Nizikawa - F.K.S.

posted
Total Posts
43
show more
Topic Starter
Pho
Okay, all suggestions applied inc. Wivaiien's! I used a custom, less ear-raping normal-hitwhistle, so you may want to redownload to check it out.
Also added mising kiai in collab gravity
pkhg
o shit i forgot this
reply soon tm
Yauxo
what did you do to the poor hitwhistle bird
Strategas
osom
Yauxo

Strategas wrote:

osom
Strategas
that's exactly my reaction when I first saw the map
Topic Starter
Pho
i see lazor-shooting eyes (thanks strategas xd)
Yauxo
Rizia
[OVERDRIVE]
00:10:411 (3) - the whistle hitsound should be on 00:10:329 (2) -
00:15:600 (3) - same 00:15:519 (2) -
same reason on 01:10:086 - bLablbla


[EXHAUST]
00:09:113 (2) - nc should be here?

yes
Rizia
rechecked and everything is fine
qualified
Squilly
WOWO
Yukiyo
00:56:789 (1) -
"Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible." ?

I don't really think low note density (as written in your answer to the mod mentioning this) is a valid reason to have this. Players playing this first time are almost guaranteed to fail or sliderbreak or best case "100" it. Not being able to "sight-read" a map is pretty discouraging for a player and shouldn't really be a thing. By sight-reading I really mean "reading". It's just not enjoyable that way. Another for this not to be acceptable is that this is the only time in the map you use those cheeky overlaps. If players are used to playing this they might expect it. But as you didn't do it before and the fact that there is a pause leading into it is just no acceptable in my opinion. Tricky patterns =/= unreadable patterns.
Not that my opinion would change anything anyways lo

Happy Holidays!
Yauxo

Yukiyo wrote:

00:56:789 (1) -
"Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible." ?

I don't really think low note density (as written in your answer to the mod mentioning this) is a valid reason to have this. Players playing this first time are almost guaranteed to fail or sliderbreak or best case "100" it. Not being able to "sight-read" a map is pretty discouraging for a player and shouldn't really be a thing. By sight-reading I really mean "reading". It's just not enjoyable that way. Another for this not to be acceptable is that this is the only time in the map you use those cheeky overlaps. If players are used to playing this they might expect it. But as you didn't do it before and the fact that there is a pause leading into it is just no acceptable in my opinion. Tricky patterns =/= unreadable patterns.
Not that my opinion would change anything anyways lo

Happy Holidays!
https://osu.ppy.sh/b/776752 (Skystar)
00:42:661 (1,1) -

It should be fine on this level of play/skill. I misread the hajimete one all the time (since the density is higher compared to what Pho has here), but I cant say that I've misread this one yet. It seems intuitive.
Battle
"likes lolis" is still in the tags btw lol good thing tags can be edited online
Milan-
pho loves lolis
Musty
00:29:870 (1,2,3,4,5,6) - delete because i sliderbreak


kd thanks ;);););)
E n d
00:56:140 (1,1) - ????????????
;_;
Please sign in to reply.

New reply