wrote:

[Easy]
00:32:327 (2,3) - 01:03:096 (4,1) - and many more...
please don't stack in Easy diff, no BN will let this pass. move all of them away. Oh I didn't know it was such an issue.. fixed.

00:38:994 (1,2) - DS issue.

[Normal]
00:43:737 (2) - i guess this should start at - 00:43:609 -


[Hard]
00:45:276 (2) - this circle is a bit weird imo. listen to music, if you put this circle here, - 00:45:404 - here shoule have a circle, too.
if you only want to follow piano, you should delete this circle.

01:12:455 - silimar to above. I will keep this because here I am basically creating my own rythm and it fits fine.
01:13:994 - ^ ^

01:16:686 - i suggest these two: follow clap or follow another musical instruments (sry i don't know how to say it in english) I prefer following the synth melody thing.

01:32:071 (8,9,1) - what about ctrl+j them? they are too hard in hard diff imo.

[Insane]
00:28:737 (1,2) - a ugly overlap It's okay c:

01:05:661 (1,2) - a light overlap
can't find more, because this diff is too difficult for me ><

good luck!
Thanks a bunch!
Topic Starter
Zectro

Hathz wrote:

Hai, emm four emm :p

[General]
  1. Video has an audio stream!


[Insan3]
  1. HP 8 seems a bit high to me, perhaps reduce it by 0.5
  2. Personally I'm not a huge fan of silent slider ends, it makes "listening" for the timing a bit harder and you normally expect a hitsound there of some kind. You could instead use like a quieter "tick" sound for it, since you have that sort of ticking constantly going on in the song anyway. (example hitsound) Meh, doesn't sound good imo. I think the current thingy is okay
  3. 00:05:147 (1,2) - Not stacked perfectly :D
  4. 00:12:327 (1,3) - ^
  5. 00:15:404 (1,2,3) - (Italicized lines are just minor suggestions / flow changes) Swap these two in time 00:15:917 (2,3), then CTRL+G the last slider. (picture) ooo I like it
  6. 00:18:481 (1,2) - This could also be placed under the slider bend better
  7. 00:19:763 (5,7) - Stack?
  8. 00:54:635 (4,5,6,7,8) - CTRL+G these, I think it flows better this way as your cursor comes in from the left but the pattern requires a clockwise motion and starts from below.
  9. 00:43:353 - Add a note here, and maybe here too 00:44:250 Doesn't work well imo o-o
  10. 01:04:891 (1,2,3) - Feels like bad flow, 01:03:609 (1,2,3,1,2,3) this is nice but then a really sharp turn is required.
  11. 01:20:532 (2,1) - CTRL+G this 01:20:532 (2) and then CTRL+G this 01:21:045 (1)


[Hard]
  1. 00:11:302 (3,4) - Swap these in time
  2. 00:25:917 (1) - Unnecessary combo
  3. 00:56:430 (1) - ^
  4. 01:15:148 (1) - ^
  5. 00:38:994 (1,2,1) - Slightly off stack
  6. 00:41:045 (1,4) - Could be stacked
  7. 00:43:609 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This seems difficult to read for a Hard in my opinion, timing and placement-wise.


[Lemon's Normal]
  1. 00:43:096 (1,1) - These sliders are different yet the sound samples they attempt to map are the same, so the sliders should also be the same. (applies to more sliiders from here on out too)
  2. 01:05:661 (1,4) - Maybe move the (4) slider up just a bit, they are just barely noticably touching right now


[Easy]
  1. Basically what I'd say is check AiMod for distance snap warnings (and just generally make it even across the board there's some that AiMod didn't report). I'm not sure about overlaps and stacks either, this is supposed to be an easy after all.

Thanks for the great mod! It was really helpful. No reply=applied as always.
Doyak
Hi, ticket mod ><

[General]
* Very rare situation that I have nothing to say on General, but yeah xD

[Easy]
I'd say... this Easy is very dangerous.
* First of all AR4 is WAYYY too high for this slow song, slow map. I'd say AR2~AR2.5 would work. Also consider lowing OD and HP.
* 00:02:071 (1,3) - 00:58:994 (4,1) - 01:07:712 (1,3) - Stacks are highly discouraged on Easies, since they're hard to read and may confuse newbie players. I suggest to avoid stacks, especially when the 'stacked' image is visible.
* 01:24:122 (1,2,3) - 01:26:173 (1,2,3) - 01:28:225 (1,2,3) - using 1/2 sliders and 1/2 gaps are not recommended too. Even though this is a low bpm one, those are the combination of hard elements: 01:24:122 (1,2) - 3/2 gap which doesn't even appear anywhere else on the map, 01:24:891 (2) - 1/2 reverse slider, 01:24:891 (2,3) - 1/2 gap right after. So I suggest to change it in another pattern.
* Use consistent NC term. 00:22:584 (1,2,1,2,1,2,1,2) - These 1 downbeat NC terms are too short for this Easy and includes only 2 objects in each combo sets. Try to use 2 downbeat NCs throughout the map, I suggest.
* 00:59:507 (1,3) - I think this overlap isn't pretty lol, also 01:03:609 (1,3) - and 00:43:609 (2,3) - 00:45:661 (2,3) - . Well, it's your design.

[Lemons' Normal]
* 00:02:071 (1) - What is the end of this slider doing? 00:02:327 - is not a prominent beat at all, while you ignored 00:02:584 - this stronger beat. If you're following the melody then it should be just a circle 00:02:071 - . But I would rather suggest to just expand the slider to 00:02:584 - . Well you know it applies to 00:04:122 (1) - 00:06:173 (1) - as well.
* 00:09:763 (5) - NO JUST NO. Why? First, reversing multiple times is hard to read, so never use it on Normal when there's not enough time to notice that there's actually another reverse arrow after hitting the first reverse. Second, 1/4 beats are not really recommended on Normals, at least with this bpm. Slow and calm songs' Normals should be easier than fast and intense songs' Normals. Even if this was a fast song that speed isn't something suitable for a Normal. Third, the 1/4s are out of nowhere. There are consistent 1/4 rhythms on the whole song, yet you're not following that sound. Then why only here? If that's for the drums then 00:09:891 - shouldn't have a note on it. Anyways, just don't use 1/4s on this diff. And you know it applies to 00:26:173 (4) - too.
* 00:11:045 (2) - Might be good, if you represented the sound disappearing on 00:11:302 - with a slider tail.
* 00:30:276 (4,1) - Blanket better.
* 00:33:866 (3,4) - These 'may be' fine, but I won't recommend those too. 00:42:071 (3,4) - as well.
* 00:43:096 (1,2,3) - This rhythm would be hard too, and that kind of rhythm appears only once in this whole map. Would be better to keep the consistent difficulty. Also you only temporarily followed that 00:43:481 - , and not on 00:45:532 - 00:47:584 - 00:51:686 - , which is inconsistent.
* 01:14:891 (3,4,5,1) - too complicated here too. Also I don't see a logical meaning or using a 1/4 reverse slider 01:14:891 (3) - .
I don't know what to say, but the rhythm you used is a bit inconsistent throughout the map and some of them doesn't represent the music well. It's not a big problem if I point out each one of them, but when they're altogether and become the map itself it's an inconsistent combination of rhythms. It's hard to explain, but I hope you would figure out what I meant in the future.

[Hard]
* 00:09:250 (7,1) - Swap NC, you're following the drums here, so they should be one set. Or just follow the 1 downbeat NC like 00:24:635 (1) -
* 00:09:507 (1,2) - This jump is way too big. There is no prominent drum there but why only this is too big? If you wanted make a jump part here then start it from 00:09:250 (7) - . Only having a jump between two circles doesn't make sense for me. You did that well for 00:25:661 (3,4,5,6) - .
* 00:32:840 (1,2) - This jump doesn't make sense too. It's not a free distance diff. You need to stick to the basic distance when you're not going to emphasize things, 00:33:609 (2) - and I won't think this is a strong one.
* 00:43:096 (1,2,3) - This isn't good for playability. You'll know what I mean, it's hard to read the rhythm for a Hard, and requires a bit of unexpected finger control. Try something else.
* 00:48:225 (4,5) - Feels awkward. Because 00:49:250 - is much stronger than 00:49:507 (5) - but you made 00:49:507 (5) - clickable while the stronger beat isn't. You can even remove the circle if you want, as there's no prominent sound on that beat.
* 00:59:250 (9,10,1) - This flow is too much for a Hard diff imo. Only those triplet seems to be enough, but the flow on the slider is too harsh imo. Try making it smoother.
* The whole kiai feels like a proper Insane. I mean, even though it's not that hard because it's slow, using all free distance on the jumps isn't something very suitable for a Hard. The jumps are, big, too.
* 01:08:737 (3,4,5,6,1) - Decreasing distance? Why? Is it only for the shape? I think if you're making that as a jump part, then all of them should be jumps, as the sound is pretty much equal.
* 01:12:584 (2,3,4) - Not a good idea imo. You haven't used any 1/4 sounds for those pure consistent 1/4s but suddenly here? Also the overlapping on 01:11:814 (1,2) - is hard to read as well. 01:14:122 (1,2,3) - 01:22:840 (2,3,4) - too.

[Insane]
Ummmmmmmmmmmm honestly I don't like this diff at all lol, but it's my preference. Let's see what can be improved in this mapping style. I wonder if this map is readable...
* 00:06:430 (2,3,4) - Only a triplet here while not on other similar ones? Why?
* 00:23:609 (5,1,2,3,4,5) - It goes suddenly too slow and boring. You can use some 1/4s like you did on the first part.
* 00:34:506 (2,3) - Only this one's distance is too large, compared to others. I don't see a reason to make that one specifically harder.
* 00:34:891 (1,2,3,4) - too hard to read and I think 00:35:532 (2) - doesn't make much sense as you didn't do that on 00:26:686 (1,2,3) - .
* 01:15:404 (1,2,3) - idk if this is readable... lol
* 01:25:404 - 01:27:455 - 01:29:507 - I know why you made these empty, but compared to lots of 1/4s like 01:24:635 (2,3) - 01:26:173 (1,2,3,4) - 01:28:225 (1,2,3,4,5,6,7) - it just seems to be disconnecting the flow.
* 01:30:276 (1) - Why does it end on there? Considering what you did previously I think it should go to 01:30:661 - .

I don't know, this map is wayyyyyyyyyyyyyy out of my style I can't mod it properly. One thing I'm pretty sure is that this map would be a cancer to play xD
Topic Starter
Zectro

Doyak wrote:

Hi, ticket mod ><

[General]
* Very rare situation that I have nothing to say on General, but yeah xD

[Easy]
I'd say... this Easy is very dangerous.
* First of all AR4 is WAYYY too high for this slow song, slow map. I'd say AR2~AR2.5 would work. Also consider lowing OD and HP.
* 00:02:071 (1,3) - 00:58:994 (4,1) - 01:07:712 (1,3) - Stacks are highly discouraged on Easies, since they're hard to read and may confuse newbie players. I suggest to avoid stacks, especially when the 'stacked' image is visible.
* 01:24:122 (1,2,3) - 01:26:173 (1,2,3) - 01:28:225 (1,2,3) - using 1/2 sliders and 1/2 gaps are not recommended too. Even though this is a low bpm one, those are the combination of hard elements: 01:24:122 (1,2) - 3/2 gap which doesn't even appear anywhere else on the map, 01:24:891 (2) - 1/2 reverse slider, 01:24:891 (2,3) - 1/2 gap right after. So I suggest to change it in another pattern.
* Use consistent NC term. 00:22:584 (1,2,1,2,1,2,1,2) - These 1 downbeat NC terms are too short for this Easy and includes only 2 objects in each combo sets. Try to use 2 downbeat NCs throughout the map, I suggest.
* 00:59:507 (1,3) - I think this overlap isn't pretty lol, also 01:03:609 (1,3) - and 00:43:609 (2,3) - 00:45:661 (2,3) - . Well, it's your design. Hmm I don't really have an idea on how to adjust it :c

[Lemons' Normal]
* 00:02:071 (1) - What is the end of this slider doing? 00:02:327 - is not a prominent beat at all, while you ignored 00:02:584 - this stronger beat. If you're following the melody then it should be just a circle 00:02:071 - . But I would rather suggest to just expand the slider to 00:02:584 - . Well you know it applies to 00:04:122 (1) - 00:06:173 (1) - as well.
* 00:09:763 (5) - NO JUST NO. Why? First, reversing multiple times is hard to read, so never use it on Normal when there's not enough time to notice that there's actually another reverse arrow after hitting the first reverse. Second, 1/4 beats are not really recommended on Normals, at least with this bpm. Slow and calm songs' Normals should be easier than fast and intense songs' Normals. Even if this was a fast song that speed isn't something suitable for a Normal. Third, the 1/4s are out of nowhere. There are consistent 1/4 rhythms on the whole song, yet you're not following that sound. Then why only here? If that's for the drums then 00:09:891 - shouldn't have a note on it. Anyways, just don't use 1/4s on this diff. And you know it applies to 00:26:173 (4) - too.
* 00:11:045 (2) - Might be good, if you represented the sound disappearing on 00:11:302 - with a slider tail.
* 00:30:276 (4,1) - Blanket better.
* 00:33:866 (3,4) - These 'may be' fine, but I won't recommend those too. 00:42:071 (3,4) - as well.
* 00:43:096 (1,2,3) - This rhythm would be hard too, and that kind of rhythm appears only once in this whole map. Would be better to keep the consistent difficulty. Also you only temporarily followed that 00:43:481 - , and not on 00:45:532 - 00:47:584 - 00:51:686 - , which is inconsistent.
* 01:14:891 (3,4,5,1) - too complicated here too. Also I don't see a logical meaning or using a 1/4 reverse slider 01:14:891 (3) - .
I don't know what to say, but the rhythm you used is a bit inconsistent throughout the map and some of them doesn't represent the music well. It's not a big problem if I point out each one of them, but when they're altogether and become the map itself it's an inconsistent combination of rhythms. It's hard to explain, but I hope you would figure out what I meant in the future.

[Hard]
* 00:09:250 (7,1) - Swap NC, you're following the drums here, so they should be one set. Or just follow the 1 downbeat NC like 00:24:635 (1) -
* 00:09:507 (1,2) - This jump is way too big. There is no prominent drum there but why only this is too big? If you wanted make a jump part here then start it from 00:09:250 (7) - . Only having a jump between two circles doesn't make sense for me. You did that well for 00:25:661 (3,4,5,6) - .
* 00:32:840 (1,2) - This jump doesn't make sense too. It's not a free distance diff. You need to stick to the basic distance when you're not going to emphasize things, 00:33:609 (2) - and I won't think this is a strong one.
* 00:43:096 (1,2,3) - This isn't good for playability. You'll know what I mean, it's hard to read the rhythm for a Hard, and requires a bit of unexpected finger control. Try something else.
* 00:48:225 (4,5) - Feels awkward. Because 00:49:250 - is much stronger than 00:49:507 (5) - but you made 00:49:507 (5) - clickable while the stronger beat isn't. You can even remove the circle if you want, as there's no prominent sound on that beat.
* 00:59:250 (9,10,1) - This flow is too much for a Hard diff imo. Only those triplet seems to be enough, but the flow on the slider is too harsh imo. Try making it smoother.
* The whole kiai feels like a proper Insane. I mean, even though it's not that hard because it's slow, using all free distance on the jumps isn't something very suitable for a Hard. The jumps are, big, too. Nah, they are fine considering the low bpm
* 01:08:737 (3,4,5,6,1) - Decreasing distance? Why? Is it only for the shape? I think if you're making that as a jump part, then all of them should be jumps, as the sound is pretty much equal. I don't wanna be boring though, is it really that bad?
* 01:12:584 (2,3,4) - Not a good idea imo. You haven't used any 1/4 sounds for those pure consistent 1/4s but suddenly here? Also the overlapping on 01:11:814 (1,2) - is hard to read as well. 01:14:122 (1,2,3) - 01:22:840 (2,3,4) - too. They seem fine to me

[Insane]
Ummmmmmmmmmmm honestly I don't like this diff at all lol, but it's my preference. Let's see what can be improved in this mapping style. I wonder if this map is readable... It's def. readable. It's also not my problem that you don't like it :^)
* 00:06:430 (2,3,4) - Only a triplet here while not on other similar ones? Why? For a rythm. It's fine
* 00:23:609 (5,1,2,3,4,5) - It goes suddenly too slow and boring. You can use some 1/4s like you did on the first part.
* 00:34:506 (2,3) - Only this one's distance is too large, compared to others. I don't see a reason to make that one specifically harder.
* 00:34:891 (1,2,3,4) - too hard to read and I think 00:35:532 (2) - doesn't make much sense as you didn't do that on 00:26:686 (1,2,3) - .
* 01:15:404 (1,2,3) - idk if this is readable... lol
* 01:25:404 - 01:27:455 - 01:29:507 - I know why you made these empty, but compared to lots of 1/4s like 01:24:635 (2,3) - 01:26:173 (1,2,3,4) - 01:28:225 (1,2,3,4,5,6,7) - it just seems to be disconnecting the flow.
* 01:30:276 (1) - Why does it end on there? Considering what you did previously I think it should go to 01:30:661 - .

I don't know, this map is wayyyyyyyyyyyyyy out of my style I can't mod it properly. One thing I'm pretty sure is that this map would be a cancer to play xD
Thanks for the mod, it helped a lot!
-Lemons
Not gonna reply to mods because I'm just gonna wind up remapping this at some point but ty for your inputs they're what're leading me to do this <3
Lumael


Easy

  1. 00:04:122 (3,1) - These two sliders are too close making the pattern a bit unpolished, you may want to separate them a bit.
  2. 00:07:712 (2,3) - DS inconsistency.
  3. 00:36:430 (3,5) - This overlap is visible during game, I recommend you to get ride of this to make the map more perfect.
  4. 00:43:609 (2,3) - This overlap is really confusing and you better not do something like this on Easy difficulties, you really should remake this pattern.
  5. 00:45:661 (5,6) - ^
  6. 00:51:814 (1,3) - Nazi: Stack? Just for asthetical points.
  7. 00:59:507 (1,3) - Yet another confusing overlap. I know that it looks good but the way the slider body is overlapped by the other slider makes it really confusing for newbies.
  8. 01:03:609 (1,3) - ^, better stack atleast.
  9. 01:11:814 (1,3) - ^

Lemon's Normal

  1. This difficulty looks mostly fine but it's way too dense to be called a Normal, it's more like an Advanced or an Easy Hard difficulty. You may need another Normal since there's too much 1/2 rhythm on this one with high spacing.
  2. 01:15:661 (5,1) - 1/4 gap is too hard even for an Advanced, you better stick with a single 1/2 circle instead.

Hard

  1. Looks mostly Fine

Sorry I can't keep up with the Insane, there are several problems of misreading, overlaps, spacing issues, and other stuff, you really should take a deep look at it.

Good Luck!
-Lemons
the new and improved Lemons' Normal is ready for action

osu file format v14

[General]
AudioFilename: H3h3Productions Theme Song.mp3
AudioLeadIn: 0
PreviewTime: 59507
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2061,10266,15917,26676,43086,59497,75907,85661,92061,92189,92317,92445,92574,100522
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:H3h3Productions Theme Song
TitleUnicode:H3h3Productions Theme Song
Artist:MajorLeagueWobs
ArtistUnicode:MajorLeagueWobs
Creator:Zectro
Version:Lemons' Normal
Source:
Tags:80's Holder MLW Ethan [h3] Hila -Lemons
BeatmapID:845206
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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464,112,50020,1,0,0:0:0:0:
424,48,50276,2,0,P|360:40|304:96,1,130,2|8,0:0|0:0,0:0:0:0:
264,144,51045,1,0,0:0:0:0:
232,72,51302,6,0,B|176:40|176:40|104:72,1,130,2|8,0:0|0:0,0:0:0:0:
64,128,52071,1,0,0:0:0:0:
144,144,52327,2,0,L|136:216,1,65,2|0,0:0|0:0,0:0:0:0:
56,216,52840,2,0,L|48:288,1,65,8|0,0:0|0:0,0:0:0:0:
128,288,53353,6,0,P|192:272|216:216,2,130,2|8|2,0:0|0:0|0:0,0:0:0:0:
80,352,54635,1,0,0:0:0:0:
160,368,54891,2,0,L|248:368,1,65,0|0,0:0|0:0,0:0:0:0:
304,360,55404,6,0,P|320:296|376:272,1,130,2|8,0:0|0:0,0:0:0:0:
384,352,56173,1,0,0:0:0:0:
448,304,56430,2,0,P|440:224|384:192,1,130,2|8,0:0|0:0,0:0:0:0:
248,184,57455,6,0,P|168:192|112:192,1,130,2|8,0:0|0:0,0:0:0:0:
48,160,58225,1,0,0:0:0:0:
112,112,58481,2,0,L|128:48,1,65,2|8,0:0|0:0,0:0:0:0:
208,48,58994,2,0,L|224:112,1,65,8|8,0:0|0:0,0:0:0:0:
304,128,59507,6,0,P|328:184|296:248,1,130,6|8,0:0|0:0,0:0:0:0:
248,184,60276,1,0,0:0:0:0:
224,256,60532,2,0,L|224:328,1,65,2|0,0:0|0:0,0:0:0:0:
304,328,61045,2,0,P|360:304|376:280,1,65,8|0,0:0|0:0,0:0:0:0:
416,248,61558,6,0,L|424:96,1,130,2|8,0:0|0:0,0:0:0:0:
424,40,62327,1,0,0:0:0:0:
352,72,62584,2,0,L|344:160,1,65,2|0,0:0|0:0,0:0:0:0:
272,104,63096,2,0,L|264:192,1,65,8|0,0:0|0:0,0:0:0:0:
336,208,63609,6,0,P|280:248|216:232,1,130,2|8,0:0|0:0,0:0:0:0:
104,136,64635,2,0,P|144:192|128:256,1,130,2|8,0:0|0:0,0:0:0:0:
240,360,65661,6,0,P|296:320|360:336,1,130,2|8,0:0|0:0,0:0:0:0:
424,360,66430,1,0,0:0:0:0:
416,280,66686,2,0,L|432:216,1,65,2|0,0:0|0:0,0:0:0:0:
360,184,67199,2,0,L|344:120,1,65,8|0,0:0|0:0,0:0:0:0:
408,72,67712,6,0,P|344:40|280:72,1,130,2|8,0:0|0:0,0:0:0:0:
272,136,68481,1,0,0:0:0:0:
208,88,68737,2,0,P|192:120|192:152,1,65,2|0,0:0|0:0,0:0:0:0:
160,224,69250,2,0,P|195:231|225:222,1,65,8|0,0:0|0:0,0:0:0:0:
304,216,69763,6,0,P|280:280|224:304,1,130,2|8,0:0|0:0,0:0:0:0:
152,304,70532,1,0,0:0:0:0:
88,256,70789,2,0,P|80:216|96:176,1,65,2|0,0:0|0:0,0:0:0:0:
120,128,71302,2,0,P|128:88|112:48,1,65,8|0,0:0|0:0,0:0:0:0:
192,32,71814,6,0,P|208:96|184:176,1,130,2|8,0:0|0:0,0:0:0:0:
288,32,72840,2,0,P|304:96|280:176,1,130,2|8,0:0|0:0,0:0:0:0:
384,32,73866,6,0,P|400:96|376:176,1,130,2|8,0:0|0:0,0:0:0:0:
344,224,74635,1,0,0:0:0:0:
424,240,74891,2,0,P|408:280|376:296,1,65,2|8,0:0|0:0,0:0:0:0:
312,296,75404,2,0,P|277:270|270:235,1,65,8|8,0:0|0:0,0:0:0:0:
240,176,75917,6,0,B|88:200|96:200,1,130,6|0,0:0|0:0,0:0:0:0:
32,208,76686,1,0,0:0:0:0:
168,288,77199,2,0,L|240:272,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
88,304,77968,6,0,P|128:360|192:368,1,130,2|8,0:0|0:0,0:0:0:0:
264,352,78737,1,0,0:0:0:0:
344,368,78994,2,0,P|343:331|320:296,1,65,2|0,0:0|0:0,0:0:0:0:
296,232,79507,2,0,P|296:195|320:160,1,65,8|0,0:0|0:0,0:0:0:0:
376,216,80020,6,0,P|480:224|512:192,1,130,2|8,0:0|0:0,0:0:0:0:
376,112,81045,2,0,P|304:80|248:104,1,130,2|8,0:0|0:0,0:0:0:0:
216,248,82071,6,0,P|213:311|160:352,1,130,2|8,0:0|0:0,0:0:0:0:
144,272,82840,1,0,0:0:0:0:
80,320,83096,2,0,P|64:256|112:200,1,130,2|8,0:0|0:0,0:0:0:0:
200,88,84122,6,0,B|288:64|288:64|344:64,1,130,2|8,0:0|0:0,0:0:0:0:
408,64,84891,1,0,0:0:0:0:
480,104,85148,2,0,L|480:200,1,65,2|0,0:0|0:0,0:0:0:0:
464,248,85661,2,0,P|416:216|408:184,1,65,8|0,0:0|0:0,0:0:0:0:
392,136,86173,6,0,P|352:160|344:248,1,130,2|8,0:0|0:0,0:0:0:0:
384,304,86943,1,0,0:0:0:0:
320,352,87199,2,0,L|240:352,1,65,2|0,0:0|0:0,0:0:0:0:
264,272,87712,2,0,L|199:272,1,65,8|0,0:0|0:0,0:0:0:0:
168,344,88225,6,0,P|120:264|144:216,1,130,2|8,0:0|0:0,0:0:0:0:
192,96,89250,2,0,P|281:70|321:105,1,130,2|8,0:0|0:0,0:0:0:0:
256,192,90276,12,6,92327,0:0:0:0:
Topic Starter
Zectro

Lumael wrote:

Hello, M4M here


Easy

  1. 00:04:122 (3,1) - These two sliders are too close making the pattern a bit unpolished, you may want to separate them a bit.
  2. 00:07:712 (2,3) - DS inconsistency.
  3. 00:36:430 (3,5) - This overlap is visible during game, I recommend you to get ride of this to make the map more perfect.
  4. 00:43:609 (2,3) - This overlap is really confusing and you better not do something like this on Easy difficulties, you really should remake this pattern.
  5. 00:45:661 (5,6) - ^
  6. 00:51:814 (1,3) - Nazi: Stack? Just for asthetical points.
  7. 00:59:507 (1,3) - Yet another confusing overlap. I know that it looks good but the way the slider body is overlapped by the other slider makes it really confusing for newbies. This is fine imo. At least I can't think of a better pattern.
  8. 01:03:609 (1,3) - ^, better stack atleast.
  9. 01:11:814 (1,3) - ^ This one is fine aswell

Sorry I can't keep up with the Insane, there are several problems of misreading, overlaps, spacing issues, and other stuff, you really should take a deep look at it.

Good Luck!
Thanks!
Bonsai
Being months late to return the M4M lol, sorry

is this video safe for work the human mind

Insane
  1. Generally the SV feels way to high for the spacing, I mean afaik all triplets are either x0,5 or x0,6 and switching from that to double / almost double the speed for a slider feels completely unnatural, especially parts where the sounds that are normally mapped with those fast sliders are left out like at 00:31:814 or 00:40:020 and the triplets aren't even particularly strong sounds, just the ones that are permanently present through 98% of the song, so you'd think that they should 'blend in' with the rest of the map so they feel natural, but they take all the movement and feel extremely forced tbh. But I'll try to mod this anyways, though it's pretty hard lol
  2. Pleeaase silence all those sliderends and/or use soft-sampleset, those heavy hitsounds don't make it feel like you're playing the melody-line but incredibly forced, it doesn't blend in with the already mentioned permanent sound at all and just feels like this is a map purely made for gameplay but not in accordance with the song at all
  3. I just can't get over the fact that so much feels overdone, this is gonna be a very confused mod lol, sry: Why are notes like 00:10:789 (2) - 00:12:840 (2) - 00:14:891 (2) - etc mapped like they are notes of the melody when there's only drums, what do the sliders emphasize?
  4. Why is 00:21:302 (2,3) suddenly such a huge jump with the harshest possible flow when all other patterns have their sliderheads extremely close? I mean previously most sliders-cahins are spaced loosely around x1
  5. 00:27:712 (4,5) - Whyyy is this so big, it's not even a white tick, but even if it were I wouldn't understand it as previous spacings are all like half of this
  6. 00:29:250 (2,3,4,5,6,7,1) - Where does this spacing-increase even come from, there is nothing in the music getting more intense at all D: and 00:35:661 (3,4,5,6,7) and 00:37:455 (2,3,4,5,6,7) and ?????
  7. 00:33:866 (1,2,3,4,1,2,3,4,1) - Ok first, this doesn't fit the difficulty at all, you don't differentiate between red and white ticks at all and for some reason 00:34:762 (4,1) suddenly isn't spaced although that is kinda what all previous notes lead up to. Also, the flow and spacing of 00:42:071 (1,2,1,2,1,2,1,2,1) is suddenly ten times harder although it's exactly the same thing in the song. And yeah, 00:42:968 (2,1) is not spaced again for some reason
  8. 00:00:020 (1,2,1) - Oh yeah I mean this is kinda hard to read anyways but it could be easier if you didn't set the NC so random, nobody expects a note at 00:00:789 when it is perfectly stacked, there are no followpoints and the NC doesn't make any rhythmical sense at all, why didn't you set it at 00:01:045 -?
  9. 00:43:609 - Why is this one left out but 00:45:661 (3) - 00:47:713 (3) - aren't, and why is it mapped in single circles but 00:51:302 (1,2) - isn't? This rhythm is extremely unexpected and you don't make it easy to recognize at all, and 00:43:737 (3,4,1,2) is just a punch in the face
  10. 00:48:225 (1,2,3,4,5,6,7) - You suddenly go from 100%-circles to mainly-sliders although the instruments are still the same - Yeah, there are less notes here, but mapping these combos completely different feels extremely forced when there is nothing changing except the rhythm. Also, you don't differentiate between all those note-less tails and 00:50:789 (7) which has a note on its tail
  11. 00:55:789 (2,3,4,5,6,7,8,9,10,1,2,3,4) - You'd expect these notes to be melody-notes because all previous 1/4s where melody, but they are only those permanent sounds that are suddenly with three triplets in a row after been completely ignored until there - All these points together just feel extremely imbalanced: Sometimes you move at x0,5 speed, sometimes at x3, sometimes you have a lot of triplets to click when sometimes you just stay on a slider for 2/1s, aaaaaaaa
  12. 01:13:866 (1,2,3,1,2,1,2) - Why is this lower SV lol
  13. I'll just stop with this diff now, it might be gimmicky and fun to play but it's not representing the song at all, and on a sidenote I think the spread from Hard to Insane is too high, Hard has just some stacked Triplets iirc and then Insane introduces perfect stacks, counter-intuitive spacing, 1/4-jump-chains, the SV goes from 1,6 to 2,8 etc., I as a #4,3k-alternater who generally loves reading-challenges and plays Hidden 95% of the time have trouble playing this on my third try nomod, how is someone supposed to play this coming from the Hard


Hard
  1. 00:00:020 (1,2) - The heavy drum on the tail of (1) could at least be emphasized a bit by not directly flowing into (2), the flow of this first combo is generally pretty weird, re-consider what beats you want to emphasize by placing them in which angles
  2. 00:08:994 (6,1,2) - (2) is the start of a completely different line of rhythm, rn it's represented by "follow the linear flow from the tail of (5) to (2)" - You'll want to change directions between (1,2) to emphasize that, not at (2,3), that only emphasizes (3). You could even set the NC 1/2 later if you wanted, would enhance this
  3. 00:19:763 (4,5) - ctrl-g this rhythm to fit where the melody has lines and where it doesn't?
  4. 00:25:404 (2,3,4) - Opposite of the second point lol, why is (2,3) already spaced, the drums start at (4) ^^
  5. 00:27:455 (2,3) - The offbeat sliders don't fit here at all, the white ticks are still the more important ones as the melody has notes everywhere hence not changing anything emphasis-wise
  6. 00:30:789 (1,2,1) - x1,5 to x1,0 ok
  7. 00:38:737 (6,1) - Why so low
  8. 00:34:378 (4,1) - The reverse-slider ends on its tail so sliderbreaking is pretty likely here, better ctrl-g it
  9. 00:43:737 (2) - 00:45:917 (3) - 00:53:096 (5) - No reason for these offbeat-sliders, just play weird
  10. 00:49:507 (5) - Why does this note exist, that's like adding notes at 00:39:763 or 00:40:789 -, there's nothing there except the perma-1/4s
  11. 01:02:840 (4,5) - w h y? Generally, why are all circle-patterns here spaced so much but then 01:04:635 (2,3,1) is just tiny farts
  12. 01:06:943 (4,6) - Why are circles here, any why are they spaced so much
  13. 01:08:481 (2,3,4,5,6,1) - Why does spacing decrease here, pitch =/= intensity and you completely ignored pitch until here so ???
  14. 01:09:763 (1,2) - How does (2) deserve to be spaced so much
  15. 01:10:532 (2,3,4,5,6) - Why the increase of spacingggg, and why is 01:11:558 (6,1) - not spaced that much
  16. 01:12:584 (2,3) - what - 01:14:122 (1,2) - what - 01:22:840 (2,3) - what why are you starting to map the perma-1/4s 75% into the song when you pretty much avoided any clickable 1/4s that are in the melody or drums until here
  17. 01:17:199 (3,4) - 01:18:737 (2,3) - 01:24:891 (3) - 01:26:942 (3) - 01:28:994 (3) - Those being offbeat doesn't make sense either
  18. 01:17:712 (4,1,2) - adios spacing

Not much to say about Normal or Easy (except perfectly stacking, even stacking at beneath sliders at all is !!! in Easy), if you really want to rank this I can take a closer look at them another time, but notlikethis (also, y'know, hitsounding is a thing lol)
Sorry for being such an angry mod, but I'm used to such nice maps from you and suddenly this, I just wasn't ready for that lol
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