M4M request:
[General]
01:26:001 - why preview time is here? I think it is better to set at 01:26:001 - becasue the vocal start at here.
[Easy]
Here is only some suggestion, becasue I am to harsh on the slider patterns.
00:01:144 (3) - nc due to big white tick.
00:00:715 (2,3) - I think if you use this pattern, the flowing is better. For the circle 2, seems this way have a better flowing (oval flow) Slider 3, please curve more, since the curve is too weird to me, and draw like this, then it will be more natural and more comfortable.
00:02:430 (4) - I know here is drop off flow, but the new player still do not have the concept of what drop-off flow is, there please avoid in Easy diff
I suggest you can draw like this.
00:05:858 - 00:13:573 - seems missing vocal. it is loud enough to have a object here. Please fix it if you are not intend to do so, otherwise, please state with reason that I would like to learn also.
00:14:858 (1,3) - If you want to use this pattern, please make sure it is symmetry with circle 2
00:33:287 (3) - I suggest del this circle, since the sound here is soft, and by deleting this one, you can emphasis the strong beat sound for 00:33:715 -
00:20:001 (3,1) - almost touch, not good in look.
00:21:715 (1,2,3) - consider the pattern here, some really new player may play 1->3 instead of 1->2 since the flowing for 1 seems like more smooth to move to slider 3
00:34:573 (1,2,3) - yup... misleading pattern again, whether it is go to circle or slider? new player may be misleaded becasue the distance here is the same.
Also, nc position is wrong, mainly nc is put on the big ticks. If you fix the nc problem, the it is able to read since it is in different combo color.
00:35:430 (1,2,3) - but this pattern still misleading that you cannot set a different combo color here.
00:40:144 (2) - del, same reason as above.
00:38:858 (1,2,3) - misleading pattern again
00:45:287 (1) - too curve making the slider like not natural, i suggest make it less curve.
00:44:858 (6,1) - 01:05:430 (4,1) - ctrl+g, to prevent slider end at big ticks, some map are dq-ed by this issue. just like:
00:48:715 (1) - I cannot understand why long slider is used here, you missed the strong beat at 00:49:144 -
00:59:430 (2) - will curving anyway better in flowing?
00:52:573 - also about the slider end problem.
00:59:430 (2,4) - flowing can be better in fact, just like slider (4) curving another way. circle one to slider 2, just fix it if you want.
01:06:715 (2) - same reason as above.
01:16:144 (1) - yup, you mis the strong beat at 01:16:573 - again, usually if the strong have strong sound, then rarely do we skip it.
01:21:287 (2,3,4,5) - if you use a circle in a row, it will be too difficult to new player, especial this linear flow, as they can hardly to play with a constant move.
01:30:715 - 01:37:573 - I suggest you can add a 1/1 reverse here, becasue of the bg music sound.
01:33:287 (4) - pay attention on the ds 3->4 is 1.34 which is not good to have.
01:37:144 - I suggest you can map like this, you skipped the music sound 01:38:001 - and 01:38:858 - 01:39:287 -
01:42:287 - I think slider seems better in rhythm, this is really optional.
01:47:430 (1,2,3) - misleading pattern problem.
01:55:144 - 01:55:573 - 01:57:287 - missing strong sound
02:04:573 - you can try note-before spinner pattern here. it is also a common pattern for spinner mapping.
[Normal]
00:05:001 (2,4) - better to use same slider, as it is more symmetry
00:08:001 (1,3) - although this is symmetry the curved slider is too curve that not good in looking. Try to blanket an invisible circle.
00:31:573 (1,2) - ctrl+g, slider end problem, same as those in Easy diff.
00:45:715 (1,2,3) - again, this linear flow is too hard for new players, even if they can click circle 3, I think they still cannot turn the direction immediately.
00:52:144 (4,5,1) - it is better to use slider at 00:52:573 (1) - just for convention, optional to change.
now, the timing 00:53:430 - feel too empty here. I think you can feel better if you map like this:
It is about the different of short slider and long slider,
(from
viewtopic.php?f=56&t=58959)
01:09:715 (1,2) - same direction slider usually do not have a good flowing, unless it is Insane diff, I think better not to use it if not intended to do so.
01:30:715 (2,3,4,1,2) - even if Hard diff, I think mapper do not map like this, instead using reverse sliders. Why? becasue it is easier to play that new player cannot play with 2 fingers.
01:44:430 - ^
01:47:858 (2) - del for emphasising 01:48:287 -
I think Normal contain similar problem with Easy diff, lot of them I didn't point it out, I cannot point out all for you sorry about that
If you have any question on my modding, please feel free to find me.