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idol+college - Ichizu Recipe

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Topic Starter
Rieri

kunkakunkakunkakunka wrote:

Hi.
Little mod.

General

  1. Source: It is not 「俺がお嬢様学校に「庶民サンプル」として拉致られた」. It is 「俺がお嬢様学校に「庶民サンプル」としてゲッツされた」. The "俺がお嬢様学校に「庶民サンプル」として拉致られた件" is a name of original comics. The name of the animated version is "俺がお嬢様学校に「庶民サンプル」としてゲッツされた件". official site / Outside site
    Because there is the romanised in the outside site, you should add it to tag. In addition, please add 「tv size」 and 「opening」 in tag. Oh dang. Thanks.
  2. 4diff has widescreen support. Please remove it. "easy, insane*2, recipe" oops didn't check
  3. Bitrate of the mp3 is very low. I recommend 192kbps. This converted from same mp3 → Please make a name of mp3 the same if you use this. Wow, thank you so much.
  4. Please the change to resolution of .png to 16:9 or 4:3.Can't find any other .png files with the same image.
GL ;)
Thank you for modding. It helped a lot.
kunka
Recheck

Title: イチズレシピ (TV Size). The 「(TV Size)」 is not necessary. The source that it is displayed is not found. Please confirm it.
Official site of the sales company / Enlarged picture
it can also confirm in the outside site. outside site / Enlarged picture
Because i think that the "tv size" of tag is necessary, please don't remove it.

No kds
Topic Starter
Rieri

kunkakunkakunkakunka wrote:

Recheck

Title: イチズレシピ (TV Size). The 「(TV Size)」 is not necessary. The source that it is displayed is not found. Please confirm it.
Official site of the sales company / Enlarged picture
it can also confirm in the outside site. outside site / Enlarged picture
Because i think that the "tv size" of tag is necessary, please don't remove it.

No kds
Well, there is a full version of this song and this is only 1:30 of the whole song. I think it is necessary to add TV Size to the title of the song.
Sc4v4ng3r

ProEzreal wrote:

kunkakunkakunkakunka wrote:

Recheck

Title: イチズレシピ (TV Size). The 「(TV Size)」 is not necessary. The source that it is displayed is not found. Please confirm it.
Official site of the sales company / Enlarged picture
it can also confirm in the outside site. outside site / Enlarged picture
Because i think that the "tv size" of tag is necessary, please don't remove it.

No kds
Well, there is a full version of this song and this is only 1:30 of the whole song. I think it is necessary to add TV Size to the title of the song.

Ranking Criteria wrote:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
So yea unless you have a source that shows the official title of the song as "Ichizu Recipe (TV size)", the metadata you have right now on the title field will be unrankable.
If there is no trustable source of the current title, the additional 'marking' (TV size) should be in the tags field.(Without brackets)
The modder did give you some trustable source(for the title without "(TV size)"), I think it would be more wiser to remove "(TV size)" .

Or you can alternatively call some metadata experts(like IamKwaN) to check on your current metadata.
Topic Starter
Rieri

[Sc4v4ng3r] wrote:

Ranking Criteria wrote:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
So yea unless you have a source that shows the official title of the song as "Ichizu Recipe (TV size)", the metadata you have right now on the title field will be unrankable.
If there is no trustable source of the current title, the additional 'marking' (TV size) should be in the tags field.(Without brackets)
The modder did give you some trustable source(for the title without "(TV size)"), I think it would be more wiser to remove "(TV size)" .

Or you can alternatively call some metadata experts(like IamKwaN) to check on your current metadata.
ugh.. didnt check it. its all blank D:
Taeyang
1:1pm nm mod req

  • General
  1. 하드랑 노말 사이에 갭이 너무커서 중간 난이도 하나 필요할거같습니다.


  • SF's Easy
  1. 00:01:128 (1,2,3) - 이런 2슬라를 3에 덮어씌워주듯한 담요도 써보세요
  2. 00:08:187 (3,2) - 안겹치게
  3. 00:40:658 (1,3) - 안겹치게 1슬라를 가로보단 세로로 00:39:599 (3,1) - 두개 슬라담요


  • Sc4's Normal
  1. 00:09:422 (1,2,3,4,5,6,7) - 리듬 추천
  2. 00:52:481 (2) - 슬라에 휘슬제거


  • Hard
  1. 00:09:599 (1,3) - 꼬리에 스택 삐뚤어졌습니다.
  2. 00:12:422 (1,5) -00:13:834 (5,7) - 꼬리에 잘스택
  3. 00:17:364 (7,2) - 가능하면 안겹치게


  • Insane
  1. 배경이 없습니다.
  2. 00:01:128 (1,3) - 안겹치게 하거나 아니면 슬라 몸통 선 따라서 오버랩
  3. 00:03:952 (1,3) - 마찬가지
  4. 00:07:305 (2,3) - 00:06:775 (1) - 앞부분와 일관성있게 이것도 겹치거나 아니면 위에 두개를 푸는게 좋을것 같습니다.
  5. 00:27:775 (8,1) - 반스택 쓰거나 좀더 점프를 멀리두는게 좋습니다.
  6. 00:36:246 (6,7) - 점프 연타 거리가 살짝멉니다. 대칭 이렇게 리딩보 보기쉽게 반스택 후 담요

굳럭~
Topic Starter
Rieri

Taeyang wrote:

1:1pm nm mod req

  • General
  1. 하드랑 노말 사이에 갭이 너무커서 중간 난이도 하나 필요할거같습니다. 하드를 좀 더 쉽게 만들면 되겠죠?


  • Hard
  1. 00:09:599 (1,3) - 꼬리에 스택 삐뚤어졌습니다. fixed
  2. 00:12:422 (1,5) -00:13:834 (5,7) - 꼬리에 잘스택 fixed
  3. 00:17:364 (7,2) - 가능하면 안겹치게 fixed


  • Insane 난이도 이름이 Recipe인데...
  1. 배경이 없습니다. 배경을 지금 찾고있는중이라서 ㅎㅎ
  2. 00:01:128 (1,3) - 안겹치게 하거나 아니면 슬라 몸통 선 따라서 오버랩 원래 위치에서 한 20도 돌려서 오버랩
  3. 00:03:952 (1,3) - 마찬가지 옆으로 좀더 뺌
  4. 00:07:305 (2,3) - 00:06:775 (1) - 앞부분와 일관성있게 이것도 겹치거나 아니면 위에 두개를 푸는게 좋을것 같습니다. 일단 고치긴 했는데.. 조금 이상할지도
  5. 00:27:775 (8,1) - 반스택 쓰거나 좀더 점프를 멀리두는게 좋습니다. 저는 이게 좋다고 보는데..
  6. 00:36:246 (6,7) - 점프 연타 거리가 살짝멉니다. 대칭 이렇게 리딩보 보기쉽게 반스택 후 담요 오오옹 좋다~ ^ㅇ^

굳럭~
안해주실줄 알았는데ㅠㅠ 진짜 감사합니다!!! :) :)
Topic Starter
Rieri
아 그리고 태양님 그 노멀은 외국인이 만든건뎈ㅋ 모드를 한국어로 하시면 그사람이 못알아듣잖아요 ㅠㅠ

지금은 제가 통역해서 괜찮아요
Sc4v4ng3r
Thanks for the translation ProEzreal /o/

Taeyang wrote:

1:1pm nm mod req

  • Sc4's Normal
  1. 00:09:422 (1,2,3,4,5,6,7) - 리듬 추천 Ehh where exactly are you referring the rhythm to? Just by looking at it the rhythm won't techincally fit the selected notes, so I don't know where are you exactly referring to...
  2. 00:52:481 (2) - 슬라에 휘슬제거 But then the whistle is emphasizing on the snare in the background(I should instead place claps), missing that out will be too low of an audio feedback.
And thanks for your mod nonetheless /o/
Sky Future

Taeyang wrote:

1:1pm nm mod req


  • SF's Easy
  1. 00:01:128 (1,2,3) - 이런 2슬라를 3에 덮어씌워주듯한 담요도 써보세요
    다른 모양으로 덮어봤습니다
  2. 00:08:187 (3,2) - 안겹치게
  3. 00:40:658 (1,3) - 안겹치게 1슬라를 가로보단 세로로 00:39:599 (3,1) - 두개 슬라담요


굳럭~
모딩 감사

update
osu file format v14

[General]
AudioFilename: Ichizu_Recipe.mp3
AudioLeadIn: 0
PreviewTime: 54599
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ichizu Recipe
TitleUnicode:イチズレシピ
Artist:Idol College
ArtistUnicode:アイドルカレッジ
Creator:ProEzreal
Version:SF's Easy
Source:俺がお嬢様学校に『庶民サンプル』としてゲッツされた件
Tags:Ore ga Ojousama Gakkou ni Shomin Sample Toshite Gets Sareta Ken tv size opening truonant [Sc4v4ng3r] Sky Future
BeatmapID:847774
BeatmapSetID:386614

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
423,352.941176470588,4,2,2,60,1,0
6775,-100,4,2,5,60,0,0
12070,-100,4,2,1,60,0,0
12422,-100,4,2,1,60,0,1
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28658,-100,4,2,3,60,0,0
54775,-100,4,2,1,60,0,1
77364,-100,4,2,1,60,0,0
88658,-100,4,2,5,40,0,0


[Colours]
Combo1 : 190,29,252
Combo2 : 74,247,55
Combo3 : 251,245,51
Combo4 : 168,223,253

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Topic Starter
Rieri
Not sure if I can make the hard diff any easier.
ugh
troke
rank plzz :3
Topic Starter
Rieri
update: added bg to recipe diff.
Seijiro
From PM

General
  • There is no real point in having a double Insane diff (Insane and trounant's Insane have the same star rating), but whatever lol

    There was no need for the Light Insane seeing how difficult is the Hard

    Convert all your BGs into .jpeg, since they are half of the size of the whole .osz right now

Recipe
  • IRC logs

    Also, reduce HP by 1, there is no point in keeping it that high

trounant's Insane
  • I dunno if my star rating is bugged or what, but that AR isn't within the spread at all, and even if you use a high slider velocity you can't use it as an excuse. Reduce it to AR9
    Seeing the long sliders and the seldom mini breaks I'd rather reduce HP by 1
    OD may be reduced by 0.5 to balance the spread with the Insane

    00:01:658 (3,4) - this is the only pattern like this, all the other similar rhythms are mapped with a jump

    00:08:011 (1) - the 1/1 hold on that slider ruins the movement and rhythm created up till now. What about this?

    Why do you map 00:26:186 (2,3) - yet not 00:26:011 - which is the same identical note? xD

    00:28:657 (4,5) - is really inconsistent with the rest of the combo, since it's too short. Since you can't put 5 any further I suggest to stack it under 4 and change the placement of 6 and 1. Suggestion

    00:41:628 (3) - there is no triplet here. The real triplet was at 00:41:187 - 00:41:275 - 00:41:364 - (those 3 points are the 3 beats of the triplet).
    I'd recommend to remove that extra circle since it just throws you off

    00:47:364 (6) - I'm not quite sure about the reason of this slider length, but it doesn't fit much at all. You used 1/2 sliders till now, keep using them

    00:53:716 (1,2,3,4) - Either map exactly the vocals or do not map them at all. That patterns isn't following anything into the music now

    01:27:245 (6,10) - NC on both maybe (the first one isn't really necessary, but the second one is)
    Also, remove finish from 01:28:658 (10) -

Insane
  • 00:11:011 (1) - This beat is overmapped, there is no instrument sustaining it

    00:13:834 (1,3) - A bit too overlapped. I'd move a bit 3 just to be sure
    00:16:657 (1,3) - same ^

    00:22:129 (5,7) - Maybe it's just my editor, but they aren't properly stacked (nazi)

    00:23:717 (1,2,1,2) - I don't really like these overlaps

    00:26:893 (1,1) - Why so many NCs? .-.

    00:35:717 (4,6) - Shouldn't these be stacked as 00:30:070 (4,6) - ?

    00:38:540 (1,2,1,2) - fsss, overlaps x)

    00:43:129 (7) - it is a bit of a waste to not use these beats. 2 stacked circles work fine
    Also, notice that 00:42:423 (5,7) - are way too stacked

    00:45:246 (5,7) - Please avoid this pattern already

    00:51:246 (1,2,3,4) - This one is the only curve which goes the opposite way of the others. Intentional? It doesn't play that well imo

    00:52:481 (2,3) - Why the 1/8 jump?

    00:53:364 (1,2,3,4,5,6,7) - discussed before in PM, see if you can re-arrange these too

    00:55:482 (3,5) - fsss, overlaps

Light Insane
  • 00:14:187 (8,1) - I can't see a reason for this 3/4 slider when other similar rhythms are mapped using 1/2 sliders instead

    00:22:128 (7,8) - not really blanketed (nazi)

    00:33:599 (1,1) - Unnecessary NCs. The combos before and after this section go up till 10 objects, while this part uses a NC every 2 objects, why? .-.

    00:37:128 (9,10) - Those slider shapes are really "forced" since they are the opposite way of your flow. suggestion

    00:39:864 - missing note. I'd rather map this and remove some notes from the stream, since they are less strong than this

    00:53:364 (1,2,3,4) - Already discussed in PM

    00:56:187 (6,1) - NC on 6 instead
    00:59:011 (6,1) - same ^

    01:02:540 (1) - Remove NC (consistency with the ones above)

    01:06:070 (1,3) - Not properly stacked

    01:19:128 (5) - that last curve there is kinda ... "strange" (mostly because I can't find a reason for it)

    01:25:128 (1) - Remove NC
    01:26:540 (1) - same ^
Tbh, this diff looks rushed and not really thought throughout

Hard
  • HP and OD down to 6, since they are too similar to the Light Insane settings and they are also too much for this level

    00:16:658 (5,7) - ... you're covering too much here. Also, 00:17:011 (6,7) - they're kinda near and don't look that great

    00:23:717 (1,2,3,4) - overlaps...

    00:24:775 (4,1) - What is it with this huge jump o.O? Is this a Hard, right? x)

    00:25:128 (1,2,3,4) - Other uncool overlaps

    00:29:364 (1,2) - this spacing is way too big, compared to 00:28:128 (1,2,3,4) - and the previous ones

    00:39:952 (1,2) - why the huge jump again? above all on a red tick too
    Also, 00:39:864 - missing note

    00:45:246 (5,7) - this is a no-go. DO NOT stack completely an entire slider body, it's unrankable

    00:46:305 (1,2) - Ugly overlap

    00:53:275 (1,1) - Unrankable: you must leave at least one measure of break after every spinner on Hard diffs. See t/241019&start=0 for reference

    01:16:658 (1) - First time seeing a 3/4 slider on this diff and imo introducing new patterns at this point of the map is confusing. Use the usual 1/2 slider

    01:17:364 (1,2,3,4,1,2,3,4) - this is too hard for a Hard
Generally speaking, this diff isn't a Hard. The way you break spacing so often and the strain on some parts, like the last point I mentioned, make this diff way too hard for this level. Above all you have Light Insane which is almost the same to this diff, with just some more spacings here and there.
Some parts need to be reduced in intensity. Try keeping the DS constant for more notes too, since that's also one of the reasons this diff is too hard

Sc4's Normal
  • 00:39:246 (4) - that clap seems too much for me

    01:28:658 (1) - either remove the clap only or both hitsounds, since that last one beat doesn't seem like a real beat, more like a "let's leave it like this" or something
Nice, above all hitsounding

SF's Easy
  • 00:10:305 (2,1) - I dunno about this spacing... since the first object is still visible I'd rather avoid that spacing

    00:21:599 (2) - I can't find a reason for this strange slider shape xD. Maybe a standard "S" shape would be better...

    00:57:246 (5,2) - Not properly stacked

    01:03:246 (1,3) - A bit too close imo

    01:11:717 (1) - finish on it maybe

    01:22:658 (4,1) - Blanket can be improved

That's all~
Sc4v4ng3r

MrSergio wrote:

From PM

Sc4's Normal
  • 00:39:246 (4) - that clap seems too much for me Hmm reduced the volume, hopefully that isn't as overbearing as it is now.

    01:28:658 (1) - either remove the clap only or both hitsounds, since that last one beat doesn't seem like a real beat, more like a "let's leave it like this" or something Lol true why is there a clap there even x.x Removed the clap only.
Nice, above all hitsounding

That's all~
Thanks for the mod!
Somehow majority of my claps became whistles for the reason that I don't know, fixed them as well.

Update
osu file format v14

[General]
AudioFilename: Ichizu_Recipe.mp3
AudioLeadIn: 0
PreviewTime: 54599
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14180,51239
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ichizu Recipe
TitleUnicode:イチズレシピ
Artist:Idol College
ArtistUnicode:アイドルカレッジ
Creator:ProEzreal
Version:Sc4's Normal
Source:俺がお嬢様学校に『庶民サンプル』としてゲッツされた件
Tags:Ore ga Ojousama Gakkou ni Shomin Sample Toshite Gets Sareta Ken tv size opening truonant [Sc4v4ng3r] Sky Future
BeatmapID:859122
BeatmapSetID:386614

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12070,-100,4,2,7,30,0,0
12422,-100,4,2,7,70,0,1
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54775,-100,4,2,7,70,0,1
75775,-100,4,2,7,50,0,0
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Combo2 : 74,247,55
Combo3 : 251,245,51
Combo4 : 168,223,253

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Topic Starter
Rieri
too tired to fix everything today, ill finish the rest tomorrow and will update mapset
Topic Starter
Rieri

MrSergio wrote:

From PM

General
  • There is no real point in having a double Insane diff (Insane and trounant's Insane have the same star rating), but whatever lol there was supposed to be one but i got this pm saying truonant wanted to do a gd

    There was no need for the Light Insane seeing how difficult is the Hard

    Convert all your BGs into .jpeg, since they are half of the size of the whole .osz right now okay, got it

Recipe
  • IRC logs

    Also, reduce HP by 1, there is no point in keeping it that high done

Insane
  • 00:11:011 (1) - This beat is overmapped, there is no instrument sustaining it fixed

    00:13:834 (1,3) - A bit too overlapped. I'd move a bit 3 just to be sure got it
    00:16:657 (1,3) - same ^ fixed also

    00:22:129 (5,7) - Maybe it's just my editor, but they aren't properly stacked (nazi) fixed

    00:23:717 (1,2,1,2) - I don't really like these overlaps I don't see a problem to these.

    00:26:893 (1,1) - Why so many NCs? .-. yup fixed

    00:35:717 (4,6) - Shouldn't these be stacked as 00:30:070 (4,6) - ? I did fix it, but I might have to change it again because of the flow

    00:38:540 (1,2,1,2) - fsss, overlaps x) moved the sliders a bit

    00:43:129 (7) - it is a bit of a waste to not use these beats. 2 stacked circles work fine
    Also, notice that 00:42:423 (5,7) - are way too stacked fixed

    00:45:246 (5,7) - Please avoid this pattern already fixed

    00:51:246 (1,2,3,4) - This one is the only curve which goes the opposite way of the others. Intentional? It doesn't play that well imo It works fine, I don't think i need to change it.

    00:52:481 (2,3) - Why the 1/8 jump? probably velocity problems, fixed

    00:53:364 (1,2,3,4,5,6,7) - discussed before in PM, see if you can re-arrange these too followed your suggestion

    00:55:482 (3,5) - fsss, overlaps argh, fixed :)

Light Insane
  • 00:14:187 (8,1) - I can't see a reason for this 3/4 slider when other similar rhythms are mapped using 1/2 sliders instead okay, fixed

    00:22:128 (7,8) - not really blanketed (nazi) this is so hard to blanket ;-; i think i may have fixed it but im not sure

    00:33:599 (1,1) - Unnecessary NCs. The combos before and after this section go up till 10 objects, while this part uses a NC every 2 objects, why? .-. This is done in the other difficulties too, I don't know why you didn't say this in the Insane diff or the Recipe diff. This part I put NC's for every 2 beats and it's the same in the other diffs too.

    00:37:128 (9,10) - Those slider shapes are really "forced" since they are the opposite way of your flow. suggestion Maybe not as your suggestion but I fixed the last slider so it points downwards at 00:37:834 (1).

    00:39:864 - missing note. I'd rather map this and remove some notes from the stream, since they are less strong than this fixed

    00:53:364 (1,2,3,4) - Already discussed in PM fixed

    00:56:187 (6,1) - NC on 6 instead No, because its the same on all the other diffs
    00:59:011 (6,1) - same ^ same here

    01:02:540 (1) - Remove NC (consistency with the ones above) Again, no due to the other difficulties. Instead, I got rid of the nc here 01:01:834 (8).

    01:06:070 (1,3) - Not properly stacked fixed

    01:19:128 (5) - that last curve there is kinda ... "strange" (mostly because I can't find a reason for it) I changed the shape so it isnt so hard to tell its a 3/4 slider

    01:25:128 (1) - Remove NC It's supposed to be NC every 2 beats from 01:24:422 (1).
    01:26:540 (1) - same ^ same
Tbh, this diff looks rushed and not really thought throughout

Hard
  • HP and OD down to 6, since they are too similar to the Light Insane settings and they are also too much for this level fixed

    00:16:658 (5,7) - ... you're covering too much here. Also, 00:17:011 (6,7) - they're kinda near and don't look that great Changed the whole thing starting from 00:15:246 (1).

    00:23:717 (1,2,3,4) - overlaps... fixed pattern

    00:24:775 (4,1) - What is it with this huge jump o.O? Is this a Hard, right? x) Fixed the pattern so it should be all good.

    00:25:128 (1,2,3,4) - Other uncool overlaps ^

    00:29:364 (1,2) - this spacing is way too big, compared to 00:28:128 (1,2,3,4) - and the previous ones fixed

    00:39:952 (1,2) - why the huge jump again? above all on a red tick too fixed
    Also, 00:39:864 - missing note fixed

    00:45:246 (5,7) - this is a no-go. DO NOT stack completely an entire slider body, it's unrankable :O I forgot to move it

    00:46:305 (1,2) - Ugly overlap fixed

    00:53:275 (1,1) - Unrankable: you must leave at least one measure of break after every spinner on Hard diffs. See t/241019&start=0 for reference :O:O okay fixed

    01:16:658 (1) - First time seeing a 3/4 slider on this diff and imo introducing new patterns at this point of the map is confusing. Use the usual 1/2 slider okay, fixed

    01:17:364 (1,2,3,4,1,2,3,4) - this is too hard for a Hard fixed the triples into a 1/4 repeat slider
Generally speaking, this diff isn't a Hard. The way you break spacing so often and the strain on some parts, like the last point I mentioned, make this diff way too hard for this level. Above all you have Light Insane which is almost the same to this diff, with just some more spacings here and there.
Some parts need to be reduced in intensity. Try keeping the DS constant for more notes too, since that's also one of the reasons this diff is too hard
I know what you mean, the whole DS for this map is quite large for a hard, but this is how I like it AND it takes a long time to remeasure all notes and stuff. I hope after applying your suggestions the map gets a little easier.


That's all~
Sorry about asking for a mod all of a sudden, I really appreciate you giving the time to give such a great mod. Thank you so much. :) :)
Topic Starter
Rieri
updated, waiting for sky future to check this :)
Sky Future

MrSergio wrote:

From PM


SF's Easy
  • 00:10:305 (2,1) - I dunno about this spacing... since the first object is still visible I'd rather avoid that spacing
    how?
    00:21:599 (2) - I can't find a reason for this strange slider shape xD. Maybe a standard "S" shape would be better...

    00:57:246 (5,2) - Not properly stacked

    01:03:246 (1,3) - A bit too close imo

    01:11:717 (1) - finish on it maybe
    hit sound?, okay
    01:22:658 (4,1) - Blanket can be improved

That's all~
thanks for modding :D

SPOILER
osu file format v14

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Countdown: 0
SampleSet: Soft
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Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 2
GridSize: 4
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Title:Ichizu Recipe
TitleUnicode:イチズレシピ
Artist:Idol College
ArtistUnicode:アイドルカレッジ
Creator:ProEzreal
Version:SF's Easy
Source:俺がお嬢様学校に『庶民サンプル』としてゲッツされた件
Tags:Ore ga Ojousama Gakkou ni Shomin Sample Toshite Gets Sareta Ken tv size opening truonant [Sc4v4ng3r] Sky Future
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BeatmapSetID:386614

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Topic Starter
Rieri
updated, now just waiting for truonant

thanks~ Ana_Koppora <3
truonant

MrSergio wrote:

trounant's Insane
  • I dunno if my star rating is bugged or what, but that AR isn't within the spread at all, and even if you use a high slider velocity you can't use it as an excuse. Reduce it to AR9 Applied.
    Seeing the long sliders and the seldom mini breaks I'd rather reduce HP by 1 - no change
    OD may be reduced by 0.5 to balance the spread with the Insane - no change

    00:01:658 (3,4) - this is the only pattern like this, all the other similar rhythms are mapped with a jump Okay. no change

    00:08:011 (1) - the 1/1 hold on that slider ruins the movement and rhythm created up till now. What about this? Sure. Applied.

    Why do you map 00:26:186 (2,3) - yet not 00:26:011 - which is the same identical note? xD - Because of 00:22:834 (2,3,1) -

    00:28:657 (4,5) - is really inconsistent with the rest of the combo, since it's too short. Since you can't put 5 any further I suggest to stack it under 4 and change the placement of 6 and 1. Suggestion I like it. Applied.

    00:41:628 (3) - there is no triplet here. The real triplet was at 00:41:187 - 00:41:275 - 00:41:364 - (those 3 points are the 3 beats of the triplet).
    I'd recommend to remove that extra circle since it just throws you off Yes, not sure how I missed this. Fixed.

    00:47:364 (6) - I'm not quite sure about the reason of this slider length, but it doesn't fit much at all. You used 1/2 sliders till now, keep using them Fixed.

    00:53:716 (1,2,3,4) - Either map exactly the vocals or do not map them at all. That patterns isn't following anything into the music now . Fixed.

    01:27:245 (6,10) - NC on both maybe (the first one isn't really necessary, but the second one is)
    Also, remove finish from 01:28:658 (10) - Applied on last note.
Thanks for the mod.
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Title:Ichizu Recipe
TitleUnicode:イチズレシピ
Artist:Idol College
ArtistUnicode:アイドルカレッジ
Creator:ProEzreal
Version:truonant's Insane
Source:俺がお嬢様学校に『庶民サンプル』としてゲッツされた件
Tags:Ore ga Ojousama Gakkou ni Shomin Sample Toshite Gets Sareta Ken tv size opening truonant [Sc4v4ng3r] Sky Future
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508,124,50364,2,0,L|308:192,1,170,2|8,0:0|0:0,0:0:0:0:
140,156,50892,5,8,0:0:0:0:
312,104,51069,1,0,0:0:0:0:
180,296,51245,1,2,0:0:0:0:
252,168,51422,1,0,0:0:0:0:
276,364,51598,2,0,P|288:320|284:276,1,85,8|0,0:0|0:0,0:0:0:0:
252,83,51951,6,0,L|252:195,1,85,2|0,0:0|0:0,0:0:0:0:
104,248,52304,1,8,0:0:0:0:
285,281,52481,2,0,P|328:296|372:280,1,85,0|2,0:0|0:0,0:0:0:0:
492,164,52834,2,0,L|492:249,1,85,0|8,0:0|0:0,0:0:0:0:
368,200,53187,2,0,P|320:120|324:76,1,127.499992847443,2|0,0:0|0:0,0:0:0:0:
312,40,53496,2,0,L|264:92,1,63.7499964237214
164,132,53717,1,0,0:0:0:0:
280,216,53849,1,0,0:0:0:0:
228,352,53981,1,0,0:0:0:0:
48,244,54158,5,0,0:0:0:0:
46,237,54202,1,0,0:0:0:0:
44,230,54245,1,0,0:0:0:0:
40,208,54333,1,0,0:0:0:0:
40,184,54422,1,8,0:0:0:0:
48,152,54510,1,0,0:0:0:0:
68,112,54598,1,0,0:0:0:0:
104,76,54686,1,0,0:0:0:0:
164,64,54775,6,0,L|312:76,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
400,152,55127,1,8,0:0:0:0:
224,180,55305,1,0,0:0:0:0:
380,52,55481,2,0,P|474:77|500:176,1,203.999982330323,2|8,0:0|0:0,0:0:0:0:
444,308,56011,1,0,0:0:0:0:
332,216,56187,6,0,L|328:114,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
361,307,56540,2,0,P|313:307|261:275,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
213,159,56893,1,2,0:0:0:0:
377,43,57070,1,8,0:0:0:0:
413,231,57246,1,8,0:0:0:0:
192,248,57422,1,0,0:0:0:0:
134,62,57599,6,0,P|184:51|234:59,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
428,136,57952,1,8,0:0:0:0:
268,216,58128,1,0,0:0:0:0:
56,156,58305,2,0,L|36:256,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
224,344,58658,1,8,0:0:0:0:
399,216,58834,6,0,P|317:184|193:200,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
79,308,59364,2,0,L|83:184,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
188,296,59717,1,2,0:0:0:0:
139,128,59893,1,8,0:0:0:0:
192,320,60070,1,8,0:0:0:0:
363,268,60246,1,0,0:0:0:0:
196,336,60422,6,0,L|344:348,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
416,196,60774,1,8,0:0:0:0:
384,352,60952,1,0,0:0:0:0:
496,268,61128,2,0,L|496:60,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
376,192,61658,1,0,0:0:0:0:
268,248,61834,6,0,L|264:146,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
72,312,62187,2,0,P|121:326|171:318,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
260,180,62540,1,2,0:0:0:0:
64,304,62717,1,8,0:0:0:0:
266,360,62893,1,8,0:0:0:0:
168,240,63070,1,0,0:0:0:0:
76,112,63245,6,0,P|68:162|78:211,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
160,64,63599,1,8,0:0:0:0:
168,240,63775,1,0,0:0:0:0:
320,344,63952,2,0,L|220:324,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
64,304,64305,1,8,0:0:0:0:
212,154,64481,6,0,P|264:236|219:323,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
368,312,65011,2,0,L|492:316,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
424,164,65364,1,2,0:0:0:0:
244,76,65540,1,8,0:0:0:0:
160,244,65717,1,8,0:0:0:0:
300,360,65893,1,0,0:0:0:0:
435,264,66070,6,0,P|435:212|419:152,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
308,232,66422,1,8,0:0:0:0:
488,112,66599,1,0,0:0:0:0:
300,108,66775,2,0,P|216:148|188:256,1,203.999982330323,2|8,0:0|0:0,0:0:0:0:
128,76,67305,1,0,0:0:0:0:
308,232,67481,6,0,L|416:228,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
480,36,67834,2,0,L|474:137,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
512,252,68187,1,2,0:0:0:0:
340,148,68364,1,8,0:0:0:0:
344,336,68539,1,8,0:0:0:0:
512,252,68716,1,0,0:0:0:0:
304,244,68893,6,0,L|172:236,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
84,128,69245,1,8,0:0:0:0:
168,328,69422,1,0,0:0:0:0:
392,292,69599,2,0,P|400:240|372:164,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
484,324,69951,1,8,0:0:0:0:
476,136,70128,6,0,P|402:84|304:128,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
152,252,70658,2,0,L|276:256,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
388,192,71010,1,2,0:0:0:0:
200,64,71186,1,8,0:0:0:0:
136,256,71363,1,8,0:0:0:0:
260,188,71539,1,0,0:0:0:0:
384,68,71717,6,0,P|336:52|284:48,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
128,316,72070,2,0,P|176:332|228:336,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
472,64,72422,1,2,0:0:0:0:
404,152,72599,2,0,L|404:254,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
108,232,72952,2,0,L|108:130,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
404,254,73304,5,0,0:0:0:0:
350,334,73481,2,0,L|210:334,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
128,44,73834,2,0,L|268:44,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
280,200,74186,1,8,0:0:0:0:
440,340,74364,2,0,P|472:240|424:112,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
304,200,74892,5,8,0:0:0:0:
230,44,75069,1,0,0:0:0:0:
56,124,75246,2,0,P|108:148|157:144,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
124,40,75598,1,8,0:0:0:0:
100,236,75775,2,0,B|85:304|45:352|45:352|88:348|140:352,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
320,236,76304,5,8,0:0:0:0:
228,352,76480,1,0,0:0:0:0:
216,192,76658,2,0,L|204:56,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
416,200,77011,2,0,L|407:301,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
316,144,77363,5,2,0:0:0:0:
256,288,77539,1,0,0:0:0:0:
148,192,77716,1,8,0:0:0:0:
204,48,77892,1,0,0:0:0:0:
316,144,78069,1,2,0:0:0:0:
444,52,78245,1,0,0:0:0:0:
300,160,78422,1,8,0:0:0:0:
440,252,78598,1,0,0:0:0:0:
280,300,78775,6,0,L|152:312,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
56,156,79128,2,0,L|184:144,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
320,36,79481,2,0,L|320:176,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
436,324,79834,2,0,L|432:204,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
280,300,80186,5,2,0:0:0:0:
157,146,80363,1,0,0:0:0:0:
152,144,80451,1,0,0:0:0:0:
148,144,80540,2,0,L|16:160,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
104,288,80892,1,2,0:0:0:0:
244,192,81069,1,0,0:0:0:0:
184,60,81245,1,8,0:0:0:0:
46,156,81422,1,0,0:0:0:0:
192,64,81598,6,0,L|316:56,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
336,56,81863,1,0,0:0:0:0:
376,68,81951,1,8,0:0:0:0:
408,92,82039,1,0,0:0:0:0:
432,128,82127,1,0,0:0:0:0:
440,168,82216,1,0,0:0:0:0:
440,208,82304,2,0,L|436:324,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
288,348,82657,1,8,0:0:0:0:
332,204,82833,1,0,0:0:0:0:
328,200,82922,1,0,0:0:0:0:
324,196,83011,6,0,P|232:160|112:192,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
60,304,83539,2,0,L|44:236,1,50.9999984436036
131,180,83716,2,0,L|155:292,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
288,348,84069,1,8,0:0:0:0:
460,288,84245,1,0,0:0:0:0:
468,96,84422,2,0,L|228:72,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
104,64,84951,1,0,0:0:0:0:
224,168,85128,2,0,L|256:304,2,101.999996887207,2|0|8,0:0|0:0|0:0,0:0:0:0:
220,156,85833,5,2,0:0:0:0:
340,96,86010,2,8,L|464:104,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
276,208,86363,2,0,L|377:205,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
239,81,86716,2,0,L|347:97,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
244,248,87069,1,2,0:0:0:0:
164,152,87245,2,0,P|144:104|156:16,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
339,95,87598,2,0,L|323:215,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
384,328,87951,2,0,L|528:332,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
244,248,88304,2,0,L|112:244,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
436,160,88658,5,0,0:0:0:0:
Topic Starter
Rieri
updated: ready for more mods!
Exa
IRC
00:14 Exa: Yo ProLucian
00:14 *Exa is editing [https://osu.ppy.sh/b/853151 Idol College - Ichizu Recipe [Recipe]]
00:14 Exa: Mind IRCing on this?
00:14 ProEzreal: LUCIAN
00:14 ProEzreal: xD
00:14 Exa: XD
00:14 ProEzreal: umm
00:14 ProEzreal: only recipe diff?
00:14 Exa: yeah I am short on time so
00:14 ProEzreal: kk
00:14 Exa: unless you wanna check another diff?
00:15 ProEzreal: nah its fine
00:15 Exa: alright cool
00:15 ProEzreal: go ahead
00:15 Exa: yeah sec XD
00:16 ProEzreal: okay hehe
00:16 Exa: 00:03:952 (1,3) - Alright so
00:16 Exa: 00:03:775 (3,1) - THis
00:16 Exa: 00:04:481 (2,3) - And this
00:16 Exa: Are exactly tha same
00:16 Exa: but they are treated with completely different spacing and movement
00:16 Exa: :(
00:16 ProEzreal: okay so even up the space?
00:16 Exa: 00:02:893 (6,3) - Why not blanket these two
00:17 Exa: yeah
00:17 Exa: http://puu.sh/n9U6k/da1007f520.jpg
00:17 Exa: like this
00:17 ProEzreal: hmm
00:17 Exa: 00:06:599 (3,1,2,3) - Same goes for these as well
00:17 Exa: 00:05:36 - And you shouldn't skip this one
00:17 Exa: Both the vocals and the beats alternate there
00:18 ProEzreal: what do you mean by not skipping that
00:18 Exa: I mean
00:18 Exa: the player should either tap on it
00:18 Exa: or have the slider end there
00:19 Exa: In this case the player has no way of interacting with this beat
00:19 ProEzreal: are you sure you have the right time
00:19 Exa: o
00:19 Exa: fk me sec
00:19 Exa: 00:05:364 -
00:19 Exa: yeah
00:19 Exa: deleted the 4
00:20 ProEzreal: hm
00:20 ProEzreal: nah cause this does work
00:20 Exa: hm alright\
00:20 ProEzreal: and i dont feel like this should be replaced with circles
00:20 Exa: well I simply suggested to end the slider there
00:21 ProEzreal: hmm
00:21 ProEzreal: im not so sure
00:21 ProEzreal: ill think about it
00:21 Exa: yeah ofc
00:21 Exa: 00:06:775 (1,3) - Try stacking these
00:22 Exa: 00:09:952 (3) - Wow don't use a slider on the buildup lol
00:22 Exa: this is supposed to be the hardest diff, don't kill tension like that
00:22 ProEzreal: I like the pattern on 00:06:775 (1,3) so im not sure about changing this
00:23 ProEzreal: :o
00:23 Exa: if you change the last one you will also have to change this
00:23 Exa: for consistency
00:23 Exa: it's up to you really XD
00:23 ProEzreal: how should i change it?
00:23 ProEzreal: like
00:23 Exa: hm let me see
00:24 ProEzreal: increase or decrease
00:24 Exa: 00:06:599 (3,1) - Increase the spacing between these of course
00:24 Exa: 00:06:599 (3) - Placing this as 256,188 seems to work
00:25 ProEzreal: but then what about the rest of the 3's
00:25 ProEzreal: like 00:03:775 (3) -
00:25 Exa: rest of 3's?
00:25 Exa: 00:03:775 (3,1) - What do you mean this is also cool
00:25 Exa: 00:03:775 (3) - Oh
00:26 Exa: 00:03:775 (3) - I suggested placing that to about 148,192
00:26 Exa: So it blankets with 00:02:893 (6) -
00:26 Exa: and also increases spacing
00:26 ProEzreal: its not supposed to be that jumpy
00:26 ProEzreal: im not making the 3 so far away from the 2 like that
00:26 ProEzreal: maybe just a few grids
00:26 Exa: 00:04:481 (2,3) - Neither should that be tho :/
00:26 ProEzreal: but not that much
00:27 ProEzreal: i changed
00:27 ProEzreal: that
00:27 Exa: oh so you changed that
00:27 Exa: then don't change the 3
00:27 ProEzreal: ye
00:27 ProEzreal: kk
00:27 Exa: I thought you changed this 3 and that's why I suggested the other 3 as well
00:27 Exa: 00:06:775 (1,2) - Then you can simply blanket these
00:27 ProEzreal: actually
00:27 ProEzreal: but if you think about it
00:28 ProEzreal: its the same with this too
00:28 ProEzreal: 00:01:128 (1,2,3) -
00:28 Exa: oh you do the same there
00:28 Exa: I didn't notice lol
00:28 ProEzreal: aaaa
00:28 ProEzreal: xD
00:28 Exa: 00:00:598 (1,2,3,1,2,3) - I think this is a bit different though
00:28 Exa: for 2 reasons
00:28 ProEzreal: so what im trying to say is
00:28 ProEzreal: 00:03:952 (1,2) -
00:28 ProEzreal: o
00:29 ProEzreal: go ahead
00:29 Exa: first you come in from another pattern, which has high tension to begin with
00:29 Exa: 00:00:598 (1,2,3) - Meaning that
00:29 Exa: and second, the flow is much, much smoother
00:29 Exa: 00:04:481 (2,3) - Like compare this to 00:01:658 (2,3) -
00:29 Exa: can you tell the difference?
00:30 ProEzreal: hmm
00:30 ProEzreal: should i like blanket 00:01:658 (2) - this
00:30 Exa: with which slider?
00:30 ProEzreal: first
00:30 ProEzreal: 00:01:128 (1) -
00:30 Exa: Hm yeah you could dothat
00:30 ProEzreal: it could run much smoother like that
00:31 Exa: Yeah I agree
00:31 Exa: Alright moving on XD
00:31 ProEzreal: maybe not blanket because 00:00:952 (3) - this kinda interferes
00:31 ProEzreal: and doesnt look so nice
00:31 Exa: 00:00:952 (3) - Well you can stack it with this
00:32 ProEzreal: thats what i mean
00:32 ProEzreal: stacking it there
00:32 ProEzreal: looks kinda messy to me
00:32 Exa: nah it's just fine
00:32 Exa: it doesn't look messy at all o.o
00:32 ProEzreal: hows 338 234
00:33 Exa: 00:00:952 (3,1) - Maybe if you curve the 1 a bit more to improve the slider
00:33 Exa: blanket*
00:33 Exa: Oh that also seems like a nice idea
00:33 Exa: yeah do that
00:33 Exa: then
00:33 ProEzreal: okay
00:33 ProEzreal: ill do that
00:33 Exa: 00:20:540 (2) - Ok NC that XD
00:34 ProEzreal: oops xD
00:34 Exa: yeah cuase then the stack will be much easier to read
00:34 Exa: 00:27:775 (8,1) - Wow that seems very misleading
00:34 ProEzreal: yeah i agree
00:35 Exa: It looks like it's another jump
00:35 Exa: but it's not!
00:35 ProEzreal: :o
00:35 Exa: Then again
00:35 ProEzreal: OH
00:35 ProEzreal: CRAP
00:35 Exa: the NC could maybe help
00:35 Exa: but still
00:35 Exa: it looks like it's another jump >.<
00:36 ProEzreal: how about if i ctrl-g this 00:28:128 (1,2,3,4) -
00:36 ProEzreal: but it still feels like a jump
00:36 ProEzreal: hmm
00:36 Exa: yeah still
00:37 ProEzreal: lemme fix that
00:37 Exa: wait I found something
00:37 ProEzreal: yeah
00:37 Exa: http://puu.sh/n9UP0/6ad96a91c1.jpg
00:39 ProEzreal: hmm
00:39 Exa: well lets move on and you can decide what to do with it afterward
00:39 Exa: k? :o
00:39 ProEzreal: I think 00:28:128 (1) - should be just far away from 00:27:775 (8) -
00:39 ProEzreal: i like this pattern
00:40 Exa: Well in terms of how it looks it's ok
00:40 Exa: But it might affect gameplay
00:40 Exa: Anyhow XD
00:40 Exa: 00:29:187 (2) - Woah
00:40 ProEzreal: no its fine
00:40 ProEzreal: xD
00:40 Exa: Remove the hitsound from this one lol
00:40 Exa: it doesn't fit the song
00:40 ProEzreal: hitsound?
00:40 Exa: and
00:40 Exa: yeah
00:40 Exa: the wuuum
00:40 ProEzreal: xD
00:40 Exa: and it also gives false tension
00:40 Exa: to that beat
00:41 ProEzreal: its in all the other diffs
00:41 ProEzreal: ill get rid of them top
00:41 ProEzreal: too
00:41 Exa: right cool
00:41 Exa: 00:36:687 (7) - There is nothing here to be mapped o.o
00:42 ProEzreal: so many people said that 00:36:687 (7) - is overmapped
00:42 Exa: it is because there is no beat there XD
00:42 Exa: like... it's empty
00:42 Exa: the player taps to nothing
00:43 ProEzreal: it sounds catchy
00:43 ProEzreal: XD
00:43 ProEzreal: alright
00:43 Exa: lel
00:43 ProEzreal: ill take that off
00:43 Exa: just remove it XD
00:43 Exa: yeah
00:43 Exa: 00:41:305 - there is a beat here tho!
00:43 Exa: on 1/6 BSD
00:44 ProEzreal: i decided to ignore that one
00:44 Exa: Oh
00:44 ProEzreal: is it necessary?
00:44 Exa: well no...
00:45 Exa: it's just realy weird
00:45 ProEzreal: ?
00:45 Exa: that you tried to map something that didn't exist
00:45 Exa: and now that it exists you don't map it XD
00:45 ProEzreal: i think adding the note there especially with 1/6 is kinda weird
00:46 ProEzreal: if it was 1/4 i might have added a note
00:46 Exa: yeah it is a bit out of the blue
00:46 ProEzreal: but 1/6
00:46 ProEzreal: eh
00:46 Exa: yeah I kinda agree here
00:46 Exa: welp
00:46 Exa: 00:42:246 - wow
00:46 Exa: ok
00:46 Exa: now
00:46 Exa: um
00:46 Exa: You keep following the beats
00:46 Exa: but suddenly decided to ignore them
00:46 Exa: for the sake of the vocals o.o
00:47 ProEzreal: huh
00:48 Exa: 00:42:952 - same goes for this, it's really strong and could be used to make such a nice jump
00:48 ProEzreal: im sorry but this is how i hear this
00:48 Exa: o.o
00:49 Exa: ok
00:49 ProEzreal: i mapped just as how i heard it
00:49 Exa: Well you can use 25% or 50% to hear it better
00:49 Exa: 00:44:717 - there are many sounds that you've skipped
00:49 Exa: 00:44:849 -
00:50 ProEzreal: yeah ive realized
00:50 ProEzreal: but im following mostly vocals here
00:50 Exa: 00:46:305 (1) - If that's the case
00:50 Exa: 00:46:305 (1) - Then you should end this slider on the white
00:50 Exa: because that's where the vocals stop
00:50 Exa: 00:46:834 - And start another one here
00:50 Exa: because that's where they start again
00:51 ProEzreal: yeah
00:52 ProEzreal: how about i move the second slider there and make it a repeat
00:52 Exa: well that would only make the whole rhythm easier and calmer
00:52 Exa: it's not wrong tho
00:52 Exa: ofc you can do it
00:53 ProEzreal: alright
00:53 ProEzreal: NEXT
00:53 Exa: XD
00:53 ProEzreal: oh god its 8 already
00:53 Exa: 00:54:775 (1,2,3) - Well there's nothing else that I need to point out, except that you should change the patterns on the second kiai just like you did on the first
00:53 Exa: Oh wow it's 8 XD
00:54 Exa: it's almost 1pm here XD
00:54 Exa: 01:15:775 (1) - Also move the anchor after the red one here at 340,64
00:54 Exa: it makes everything prettier c:
00:55 ProEzreal: :D
00:55 Exa: alright I am done >>..<<
00:55 Exa: Oh sec
00:55 Exa: lemme check files
00:56 Exa: Yup all cool
00:56 Exa: Gets
00:56 Exa: imma post this on the thread
00:56 ProEzreal: okay
00:56 ProEzreal: thanks
Blackweb
recipe
00:02:364 (4) - nc
00:05:187 (4) - same here
00:13:658 (1) - same here
00:15:952 (3) - and 00:16:305 (4) - curve these to add better flow
00:18:952 (6) - nc
00:23:540 (1) - nc here, get rid of nc here 00:23:717 (1) -
00:51:775 (4) - nc
00:56:011 (4) - same here
00:56:011 (4) - and here
01:03:246 (1) - layer on top of 3 in last combo
01:10:128 (5) - nc
nc game strong lmao
truonant's Insane
00:29:011 (5) - nc
01:01:128 (4) - move sliderend a tad to the right
01:27:069 (5) - nc
i really like this diff
insane
00:18:776 (5) - nc
00:36:070 (5) - same here
00:58:834 (4) - here too
01:07:305 (5) - and here
01:12:423 (5) - there too
mapping is gr8 in this diff, just need to fix combo stuffs
light insane
00:22:128 (7) - nc
00:48:246 (5) - same here
00:52:834 (3) - make it so its not directly on the bottom of 2, use ds to help
01:01:481 (6) - nc
01:13:128 (5) - same here
hard (last diff im modding since i suck at modding ez maps)
00:02:364 (4) - nc
00:05:188 (4) - same here
00:07:834 (5) - and here
00:13:658 (4) - there too
and the rest on this diff is good, gr8 job on it :D
Topic Starter
Rieri

Blackweb wrote:

recipe
00:02:364 (4) - nc Probably not, because I'm doing NC every verse.
00:05:187 (4) - same here ^
00:13:658 (1) - same here ^
00:15:952 (3) - and 00:16:305 (4) - curve these to add better flow Good suggestion, but I do like it this way.
00:18:952 (6) - nc Why here?
00:23:540 (1) - nc here, get rid of nc here 00:23:717 (1) - No, because 00:23:717 (1) - starts on a white line.
00:51:775 (4) - nc Not there, but I did NC on the slider.
00:56:011 (4) - same here Again, no because NC every verse.
00:56:011 (4) - and here same thing?
01:03:246 (1) - layer on top of 3 in last combo Fixed
01:10:128 (5) - nc Sorry not this either.
nc game strong lmao Not sure what's so wrong about the NC. :?
insane
00:18:776 (5) - nc Not so sure
00:36:070 (5) - same here ^
00:58:834 (4) - here too ^
01:07:305 (5) - and here ^
01:12:423 (5) - there too ^
mapping is gr8 in this diff, just need to fix combo stuffs Again, nothing wrong with combos.
light insane
00:22:128 (7) - nc Alright.
00:48:246 (5) - same here okay
00:52:834 (3) - make it so its not directly on the bottom of 2, use ds to help Nothing wrong with being on bottom, although fixed.
01:01:481 (6) - nc Doesn't seem right.
01:13:128 (5) - same here Sure.
hard (last diff im modding since i suck at modding ez maps)
00:02:364 (4) - nc fixed
00:05:188 (4) - same here fixed
00:07:834 (5) - and here Nah
00:13:658 (4) - there too gonna leave that.
and the rest on this diff is good, gr8 job on it :D
Thanks for modding :)
truonant

Blackweb wrote:

truonant's Insane
00:29:011 (5) - nc - applied.
01:01:128 (4) - move sliderend a tad to the right - no change
01:27:069 (5) - nc - nc at 01:27:246 -
i really like this diff - thanks ^^
SPOILER
osu file format v14

[General]
AudioFilename: Ichizu_Recipe.mp3
AudioLeadIn: 0
PreviewTime: 54599
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 88658
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ichizu Recipe
TitleUnicode:イチズレシピ
Artist:Idol College
ArtistUnicode:アイドルカレッジ
Creator:ProEzreal
Version:truonant's Insane
Source:俺がお嬢様学校に『庶民サンプル』としてゲッツされた件
Tags:Ore ga Ojousama Gakkou ni Shomin Sample Toshite Gets Sareta Ken tv size opening truonant [Sc4v4ng3r] Sky Future
BeatmapID:879905
BeatmapSetID:386614

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96,40,42775,1,2,0:0:0:0:
252,236,42951,1,0,0:0:0:0:
328,76,43127,1,8,0:0:0:0:
240,268,43304,1,0,0:0:0:0:
316,108,43481,6,0,P|351:189|340:276,1,169.999990463257,2|8,0:0|0:0,0:0:0:0:
196,344,44010,1,0,0:0:0:0:
204,336,44098,1,0,0:0:0:0:
210,330,44187,2,0,P|286:298|374:310,1,170,2|8,0:0|0:0,0:0:0:0:
252,224,44716,1,0,0:0:0:0:
412,208,44892,5,2,0:0:0:0:
372,64,45069,1,0,0:0:0:0:
372,314,45245,1,8,0:0:0:0:
496,112,45422,1,0,0:0:0:0:
268,116,45598,1,2,0:0:0:0:
161,258,45775,1,0,0:0:0:0:
160,268,45863,1,0,0:0:0:0:
160,276,45952,2,0,P|164:324|184:372,1,84.9999952316285,8|0,0:0|0:0,0:0:0:0:
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256,116,46833,1,0,0:0:0:0:
272,116,46922,1,0,0:0:0:0:
288,116,47010,1,2,0:0:0:0:
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215,203,47364,2,0,P|239:235|239:291,1,84.9999952316285,8|0,0:0|0:0,0:0:0:0:
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111,175,48775,1,8,0:0:0:0:
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368,44,50186,1,8,0:0:0:0:
508,124,50364,2,0,L|308:192,1,170,2|8,0:0|0:0,0:0:0:0:
140,156,50892,5,8,0:0:0:0:
312,104,51069,1,0,0:0:0:0:
180,296,51245,1,2,0:0:0:0:
252,168,51422,1,0,0:0:0:0:
276,364,51598,2,0,P|288:320|284:276,1,85,8|0,0:0|0:0,0:0:0:0:
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104,248,52304,1,8,0:0:0:0:
285,281,52481,2,0,P|328:296|372:280,1,85,0|2,0:0|0:0,0:0:0:0:
492,164,52834,2,0,L|492:249,1,85,0|8,0:0|0:0,0:0:0:0:
368,200,53187,2,0,P|320:120|324:76,1,127.499992847443,2|0,0:0|0:0,0:0:0:0:
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164,132,53717,1,0,0:0:0:0:
280,216,53849,1,0,0:0:0:0:
228,352,53981,1,0,0:0:0:0:
48,244,54158,5,0,0:0:0:0:
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44,230,54245,1,0,0:0:0:0:
40,208,54333,1,0,0:0:0:0:
40,184,54422,1,8,0:0:0:0:
48,152,54510,1,0,0:0:0:0:
68,112,54598,1,0,0:0:0:0:
104,76,54686,1,0,0:0:0:0:
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400,152,55127,1,8,0:0:0:0:
224,180,55305,1,0,0:0:0:0:
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332,216,56187,6,0,L|328:114,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
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377,43,57070,1,8,0:0:0:0:
413,231,57246,1,8,0:0:0:0:
192,248,57422,1,0,0:0:0:0:
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428,136,57952,1,8,0:0:0:0:
268,216,58128,1,0,0:0:0:0:
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224,344,58658,1,8,0:0:0:0:
399,216,58834,6,0,P|317:184|193:200,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
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188,296,59717,1,2,0:0:0:0:
139,128,59893,1,8,0:0:0:0:
192,320,60070,1,8,0:0:0:0:
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416,196,60774,1,8,0:0:0:0:
384,352,60952,1,0,0:0:0:0:
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376,192,61658,1,0,0:0:0:0:
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266,360,62893,1,8,0:0:0:0:
168,240,63070,1,0,0:0:0:0:
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160,64,63599,1,8,0:0:0:0:
168,240,63775,1,0,0:0:0:0:
320,344,63952,2,0,L|220:324,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
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212,154,64481,6,0,P|264:236|219:323,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
368,312,65011,2,0,L|492:316,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
424,164,65364,1,2,0:0:0:0:
244,76,65540,1,8,0:0:0:0:
160,244,65717,1,8,0:0:0:0:
300,360,65893,1,0,0:0:0:0:
435,264,66070,6,0,P|435:212|419:152,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
308,232,66422,1,8,0:0:0:0:
488,112,66599,1,0,0:0:0:0:
300,108,66775,2,0,P|216:148|188:256,1,203.999982330323,2|8,0:0|0:0,0:0:0:0:
128,76,67305,1,0,0:0:0:0:
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480,36,67834,2,0,L|474:137,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
512,252,68187,1,2,0:0:0:0:
340,148,68364,1,8,0:0:0:0:
344,336,68539,1,8,0:0:0:0:
512,252,68716,1,0,0:0:0:0:
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84,128,69245,1,8,0:0:0:0:
168,328,69422,1,0,0:0:0:0:
392,292,69599,2,0,P|400:240|372:164,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
484,324,69951,1,8,0:0:0:0:
476,136,70128,6,0,P|402:84|304:128,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
152,252,70658,2,0,L|276:256,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
388,192,71010,1,2,0:0:0:0:
200,64,71186,1,8,0:0:0:0:
136,256,71363,1,8,0:0:0:0:
260,188,71539,1,0,0:0:0:0:
384,68,71717,6,0,P|336:52|284:48,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
128,316,72070,2,0,P|176:332|228:336,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
472,64,72422,1,2,0:0:0:0:
404,152,72599,2,0,L|404:254,1,101.999996887207,2|8,0:0|0:0,0:0:0:0:
108,232,72952,2,0,L|108:130,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
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350,334,73481,2,0,L|210:334,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
128,44,73834,2,0,L|268:44,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
280,200,74186,1,8,0:0:0:0:
440,340,74364,2,0,P|472:240|424:112,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
304,200,74892,5,8,0:0:0:0:
230,44,75069,1,0,0:0:0:0:
56,124,75246,2,0,P|108:148|157:144,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
124,40,75598,1,8,0:0:0:0:
100,236,75775,2,0,B|85:304|45:352|45:352|88:348|140:352,1,203.999993774414,2|0,0:0|0:0,0:0:0:0:
320,236,76304,5,8,0:0:0:0:
228,352,76480,1,0,0:0:0:0:
216,192,76658,2,0,L|204:56,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
416,200,77011,2,0,L|407:301,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
316,144,77363,5,2,0:0:0:0:
256,288,77539,1,0,0:0:0:0:
148,192,77716,1,8,0:0:0:0:
204,48,77892,1,0,0:0:0:0:
316,144,78069,1,2,0:0:0:0:
444,52,78245,1,0,0:0:0:0:
300,160,78422,1,8,0:0:0:0:
440,252,78598,1,0,0:0:0:0:
280,300,78775,6,0,L|152:312,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
56,156,79128,2,0,L|184:144,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
320,36,79481,2,0,L|320:176,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
436,324,79834,2,0,L|432:204,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
280,300,80186,5,2,0:0:0:0:
157,146,80363,1,0,0:0:0:0:
152,144,80451,1,0,0:0:0:0:
148,144,80540,2,0,L|16:160,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
104,288,80892,1,2,0:0:0:0:
244,192,81069,1,0,0:0:0:0:
184,60,81245,1,8,0:0:0:0:
46,156,81422,1,0,0:0:0:0:
192,64,81598,6,0,L|316:56,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
336,56,81863,1,0,0:0:0:0:
376,68,81951,1,8,0:0:0:0:
408,92,82039,1,0,0:0:0:0:
432,128,82127,1,0,0:0:0:0:
440,168,82216,1,0,0:0:0:0:
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288,348,82657,1,8,0:0:0:0:
332,204,82833,1,0,0:0:0:0:
328,200,82922,1,0,0:0:0:0:
324,196,83011,6,0,P|232:160|112:192,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
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131,180,83716,2,0,L|155:292,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
288,348,84069,1,8,0:0:0:0:
460,288,84245,1,0,0:0:0:0:
468,96,84422,2,0,L|228:72,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
104,64,84951,1,0,0:0:0:0:
224,168,85128,2,0,L|256:304,2,101.999996887207,2|0|8,0:0|0:0|0:0,0:0:0:0:
220,156,85833,5,2,0:0:0:0:
340,96,86010,2,8,L|464:104,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
276,208,86363,2,0,L|377:205,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
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244,248,87069,1,2,0:0:0:0:
164,152,87246,6,0,P|144:104|156:16,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
339,95,87598,2,0,L|323:215,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
384,328,87951,2,0,L|528:332,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
244,248,88304,2,0,L|112:244,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
436,160,88658,5,0,0:0:0:0:
Lefia
Hi~

mod
[easy]

Why the OD isn't 2?

00:03:599 - add circle here?
00:06:422 - ^
01:22:658 (4) move this cirlce a little bit

[normal]

How about :
HP : 4 or 4,5 (i think 5 is for hard diff)
OD : 4 or 5

00:54:070 - how about add a slider here? end at 00:54:422

[hard]

How about:
HP : 5 or 5,5

00:09:952 (2,6) overlap (?)

[insane]

00:19:834 (9) blanket (?)

[truonant's insane]

HP must be 8 ?

Nice map

GL~
Topic Starter
Rieri

MadaoX wrote:

Hi~

[hard]

How about:
HP : 5 or 5,5 Reduced by 1

00:09:952 (2,6) overlap (?) I changed the placement of the slider.

[insane]

00:19:834 (9) blanket (?) It's not supposed to be a blanket, I just put the slider on top of 00:18:599 (4) -

Nice map

GL~
Thanks for modding! :) :)
Topic Starter
Rieri

MadaoX wrote:

[easy]

Why the OD isn't 2? It's not really a big difference. I'm just leaving OD at 3.

00:03:599 - add circle here? Just made it easy so no.
00:06:422 - ^ same here
01:22:658 (4) move this cirlce a little bit I'm not sure where to but I blanketed the circle better.
Thanks.
Topic Starter
Rieri

MadaoX wrote:

Hi~

[normal]

How about :
HP : 4 or 4,5 (i think 5 is for hard diff) The hp drain and od seems fine to me, no changes.
OD : 4 or 5

00:54:070 - how about add a slider here? end at 00:54:422 It doesn't seem to fit in for me.

Nice map

GL~
Thanks for modding!
Topic Starter
Rieri
I am currently thinking about getting rid of my Insane diff
LeQuack
NM from my Queue

General
  • In short this mod is just pointing out a lot of NC and removal of NC.
  • I think you made combos longer because you wanted to start NC's on the white tick (about to dive into my limited music theory knowledge here) but because the start of the phrase is on the red tick it's OK to start the new combo there

Hard
00:13:834 (5) - NC
00:16:658 (5) - ^
00:17:893 (4) - ^ (Remove NC from 00:18:070 (1) )
00:18:775 (6) - NC
00:26:187 (4) - I know it's probably going to be painful but i would make this slider the same as the other in the combo as you have gone for that effect in this section
00:39:775 (8,9,1) - I would start the NC on the (8) here as this triplet threw me off multiple times. Alternatively you can space them so it's easier to read
00:42:246 (4) - NC
00:50:187 (4) - I would move this to below the triangle of the previous 3 sliders and make the whole combo symmetrical
00:56:011 (5) - ^
00:59:011 (5) - ^
01:04:481 (4) - ^
01:07:481 (8) - ^
01:10:128 (6) - ^
01:11:364 (10) - Also NC as it is part of the next section (Obviously remove NC from 01:11:717 (1) )
01:12:422 (3) - I would delete the repeat on the slider to emphasize the rest in the vocals
01:21:952 (4) - Have this repeat on 1/8 tick as to differentiate it from the previous slider

Light Insane
00:02:540 (5) - The (3) slider blocks this from view to the point that you have very little time to react to it. I would suggest moving it to make it more easily visible
00:10:305 (5) - NC
00:12:246 (4) - NC (Remove it from 00:12:422 (1) )
00:13:658 (7) - NC
00:14:540 (1) - Remove NC
00:15:070 (3) - NC
00:15:246 (1) - Remove NC
00:16:481 (7) - NC
00:17:364 (1) - Remove NC
00:22:128 (1) - Reduce slider by two ticks
00:23:540 (3) - NC
00:23:717 (1) - Remove NC
00:42:246 (4) - NC
00:45:070 (4) - ^
00:53:364 (1) - Remove this note
00:53:717 (3) - Remove 1 tick from the start of this slider
01:05:893 (7) - NC
01:06:070 (1) - Remove NC
01:10:128 (5) - NC

Recipe
00:02:364 (4) - NC
00:05:187 (4) - ^
00:12:246 (5) - ^
00:12:422 (1) - Remove NC
00:13:834 (8) - NC
00:17:893 (6) - ^
00:18:070 (1) - Remove NC
00:18:775 (5) - NC
00:20:187 (1) - Remove NC
00:22:128 (5) - NC
00:23:540 (4) - NC
00:23:717 (1) - Remove NC
00:27:246 (5) - NC
00:30:599 (6) - ^
00:36:246 (6) - ^
00:42:687 (4) - ^
00:45:422 (5) - ^
00:51:775 (4) - ^
00:51:952 (1) - Remove NC
00:54:599 (6) - NC
00:54:775 (1) - Remove NC
00:56:011 (4) - NC
00:58:834 (4) - ^
01:01:658 (6) - ^
01:05:893 (4) - ^
01:06:070 (1) - Remove NC
01:07:305 (6) - NC
01:10:128 (5) - ^
01:11:540 (4) - ^
01:11:717 (1) - Remove NC
01:12:952 (8,1) - Same deal as above
01:19:128 (1) - Remove NC
01:19:481 (2) - NC
01:22:305 (1) - Remove NC
01:23:628 (5) - NC
01:24:952 (4) - ^
01:25:128 (1) - Remove NC

Overall the map is really good and from the difficulties that I've modded you should probably be looking for nominators to start having a look at the map :)
Topic Starter
Rieri

LeQuack wrote:

NM from my Queue

General
  • In short this mod is just pointing out a lot of NC and removal of NC.
  • I think you made combos longer because you wanted to start NC's on the white tick (about to dive into my limited music theory knowledge here) but because the start of the phrase is on the red tick it's OK to start the new combo there

Hard
00:13:834 (5) - NC done
00:16:658 (5) - ^ done
00:17:893 (4) - ^ (Remove NC from 00:18:070 (1) No, I'm gonna leave that as it is
00:18:775 (6) - NC nah
00:26:187 (4) - I know it's probably going to be painful but i would make this slider the same as the other in the combo as you have gone for that effect in this section fixed.
00:39:775 (8,9,1) - I would start the NC on the (8) here as this triplet threw me off multiple times. Alternatively you can space them so it's easier to read I don't see why this would be a problem
00:42:246 (4) - NC started nc on the slider right after
00:50:187 (4) - I would move this to below the triangle of the previous 3 sliders and make the whole combo symmetrical fixed the pattern
00:56:011 (5) - ^ nc on the slider right after
00:59:011 (5) - ^ fixed
01:04:481 (4) - ^ on the next slider
01:07:481 (8) - ^ fixed
01:10:128 (6) - ^ done
01:11:364 (10) - Also NC as it is part of the next section (Obviously remove NC from 01:11:717 (1) ) uhh not this.
01:12:422 (3) - I would delete the repeat on the slider to emphasize the rest in the vocals This seems fine as it is to me
01:21:952 (4) - Have this repeat on 1/8 tick as to differentiate it from the previous slider uhhhhh what? that wouldn't follow the song

Light Insane
00:02:540 (5) - The (3) slider blocks this from view to the point that you have very little time to react to it. I would suggest moving it to make it more easily visible spaced out the triplet
00:10:305 (5) - NC
00:12:246 (4) - NC (Remove it from 00:12:422 (1) )
00:13:658 (7) - NC
00:14:540 (1) - Remove NC
00:15:070 (3) - NC
00:15:246 (1) - Remove NC
00:16:481 (7) - NC
00:17:364 (1) - Remove NC
00:22:128 (1) - Reduce slider by two ticks no need
00:23:540 (3) - NC
00:23:717 (1) - Remove NC
00:42:246 (4) - NC
00:45:070 (4) - ^
00:53:364 (1) - Remove this note following vocals, I can't remove this note
00:53:717 (3) - Remove 1 tick from the start of this slider cant mess with anything here
01:05:893 (7) - NC
01:06:070 (1) - Remove NC
01:10:128 (5) - NC

Recipe
00:02:364 (4) - NC
00:05:187 (4) - ^
00:12:246 (5) - ^
00:12:422 (1) - Remove NC
00:13:834 (8) - NC
00:17:893 (6) - ^
00:18:070 (1) - Remove NC
00:18:775 (5) - NC
00:20:187 (1) - Remove NC
00:22:128 (5) - NC
00:23:540 (4) - NC
00:23:717 (1) - Remove NC
00:27:246 (5) - NC
00:30:599 (6) - ^
00:36:246 (6) - ^
00:42:687 (4) - ^
00:45:422 (5) - ^
00:51:775 (4) - ^
00:51:952 (1) - Remove NC
00:54:599 (6) - NC
00:54:775 (1) - Remove NC
00:56:011 (4) - NC
00:58:834 (4) - ^
01:01:658 (6) - ^
01:05:893 (4) - ^
01:06:070 (1) - Remove NC
01:07:305 (6) - NC
01:10:128 (5) - ^
01:11:540 (4) - ^
01:11:717 (1) - Remove NC
01:12:952 (8,1) - Same deal as above
01:19:128 (1) - Remove NC
01:19:481 (2) - NC
01:22:305 (1) - Remove NC
01:23:628 (5) - NC
01:24:952 (4) - ^
01:25:128 (1) - Remove NC

Overall the map is really good and from the difficulties that I've modded you should probably be looking for nominators to start having a look at the map :)
Thank you for modding! I have replied to everything you pointed out on the hard diff, but from light insane I didn't really reply cause I'm reaaaaaly lazy. please forgive me xD I only replied to the things that aren't about combos on light insane and recipe diff
Topic Starter
Rieri
Got rid of Insane diff XD
DeletedUser_3886246


Yo, NM mod from ingame request, but I like my queue banner so I'll use it anyways!
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Everything seems fine.
● If I talk about Xxxx and Yxxx I'm talking about this -


Click the yellow text and it will open up where you can change the X and Y on the grid for the note/slider or pattern~

Hard

● 00:12:952 (2,4) - How about pulling these further away from each ohter so they don't touch? They're so close .-.
● 00:13:834 (5,7) - You could stack these.
● 00:16:481 (4) - X112 Y233 for perfect stack.
● 00:19:305 (7,8) - This could be a nice blanket~
● 00:25:128 (1) - Y229 for perfect stack.
● 00:29:011 (1) - How 'bout moving this one or two down cuz they're so close to overlapping.
● 00:31:481 (8,9) - Improve blanket please~
● 00:36:246 (4,5) - Is this supposed to be a blanket?
● 00:39:952 (1) - Moving this to X160 Y336 would result in a small triple stream which would look nicer :3
● 00:44:011 (2,3) - Blanket? It looks weird imo
● 00:55:305 (3,5) - These are touching slightly, you may wanna move them apart a bit
● 01:12:422 (3,4) - Improve blanket or do a blanket maybe?
● 01:17:364 (1,1) - These are triples, so why arent these - 01:18:775 (1,3) - ? You could even do it like this - 01:18:775 (3,4,5,6,7,8,9) -


truonant's Insane

● 00:50:364 (4) - How about doing somethign with this slider? Imo it's plain boring .-.
● Sorry, that's all I guess ._.


Recipe

● 00:23:540 (8,9,1) - How about stacking these above - 00:22:834 (7) - on X244 Y188 ?
● 00:35:011 (1) - Move to X388 Y164 so it looks better and the jump is spread well
● 00:57:599 (1,3) - These are overlapping

That's it with my mod, good luck ranking! c:
Topic Starter
Rieri

G3m4sSt4ffLP wrote:



Yo, NM mod from ingame request, but I like my queue banner so I'll use it anyways!
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Everything seems fine.
● If I talk about Xxxx and Yxxx I'm talking about this -


Click the yellow text and it will open up where you can change the X and Y on the grid for the note/slider or pattern~

Hard

● 00:12:952 (2,4) - How about pulling these further away from each ohter so they don't touch? They're so close .-. moved them over a bit
● 00:13:834 (5,7) - You could stack these. done
● 00:16:481 (4) - X112 Y233 for perfect stack. fixed
● 00:19:305 (7,8) - This could be a nice blanket~ I hope I fixed it correctly lol
● 00:25:128 (1) - Y229 for perfect stack. done
● 00:29:011 (1) - How 'bout moving this one or two down cuz they're so close to overlapping. fixed
● 00:31:481 (8,9) - Improve blanket please~ uhhhhhhh it seemed fine but okay
● 00:36:246 (4,5) - Is this supposed to be a blanket? Yes it is xD fixed
● 00:39:952 (1) - Moving this to X160 Y336 would result in a small triple stream which would look nicer :3 ooh I like it
● 00:44:011 (2,3) - Blanket? It looks weird imo I hope I fixed it
● 00:55:305 (3,5) - These are touching slightly, you may wanna move them apart a bit fixed
● 01:12:422 (3,4) - Improve blanket or do a blanket maybe? ;-;
● 01:17:364 (1,1) - These are triples, so why arent these - 01:18:775 (1,3) - ? You could even do it like this - 01:18:775 (3,4,5,6,7,8,9) - FIXED lol

2 hard

Recipe

● 00:23:540 (8,9,1) - How about stacking these above - 00:22:834 (7) - on X244 Y188 ? Wouldn't that be hard to read?
● 00:35:011 (1) - Move to X388 Y164 so it looks better and the jump is spread well fixed
● 00:57:599 (1,3) - These are overlapping fixed

That's it with my mod, good luck ranking! c:
Thanks for modding!!!! <3 :D:D
Nara
pm req

general

  1. 00:00:423 - 오프셋을 여기서 시작하는게 아니라 맵이 시작하는부분에 오프셋을 두는게 맞을거에요.

Recipe

  1. 00:00:598 (1,2,3) - 처음 맵 받고 테스트플레이부터 한판 해봤는데 갑자기 이게 나오니까 리트라이 할수밖에 없더군요ㅠ 아예 빼버리고 00:01:128 (1) - 여기서부터 맵을 시작해버리는것도 좋은 선택입니다.
  2. 00:01:834 (3) - 이전 슬라이더와 겹쳐서 보기않좋아요 다른곳에 배치해두는건 어떨까요
  3. 00:03:422 (1,2) - 강조되는비트인데 점프를넣어서 강조해주세요
  4. 00:03:775 (3,1) - ^마찬가지 (위에만 강조하셔도 됩니다. 본인취향대로 선택, 하지만 00:03:422 (1,2) - 같은경우엔 확실하게 강조해주는게 좋을거같네요.)
  5. 00:04:658 (3) - 젤 첫줄과 동일하다고 말씀드릴수있겠는데 슬라이더같은경우엔 이렇게 겹쳐두시면 사람들은 좋게 안봐요
  6. 00:06:246 (1,2,3,1) - 아까 말씀드렸던부분과 같네요.
  7. 00:07:481 (3) - ^
  8. 00:14:717 (1,2) - ^
  9. 00:11:717 (3,4) - 스냅이 뭔가 엄청 잘못된거같습니다. 이부분은 저도 정확하게 아는건 아니라 다른분들께 질문해보시는게 좋을듯하네요
  10. 00:23:540 (4,5,1) - 특정 한 곳에 3연타 스택해주세요 http://puu.sh/o4hUU/320c9150aa.jpg
  11. 00:38:540 (4) - 앞 1번슬라와 마찬가지로 오버랩입니다 사실 그대로 두셔도 상관은 없다만, 미관상 보기 좋지않으니 고치시는걸 권장드리고싶네요.
  12. 00:45:422 (5,6,7) - 3개를 모두 6번서클 위치에 스택해주세요
  13. 00:48:246 (1,2,3) - 위와 동일합니다. 3개를 어느 한 곳에 스택해주세요.
  14. 00:51:775 (4,5,1) - 저라면 여기도 스택할거같습니다.
  15. 01:05:540 (1,2,3) - 이것과 01:05:893 (4,5,1) - 이것의 디스턴스가 다르네요 같게 변경해주시거나 둘다 스택해주세요.
  16. 01:08:364 (1,2) - 강조되는비트입니다 점프를 넣어서 강조해주세요
  17. 01:11:187 (1,2,3) - 연타를 어떻게 찍으시는진 모르겠지만 1번과 2번사이에 디스턴스가 0.82인데 2번과 3번의 디스턴스는 0.78이네요 같게 바꾸시길 권장합니다.
  18. 01:11:540 (4,5,1) - 위 3연타와 마찬가지입니다.
  19. 01:18:775 (1,2,3,4,1) - 위와 같은사항인데 노트를 하나씩 눌러보시면 우측 상단에 http://puu.sh/o4hca/2c8aac3f6c.PNG 이런식으로 앞,뒤 노트 사이 간격을 나타내주는데 이걸 잘 보시고 연타들은 전부 "동일"하게 바꿔주세요 0.01정도의 오차는 넘어가주셔도 됩니다.
  20. 01:20:451 (4,5) - ^위와 동일합니다 앞엔 디스턴스가 전부 1.00~1.01 인것같은데 이부분만 1.05네요.
  21. 01:20:893 (1,2,3,4,5) - ^
  22. 01:21:599 (1,2,3,4,5,6,7,8) - 디스턴스가 규칙적이게 늘어나던가 01:21:952 (5) - 여기부터 디스턴스 바꾸실 생각이면 적어도 01:21:599 (1,2,3,4,5) - 이부분은 디스턴스 동일, 01:21:952 (5,6,7,8,1) - 이부분도 동일하게 해주세요
  23. 01:22:834 (1,2,3) - ^
  24. 01:27:952 (1) - 이전 슬라이더와 오버랩, 다른곳에 배치하시는걸 추천


    뉴콤이 좀 심각한거같아서 뉴콤까지만 하고감
  25. 00:02:364 (1) - 뉴콤 해제
  26. 00:02:540 (2) - 뉴콤
  27. 00:03:422 (1) - 뉴콤 해제
  28. 00:06:246 (1) - 뉴콤 해제
  29. 00:08:893 (1) - 뉴콤 해제
  30. 00:10:305 (1) - 뉴콤 해제
  31. 00:14:717 (1) - 뉴콤 해제
  32. 00:27:246 (5) - 여기부터 살짝 비트가 강해지는데 여기에 뉴콤넣고 이전보다 점프를 더 크게해주면 좋을듯
  33. 00:30:422 (5) - 뉴콤
  34. 00:30:952 (1) - 뉴콤 해제
  35. 저라면 00:39:952 (1) - 뉴콤해제 / 00:40:128 (2) - 뉴콤 할거같네요.
  36. 00:56:011 (1) - 해제
  37. 00:57:070 (1) - 해제
  38. 00:56:187 (2) - 뉴콤
  39. 00:57:070 (1) - 해제
  40. 00:59:893 (1) - 해제
  41. 01:05:540 (1) - 해제
  42. 01:07:305 (1) - 해제
  43. 01:07:481 (2) - 뉴콤
  44. 01:08:364 (1) - 해제
  45. 01:11:187 (1) - 해제
  46. 01:19:128 (5) - 해제
  47. 01:23:011 (3) - 뉴콤
  48. 01:22:305 (1) - 해제
  49. 01:27:952 (1) - 해제

귀찮으니 난이도 하나만함
Topic Starter
Rieri

Nara wrote:

pm req

general

  1. 00:00:423 - 오프셋을 여기서 시작하는게 아니라 맵이 시작하는부분에 오프셋을 두는게 맞을거에요. 다운비트는 00:01:128가 맞는거 같은데...

Recipe

  1. 00:00:598 (1,2,3) - 처음 맵 받고 테스트플레이부터 한판 해봤는데 갑자기 이게 나오니까 리트라이 할수밖에 없더군요ㅠ 아예 빼버리고 00:01:128 (1) - 여기서부터 맵을 시작해버리는것도 좋은 선택입니다. 역시 그런가요 ㅠㅠ 그냥 연타로 만드는것을 어떨까요?
  2. 00:01:834 (3) - 이전 슬라이더와 겹쳐서 보기않좋아요 다른곳에 배치해두는건 어떨까요 ㅠㅠ 고쳤어요
  3. 00:03:422 (1,2) - 강조되는비트인데 점프를넣어서 강조해주세요 노래로 따지자면 점프 안해놓는게 좋을거같은데.. 클랩인데 그걸로 딱히 점프까지는 아닌거같아요
  4. 00:03:775 (3,1) - ^마찬가지 (위에만 강조하셔도 됩니다. 본인취향대로 선택, 하지만 00:03:422 (1,2) - 같은경우엔 확실하게 강조해주는게 좋을거같네요.) 여기도 역시..
  5. 00:04:658 (3) - 젤 첫줄과 동일하다고 말씀드릴수있겠는데 슬라이더같은경우엔 이렇게 겹쳐두시면 사람들은 좋게 안봐요 넵 고쳤습니다
  6. 00:06:246 (1,2,3,1) - 아까 말씀드렸던부분과 같네요.
  7. 00:07:481 (3) - ^ 체크
  8. 00:14:717 (1,2) - ^
  9. 00:11:717 (3,4) - 스냅이 뭔가 엄청 잘못된거같습니다. 이부분은 저도 정확하게 아는건 아니라 다른분들께 질문해보시는게 좋을듯하네요 이건 진짜 골치아프게 여러사람들 물어보긴했지만 이거갖곤 뭐라고 많이 안하던데요... 저도 이거 어쩔까 고민중입니다
  10. 00:23:540 (4,5,1) - 특정 한 곳에 3연타 스택해주세요 http://puu.sh/o4hUU/320c9150aa.jpg
  11. 00:38:540 (4) - 앞 1번슬라와 마찬가지로 오버랩입니다 사실 그대로 두셔도 상관은 없다만, 미관상 보기 좋지않으니 고치시는걸 권장드리고싶네요. 고침
  12. 00:45:422 (5,6,7) - 3개를 모두 6번서클 위치에 스택해주세요 넵넵
  13. 00:48:246 (1,2,3) - 위와 동일합니다. 3개를 어느 한 곳에 스택해주세요.
  14. 00:51:775 (4,5,1) - 저라면 여기도 스택할거같습니다.
  15. 01:05:540 (1,2,3) - 이것과 01:05:893 (4,5,1) - 이것의 디스턴스가 다르네요 같게 변경해주시거나 둘다 스택해주세요. 디스턴스 같게 만들었습니다
  16. 01:08:364 (1,2) - 강조되는비트입니다 점프를 넣어서 강조해주세요
  17. 01:11:187 (1,2,3) - 연타를 어떻게 찍으시는진 모르겠지만 1번과 2번사이에 디스턴스가 0.82인데 2번과 3번의 디스턴스는 0.78이네요 같게 바꾸시길 권장합니다. 그냥 보이는데로 찍었는뎈ㅋ 고침요
  18. 01:11:540 (4,5,1) - 위 3연타와 마찬가지입니다. ^
  19. 01:18:775 (1,2,3,4,1) - 위와 같은사항인데 노트를 하나씩 눌러보시면 우측 상단에 http://puu.sh/o4hca/2c8aac3f6c.PNG 이런식으로 앞,뒤 노트 사이 간격을 나타내주는데 이걸 잘 보시고 연타들은 전부 "동일"하게 바꿔주세요 0.01정도의 오차는 넘어가주셔도 됩니다. 넹 다 고치도록하겠습니당
  20. 01:20:451 (4,5) - ^위와 동일합니다 앞엔 디스턴스가 전부 1.00~1.01 인것같은데 이부분만 1.05네요.
  21. 01:20:893 (1,2,3,4,5) - ^
  22. 01:21:599 (1,2,3,4,5,6,7,8) - 디스턴스가 규칙적이게 늘어나던가 01:21:952 (5) - 여기부터 디스턴스 바꾸실 생각이면 적어도 01:21:599 (1,2,3,4,5) - 이부분은 디스턴스 동일, 01:21:952 (5,6,7,8,1) - 이부분도 동일하게 해주세요
  23. 01:22:834 (1,2,3) - ^
  24. 01:27:952 (1) - 이전 슬라이더와 오버랩, 다른곳에 배치하시는걸 추천 고침


    뉴콤이 좀 심각한거같아서 뉴콤까지만 하고감
  25. 00:02:364 (1) - 뉴콤 해제
  26. 00:02:540 (2) - 뉴콤
  27. 00:03:422 (1) - 뉴콤 해제
  28. 00:06:246 (1) - 뉴콤 해제
  29. 00:08:893 (1) - 뉴콤 해제
  30. 00:10:305 (1) - 뉴콤 해제
  31. 00:14:717 (1) - 뉴콤 해제
  32. 00:27:246 (5) - 여기부터 살짝 비트가 강해지는데 여기에 뉴콤넣고 이전보다 점프를 더 크게해주면 좋을듯
  33. 00:30:422 (5) - 뉴콤
  34. 00:30:952 (1) - 뉴콤 해제
  35. 저라면 00:39:952 (1) - 뉴콤해제 / 00:40:128 (2) - 뉴콤 할거같네요.
  36. 00:56:011 (1) - 해제
  37. 00:57:070 (1) - 해제
  38. 00:56:187 (2) - 뉴콤
  39. 00:57:070 (1) - 해제
  40. 00:59:893 (1) - 해제
  41. 01:05:540 (1) - 해제
  42. 01:07:305 (1) - 해제
  43. 01:07:481 (2) - 뉴콤
  44. 01:08:364 (1) - 해제
  45. 01:11:187 (1) - 해제
  46. 01:19:128 (5) - 해제
  47. 01:23:011 (3) - 뉴콤
  48. 01:22:305 (1) - 해제 x
  49. 01:27:952 (1) - 해제 x

귀찮으니 난이도 하나만함
감사합니다아아아아아ㅏㅏ~~~~~ 뉴콤은 적용안한건만 x로 표시했고요 그 위에 대답안한거는 처음에 말했던거랑 동일하게 적용을 안하거나 하거나 한거입니다.
Topic Starter
Rieri
Quick update, THANK YOU IamKwaN <3

IamKwaN wrote:

Hello,

Unicode Title: イチズレシピ
Romanised Title: Ichizu Recipe
Unicode Artist: アイドルカレッジ
Romanised Artist: idol+college
Source: 俺がお嬢様学校に「庶民サンプル」としてゲッツされた件

References:
http://puu.sh/o5iZ6/09f58e0f7e.png from http://stand-up-project.jp/ic05.html
http://puu.sh/o5jiZ/1ccc08608e.jpg from Logo of the Artist
http://puu.sh/o5jnx/f5fd6bd571.png from http://syominsample-anime.jp/news/

Good luck! o/
ruanronan
why you dont put a video??
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