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DragonForce - Cry of the Brave

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Total Posts
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Topic Starter
CircleChu
This beatmap was submitted using in-game submission on 17 декабря 2016 г. at 15:22:47

Artist: DragonForce
Title: Cry of the Brave
Tags: dragon force marathon stream legend death deathstream metal speedmetalsonic firestorm 2004 rock CChu
BPM: 215
Filesize: 9510kb
Play Time: 05:45
Difficulties Available:
  1. Call of Bravery (6,66 stars, 1794 notes)
Download: DragonForce - Cry of the Brave
Information: Scores/Beatmap Listing
---------------
Totally remaped whole beatmap, changed background picture, added custom hitsounds!
Good bye graveyard! At least for now XD

(inspired by Desperate-kun)
Weber
test!mod

already a really quality map straight out of the gates with no mods, good shit

04:34:109 (2,3,4,5) - I feel as though these notes don't flow all that well together and sound a bit awkward, try this: http://puu.sh/lIMBe/1358a8ef5d.jpg

haha what the fuck I can't find anything else wrong this is already so good

star power given
Topic Starter
CircleChu

qzy wrote:

test!mod

already a really quality map straight out of the gates with no mods, good shit

04:34:109 (2,3,4,5) - I feel as though these notes don't flow all that well together and sound a bit awkward, try this: http://puu.sh/lIMBe/1358a8ef5d.jpg - Fixed.

haha what the fuck I can't find anything else wrong this is already so good :D

star power given - Thank you very much!!
Also fixed some shapes of sliders and streams. Thanks to Cerkie!
Jabba
irc
15:30 CircleChu: hey ;d
15:30 CircleChu: still looking for m4m?
15:31 MadHypnofrog: yea can do that
15:31 CircleChu: let`s do it then :D
15:31 MadHypnofrog: np me
15:31 *CircleChu is listening to [http://osu.ppy.sh/b/841933 Dragonforce - Cry of the Brave]
15:31 MadHypnofrog: I'll do it in like 20 mins
15:32 MadHypnofrog: gotta have a lunch first
15:32 MadHypnofrog: wow df
15:32 CircleChu: all diffs?
15:32 MadHypnofrog: do as many as you want
15:32 CircleChu: well
15:32 MadHypnofrog: hard>darkness>insane>normal
15:33 CircleChu: want to me to post it in thread or just do it as chat mod?
15:35 MadHypnofrog: have to afk for like 10 mins
15:35 MadHypnofrog: if you want you can do an IRC later
15:35 CircleChu: okay
15:44 MadHypnofrog: k i'm here
15:44 MadHypnofrog: want me to mod first?
15:44 CircleChu: as you wish
15:45 *MadHypnofrog is editing [https://osu.ppy.sh/b/841933 Dragonforce - Cry of the Brave [Freedom]]
15:45 MadHypnofrog: k let's see
15:45 MadHypnofrog: I won't be able to testplay this though lol
15:45 CircleChu: :D
15:46 MadHypnofrog: 00:06:621 (1) - don't really get the NCing here
15:46 MadHypnofrog: I'd put a NC on this 00:06:063 (7) and 00:07:179 (6)
15:47 CircleChu: что?)
15:47 MadHypnofrog: ну да
15:47 MadHypnofrog: я чет не обратил внимания
15:47 MadHypnofrog: так вот
15:47 MadHypnofrog: 00:06:621 (1) - почему нц здесь?
15:48 CircleChu: семёрку*
15:48 CircleChu: окей, перенёс на семйрку
15:49 MadHypnofrog: ща, секунду
15:49 MadHypnofrog: http://cdn.shigetora.pw/i/fgaquph.png
15:49 MadHypnofrog: я бы как-нибудь вот так сделал
15:49 MadHypnofrog: 00:06:621 (4) - можешь попробовать здесь запилить бланкет на двойку
15:51 MadHypnofrog: 00:11:644 (1) - ИМХО здесь лучше будет что-нибудь подобное http://cdn.shigetora.pw/i/nuggktg.png, со стримом смотрится лучше
15:51 MadHypnofrog: тю, запятая приклеилась
15:52 CircleChu: исправил
15:53 MadHypnofrog: 00:27:830 (4) - не очень нравится направление, ну да ладно, сойдет
15:54 MadHypnofrog: 00:29:784 (2) - зачем там 1.7х снап? оО
15:55 MadHypnofrog: пущай 1.2х будет, как и на стриме предыдущем, http://cdn.shigetora.pw/i/wbedrhe.png
15:55 CircleChu: я так везде использовал
15:55 CircleChu: без снапа
15:55 MadHypnofrog: ну ща гляну
15:55 CircleChu: просто ставил на границы
15:55 MadHypnofrog: тогда 1.8 сделай
15:55 MadHypnofrog: чтобы не оверлапались
15:55 MadHypnofrog: http://cdn.shigetora.pw/i/ztkxwdi.png
15:56 MadHypnofrog: 00:31:179 (3) - можно ее стакнуть попробовать с 00:31:737 (1) -
15:56 CircleChu: 1.5 поставлю
15:56 MadHypnofrog: ну смотри, как знаешь
15:56 MadHypnofrog: 00:35:365 (2) - а вот здесь 1.8 заюзал :D
15:57 CircleChu: да я без снапа ставил их :3
15:57 MadHypnofrog: выключенный дс - зло :>
15:58 MadHypnofrog: 00:40:946 (5) - положение мерзкое какое-т
15:58 MadHypnofrog: сделай по типу 00:41:226 (6,7) -
15:59 CircleChu: исправил http://puu.sh/lIV6X/771ed648de.jpg
15:59 MadHypnofrog: угу, пойдет
15:59 MadHypnofrog: я бы про нц еще поискал
15:59 MadHypnofrog: но это потом
16:00 MadHypnofrog: 00:50:714 (7) - ох лол
16:00 CircleChu: о?
16:01 MadHypnofrog: я не ожидал такого слайдера там, лол
16:01 MadHypnofrog: 00:53:365 (7) - бланкет чутка пофиксь
16:01 MadHypnofrog: если 6 должна быть бланкетом офк
16:02 CircleChu: выровнял чуток
16:02 MadHypnofrog: 01:04:946 (8) - я б ее бланкетнул единицей
16:03 MadHypnofrog: или просто единицу левее и выше
16:03 CircleChu: сделано х)
16:05 MadHypnofrog: 01:30:900 (4,5) - не люблю я вид таких паттернов, лол, но это ладно, у тебя они везде :D
16:05 CircleChu: почему нет?
16:05 CircleChu: они же отличные
16:05 CircleChu: играбельны на 150% х)
16:05 MadHypnofrog: может это у меня просто бзик такой, под таким углом не оче смотрятся
16:06 MadHypnofrog: 01:53:923 (2) - сделай шоль побольше спейсинга между ними
16:06 MadHypnofrog: секунду
16:06 MadHypnofrog: чекну
16:06 MadHypnofrog: как у тебя было на таких штуках до этого
16:07 MadHypnofrog: 2.4 где-нибудь
16:07 MadHypnofrog: можно и побольше даже
16:08 CircleChu: ну да, тут 01:55:876 (7,1) - явно побольше :0
16:08 MadHypnofrog: там да, где-то до первого киая тоже есть с 2.2х
16:08 MadHypnofrog: пускай будет, лол, не так критично
16:09 MadHypnofrog: о, стримы с переменным спейсингом подъехали
16:09 MadHypnofrog: 02:18:342 (7,8) - тоже бланкет
16:09 CircleChu: 02:11:644 (1,2,3,4,5,6,7,8,9) - это?
16:09 MadHypnofrog: 02:19:459 (3) - и даже вот этой можно единицу бланкетнуть
16:09 MadHypnofrog: ага, оно
16:09 MadHypnofrog: злой ты :>
16:10 CircleChu: всего 1 раз за мапу
16:10 CircleChu: эзз
16:10 CircleChu: эхх*
16:11 MadHypnofrog: 02:24:901 (6) - на 252 298 подвинь
16:12 MadHypnofrog: 02:27:273 (5) - тоже можно бланкет сделать
16:14 MadHypnofrog: 02:30:482 (9) - квадрат неровный
16:14 MadHypnofrog: ща скажу чем фиксить
16:14 CircleChu: это и не было планировано как квадрат :х
16:14 MadHypnofrog: смотреться лучше будет :>
16:15 CircleChu: акей
16:15 MadHypnofrog: аааррррр
16:15 MadHypnofrog: сложна
16:16 MadHypnofrog: короче там можно с концом шестерки и этими тремя запилить классный квадрат
16:16 MadHypnofrog: в конце еще раз гляну
16:17 MadHypnofrog: 02:35:645 (3) - 283 187
16:17 CircleChu: вот http://puu.sh/lIVI9/88b5a03937.jpg
16:18 MadHypnofrog: примерно, да
16:21 MadHypnofrog: 03:42:063 (2,3,4,5) - я бы между этими сделал побольше расстояния
16:22 MadHypnofrog: + между 2 и 3 сделать такое же, как между 4 и 5
16:23 CircleChu: исправлено(
16:23 CircleChu: ой )
16:23 MadHypnofrog: 03:47:644 (2,3,4,5) - аналогично, на этом еще можно их всех параллельными сделать
16:25 CircleChu: эти я так оставлю
16:25 MadHypnofrog: они и так хорошо смотрятся на самом деле
16:25 MadHypnofrog: 04:04:667 (2,3) - почему здесь спейсинг меньше, чем в 04:03:551 (2,3) -?
16:26 MadHypnofrog: 04:08:295 (1,2,3,4) - чутка подальше их друг от друга, оверлапаются =/
16:28 MadHypnofrog: 04:49:876 (5) - то же, что и в первой части
16:29 CircleChu: исправил
16:30 MadHypnofrog: 04:59:644 (1) - вот здесь по-моему лучше будет поставить круг на месте начала спиннера
16:30 MadHypnofrog: и сдвинуть его на 1/4
16:30 MadHypnofrog: ну и укоротить офк
16:30 CircleChu: последний стрим - зло хх
16:31 MadHypnofrog: 05:01:876 (6) - блааанкеты /me runs
16:31 MadHypnofrog: 05:04:109 (1) - может чуть повыше его конец сделать?
16:32 MadHypnofrog: чет мне последний киай дико напоминает первый
16:32 MadHypnofrog: 05:14:156 (1) - то же, что и в первом лол
16:34 MadHypnofrog: 00:55:179 (1) - и вот здесь конец тоже чуть пониже
16:34 MadHypnofrog: у тебя ж третий киай это копипаста первого с поворотом на 180 градусов по-моему
16:34 MadHypnofrog: лол
16:35 CircleChu: только первой половины, с некоторыми переменами
16:35 MadHypnofrog: угу, вторая отличается
16:35 MadHypnofrog: 05:19:179 (3) - 300 235
16:36 MadHypnofrog: мне даже толком придраться не к чему со своим нази, лол
16:36 MadHypnofrog: так
16:36 MadHypnofrog: мне кажется, или ты цвета комбо не выставил вообще?)
16:36 CircleChu: нази?
16:37 MadHypnofrog: я ко всяким мелочам типа идеальных стаков, бланкетов итд обычно придираюсь
16:37 MadHypnofrog: ну есть во мне частичка перфекциониста
16:37 CircleChu: на счёт комбо, то я просто тыкал "новоё комбо"
16:38 MadHypnofrog: не, я про цвета именно
16:38 MadHypnofrog: song setup - colours
16:38 CircleChu: там же 4 цвета
16:38 CircleChu: по стандарту
16:38 MadHypnofrog: это стандартный скин)
16:38 MadHypnofrog: точнее юзаются стандартные цвета скина юзера
16:38 CircleChu: ну? я стандартным и пользуюсь
16:38 MadHypnofrog: у меня, к примеру, 6
16:38 MadHypnofrog: туда лучше что-нибудь все равно пихнуть
16:39 CircleChu: о-о?
16:40 MadHypnofrog: что-нибудь, сочетающееся с бг
16:41 MadHypnofrog: 106 146 149 какой-нибудь первым
16:41 MadHypnofrog: и какой-ни будь 49 69 105 вторым
16:41 MadHypnofrog: какой-нибудь*
16:42 MadHypnofrog: можешь поподбирать, я не силен в нормальном выборе цветов
16:42 MadHypnofrog: так, теперь по расстановке нц
16:43 MadHypnofrog: я бы чуть ли не на каждый большой белый тик нц ставил
16:43 MadHypnofrog: потому что у тебя они как-то странно сейчас стоят
16:44 MadHypnofrog: 00:10:528 (5) -
16:45 MadHypnofrog: хм, 00:11:086 (2)
16:45 MadHypnofrog: вместо 00:10:946 (1) -
16:46 MadHypnofrog: 00:14:993 (7) -
16:46 CircleChu: я уже изменил там)
16:46 MadHypnofrog: ну ты понял идею, я так думаю
16:46 CircleChu: да
16:46 MadHypnofrog: меня удивили нц посреди стаков
16:46 MadHypnofrog: где-то там были
16:46 MadHypnofrog: короче нцы можешь покрутить немного
16:48 MadHypnofrog: в тэги кинь sonic firestorm
16:48 MadHypnofrog: название альбома
16:48 CircleChu: хорошо
16:48 MadHypnofrog: иии >ramprage
16:48 MadHypnofrog: не rampage ли? :D
16:49 CircleChu: rage :D
16:49 CircleChu: кажется ._.
16:49 CircleChu: а нет, таки да х)
16:50 MadHypnofrog: ну вроде все, я кончился
16:50 MadHypnofrog: бггггг
16:50 MadHypnofrog: ни разу не модил хайбпм
16:50 MadHypnofrog: :<
16:50 CircleChu: закидывай ирц в трид
good luck once again :>
Shmiklak
PM request
Hey! I am newbie in Insane/Expert moding, but I will try


SPOILER

General

Maybe AR=10? But your choose is too good.
HP so little, maybe up it?
Add combo colors.

Freedom

Your diff have nice rythm, but it not beauty. Lets try fix it:
00:06:760 (5) - I thing stack is not beauty
00:06:970 (7,9) - Maybe remove? If you did it move (6,8)
00:07:598 (3) - Like 00:06:760 (5)
00:20:016 (4) - Maybe add reverse?
00:22:807 (1,1,1,1,1,1,1) - Is it overmaping? Slider velocity must change only if it allowing music. In your happening, I thing it not needed.(Unrankable)
00:31:737 (1,2) - I don't sure about this pattern
00:34:249 (2) - Maybe make straight?
01:29:226 - Maybe end kiai here?
01:30:342 (1) - Make it straight
01:48:203 (1,1,1,1,1,1,1) - Overmaping like 00:22:807 (1,1,1,1,1,1,1)
01:49:598 (1) - Make it straight
02:03:551 (1,2,3,4) - Make flow
02:11:644 (1,2,3,4,5,6,7,8,9) - Fix DS. It's realy critic. Yeah I know "osu!" have many ranked maps with patterns like this, but in your happening it's not need.
02:59:644 (2,3) - I thing it not need
03:04:109 (2,3) - Same ^
03:08:574 (2,3) - ^
03:53:086 (1) - Maybe change slider velocity?
04:11:086 (1,2,3,4,5,6,7) - Why you changed DS here? It's not critic but I thing it not nice.
04:19:319 (3,4) - Maybe fix overlap? Try move (3) to x=194 y=280

______________________________________
EDITED: Блин
Topic Starter
CircleChu

shmiklak wrote:

PM request
Hey! I am newbie in Insane/Expert moding, but I will try


SPOILER

General

Maybe AR=10? But your choose is too good. Nah ar9.4 fits perfect here.
HP so little, maybe up it? Okay, now it`s 4.8. That`s enough? Also increased od to 8.8
Add combo colors. What colors..? Explane it please.

Freedom

Your diff have nice rythm, but it not beauty. Lets try fix it:
00:06:760 (5) - I thing stack is not beauty Why not? :o
00:06:970 (7,9) - Maybe remove? If you did it move (6,8) It`s fine.
00:07:598 (3) - Like 00:06:760 (5) ^
00:20:016 (4) - Maybe add reverse? Listen it with slower speed, guitar sound ends there, no need one more excessive reverse.
00:22:807 (1,1,1,1,1,1,1) - Is it overmaping? Slider velocity must change only if it allowing music. In your happening, I thing it not needed.(Unrankable) Most of tester said, it was fine and playable, but okay - Fixed.
00:31:737 (1,2) - I don't sure about this pattern Well, changed then :D
00:34:249 (2) - Maybe make straight?
01:29:226 - Maybe end kiai here? Yeah, actually good idea.
01:30:342 (1) - Make it straight
01:48:203 (1,1,1,1,1,1,1) - Overmaping like 00:22:807 (1,1,1,1,1,1,1) It`s not overmapping. Fixed too.
01:49:598 (1) - Make it straight Done.
02:03:551 (1,2,3,4) - Make flow Done.
02:11:644 (1,2,3,4,5,6,7,8,9) - Fix DS. It's realy critic. Yeah I know "osu!" have many ranked maps with patterns like this, but in your happening it's not need. I`ll keep it.
02:59:644 (2,3) - I thing it not need I`ll keep that too.
03:04:109 (2,3) - Same ^ ^
03:08:574 (2,3) - ^ ^
03:53:086 (1) - Maybe change slider velocity? Why?
04:11:086 (1,2,3,4,5,6,7) - Why you changed DS here? It's not critic but I thing it not nice. Just high drums drop asotiated to me as fast down fall.
04:19:319 (3,4) - Maybe fix overlap? Try move (3) to x=194 y=280 Done.

______________________________________
EDITED: Блин
Thank you for mod! :3
Rohit6
IRC Mod
SPOILER
20:13 CircleChu: hello
20:14 Rohit6: hi
20:14 CircleChu: do you accept modding requests? :o
20:14 Rohit6: only irc
20:14 CircleChu: sure
20:14 Rohit6: m4m - both
20:14 CircleChu: okay
20:15 CircleChu: I have only one diff
20:15 *CircleChu is listening to [http://osu.ppy.sh/b/841933 Dragonforce - Cry of the Brave]
20:15 Rohit6: sure
20:15 CircleChu: what`s your song?
20:15 Rohit6: nah ill just mod this for free
20:16 Rohit6: lemme take a look
20:16 CircleChu: oh, thank you
20:20 Rohit6: brb in a few mins
20:20 CircleChu: sure
20:26 Rohit6: back
20:26 CircleChu: welcome back :D
20:26 Rohit6: hmm
20:26 Rohit6: why not round od to 9?
20:27 CircleChu: it was 8.6
20:27 CircleChu: so i wanted to check how it now fits with 8.8
20:27 CircleChu: and later with 9
20:28 Rohit6: doesnt matter much because od cycles in 0.5
20:28 CircleChu: earn different opinions about it etc
20:28 Rohit6: 00:05:505 (4,5) - flow is kinda eh
20:28 Rohit6: because you dont play the full slider as sucj
20:28 Rohit6: you just touch it and move it
20:29 Rohit6: but you have to play the first slider wholly
20:30 Rohit6: 00:04:947 (1,2,3) - also objects in a line are kinda annoying to aim
20:30 Rohit6: because it usually depends if youre fast
20:30 Rohit6: and not on your aim
20:31 CircleChu: fixed flow, looks fine? http://puu.sh/lJ6zI/b074a048b3.jpg
20:31 Rohit6: again the line stuff is kinda annoying
20:32 Rohit6: wait ill show you an example flow
20:32 Rohit6: [http://puu.sh/lJ6DD/93118ce9ef.jpg something like this]
20:33 Rohit6: because objects in a line lose emphasis on the things in the middle
20:33 Rohit6: but when you put some sort of angle you can emphasize each beat
20:34 Rohit6: youve done that quite a lot of times so im not gonna be repeating it over and over
20:35 Rohit6: 00:06:342 (2,3,4,5,6) - could make it a perfect star pattern
20:35 Rohit6: 00:07:458 (2,3) - a general rule of thumb for stacking is that you should stack whenever the 2 beats are same or similar sounding
20:36 Rohit6: 00:11:644 (1,2) - again too much slider leniency
20:36 Rohit6: plus the flow is kinda odd
20:37 Rohit6: [http://puu.sh/lJ6RH/1d9a31e440.jpg something like this would work well]
20:38 Rohit6: 00:13:040 (1) - this kinda kills the momentum
20:38 Rohit6: because the sound and pressure is same
20:38 Rohit6: but you only click the white tick
20:38 Rohit6: instead of the whole stream
20:38 Rohit6: id suggest you remove the slider and put circles there
20:39 CircleChu: 12 circles stream?
20:39 Rohit6: 00:13:598 (5) - reduce volume on sliderend because theres nothing on it
20:39 Rohit6: yes
20:39 Rohit6: keep in mind that what im saying is general
20:39 Rohit6: like i wont repeat things like change angles and stuff
20:40 Rohit6: you just have to figure out what works and what doesnt
20:41 CircleChu: reduce volume with green timing section?
20:41 CircleChu: or how?
20:41 Rohit6: yes green timing section
20:41 Rohit6: 00:20:853 (1) - use more 1/4 kicksliders
20:41 Rohit6: these are really bad when youre playing spaced streams
20:41 Rohit6: because they kill all momentum
20:42 Rohit6: 00:25:040 (1,2,3,4,5,6) - this is pretty nice
20:42 Rohit6: should use more angling and spacing like this
20:42 Rohit6: 00:28:388 (6) - nc here
20:42 Rohit6: 00:28:947 (1) - remove nc from here
20:43 Rohit6: 00:38:156 (1) - remove nc
20:43 Rohit6: 00:39:272 (1) - remove nc
20:43 CircleChu: star patter done :D http://puu.sh/lJ78w/b8b136d5af.jpg
20:43 Rohit6: pick an nc pattern
20:43 Rohit6: oh god youre still there
20:44 Rohit6: okay ill just keep going
20:44 Rohit6: you can see it later as well
20:44 Rohit6: pick an nc pattern like an nc every 1 downbeat(big white tick)
20:45 Rohit6: 00:39:551 (3,4,5,6) - deceptive spacing and blue tick end is kinda bad because again ,there's nothing on the blue tick
20:45 Rohit6: [http://puu.sh/lJ7f1/b8d13b3247.jpg btw star patterns have to look something like this]
20:46 Rohit6: 00:50:714 (7) - this is nice but make it more symmetric
20:47 CircleChu: hm
20:47 Rohit6: 00:57:272 (5) - dont put sliderends on downbeats dude
20:47 Rohit6: downbeats are the most important here and they need to be clicked
20:47 CircleChu: likethis ? http://puu.sh/lJ7kX/397404e20b.jpg
20:48 Rohit6: [http://puu.sh/lJ7ms/50a2fa3e0c.jpg like this]
20:48 Rohit6: you really need to fix your ncs
20:49 CircleChu: i was using ncs just to remove 10 numbers from objects .).
20:49 Rohit6: nono
20:49 Rohit6: dont do that lol
20:49 Rohit6: just do an nc on every downbeat
20:49 Rohit6: this music is kinda simple
20:49 CircleChu: noone told be, that i can`t do that
20:49 CircleChu: :\
20:50 Rohit6: its kinda bad
20:50 Rohit6: because players need to know how the music is going
20:50 Rohit6: so they can hit the objects more comfortably
20:51 Rohit6: 02:29:923 (6) - object on downbeat
20:51 Rohit6: your streams are okay
20:52 Rohit6: but you really need to change those 1/4 reverse arrow sldiers in the middle of the stream
20:52 CircleChu: why?
20:52 Rohit6: i already said that they kill momentum
20:52 Rohit6: for no apparent reason
20:53 CircleChu: lesjuh used that
20:53 Rohit6: it still played bad then
20:53 Rohit6: it still plays bad now
20:53 Rohit6: if you want to see dragonforce go look at spaghetti's map
20:53 Rohit6: or jenny's maps
20:55 CircleChu: you mean, like 02:53:505 (1,1) - this?
20:56 Rohit6: yes
20:56 Rohit6: because youre moving so fast
20:56 Rohit6: and a stop in themi ddle means you will combobreak
20:56 Rohit6: you can use it at the end of a stream
20:57 Rohit6: because then after the stream theres not much fast movement
20:57 Rohit6: 05:34:737 (1) - remove nc
20:57 CircleChu: noone who tested it, didn`t say anything about it :\
20:57 Rohit6: dont rely on playtesters
20:58 Rohit6: rest are just recurring problems like line jumps
20:58 Rohit6: rest is okay i guess
20:58 Rohit6: lesjuh's style is pretty old
20:59 Rohit6: so i wouldnt rely 100% on it
20:59 *Rohit6 is listening to [https://osu.ppy.sh/b/704360 DragonForce - Cry Thunder]
20:59 Rohit6: this is a recent one and its pretty nice
20:59 CircleChu: i can`t even open it
20:59 Rohit6: why lol
21:00 CircleChu: my old netbook lags as hell
21:00 Rohit6: turn off storyboard
21:00 Rohit6: in setting
21:00 CircleChu: when I tried to delete these green timing sections, or storyboard my Osu just crashed
21:00 Rohit6: oh
21:01 CircleChu: thank you for mod, now you can post IRC to thread, to earn sweet kudosu
Exa
IRC
18:50 Exa: 00:09:970 (3,4) - Copy the pattern and replace it here
18:50 Exa: Egh
18:50 Exa: sec
18:51 CircleChu: but it is copied
18:51 Exa: no I mean
18:51 Exa: ugh, wait
18:51 Exa: [http://puu.sh/lJc7d/820a90134b.osu here]
18:51 Exa: use this
18:52 Exa: 00:13:598 (5,1) - Why not place that note infront of the tail?
18:52 Exa: right now it's about under ity
18:52 Exa: it*
18:53 Exa: 00:16:667 (4) - Again, really snappy flow even though you use a lot of movement speed and curvy flow
18:53 Exa: 00:18:900 (4) - Where is the cursor suppose to enter this slider from and where is is supposed to leave
18:53 Exa: I think it's easy to assume that this slider is not going to be played like it was shaped to
18:54 Exa: 00:37:040 (5) - Kind of the same thing
18:54 Exa: You generaly tend to do that
18:54 Exa: Use slider that face the opposite, or at least not the same direction as the flow suggests
18:55 Exa: Resulting in some really awkward movement cuts
18:55 Exa: You criple the flow and make it less steady than it should be
18:56 Exa: Sure, due to the high speed and SV these are not much of a deal for the skill of the players this map is directed to
18:56 Exa: Regardless though, they don't fit in with the general structure of them map
18:56 CircleChu: fixed all
18:57 Exa: "all" ?
18:57 CircleChu: all what you linked above
18:57 Exa: These are not all there are
18:57 Exa: Look around, there are many more
18:57 Exa: I just gave examples
18:58 CircleChu: hm
18:58 Exa: 00:56:295 (1,2) - Even stuff like this could serve as good examples
18:58 Exa: Anything that is not played as it is ment to is what should be changed
18:58 Exa: Don't think that I am saying that you should change much
18:59 Exa: Just these small things that play awkwardly
18:59 Exa: 01:14:574 (2,3) -
18:59 Exa: 01:19:319 (7,8) -
18:59 Exa: 01:24:760 (3,4,5) - Oh wow
19:00 Exa: You see, when you use such patterns
19:00 Exa: they player must leave early fromt he sliders
19:00 Exa: to go to the next object
19:00 Exa: that usually results in combo breaking or a nice "100" at the slider's tail
19:00 Exa: Moreover, the player must reduce or even stop the curor
19:01 Exa: cursor*
19:01 Exa: cursor's speed
19:01 Exa: damn
19:01 Exa: in order to complete these pattern
19:01 Exa: patterns*
19:01 Exa: fingers pls
19:02 Exa: and while taking the nature of the song into consideration, the cursor's movement is better to keep going
19:02 Exa: and not stop unless a really calm part comes in
19:02 Exa: (That also includes some really spaced out triplets you have)
19:03 Exa: That's what I wanted to comment on
19:04 Exa: 03:04:667 (1) - Also that looks handicapes
19:04 Exa: handicaped
19:04 Exa: it's like it fell and broke it's leg
19:05 CircleChu: :D
19:06 Exa: idk, aside from that, the map is preety self-explanatory
19:06 Exa: Spaced streams which I can't possible comment on
19:06 Exa: And sliders that pop out just to be played once in a while
19:07 CircleChu: :c
19:07 Exa: Egh it does sound like it's bad doesn't it?
19:08 Exa: It's not bad
19:08 Exa: I can tell you worked hard on it
19:08 Exa: Streams seem well made and big sliders are nicely shaped
19:08 Exa: You just gotta work on the jumps towards - and from sliders
19:10 Exa: can you do OD 8.3?
19:10 CircleChu: why?
19:11 CircleChu: it was 8.6
19:11 CircleChu: and that wasn`t enough
19:11 Exa: Streams change spacing though out the maps
19:11 Exa: sometime it's unexpected
19:11 CircleChu: i am expecting to change it to 9 later
19:11 Exa: give the player some reward for being able to react to this
19:11 Exa: no wow
19:11 CircleChu: Cerkie passed it wtih 98% on second try
19:12 CircleChu: and told me to increace OD
19:12 Exa: Tbh it does not really matter
19:12 Exa: if you were told by an actual testplayer to do so
19:12 Exa: do it
19:12 Exa: But take more opinions on it
19:13 Exa: http://puu.sh/lJdgp/89fed607e2.png
19:13 Exa: 04:54:342 (4,5) - I just can't not point them out
ComfyWolf
IRC MOD

Mod
11:51 ComfyWolf: 00:06:900 (6,7,8,9,1) - make this a curved stream leading into the slider at 1
11:52 CircleChu: oh, didn`t noticed that mistake, thanks. Fixed*
11:53 ComfyWolf: (please note that make according changes to other notes [aka DS] to make sure the map doesn't get new problems)
11:53 ComfyWolf: 00:11:644 (1) - this slider doesn't follow the curve of the stream leading into it
11:54 ComfyWolf: it kinda looks like it's going straight rather then continuing the curve
11:55 ComfyWolf: 00:20:574 (1,2,3,4) - curve this stream a bit less to go into the repeating slider after it more
11:56 ComfyWolf: 00:26:156 (1) - doesn't follow the stream curve
11:56 ComfyWolf: *burst
11:56 ComfyWolf: 00:29:505 (1) - ^
11:57 ComfyWolf: 00:31:737 (1) - move the head of the slider to x: 227 y: 164
11:58 CircleChu: *moved
11:59 ComfyWolf: 00:49:877 (1) - move to x: 324 y: 234
11:59 ComfyWolf: 00:56:295 (1) - move to fit burst's curve
11:59 ComfyWolf: 00:57:063 (3,4) - move to fit the curve of the slider before it
12:02 ComfyWolf: 01:02:295 (4,5) - move these so that 5 leads into the stream after it
12:02 ComfyWolf: 01:06:063 (6) - the end point can be at x: 139 y: 126
12:03 ComfyWolf: but it may look better as a curved and not a straight slider
12:03 ComfyWolf: 01:20:086 (2,3) - not fitting the curve of the slider before them
12:04 ComfyWolf: 01:45:691 (5) - move to x: 183 y: 295
12:05 ComfyWolf: 01:52:667 (1) - not fitting the stream before it's curve
12:07 ComfyWolf: 02:17:574 (2,3) - move to fit the curve of the slider before it
12:08 ComfyWolf: 02:21:691 (5) - the position is good
12:08 ComfyWolf: but the curve is not fitting
12:09 ComfyWolf: 02:36:273 (2,3) - highlight both and then drag both of them to x: 232 y:193 (DO NOT STACK)
12:10 CircleChu: wait what?
12:10 ComfyWolf: here let me do it better
12:10 ComfyWolf: 02:36:273 (2) - x: 232 y: 193
12:11 ComfyWolf: 02:36:342 (3) - x: 187 y: 215
12:11 CircleChu: done
12:13 ComfyWolf: 04:10:249 (1) - move end point to x: 206 y: 333
12:13 ComfyWolf: 04:19:458 (4) - last point move to x: 229 y: 202
12:14 ComfyWolf: 04:38:435 (1) - not fitting the curve of the stream before it
12:15 ComfyWolf: 04:40:667 (1) - move to x: 249 y: 152
12:15 ComfyWolf: correction
12:16 ComfyWolf: move it to x: 245 y: 151
12:16 ComfyWolf: 05:05:225 (1) - not fitting stream curve
12:17 ComfyWolf: 05:05:993 (3,4) - not fitting slider curve
12:17 ComfyWolf: 05:11:225 (4,5) - rearrange to match 5 with the curve of the stream after slider 5
Akitoshi
sorry I'm late
all of them are just drop-off. Just ignore if you don't really want to.

  1. 00:08:295 (4) - how about copypasta the slider of 00:07:737 (1) - then Rotate and Ctrl + G? Example image
  2. 00:13:040 (1) - remove NC for cosistency with 00:13:319 (1,2,3,4,5) -
  3. 00:17:226 (7,1) - swap NC
  4. 00:21:970 (5) - this one had extra notes for same-colored streams so NC here if u want to keep consistency of streams in this part.
  5. 01:10:528 (5) - Finished sound with slidertail? nahh. Consider to trim ur slider here and add circle at 01:10:807 - instead.
  6. 02:11:644 (1,2,3,4,5,6,7,8,9) - only this stream had unbalanced one when comes in to this part (I saw 3 of them and ye this is only one where ur stream was different with others.) Consider to fix this.
  7. 02:22:668 (1) - convert it into two circles, 02:22:807 - as slidertail is strange.
  8. 02:24:761 (5) - x:170|y:306
  9. 02:24:901 (6) - x:332|y:258 trust me this two is working.
  10. 02:35:924 (1,2,3) - same reason as above I stated, finished sound with slider is weird especially you have 1/4 beats after on. I recommend you to do the same trick in 01:10:528 (5)
  11. 02:43:738 (1) - this clap on the tail is intentional or wat
  12. 03:20:016 (3) - soooo you did reverse only this one in this bookmark. Kinda strange.
  13. 03:29:505 (1,2,3,4,5,6,7,8) - nooooo balance them all pls.
  14. 05:06:202 (5) - convert to two circles, 05:06:342 - should be clickable.
  15. 05:12:481 (1) - single NC for what?
  16. 05:19:458 (5) - trim ur slider here as well, same reason with above
goodluck with the map :)
Topic Starter
CircleChu

[-AKiTOSHi-] wrote:

sorry I'm late
all of them are just drop-off. Just ignore if you don't really want to.

  1. 00:08:295 (4) - how about copypasta the slider of 00:07:737 (1) - then Rotate and Ctrl + G? Example image That`s actually a good idea!
  2. 00:13:040 (1) - remove NC for cosistency with 00:13:319 (1,2,3,4,5) - Removed.
  3. 00:17:226 (7,1) - swap NC Okay
  4. 00:21:970 (5) - this one had extra notes for same-colored streams so NC here if u want to keep consistency of streams in this part. Well then, changed.
  5. 01:10:528 (5) - Finished sound with slidertail? nahh. Consider to trim ur slider here and add circle at 01:10:807 - instead. Done.
  6. 02:11:644 (1,2,3,4,5,6,7,8,9) - only this stream had unbalanced one when comes in to this part (I saw 3 of them and ye this is only one where ur stream was different with others.) Consider to fix this. Fixed.
  7. 02:22:668 (1) - convert it into two circles, 02:22:807 - as slidertail is strange. Okay.
  8. 02:24:761 (5) - x:170|y:306 Fixed.
  9. 02:24:901 (6) - x:332|y:258 trust me this two is working. Yeah, looks much better :D
  10. 02:35:924 (1,2,3) - same reason as above I stated, finished sound with slider is weird especially you have 1/4 beats after on. I recommend you to do the same trick in 01:10:528 (5) Okay.
  11. 02:43:738 (1) - this clap on the tail is intentional or wat Just a missclick. Fixed.
  12. 03:20:016 (3) - soooo you did reverse only this one in this bookmark. Kinda strange. Well then, changed.
  13. 03:29:505 (1,2,3,4,5,6,7,8) - nooooo balance them all pls. I`ll keep it for some variation.
  14. 05:06:202 (5) - convert to two circles, 05:06:342 - should be clickable. Okay, fixed.
  15. 05:12:481 (1) - single NC for what? Missclick again :p Fixed
  16. 05:19:458 (5) - trim ur slider here as well, same reason with above Okay.
goodluck with the map :)
Thank you for mod, that was really helpful!
Also added new combo colors :D
Side
Hi for the M4M :v


SPOILER
OK biggest concern right now is your hitsounds are WAY wrong lol. You're using soft addition and on top of that using claps to (sort of) follow the guitar I think? but then after that in parts like 00:25:040 - it doesn't follow anything really it's like it's trying to map to the drums but the drums are every 2nd and 4th tick not every 1st and third tick.

Dragonforce maps are all pretty much the same in terms of hitsounds. Basically normal sampleset for everything else and normal whistle to compliment the lead guitar and vocals. Sometimes you can use drum samples and normal claps on the 2nd and 4th beat if you really want to as well. I highly suggest you check out other ranked dragonforce maps to get an idea of how everyone else has hitsounded theirs (they're all pretty much the same so) but as it stands this is very empty and what is hitsounded isn't right so.

TL;DR: Switch to normal additions remove every clap and re-hitsound. Check other DF maps if you need inspiration. Trust me it'll be way better. (Here's a short hitsound sample I did in like a minute lol just go give you an idea)

oOoOoOoOo
osu file format v14

[General]
AudioFilename: DragonForce - Cry Of The Brave.mp3
AudioLeadIn: 0
PreviewTime: 42900
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3134,4947,12760,20574,22807,25040,33970,51830,67458,90342,99272,107086,108202,110435,117133,119365,123830,128295,132202,132760,137226,152853,155086,174621,175737,180202,184667,189133,193598,198063,202528,206993,211458,215923,220388,229319,238249,247179,256109,265040,273970,282900,291830,300760,318621,339272,345970,348481
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 4.199997

[Metadata]
Title:Cry of the Brave
TitleUnicode:Cry of the Brave
Artist:Dragonforce
ArtistUnicode:Dragonforce
Creator:CircleChu
Version:HSSAMPLE
Source:
Tags:dragon force stream legend death deathstream metal speedmetal guitar insane rampage freedom brave sonic firestorm
BeatmapID:841933
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4.8
CircleSize:4.8
OverallDifficulty:8.8
ApproachRate:9.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"azulaebg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Also you have the wrong BG /me runs


[USA]

01:07:458 (1,1,1,1) - No reason to do that. Just make this one combo.

01:20:993 (7,8,9) - Flow here is meh cuz it's very linear but also highly spaced. Maybe move (8) to x:409 y:116 and (9) to x:476 y:243 or basically over the slider head of 01:19:737 (1) - will look a bit cleaner too but idk flow is still kinda meh after that but a bit better.

01:26:435 (1,1,1,1) - remove NCs from the last 3. Actually wherever you do this just remove them lol there's a lot more ahead.

01:48:203 (1,1,1,1,1,1,1) - Here it's fine though because of the increasing spacing but you could still remove them so people can see the followpoints.

02:08:295 - Personally I can see these parts having higher slider velocity but it's not a big deal. Would add a bit of intensity which the vocals offer.

03:04:109 (2,3) - Single notes here would be nicer. Considering this is a slow part the 1/2 slider sounds overmapped So it'd be better this being two 1/1 notes instead.

03:04:667 (1) - Also this could look a bit nicer and flow to (2) better.

03:19:458 (1,2,1,2) - Don't do that. It's still a pretty slow part with buildup. People don't wanna read in these parts they'd rather single tap 3 notes or hold a 1/2 slider with reverse for example instead of having to alternate to a weird rhythm.

03:27:830 (5,6) - Might be better as a long slider since right now the spacing from 5 to 6 is very similar to the one from 4 to 5 except it's not 1/1

03:39:133 (7,1,2,3,4,1,2,3,4) - Don't really see much of a reason to have stream jumps personally but even so they flow very poorly as they are. Here is my #proillustration of what this part does (shoutout to Jenny)

Basically you have stream flow (red) then a sharp jump (yellow) onto the next stream this is not bad in itself but it's HOW you have to snap basically you're going up then sharply jump down then go back up slowly then shap jump to the right and going up again it's not a natural snap as players usually expect for these kinds of things. Also considering it's the first time you have these and this late in the song means a lot of ppl will be pissed. Highly suggest revising this, probably better off not having the jumps in the first place imo.

03:45:970 (1,2,3,4,1,2,3,4,1,2,3,4) - Same as above. Also for reference compared to that things like 03:47:644 (2,3,4,5) - are way too easy so that's not very consistent.

03:56:016 (1,2,3,4,1,1,2,3,4,1,1) - This could've been really cool if it was mapped a bit like this (messy example but basically this rhythm so you're fingers are kinda streaming to the guitar which is a nice effect.

04:38:435 (1,2) - no reason to make this a 3/4 slider. Would be better off as a 1/2 slider without the end muted so it follows the rhythm better.


Anyway those were just a few general points. The idea and theme is there but I feel overall the map could be a lot cleaner. Things like 00:33:133 (1,2,3,4,5,6,7,8) - or 03:29:505 (1,2,3,4,5,6,7,8) - could look much better, even shapes like 00:50:714 (7) - could look cleaner. Then there's a few things like inconsistencies with stream spacing like 00:59:644 (5,6,7,8,1,1,2,3,4,5,6,7) - This is probably the highest stream spacing in the entire map even compared to the guitar solo section for example. I think now that you have the general idea of the map down all you need to work on is cleaning up a lot of these inconsistencies and the map in general and then rehitsounding and bam quality dragonforce map. Hope this doesn't seem rude by the way that's not my intention.

Hope this helps. Good luck! :)
Krfawy
So the log should be longer but my PC crashed and only a few things from our chatlog survived. D:

Алло! XD
20:36 Krfawy: Okay, I'm back
20:37 CircleChu: well ;d
20:37 Krfawy: of course the electricity had to die for a moment
20:37 Krfawy: XD
20:37 CircleChu: yeah, shit happends
20:37 CircleChu: can I ask you for something?
20:37 Krfawy: yes, you can xD
20:37 CircleChu: mod, from my thread told me, that my hitsounds are 100% wrong
20:38 CircleChu: I have really no idea, how to make hitsounds
20:38 CircleChu: i just added it to the beat
20:38 CircleChu: do you know someone, who can help me with this?
20:42 Krfawy: your hitsounding is simple
20:42 Krfawy: but it's not bad in my opinion
20:44 CircleChu: so, it`s kinda fine?
20:45 Krfawy: yeah, hitsounds just be fine in my opinion
20:46 CircleChu: okay, thank you
20:46 CircleChu: who else can check hitsounds quality?
20:47 Krfawy: 02:22:947 (4,5,6,7,1,2) - but there is no hitsounds though XD
20:47 Krfawy: hmmm hitsound quality you say
20:47 Krfawy: you can TRY to ask someone like Irreversible or Charles445 because they seem to be good at this
20:49 Krfawy: 02:55:737 (1) - i really like this slider :D
20:50 CircleChu: ;D
20:50 Krfawy: and other ones in this section are nice too \o/
20:50 CircleChu: some mods hate 03:04:667 (1) - this one
20:50 Krfawy: it might be like 'this shape is just lol' but it is actually a very good slider
20:51 CircleChu: "looks like a freaking broken leg, fix that shit'
20:51 Krfawy: 03:11:365 (1,2,3,4,5,6,7) - as long as those are okay imo
20:51 Krfawy: 03:12:760 (1,2,3,4,5,6) - this is hardcore to play :/
20:51 Krfawy: when the tension is exactly the same at those moments I'd say
20:52 CircleChu: what do you mean?
20:52 CircleChu: hard to play this jump?
20:52 Krfawy: yes, this too
20:53 Krfawy: so what I basically mean: those moments are the same in terms of music
20:53 Krfawy: 03:11:365 (1,2,3,4,5,6,7) - and this is easy
20:53 Krfawy: 03:12:760 (1,2,3,4,5,6) - but this is suddenly hardcore
20:53 Krfawy: but music is the same I guess
20:54 CircleChu: but that`s the point :D
20:54 Krfawy: so I just don't understand that sudden change xD
20:54 CircleChu: and it`s not that hardcore :c
20:54 Krfawy: if you say so D:
20:55 Krfawy: 03:29:505 (1,2,3,4,5) - that flow works really nicely
20:55 Krfawy: 03:30:063 (5,6) - however, it doesn't ;_;
20:55 Krfawy: you have to move your cursor in a not really nice way when 03:29:505 (1,2,3,4,5) - this plays really smooth
20:55 CircleChu: triange and keep in same flow
20:57 Krfawy: pardon, but I don't understand your last sentence D:
20:58 CircleChu: triangle* :D
20:58 Krfawy: well
20:58 Krfawy: 03:29:923 (4,5,7,8) - this would play great
20:58 Krfawy: 03:30:202 (6) - without that note XD
20:59 Krfawy: 03:39:133 (7,1,2,3,4,1,2,3,4,1) - Jesus Christ [*]
21:00 CircleChu: :D
21:00 Krfawy: 03:45:970 (1,2,3,4,1,2,3,4) - Jesus Christ 2x [*] [*]
21:00 CircleChu: :3
21:00 Krfawy: 2015 is real XD
21:01 CircleChu: i am really woried about 2 things
21:01 CircleChu: cs4.8 and background image
21:01 CircleChu: is that fine? :d
21:01 Krfawy: ofc they are fine xD
21:02 Krfawy: 03:47:086 (1,1) - because of this pattern
21:02 CircleChu: o?
21:02 CircleChu: just because of this pattern? :D
21:03 Krfawy: [https://osu.ppy.sh/ss/4079592 I'd suggest this kind of patterning]
21:03 CircleChu: what do you mean? :o
21:04 Krfawy: I advise swapping 03:47:784 (3,4) - those xD
21:04 CircleChu: http://puu.sh/lKw2W/f5a1812d15.jpg
21:05 Krfawy: OMG he used :7
21:05 Krfawy: it means Irre is being Irre
21:05 *CircleChu fixed*
21:06 CircleChu: what is that means?
21:06 Krfawy: it means he's that busy he won't be able to hug me :/
21:06 Krfawy: FML
21:06 CircleChu: lol
21:07 Krfawy: OMG ;_;
21:07 Krfawy: 03:50:714 (6,7,8) - it looks fun but hm
21:07 Krfawy: well it's personal
21:07 Krfawy: it's just me who doesn't like it how it works but it's fine xD
21:08 CircleChu: you mean little overlap or what? :D
21:09 Krfawy: 05:19:737 (6) - missing clap xD
21:10 Krfawy: no, I just don't like the way it works XD
21:10 Krfawy: it's not about overlaps xD
21:10 Krfawy: and btw
21:10 Krfawy: 00:50:714 (7) - why is this so ugly when you can make so beautiful sliders D:
21:11 CircleChu: oh :c
21:11 CircleChu: i though it`s fine
21:11 Krfawy: well the beginning and the end make it look uneven
21:11 Krfawy: ;_;
21:11 Krfawy: well for now it's all from me I guess...
21:12 CircleChu: and hitsounds really seems fine to you?
21:12 Krfawy: yeah, they are fine in my opinion
21:12 Krfawy: everybody has own way to hitsound
21:12 Krfawy: and it doesn't seem to be any wrong way xD
21:12 CircleChu: thank you
21:13 Krfawy: do you want me to post the log at forums?
21:16 Krfawy: алло? XD

Удачи!
Topic Starter
CircleChu

Side wrote:

Hi for the M4M :v


SPOILER
OK biggest concern right now is your hitsounds are WAY wrong lol. You're using soft addition and on top of that using claps to (sort of) follow the guitar I think? but then after that in parts like 00:25:040 - it doesn't follow anything really it's like it's trying to map to the drums but the drums are every 2nd and 4th tick not every 1st and third tick.

Dragonforce maps are all pretty much the same in terms of hitsounds. Basically normal sampleset for everything else and normal whistle to compliment the lead guitar and vocals. Sometimes you can use drum samples and normal claps on the 2nd and 4th beat if you really want to as well. I highly suggest you check out other ranked dragonforce maps to get an idea of how everyone else has hitsounded theirs (they're all pretty much the same so) but as it stands this is very empty and what is hitsounded isn't right so.

TL;DR: Switch to normal additions remove every clap and re-hitsound. Check other DF maps if you need inspiration. Trust me it'll be way better. (Here's a short hitsound sample I did in like a minute lol just go give you an idea)
Hitsounds really sounds nice to me, if someone other will notice it as "WAY wrong" - I`ll change it.
oOoOoOoOo
osu file format v14

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Title:Cry of the Brave
TitleUnicode:Cry of the Brave
Artist:Dragonforce
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Creator:CircleChu
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Tags:dragon force stream legend death deathstream metal speedmetal guitar insane rampage freedom brave sonic firestorm
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345413,-100,4,1,0,12,0,0
345692,-100,4,1,0,8,0,0
345971,-100,4,1,0,5,0,0


[Colours]
Combo1 : 128,64,0
Combo2 : 64,128,128
Combo3 : 0,0,64
Combo4 : 192,192,192

[HitObjects]
256,192,3134,12,0,4808,0:0:0:0:
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260,343,5365,1,0,0:0:0:0:
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24,216,13388,1,0,3:0:0:0:
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38,328,13598,2,0,P|89:343|150:328,1,105,2|0,3:1|3:0,3:0:0:0:
196,346,13877,5,6,0:0:0:0:

Also you have the wrong BG /me runs BG is fine :p


[USA]

01:07:458 (1,1,1,1) - No reason to do that. Just make this one combo. I`ll keep it, just really ike looking combos in that way.

01:20:993 (7,8,9) - Flow here is meh cuz it's very linear but also highly spaced. Maybe move (8) to x:409 y:116 and (9) to x:476 y:243 or basically over the slider head of 01:19:737 (1) - will look a bit cleaner too but idk flow is still kinda meh after that but a bit better. Okay, fixed it.

01:26:435 (1,1,1,1) - remove NCs from the last 3. Actually wherever you do this just remove them lol there's a lot more ahead. I`ll keep that too.
01:48:203 (1,1,1,1,1,1,1) - Here it's fine though because of the increasing spacing but you could still remove them so people can see the followpoints. And this too :p

02:08:295 - Personally I can see these parts having higher slider velocity but it's not a big deal. Would add a bit of intensity which the vocals offer. Seems already fine to me :/

03:04:109 (2,3) - Single notes here would be nicer. Considering this is a slow part the 1/2 slider sounds overmapped So it'd be better this being two 1/1 notes instead. It was as single notes, but idea with sliders fits me more here.

03:04:667 (1) - Also this could look a bit nicer and flow to (2) better. Fixed :D (Thanks, Frederik, you are the genious <3

03:19:458 (1,2,1,2) - Don't do that. It's still a pretty slow part with buildup. People don't wanna read in these parts they'd rather single tap 3 notes or hold a 1/2 slider with reverse for example instead of having to alternate to a weird rhythm. Fixed :)

03:27:830 (5,6) - Might be better as a long slider since right now the spacing from 5 to 6 is very similar to the one from 4 to 5 except it's not 1/1 I can`t see there a long slider, sorry :(

03:39:133 (7,1,2,3,4,1,2,3,4) - Don't really see much of a reason to have stream jumps personally but even so they flow very poorly as they are. Here is my #proillustration of what this part does (shoutout to Jenny) I`ll still keep it.

Basically you have stream flow (red) then a sharp jump (yellow) onto the next stream this is not bad in itself but it's HOW you have to snap basically you're going up then sharply jump down then go back up slowly then shap jump to the right and going up again it's not a natural snap as players usually expect for these kinds of things. Also considering it's the first time you have these and this late in the song means a lot of ppl will be pissed. Highly suggest revising this, probably better off not having the jumps in the first place imo.

03:45:970 (1,2,3,4,1,2,3,4,1,2,3,4) - Same as above. Also for reference compared to that things like 03:47:644 (2,3,4,5) - are way too easy so that's not very consistent. ^

03:56:016 (1,2,3,4,1,1,2,3,4,1,1) - This could've been really cool if it was mapped a bit like this (messy example but basically this rhythm so you're fingers are kinda streaming to the guitar which is a nice effect. Looks wierd to me.

04:38:435 (1,2) - no reason to make this a 3/4 slider. Would be better off as a 1/2 slider without the end muted so it follows the rhythm better. Seems nice to me.


Anyway those were just a few general points. The idea and theme is there but I feel overall the map could be a lot cleaner. Things like 00:33:133 (1,2,3,4,5,6,7,8) - or 03:29:505 (1,2,3,4,5,6,7,8) - could look much better, even shapes like 00:50:714 (7) - could look cleaner. Then there's a few things like inconsistencies with stream spacing like 00:59:644 (5,6,7,8,1,1,2,3,4,5,6,7) - This is probably the highest stream spacing in the entire map even compared to the guitar solo section for example. I think now that you have the general idea of the map down all you need to work on is cleaning up a lot of these inconsistencies and the map in general and then rehitsounding and bam quality dragonforce map. Hope this doesn't seem rude by the way that's not my intention.

Hope this helps. Good luck! :)
Thank you very much, I`ll mod your map soon too. (I am really super lazy, sorry if I`ll delay :C )
Juris
03:39:481 the direction the streams go here are pretty much unplayable, it would be luck rather than skill to pass them. Reading the change in positions of the stream would be pretty difficult even for a good HR player (somebody prove me wrong?).
The stream movements are highlighted in these images:

http://puu.sh/lL7Wd/e95e5ebc24.jpg

http://puu.sh/lL7VG/e962e2fab5.jpg

03:41:505 i'd change the slider directions here to flow a little better
03:45:970 i'd make the streams here line up end to end better, but still keep the spaces.
03:51:551 these triplets are okay in my opinion, make them a bit further apart.
04:13:737 the jump between the streams here doesn't flow well
05:26:714 this part is a bit too sharp on the stream imo, try to make this part flow better
05:35:365 i'd make the stream line up a little with the '8' circle

I'm not an experienced modder or mapper by any means, but these are changes I would make. Otherwise, great effort on the map man! I like it. :D
Confirm my thoughts with somebody more experienced, however i think these changes are right. Request a mod from Jenny since shes made a few DF maps.
Topic Starter
CircleChu

tyom wrote:

03:39:481 the direction the streams go here are pretty much unplayable, it would be luck rather than skill to pass them. Reading the change in positions of the stream would be pretty difficult even for a good HR player (somebody prove me wrong?).
The stream movements are highlighted in these images:

http://puu.sh/lL7Wd/e95e5ebc24.jpg I can`t really see any difference :/

http://puu.sh/lL7VG/e962e2fab5.jpg oh boy! that`s look unplayable :D

03:41:505 i'd change the slider directions here to flow a little better What is wrong with it?
03:45:970 i'd make the streams here line up end to end better, but still keep the spaces. Okay.
03:51:551 these triplets are okay in my opinion, make them a bit further apart. Okay.
04:13:737 the jump between the streams here doesn't flow well Don`t worry, it`s fine. Slider in the end makes it much easier.
05:26:714 this part is a bit too sharp on the stream imo, try to make this part flow better Fixed it a bit.
05:35:365 i'd make the stream line up a little with the '8' circle That`s actually a good idea.

I'm not an experienced modder or mapper by any means, but these are changes I would make. Otherwise, great effort on the map man! I like it. :D
Confirm my thoughts with somebody more experienced, however i think these changes are right. Request a mod from Jenny since shes made a few DF maps.
Thank you for mod :p
Bluekrait
IRC
03:06 CircleChu: Hello
03:07 Bluekrait: oy
03:08 CircleChu: I am now working on my Dragonforce mapset, whould you mind to help me improve it? :)
03:09 Bluekrait: ;o
03:09 Bluekrait: why me?
03:11 CircleChu: why not? :c
03:11 Bluekrait: oh just wondering why you asked me specifically
03:12 Bluekrait: im playing vermintide with some friends atm
03:12 Bluekrait: but i can check it out later maybe
03:12 CircleChu: okay, i`ll leave it or send it later?
03:13 Bluekrait: send now
03:13 Bluekrait: ill check when im done
03:15 CircleChu: okay
03:15 *CircleChu is listening to [http://osu.ppy.sh/b/841933 Dragonforce - Cry of the Brave]
04:36 Bluekrait: hey you there?
04:36 CircleChu: yes
04:36 Bluekrait: ok so i just gave it a quick run
04:37 Bluekrait: and watched it one time in editor
04:37 Bluekrait: the flow seems pretty decent
04:37 CircleChu: yhm
04:37 Bluekrait: except for a few parts on the solo
04:38 Bluekrait: starting here 03:39:272 (1,1) -
04:38 CircleChu: spaced stream?
04:38 Bluekrait: well actually
04:38 Bluekrait: those are fine
04:38 Bluekrait: jump streams
04:38 Bluekrait: could be a little closer since i dont hear that big of a change int he music
04:38 CircleChu: yeah, flow is bad there? :o
04:38 Bluekrait: thats all matter of opinion though
04:39 Bluekrait: no im not say that its bade
04:39 Bluekrait: just that i dont think the music warrants such a big jump
04:39 CircleChu: jump was bigger, I have placed them close like in half :D
04:40 CircleChu: looks already pretty fine playable to me :p
04:40 Bluekrait: then keep it
04:40 Bluekrait: if you like it
04:40 CircleChu: okay
04:40 Bluekrait: since you asked me, im just giving you my opinions after playing it once
04:40 CircleChu: ыгку
04:40 CircleChu: sure*
04:41 Bluekrait: 04:12:621 (7,7,7) - i didnt like these
04:41 Bluekrait: because the slider is pointing in weird direction instead of next note
04:41 Bluekrait: 04:14:853 (7) - and that one
04:42 Bluekrait: 04:23:226 (7) - this one is a little better because the spacing is closer
04:42 Bluekrait: i also noticed you reused a couple patterns
04:43 CircleChu: sure
04:43 Bluekrait: i mean like copy pasted from a previous section and maybe ctrl j or ctrl h'd it
04:43 CircleChu: yeah
04:43 CircleChu: i know
04:43 Bluekrait: i think you should try to remap those parts
04:43 Bluekrait: or at least change the flow patterns
04:44 Bluekrait: since its a long song, i want to be excited / look forward to new patterns while i play
04:44 CircleChu: hm, like which one did you noticed?
04:44 Bluekrait: 05:00:760 (1) -
04:44 Bluekrait: that was the first one i noticed
04:45 Bluekrait: and then this one 05:16:388 (1) -
04:45 CircleChu: yhm
04:45 Bluekrait: the whole stream loop
04:45 CircleChu: that stream loop seemed really nice to me, so i wanted to copy paste it
04:46 Bluekrait: you can do another stream loop
04:46 Bluekrait: maybe make the loop bigger or smaller
04:46 Bluekrait: maybe change the position
04:46 Bluekrait: you can figure it out
04:46 CircleChu: okay, i will
04:47 Bluekrait: lets see, i think thats it
04:47 Bluekrait: i dont want to put too much influence on the style you have going right now
04:47 Bluekrait: oh wait
04:47 Bluekrait: hp
04:47 CircleChu: you can drop IRC to thread, to earn sweet kds :D
04:47 Bluekrait: oh ok
04:47 Bluekrait: i think your hp is way too low
04:47 Bluekrait: i suck at streams and was able to do this
04:48 CircleChu: that`s the point
04:48 CircleChu: most of dragonforce song have low hp
04:48 Bluekrait: doesnt mean yours has to
04:48 CircleChu: hm
04:48 Bluekrait: just like the lesjuh dragonforce bg
04:48 Bluekrait: yours is different
04:48 CircleChu: what hp do you recomend then?
04:49 Bluekrait: i havent tested any
04:49 CircleChu: then what do you think, might be okay?
04:49 Bluekrait: 6
04:50 CircleChu: i`ll change it to 5.5 for now and let`s see what result we will got
04:52 Bluekrait: ok
P A N
  1. 00:17:505 (1) - umm why NC?
  2. 00:50:714 (7) - symmetry please.
  3. 01:22:946 (1,2) - switch NC.
  4. 01:28:388 (1) - ah no need NC.
  5. 01:40:598 (2,3) - really hard to read imo.
  6. 00:49:598 (5) - NC
  7. 02:14:993 (1,1,1,2,3,4,5,6,7,8,9,1) - make them consistent with 00:49:598 (5,6,7,8,9,1,2,3,4,5,6,7)? or if you don't want, remove NC on 02:15:272 (1)
  8. 02:23:295 (1,2) - switch NC.
  9. 02:27:273 (5,1) - switch NC.
  10. 02:53:784 (1) - remove NC.
  11. 03:39:481 (4,1,4,1) - are you sure? players are like carry 2k combo already here.
  12. 03:41:784 (1,2) - switch NC.
  13. 04:32:016 (1) - remove NC.
  14. 04:58:528 (6,1) - switch NC.
  15. 05:00:760 - oh my, I noticed something :) ctrl+something the whole part?
good luck :P
Topic Starter
CircleChu

P A N wrote:

  1. 00:17:505 (1) - umm why NC? Missclick, fixed :p
  2. 00:50:714 (7) - symmetry please. Okay.
  3. 01:22:946 (1,2) - switch NC. Done.
  4. 01:28:388 (1) - ah no need NC. I`ll keep it, seems fine to me.
  5. 01:40:598 (2,3) - really hard to read imo. I`ll keep that too.
  6. 00:49:598 (5) - NC Okay.
  7. 02:14:993 (1,1,1,2,3,4,5,6,7,8,9,1) - make them consistent with 00:49:598 (5,6,7,8,9,1,2,3,4,5,6,7)? or if you don't want, remove NC on 02:15:272 (1)
  8. 02:23:295 (1,2) - switch NC. Done.
  9. 02:27:273 (5,1) - switch NC. Done.
  10. 02:53:784 (1) - remove NC. It`s fine for me too.
  11. 03:39:481 (4,1,4,1) - are you sure? players are like carry already here. Yes, I am evil :roll:
  12. 03:41:784 (1,2) - switch NC. Done.
  13. 04:32:016 (1) - remove NC. Okay.
  14. 04:58:528 (6,1) - switch NC. Okay.
  15. 05:00:760 - oh my, I noticed something :) ctrl+something the whole part? Actually yes. Remaped. :oops:


good luck :P
Thank you for mod! :)
ailv
IRC Mod
2015-12-08 21:18 ailv: probaly no need for nc's here
2015-12-08 21:18 ailv: 01:26:435 (1,1,1,1) -
2015-12-08 21:18 ailv: 01:28:388 (1) -
2015-12-08 21:18 ailv: 01:28:109 (1) -
2015-12-08 21:19 ailv: 01:38:156 (1,2,3,4,5) - this looks wierd but is fine idk
2015-12-08 21:19 ailv: 01:54:621 (4,5,6,7,1) - stream looks wierd again
2015-12-08 21:19 ailv: 01:55:876 (7,1) - blanket
2015-12-08 21:20 CircleChu: why noone likes combos here? 01:28:109 (1,1) -
2015-12-08 21:20 ailv: 2 timings at Two timing points exist at the same time! 04:39:830
2015-12-08 21:21 ailv: its not really good to have ncs in the middle of streams tbh
2015-12-08 21:21 ailv: changing combo colours mostly
2015-12-08 21:21 ailv: loosk ugly
2015-12-08 21:21 ailv: 01:29:784 (1) - this note is wierd imho
2015-12-08 21:21 ailv: just randomly there
2015-12-08 21:22 ailv: better not to make a wierd jump
2015-12-08 21:22 CircleChu: where to place it then?
2015-12-08 21:23 ailv: just on top of the sliderend
2015-12-08 21:23 ailv: 02:32:854 (1,1,1) - you can remove nc
2015-12-08 21:23 ailv: 02:34:946 (7) - doesnt fit stream
2015-12-08 21:23 ailv: move it down slightly
2015-12-08 21:23 ailv: 02:43:180 (2,3,4,5,6,7,8,9,1) - uhm err
2015-12-08 21:23 ailv: i like it more round
2015-12-08 21:23 ailv: but this is fine
2015-12-08 21:24 ailv: 02:53:505 (1,1) - no nc
2015-12-08 21:24 ailv: 02:51:831 (1,1) - no nc
2015-12-08 21:24 ailv: 02:55:180 (1) - samething dont have strange jumps
2015-12-08 21:25 ailv: 02:55:737 (1,1,1,1) -
2015-12-08 21:25 ailv: drain going to kill people here
2015-12-08 21:25 ailv: 03:13:179 (4,5,6) - fix this triangle
2015-12-08 21:26 ailv: 03:19:458 (1,2) - works better as 3 circles imho
2015-12-08 21:26 ailv: 03:20:574 (4,5,6) - nc
2015-12-08 21:26 ailv: 03:27:830 (5,1) - stranng jumps
2015-12-08 21:26 ailv: 03:29:505 (1,2,3,4,5,6,7,8) - kinda boring
2015-12-08 21:26 ailv: make triangle or some shape
2015-12-08 21:27 CircleChu: like how?
2015-12-08 21:27 ailv: just a bunch of repeated triangles
2015-12-08 21:27 ailv: or something
2015-12-08 21:27 ailv: this just looks boring
2015-12-08 21:27 CircleChu: but this is a bunch of repeated triangles..
2015-12-08 21:27 ailv: well i mean
2015-12-08 21:27 ailv: like
2015-12-08 21:28 ailv: let me send a screen
2015-12-08 21:28 ailv: 03:38:156 (1,1) - fix nc btw
2015-12-08 21:29 ailv: http://puu.sh/lNPM5/27a078474d.jpg
2015-12-08 21:29 ailv: http://puu.sh/lNPMi/75aca8cb08.jpg
2015-12-08 21:29 ailv: something liek this
2015-12-08 21:29 ailv: but it isn't mapped to the guitar
2015-12-08 21:29 ailv: err the bass
2015-12-08 21:29 ailv: 03:45:970 (1,2,3,4,1,2,3,4) - please don't do this
2015-12-08 21:29 ailv: this is unrankable
2015-12-08 21:30 ailv: and really really hard to play
2015-12-08 21:30 ailv: 03:56:295 (1,1) - no need for nc
2015-12-08 21:30 ailv: 04:05:505 (1) - no nc
2015-12-08 21:31 ailv: 04:16:039 (8,1) - fix this
2015-12-08 21:31 CircleChu: why is this unrankable?
2015-12-08 21:31 ailv: unplayable
2015-12-08 21:31 ailv: practically
2015-12-08 21:31 CircleChu: Jenny used harder jump streams in his map
2015-12-08 21:31 ailv: her*
2015-12-08 21:31 ailv: pretty sure her stream jumps aren't like this
2015-12-08 21:32 ailv: i can check really fast
2015-12-08 21:32 ailv: oh
2015-12-08 21:32 ailv: the way she did it is differenet
2015-12-08 21:32 ailv: hers follows the same cursor motion
2015-12-08 21:32 ailv: but yours is really awkward to play
2015-12-08 21:33 CircleChu: :c
2015-12-08 21:33 ailv: sadly
2015-12-08 21:33 ailv: :/
2015-12-08 21:33 ailv: i like that type of stream too
2015-12-08 21:33 ailv: lol
2015-12-08 21:34 ailv: 05:02:714 (8,1) - blanket
2015-12-08 21:34 ailv: 05:16:388 (1,1,1,1) - no need for nc spam
2015-12-08 21:35 ailv: 05:17:504 (1,2,3,4,5,6,7,8,1) - make this circlular if you can
2015-12-08 21:35 ailv: 05:35:923 (1,2,3,4,5,6,7,8) - spacing should stay consistent in one NC
2015-12-08 21:36 CircleChu: http://puu.sh/lNQ4T/2731f058e3.jpg ?
2015-12-08 21:36 ailv: yea thats fine
2015-12-08 21:36 ailv: as long as its more
2015-12-08 21:36 ailv: circle-y
2015-12-08 21:36 ailv: thats about it for my mod
2015-12-08 21:37 ailv: tbh this is mapped really well
2015-12-08 21:37 ailv: other things tho
2015-12-08 21:37 ailv: probaly could hitsound
2015-12-08 21:37 ailv: some more hits during kiai
2015-12-08 21:38 CircleChu: i have used hitsounds first time in my life here
2015-12-08 21:38 ailv: but yea overall i really like this map
2015-12-08 21:38 CircleChu: so i just followed the rhythm ;d
2015-12-08 21:38 ailv: good job :P
2015-12-08 21:38 ailv: yea
2015-12-08 21:38 ailv: you can do that too XD
2015-12-08 21:38 ailv: i;d add more SV changes
2015-12-08 21:38 ailv: too imho
2015-12-08 21:39 ailv: during osme of the calmer parts a lower SV would be cool to see
2015-12-08 21:39 ailv: 01:48:482 (1,1,1,1,1,1) - also right here
2015-12-08 21:39 ailv: i personally really like this
2015-12-08 21:39 ailv: with the NC
2015-12-08 21:39 ailv: good job! :D
2015-12-08 21:39 CircleChu: thanks :3
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