IRC
18:50 Exa: 00:09:970 (3,4) - Copy the pattern and replace it here
18:50 Exa: Egh
18:50 Exa: sec
18:51 CircleChu: but it is copied
18:51 Exa: no I mean
18:51 Exa: ugh, wait
18:51 Exa: [http://puu.sh/lJc7d/820a90134b.osu here]
18:51 Exa: use this
18:52 Exa: 00:13:598 (5,1) - Why not place that note infront of the tail?
18:52 Exa: right now it's about under ity
18:52 Exa: it*
18:53 Exa: 00:16:667 (4) - Again, really snappy flow even though you use a lot of movement speed and curvy flow
18:53 Exa: 00:18:900 (4) - Where is the cursor suppose to enter this slider from and where is is supposed to leave
18:53 Exa: I think it's easy to assume that this slider is not going to be played like it was shaped to
18:54 Exa: 00:37:040 (5) - Kind of the same thing
18:54 Exa: You generaly tend to do that
18:54 Exa: Use slider that face the opposite, or at least not the same direction as the flow suggests
18:55 Exa: Resulting in some really awkward movement cuts
18:55 Exa: You criple the flow and make it less steady than it should be
18:56 Exa: Sure, due to the high speed and SV these are not much of a deal for the skill of the players this map is directed to
18:56 Exa: Regardless though, they don't fit in with the general structure of them map
18:56 CircleChu: fixed all
18:57 Exa: "all" ?
18:57 CircleChu: all what you linked above
18:57 Exa: These are not all there are
18:57 Exa: Look around, there are many more
18:57 Exa: I just gave examples
18:58 CircleChu: hm
18:58 Exa: 00:56:295 (1,2) - Even stuff like this could serve as good examples
18:58 Exa: Anything that is not played as it is ment to is what should be changed
18:58 Exa: Don't think that I am saying that you should change much
18:59 Exa: Just these small things that play awkwardly
18:59 Exa: 01:14:574 (2,3) -
18:59 Exa: 01:19:319 (7,8) -
18:59 Exa: 01:24:760 (3,4,5) - Oh wow
19:00 Exa: You see, when you use such patterns
19:00 Exa: they player must leave early fromt he sliders
19:00 Exa: to go to the next object
19:00 Exa: that usually results in combo breaking or a nice "100" at the slider's tail
19:00 Exa: Moreover, the player must reduce or even stop the curor
19:01 Exa: cursor*
19:01 Exa: cursor's speed
19:01 Exa: damn
19:01 Exa: in order to complete these pattern
19:01 Exa: patterns*
19:01 Exa: fingers pls
19:02 Exa: and while taking the nature of the song into consideration, the cursor's movement is better to keep going
19:02 Exa: and not stop unless a really calm part comes in
19:02 Exa: (That also includes some really spaced out triplets you have)
19:03 Exa: That's what I wanted to comment on
19:04 Exa: 03:04:667 (1) - Also that looks handicapes
19:04 Exa: handicaped
19:04 Exa: it's like it fell and broke it's leg
19:05 CircleChu:
19:06 Exa: idk, aside from that, the map is preety self-explanatory
19:06 Exa: Spaced streams which I can't possible comment on
19:06 Exa: And sliders that pop out just to be played once in a while
19:07 CircleChu: :c
19:07 Exa: Egh it does sound like it's bad doesn't it?
19:08 Exa: It's not bad
19:08 Exa: I can tell you worked hard on it
19:08 Exa: Streams seem well made and big sliders are nicely shaped
19:08 Exa: You just gotta work on the jumps towards - and from sliders
19:10 Exa: can you do OD 8.3?
19:10 CircleChu: why?
19:11 CircleChu: it was 8.6
19:11 CircleChu: and that wasn`t enough
19:11 Exa: Streams change spacing though out the maps
19:11 Exa: sometime it's unexpected
19:11 CircleChu: i am expecting to change it to 9 later
19:11 Exa: give the player some reward for being able to react to this
19:11 Exa: no wow
19:11 CircleChu: Cerkie passed it wtih 98% on second try
19:12 CircleChu: and told me to increace OD
19:12 Exa: Tbh it does not really matter
19:12 Exa: if you were told by an actual testplayer to do so
19:12 Exa: do it
19:12 Exa: But take more opinions on it
19:13 Exa: http://puu.sh/lJdgp/89fed607e2.png
19:13 Exa: 04:54:342 (4,5) - I just can't not point them out
18:50 Exa: Egh
18:50 Exa: sec
18:51 CircleChu: but it is copied
18:51 Exa: no I mean
18:51 Exa: ugh, wait
18:51 Exa: [http://puu.sh/lJc7d/820a90134b.osu here]
18:51 Exa: use this
18:52 Exa: 00:13:598 (5,1) - Why not place that note infront of the tail?
18:52 Exa: right now it's about under ity
18:52 Exa: it*
18:53 Exa: 00:16:667 (4) - Again, really snappy flow even though you use a lot of movement speed and curvy flow
18:53 Exa: 00:18:900 (4) - Where is the cursor suppose to enter this slider from and where is is supposed to leave
18:53 Exa: I think it's easy to assume that this slider is not going to be played like it was shaped to
18:54 Exa: 00:37:040 (5) - Kind of the same thing
18:54 Exa: You generaly tend to do that
18:54 Exa: Use slider that face the opposite, or at least not the same direction as the flow suggests
18:55 Exa: Resulting in some really awkward movement cuts
18:55 Exa: You criple the flow and make it less steady than it should be
18:56 Exa: Sure, due to the high speed and SV these are not much of a deal for the skill of the players this map is directed to
18:56 Exa: Regardless though, they don't fit in with the general structure of them map
18:56 CircleChu: fixed all
18:57 Exa: "all" ?
18:57 CircleChu: all what you linked above
18:57 Exa: These are not all there are
18:57 Exa: Look around, there are many more
18:57 Exa: I just gave examples
18:58 CircleChu: hm
18:58 Exa: 00:56:295 (1,2) - Even stuff like this could serve as good examples
18:58 Exa: Anything that is not played as it is ment to is what should be changed
18:58 Exa: Don't think that I am saying that you should change much
18:59 Exa: Just these small things that play awkwardly
18:59 Exa: 01:14:574 (2,3) -
18:59 Exa: 01:19:319 (7,8) -
18:59 Exa: 01:24:760 (3,4,5) - Oh wow
19:00 Exa: You see, when you use such patterns
19:00 Exa: they player must leave early fromt he sliders
19:00 Exa: to go to the next object
19:00 Exa: that usually results in combo breaking or a nice "100" at the slider's tail
19:00 Exa: Moreover, the player must reduce or even stop the curor
19:01 Exa: cursor*
19:01 Exa: cursor's speed
19:01 Exa: damn
19:01 Exa: in order to complete these pattern
19:01 Exa: patterns*
19:01 Exa: fingers pls
19:02 Exa: and while taking the nature of the song into consideration, the cursor's movement is better to keep going
19:02 Exa: and not stop unless a really calm part comes in
19:02 Exa: (That also includes some really spaced out triplets you have)
19:03 Exa: That's what I wanted to comment on
19:04 Exa: 03:04:667 (1) - Also that looks handicapes
19:04 Exa: handicaped
19:04 Exa: it's like it fell and broke it's leg
19:05 CircleChu:
19:06 Exa: idk, aside from that, the map is preety self-explanatory
19:06 Exa: Spaced streams which I can't possible comment on
19:06 Exa: And sliders that pop out just to be played once in a while
19:07 CircleChu: :c
19:07 Exa: Egh it does sound like it's bad doesn't it?
19:08 Exa: It's not bad
19:08 Exa: I can tell you worked hard on it
19:08 Exa: Streams seem well made and big sliders are nicely shaped
19:08 Exa: You just gotta work on the jumps towards - and from sliders
19:10 Exa: can you do OD 8.3?
19:10 CircleChu: why?
19:11 CircleChu: it was 8.6
19:11 CircleChu: and that wasn`t enough
19:11 Exa: Streams change spacing though out the maps
19:11 Exa: sometime it's unexpected
19:11 CircleChu: i am expecting to change it to 9 later
19:11 Exa: give the player some reward for being able to react to this
19:11 Exa: no wow
19:11 CircleChu: Cerkie passed it wtih 98% on second try
19:12 CircleChu: and told me to increace OD
19:12 Exa: Tbh it does not really matter
19:12 Exa: if you were told by an actual testplayer to do so
19:12 Exa: do it
19:12 Exa: But take more opinions on it
19:13 Exa: http://puu.sh/lJdgp/89fed607e2.png
19:13 Exa: 04:54:342 (4,5) - I just can't not point them out