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BUTAOTOME - Waizatsu Ideology

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Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 5 мая 2018 г. at 2:17:33

Artist: BUTAOTOME
Title: Waizatsu Ideology
Tags: c86 EvilElvis Doubt ダウト Ranko ランコ Damnae Seikatu
BPM: 136
Filesize: 9055kb
Play Time: 03:25
Difficulties Available:
  1. Damnae's Normal (2,22 stars, 277 notes)
  2. Hard (2,78 stars, 397 notes)
  3. Seikatu's Easy (1,39 stars, 144 notes)
Download: BUTAOTOME - Waizatsu Ideology
Information: Scores/Beatmap Listing
---------------
Sb made by Damnae
Tarrasky
poi

Storyboard

the first "ぜんぶ" can last a little longer, it is disappearing too fast

Seikatu's Easy

01:26:939 (3,4,1) - I recommend you move these circle a little more up to not get so out of the window
01:35:763 - add finish for consistence (like 01:49:880 (1) - )
02:20:763 (4,1) - I recommend you move these circle a little more down to not get so out of the window
02:25:174 (1) - 03:00:468 (1) - add finish for consistence (like 02:18:116 (1) - 03:07:527 (1) - )
02:30:468 (3) - maybe is better in x:244 y:352 C:
seems better you add finish in 02:32:233 - and 02:33:998 - i think ^^ (and looking have this hitsounds in 02:38:410 (3,6) - )

Damnae's Normal

02:08:410 (2) - I recommend you put this circle in x:308 y:364, the distance between 02:08:410 (2,1) - is a bit high
02:08:851 (1) - remove NC and add in 02:11:057 (7) -
02:25:468 (2,3,4,5) - Why do not stack like all the map?
you can map this moment 03:09:586 -, i think have a good song to map in here, making this slider 3/4 03:09:292 (2) - and adding a circle in 03:09:733 - for me is great idea :)

Hard

01:29:586 (5) - finish this slider in 01:29:880 - and add a circle in 01:30:027 -, for me sounds good because have a song here 01:29:880 - C:
02:06:645 (5,1,1) - hm this flow not is bad but if you put this circle 02:07:086 (1) - unlap with 02:07:527 (1) - for me is better, look, if you do a triangle with this objects 02:06:645 (5,1,1) - would be fine cute ^^
hm may be this kind of NC will be better (is just aesthetics, the current is good) https://osu.ppy.sh/ss/4157723
03:13:263 (2,3) - very low spacing, can be confuse :o
03:24:880 (2,3) - NC? :P

Very well made map, good luck <3 :) :)
_IxApplePie_
M4M req from ur queue. my map https://osu.ppy.sh/s/479175

Seikatu'sEasy

  1. 01:37:527 (3,5) - missing whistle
  2. 02:20:763 (4,1) - nazi blanket a little more at 02:20:763 (4) - ass

Damnae's Normal

  1. unsnapped notes
  2. check the AiMod's ds since it got point out a lot!
  3. 01:48:116 (4,5) - slider? just a suggestion :)

Hard

  1. 03:21:645 (1) - lower the volume starting from here (or maybe the front?) since you can hear the music is getting softer
  2. at the last kiai, there's no hs such as 02:22:821 (6,7) - ?
Going to go into more details ltr!

That's all :)
Good luck!
Really liked the consistency tou in a slow song.
Janpai
M4M from your Queue, idk if it's just me but this sounds like 7 years by Lukas Graham xD

General
  1. The widescreen support is on but seems like the picture still not on fullscreen, dunno if it is intended
  2. Display epilepsy warning since there some places like at 01:00:468 - 02:14:586 - flashes occur at that.
  3. The outline of the lyric texts seems blending at the side table on the BG and also dark colors are more higlighted than the sunlight, how about trying a bright color like the color of your particles?

Seikatu's Easy
  1. 01:03:998 (1) - Ignoring downbeats can be occur at easy but I can't agree on this one, it expresses a high pitch vocals ;w; so I think this should be emphasize by making it clickable, 01:11:057 (1) - here is acceptable because that downbeat isn't that strong but on this one. consider the vocals please.
  2. 01:11:057 (1) - Make it a perfect curve slider? for some variation on sliders shapes, repeating same kind of slider can be boring
  3. 01:27:821 (1) - Remove NC, feels unnecessary to put one on that weak sound
  4. 01:32:674 (4) - NC
  5. 01:39:733 (4) - ^
  6. 01:46:792 (4) - ^, Won't pointing out more seems you changed your NCing pattern. If you insist on the NCs i pointed before, just make NCs at the start same to making combo up to 7 or 8
  7. 02:30:027 (2) - Clap?
  8. 03:24:733 (5) - I think this kind of reverse isn't allowed for easy these days especially it's a 1/3 reverse and beginners can't adopt that rhythm yet how about make it a simple 1/3 slider?
  9. Personally I think you can create more variation or types of sliders for the whole songs, seems you really love to make slight curve one but consider the mood of players if they we're seeing and following the same shape of slider all the time, wouldn't that be boring?

Damnae's Normal
  1. 01:00:468 (1,2) - How about using the DS here?
  2. 01:03:998 (1,2) - ^
  3. 01:55:027 (4,5,6,7) - Would be easier if you just use sliders here
  4. 03:24:733 (3,4,5) - Same as easy

Hard
  1. Reduce HP and OD by 1? that diff setup of for an insane
  2. 02:07:086 (1) - Remove NC
  3. 02:24:733 (5) - Ctrl+H? just a personal preference
  4. 02:56:939 - This downbeat is strong then why it is just an spinner end ._.
  5. Everything seems good atleast for me xD
Like the song :) seems these is a old map so yeah xDD Goodluck! here's my map : https://osu.ppy.sh/s/473415 you can mod any 3 diffs since your map have only 3
DivineEnigma
Hiya~
From your M4M queue..
Still a new modder

Hard
  1. Reduce OD to 5.5 or 6?
  2. 02:35:763 (1,1,1,1) - Uh, I feel like it might confuse a "hard" player if all these are NC'ed.
  3. 02:56:057 (1) - Maybe remove the slider and map this part like you did here: 02:13:998 (1,2,3) -
  4. 03:21:204 (6,1) - Maybe make these parallel like in this image?
Damnae's Normal
  1. Check AiMod, there are two unsnapped objects.
  2. Fix some of the DS issues listed in AiMod.
  3. 02:25:468 (2,3) - Stack?
  4. 02:25:910 (4,5) - ^
  5. 02:28:704 (1) - Clap on reverse tail?
  6. 03:24:733 (3,4,5) - Finish, also kiai on 03:24:733 - ? ending on 03:25:027 -
Seikatu's Easy
  1. 01:03:998 (1) - clap on reverse tail?
  2. 01:26:939 (3,4) - In AiMod, it says these two objects are too close.
  3. 02:30:027 (2) - whistle?
  4. 02:32:674 (4) - ^
Good luck on your mapset :)
Lilyanna
Hi m4m from your Queue

MOD
Damnae's Normal

check AiMod
01:00:468 (1,2,4,5,4,5,6,7) - isnt it recommanded to avoid these kinda of stacks in normal difficulty
01:55:027 (4,5,6,7,8,9) - ^
02:00:468 (1,2) - wierd flow imo
02:06:645 (7,1) - kinda overlaps
check distance snap in mod aim ure not using the DS properly
02:25:468 (2,3,4,5) - the lots of stacking imo can be confusing for normal players
Hard

the hard almost look like normal but with different setups
01:49:439 (6,2) - blanket maybe
02:06:645 (5,1) - spacing is wierd
02:37:527 (1,2) - maybe change this combo color its kinda not clear with the BG (idk if needed just an opinion)
03:19:439 (5,2) - fix blanket
03:20:321 (3,4) - idk if its just me or the color with its too bright for the bright BG
try make objects little bit neater

Good luck
Lobelia
Hi M4M from your Queue
[ Easy ]
02:30:468 (3) - it's seems too low,i think move it a bit higher will be better.

[ Normal ]
01:55:027 (4,5,6,7,8,9) - i think it's hard to play for a normal diff.
02:59:586 (3,4,1) - 03:03:116 (4,5,1) - i think it should make a same rhythm as the first kiai(02:17:086 (2,3,1) - 02:20:616 (2,3,4) - )
03:24:733 (3,4,5) - change it as slieder?

[ Hard ]
01:55:616 (3,4,5,6,7,8,9) - looks hard to read and this rhythm is harder than kiai.how about change them like this
02:07:086 (1) - this circle with a strong beat but it's too close to the previous note.
02:07:527 (1) - ↑
Nowaie
M4M from your queue


Some mods may be overrides from other mods because the mistakes haven't been fixed yet


Seikatu's easy

01:27:821 (5) - NC isn't necessary

01:30:468 (3) - Usually you seem to NC every other big white tick but here you do it every fourth even it's pretty much same melody as in parts that have NC every other big white tick. I guess it's fine because you do it for the whole part and so on. I personally think that you could NC every other big white tick making them clickable. It would feel more natural to play overall and for new players, easier to follow the rhythm.

Other sliders with the same thing in this part 01:37:527 (3) - 01:44:586 (3) - 01:51:645 (3) -

02:20:763 (4) - Curve this just a bit more

02:30:468 (3) - 02:38:410 (3) - Here is the same thing i mentioned before

02:38:410 (3) - Should be clickable. Feels much more impactful and rewarding if notes like that (before breaks or in the end) are clickable

03:24:733 (5) - For this do :
  1. Set all these to auto:auto (sampleset:addition)
  2. 03:24:733 (1) - Whistle and clap
  3. 03:25:027 (3) - Just whistle

Damnae's Normal

Check AiMod

Stacking notes like this is unhealthy for normal difficulties, it makes reading the map really hard for lower level players (talking about those who are just starting the game). I'd reconsider every stack before you push this map forward.

For example 01:06:057 (4,5,6,7) - this would look much better like this

Other than the reading issues the map looks pretty nice (but there are alot of reading issues and all of them should be fixed)

Hard


Avoid NC'ing on the red ticks before the big white ones. The patterns won't change enough to be NC'd and they aren't easier to read like that so focus on following the melody with them. (Basically just fix/check that the map doesn't have ANY NC's in thie red ticks instead of big white ones.)

02:07:086 (1) - Also i don't think that this should be NC'd
02:13:998 (1) - ^

02:56:057 (1) - Remove this spinner because 02:56:939 - This should be clickable. Something like this would work imo

03:10:616 (6) - Bit nazi but Ctrl+J this?

03:24:733 (1,2,3) - I still think that finishes (the hitsounds) like this are an overkill. It doesnt really have melody behind it. I'm not an expert with hitsounding either but i think something like this would work :
  1. Set all these to auto:auto (sampleset:addition)
  2. 03:24:733 (1) - Whistle and clap
  3. 03:25:027 (3) - Just whistle
I'm not an expert with flow on 136 BPM 3/4 songs but it has some issues. I hope someone else can open this little bit more for you

Calming map that really has potential. Keep up with the work because it will pay off in the end! ^_^

GOOD LUCK!~

p.s my map is here https://osu.ppy.sh/s/472890
-M4x
Yo Elvis, since you got so many new unapplied mods, I'll wait with my mod until you applied all of them. Just poke me again when that's done :)
Nokris
ХУАРД

SPOILER
01:05:616 (1) - я бы сделал его чуток выше https://osu.ppy.sh/ss/5628604
01:07:233 (5) - а его б заменил на круг сюда 01:07:380 -
01:09:586 (2,3,4,5,6,1) - может разнообразить монотонные горизонтальные слайдеры? https://osu.ppy.sh/ss/5628640 повёрнуты на 16*
01:27:380 (3) - вообще можно сделать реверс, а на белый тик поставить круг, при этом круг поставить подальше от слайдера, чтобы хоть где-то спейсинг был побольше, да и выделить конец партии. https://osu.ppy.sh/ss/5628663
01:49:880 (2,3) - может тут сделаешь 3 слайдера? (https://osu.ppy.sh/ss/5628687 для примера) по-моему звучит отлично
02:11:057 (2) - я б сделал его прямым. https://osu.ppy.sh/ss/5628698
02:13:998 (1,2) - может увеличим спейсинг? https://osu.ppy.sh/ss/5628703 при этом первую двоку на несколько градусов повернуть
02:41:939 (1,2,1) - я бы сделал тут немного по-другому, может тебе понравится. https://osu.ppy.sh/ss/5628718
ДАМНАЕ

SPOILER
01:13:557 (5,6) - пониже опустить, оно даст направление на следующий объект 01:14:586 (1)
01:27:380 (5) - скорее всего новички не поймут, что надо зажать, хотя он не особо много реверсов имеет. Поэтому как сам думаешь, но я бы сделал так https://osu.ppy.sh/ss/5628749
01:42:382 (8,1) - зачем стак? довольно нечитабельно для нормала
02:59:586 (3,4,1) - тоже сложно читабельно для нормала
03:03:116 (4,5,1) - ^

А вообще - Кого ебёт? ¯\_(ツ)_/¯
Topic Starter
Natteke desu
he r e we go

i had to answer to all diffs because my gders are deadmapeprs or drink vodka

Tarrasky:
Ez:
applied verry first
As for other one which had to be moved a bit, i kinda disagree it's pretty much fine as is
As for hitsounds i sorta revised them

Normal:
Ncing was revised, didn't applied the very first suggestion, because i don't really find it any different. As for stacks, due to bpm and the nature of the set (every diff is a bit harder than usuall diffs of these kinds due to song being 1/3) i find them fine thing to have, to not make the diff booring af

Hard:
The very first suggestion wasnt applied in case i follow kinda other thing here so it will be misslieading to suddenly change my emhasise
Nah, don't really think triangle would work in this case
Applied spacing thing thought
And some ncs i think

_IxApplePie_:
Fixed unsnaps on damnae diff, revised (as told previously) hitsounds on seikatu diff and didn't applied sound volume, because i don't think these changes worth it tbh

Janpai:
Removed NC on 01:27:821 (1) on easy, others were not changed i believe, because seikatu had a stright ncing pattern which is follows vocals, as for reverse, it's pretty much fine here due to low bpm

nothing was applied for mine and damnae diffs

DivineEnigma:
Everrything you pointed was more or less fixed before i got to your mod, or not fixed, but mentoined so ye

Lilyanna:
Fixed couple blankets on my diff, thank you

Lobelia:
pretty much the same with DivineEnigma

DTM9 Nowa:
same^

Nokris:
Подвигал там и там что-то, спасибос


According to damnae, he told that he is fine with sb is atm and didn't really changed a thing
Deramok
add c86 to tags

hard
02:29:586 (4,1,2) - doesn't really align with the guitar, so unless you want to simplify it, the reason for which i'd like to hear though, i'd suggest a rhythm like https://mok.s-ul.eu/jET0xsNJ . i can see the repeat being interesting, but the two objects after it i don't really see working

01:52:527 (5) - 01:38:410 (5) - sounds like the slider tails should be soft to me unless i'm missing something

02:03:851 (1,2) - nc on two rather than one since no vocal on 1 (like 01:21:498 (5,1) - )

02:58:557 (6) - nc here like 03:10:910 (1) -

03:24:733 (1,2,3) - preference but i'd use drum finishes with soft hitnormals rather than normal finishes and hitnormals for these as cymbals seem excessive to me for what's in the song.

damnae
01:34:733 - 01:41:792 - would add a note there. since 01:35:321 (8) - sounds softer to me imo this would reflect the step down

02:06:057 - another note that could be added to make the following two notes stand out more if desired

seikatu
would appreciate if you toned down the whistling in the part after the first kiai and the outro. i at least find it somewhat annoying in that frequency. maybe just me though
Topic Starter
Natteke desu
Hard:
1)i kinda disagree that it doesnt aling with the actuall guitar riff, but the main idea was to keep things with repeats just for a better flow, tbh
2)just changing hitsound pattern to make it sound more interesting
3)had to screw up a bit to make it look better, but i guess applied
4)ye
5)instead i applied some volume lvls (for all diffs)

Semi hard:
applied for the first one, but not for second because it would overload this in case it follow vocals more than background music here
also i a bit changed volume

not hard:
i tried but i ended up adding more, to make pattern more clear
Kalibe
revived woke
Deramok
ok
Topic Starter
Natteke desu
thank you!
celerih
sorry for the little delay, but here I am!

not unrankable but there are 2 unused osb files, the one with evilelvis and the one with the old metadata, just remove them

Easy and normal are fine

Hard
  1. 01:31:351 (5) - make into 2 circles?? Vocals on 01:31:645 - are pretty strong so making that clickable would be nice
  2. 02:22:968 (7) - could remove reverse here and make a circle instead on 02:23:263 - that's stacked on 02:23:410 (1) - would give this part more impact. This also fits better rhtyhm wise since the bass stops on 02:23:263 -. Same suggestion here 03:05:321 (6) -
call me back once this is all replied to
Topic Starter
Natteke desu
can agree with the first one, as for second idea was to slow down whole thing a little bit to make it fit better to guitar what, in my opinion sound like there has to be something like that

brb deleting osbs
celerih
(:

Okay, everything looks good!
Topic Starter
Natteke desu
wow i still can be qualified thank you
Mirash
идеологично
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