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Hiromi - Tohoku Travel (Reprise)

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Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"


Electoz wrote:

Hi, we meet again, don't expect any long mods on a "2 mins with 2 diffs" mapset.

[General]

  1. I wouldn't enable countdown. - fixed. I've forgotten to disable them.
  2. Check "Widescreen Support" please. - fixed. same as above.
  3. Nice hitsounds. Last time I did said your slidertick on the other map was exotic is actually a compliment though. -
  4. If you're planning on making only 2 diffs, you might want to change from "Normal" into sth else you wanted, up to you. EDIT : in terms of naming the diff. - If I make a hard diff, I think i will overmapped.
[Easy]

  1. Almost every objects overlapped a little bit, I would increase DS about 0.1 or 0.2 more in the entire map. - fixed!
  2. 01:08:433 - I would put sth clickable here. - OK I shorten the slider and add a circle 01:08:862 - here
  3. 01:17:862 (2,3) - Avoid stacking objects in Easy please. - fixed!
  4. 01:30:719 - You can map sth here. There are sounds on every red and white tick there until 01:32:862 (2) . - I do the same thing in Normal diff. So in Easy I'd like to keep to the main melody.
  5. 01:37:576 - ^ until 01:39:719 (2) . - ^
  6. 01:52:576 (1,1) - Try to use some sliderarts in this part, this will make the map much more appealing. - I try to do so though it is a little weird.


[Normal]

  1. I would recommend AR at least 4.5 or 5. - Fixed
  2. 00:01:148 (3,4) - The symmetry doesn't look good here imo. Same applies to 00:16:147 (3,4) . - I dont know what to do as most of the patterns are this kind.
  3. 00:08:005 (1,3) - Maybe move them apart? Just a little bit. Same applies to 00:21:719 (1,3) - 02:01:147 (1,3) . - I cannot get it. I move 00:08:005 (1,3) - 00:21:719 (1,3) - but I keep 02:01:147 (1,3) -
  4. 00:37:147 (4) - I would do it like this. > http://puu.sh/lMdPj/cefa01637a.jpg - fixed
  5. 00:42:290 (1) - I would look more symmetrical if this slider were curved a bit more. - ?
  6. 00:48:719 (1,2,3) - You used DS 1.2 on most parts then why use DS 1.0 on this part lol. - ? I am sure DS here is 1.2
  7. 01:14:005 (2,3) - DS - Oh no, fixed
  8. 01:47:433 (1,2,3) - The spacing just suddenly smaller on 01:47:862 (2) lol. - Sth bad must happened when I mapped this part. fixed.
This map has potential on speed-rank lol, good luck~ - Thanks!
Thanks for your mod! :)
Momizi
吐槽一下这音效在有那些怎么说。。感觉像八音盒的音色?的地方挺不错的,但是空的地方感觉有些突出感觉怪怪的
另外低难度我真的感觉摸不太出什么;W;射一发跑了
Topic Starter
XiaofengTiger

Momizi wrote:

吐槽一下这音效在有那些怎么说。。感觉像八音盒的音色?的地方挺不错的,但是空的地方感觉有些突出感觉怪怪的
另外低难度我真的感觉摸不太出什么;W;射一发跑了
我的确不知道如何加音效,这个图我觉得音效不太好加……八音盒233
钢琴曲如何加音效,虽然看过那个很屌的钢琴曲图,但是用在自己的图上面就无从下手……呜呜呜……
Lily Bread
M4M

[Easy]
01:19:573 (1) - 这种的不要往返,直接从 - 01:19:573 - 拉到 - 01:20:001 - 或许会好一点
Easy里短的往复滑条应该避免一下比较好
01:19:573 (1) - ^

01:05:001 - 01:05:430 - 类似的轻轻的钢琴音你跟了好多,不过这里漏了

01:30:715 (2,3,4) - 这里肯定死

[Normal]
没太仔细听,不过感觉你好像在很多确实没音的地方放了圈..试着把音效关到0%听听看
有这样的圈就删掉吧

然后总体来说,总觉得你滑条弯的太厉害了,特别是短滑条,不用弄那么弯的

其它没什么..给个星吧 凑够12SP就可以去试试找BN
Topic Starter
XiaofengTiger

Lily Bread wrote:

M4M

[Easy]
01:19:573 (1) - 这种的不要往返,直接从 - 01:19:573 - 拉到 - 01:20:001 - 或许会好一点 - fixed!
Easy里短的往复滑条应该避免一下比较好 - 了解!
01:19:573 (1) - ^ - ???这是跟上面同一个东西

01:05:001 - 01:05:430 - 类似的轻轻的钢琴音你跟了好多,不过这里漏了 - 前面一个没有音,后面一个补上了

01:30:715 (2,3,4) - 这里肯定死 - 实在太纠结,在几个钟头前这里是什么都没的,然后有两位modder指出这里很空……嘛我还是觉得空着就好,删删删……

[Normal]
没太仔细听,不过感觉你好像在很多确实没音的地方放了圈..试着把音效关到0%听听看
有这样的圈就删掉吧 - 我仔细听了一遍,只删了一个(其实有音的)circle。主要是这首歌伴奏钢琴和主旋律的音乐盒(?)基本互补了,差不多每个白线红线都有钢琴或者主旋律的乐器的声音。没有这两者的地方我都没有放item或者是用滑条拉过去了。

然后总体来说,总觉得你滑条弯的太厉害了,特别是短滑条,不用弄那么弯的 - 指的是1/4滑条还是1/2滑条,我感觉都不是很弯0.0嗯如果是1/2的滑条的话也有的可能稍微弯了一点儿。……应该不碍事吧?如果是1/4的,我修不了它们(移动中间锚点的时候会粘鼠标……)

其它没什么..给个星吧 凑够12SP就可以去试试找BN - 好的谢谢谢摸!
Qiyana
Sorry, your map is over 2 minutes so I can't mod it unless its in my free time so you NM request just got... REJECTED!
Topic Starter
XiaofengTiger

Dyl-Byl wrote:

Sorry, your map is over 2 minutes so I can't mod it unless its in my free time so you NM request just got... REJECTED!
I feel sorry but drain time is less then 2minute(1:59).
Originality
Hi!

[Easy]
00:33:715 (4) - You need to emphasize the piano hits vs xylophone hits more here - -- whistle is one way to do that.
00:32:001 (2) - You should try to map the end of that slider individually with a single, strong hit
00:35:430 (3) - Same here ^
00:38:858 (1) - ^^
00:59:430 (2) - ^^
01:01:573 (4) - ^^
01:30:715 (2) - this is kinda sketchy for an easy
01:32:430 (4) - End of this return should get own hit for new sound coming in
01:56:001 (1) - I'd hate to ruin your slider art, but these would be nice as return sliders so that players can actually play the middle beat
Interesting hitsound additions...
Whistle...
00:00:287 (1) -
00:02:430 (4) -
00:07:144 (4) -
00:09:287 (2) -
00:14:001 (4) -
00:16:144 (2) -
You get the idea...
00:53:001 (2) -
00:54:715 (4) -
Finish
00:56:430 (2) -

[Normal]

Hitsound info from easy applies to normal too.
00:17:858 (5) - Don't hear what you're mapping here
00:20:430 (4) - I feel like these shouldn't be stacked, since they're different volume levels.
00:38:001 (5) - Same thing with this section as other diff, I feel that the end of these should get their own hit circle, and not a slider end, even though you are mapping piano and not xylophone. It's still the primary hit here and should be emphasized. At least give it a hitsound.
00:47:430 (4) - Don't these sound so much better than ^^?
01:20:430 (2) - Mapping that violin hold is a stretch here -- a single doesn't really fit it, but a slider would mess with you what you coming next
01:32:858 (3) - Nope. It doesn't really fit a normal diff, and there's no distinguishing between the main xylophone and the piano going down. If you are going to keep it, you need to make it one smooth direction, but i'd highly advise removing it.

Best of luck getting this ranked! :D
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"



Originality wrote:

Hi! - Hello

[Easy]
00:33:715 (4) - You need to emphasize the piano hits vs xylophone hits more here - -- whistle is one way to do that. - I add one at the slider's beginning.
00:32:001 (2) - You should try to map the end of that slider individually with a single, strong hit - I dont know why i should do that and I finaly add whistle at the beginning of this slider so i think i shall not saperate them OwO. By the way, I think it should be similar quantity of sliders and circles or more sliders than circles in Easy.
00:35:430 (3) - Same here ^
00:38:858 (1) - ^^
00:59:430 (2) - ^^
01:01:573 (4) - ^^ -
01:30:715 (2) - this is kinda sketchy for an easy - Oh I forgot to upload my changes last time I fix my map. And there are not repeating sliders here anymore. Feel sorry.
01:32:430 (4) - End of this return should get own hit for new sound coming in - ^
01:56:001 (1) - I'd hate to ruin your slider art, but these would be nice as return sliders so that players can actually play the middle beat - OK I will saperate them into slider + circle
Interesting hitsound additions...
Whistle... - Most of them I accepet.
00:00:287 (1) -
00:02:430 (4) - - it should be at (3)'s end i think
00:07:144 (4) -
00:09:287 (2) - - it should be at (1)'s end i think
00:14:001 (4) -
00:16:144 (2) - - it should be at (1)'s end i think
You get the idea...
00:53:001 (2) -
00:54:715 (4) -
Finish
00:56:430 (2) -

[Normal]

Hitsound info from easy applies to normal too.
00:17:858 (5) - Don't hear what you're mapping here - Deleted
00:20:430 (4) - I feel like these shouldn't be stacked, since they're different volume levels. - Moved apart.
00:38:001 (5) - Same thing with this section as other diff, I feel that the end of these should get their own hit circle, and not a slider end, even though you are mapping piano and not xylophone. It's still the primary hit here and should be emphasized. At least give it a hitsound. - In fact I forget why I map it like this but it is fine i think. And for hitsound, in this song hitsound's function is to add lustre to the music I think instead of emphasize some instrument. Maybe. So I keep it now but if someone told me again about it I may consider it.
00:47:430 (4) - Don't these sound so much better than ^^? - Sorry I dont know what you mean as my English is not good enough.....
01:20:430 (2) - Mapping that violin hold is a stretch here -- a single doesn't really fit it, but a slider would mess with you what you coming next - I never think of mapping the violin before OwO
01:32:858 (3) - Nope. It doesn't really fit a normal diff, and there's no distinguishing between the main xylophone and the piano going down. If you are going to keep it, you need to make it one smooth direction, but i'd highly advise removing it. - OK I will choose xylophone here.

Best of luck getting this ranked! :D - Thanks for your encouragment and your mod! hope you can enjoy the song
Some error occurs and my reply was swallowed by an unknown monster so I have to reply again :cry:
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Sorry I couldn't find the correct metadata (song information) because I don't understand chinese ;;
    But I think artist is 裕美, Romanised Artist is Hiromi.
Topic Starter
XiaofengTiger

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Sorry I couldn't find the correct metadata (song information) because I don't understand chinese ;;
    But I think artist is 裕美, Romanised Artist is Hiromi.
Thank you Very Much!
MoeAsuka
hi, from my modding queue

[Easy]
00:14:858 (1,3) - 这两个滑条弯着的方向反过来会不会好一点?现在这样看着好奇怪
00:25:144 (1) - 往上移一点吧,顺着滑条尾出去的方向
01:01:573 (4) - 同上,向右弯会好一点
01:21:287 (2,3) - Easy连续好几个单点好像不太合适,要不要换成滑条
01:52:573 (1) - 这个滑条这里完全没有音。跟鼓点应该在01:51:715 - 和01:53:001 - 放两个1/2滑条
01:55:144 - 节奏没必要空着,加1-2个circle或者加个1/2滑条吧

[Normal]
00:21:715 (1) - 看着很难受,还不如用个直滑条,像这样:
02:01:144 (1,2,3) - 看着好奇怪啊,要不要包起来?像这样:

总的来说做的挺好,good luck!
Kyle Y

M4M request:

[General]
01:26:001 - why preview time is here? I think it is better to set at 01:26:001 - becasue the vocal start at here.

[Easy]
Here is only some suggestion, becasue I am to harsh on the slider patterns.
00:01:144 (3) - nc due to big white tick.
00:00:715 (2,3) - I think if you use this pattern, the flowing is better. For the circle 2, seems this way have a better flowing (oval flow) Slider 3, please curve more, since the curve is too weird to me, and draw like this, then it will be more natural and more comfortable.
00:02:430 (4) - I know here is drop off flow, but the new player still do not have the concept of what drop-off flow is, there please avoid in Easy diff
I suggest you can draw like this.
00:05:858 - 00:13:573 - seems missing vocal. it is loud enough to have a object here. Please fix it if you are not intend to do so, otherwise, please state with reason that I would like to learn also.
00:14:858 (1,3) - If you want to use this pattern, please make sure it is symmetry with circle 2
00:33:287 (3) - I suggest del this circle, since the sound here is soft, and by deleting this one, you can emphasis the strong beat sound for 00:33:715 -

00:20:001 (3,1) - almost touch, not good in look.
00:21:715 (1,2,3) - consider the pattern here, some really new player may play 1->3 instead of 1->2 since the flowing for 1 seems like more smooth to move to slider 3
00:34:573 (1,2,3) - yup... misleading pattern again, whether it is go to circle or slider? new player may be misleaded becasue the distance here is the same.
Also, nc position is wrong, mainly nc is put on the big ticks. If you fix the nc problem, the it is able to read since it is in different combo color.
00:35:430 (1,2,3) - but this pattern still misleading that you cannot set a different combo color here.
00:40:144 (2) - del, same reason as above.
00:38:858 (1,2,3) - misleading pattern again
00:45:287 (1) - too curve making the slider like not natural, i suggest make it less curve.
00:44:858 (6,1) - 01:05:430 (4,1) - ctrl+g, to prevent slider end at big ticks, some map are dq-ed by this issue. just like:
00:48:715 (1) - I cannot understand why long slider is used here, you missed the strong beat at 00:49:144 -
00:59:430 (2) - will curving anyway better in flowing?
00:52:573 - also about the slider end problem.
00:59:430 (2,4) - flowing can be better in fact, just like slider (4) curving another way. circle one to slider 2, just fix it if you want.
01:06:715 (2) - same reason as above.
01:16:144 (1) - yup, you mis the strong beat at 01:16:573 - again, usually if the strong have strong sound, then rarely do we skip it.
01:21:287 (2,3,4,5) - if you use a circle in a row, it will be too difficult to new player, especial this linear flow, as they can hardly to play with a constant move.
01:30:715 - 01:37:573 - I suggest you can add a 1/1 reverse here, becasue of the bg music sound.
01:33:287 (4) - pay attention on the ds 3->4 is 1.34 which is not good to have.
01:37:144 - I suggest you can map like this, you skipped the music sound 01:38:001 - and 01:38:858 - 01:39:287 -

01:42:287 - I think slider seems better in rhythm, this is really optional.
01:47:430 (1,2,3) - misleading pattern problem.
01:55:144 - 01:55:573 - 01:57:287 - missing strong sound
02:04:573 - you can try note-before spinner pattern here. it is also a common pattern for spinner mapping.

[Normal]
00:05:001 (2,4) - better to use same slider, as it is more symmetry
00:08:001 (1,3) - although this is symmetry the curved slider is too curve that not good in looking. Try to blanket an invisible circle.
00:31:573 (1,2) - ctrl+g, slider end problem, same as those in Easy diff.
00:45:715 (1,2,3) - again, this linear flow is too hard for new players, even if they can click circle 3, I think they still cannot turn the direction immediately.
00:52:144 (4,5,1) - it is better to use slider at 00:52:573 (1) - just for convention, optional to change.
now, the timing 00:53:430 - feel too empty here. I think you can feel better if you map like this:

It is about the different of short slider and long slider,

(from viewtopic.php?f=56&t=58959)
01:09:715 (1,2) - same direction slider usually do not have a good flowing, unless it is Insane diff, I think better not to use it if not intended to do so.
01:30:715 (2,3,4,1,2) - even if Hard diff, I think mapper do not map like this, instead using reverse sliders. Why? becasue it is easier to play that new player cannot play with 2 fingers.
01:44:430 - ^
01:47:858 (2) - del for emphasising 01:48:287 -
I think Normal contain similar problem with Easy diff, lot of them I didn't point it out, I cannot point out all for you sorry about that
If you have any question on my modding, please feel free to find me.
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

Kyle Y wrote:


M4M request:

[General]
01:26:001 - why preview time is here? I think it is better to set at 01:26:001 - becasue the vocal start at here. - OK fixed

[Easy]
Here is only some suggestion, becasue I am to harsh on the slider patterns.
00:01:144 (3) - nc due to big white tick. - fixed
00:00:715 (2,3) - I think if you use this pattern, the flowing is better. For the circle 2, seems this way have a better flowing (oval flow) Slider 3, please curve more, since the curve is too weird to me, and draw like this, then it will be more natural and more comfortable. - All right I get it.
00:02:430 (4) - I know here is drop off flow, but the new player still do not have the concept of what drop-off flow is, there please avoid in Easy diff - Yeah I dont know what is drop-off flow. Is that means I can use it in a hard diff? Anyway, I fix it.
I suggest you can draw like this.
00:05:858 - 00:13:573 - seems missing vocal. it is loud enough to have a object here. Please fix it if you are not intend to do so, otherwise, please state with reason that I would like to learn also. - I will keep 00:13:573 - as I really cannot hear something loud. And I will add one on 00:05:858 - .
00:14:858 (1,3) - If you want to use this pattern, please make sure it is symmetry with circle 2 - fixed
00:33:287 (3) - I suggest del this circle, since the sound here is soft, and by deleting this one, you can emphasis the strong beat sound for 00:33:715 - - Ok I fix 00:33:287 (3) - but how can I emphasis 00:33:715 -

00:20:001 (3,1) - almost touch, not good in look. - Moved a little
00:21:715 (1,2,3) - consider the pattern here, some really new player may play 1->3 instead of 1->2 since the flowing for 1 seems like more smooth to move to slider 3 - Changed pattern now.
00:34:573 (1,2,3) - yup... misleading pattern again, whether it is go to circle or slider? new player may be misleaded becasue the distance here is the same.
Also, nc position is wrong, mainly nc is put on the big ticks. If you fix the nc problem, the it is able to read since it is in different combo color. - I fix both pattern and nc here.
00:35:430 (1,2,3) - but this pattern still misleading that you cannot set a different combo color here. - fixed now.
00:40:144 (2) - del, same reason as above. - OK
00:38:858 (1,2,3) - misleading pattern again - fixed
00:45:287 (1) - too curve making the slider like not natural, i suggest make it less curve. - fixed
00:44:858 (6,1) - 01:05:430 (4,1) - ctrl+g, to prevent slider end at big ticks, some map are dq-ed by this issue. just like: - OIC!
00:48:715 (1) - I cannot understand why long slider is used here, you missed the strong beat at 00:49:144 - - I want to emphasis xylophone here. But I fix it.
00:59:430 (2) - will curving anyway better in flowing? - I ctrl+h and move it back.
00:52:573 - also about the slider end problem. - I place them like this.
00:59:430 (2,4) - flowing can be better in fact, just like slider (4) curving another way. circle one to slider 2, just fix it if you want. - As I fix nc, I cannot identify which one is that one anymore. I try to fix them, hope I fix the right ones.
01:06:715 (2) - same reason as above. - I delete this circle and fix the slider end problem 01:06:287 - .
01:16:144 (1) - yup, you mis the strong beat at 01:16:573 - again, usually if the strong have strong sound, then rarely do we skip it. - ok I change it into a circle and make a slider 01:16:573 - to 01:17:858 - .
01:21:287 (2,3,4,5) - if you use a circle in a row, it will be too difficult to new player, especial this linear flow, as they can hardly to play with a constant move. - Changed into 1/2 sliders
01:30:715 - 01:37:573 - I suggest you can add a 1/1 reverse here, becasue of the bg music sound. - I tried before but it is too wierd.
01:33:287 (4) - pay attention on the ds 3->4 is 1.34 which is not good to have. - Oh fixed
01:37:144 - I suggest you can map like this, you skipped the music sound 01:38:001 - and 01:38:858 - 01:39:287 - Change like that but add a more circle 01:37:573 (2) -

01:42:287 - I think slider seems better in rhythm, this is really optional. - Accepted~
01:47:430 (1,2,3) - misleading pattern problem. - moved
01:55:144 - 01:55:573 - 01:57:287 - missing strong sound - I want to keep it as I follow strings here.
02:04:573 - you can try note-before spinner pattern here. it is also a common pattern for spinner mapping. - OK I try.

[Normal]
00:05:001 (2,4) - better to use same slider, as it is more symmetry - Get it
00:08:001 (1,3) - although this is symmetry the curved slider is too curve that not good in looking. Try to blanket an invisible circle. - Get
00:31:573 (1,2) - ctrl+g, slider end problem, same as those in Easy diff. - fixed
00:45:715 (1,2,3) - again, this linear flow is too hard for new players, even if they can click circle 3, I think they still cannot turn the direction immediately. - fixed and rearranged the position.
00:52:144 (4,5,1) - it is better to use slider at 00:52:573 (1) - just for convention, optional to change. - changed like this
now, the timing 00:53:430 - feel too empty here. I think you can feel better if you map like this:

It is about the different of short slider and long slider,

(from viewtopic.php?f=56&t=58959)
01:09:715 (1,2) - same direction slider usually do not have a good flowing, unless it is Insane diff, I think better not to use it if not intended to do so. - placed them like a "S" pattern
01:30:715 (2,3,4,1,2) - even if Hard diff, I think mapper do not map like this, instead using reverse sliders. Why? becasue it is easier to play that new player cannot play with 2 fingers. - I want to keep them. If I change them into reverse sliders, it may not reflect the music from high to low
01:44:430 - ^
01:47:858 (2) - del for emphasising 01:48:287 - - fixed.
I think Normal contain similar problem with Easy diff, lot of them I didn't point it out, I cannot point out all for you sorry about that
If you have any question on my modding, please feel free to find me.
Wa! A long mod!
little hard to find where I fixed.
Thanks for your great mod and your great help!
I think you can 隔一行写一个点(sorry I dont know how to translate it in English :o
Topic Starter
XiaofengTiger

Asukasukisuki wrote:

hi, from my modding queue

[Easy]
00:14:858 (1,3) - 这两个滑条弯着的方向反过来会不会好一点?现在这样看着好奇怪 - 呃,我暂时留着这种滑条,虽然在另一张图中被人说过但是不知道为何偏偏对这种构造的摆放情有独钟
00:25:144 (1) - 往上移一点吧,顺着滑条尾出去的方向 - 好的~
01:01:573 (4) - 同上,向右弯会好一点 - 已改~
01:21:287 (2,3) - Easy连续好几个单点好像不太合适,要不要换成滑条 - 换成了双滑条
01:52:573 (1) - 这个滑条这里完全没有音。跟鼓点应该在01:51:715 - 和01:53:001 - 放两个1/2滑条 - 这里跟的是弦乐所以就没跟钢琴(不是鼓点啦)
01:55:144 - 节奏没必要空着,加1-2个circle或者加个1/2滑条吧 - 跟上面同理的说

[Normal]
00:21:715 (1) - 看着很难受,还不如用个直滑条,像这样: - fixed
02:01:144 (1,2,3) - 看着好奇怪啊,要不要包起来?像这样: - 这个这个我不包啦~因为本来就没打算做blanket的

总的来说做的挺好,good luck!
谢谢你的摸~~! :)
Lumael
Hello! M4M owo

[General]
  1. Everything looks fine
[Easy]
  1. I would strongly advise you to increase the distance snapping here, it looks a bit weird with such a low one, notes are almost overllaping each other, making the map looks a bit untidy.
  2. This difficulty is fine but it does need some improviment in flow. As the easiest difficulty of the mapset, it should have a good flow for beginners to play. However, that's not really what happens sometimes. Example: 00:08:001 (1,2,3) - Not only does it lack flow but it also looks a bit umpolished, giving a bad impression of the map(er). I'd recommend something linear to improve flow, like this: http://osu.ppy.sh/ss/4191789 (sorry I don't have puush on this computer :/)
  3. As the easiest difficulty, I'd like to see more 1/1 sliders because, to be honest, this looks like a Normal difficulty (considering the low bpm) as you overused 1/2 circles and sliders.
  4. 00:20:001 (3,1) - Nazi: duplicates would make the pattern prettier.
  5. 00:36:715 (3) - I wouldn't recommend making the downbeat unclickable here, it's clearly more important when compared to the upbeats near it. 00:36:287 (2,3) - Control G would solve the problem.
  6. 00:43:144 (2,3) - ^
  7. 00:47:858 (3,4,5) - I wouldn't recommend 3 circles in a row for an easy difficulty, it looks too dense considering that you're using 1/2 rhythm here. I'd replace with a circle + 1/2 slider respectively instead.
  8. 00:53:001 (2,5) - I would use a reverse arrow here to make it end on the white snap making the gap easier to read, beginners will definetly face problems to read this pattern as it's quite confusing for an easy.
  9. 00:53:001 (2,5) - Don't skip the piano like this, it feels awful to have this beat unmapped, atleast a 1/1 slider to cover this.
  10. 01:05:430 (4,5) - Please use a 1/2 slider here, this sound is too soft to be followed by circles, you can definetly see how weird it is when you play it for the first time.
  11. 02:05:001 (1) - Spinner should clearly end here 02:11:858 - instead.
[Normal]
  1. Please choose a custom name! Is this song related to christmas or snow? Maybe Snowy, Ice... (You don't need to use a custom name though, just a suggestion)
  2. 01:09:287 (6,1) - Flow is a bit awful here, I would recommend you to try a blanket instead, it will improve slightly the flow, I guess this is the best way of fixing without too much trouble. Control H it.
  3. 01:16:573 (1,2,3,4) - It is rhythmically weird to emphasize this 4 beats equally while the last one clearly asks for more emphasis than the others, I'd preffer having a 1/2 slider with reverse arrow + a circle to emphasize the last sound.
  4. 01:19:573 (6,7,1) - I wouldn't recommend tripplets in a Normal, Use a 1/4 slider with a circle, it will follow just like the circles and it will be much easier to read for beginners.
  5. 01:26:858 (1,3) - I'm not sure if you can stack like this in such an easy diff like this, it can be very confusing, plus the flow is lacking quality here, since the third slider goes on the same direction it started, making the hand's movement unnatural most of the times.
  6. 01:47:430 (1) - DS error.
  7. 01:50:001 (1) - Don't make sliders end on downbeats like this, the tail's sound is too strong to keep unclickable.
  8. 02:05:001 (1) - Same comment about spinner of the Easy.
That's all from me, mapset looks cool.
Good Luck! ~
Yahuri
From queue~

Easy
00:08:001 (1) - do a vertical flip for better flow from 6 > 1 > 2
00:16:573 (3,1) - you can try a blanket here
00:31:573 (1,1) - you dont need a combo change
00:49:144 (1) - move right for better flow
00:59:001 (1,1) - dont need combo change
01:01:144 (2,3,1) - make slider curvier for better flow in and out of it
02:05:001 - this is an insanely long spinner, shorten it to around maybe 4 beats or so

Normal
-The difficulty for this is still in the Easy range, you could try making it harder; its only 0.2 stars away from Easy.
00:41:430 (6,1) - flow doesnt look that great here, move 1 right more
00:42:287 (1,2,3,4,5) - the zigzag nature of this pattern makes it looks very cramped, try to spread it out more
00:56:001 (1,2) - looks uncomfortably close, spread them out more
01:00:715 (2,3) - bad flow and too close, move 3 down and left
01:08:858 (5,6) - move both of these up and left of 4, make extra adjustments so that they can flow better into 1
01:10:573 (2) - horizontal flip so it flows into 3
01:18:287 (5) - goes offscreen slightly
01:47:001 (4,1) - DS
02:01:144 (1,3) - too close to each other
02:05:001 - spinner too long

Hope this helps, good luck!
Topic Starter
XiaofengTiger
Green means I will fix it as you say.
Blue means I am going to fix it but I have my own new opinion.
Orange means I don't know how to fix it but I will try my best.
Purple means I don't know how to do with it so I keep it now.
Red means I suppose I should keep it now as some reason.
Pink means other things like "Thanks!"

Lumael wrote:

Hello! M4M owo

[General]
  1. Everything looks fine
[Easy]
  1. I would strongly advise you to increase the distance snapping here, it looks a bit weird with such a low one, notes are almost overllaping each other, making the map looks a bit untidy. - It's fine and I've ensured there are gaps between notes to notes though they are a little close.
  2. This difficulty is fine but it does need some improviment in flow. As the easiest difficulty of the mapset, it should have a good flow for beginners to play. However, that's not really what happens sometimes. Example: 00:08:001 (1,2,3) - Not only does it lack flow but it also looks a bit umpolished, giving a bad impression of the map(er). I'd recommend something linear to improve flow, like this: http://osu.ppy.sh/ss/4191789 (sorry I don't have puush on this computer :/) - OK I'll think about of this kind of flow.
  3. As the easiest difficulty, I'd like to see more 1/1 sliders because, to be honest, this looks like a Normal difficulty (considering the low bpm) as you overused 1/2 circles and sliders. - But It is a song with 70BPM.
  4. 00:20:001 (3,1) - Nazi: duplicates would make the pattern prettier. - get it
  5. 00:36:715 (3) - I wouldn't recommend making the downbeat unclickable here, it's clearly more important when compared to the upbeats near it. 00:36:287 (2,3) - Control G would solve the problem. - fixed
  6. 00:43:144 (2,3) - ^ - fixed
  7. 00:47:858 (3,4,5) - I wouldn't recommend 3 circles in a row for an easy difficulty, it looks too dense considering that you're using 1/2 rhythm here. I'd replace with a circle + 1/2 slider respectively instead. - fixed
  8. 00:53:001 (2,5) - I would use a reverse arrow here to make it end on the white snap making the gap easier to read, beginners will definetly face problems to read this pattern as it's quite confusing for an easy. - I am affraid that will be overmapped
  9. 00:53:001 (2,5) - Don't skip the piano like this, it feels awful to have this beat unmapped, atleast a 1/1 slider to cover this. - I‘d thought about but most modder above told me not to end slider on white line so I have to change them into circles.
  10. 01:05:430 (4,5) - Please use a 1/2 slider here, this sound is too soft to be followed by circles, you can definetly see how weird it is when you play it for the first time. - OK fixed
  11. 02:05:001 (1) - Spinner should clearly end here 02:11:858 - instead. - fixed
[Normal]
  1. Please choose a custom name! Is this song related to christmas or snow? Maybe Snowy, Ice... (You don't need to use a custom name though, just a suggestion) - Maybe
  2. 01:09:287 (6,1) - Flow is a bit awful here, I would recommend you to try a blanket instead, it will improve slightly the flow, I guess this is the best way of fixing without too much trouble. Control H it. - Fixed
  3. 01:16:573 (1,2,3,4) - It is rhythmically weird to emphasize this 4 beats equally while the last one clearly asks for more emphasis than the others, I'd preffer having a 1/2 slider with reverse arrow + a circle to emphasize the last sound. - fixed
  4. 01:19:573 (6,7,1) - I wouldn't recommend tripplets in a Normal, Use a 1/4 slider with a circle, it will follow just like the circles and it will be much easier to read for beginners. - fixed
  5. 01:26:858 (1,3) - I'm not sure if you can stack like this in such an easy diff like this, it can be very confusing, plus the flow is lacking quality here, since the third slider goes on the same direction it started, making the hand's movement unnatural most of the times. - fixed
  6. 01:47:430 (1) - DS error. - fixed
  7. 01:50:001 (1) - Don't make sliders end on downbeats like this, the tail's sound is too strong to keep unclickable. - fixed
  8. 02:05:001 (1) - Same comment about spinner of the Easy. - fixed
That's all from me, mapset looks cool.
Good Luck! ~
Thx for your mod!

Yahuri wrote:

From queue~

Easy
00:08:001 (1) - do a vertical flip for better flow from 6 > 1 > 2 - moved 6 right-down
00:16:573 (3,1) - you can try a blanket here - No, I dont want to blanket them
00:31:573 (1,1) - you dont need a combo change - My nc are added on long white line.
00:49:144 (1) - move right for better flow - fixed
00:59:001 (1,1) - dont need combo change - I think I need it.
01:01:144 (2,3,1) - make slider curvier for better flow in and out of it - fixed
02:05:001 - this is an insanely long spinner, shorten it to around maybe 4 beats or so

Normal
-The difficulty for this is still in the Easy range, you could try making it harder; its only 0.2 stars away from Easy. - I cannot make it harder as it is out of my ability
00:41:430 (6,1) - flow doesnt look that great here, move 1 right more - What do you mean here? anyway I changed a little
00:42:287 (1,2,3,4,5) - the zigzag nature of this pattern makes it looks very cramped, try to spread it out more - I think it is fine
00:56:001 (1,2) - looks uncomfortably close, spread them out more - fixed
01:00:715 (2,3) - bad flow and too close, move 3 down and left - Moved 2 above 1 and 3
01:08:858 (5,6) - move both of these up and left of 4, make extra adjustments so that they can flow better into 1 - fixed
01:10:573 (2) - horizontal flip so it flows into 3 - moved 3 right of 2
01:18:287 (5) - goes offscreen slightly - fixed
01:47:001 (4,1) - DS - fixed
02:01:144 (1,3) - too close to each other - fixed
02:05:001 - spinner too long - It's ok

Hope this helps, good luck!
Thanks for your mod!
lit120
hi

[Normal]
  1. 00:50:430 (3) - http://puu.sh/mcFOr/f8cf558c86.jpg (just a sample)
  2. 01:37:573 (2,3) - stacked? some newbies might confuse about this, and they will do like "instant click" for this, so you better separate these 2
  3. 02:05:001 (1) - in the end, i don't think you need a finish for this spinner. the ending one is quite, you know
tbh, i'm not good at modding lower diffs, so sorry about that D:. GL!
Topic Starter
XiaofengTiger

-Hakurei- wrote:

hi

[Normal]
  1. 00:50:430 (3) - http://puu.sh/mcFOr/f8cf558c86.jpg (just a sample) - It seems to be overmapped
  2. 01:37:573 (2,3) - stacked? some newbies might confuse about this, and they will do like "instant click" for this, so you better separate these 2 - ok fixed
  3. 02:05:001 (1) - in the end, i don't think you need a finish for this spinner. the ending one is quite, you know - get it
tbh, i'm not good at modding lower diffs, so sorry about that D:. GL!
Thanks for your mod and happy new year!
Aihuro
Hey~ Sorry for the late mod >.< NM request from my queue.
Well, here goes nothing.

Easy:
  1. 00:20:001 (3,1) - Why not curve (1) like (3). It looks kinda messy atm.
  2. 00:43:573 (3) - This slider it too high and that can lead to DQ. Please lower it a bit to be safe.
  3. 00:49:144 (1) - The song doesn't really call for this long slider, I suggest you shorten it till here: 00:50:001 - , then add a note here: 00:50:430 - .
  4. 01:16:573 (1) - Here you can hear how the violin is playing, my suggestion above you can also hear but it doesn't really sound as hard like this part here.
  5. 01:39:715 (5) - Maybe Ctrl+H this slider? It will improve the flow imo.
  6. 01:44:001 (1,2) - Make these two sliders similar, it looks kinda nazi.
  7. 01:52:573 (1) - Uhm. . this slider doesn't begin on any beat. . I suggest you start him here: 01:53:001 - since I can hear a piano sound, then just end him on the white tick: 01:53:430 - Sounds better to me.
  8. 01:56:001 (1) - Here you can hear the violin again, I think this is the perfect place to put a long slider here which ends here: 01:57:287 - .
  9. 02:05:001 (1) - I think the spinner should end here: 02:11:858 - instead.
  10. Very nice diff~ I like it.

Normal:
  1. 00:12:287 (3,4) - Make them look similar, just to make it look nice and tidy.
  2. 00:14:858 (1) - I think Ctrl+J will work nicely on this slider, imo it will improve the flow as well.
  3. 00:32:001 (2) - NC here please since the music calls for it and you also add NC there in Easy.
  4. 00:36:287 (3) - To improve the pattern I think you should move the slider here: X: 409 Y: 237.
  5. 01:00:715 (2,3) - Why not blanket them instead? (Don't forget about the blankets, lol)
  6. 01:37:573 (2,3) - I don't really like the idea that you stack them like that. I think you should spread them out a bit so that players can't get confused.
  7. 02:05:001 (1) - Same like I mentioned in Easy.
  8. This diff looks also nice!

I wish I could have helped more.
Anyways good luck with ranking~
Topic Starter
XiaofengTiger

Aihuro wrote:

Hey~ Sorry for the late mod >.< NM request from my queue. - Sorry for the late reply because of exam.
Well, here goes nothing.

Easy:
  1. 00:20:001 (3,1) - Why not curve (1) like (3). It looks kinda messy atm. - eh...Which (1) and (3)
  2. 00:43:573 (3) - This slider it too high and that can lead to DQ. Please lower it a bit to be safe. - It is ok. They do not touch HP.
  3. 00:49:144 (1) - The song doesn't really call for this long slider, I suggest you shorten it till here: 00:50:001 - , then add a note here: 00:50:430 - . - fixed
  4. 01:16:573 (1) - Here you can hear how the violin is playing, my suggestion above you can also hear but it doesn't really sound as hard like this part here. - but I do not follow violin here
  5. 01:39:715 (5) - Maybe Ctrl+H this slider? It will improve the flow imo. - fixed
  6. 01:44:001 (1,2) - Make these two sliders similar, it looks kinda nazi. - fixed
  7. 01:52:573 (1) - Uhm. . this slider doesn't begin on any beat. . I suggest you start him here: 01:53:001 - since I can hear a piano sound, then just end him on the white tick: 01:53:430 - Sounds better to me. - confused
  8. 01:56:001 (1) - Here you can hear the violin again, I think this is the perfect place to put a long slider here which ends here: 01:57:287 - . - I decide to put two spinner to replace them
  9. 02:05:001 (1) - I think the spinner should end here: 02:11:858 - instead. - yep
  10. Very nice diff~ I like it.

Normal:
  1. 00:12:287 (3,4) - Make them look similar, just to make it look nice and tidy. - fixed
  2. 00:14:858 (1) - I think Ctrl+J will work nicely on this slider, imo it will improve the flow as well. - fixed
  3. 00:32:001 (2) - NC here please since the music calls for it and you also add NC there in Easy. - fixed
  4. 00:36:287 (3) - To improve the pattern I think you should move the slider here: X: 409 Y: 237. - fixed
  5. 01:00:715 (2,3) - Why not blanket them instead? (Don't forget about the blankets, lol) - accepted
  6. 01:37:573 (2,3) - I don't really like the idea that you stack them like that. I think you should spread them out a bit so that players can't get confused. - fixed
  7. 02:05:001 (1) - Same like I mentioned in Easy. - get it
  8. This diff looks also nice!

I wish I could have helped more.
Anyways good luck with ranking~
thanks for your mod
BanchoBot
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