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Hitmane - Look What You've Done

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Lince Cosmico
Hi :) My mod "try"



Insane
00:02:297 - NC
00:09:356 - ^
00:20:827 - You can map this beat
00:20:827 - NC again
00:53:033 (1,2,3,1,2,3,1,2,3,1,2,3) - I suggest you do this:


00:57:665 - NC
01:04:724 - ^
01:13:768 (1) - ^
01:13:768 (1) - Maybe x: 120 y: 272
01:13:989 (2) - Maybe x: 284 y: 208
01:20:827 - NC
01:27:444 - Maybe you can put NC here
01:30:861 - That mini slider is unsnaped, resnap or change it for a fast mini reverse slider
01:31:415 - NC
01:34:503 - NC?
01:37:920 - Unsnaped again..
01:38:474 - NC
01:41:562 - ^
01:45:533 - ^
01:48:523 - ^
02:22:371 - NC
02:29:430 - ^ x'D
02:38:694 - ^
02:43:547 - ^

Short but helpful.... i hope x'D

Good luck with your map :D I'll hope it's get better! I like very much the song :p
Topic Starter
Spiraler

Chekito wrote:

Hi :) My mod "try"


done

Insane
00:02:297 - NC
00:09:356 - ^
00:20:827 - You can map this beat done
00:20:827 - NC again
00:53:033 (1,2,3,1,2,3,1,2,3,1,2,3) - I suggest you do this:


Personally I just like the stacks on this map
00:57:665 - NC
01:04:724 - ^
01:13:768 (1) - ^
01:13:768 (1) - Maybe x: 120 y: 272 done
01:13:989 (2) - Maybe x: 284 y: 208 done
01:20:827 - NC
01:27:444 - Maybe you can put NC here
01:30:861 - That mini slider is unsnaped, resnap or change it for a fast mini reverse slider
01:31:415 - NC
01:34:503 - NC?
01:37:920 - Unsnaped again..
01:38:474 - NC
01:41:562 - ^
01:45:533 - ^
01:48:523 - ^
02:22:371 - NC
02:29:430 - ^ x'D
02:38:694 - ^
02:43:547 - ^

Short but helpful.... i hope x'D

Good luck with your map :D I'll hope it's get better! I like very much the song :p
it may seem like I just ignored the new combo stuff, but mostly I like the style created with the follow point, thanks so much for the mod!
squirrelpascals
<3
insane
• Personally, I feel like you should buff up the AR a little bit to 8.3 or 8.4, but I would get some others who main Insane difficulties and see what they think.

• In general, distance snapping (if you haven't done it already) would make for a much smoother gameplay. Plz don't get rid of all your jumps tho

• 00:00:092 (1,2,3) - Space more evenly?

• 00:04:283 (4,5,6) - ^

• 00:29:650 - Starting the break here would go more with the music (same with other breaks), doesn't matter tho :P

• 01:01:525 (1) - Start this spinner on the blue tick after it. Do this with every spinner also because the timing doesn't make sense otherwise

• Do this instead:



• 01:20:827 (9) - nc here?

• 01:31:415 (10) - ^

• 01:34:503 (5) - ^ You're picking up on my drift :P Combos are just long, but they're not too long. Your call again

• 02:07:150 (1) - Curve more like this?



• 02:07:812 (2,3,4) - Spacing feels awkward. I would more 3 down a bit

• 02:32:518 (3) - Exaggerate this curve too?


hard
• 00:02:739 (4,5,1) - Not spaced evenly.

• 00:44:209 (6) - nc here? Feels seperated from where you started the combo

• 00:54:797 (1,2,3) - Slight overlap feels weird, and try to blanket 2 better

• 00:59:871 (7,8,9,10) - Overlap feels weird. ctrl+shift+r 10 and try something like this?:



• 01:03:842 (1) - Curve this more?

• 01:08:143 (10,11) - It feels like there's too much empty space inn between these notes. More slider art? :D

• 01:16:636 (11) - nc this? Feels seperated

• 02:22:592 (4) - Curve more again? I feel sliders like these should contain more character

• 02:33:180 (11) - ctrl+g maybe for flow reasons

• 02:36:709 (4,5,6) - It gets cluttered here. Space these out and blanket 6 with 4


normal
• 00:13:327 (5,6,1) - Space more evenly

• 00:17:739 (4) - curvveee

• 00:49:503 (1,1) - Try not to stack in Easy - Normal difficulties. Remove the second nc also, and move the second slider upwards more.

• 01:40:900 (2) - Curve more maybe again

• 02:26:121 (5,6) - Blanket 6 better

Two main points: I would work on placing more nc in more separated parts of the map, and trying to give your sliders more character (That's where I said "curve" :P).

Good luck! 8-)
Topic Starter
Spiraler

squirrelpascals wrote:

<3
insane
• Personally, I feel like you should buff up the AR a little bit to 8.3 or 8.4, but I would get some others who main Insane difficulties and see what they think. done

• In general, distance snapping (if you haven't done it already) would make for a much smoother gameplay. Plz don't get rid of all your jumps tho I like it the way it is, and as a mostly insane player it's a nice slower version of what I like to play.

• 00:00:092 (1,2,3) - Space more evenly? done

• 00:04:283 (4,5,6) - ^ done

• 00:29:650 - Starting the break here would go more with the music (same with other breaks), doesn't matter tho :P done

• 01:01:525 (1) - Start this spinner on the blue tick after it. Do this with every spinner also because the timing doesn't make sense otherwise done

• Do this instead:


done

• 01:20:827 (9) - nc here? done

• 01:31:415 (10) - ^ In this section and the next I like to change the combo at each each measure (which is also marked by hitfinish in this case)

• 01:34:503 (5) - ^ You're picking up on my drift :P Combos are just long, but they're not too long. Your call again ^

• 02:07:150 (1) - Curve more like this?


done

• 02:07:812 (2,3,4) - Spacing feels awkward. I would more 3 down a bit I made this into a triangle (you can see for yourself)

• 02:32:518 (3) - Exaggerate this curve too? done


hard
• 00:02:739 (4,5,1) - Not spaced evenly. done

• 00:44:209 (6) - nc here? Feels seperated from where you started the combo In this section and the next I like to change the combo at each each measure

• 00:54:797 (1,2,3) - Slight overlap feels weird, and try to blanket 2 better the overlap was intentional, but it's changed now

• 00:59:871 (7,8,9,10) - Overlap feels weird. ctrl+shift+r 10 and try something like this?:


done

• 01:03:842 (1) - Curve this more? done

• 01:08:143 (10,11) - It feels like there's too much empty space inn between these notes. More slider art? :D done :D

• 01:16:636 (11) - nc this? Feels seperated I like it where it is

• 02:22:592 (4) - Curve more again? I feel sliders like these should contain more character I feel it's curved enough

• 02:33:180 (11) - ctrl+g maybe for flow reasons done

• 02:36:709 (4,5,6) - It gets cluttered here. Space these out and blanket 6 with 4 done


normal
• 00:13:327 (5,6,1) - Space more evenly these are actually spaced at .88/.87

• 00:17:739 (4) - curvveee done

• 00:49:503 (1,1) - Try not to stack in Easy - Normal difficulties. Remove the second nc also, and move the second slider upwards more. done

• 01:40:900 (2) - Curve more maybe again done

• 02:26:121 (5,6) - Blanket 6 better I redid the whole slider and blanketed

Two main points: I would work on placing more nc in more separated parts of the map, and trying to give your sliders more character (That's where I said "curve" :P).

Good luck! 8-)
thanks so much!
WORSTPOLACKEU
Jesus this is so hard to mod.

Insane:

00:57:886 (5) - NC
01:03:842 (1) - Remove NC
01:04:945 (5) - NC
01:03:069 - Beat here dunno if u wanna map it tho, I would.
01:19:062 (5) - NC
01:37:371 (7) - Not a fan of THAT diagonal sliders, it looks bad and plays weird.
01:38:143 (9) - The stack looks weird, put it lower down !
01:41:452 (8) - NC
01:44:430 (9) - NC here I guess
01:48:511 (7) - NC

I srsly can't come up with more, this is a really weird song lol.
Topic Starter
Spiraler

WORSTPOLACKEU wrote:

Jesus this is so hard to mod.

Insane:

00:57:886 (5) - NC done
01:03:842 (1) - Remove NC done
01:04:945 (5) - NC done
01:03:069 - Beat here dunno if u wanna map it tho, I would. done
01:19:062 (5) - NC done
01:37:371 (7) - Not a fan of THAT diagonal sliders, it looks bad and plays weird. done
01:38:143 (9) - The stack looks weird, put it lower down ! done
01:41:452 (8) - NC done
01:44:430 (9) - NC here I guess done
01:48:511 (7) - NC done

I srsly can't come up with more, this is a really weird song lol.
thanks for the mod!
Straw Hat
easy
01:07:812 (4) - blanket perhaps¿

hard
01:50:055 (2,3) - 01:50:717 (4,5) - align spacing between note b4 slider
02:27:444 (12) - blanket perhaps¿

insane
01:51:048 (6,7,8) - add curvature¿

00:56:783 (1) - nc pattern not the same between kiai times
02:21:489 (1) -

00:59:650 (8) - maybe align in center between 00:59:209 (7) - 00:59:871 (9) -

00:27:665 (3,4,5) - 00:28:106 (6,7,8) - perhaps move down lower# stream so it is not linear¿ plays weird
Topic Starter
Spiraler

Straw Hat wrote:

easy
01:07:812 (4) - blanket perhaps¿ done

hard
01:50:055 (2,3) - 01:50:717 (4,5) - align spacing between note b4 slider done
02:27:444 (12) - blanket perhaps¿ done

insane
01:51:048 (6,7,8) - add curvature¿ done

00:56:783 (1) - nc pattern not the same between kiai times
02:21:489 (1) -
done

00:59:650 (8) - maybe align in center between 00:59:209 (7) - 00:59:871 (9) - done

00:27:665 (3,4,5) - 00:28:106 (6,7,8) - perhaps move down lower# stream so it is not linear¿ plays weird done
Thanks for the mod!
wajinshu
[General]
  1. Uncheck countdown
  2. Duplicated storyboard file delete:
    hitmane hits - look what you've done (spiral527).osb
  3. Why so many combo colors

    [Insane]
  4. 00:11:342 (4) - maybe like this
  5. 00:13:106 - where circle o.o
  6. 01:03:952 - maybe circle?
  7. 02:09:356 (7) - 0,8 or 0,9 lol

    [Hard]
  8. 00:04:172 (2) - please distance
  9. 00:11:231 (2) - ^
  10. 00:18:290 (2) - ^
  11. 00:25:349 (2) - ^
  12. 01:14:099 (8) - ^
  13. 02:24:687 (8) - ^
  14. 00:07:812 (2,3) - blanket? fix
  15. 00:48:842 (7) -
  16. 01:07:150 (9) - NC
  17. 01:14:209 (9) - ^
  18. 01:21:268 (8) - ^
  19. 02:24:797 (9) - ^
  20. 02:31:856 (9) - ^
  21. 02:38:915 (10) - ^
Nice song
Sorry for the small mod ;w;
Topic Starter
Spiraler

wajinshu wrote:

[General]
  1. Uncheck countdown done
  2. Duplicated storyboard file delete:
    hitmane hits - look what you've done (spiral527).osb done
  3. Why so many combo colors It's the standard 4 I use plus red for only certain combos (with the fire hydrant sign)

    [Insane]
  4. 00:11:342 (4) - maybe like this done
  5. 00:13:106 - where circle o.o done
  6. 01:03:952 - maybe circle? I like it like it is
  7. 02:09:356 (7) - 0,8 or 0,9 lol changed

    [Hard]
  8. 00:04:172 (2) - please distance done
  9. 00:11:231 (2) - ^ done
  10. 00:18:290 (2) - ^ done
  11. 00:25:349 (2) - ^ done
  12. 01:14:099 (8) - ^ done
  13. 02:24:687 (8) - ^ done
  14. 00:07:812 (2,3) - blanket? fix done
  15. 00:48:842 (7) - done
  16. 01:07:150 (9) - NC done
  17. 01:14:209 (9) - ^ done
  18. 01:21:268 (8) - ^ done
  19. 02:24:797 (9) - ^ done
  20. 02:31:856 (9) - ^ done
  21. 02:38:915 (10) - ^ done
Nice song
Sorry for the small mod ;w;
Thanks so much for the mod!
Intone
Hello from Mod4Mod! *modding complete*


INSANE
00:02:297 (8) nc
00:18:621 (4) poor flow. curve other way or change slider shape.
00:21:709 (3) poor flow. I recommend just makingn this straight.
00:23:650 (9) flow. curve other way.
00:25:459 (4) ^
01:11:452 (1) i would make this straight, but it's your call~
01:14:650 (1) this onen's also really awkward to play. Flipping the 1 the other way would help. However--I would recommennd something like this (distance snap it yourself, I'm just drawing ann example XD)

01:28:989 (2) (3) connsider nc
01:39:004 (1) fix flow. going to stop telling you which direction it should go I think you can figure it out :D
01:39:984 (3) ^
01:43:437 (4) curvingn this will feel better
01:47:868 (5) this one too ^
01:48:180 (6) flow here needs to be fixed. I'd do a straight slider. Honestly its your call here, I think leaving it as is could work too, but I'd make it straight
01:50:165 (3) flow fix
01:51:599 (1) flip to curve the other way
02:21:709 (2) fix flow
02:25:239 (2) ^
02:34:503 (1) id make this straight
02:43:314 (2) flip to curve other way

HARD
00:04:406 (4) try this (distance snap it yourself XD)

00:18:201 (3) flow here. curve other way
00:23:121 (5) ^
00:25:900 (4) ^
00:44:324 (6) ^
00:49:614 (2) i would curve this. plays better
01:39:982 (2) defintely curve the other way for this one.
01:40:239 (4) they're leading to the next group of single->sliders. needs to lead there
01:43:460 (2) flow again here. especially in 3.5* under maps almost always jjust follow the flow uuu XD. Changing flow oftennn connfuses lower level players I think

Normal
so for normal maps always just lead it perfectly cuz ya. here are a few examples. Just look for them throughout your map andn fix? :D
00:03:400
00:19:737 not toooo sure about this onne. But I thinnk this way is nicer.
00:21:930
good luck :D Keep inn minnd you could always just overlap/partial overlap stuff XD
cool use of hitsounds to accent the rhythm in this map. Good work 8-) Told you this in chat, but I'll say it again just so you remember :D "for this map i would try to follow flow as much as possible since the music already breaks and flows by itself "kinda swing-y" "
Topic Starter
Spiraler

Intone wrote:

Hello from Mod4Mod! *modding complete*


INSANE
00:02:297 (8) nc I like this how it is
00:18:621 (4) poor flow. curve other way or change slider shape. done
00:21:709 (3) poor flow. I recommend just makingn this straight. done
00:23:650 (9) flow. curve other way. done
00:25:459 (4) ^ done
01:11:452 (1) i would make this straight, but it's your call~ done
01:14:650 (1) this onen's also really awkward to play. Flipping the 1 the other way would help. However--I would recommennd something like this (distance snap it yourself, I'm just drawing ann example XD)

I think it plays well enough
01:28:989 (2) (3) connsider nc I like the nc pattern the way it is
01:39:004 (1) fix flow. going to stop telling you which direction it should go I think you can figure it out :D in this part, I like the flow like that
01:39:984 (3) ^ ^
01:43:437 (4) curvingn this will feel better done
01:47:868 (5) this one too ^ I like it like this
01:48:180 (6) flow here needs to be fixed. I'd do a straight slider. Honestly its your call here, I think leaving it as is could work too, but I'd make it straight I like it
01:50:165 (3) flow fix done
01:51:599 (1) flip to curve the other way done
02:21:709 (2) fix flow done
02:25:239 (2) ^ done
02:34:503 (1) id make this straight I think it's fine
02:43:314 (2) flip to curve other way done

HARD
00:04:406 (4) try this (distance snap it yourself XD)

I think it's fine
00:18:201 (3) flow here. curve other way That's more intentional
00:23:121 (5) ^ done
00:25:900 (4) ^ done
00:44:324 (6) ^ done
00:49:614 (2) i would curve this. plays better I like them straight at this part
01:39:982 (2) defintely curve the other way for this one. done
01:40:239 (4) they're leading to the next group of single->sliders. needs to lead there
01:43:460 (2) flow again here. especially in 3.5* under maps almost always jjust follow the flow uuu XD. Changing flow oftennn connfuses lower level players I think personally I like it

Normal
so for normal maps always just lead it perfectly cuz ya. here are a few examples. Just look for them throughout your map andn fix? :D
00:03:400
00:19:737 not toooo sure about this onne. But I thinnk this way is nicer.
00:21:930
good luck :D Keep inn minnd you could always just overlap/partial overlap stuff XD

I went through and changes a lot of slider curve directions
cool use of hitsounds to accent the rhythm in this map. Good work 8-) Told you this in chat, but I'll say it again just so you remember :D "for this map i would try to follow flow as much as possible since the music already breaks and flows by itself "kinda swing-y" "
Thanks for the mod! I've never followed too much of a flow in my maps. Thinking on it now, if you went and looked you would find almost a complete lack of flow throughout because I've never thought much about it.
-sandAI
Normal


01:05:827 (2) -
01:20:165 (2) - This follows a different pattern than ^ (The first one followed the background drum beat, this one I couldn't tell what it was trying to follow.)

This is all I could really find. Great map, Great song. Good Luck :D
Topic Starter
Spiraler

HonestE wrote:

Normal


01:05:827 (2) -
01:20:165 (2) - This follows a different pattern than ^ (The first one followed the background drum beat, this one I couldn't tell what it was trying to follow.)
took a lot of redesign work, but I made the patterns consistent there

This is all I could really find. Great map, Great song. Good Luck :D
thanks for the mod

I liked when you said "wth this is perfect" in chat. Thanks a lot!
YawaH
Hello Yo! M4M as you told me so:

Hard:

00:59:871 This should maybe start the new combo so that it would be of the same color. Also do the same at:
01:06:930
01:14:099
02:24:687
02:31:636
02:38:694
and 02:46:305.

I said earlier that it's hard to mod because it's already gorgeous to see, at least from what I see! Thank you so much for reading my replies.
Topic Starter
Spiraler

slandotski wrote:

Hello Yo! M4M as you told me so:

Hard:

00:59:871 This should maybe start the new combo so that it would be of the same color. Also do the same at:
01:06:930
01:14:099
02:24:687
02:31:636
02:38:694
and 02:46:305.

I said earlier that it's hard to mod because it's already gorgeous to see, at least from what I see! Thank you so much for reading my replies.
Well thanks both for the mod and the compliment on the map! Fulfilled my end over at your map :)
Dashyy-
Still new to modding so if i mess anything up or i sound rude im sorry :lol:

For all difficulties, lower the volume of hitsounds to about 50% since it's more of a "quiet" song.

NORMAL
SPOILER
00:03:621 (4) - move this slider a bit to the right as the jump seems a bit too big for a beginner
00:57:003 (1) - make this two seperate sliders

HARD

SPOILER
00:59:871 (1,2,3) - move these notes back one tick

INSANE

SPOILER
01:01:636 (1) - imo the spinner seems awkward here, replace with a long slider?
01:15:753 (1) - ^

Very nice map, very minor problems :D gl on ranking!
Topic Starter
Spiraler

[Dashyy] wrote:

Still new to modding so if i mess anything up or i sound rude im sorry :lol:

For all difficulties, lower the volume of hitsounds to about 50% since it's more of a "quiet" song. I didn't reduce volume quite that much, but I did lower it

NORMAL
SPOILER
00:03:621 (4) - move this slider a bit to the right as the jump seems a bit too big for a beginner done
00:57:003 (1) - make this two seperate sliders I think it's nice, and I do that throughout the map

HARD

SPOILER
00:59:871 (1,2,3) - move these notes back one tick where they are is synced up fine

INSANE

SPOILER
01:01:636 (1) - imo the spinner seems awkward here, replace with a long slider? it's something I reuse through the map, I like it
01:15:753 (1) - ^ ^

Very nice map, very minor problems :D gl on ranking!
thanks for the mod! Honestly, I don't think anything in a mod could really offend the mapper, it's just another part of the ranking process!
__Hatsune_Miku
M4M

Widescreen Support - OFF

[Normal]
  1. 00:53:033 (1) - you cant use this spinner . Remove spinner or Remove this 00:57:003 (1) (if you use Spinner , Spinner end want 3 white tic space)
  2. 02:17:739 (1) - Same UP
  3. 02:13:327 (6) - Not recommand this slider in Normal diff
[Hard]
  1. Make spinner location Same all Diff pls(Normal / Hard / insane) [02:47:518 (1) - 00:53:033 (1) - 02:17:739 (1) - ] (GD is exception / but you don have any GD now )
Topic Starter
Spiraler

_ Hatsune Miku wrote:

M4M

Widescreen Support - OFF done

[Normal]
  1. 00:53:033 (1) - you cant use this spinner . Remove spinner or Remove this 00:57:003 (1) (if you use Spinner , Spinner end want 3 white tic space) I made it end earlier, but since this song I think I did half bpm, so I made it what would be 3 white tick if it were double what it is now
  2. 02:17:739 (1) - Same UP ^
  3. 02:13:327 (6) - Not recommand this slider in Normal diff I think it's fine like it is
[Hard]
  1. Make spinner location Same all Diff pls(Normal / Hard / insane) [02:47:518 (1) - 00:53:033 (1) - 02:17:739 (1) - ] (GD is exception / but you don have any GD now ) The spinners in normal are for patterns that are too fast changed in insane though
Thanks for the mod! I will mod you when I get the chance, shouldn't be too long from now.
Mandii
Normal

SPOILER
I noticed the hit sounds where a little loud and over whelming, I would reduce the sound on this to 60-75%, the song has a nice calming effect.
00:00:092 (1) - ^
00:02:739 (3) - ^
00:04:503 (5) - ^
00:05:827 (6) - ^
Up until 00:28:327 (9) - ^ After this the hit sound, sounds fine due to the music hitting a more upbeat part for the Kai.

02:13:327 (6) - i would reduce this by a tick making is a x2 hit instead of a x3, having it extend felt a little off (personal opinion :p)


Hard

SPOILER
Again from 00:00:092 (1) - 00:28:327 (9), the hit sounds sound too over whelming for the introduction.

No other issues could be found with this difficulty :D

Insane

SPOILER
Tbh, i couldn't find anything, i like how its been mapped for this. I did find the spinners a little awkward, (didn't really expect them there) but can't really complain much cause i like how they are.

Best of luck in ranking :D
Topic Starter
Spiraler

Miss Mandii wrote:

Normal

SPOILER
I noticed the hit sounds where a little loud and over whelming, I would reduce the sound on this to 60-75%, the song has a nice calming effect.
00:00:092 (1) - ^
00:02:739 (3) - ^
00:04:503 (5) - ^
00:05:827 (6) - ^
Up until 00:28:327 (9) - ^ After this the hit sound, sounds fine due to the music hitting a more upbeat part for the Kai. done in all 3 diffs

02:13:327 (6) - i would reduce this by a tick making is a x2 hit instead of a x3, having it extend felt a little off (personal opinion :p) I think it's fine


Hard

SPOILER
Again from 00:00:092 (1) - 00:28:327 (9), the hit sounds sound too over whelming for the introduction. done

No other issues could be found with this difficulty :D

Insane

SPOILER
Tbh, i couldn't find anything, i like how its been mapped for this. I did find the spinners a little awkward, (didn't really expect them there) but can't really complain much cause i like how they are. They are a bit weird, I do agree, but I wanted to see some more spinners used cleverly with the music in a map over 3.5 stars

Best of luck in ranking :D
Thanks for the mod!
El SolarBeam
Hi, I'd like to M4M from your queue and finally arrive here. Well, before I do a thorough modding, I have several requests (or suggestions you can say) what you might have to change on this map beforehand so that I can mod this more easily.

The first thing is, it would be much better if you use 136 BPM (twice of the current BPM) since the current BPM makes most of the beat falls on the yellow tick (1/8), which make it really confusing on the rhythm context (I can explain more but it will become a wall of text, so maybe later).

After you consider to change the BPM, try to cut the SV in half (e.g. 3.60 to 1.80 in Insane diff and so on) to follow the BPM which has been doubled. Another reason for me to ask you to double the BPM before is because the current BPM makes the SV is annoyingly big, one of parameter that the current BPM maybe isn't that good yet. Try to check all the sliders again after then, in case any bug occurs and make any slider snapped incorrectly.

I'll mod after then.
Topic Starter
Spiraler
Well, while your request to double the bpm and half the slider velocity makes sense, there is no real reason to do this. The map currently is functionally the same as it is were I to do that. A couple of examples off the top of my head of songs that have below 100 bpm but use 1/8 beat snap are as follows:

Knife Party - Bonfire ranked Aug 18, 2014
Knife Party - Give it Up ranked Nov 29, 2014
Pegboard Nerds - Try This ranked Sep 10, 2015

This is just a list I thought of off the top of my head based on some songs in my folder. I have thought about this in the past, but since the fastest my sliders ever get are fast enough for me anyway, there really is no purpose. I would love for you to mod my song without this change (and I will mod yours if you do), but I understand if you feel like you still don't want to.
El SolarBeam
It's been 1 year since the last time I mod something but I hope this one ain't really that hard to understand.


[General]

  1. Well about maps that you've mentioned earlier, there's indeed some maps that use an unexpectedly low BPM despite of its rich beats. But one thing I should warn you, one reason this kind of BPM should be better avoided is because the white tick will be occurs seldomly on the lower BPM and mapper tends to depend on the blue or even yellow tick, while normally the strong beat should be fallen on the red or generally white tick instead. In most cases, finally there's no difference between blue and red tick since both have a strong beat located equally, and this creates an anomaly when considering the rhythm that should be used in some parts (because while usually you should avoid starting slider/circle on the blue tick, in this case you should know which blue tick that is good to use and which is not). Of course this won't make any benefit for either the mapper or the modder.
    tl;dr There will be only some really experienced modder who can spot something wrong on the rhythm in this kind of BPM (and the suggestion in the map editor is right tho, it's better to avoid 1/8 unless you are a really experienced mapper). Well, I won't force you about to change it ofc but anyway, just consider it for the time being.
  2. The current noisy normal-sliderslide isn't really the best way to emphasize all the sliderslide imo, since this will result in the mapper tends to avoid using more slider and therefore almost every part of the map tends to be emphasized by circles. Try to use a silenced sliderslide instead and be creative on the slider shape -> http://puu.sh/n2dcf/0384c64a85.wav

[Insane]

  1. 00:00:092 (1,2,3,4) - It would be nice if you could make a better flow on this kind of pattern tho, how about this.
  2. 00:02:739 (9) - Try to NC on the white tick which usually have a stronger beat (if you have the right BPM and offset ofc) instead of the blue tick. Same thing applied on 00:09:797 (9) - , 00:16:856 (10) - , 00:23:915 (10) - and so on. The point is, don't put NC on the weaker beats unless you're forced to do it. I won't point the NC thingy anymore and will leave it to your interpretation.
  3. 00:02:739 (9,1,2,3,1) - You can make a better curve flow and try to increase the spacing gradually to follow the music, for example.
    The same can be applied on 00:09:797 (9,1,2,3,1) - and so on.
  4. 00:04:062 (4,5,6,1) - If it were me, I'll try to make a fancy flow like this.
  5. 00:11:783 (5,6) - Why not move it further? The spacing here is kinda awkward and out of place.
  6. 00:12:886 (1) - I don't think there's any beat to emphasize on 00:13:106 so why not use a circle instead. And I think there's no point in stacking
  7. 00:13:327 (8,1) - , it'd be better to put the 8 further since the beat there is stronger than other beat following it.
  8. 00:14:209 (1,2,3,4) - Let's make a smooth circular flow here. Err something like this.
  9. 00:15:753 (8,9) - Curve the sliders a bit, don't be so stiff lol.
  10. 00:19:724 (2) - ctrl+G because I personally don't really like the current stiff spacing. Try to move 00:20:165 (3,4,5) - further to the corner after then.
    If you apply the above mod, then this one can be easier to do because of better spacing. Try arranging 00:20:827 (6,1,2) - to be something like this.
    The result is, 00:21:489 (2,3) - can becomes a dropdown flow. Let's continue with the next flow combo arrangement. Curve the 00:21:709 (3) - a bit and also curve the triplet on 00:22:371 (5,6,7) - and it'll result in something like this.
    And the last combo, curve the sliders on 00:22:592 (8,9) - which are really stiff in the current state. Here's the result, combined with the previous flow.
    Well, I hope it would give you a gist on how a good flow works.
  11. 00:47:959 (8,9,10,1,2,3) - You can make it neater. Well, this is a simple example.
  12. 00:50:165 (3) - ctrl+G would be nice.
  13. 00:56:783 (1) - You should know that clicking a circle starting on a blue tick is really awkward in gameplay and therefore it's not recommended. Try to use a fancy long slider starting on 00:56:121 until 00:56:783 instead. For example.
    Same thing applies on 02:21:489 (1) -
  14. 00:59:871 (5,6,1) - I think you can just stack these since it currently looks ugly. Same thing applies on 01:06:930 (5,6,1) -
  15. 01:03:069 (2) - You'll rarely find any sliders which suddenly start on the yellow tick on a ranked beatmap, believe me. It just feels reeeally awkward (and this is one reason on why I recommend to use 136 BPM instead, since this kind of problem would tend to occur). Anyway, try this rhythm instead.
  16. 01:04:062 (2,3,4) - This spacing is kinda awkward imo.
  17. 01:07:150 (1,2) - The flow might be better if you rotate these 60 degrees counter-clockwise and arranging them a bit.
  18. 01:23:915 (1,1,2,3) - This part might need some works if you really want to rank it, there's just too many rhythm that you have skipped here (well, there's a possibility that that is intentional but I really don't recommend a lazy mapping). Same thing applies on 01:28:327 (1,2) - , 01:31:856 (1,2,3) - , 01:35:386 (1,2) - .
  19. 02:22:592 (1) - Err, make the slider shape prettier, I suppose? Same thing applies on 02:35:827 (2) - and 02:36:709 (1) - since the current one feels a bit old-fashioned.
Wow in the end my mod on this diff becomes longer than what I intend to. Generally speaking, this diff needs some work on the pattern (well, it'd be much better if you understand how a flow works beforehand) and a bit work on the rhythm in some parts.

[Hard]

  1. 00:00:092 (1,2) - The rhythm here is kinda awkward since you have to start 00:00:753 (2) - on the blue tick (thought it's not always be the case but it's better to avoid this). You can try this instead.
    Same thing applies on 00:07:150 (1,2) - , 00:14:209 (1,2) - and so on.
  2. 00:05:165 (5) - According to the music, isn't this reverse slider makes this part kinda overmapped? You can just use a normal long slider imo.
  3. 00:42:886 (2) - It'd be better if you don't use reverse slider here and use a slider and circle instead. The white tick there needs a clicking action to emphasize the strong beat it contains.
  4. Well, while we hardly know which blue tick which is good or not, we always know that in most cases, a white tick usually means a click action, so it's better to change the rhythm on 00:44:871 (7,8) - .
  5. 00:46:415 (2,3,4) - Try to use a curved slider here to smoothen the flow.
  6. 00:50:386 (4,5,6) - Maybe you can make it neater, try to curve them or anything.
  7. 00:56:783 (1) - Ah right, the slider starting on blue tick here feels awkward in gameplay (which means this blue tick isn't a good one). Try to change the rhythm like this, feels better imo.
    Same thing applies on 01:03:842 (1) - , 01:10:900 (1) - (this one especially just feels wrong because it's not encouraged to skip a big white tick) , 01:17:959 (1) - (this too) and so on.
  8. 01:21:268 (1,2,3) - Try to be consistent in rhythm with the previous part like 01:14:209 (2,3,4) - .
  9. It would be a waste if you don't map the part from 01:24:797 until 01:38:033 because it is one of the intense part of the song (it's not a problem in normal diff but thing's different on the harder diffs). Well, I won't force if you feel lazy tho.
  10. 01:44:761 (7) - This circle is also kinda awkward to click in gameplay, try to use 1/8 slider from 01:44:650 instead.
Well, regardless of the flow and few misplaced rhythm, this diff is kinda decent. But would be better if you break some long sliders like 01:00:092 (3) - , 02:24:797 (2) - and so on into several objects because the rhythm there still feels empty and some people probably think it needs some work.

[Normal]

  1. 00:09:797 (3) - Try to break the slider, the big white tick needs a click action so it'd be nice if you change it to circle and then 1/1 slider. Same thing applies on 01:48:621 (3) - , 02:30:974 (4) -
  2. 00:22:592 (2) - Err you might have to change its shape into something prettier.
  3. 00:49:503 (1,2) - Well, it's fine but I'm really expecting more slider art.
  4. 00:58:989 (2) - The sliders starts on the blue tick here feels quite awkward. Try to change the rhythm a bit like this.
    Same thing applies on 01:06:047 (2) - , 01:06:047 (2) - , 01:13:106 (2) - , 01:20:165 (2) - and so on. Well, be careful not to mistake it with the blue tick on
  5. 01:40:900 (2) - , this one is an example of a good blue tick.
  6. 02:21:709 (1) - A slider art here would be nice as well.
  7. 01:51:489 (5) - Try to break it into 1/1 slider then 2 circles

Hope this help, and sorry I didn't do any hitsound modding because maybe it isn't the time yet. Just focus on the pattern and rhythm first, nice song btw.
Topic Starter
Spiraler

El SolarBeam wrote:

It's been 1 year since the last time I mod something but I hope this one ain't really that hard to understand.


[General]

  1. Well about maps that you've mentioned earlier, there's indeed some maps that use an unexpectedly low BPM despite of its rich beats. But one thing I should warn you, one reason this kind of BPM should be better avoided is because the white tick will be occurs seldomly on the lower BPM and mapper tends to depend on the blue or even yellow tick, while normally the strong beat should be fallen on the red or generally white tick instead. In most cases, finally there's no difference between blue and red tick since both have a strong beat located equally, and this creates an anomaly when considering the rhythm that should be used in some parts (because while usually you should avoid starting slider/circle on the blue tick, in this case you should know which blue tick that is good to use and which is not). Of course this won't make any benefit for either the mapper or the modder.
    tl;dr There will be only some really experienced modder who can spot something wrong on the rhythm in this kind of BPM (and the suggestion in the map editor is right tho, it's better to avoid 1/8 unless you are a really experienced mapper). Well, I won't force you about to change it ofc but anyway, just consider it for the time being.
  2. The current noisy normal-sliderslide isn't really the best way to emphasize all the sliderslide imo, since this will result in the mapper tends to avoid using more slider and therefore almost every part of the map tends to be emphasized by circles. Try to use a silenced sliderslide instead and be creative on the slider shape -> http://puu.sh/n2dcf/0384c64a85.wav

[Insane]

  1. 00:00:092 (1,2,3,4) - It would be nice if you could make a better flow on this kind of pattern tho, how about this.
  2. 00:02:739 (9) - Try to NC on the white tick which usually have a stronger beat (if you have the right BPM and offset ofc) instead of the blue tick. Same thing applied on 00:09:797 (9) - , 00:16:856 (10) - , 00:23:915 (10) - and so on. The point is, don't put NC on the weaker beats unless you're forced to do it. I won't point the NC thingy anymore and will leave it to your interpretation. Honestly I like it as is because it puts the separation in the music I try to follow
  3. 00:02:739 (9,1,2,3,1) - You can make a better curve flow and try to increase the spacing gradually to follow the music, for example.
    The same can be applied on 00:09:797 (9,1,2,3,1) - and so on.
  4. 00:04:062 (4,5,6,1) - If it were me, I'll try to make a fancy flow like this.
  5. 00:11:783 (5,6) - Why not move it further? The spacing here is kinda awkward and out of place.
  6. 00:12:886 (1) - I don't think there's any beat to emphasize on 00:13:106 so why not use a circle instead. And I think there's no point in stacking
  7. 00:13:327 (8,1) - , it'd be better to put the 8 further since the beat there is stronger than other beat following it.
  8. 00:14:209 (1,2,3,4) - Let's make a smooth circular flow here. Err something like this.
  9. 00:15:753 (8,9) - Curve the sliders a bit, don't be so stiff lol.
  10. 00:19:724 (2) - ctrl+G because I personally don't really like the current stiff spacing. Try to move 00:20:165 (3,4,5) - further to the corner after then.
    If you apply the above mod, then this one can be easier to do because of better spacing. Try arranging 00:20:827 (6,1,2) - to be something like this.
    The result is, 00:21:489 (2,3) - can becomes a dropdown flow. Let's continue with the next flow combo arrangement. Curve the 00:21:709 (3) - a bit and also curve the triplet on 00:22:371 (5,6,7) - and it'll result in something like this.
    And the last combo, curve the sliders on 00:22:592 (8,9) - which are really stiff in the current state. Here's the result, combined with the previous flow.
    Well, I hope it would give you a gist on how a good flow works.
  11. 00:47:959 (8,9,10,1,2,3) - You can make it neater. Well, this is a simple example.
  12. 00:50:165 (3) - ctrl+G would be nice.
  13. 00:56:783 (1) - You should know that clicking a circle starting on a blue tick is really awkward in gameplay and therefore it's not recommended. Try to use a fancy long slider starting on 00:56:121 until 00:56:783 instead. For example.
    Same thing applies on 02:21:489 (1) -
  14. 00:59:871 (5,6,1) - I think you can just stack these since it currently looks ugly. Same thing applies on 01:06:930 (5,6,1) -
  15. 01:03:069 (2) - You'll rarely find any sliders which suddenly start on the yellow tick on a ranked beatmap, believe me. It just feels reeeally awkward (and this is one reason on why I recommend to use 136 BPM instead, since this kind of problem would tend to occur). Anyway, try this rhythm instead.
  16. 01:04:062 (2,3,4) - This spacing is kinda awkward imo.
  17. 01:07:150 (1,2) - The flow might be better if you rotate these 60 degrees counter-clockwise and arranging them a bit.
  18. 01:23:915 (1,1,2,3) - This part might need some works if you really want to rank it, there's just too many rhythm that you have skipped here (well, there's a possibility that that is intentional but I really don't recommend a lazy mapping). Same thing applies on 01:28:327 (1,2) - , 01:31:856 (1,2,3) - , 01:35:386 (1,2) - . I just took this part out entirely to match the drain of the other diffs
  19. 02:22:592 (1) - Err, make the slider shape prettier, I suppose? Same thing applies on 02:35:827 (2) - and 02:36:709 (1) - since the current one feels a bit old-fashioned. I like the first slider, but I changed the other 2 which were ugly
Wow in the end my mod on this diff becomes longer than what I intend to. Generally speaking, this diff needs some work on the pattern (well, it'd be much better if you understand how a flow works beforehand) and a bit work on the rhythm in some parts. Anything I didn't specifically comment on I tried to follow as best I could

[Hard]

  1. 00:00:092 (1,2) - The rhythm here is kinda awkward since you have to start 00:00:753 (2) - on the blue tick (thought it's not always be the case but it's better to avoid this). You can try this instead. Personally I think it's fine as it is
    Same thing applies on 00:07:150 (1,2) - , 00:14:209 (1,2) - and so on.
  2. 00:05:165 (5) - According to the music, isn't this reverse slider makes this part kinda overmapped? You can just use a normal long slider imo.
  3. 00:42:886 (2) - It'd be better if you don't use reverse slider here and use a slider and circle instead. The white tick there needs a clicking action to emphasize the strong beat it contains. It just feels more like the 3 notes of the reverse slider belong together, and that the new click should come after
  4. Well, while we hardly know which blue tick which is good or not, we always know that in most cases, a white tick usually means a click action, so it's better to change the rhythm on 00:44:871 (7,8) - . Well this is because the 3 hitclaps are specifically meant to be separate
  5. 00:46:415 (2,3,4) - Try to use a curved slider here to smoothen the flow.
  6. 00:50:386 (4,5,6) - Maybe you can make it neater, try to curve them or anything.
  7. 00:56:783 (1) - Ah right, the slider starting on blue tick here feels awkward in gameplay (which means this blue tick isn't a good one). Try to change the rhythm like this, feels better imo.
    Same thing applies on 01:03:842 (1) - , 01:10:900 (1) - (this one especially just feels wrong because it's not encouraged to skip a big white tick) , 01:17:959 (1) - (this too) and so on.
  8. 01:21:268 (1,2,3) - Try to be consistent in rhythm with the previous part like 01:14:209 (2,3,4) - .
  9. It would be a waste if you don't map the part from 01:24:797 until 01:38:033 because it is one of the intense part of the song (it's not a problem in normal diff but thing's different on the harder diffs). Well, I won't force if you feel lazy tho. Honestly I feel like what you said about how I mapped it on Insane is why I don't feel I should map it here. Plus it's nice to have more frequent breaks sometimes
  10. 01:44:761 (7) - This circle is also kinda awkward to click in gameplay, try to use 1/8 slider from 01:44:650 instead.
Well, regardless of the flow and few misplaced rhythm, this diff is kinda decent. But would be better if you break some long sliders like 01:00:092 (3) - , 02:24:797 (2) - and so on into several objects because the rhythm there still feels empty and some people probably think it needs some work. Really I think these are to my liking
Same as Insane, anything I didn't specifically mentioned I tried to apply

[Normal]

  1. 00:09:797 (3) - Try to break the slider, the big white tick needs a click action so it'd be nice if you change it to circle and then 1/1 slider. Same thing applies on 01:48:621 (3) - , 02:30:974 (4) -
  2. 00:22:592 (2) - Err you might have to change its shape into something prettier.
  3. 00:49:503 (1,2) - Well, it's fine but I'm really expecting more slider art.
  4. 00:58:989 (2) - The sliders starts on the blue tick here feels quite awkward. Try to change the rhythm a bit like this.
    Same thing applies on 01:06:047 (2) - , 01:06:047 (2) - , 01:13:106 (2) - , 01:20:165 (2) - and so on. Well, be careful not to mistake it with the blue tick on
  5. 01:40:900 (2) - , this one is an example of a good blue tick.
  6. 02:21:709 (1) - A slider art here would be nice as well. I just curved it a bit more, I'm not very good at art on cs 3
  7. 01:51:489 (5) - Try to break it into 1/1 slider then 2 circles
As with the other 2 diffs, I applied anything I didn't comment on

Hope this help, and sorry I didn't do any hitsound modding because maybe it isn't the time yet. Just focus on the pattern and rhythm first, nice song btw.
Well thanks for the mod, but I do think you should probably read my next post (I wanted it as a separate post).
Topic Starter
Spiraler
Honestly, at this point I think I want to let this map graveyard. I really appreciate everyone who modded it, for the most part you all taught be most of what I now know about mapping, but I just don't see a future in this mapset.

It came to my attention when I was trying to apply changes from the most recent mod that my map simply wasn't good. I thought it was good, people told me it was good, but overall there are just so many problems with it even now that I don't think I really can make it into a rankable state. I just think that overall the amount of effort I would have to put into this to get it rankable wouldn't be worth it, when I can use it to make new maps that hopefully will be rankable. I'm very sorry to everyone who helped me with this map, but in the end I just don't think I am able to continue with this, especially when there are other songs I already know I want to try to rank. I'm very sad to see it go, as this set is by far the one I have put the most effort into (even more than 5 diffs of a 4 minute 200 bpm song).

Thank you all for helping me learn, and hopefully one day this song will have its place in the ranked maps, but probably not one made by me. If anyone else really does want to map this song, I am more than happy to help mod and maybe even try to make a GD.
Topic Starter
Spiraler
Ok well I guess everything I said in my previous post no longer applies because I want to rank a map but those 2 currently sitting in my "going for rank" box are unrankable due to the new rules, so this is officially picked back up only one day later! I'm certainly excited to see if I can actually get the attention of the BAT this time.
deadpon3
hi, m4m :)
my map
https://osu.ppy.sh/forum/t/408665&start=0

General:
Your easiest diff needs to be above 1,5*. Make Easy diff or nerf Normal.

Normal:
00:24:797 (4) - Add NC.
01:16:856 (4) - ^
01:18:180 (1) - Remove NC.
01:22:592 (5) - I would place end of this slider on the end of 01:20:386 (2).
01:45:092 (6) - Add NC.
01:45:974 (1) - Remove NC.
02:26:121 (5) - Place the end of this slider on 02:24:797 (3).
02:40:239 (6) - This one looks bad, give it some funky shape ^^

Hard:
01:13:327 (6) - Delete this note and replace it with one more repeat on previous slider.
01:13:768 (7) - Add NC.
01:14:099 (1) - Remove NC.
01:50:827 (5,6,7) - Space it a bit.
02:24:687 (1,2) - Space them.
02:27:886 (6) - Place it on the end of 02:25:349 (3).
02:37:702 (5,6) - Delete the circle and make one more repeat.

Insane:
00:21:709 (3) - Place end of that slider on the beggining of 00:20:827 (6).
01:12:886 (2,3,4) - Place 4 closer to the slider so it's easier to read.
01:14:209 (1) - Remove NC.
01:13:768 (5) - Add NC.
01:42:445 (1) - Remove NC.
01:42:776 (2) - Add NC.
01:45:974 (1) - Remove NC.
01:46:305 (2) - Add NC.
02:22:592 (1) - Remove NC.
02:23:694 (2) - Add NC.
02:24:797 (1) - Remove NC.
02:29:650 (1) - Remove NC.
02:30:753 (2) - Add NC.
02:31:856 (1) - Remove NC.
02:32:187 (2) - Add NC.
02:36:709 (1) - Remove NC.
02:37:592 (2) - Add NC.
02:38:915 (1) - Remove NC.
02:39:577 (2) - Add NC.
02:43:768 (1) - Remove NC.
02:44:650 (2) - Add NC.
02:45:974 (1) - Remove NC.
02:46:305 (2) - Add NC.

That's a lot of bad combos :D

Good luck m8.
Topic Starter
Spiraler

deadpon3 wrote:

hi, m4m :)
my map
https://osu.ppy.sh/forum/t/408665&start=0

General:
Your easiest diff needs to be above 1,5*. Make Easy diff or nerf Normal.

Normal:
00:24:797 (4) - Add NC.
01:16:856 (4) - ^
01:18:180 (1) - Remove NC.
01:22:592 (5) - I would place end of this slider on the end of 01:20:386 (2).
01:45:092 (6) - Add NC.
01:45:974 (1) - Remove NC.
02:26:121 (5) - Place the end of this slider on 02:24:797 (3).
02:40:239 (6) - This one looks bad, give it some funky shape ^^
done everything for this diff
Hard:
01:13:327 (6) - Delete this note and replace it with one more repeat on previous slider. I like the player having to click there
01:13:768 (7) - Add NC. done
01:14:099 (1) - Remove NC. done
01:50:827 (5,6,7) - Space it a bit. done
02:24:687 (1,2) - Space them. these are fine
02:27:886 (6) - Place it on the end of 02:25:349 (3). that's a strange stack, it's fine as is
02:37:702 (5,6) - Delete the circle and make one more repeat. same as at the top

Insane:
00:21:709 (3) - Place end of that slider on the beggining of 00:20:827 (6). done
01:12:886 (2,3,4) - Place 4 closer to the slider so it's easier to read. done
01:14:209 (1) - Remove NC.
01:13:768 (5) - Add NC.
01:42:445 (1) - Remove NC.
01:42:776 (2) - Add NC.
01:45:974 (1) - Remove NC.
01:46:305 (2) - Add NC.
02:22:592 (1) - Remove NC.
02:23:694 (2) - Add NC.
02:24:797 (1) - Remove NC.
02:29:650 (1) - Remove NC.
02:30:753 (2) - Add NC.
02:31:856 (1) - Remove NC.
02:32:187 (2) - Add NC.
02:36:709 (1) - Remove NC.
02:37:592 (2) - Add NC.
02:38:915 (1) - Remove NC.
02:39:577 (2) - Add NC.
02:43:768 (1) - Remove NC.
02:44:650 (2) - Add NC.
02:45:974 (1) - Remove NC.
02:46:305 (2) - Add NC.
I tried to fix up the combos a bit the way you wanted
That's a lot of bad combos :D

Good luck m8.
thanks for the mod!
Lumin
Heyy M4M from modreqs

[Hard]
  1. 00:00:092 (1,2) - why make these different shaped?
  2. 00:01:415 (3) - maybe a bit shaping in this slider than just a curve?
  3. And you do it pretty much, shape them for variety
  4. 00:51:268 (6) - NC here because over 10 combos doesn't fit in 2,5 star map
  5. 01:08:474 (5) - this is nice slider for example
  6. break starting on 01:24:797 could have notes in there, and you have pretty much break time in this song anyway
  7. 01:45:974 (1,3) - little more space, looks like overlap
  8. 02:09:797 (7,1) - not cool overlap
  9. could last longer at the end
  10. so in short only "big problem" in this map is that there is so much same simply curved sliders and this map repeats itself pretty much so you should shape them more for variety
[Insane]
  1. 00:10:018 (1) - NC on blue? It would be better to give NC to 00:09:797 (9) -
  2. 00:13:547 (1) - ^
  3. 00:16:856 (10) - combos over 10 doesn't fit in this kind of map (It's more like stream map/expert thing)
  4. 00:17:077 (1) - blue NC again, I know that you are following different sound here and that's why you put NC but nc shouldn't be put on blues
  5. 00:23:915 (10) - same as before and this is for all 10 combos
  6. same about 01:24:797 break as in easy
  7. 01:38:915 (1,9) - weird that suddenly notes are all on yellow here..
  8. same for here that map could last longer because song lasts too
  9. aesthetically I have zero complaints here, points for that! :)
  10. If this ever gets ranked, this will be EZ dt pp :D
Sorry for kind of short mod :D Hope this helps!
I can see potential to get ranked on this map here!
Topic Starter
Spiraler

Lumin wrote:

Heyy M4M from modreqs

[Hard]
  1. 00:00:092 (1,2) - why make these different shaped? changed
  2. 00:01:415 (3) - maybe a bit shaping in this slider than just a curve? I just like curve sliders for this bit of the song, they are very calm and easy to play
  3. And you do it pretty much, shape them for variety
  4. 00:51:268 (6) - NC here because over 10 combos doesn't fit in 2,5 star map changed
  5. 01:08:474 (5) - this is nice slider for example This holds a special place in my heart as one of the best sliders I have ever made, elegant in its simplicity
  6. break starting on 01:24:797 could have notes in there, and you have pretty much break time in this song anyway I just thought it would be nice to have a little break there (just like after every kiai time)
  7. 01:45:974 (1,3) - little more space, looks like overlap changed
  8. 02:09:797 (7,1) - not cool overlap changed
  9. could last longer at the end I just think that I don't really need to make the map with the song winding down
  10. so in short only "big problem" in this map is that there is so much same simply curved sliders and this map repeats itself pretty much so you should shape them more for variety
[Insane]
  1. 00:10:018 (1) - NC on blue? It would be better to give NC to 00:09:797 (9) - done
  2. 00:13:547 (1) - ^ done
  3. 00:16:856 (10) - combos over 10 doesn't fit in this kind of map (It's more like stream map/expert thing) I never really noticed this because my skin doesn't use numbers
  4. 00:17:077 (1) - blue NC again, I know that you are following different sound here and that's why you put NC but nc shouldn't be put on blues done
  5. 00:23:915 (10) - same as before and this is for all 10 combos done
  6. same about 01:24:797 break as in easy same as what I said before
  7. 01:38:915 (1,9) - weird that suddenly notes are all on yellow here.. trying to follow the music. Yes it is a weird part of the map but it is also a weird part of the song
  8. same for here that map could last longer because song lasts too
  9. aesthetically I have zero complaints here, points for that! :)
  10. If this ever gets ranked, this will be EZ dt pp :D I don't mind people doing DT farm on my map, I mapped it the way I wanted and I can't even beat this with DT.
Sorry for kind of short mod :D Hope this helps! there is never any problem with a short mod as long as I agree with the changes (or at least some)
I can see potential to get ranked on this map here!
thanks for mod! About to start modding yours
Pentori
Hey! M4M time :) I like your hitsounds. Remember to add tags to your beatmap.

NORMAL

00:03:621 (4,5) - I would try make the spacing here more obvious so that the player knows that the note is quicker than the others. You have done the spacing but the difference is so slight that new players might not be able to pick up on it If you choose to apply this you should change all beats that are similar to this one
00:49:503 (1) - Try make this slider fancy! Play around with it or search a cool one up. Make sure 00:51:268 (2) - is the reflected version of it like you have now.
00:57:003 (1) - Even though the music has no note before this slider I found it very difficult to land because you can't anticipate the music. I suggest adding a beat on the white tick to help with timing
00:57:003 (1,2,3) - The distance between these notes is different yet have the same rhythm
01:38:915 (1) - Your Kiai time here is toggle for less than 15 seconds which isn't recommended as it may count as over usage
02:21:709 (1) - Same as 00:57:003 (1) -
02:28:768 (1) - Spacing!! Too close
Overall since the map has constant offbeats the spacing needs to be consistent so that newer players can read it.

HARD

00:27:003 (6,1) - Distance between 6 and 1 are different to 5 and 6 yet have the same rhythm
00:54:797 (1,2) - I would make this a stream. When you change the amount of times the reverse slider ticks without an obvious change in rhythm it's hard to read
00:57:886 (4) - When you have a slider this long try make it wonky/fancy
01:38:915 (1) - Your Kiai time here is toggle for less than 15 seconds which isn't recommended as it may count as over usage
02:19:503 (1,2) - Same as 00:54:797 (1,2) - (It doesn't have to be a stream just change it up)
02:26:121 (4) - Another very long slider
02:28:547 (1) - Since this is stacked with 6 it is very difficult to time as spacing doesn't allow you to get a feel of when to land the note. Try space it or add a note on the white tick

INSANE

00:12:886 (1,2,3) - Distance between 1,2 is larger than 2,3 yet 2,3 is played faster
00:53:033 (1,2,3,1,2,3,1,2,3,1,2,3) - Make this a perfect shape, it is a little odd right now 01:01:636 (1) - Hmm these spinners are quite unique but are very hard to get even 1000 points on. Since the map is 3.9 stars no one will be able to get points on those spinners and be able to recover to play the next note that follows which is soon after. IMO you should not use spinners here.
01:38:915 (1) - Again with the Kiai time
Topic Starter
Spiraler

Pentori wrote:

Hey! M4M time :) I like your hitsounds. Remember to add tags to your beatmap.

NORMAL

00:03:621 (4,5) - I would try make the spacing here more obvious so that the player knows that the note is quicker than the others. You have done the spacing but the difference is so slight that new players might not be able to pick up on it If you choose to apply this you should change all beats that are similar to this one done for whole map
00:49:503 (1) - Try make this slider fancy! Play around with it or search a cool one up. Make sure 00:51:268 (2) - is the reflected version of it like you have now. I just think I like it curved the way it is
00:57:003 (1) - Even though the music has no note before this slider I found it very difficult to land because you can't anticipate the music. I suggest adding a beat on the white tick to help with timing while it is a little weird to play, the nature of this song makes for a map that has plenty of reading. I feel that since it's after a spinner the player has enough time to read the circle
00:57:003 (1,2,3) - The distance between these notes is different yet have the same rhythm fixed
01:38:915 (1) - Your Kiai time here is toggle for less than 15 seconds which isn't recommended as it may count as over usage yeah, this kiai made more sense when the break before it was mapped on insane, but it doesn't currently, so changed
02:21:709 (1) - Same as 00:57:003 (1) - same
02:28:768 (1) - Spacing!! Too close fixed
Overall since the map has constant offbeats the spacing needs to be consistent so that newer players can read it. it's at 0.8 for pretty much the whole map

HARD

00:27:003 (6,1) - Distance between 6 and 1 are different to 5 and 6 yet have the same rhythm I feel this is a jump that hard players can handle
00:54:797 (1,2) - I would make this a stream. When you change the amount of times the reverse slider ticks without an obvious change in rhythm it's hard to read I'm just not comfortable having 9 circle streams in a map like this
00:57:886 (4) - When you have a slider this long try make it wonky/fancy I just like rounded sliders, I think they fit well with the music in this case
01:38:915 (1) - Your Kiai time here is toggle for less than 15 seconds which isn't recommended as it may count as over usage changed as in normal
02:19:503 (1,2) - Same as 00:54:797 (1,2) - (It doesn't have to be a stream just change it up) same
02:26:121 (4) - Another very long slider same as before
02:28:547 (1) - Since this is stacked with 6 it is very difficult to time as spacing doesn't allow you to get a feel of when to land the note. Try space it or add a note on the white tick I really do think hard players can handle it, because the song makes the map kind of reading intensive

Wow it feels like I said no to everything for hard. Sorry, but I just feel like I have a specific vision for each map (your mod is still good and lets me know what others think of that vision)

INSANE

00:12:886 (1,2,3) - Distance between 1,2 is larger than 2,3 yet 2,3 is played faster This is a jump, this diff is a really weirdly jumpy diff which is what I like about it
00:53:033 (1,2,3,1,2,3,1,2,3,1,2,3) - Make this a perfect shape, it is a little odd right now It's not really meant to be a perfect shape, but I did change the order around to make each jump increase in spacing from the previous
01:01:636 (1) - Hmm these spinners are quite unique but are very hard to get even 1000 points on. Since the map is 3.9 stars no one will be able to get points on those spinners and be able to recover to play the next note that follows which is soon after. IMO you should not use spinners here. This is something absolutely integral to this map, I can understand why people would dislike them, but like the first comment, it's a weird diff
01:38:915 (1) - Again with the Kiai time yeah same change as the other 2
thanks for the mod!
BanchoBot
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