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Kano - Dear Brave

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Total Posts
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Topic Starter
Zaros

Aihuro wrote:

Hi! Here's my GD:

[box=[code:1337:1337]osu file format v14

[General]
AudioFilename: HO_op.mp3
AudioLeadIn: 0
PreviewTime: 56692
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5948,16799,21905,27011,37224,42331,47437,52543,57650,62756,72969,75522,78075
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Dear Brave (Short ver.)
TitleUnicode:ディアブレイブ (Short ver.)
Artist:Kano
ArtistUnicode:鹿乃
Creator:Hail Zaros
Version:Aiha's Normal
Source:ヘヴィーオブジェクト
Tags:Heavy Object ED
BeatmapID:0
BeatmapSetID:385809

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:5
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Wip >.<
Updated with it for now, let me know when it's all ready!
Aihuro
Okay, I made some changes and everything is finished now~

Hero >3</
[Editor]
osu file format v14

[General]
AudioFilename: HO_op.mp3
AudioLeadIn: 0
PreviewTime: 56692
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5948,16799,21905,27011,37224,42331,47437,52543,57650,62756,72969,75522,78075
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Dear Brave (Short ver.)
TitleUnicode:ディアブレイブ (Short ver.)
Artist:Kano
ArtistUnicode:鹿乃
Creator:Hail Zaros
Version:Aihu's Normal
Source:ヘヴィーオブジェクト
Tags:Heavy Object ED
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:5
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"caecc39f-0691-4970-c95a-83f1695b730c.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Hope you like it~! :)
Vovan
Hi ^^ NM From my modding queue
You said all the diffs, but I said in the rules : Only Easy, Normal & Hard, so I'll mod only these diffs.

Remove the purple combo colour & add green combo colour ^^ (& enable custom colours)

fyy's Easy


Looks fine

Aihu's Normal


01:12:650 (5,1) - Blanket not fixed : 5 & 1. For make a perfect blanket, use this time : 01:11:852 -

Hard


00:05:948 (1,2,3) - Up all this

00:47:437 (1,2,3) - Blanket !
Topic Starter
Zaros

Dono027 wrote:

Hi ^^ NM From my modding queue
You said all the diffs, but I said in the rules : Only Easy, Normal & Hard, so I'll mod only these diffs. I meant only what you could do, sorry if you misunderstood :o

Remove the purple combo colour & add green combo colour ^^ (& enable custom colours) There isn't any purple combo? :o I set some colours though.

Hard


00:05:948 (1,2,3) - Up all this yup

00:47:437 (1,2,3) - Blanket ! yup
Thanks a bunch!
Skubi
Hi, I'm from my modding queue
https://osu.ppy.sh/s/385809 just the Insane please? :o
[General]

There is inconsistency in countdowns (Aihu's Normal)
Title is other than the rest (Aihu's Normal)
As well, Unicode Title is other (Aihu's Normal)
And the tags aren't consistent in all diffs (Aihu's Normal)

[fyy's Easy]

01:20:628 - Delete the green timing point, It doesn't change SV nor hitsounds so why it is here

[Aihu's Normal]

01:20:628 - Delete the green timing point, It doesn't change SV nor hitsounds so why it is here

[Hard]

00:30:675 - Wrong snapped slider end
01:26:441 - ^

[Light Insane]

Cool!

[Insane]

00:01:878 (1,2,3) - DS, keep it consistent
00:02:916 (4,1) - ^
00:03:873 (5,1) - ^
00:16:480 - DS?
00:24:139 (5,1) - It doesnt fit imo, change (1) to circle and (2) to slider
00:28:527 (1,2,3) - DS
00:34:352 (10,1) - doesnt fit... make (10) a reverse slider and delete (1)
00:39:937 (2,1) - DS
00:41:214 (2,1) - ^
00:50:150 (2,1) - ^
01:07:543 (4,5,6,7,1) - It isnt symmetrical so its ugly, repair it
01:16:480 (5,6) - DS
01:26:338 (1) - Circle

Have fun! Merry Christmas!
Silky
@owner
can u delete 01:20:628 - 's green line instead of me?
Topic Starter
Zaros

CptSqBany wrote:

Hi, I'm from my modding queue
https://osu.ppy.sh/s/385809 just the Insane please? :o
[General]

There is inconsistency in countdowns (Aihu's Normal)
Title is other than the rest (Aihu's Normal) - fixed
As well, Unicode Title is other (Aihu's Normal) fixed
And the tags aren't consistent in all diffs (Aihu's Normal) fixed

[fyy's Easy]

01:20:628 - Delete the green timing point, It doesn't change SV nor hitsounds so why it is here done as per fuyuyu-'s request

[Aihu's Normal]

01:20:628 - Delete the green timing point, It doesn't change SV nor hitsounds so why it is here i removed it here too even though I didn't speak to Aihuro about it.. if he wants i'll re-add it.

[Hard]

00:30:675 - Wrong snapped slider end yup
01:26:441 - ^ mhm

[Light Insane]

Cool!

[Insane]

00:01:878 (1,2,3) - DS, keep it consistent fixed i guess
00:02:916 (4,1) - ^ ^
00:03:873 (5,1) - ^ ^
00:16:480 - DS? i changed it slightly, but i think it's fine.
00:24:139 (5,1) - It doesnt fit imo, change (1) to circle and (2) to slider yeah sounds better.
00:28:527 (1,2,3) - DS changed a bit
00:34:352 (10,1) - doesnt fit... make (10) a reverse slider and delete (1) oh god wow i'm awful yeah.
00:39:937 (2,1) - DS i agree, this was awful. i changed it
00:41:214 (2,1) - ^ ^
00:50:150 (2,1) - ^ ^
01:07:543 (4,5,6,7,1) - It isnt symmetrical so its ugly, repair it nop i like it.
01:16:480 (5,6) - DS changed
01:26:338 (1) - Circle i mean, i like the slider but it does sound a bit weird to me now that i think about it... i'll leave it as slider for now. if i get anyone else saying about it i'll change

Have fun! Merry Christmas!
Thanks a bunch man! Merry Christmas to you too! :)

I sent Aihuro to look a this too, updated with CptSqBany's fix for it for now.
Battle
small mod from me

[ez]
00:19:352 (1) - this touches the healthbar in the basic skin btw unrankable
00:25:735 (3,4,1) - flow kinda questionable here since 3 leads more into 1 than it does 4
00:26:692 (4,2) - Low ar means this is real noticable, don't overlap

[norm]
00:19:352 (1,2,3) - kinda seems hard to tap, maybe just have it not stack like you do everywhere else cuz consistency

[hard]
00:02:756 - Strong beat on here but slider on red tick, fix notes so this beat is clickable
00:27:331 (2,3) - ds
00:56:054 (6,7,8) - you only break ds for this, kinda seems messy
Rhythm really dense compared to norm, might want to consider toning things down so spread is more even

[l insane]
00:35:948 (1,2,3,4,5,6,7) - consider moving things around so things don't touch each other and overall becomes cleaner z

kinda tired so I'm done, hope this helps
Aihuro
Okay, I checked through every mod and doesn't seem to have anything I wanted to fix. But thanks anyway for the mods~

if he wants i'll re-add it.
Lol, doesn't really matter but I'm a girl :P Thanks for the fix btw~
Stjpa
[General]

• Disable Countdown and Widescreen Support in every that still have it enabled. You don't need them because you don't have a storyboard.
• Your BG isn't rankable. The size it needs is 1366x768, while yours has 1366x694
• Combo Colours in your map are not consistent. If every diff uses the same BG, you also have to use the same colours.


[Easy]

• Mind using a lower SV? This one you used is really fast and pushes SR really high up. Maybe 0.75x? It's up to you though.
• 00:12:490 (2,3) - Not a big deal but maybe fix the blanket?
• 00:16:001 (3) - Using 1/2 reverse-slider isn't recommended in an Easy diff, as it can confuse newer players. A normal 1/1 slider would fit better anyway, imo.
• 00:25:735 (3,4,1) - Path is not clear enough.
• 00:26:692 (4,2) - Bad looking overlap.
• 01:05:309 (1) - Place this slider on 01:03:714 (2) and rotate it a little, or curve it somehow. Would be cleaner as it is now. Also you can make a better path with the following circles then.


[Normal]

• HP4.5, AR3, OD5? Strange setup if you ask me. I'd recommend HP4, AR5 and OD4. But you definitely need to change it a bit.
• Consider using a bit lower DS and add some harder pattern (possible since you ignored some sounds) to keep the spread good.
• 00:20:309 (4) - Move this slider 1/2 to the right in the timebar and add a circle at 00:20:309 . If you listen closely, you will understand why. c:
• 00:49:671 (4) - Would be way better if the sliderend would be clickable because of the strong guitar sound.
• 01:00:203 (1,3) - Are they supposed to be blanket? Because they're not. o.o
• 01:06:586 (5) - Would also be better if the white tick in the middle would be clickable for vocal and also the instrument.
• 01:19:352 - Add a circle here? Otherwise 01:19:990 (1) wouldn't make much sense.


[Hard]

• AR7 is way too low for this BPM + Density. OD could be higher too actually.
• 00:01:480 (1,2) - This doesn't make sense. You emphasize almost nothing in this map, which is the reason you shouldn't emphasize anything at all or emphasize more dominant sounds. If you decide to emphasize more, it'd also be great if you turn down the SV because 1.5 is definitely too high for a Hard.
• 00:02:597 (3) - With this slider you skip the downbeat which has the same sound as the other sliders. You shouldn't ignore it.
• 00:03:075 (1,2,3) - Maybe use 1 circle, 2 sliders and then one circle again? The sound of the sliderhead of the first slider isn't really loud (or atleast I can't really hear it without slowing down the map).
• 00:06:426 (2,3) - Could be cleaner.
• 00:07:543 (2) - Slider should start 1/2 later, otherwise you have a consistency mistake. Just delete 00:08:182 (4) because the sound of the other 3 circles isn't on this one and move the previous 2 sliders 1/2 in the timeline. Even though you should change the concept with the circles on the bells (?) because it makes this map too hard.
• 00:10:735 (1,2) - Doesn't look good.
• 00:13:288 (1,2,3,4,5) - Maybe another rhythm? This is way too Hard if you ask me. Especially the way you place them later on. Won't point them out, I just recommend to change it. But it's still up to you though.
• 00:14:086 (6) - NC?
• 00:16:320 (4) - Delete this circle and extend 00:16:001 (3) . Makes more sense tbh.
• 00:27:331 (2,3) - DS error.
• 00:32:437 (4,6) - Unclean.
• 00:34:033 (2,1) - ^

But I'm gonna stop here. The mistakes repeat all the time (some parts consistency, quite overdone for a Hard with 1/2 spam all the time, blankets etc). Check the diff yourself again or even remap it.


[Light Insane]

• 00:02:597 (4) - Replace it with a circle and make a 1/1 slider on the downbeat for consistency. This rhythm is really weird.
• In general you could curve your sliders more to improve the aesthetics a lot. Saying it here so I don't have to point out every slider.
• 00:08:022 (1,2,3,4,5,6,1) - It's really weird to tap a lot of circles with the same DS and then have a more spaced object at the end. That's like 2012 mapping or something.
• 00:12:331 (3,4) - 00:12:809 (5,6) - They (circles) shouldn't have such a big spacing to the next object (slider) because the sound isn't super different and also you would emphasize it a lot better.
• 00:13:288 (1,2,3,4,5,1,2) - As above with DS thingy.
• 00:14:086 (1,2) - 00:14:565 (3,4) - 00:15:043 (5,6) - Emphasize thingy I also mentioned above.
• 00:19:352 (1,2,3,4,5) - Emphasize inconsistency. Also going to stop pointing them out.
• 00:22:384 (1) - NC doesn't fit here and should be 00:23:182 (4) - here instead.
• 00:25:735 (1,2,3,4,5,6) - If you use a pattern like this it should be symmetrical and also have the correct spacing between each other.
• 00:33:394 (1,2,1) - Weird blankets.
• 00:35:948 (1,2,3,4,5,6,7) - Same thing with pattern thingy I mentioned above.
• 00:47:437 (1,1) - NC spam is not needed as you didn't NC like this before.
• 00:48:714 (1,1) - ^ not going to point them out because you know what I mean.
• 00:52:384 (1,2,3,4,5,6) - Pattern thingy.
• 00:55:416 (2,3,4,5,6,7,8) - So you emphasize them harder and harder with using different hitsound volumes but don't increase the spacing at all.

As in Hard the mistakes repeat over and over. You gotta change a lot here, but that's how you get experience, right? c:

And Insane is basically the same as Light Insane.

If you have any questions regarding my mod or something don't hesitate to message me ingame.
Topic Starter
Zaros

Battle wrote:

small mod from me

[ez]
00:19:352 (1) - this touches the healthbar in the basic skin btw unrankable
00:25:735 (3,4,1) - flow kinda questionable here since 3 leads more into 1 than it does 4
00:26:692 (4,2) - Low ar means this is real noticable, don't overlap

[norm]
00:19:352 (1,2,3) - kinda seems hard to tap, maybe just have it not stack like you do everywhere else cuz consistency

[hard]
00:02:756 - Strong beat on here but slider on red tick, fix notes so this beat is clickable ya
00:27:331 (2,3) - ds ok
00:56:054 (6,7,8) - you only break ds for this, kinda seems messy its fine imho.
Rhythm really dense compared to norm, might want to consider toning things down so spread is more even I think it's okay

[l insane]
00:35:948 (1,2,3,4,5,6,7) - consider moving things around so things don't touch each other and overall becomes cleaner z done

kinda tired so I'm done, hope this helps tyty


Stjpa wrote:

[General]

• Disable Countdown and Widescreen Support in every that still have it enabled. You don't need them because you don't have a storyboard. done
• Your BG isn't rankable. The size it needs is 1366x768, while yours has 1366x694 wow that's weird i swore it was 1366x768. i'll fix
• Combo Colours in your map are not consistent. If every diff uses the same BG, you also have to use the same colours. waiting on Easy to update combo colours.


[Easy]

• Mind using a lower SV? This one you used is really fast and pushes SR really high up. Maybe 0.75x? It's up to you though.
• 00:12:490 (2,3) - Not a big deal but maybe fix the blanket?
• 00:16:001 (3) - Using 1/2 reverse-slider isn't recommended in an Easy diff, as it can confuse newer players. A normal 1/1 slider would fit better anyway, imo.
• 00:25:735 (3,4,1) - Path is not clear enough.
• 00:26:692 (4,2) - Bad looking overlap.
• 01:05:309 (1) - Place this slider on 01:03:714 (2) and rotate it a little, or curve it somehow. Would be cleaner as it is now. Also you can make a better path with the following circles then.


[Normal]

• HP4.5, AR3, OD5? Strange setup if you ask me. I'd recommend HP4, AR5 and OD4. But you definitely need to change it a bit.
• Consider using a bit lower DS and add some harder pattern (possible since you ignored some sounds) to keep the spread good.
• 00:20:309 (4) - Move this slider 1/2 to the right in the timebar and add a circle at 00:20:309 . If you listen closely, you will understand why. c:
• 00:49:671 (4) - Would be way better if the sliderend would be clickable because of the strong guitar sound.
• 01:00:203 (1,3) - Are they supposed to be blanket? Because they're not. o.o
• 01:06:586 (5) - Would also be better if the white tick in the middle would be clickable for vocal and also the instrument.
• 01:19:352 - Add a circle here? Otherwise 01:19:990 (1) wouldn't make much sense.


[Hard]

I suck at hards.
• AR7 is way too low for this BPM + Density. OD could be higher too actually. OD6 AR8? ok
• 00:01:480 (1,2) - This doesn't make sense. You emphasize almost nothing in this map, which is the reason you shouldn't emphasize anything at all or emphasize more dominant sounds. If you decide to emphasize more, it'd also be great if you turn down the SV because 1.5 is definitely too high for a Hard. changed
• 00:02:597 (3) - With this slider you skip the downbeat which has the same sound as the other sliders. You shouldn't ignore it. uhh.. oops? lol fixed
• 00:03:075 (1,2,3) - Maybe use 1 circle, 2 sliders and then one circle again? The sound of the sliderhead of the first slider isn't really loud (or atleast I can't really hear it without slowing down the map). yup I agree
• 00:06:426 (2,3) - Could be cleaner. clean as a baby's butt before it poops.
• 00:07:543 (2) - Slider should start 1/2 later, otherwise you have a consistency mistake. Just delete 00:08:182 (4) because the sound of the other 3 circles isn't on this one and move the previous 2 sliders 1/2 in the timeline. Even though you should change the concept with the circles on the bells (?) because it makes this map too hard. hmm. probably would have been fine, but yeah I agree on this one. changed the pattern up
• 00:10:735 (1,2) - Doesn't look good. ^
• 00:13:288 (1,2,3,4,5) - Maybe another rhythm? This is way too Hard if you ask me. Especially the way you place them later on. Won't point them out, I just recommend to change it. But it's still up to you though. ^
• 00:14:086 (6) - NC? you never saw this as a (6).
• 00:16:320 (4) - Delete this circle and extend 00:16:001 (3) . Makes more sense tbh. Would rather keep it if possible.
• 00:27:331 (2,3) - DS error. fixed
• 00:32:437 (4,6) - Unclean. yup
• 00:34:033 (2,1) - ^ changed

But I'm gonna stop here. The mistakes repeat all the time (some parts consistency, quite overdone for a Hard with 1/2 spam all the time, blankets etc). Check the diff yourself again or even remap it. I agree this difficulty is probably my worst. I honestly dislike mapping hards, but I tried.. i'll look into maybe remapping the 2nd half Changed 2nd half a bit


[Light Insane]

• 00:02:597 (4) - Replace it with a circle and make a 1/1 slider on the downbeat for consistency. This rhythm is really weird. changed it a bit
• In general you could curve your sliders more to improve the aesthetics a lot. Saying it here so I don't have to point out every slider. I think it's pretty good for this diff, but I changed a lot of sliders.
• 00:08:022 (1,2,3,4,5,6,1) - It's really weird to tap a lot of circles with the same DS and then have a more spaced object at the end. That's like 2012 mapping or something. yeah.... changed the pattern up
• 00:12:331 (3,4) - 00:12:809 (5,6) - They (circles) shouldn't have such a big spacing to the next object (slider) because the sound isn't super different and also you would emphasize it a lot better. I think it was fine, but you're probably right. changed.
• 00:13:288 (1,2,3,4,5,1,2) - As above with DS thingy. ^
• 00:14:086 (1,2) - 00:14:565 (3,4) - 00:15:043 (5,6) - Emphasize thingy I also mentioned above. ^
• 00:19:352 (1,2,3,4,5) - Emphasize inconsistency. Also going to stop pointing them out. oh.. okay. fixed i guess
• 00:22:384 (1) - NC doesn't fit here and should be 00:23:182 (4) - here instead. i agree
• 00:25:735 (1,2,3,4,5,6) - If you use a pattern like this it should be symmetrical and also have the correct spacing between each other. Honestly I think it was okay, I changed it a lot though.
• 00:33:394 (1,2,1) - Weird blankets. yup
• 00:35:948 (1,2,3,4,5,6,7) - Same thing with pattern thingy I mentioned above. same as before, i think this one was a bit worse yeah, but i changed it up.
• 00:47:437 (1,1) - NC spam is not needed as you didn't NC like this before. I tried emphasizing the new beat showing up, I guess it's fine without the NC spam.
• 00:48:714 (1,1) - ^ not going to point them out because you know what I mean. uhh.. yea.
• 00:52:384 (1,2,3,4,5,6) - Pattern thingy. Yeah. same as above.
• 00:55:416 (2,3,4,5,6,7,8) - So you emphasize them harder and harder with using different hitsound volumes but don't increase the spacing at all. This was a complete mistake on my part, I meant to, clearly screwed up somewhere. fixed.

As in Hard the mistakes repeat over and over. You gotta change a lot here, but that's how you get experience, right? c: I honestly dislike the fact you completely ignored the kiai, and just skipped it entirely, I understand what you mean, but I honestly do need feedback on it. I don't have much experience with this type of mapping i've tried to do on this map, and was hoping for at least some sort of insight into this. however, it's fine and i'll do what I can.

And Insane is basically the same as Light Insane. Yeah it's similar I guess.

If you have any questions regarding my mod or something don't hesitate to message me ingame.
Thanks a bunch!

also

Aihuro wrote:

Okay, I checked through every mod and doesn't seem to have anything I wanted to fix. But thanks anyway for the mods~

if he wants i'll re-add it.
Lol, doesn't really matter but I'm a girl :P Thanks for the fix btw~
Sorry ;-;
Qiyana
Hi! From My Queue!

Insane
[General]
Nothing. Just make sure you put them about more closer.
[Modding Itself]
00:56:692 (1,2,3,1) - These look weird.
01:02:437 (7,1,2) - This jump is too insane.
01:12:969 (2,3,4) - Don't add whistle for no reason.
Topic Starter
Zaros

Dyl-Byl wrote:

Hi! From My Queue!

Insane
[General]
Nothing. Just make sure you put them about more closer. what do you mean? :o
[Modding Itself]
00:56:692 (1,2,3,1) - These look weird. Honestly fine. i changed this though 00:57:011 (2) -
01:02:437 (7,1,2) - This jump is too insane. changed a bit, was fine imho tho
01:12:969 (2,3,4) - Don't add whistle for no reason. what? i think its fine lol
Also please redownload, updated bg image to 1366x768.
Electoz
Oh yeah so we meet again.

[General]


  • Hail Zaros wrote:

    Also please redownload, updated bg image to 1366x768.
  1. http://puu.sh/m6Zg3/d5465493b1.JPG then why it's 694 and not 768? I already redl this btw.
  2. Easy didn't set combo colours. You don't have to wait the code lol if it's just combo colours. Those things needs to be consistent in all diffs anyway.
  3. Add some hitsounds please. If you're not planning to add them then just a silent sliderslide it still fine though.
  4. Why the gap between Normal and Hard is so big lol.
[Easy]

  1. Hi, we meet again.
  2. 00:32:118 (1) - I'm not sure why you ignored the drums here 00:32:437 and 00:32:756 . Same applies to 00:37:862 (2,3) . Tbh I think following the drums instead of vocal on that part is easier for beginners.
  3. I agree with most of what Stjpa pointed out there.
[Normal]

  1. AR is lower than Easy lol. I would turn it up to 4-5.
  2. 00:08:182 (3,1) - Swap NC? Since there's a 3/2 beat spacing here 00:07:384 (2,3) and some players might not able to tell the difference in beat spacing.
  3. 00:12:650 (5) - Not sure if it's a mistake, but I would move this to 00:12:490 instead.
  4. 00:12:809 - 00:15:043 - I would add sth here.
  5. 00:27:011 - You should add some hitsounds starting from this part because intensity is gradually growing up from this point.
  6. 00:19:671 (2,3) - Shouldn't stacked because it's kinda stand out. I would recommend to do like what you did in some other places with similar rhythm like 00:17:916 (1,2) .
  7. 00:20:788 - 00:20:948 - 00:22:543 - Why leave such spaces there? Leaving them empty feels weird tbh.
  8. 00:37:224 - I would use a normal sampleset from here until the next green line. Same applies to 00:47:437 .
  9. 01:26:338 - How about ending a spinner here instead of 01:25:951 .
[Hard]

  1. 00:02:118 (2) - There's nothing on the kick here 00:02:277 .
  2. 00:04:033 (1) - Just only 1 whistle in the entire part here feels very inconsistent.
  3. 00:04:671 (2) - Why finish on the tail?
  4. Tbh this diff needs pretty much work here. Try to use slider velocity changes on this diff. You can see that starting from here 00:16:799 the insensity is dropping low. so SV should be lowered.
  5. 00:16:799 - 00:35:788 - To be honest there's too many objects on this part. Try to put less objects. The reasons are mostly same as above. Because this part has a low intensity. Putting too much objects feels to dense and most player would never catch the rhythm. Also, try to have some varieties in beat spacing, having too much 1/2 beat spacing will make players bored. I'll be harsh, but I think this section needs to be remapped.
  6. 00:37:543 (3,4,5) - So hard to play lol. If you're trying to do sth like this you have to put a perfect amount of SV so players can sweep the entire pattern in one-go.
  7. 00:37:144 - 00:39:698 (6) - 00:40:974 (7) - 00:40:974 (7) - There's nothing on these blue ticks isn't it? It may fit the song but I think it's kinda overmapped a bit because there isn't any intsruments going on there in the song. Applies to a few more starting from this part 00:47:118 because I'm lazy to spam them all.
  8. 00:46:160 (1) - I wouldn't put a spinner here. It sounds ok actually, but I think if you put a slider here instead 00:46:001 . And you can map sth on 00:46:480 - 00:46:799 - 00:47:118 too.
  9. 00:51:905 (4,5) - Did you just forget to add some hitsounds on these sliders?
  10. 00:59:086 - I think I didn't hear anything here. At least remove that whitsle please.
  11. Try to have some more varieties in terms of beat spacing on Kiai please.
  12. 01:26:338 (1) - A circle here is enough imo.
[Light Insane]

  1. Try to apply what I mentioned in Hard as much as possible first and I'll come back to mod this later, mainly because I'm lazy.
  2. ^ Continuation from above. I didn't say your Light Insane is bad. What I mean is, try to understand the concept of what I pointed in Hard and try your best to use those things to improve your Light Insane. Tbh I just skim through the diff a bit. So I can't give my opinions about this diff yet.
Ouuh, don't give up lol. Keep it going.
Also, you can pm/poke me or whatever if you need a remod on Hard/Light Insane.
Good luck~
Silky
update
osu file format v14

[General]
AudioFilename: HO_op.mp3
AudioLeadIn: 0
PreviewTime: 56692
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5948,16799,21905,27011,37224,42331,47437,52543,57650,62756,72969,75522,78075
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Dear Brave
TitleUnicode:ディアブレイブ
Artist:Kano
ArtistUnicode:鹿乃
Creator:Hail Zaros
Version:fyy's Easy
Source:ヘヴィーオブジェクト
Tags:Heavy Object ED fuyuyu-
BeatmapID:847244
BeatmapSetID:385809

[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:3
ApproachRate:3.3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 64,128,128
Combo3 : 128,255,0
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444,114,29565,6,0,P|466:75|459:15,2,90,0|2|0,0:0|0:2|0:0,0:0:0:0:
378,161,30522,1,2,0:2:0:0:
315,109,30841,2,0,P|268:112|219:117,1,90,0|2,0:0|0:2,0:0:0:0:
149,87,31480,2,0,P|142:134|137:192,1,90,0|2,0:0|0:2,0:0:0:0:
169,250,32118,6,0,P|114:217|45:239,2,135,4|0|2,0:2|2:0|0:2,0:0:0:0:
102,296,33394,2,0,B|142:331|171:354|171:354|214:343|289:314,1,180,0|2,0:0|0:2,0:0:0:0:
332,296,34352,1,2,0:2:0:0:
267,246,34671,6,0,P|253:160|317:102,1,180,0|2,0:0|0:2,0:0:0:0:
396,86,35628,1,2,0:2:0:0:
468,122,35948,2,0,P|476:167|479:238,1,90,0|2,0:0|0:2,0:0:0:0:
461,290,36586,1,0,0:0:0:0:
382,268,36905,1,2,0:3:0:0:
334,333,37224,6,0,P|290:333|235:327,1,90,12|2,1:2|1:2,0:0:0:0:
172,292,37862,2,0,P|117:297|13:317,2,135,2|0|2,1:2|0:0|1:2,0:0:0:0:
149,214,39139,2,0,P|82:201|15:195,2,135,2|0|2,1:2|0:0|1:2,0:0:0:0:
223,182,40416,6,0,P|230:139|237:80,1,90,2|0,1:2|1:0,0:0:0:0:
237,11,41054,2,0,P|286:19|346:25,1,90,8|0,1:2|1:0,0:0:0:0:
406,33,41692,2,0,P|400:76|397:134,1,90,0|0,1:0|1:0,0:0:0:0:
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266,334,43607,2,0,P|239:252|285:172,1,180,2|2,0:0|0:3,0:0:0:0:
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added combo color and fixed missed hitsound and some stuff
I mainly following vocal in Easy diff, thanks your understand.
Topic Starter
Zaros

Electoz wrote:

Oh yeah so we meet again.

[General]


  • Hail Zaros wrote:

    Also please redownload, updated bg image to 1366x768.
  1. http://puu.sh/m6Zg3/d5465493b1.JPG then why it's 694 and not 768? I already redl this btw. UHH I FORGOT TO UPLOAD ASNDKASM
  2. Easy didn't set combo colours. Sent him a message.
  3. Add some hitsounds please. If you're not planning to add them then just a silent sliderslide it still fine though. I like sliderslide sound a lot actually ;-; i'll consider hitsounds though.
  4. Why the gap between Normal and Hard is so big lol. because normal is too easy ;-;
[Easy]

  1. Hi, we meet again.
  2. 00:32:118 (1) - I'm not sure why you ignored the drums here 00:32:437 and 00:32:756 . Same applies to 00:37:862 (2,3) . Tbh I think following the drums instead of vocal on that part is easier for beginners.
  3. I agree with most of what Stjpa pointed out there.
[Normal]

  1. AR is lower than Easy lol. I would turn it up to 4-5.
  2. 00:08:182 (3,1) - Swap NC? Since there's a 3/2 beat spacing here 00:07:384 (2,3) and some players might not able to tell the difference in beat spacing.
  3. 00:12:650 (5) - Not sure if it's a mistake, but I would move this to 00:12:490 instead.
  4. 00:12:809 - 00:15:043 - I would add sth here.
  5. 00:27:011 - You should add some hitsounds starting from this part because intensity is gradually growing up from this point.
  6. 00:19:671 (2,3) - Shouldn't stacked because it's kinda stand out. I would recommend to do like what you did in some other places with similar rhythm like 00:17:916 (1,2) .
  7. 00:20:788 - 00:20:948 - 00:22:543 - Why leave such spaces there? Leaving them empty feels weird tbh.
  8. 00:37:224 - I would use a normal sampleset from here until the next green line. Same applies to 00:47:437 .
  9. 01:26:338 - How about ending a spinner here instead of 01:25:951 .
[Hard]

  1. 00:02:118 (2) - There's nothing on the kick here 00:02:277 . What? I can clearly hear a piano there.
  2. 00:04:033 (1) - Just only 1 whistle in the entire part here feels very inconsistent. added a whistle to slider instead of silderstart
  3. 00:04:671 (2) - Why finish on the tail? mistake, added to 00:04:990 (3) 's end
  4. Tbh this diff needs pretty much work here. Try to use slider velocity changes on this diff. You can see that starting from here 00:16:799 the insensity is dropping low. so SV should be lowered. After this note I've made significant changes to the map as a whole.
  5. 00:16:799 - 00:35:788 - To be honest there's too many objects on this part. Try to put less objects. The reasons are mostly same as above. Because this part has a low intensity. Putting too much objects feels to dense and most player would never catch the rhythm. Also, try to have some variety in beat spacing, having too much 1/2 beat spacing will make players bored. I'll be harsh, but I think need section needs to be remapped. Made a lot of changes in the rhythm for this section, as I said before..
  6. 00:37:543 (3,4,5) - So hard to play lol. If you're trying to do sth like this you have to put a perfect amount of SV so players can sweep the entire pattern in one-go. agreed, changed.
  7. 00:37:144 - 00:39:698 (6) - 00:40:974 (7) - 00:40:974 (7) - There's nothing on these blue ticks isn't it? It may fit the song but I think it's kinda overmapped a bit because there isn't any intsruments going on there in the song. Applies to a few more starting from this part 00:47:118 because I'm lazy to spam them all. I can hear stuff here.. but changed.
  8. 00:46:160 (1) - I wouldn't put a spinner here. It sounds ok actually, but I think if you put a slider here instead 00:46:001 . And you can map sth on 00:46:480 - 00:46:799 - 00:47:118 too.
  9. 00:51:905 (4,5) - Did you just forget to add some hitsounds on these sliders? yes
  10. 00:59:086 - I think I didn't hear anything here. At least remove that whitsle please. okay
  11. Try to have some more variety in terms of beat spacing on Kiai please. read above
  12. 01:26:338 (1) - A circle here is enough imo.Eh.. i like the slider, but fine.
[Light Insane]

  1. Try to apply what I mentioned in Hard first and I'll come back to mod this later, mainly because I'm lazy.
  2. ^ Continuation from above. I didn't say your Light Insane is bad. What I mean is, try to understand the concept of what I pointed in Hard and try your best to use those things to improve your Light Insane. Tbh I just skim through the diff a bit. So I can't give my opinions about this diff yet.
I think Light Insane is actually pretty OK in comparison to the hard, do try to mod it if you don't mind. i'll look into it though.

Ouuh, don't give up lol. Keep it going.
Also, you can pm/poke me or whatever if you need a remod on Hard/Light Insane.
Good luck~
Thanks a bunch, updated with the background and fyy's updated diff (with fixed tags and disabled countdown/widescreen hope you don't mind fyy!)
Ryuiji
IRC

SPOILER
2015-12-24 16:03 Hail Zaros: ACTION is editing [https://osu.ppy.sh/b/842570 Kano - Dear Brave [Insane]]
2015-12-24 16:08 Ryuiji: 00:24:299 (6,1) -
2015-12-24 16:08 Ryuiji: feels a bit odd to me
2015-12-24 16:09 Ryuiji: idk the movement feels weird to do
2015-12-24 16:10 Hail Zaros: changed pattern it was really bad lol
2015-12-24 16:18 Ryuiji: 00:29:245 (1,2) -
2015-12-24 16:18 Hail Zaros: insane/lighT?
2015-12-24 16:18 Ryuiji: I always miss this slider because it feels like I have to hit 2 notes there
2015-12-24 16:18 Ryuiji: light
2015-12-24 16:19 Hail Zaros: what do u mean u feel like 2 notes
2015-12-24 16:20 Ryuiji: as in like
2015-12-24 16:20 Ryuiji: 2 singles
2015-12-24 16:20 Ryuiji: instead of the slider
2015-12-24 16:20 Hail Zaros: o
2015-12-24 16:20 Hail Zaros: well i changed it to have the single on top of the slider
2015-12-24 16:20 Hail Zaros: i don't see what u mean exactly, but it's fine to me
2015-12-24 16:22 Ryuiji: what did you map there?
2015-12-24 16:22 Hail Zaros: vocal
2015-12-24 16:22 Ryuiji: cause I play it on the vocals, and that makes me feel like there should be 2 singles there
2015-12-24 16:22 Hail Zaros: nah a slider is fine there imho
2015-12-24 16:22 Ryuiji: might legit just be me tho
2015-12-24 16:22 Ryuiji: xD
2015-12-24 16:23 Ryuiji: 01:10:416 (1,2,3) -
2015-12-24 16:23 Ryuiji: same as what I linked before, feels odd
2015-12-24 16:24 Ryuiji: less smooth I guess is the word I look for?
2015-12-24 16:24 Hail Zaros: yeah the map is filled with them
2015-12-24 16:25 Hail Zaros: i fix them as u link lol
2015-12-24 16:25 Ryuiji: 00:02:597 (3,4,5) -
2015-12-24 16:25 Hail Zaros: really/
2015-12-24 16:26 Hail Zaros: meh, changed.
2015-12-24 16:26 Ryuiji: hm?
2015-12-24 16:26 Hail Zaros: idk that one felt ok to me
2015-12-24 16:26 Hail Zaros: but i still changed it
2015-12-24 16:28 Ryuiji: I feel so weird saying these things to you lmao
2015-12-24 16:28 Hail Zaros: ?
2015-12-24 16:28 Hail Zaros: why lol
2015-12-24 16:28 Ryuiji: because like
2015-12-24 16:28 Ryuiji: some notes TO ME feel a bit off, but idk maybe it's right according to the whole mapping rules or some shit
2015-12-24 16:28 Hail Zaros: there are no rules lol
2015-12-24 16:29 Ryuiji: 00:11:373 (5,1) - like this, feels to close to each other to me, because of the fact that you make some decent jumps right before it
2015-12-24 16:29 Hail Zaros: because it is.
2015-12-24 16:29 Ryuiji: you agree?
2015-12-24 16:29 Hail Zaros: yes.
2015-12-24 16:30 Ryuiji: yay
2015-12-24 16:30 Ryuiji: :d
2015-12-24 16:30 Hail Zaros: lol
2015-12-24 16:32 Ryuiji: 00:26:692 (7,8,9) - maybe make these a bit curved, might look a bit nicer? idk ._>
2015-12-24 16:32 Ryuiji: ._.
2015-12-24 16:32 Hail Zaros: bo
2015-12-24 16:32 Hail Zaros: no
2015-12-24 16:32 Hail Zaros: i dont think so
2015-12-24 16:32 Ryuiji: alright
2015-12-24 16:32 Hail Zaros: not a bad suggestion, i just don't like it
2015-12-24 16:32 Ryuiji: well I have to do some stuff for my mom real quick, might be back in like 30mins-1hour
2015-12-24 16:32 Hail Zaros: npnp
Topic Starter
Zaros
updated with Ryuiji's IRC mod
Intelli
Ayyyy mod from queue

fyy's Easy:
  1. 00:27:969 (2) - This probably would look better in the same spot as 00:26:692 (4)

  2. 01:09:777 (4) - I would add a slight curve to it like the slider before it.
I liked it alot, nice

Aihu's Normal:
  1. 00:11:054 (2) - Kinda weird having a pointed slider mixed in the same figure as 2 smooth ones

  2. 00:19:671 (2) - This is the only spot in the map where the slider starts at the exact same spot as the circle before it, I'd either make 00:19:352 a repeat slider or move the circle and 00:19:352 back a little bit
I liked it, but the rhythms felt a little bit strange to me, especially how you tried to represent the background and vocals at the same time sometimes.

Hard:
  1. 00:16:639 (1) - Looks a little close to the slider after it

  2. 00:16:799 (2) - This whole section has far too many Eighth Notes (1/2s) imho. i get that the background is that, but still.

  3. 00:50:628 (4,5) - I would fully blanket it
Whole map felt a little Eight Notey, but it was fine otherwise

Sorry for the short/bad mod, not the best at modding STD(as I said in the queue) :/
Topic Starter
Zaros

IntelliTroodon wrote:

Ayyyy mod from queue

fyy's Easy:
  1. 00:27:969 (2) - This probably would look better in the same spot as 00:26:692 (4)

  2. 01:09:777 (4) - I would add a slight curve to it like the slider before it.
I liked it alot, nice

Aihu's Normal:
  1. 00:11:054 (2) - Kinda weird having a pointed slider mixed in the same figure as 2 smooth ones

  2. 00:19:671 (2) - This is the only spot in the map where the slider starts at the exact same spot as the circle before it, I'd either make 00:19:352 a repeat slider or move the circle and 00:19:352 back a little bit
I liked it, but the rhythms felt a little bit strange to me, especially how you tried to represent the background and vocals at the same time sometimes.

Hard:
  1. 00:16:639 (1) - Looks a little close to the slider after it I didn't like the slider in here anyway, so changed.

  2. 00:16:799 (2) - This whole section has far too many Eighth Notes (1/2s) imho. i get that the background is that, but still. Nothing i can do here unfortunatly

  3. 00:50:628 (4,5) - I would fully blanket it yeah why not. changed it a bit
Whole map felt a little Eight Notey, but it was fine otherwise Yeah, well I can't map hards lol

Sorry for the short/bad mod, not the best at modding STD(as I said in the queue) :/ Thanks a bunch anyway <3
Poked fyy/aihuro again, thanks!
Aihuro
Okay! Changed some stuff in my diff.

Hero >3</
osu file format v14

[General]
AudioFilename: HO_op.mp3
AudioLeadIn: 0
PreviewTime: 56692
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5948,16799,21905,27011,37224,42331,47437,52543,57650,62756,72969,75522,78075
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Dear Brave
TitleUnicode:ディアブレイブ
Artist:Kano
ArtistUnicode:鹿乃
Creator:Hail Zaros
Version:Aihu's Normal
Source:ヘヴィーオブジェクト
Tags:Heavy Object ED fuyuyu- Aihuro
BeatmapID:853130
BeatmapSetID:385809

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"caecc39f-0691-4970-c95a-83f1695b730c.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1480,319.148936170213,4,2,0,50,1,0
5948,-100,4,1,0,70,0,0
16799,-100,4,2,0,50,0,0
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42331,-100,4,2,0,30,0,0
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55575,-100,4,2,0,70,0,0
55735,-100,4,2,0,80,0,0
55894,-100,4,2,0,90,0,0
57650,-100,4,3,0,85,0,1
75522,-100,4,3,0,85,0,1
80628,342.857142857143,4,2,0,70,1,0
81999,359.281437125748,4,2,0,70,1,0
83436,-100,4,2,0,60,0,0
84873,-100,4,2,0,50,0,0
85591,-100,4,2,0,40,0,0
85951,387.096774193548,4,2,0,30,1,0


[Colours]
Combo1 : 79,167,255
Combo2 : 64,128,128
Combo3 : 128,255,0
Combo4 : 255,79,79

[HitObjects]
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196,140,2118,2,0,P|152:164|103:161,1,100
104,280,2756,2,0,L|216:312,1,100
260,320,3235,1,0,0:0:0:0:
320,308,3394,2,0,L|416:280,1,100
440,164,4033,6,0,B|408:140|408:140|328:116,1,100
236,164,4671,2,0,P|188:180|128:172,1,100
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464,180,6905,1,0,0:0:0:0:
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Adventure
INSANE


00:05:948 (1) - out of line and try to rolled into one the 00:06:426 (2)
00:42:331 (1) - This is also out of line
00:48:873 (2) - This is also
Topic Starter
Zaros

arnoldusj wrote:

INSANE


00:05:948 (1) - out of line and try to rolled into one the 00:06:426 (2)
00:42:331 (1) - This is also out of line
00:48:873 (2) - This is also
Those are all fine, lol.

Either way, updated Aihuro's Normal and changed some stuff in insane after looking at it for a bit.
-NanoRIPE-
hy



Aihu's Normal
where is the Hitsound?

Hard
00:04:033 (1) - Remove whistle

00:32:118 (1) - add finish

00:42:331 (1) - ^

Light Insane
this is Light Insane?

00:06:905 (4) - add clap

00:08:182 (2) - ^

00:32:118 (2) - add finish

00:42:331 (1) - ^

00:57:650 (1) - ^

Insane
00:32:118 (1) - add finish

00:42:331 (1) - ^

00:57:650 (1) - ^
Silky
aaa I might remap my diff, please wait
Topic Starter
Zaros
8-)

-NanoRIPE- wrote:

hy



Aihu's Normal
where is the Hitsound?

Hard
00:04:033 (1) - Remove whistle done

00:32:118 (1) - add finish what>

00:42:331 (1) - ^ ok

Light Insane
this is Light Insane? :\

00:06:905 (4) - add clap yeah

00:08:182 (2) - ^ mhm

00:32:118 (2) - add finish why though.

00:42:331 (1) - ^ yeah

00:57:650 (1) - ^ yeah

Insane
00:32:118 (1) - add finish I honestly don't hear it.

00:42:331 (1) - ^ yeah

00:57:650 (1) - ^ yeah
Thanks! updated!

In light insane I changed 00:57:650 (1) to a slider, as well.
Aihuro
Lol, forgot the HS!

Here's my update:

Hero >3</
osu file format v14

[General]
AudioFilename: HO_op.mp3
AudioLeadIn: 0
PreviewTime: 56692
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5948,16799,21905,27011,37224,42331,47437,52543,57650,62756,72969,75522,78075
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Dear Brave
TitleUnicode:ディアブレイブ
Artist:Kano
ArtistUnicode:鹿乃
Creator:Hail Zaros
Version:Aihu's Normal
Source:ヘヴィーオブジェクト
Tags:Heavy Object ED fuyuyu- Aihuro
BeatmapID:853130
BeatmapSetID:385809

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"caecc39f-0691-4970-c95a-83f1695b730c.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1480,319.148936170213,4,2,0,50,1,0
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Combo2 : 64,128,128
Combo3 : 128,255,0
Combo4 : 255,79,79

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152,120,49033,2,0,P|208:120|268:104,1,100
320,108,49511,2,0,L|416:152,1,100
476,172,49990,1,2,0:0:0:0:
400,292,50309,5,0,0:0:0:0:
272,348,50628,1,0,0:0:0:0:
200,236,50948,1,0,0:0:0:0:
132,112,51267,2,0,P|96:136|64:196,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,52,52224,1,0,0:0:0:0:
388,108,52543,6,0,B|440:160|440:160|456:248,2,150
260,52,53820,1,0,0:0:0:0:
208,100,53980,2,0,B|156:152|156:152|140:240,2,150
260,52,55097,1,0,0:0:0:0:
408,288,55735,1,0,0:0:0:0:
128,288,56373,1,0,0:0:0:0:
424,72,57650,6,0,P|360:96|324:96,1,100,0|2,0:0|0:0,0:0:0:0:
260,104,58128,1,0,0:0:0:0:
192,104,58288,2,0,L|152:208,1,100,0|2,0:0|0:0,0:0:0:0:
220,324,58926,2,0,L|276:328,1,50
340,320,59245,2,0,P|368:292|380:216,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
304,184,60203,6,0,P|360:148|472:208,1,200
496,340,61160,1,2,0:0:0:0:
368,280,61480,2,0,P|312:316|200:256,1,200
120,148,62437,2,0,P|152:104|200:80,1,100,2|0,0:0|0:0,0:0:0:0:
260,88,62916,5,0,0:0:0:0:
328,100,63075,2,0,P|380:104|440:88,1,100,2|0,0:0|0:0,0:0:0:0:
492,220,63714,2,0,L|424:232,1,50,2|0,0:0|0:0,0:0:0:0:
384,264,64033,6,0,P|308:260|272:264,1,100,0|2,0:0|0:0,0:0:0:0:
220,284,64511,1,0,0:0:0:0:
156,260,64671,2,0,B|128:212|128:212|124:148,1,100,0|2,0:0|0:0,0:0:0:0:
252,116,65309,6,0,P|312:112|360:100,1,100,2|2,0:0|0:0,0:0:0:0:
408,64,65788,1,0,0:0:0:0:
468,100,65948,2,0,L|492:212,1,100,2|2,0:0|0:0,0:0:0:0:
496,268,66426,1,0,0:0:0:0:
440,308,66586,2,0,L|332:304,1,100,2|2,0:0|0:0,0:0:0:0:
376,168,67224,1,2,0:0:0:0:
244,116,67543,1,2,0:0:0:0:
164,232,67862,6,0,P|155:322|65:321,1,200,4|0,2:2|0:0,0:0:0:0:
24,264,68660,1,0,0:0:0:0:
8,196,68820,2,0,P|0:148|8:80,1,100,2|0,0:0|0:0,0:0:0:0:
140,64,69458,2,0,L|204:80,1,50,2|0,0:0|0:0,0:0:0:0:
216,140,69777,2,0,L|280:160,1,50
332,176,70097,2,0,P|328:232|344:280,1,100,2|0,0:0|0:0,0:0:0:0:
212,324,70735,6,0,B|144:328|144:328|56:308,1,150,2|0,0:0|0:0,0:0:0:0:
32,248,71373,1,2,0:0:0:0:
36,176,71533,2,0,P|44:140|36:68,1,100
96,36,72011,2,0,L|212:64,1,100,2|0,0:0|0:0,0:0:0:0:
328,100,72650,1,2,0:0:0:0:
456,156,72969,6,0,P|368:232|268:220,1,200,4|2,2:2|0:0,0:0:0:0:
188,136,73926,2,0,L|148:192,1,50
112,228,74245,2,0,P|44:248|68:156,1,200,0|2,0:0|0:0,0:0:0:0:
136,36,75203,1,0,0:0:0:0:
256,192,75522,12,0,78075,0:0:0:0:
56,72,79352,5,0,0:0:0:0:
192,316,79990,5,0,0:0:0:0:
444,256,80628,2,0,B|424:192|352:164|352:164|280:140|256:72|264:24,1,300,2|0,0:0|0:0,0:0:0:0:
156,116,81999,6,0,B|112:136|96:188|96:188|60:228|-12:216,1,200,2|2,0:0|0:0,0:0:0:0:
84,332,83076,1,2,0:0:0:0:
256,192,83436,12,0,86338,0:0:0:0:
Alpe
Sorry that the M4M came to late. Internet problems q_q
M4M
It seems to be that you are a beginner.
Try do make your own mapping style for regularity.
Also take care of the DS.

[General]
Put hitsounds in your folder.
Disable countdown in every difficulty.

[Hard]
00:06:426 (2,3) - Fix blanket.
00:10:735 (1,2) - ^
00:27:331 (2,3) - Overlap.
00:30:203 (6,7) - Fix blanket.
00:34:033 (2,1) - ^
00:53:022 (4,5) - ^
01:07:543 (3) - Remove the second reverse arrow.

[Light Insane]
Call it to 'Insane' because it doesn't feel like a Light Insane.
00:08:660 (5,6,1) - I don't understand why this begins with normal DS and then gets higher.
00:08:980 (1,2) - Fix blanket.
00:32:437 (4,5) - ^
00:33:394 (1,2) - ^
00:46:160 (1) - Let the spinner end at 00:47:118
01:04:831 (1,2,3,4,5,6,7) - Very confusing.
01:06:905 (1,2,3,1,2,3) - Very bad flow.
01:07:224 (1,2,3,4) - ^
01:07:543 (4) - New combo.
01:20:628 (1,2,3,4) - Do slider's instead of circle's. This if very confusing.

[Insane]
Call it to 'Extra' because it doesn't feel like a Insane.
00:04:671 (2,3) - Fix blanket.
00:42:331 (1,2) - Create a blanket of this.
00:57:011 (2,3,1) - Those slider look weird.
00:57:650 (1) - Change the sound from 'D' to 'S'.
01:06:905 (1,2,3,1,2,3,4) - Weird flow.
01:07:543 (4) - New combo.

I didn't call every blankets. If you find some more you can fix them.
Sorry that the M4M came late but I had problems with my internet -> I still have them.
Topic Starter
Zaros

Azulae wrote:

Sorry that the M4M came to late. Internet problems q_q
M4M
It seems to be that you are a beginner.
Try do make your own mapping style for regularity.
Also take care of the DS.

[General]
Put hitsounds in your folder. I like the generic hitsounds, I don't feel they need any change, honestly.
Disable countdown in every difficulty.

[Hard]
00:06:426 (2,3) - Fix blanket. I don't see a blanket issue here.
00:10:735 (1,2) - ^ okay yeah.
00:27:331 (2,3) - Overlap. huh
00:30:203 (6,7) - Fix blanket.
00:34:033 (2,1) - ^
00:53:022 (4,5) - ^
01:07:543 (3) - Remove the second reverse arrow. probably should, yeah.

[Light Insane]
Call it to 'Insane' because it doesn't feel like a Light Insane. I should 100% do that.
00:08:660 (5,6,1) - I don't understand why this begins with normal DS and then gets higher. Slider art man.
00:08:980 (1,2) - Fix blanket. sure
00:32:437 (4,5) - ^
00:33:394 (1,2) - ^
00:46:160 (1) - Let the spinner end at 00:47:118 oops.
01:04:831 (1,2,3,4,5,6,7) - Very confusing. changed a bit.
01:06:905 (1,2,3,1,2,3) - Very bad flow. I don't understand why, but i changed it a bit.
01:07:224 (1,2,3,4) - ^
01:07:543 (4) - New combo. yup
01:20:628 (1,2,3,4) - Do slider's instead of circle's. This if very confusing. i don't feel it, but i understand where you're coming from, so changed.

[Insane]
Call it to 'Extra' because it doesn't feel like a Insane. 1238917928372189% agreed.
00:04:671 (2,3) - Fix blanket. done
00:42:331 (1,2) - Create a blanket of this. yeah.
00:57:011 (2,3,1) - Those slider look weird. changed the pattern up a lot
00:57:650 (1) - Change the sound from 'D' to 'S'. oops missed that. thanks
01:06:905 (1,2,3,1,2,3,4) - Weird flow. honestly fine. i added a note to represent the build up 01:07:464 (4) - which might fix it up a bit?
01:07:543 (4) - New combo. yeah

I didn't call every blankets. If you find some more you can fix them. Working on it ;w;
Sorry that the M4M came late but I had problems with my internet -> I still have them.

Thanks a bunch :) also updated Aihuro's diff.
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