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DM DOKURO - SAVE

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Topic Starter
Kaitjuh
Also shoutout to CandleStorm for providing a CtB Difficulty
Topic Starter
Kaitjuh
If someone still has the osb file what contains the codes for the SAVE Button. Could you 1. NOT UPDATE the map and 2. Please link me the osb file, since the codes got lost in the GD submission process.

EDIT: nvm recoded from scratch *cries*
Osuology
I can't mod CtB so... I should put that in my queue rules. Sorry if you wanted that modded.
The whole thing seems too tame and not enough jumps. It will be boring to play so yeah put some jumps in there!
Also, the audio bitrate is too high, so you need to change it.
00:58:341 (7) - That cuts a little close to the slider, too close imo.
01:16:924 (8,9) - Don't do this please, it doesn't empathize the right notes. The major START of the triple is not empathized at all.
01:17:341 (1,2,3) - Way way way WAY too close together. Please spread them out a little.
01:18:341 (4) - Why pause here? Put another slider please?
01:23:674 (4) - Please don't make this a thing.
02:06:174 (4,6) - Too close, please spread out.
02:06:507 (6,8) - Why. Why so close?
02:31:007 (6,7,8,9,10,11) - That's hard as heck to play. I might miss on that, I'm 4k rank player.
02:44:507 (6,7,8) - Complex density.... ugh... I won't list stuff like this anymore, so you need to look out for these.
03:10:674 (4,5,6,7,1,2,3,4,5,6,7,8,1) - Oh so now you put in difficulty!
03:18:007 (3,4,5,6) - Overlaps, I don't think this one is ok.
03:56:007 (1,2,3,4,5) - What are you mapping to?
04:43:341 (3,4,5,6) - I really do not like this pattern it just doesn't match correctly.
05:08:674 (2) - Why here? It overlaps AND it doesn't play right.

Well good map! I might look at undertale (what it is, I really don't like how it looks) thanks to you. Keep in mind that a lot of the things I listed happen multiple times and I do not list them, so be careful to look out for them.
Topic Starter
Kaitjuh

Osuology wrote:

I can't mod CtB so... I should put that in my queue rules. Sorry if you wanted that modded. Yeah I just wanted Std modded since I entered a Std queue :P. If I want CtB modded I'll ask in the respective queues xD
The whole thing seems too tame and not enough jumps. It will be boring to play so yeah put some jumps in there! I'd love to map more jumps, but I have no idea how to map them, I always make them look horrible xD
Also, the audio bitrate is too high, so you need to change it. On it. Thanks ^^
00:58:341 (7) - That cuts a little close to the slider, too close imo. Changed
01:16:924 (8,9) - Don't do this please, it doesn't empathize the right notes. The major START of the triple is not empathized at all. Changed
01:17:341 (1,2,3) - Way way way WAY too close together. Please spread them out a little. Changed
01:18:341 (4) - Why pause here? Put another slider please? I wanted to follow the high pitched electric intrument so that's why I stopped there. But then the part before that pause wouldn't make sense either right? xD I'm gonna have to take a look at this later. Thanks for the feedback ^^
01:23:674 (4) - Please don't make this a thing.
02:06:174 (4,6) - Too close, please spread out. Changed
02:06:507 (6,8) - Why. Why so close? Changed
02:31:007 (6,7,8,9,10,11) - That's hard as heck to play. I might miss on that, I'm 4k rank player. Changed
02:44:507 (6,7,8) - Complex density.... ugh... I won't list stuff like this anymore, so you need to look out for these. Changed
03:10:674 (4,5,6,7,1,2,3,4,5,6,7,8,1) - Oh so now you put in difficulty! "It's Something" *hops*
03:18:007 (3,4,5,6) - Overlaps, I don't think this one is ok. Changed
03:56:007 (1,2,3,4,5) - What are you mapping to? I wanted this part to be calmer and I wanted to try and make this part of the build up without mapping the triples because that would be contradictory.
04:43:341 (3,4,5,6) - I really do not like this pattern it just doesn't match correctly. Changed, dont know if this is better tho
05:08:674 (2) - Why here? It overlaps AND it doesn't play right. Changed

Well good map! I might look at undertale (what it is, I really don't like how it looks) thanks to you. At first when I first saw the game. I was like dafuq is dis. But the game is very pleasantly surprising if you don't know anything about it ^^ Keep in mind that a lot of the things I listed happen multiple times and I do not list them, so be careful to look out for them.
Thanks for the feedback and mod! ^^ /
Topic Starter
Kaitjuh
Tried adding more Jumpy elements at 04:50:007 and I must say.



It looks like crap.



A total mess.
-Nighthawk-
really nice storyboard man, good job on the beatmap as a whole, I played through it and its fine. However, there are two changes I would personally make:
-More notes in the beatmap, this is an Insane diff after all, but if you don't wanna place any, thats fine. Overmapping is a thing, but I felt as if my clicking fingers didn't have enough to do

-Up the slider velocity! They seem way too slow for a map of this BPM and for spacing that large.

Keep on mapping!
Topic Starter
Kaitjuh

-Nighthawk- wrote:

really nice storyboard man, good job on the beatmap as a whole, I played through it and its fine. However, there are two changes I would personally make:
-More notes in the beatmap, this is an Insane diff after all, but if you don't wanna place any, thats fine. Overmapping is a thing, but I felt as if my clicking fingers didn't have enough to do

-Up the slider velocity! They seem way too slow for a map of this BPM and for spacing that large.

Keep on mapping!
I actually had to remove circles due to overmapping certain things xD and I actually don't know which segments need more circles atm. I'm gonna have to look at the slider speed carefully because this would mean I have to rework the whole map to accomodate the new sliders, but thanks for the feedback ^^
agubelu
Love this, and absolutely great storyboard
Adventure
SORRY TO LATE

GENERAL
HP drain 5 or 6

mod
00:30:674 (3) - add NC
00:31:341 (1) - remove NC
00:32:674 (2) - x:204 y: 344
00:38:674 (3) - add NC
00:41:341 (3) - add NC
00:42:007 (1) - remove NC
01:13:341 - try to set again this should new combo
01:11:841 - remove NC
01:12:007 (2) - add NC
01:13:341 - This is also the same
01:18:674 (5) - add NC
01:21:341 (5) - add NC
01:29:341 (6) - add NC
01:42:674 (7) - add NC
01:45:341 (5) - add NC
01:48:507 (6) - this also the same
just this sorry
honest i like this map
Topic Starter
Kaitjuh

arnoldusj wrote:

SORRY TO LATE

GENERAL
HP drain 5 or 6 Nope, way too little for Insane

mod
00:30:674 (3) - add NC
00:31:341 (1) - remove NC
00:32:674 (2) - x:204 y: 344 Uh, it's already on that coordinate
00:38:674 (3) - add NC
00:41:341 (3) - add NC
00:42:007 (1) - remove NC
01:13:341 - try to set again this should new combo
01:11:841 - remove NC
01:12:007 (2) - add NC
01:13:341 - This is also the same
01:18:674 (5) - add NC
01:21:341 (5) - add NC
01:29:341 (6) - add NC
01:42:674 (7) - add NC
01:45:341 (5) - add NC
01:48:507 (6) - this also the same
just this sorry
honest i like this map
Btw all the NC mods can be translated into one mod --> NC every downbeat (big white tick). I was planning to do this at one point anyway
Thanks for your effort~
SYAHME
Sorry.
error_exe777
.
Topic Starter
Kaitjuh

SYAHME wrote:

From my modding queue.
I will mod this when your maps move to pending.
Moved it to pending
Bunnrei
from my queue
i need to finish my map of this aaaa


[~ SAVE the World ~]

  1. 00:30:674 (3) - Ctrl-G this, then move a bit away for a small dash.
  2. 00:31:007 (4) - Ctrl+G for the same reason as above, though the position is fine.
  3. 00:31:341 (1,2,3,4,5,6) - Something like this would fit the music more:
  4. 00:42:007 (1,2,3,4,5,6,7,8,1) - Reduce spacing for (1,2,3,4,5,6,7,8) until (8,1) (second 1) are not on the same location.
  5. 01:06:507 (8) - Move a bit to the right.
  6. 01:09:341 (1) - Move a bit to the left.
  7. 02:48:007 (10) - i see what u did there :>
  8. 02:50:841 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the spacing fits this part, it's the calm before the storm (hah) so you might want to tune down on the spacing of the notes.
  9. 03:12:674 (2,3) - Increase distance.
  10. 03:14:341 (6) - Move a bit to the left.
  11. 03:16:841 (9,10,11) - Slightly reduce spacing of the stream, then move the whole thing a bit to the left.
  12. 03:24:341 (4) - Move a bit to the left.
  13. 05:09:341 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - Another part where the spacing is unnecessarily large. This time it's the calm after the storm.

goodluck with ranking :>
Kyenard
Still hoping to see your Beatmap going for Ranked. Also wanna now with you planning on making a harder chart after having this one accepted as ranked.
Topic Starter
Kaitjuh

Chara wrote:

from my queue
i need to finish my map of this aaaa


[~ SAVE the World ~]

  1. 00:30:674 (3) - Ctrl-G this, then move a bit away for a small dash.
  2. 00:31:007 (4) - Ctrl+G for the same reason as above, though the position is fine.
  3. 00:31:341 (1,2,3,4,5,6) - Something like this would fit the music more:
  4. 00:42:007 (1,2,3,4,5,6,7,8,1) - Reduce spacing for (1,2,3,4,5,6,7,8) until (8,1) (second 1) are not on the same location.
  5. 01:06:507 (8) - Move a bit to the right.
  6. 01:09:341 (1) - Move a bit to the left.
  7. 02:48:007 (10) - i see what u did there :>
  8. 02:50:841 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the spacing fits this part, it's the calm before the storm (hah) so you might want to tune down on the spacing of the notes.
  9. 03:12:674 (2,3) - Increase distance.
  10. 03:14:341 (6) - Move a bit to the left.
  11. 03:16:841 (9,10,11) - Slightly reduce spacing of the stream, then move the whole thing a bit to the left.
  12. 03:24:341 (4) - Move a bit to the left.
  13. 05:09:341 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - Another part where the spacing is unnecessarily large. This time it's the calm after the storm.

goodluck with ranking :>
Thanks for modding! I'll add kudosu once Candlestorm takes a look at it ^^
yf_bmp
some suggestions on sb

white.png(line 150) - It's better for you to use black color instead of a white one.
 C,0,20008,106841,0,0,0
02:08:007 - 03:12:007 - don't be so lazy pls add something here : p

maybe you can use some effects to make the scene more "dynamic" :3 It is up to you to decide.

Good luck
Topic Starter
Kaitjuh

yf_bmp wrote:

some suggestions on sb

white.png(line 150) - It's better for you to use black color instead of a white one.
 C,0,20008,106841,0,0,0
Oh, I think this was some residual code, but I'm not sure what it does since this part is meant to be white lol. Updated.
02:08:007 - 03:12:007 - don't be so lazy pls add something here : p It's not that I'm lazy. I just don't know what to put here xD

maybe you can use some effects to make the scene more "dynamic" :3 It is up to you to decide. Thanks for the feedback~

Good luck
Thank you for modding!
DeRandom Otaku


General

  1. Remove From Tags : "Undertale Hopes and Dreams" since those words are already in source and difficulty name

Hopes and Dreams

  1. Decrease OD ~ maybe to 7.5 cuz 8 is just high for this
  2. 00:21:258 - there is a strong sound here in the background , i would replace 00:21:174 (10) - with a 1/4 slider
  3. 00:34:674 (1,2) - nazi blanket
  4. 01:03:674 (4) - nc
  5. 01:16:174 - should be a circle here
  6. 01:18:674 (1) - remove this and add a 1/1 slider at 01:18:507 -
  7. 01:24:007 (1) - ^
  8. 02:48:007 (1) - this shape could be more perfect
  9. 04:09:341 (1,2) - tbh this overlap is ugly , remove the overlap maybe?
  10. 04:41:341 (1) - as i said above , remoev this and use a 1/1 slider instead
Rest is up to u , GL!
Topic Starter
Kaitjuh

DeRandom Otaku wrote:



General

  1. Remove From Tags : "Undertale Hopes and Dreams" since those words are already in source and difficulty name Whoops


Hopes and Dreams

  1. Decrease OD ~ maybe to 7.5 cuz 8 is just high for this Used to be 7,5 but upped to 8 as an experiment, reverted
  2. 00:21:258 - there is a strong sound here in the background , i would replace 00:21:174 (10) - with a 1/4 slider
  3. 00:34:674 (1,2) - nazi blanket Changed
  4. 01:03:674 (4) - nc I NC on every big white tick, so to me this seems fine
  5. 01:16:174 - should be a circle here I'm following the high pitch here. Unless this is really throwing people off or other modders point this out as well, I'd like to keep this.
  6. 01:18:674 (1) - remove this and add a 1/1 slider at 01:18:507 - I like the pattern so I'll change it for the same reason as above
  7. 01:24:007 (1) - ^
  8. 02:48:007 (1) - this shape could be more perfect Changed
  9. 04:09:341 (1,2) - tbh this overlap is ugly , remove the overlap maybe? Changed
  10. 04:41:341 (1) - as i said above , remoev this and use a 1/1 slider instead Same as above
Rest is up to u , GL!
Thanks so much for modding ^^ /
Flowey
Hi, NM from my queue.

Hey, I mapped this song too! You can check it out here. (Shameless advertising.)

[Hopes and Dreams]
  1. Storyboards in maps are always nice. But it is kind of hard to see all the characters because most of them are in the lower left corner.
  2. Also, I'm wondering why you have separate blue, yellow, green, and orange images when you can just have a white one and change its color.
  3. 00:09:508 (3,4,5,1,2,3,4) - Not a big fan of the flow transition here. I think an "S" shape would work better.
  4. 00:13:008 - A slider ends here, which adds a hitsound that doesn't fit the music.
  5. 00:15:674 - ^
  6. 00:18:008 - ^ (This one is a bit more debatable than the previous two.)
  7. 00:21:341 (1,2) - These sliders don't make sense with the buildup you create during the previous combo.
  8. 00:21:341 (1,2) - Also, the hitsounds on the slider ends creates a rhythm that doesn't really match the music. (Also applies to the rest of the sliders in this section.)
  9. 00:21:341 (1) - I'm also not a big fan of the default whistle sound.
  10. 00:26:174 (4,5,6) - I don't think this triple is necessary.
  11. 01:02:674 (1,2,3) - Decrease volume here to match the music.
  12. 01:19:674 (4,5,6,7) - Maybe make these a straight line.
  13. 02:12:674 (1) - This should probably be a symmetric slider.
  14. 02:48:007 (1) - The angle feels "random." It's like you rotated this heart for the sake of rotating it and nothing else.
  15. 03:12:007 - You can probably change the color of that white flashing to cycle through rainbow colors, like you do with the save button. The white color doesn't really fit in with the rainbow.
  16. 03:22:674 (1,2) - The flow here can be improved if you Ctrl+J and move slider 2.
  17. 03:24:674 (3,4,5) - The triple feels unnecessary.
  18. 03:35:507 (2) - Overlap with 03:34:841 (2) is unexpected and hard to read.
  19. 03:36:007 (1,2) - The sliders ending on blue ticks create too much hitsounds.
  20. 03:46:674 (1,2) - ^
  21. 03:40:674 (3,4,5) - Check stacking here.
  22. 03:58:507 (2) - If you're going to map this note, you should map the triple starting at 03:58:841.
  23. 04:00:341 (2) - Silence slider-slide sound.
  24. 04:08:007 (1,2,1,2,1,2) - Slider ends create too much hitsounds.
  25. 04:15:341 (2,1,2,3,4) - Instead of changing the hitsound halfway through, it would sound better if you changed the volume while keeping the hitsound the same.
  26. 04:53:341 (1,2,3,1,2,3,1,2,3,1,2,3) - The music here does not suggest any groups of 3, but your map has triple taps.
  27. 05:02:674 (2) - Silence slider ticks if you haven't already.
  28. 05:06:674 (1,1,1,1) - I think triple reverse sliders would work here. It might be more exciting.
  29. 05:10:674 (1) - Silence slider ticks.
  30. 05:20:841 - When I was playing the map, I couldn't actually tell what the green dot (Asriel) on the screen was.
  31. 05:51:924 - The SB particles are a bit lackluster here. It's probably because all of them fall straight down.
  32. 05:54:341 (3) - This doesn't match any beat in the music. I would move it to 05:54:007 to match the drums.
  33. 05:57:007 (3) - Slider end hitsound is too much. I would just map this using a triple reverse slider:
  34. 05:59:674 (3) - and similar parts - ^
Good luck with your map!
Topic Starter
Kaitjuh

Nephroid wrote:

Hi, NM from my queue.

Hey, I mapped this song too! You can check it out here. (Shameless advertising.)

[Hopes and Dreams]
  1. Storyboards in maps are always nice. But it is kind of hard to see all the characters because most of them are in the lower left corner. I don't see this as much of a problem tbh
  2. Also, I'm wondering why you have separate blue, yellow, green, and orange images when you can just have a white one and change its color. Uh, mostly because If I did I'd have to alter Tomorobo's images which I'd rather not do.
  3. 00:09:508 (3,4,5,1,2,3,4) - Not a big fan of the flow transition here. I think an "S" shape would work better. I kinda like this tho, might change if more people comment on this
  4. 00:13:008 - A slider ends here, which adds a hitsound that doesn't fit the music. I do this because I don't want the slider to end on the big white tick. I want something clickable there. This is not that big of a problem imo
  5. 00:15:674 - ^
  6. 00:18:008 - ^ (This one is a bit more debatable than the previous two.)
  7. 00:21:341 (1,2) - These sliders don't make sense with the buildup you create during the previous combo. uh ok, care to elaborate plox? xD
  8. 00:21:341 (1,2) - Also, the hitsounds on the slider ends creates a rhythm that doesn't really match the music. (Also applies to the rest of the sliders in this section.) They are following the high pitches
  9. 00:21:341 (1) - I'm also not a big fan of the default whistle sound. Yeah, I'm not using any custom hitsounds atm, might change in the future
  10. 00:26:174 (4,5,6) - I don't think this triple is necessary. I like the variety it brings to the section. I don't think this is overmapping at least..
  11. 01:02:674 (1,2,3) - Decrease volume here to match the music. Changed
  12. 01:19:674 (4,5,6,7) - Maybe make these a straight line. This streams like a straight line anyway, I'll keep it unchanged for now.
  13. 02:12:674 (1) - This should probably be a symmetric slider. Not necessarily agree, but tried something else here
  14. 02:48:007 (1) - The angle feels "random." It's like you rotated this heart for the sake of rotating it and nothing else. I rotated the heart so the previous slider flows into it?
  15. 03:12:007 - You can probably change the color of that white flashing to cycle through rainbow colors, like you do with the save button. The white color doesn't really fit in with the rainbow. I don't wanna blind people with a million colors on screen. This is sufficient for my taste
  16. 03:22:674 (1,2) - The flow here can be improved if you Ctrl+J and move slider 2. Will change if more people comment on this.
  17. 03:24:674 (3,4,5) - The triple feels unnecessary. Unchanged for the same reason as above
  18. 03:35:507 (2) - Overlap with 03:34:841 (2) is unexpected and hard to read. Will change if more people comment on this
  19. 03:36:007 (1,2) - The sliders ending on blue ticks create too much hitsounds. These emphasize the music quite well imo
  20. 03:46:674 (1,2) - ^
  21. 03:40:674 (3,4,5) - Check stacking here. Fixed
  22. 03:58:507 (2) - If you're going to map this note, you should map the triple starting at 03:58:841. Unchanged. Don't want to add a triple on this part. Might consider adding a repeating slider.
  23. 04:00:341 (2) - Silence slider-slide sound. Been thinking about doing that as well
  24. 04:08:007 (1,2,1,2,1,2) - Slider ends create too much hitsounds. Modified volume
  25. 04:15:341 (2,1,2,3,4) - Instead of changing the hitsound halfway through, it would sound better if you changed the volume while keeping the hitsound the same. I think the normal hitsounds provide better feedback than Soft hitsounds. Might change of other people comment on this tho
  26. 04:53:341 (1,2,3,1,2,3,1,2,3,1,2,3) - The music here does not suggest any groups of 3, but your map has triple taps. Changed into repeating sliders instead
  27. 05:02:674 (2) - Silence slider ticks if you haven't already. Ranking Criteria states you can't silence both slider ticks and slider slides together. So if I'm sliencing slider slides I'm leaving the ticks untouched.
  28. 05:06:674 (1,1,1,1) - I think triple reverse sliders would work here. It might be more exciting. Changed
  29. 05:10:674 (1) - Silence slider ticks. ^
  30. 05:20:841 - When I was playing the map, I couldn't actually tell what the green dot (Asriel) on the screen was. Then what about the hulking monster that's covering the whole right part of the screen? :^)
  31. 05:51:924 - The SB particles are a bit lackluster here. It's probably because all of them fall straight down.Coding is hard okay ;3; Also the particles don't have to be exciting because this part is not fast-pacced like the rest of the map
  32. 05:54:341 (3) - This doesn't match any beat in the music. I would move it to 05:54:007 to match the drums. I'm not following the drums. I just wanted a repeating slider to transition into the next slider and for that, the slider has to be in 1/3
  33. 05:57:007 (3) - Slider end hitsound is too much. I would just map this using a triple reverse slider: Unchanged
  34. 05:59:674 (3) - and similar parts - ^
Good luck with your map!
Thanks for the mod =w= /
Electoz
Let's do this

[Hopes and Dreams]

  1. 00:16:676 (2,3) - There's nothing on 00:18:010 so this should be a 1/1 slider starting from 00:16:676 .
  2. 00:21:176 (10,1) - Was expecting a larger spacing for a proper emphasis on 00:21:343 which is a very strong beat.
  3. 00:57:343 (1,2,3) - Do they really need to be stacked? I mean yeah they're the same sound but instead of this you could make a small jumps or whatever patterns with these. A stack here feels a bit bland, if there's some kind of movement involved then it would be nice.
  4. 01:14:676 (1,2) - A slider instead of these would support the sound on 01:14:676 much better, like what you did on 01:09:343 (1) .
  5. 01:16:176 - Are you really want to ignore this beat?
  6. 01:18:259 - Optional but a circle can be added here so it will become a triplet with 01:18:343 (5) and a sliderend. Same applies to 01:23:593 .
  7. 01:21:509 - 04:40:843 - 04:44:176 - Shouldn't be skipped imo.
  8. 01:41:676 (2,3,4) - Better Ctrl+G rhythm cuz that way the beat on 01:41:843 will be clickable which it should be since it's just the same sound as 01:41:676 - 01:42:009 . Same applies to 01:43:009 (2,3,4) .
  9. 02:26:676 (1,2) - At least I think 02:27:009 should be clickable and you might as well remove 02:27:176 (2) to keep a consistent rhythm on those white ticks between 02:26:676 - 02:27:009 - 02:27:343 .
  10. 03:10:676 (1,2,3,4) - Should have a consistent spacing like 4 single taps or sth, these sounds are pretty much same to me so if the sounds are the same then it's better to give an equal emphasis.
  11. 03:53:509 (2,3) - 03:54:009 (2,3) - In my opinion stacks don't really play well cuz it makes an uncomfortable movement. Instead of this, having some smaller spacings than 03:53:676 (3,1) - 03:54:176 (3,1) could work here.
  12. 05:06:343 (2) - Maybe NC here so the difference in beat spacings will become more noticable.
  13. 05:52:454 - 05:52:565 - 05:53:121 - 05:53:232 - Actually there were drum sound on these beats on 1/3 which can be mapped as well. (Well I didn't mention more of this since I think you would probably know)
Hope this helps and good luck~
Topic Starter
Kaitjuh

Electoz wrote:

Let's do this

[Hopes and Dreams]

  1. 00:16:676 (2,3) - There's nothing on 00:18:010 so this should be a 1/1 slider starting from 00:16:676 . Not sure about this one tbh,
  2. 00:21:176 (10,1) - Was expecting a larger spacing for a proper emphasis on 00:21:343 which is a very strong beat. Changed
  3. 00:57:343 (1,2,3) - Do they really need to be stacked? I mean yeah they're the same sound but instead of this you could make a small jumps or whatever patterns with these. A stack here feels a bit bland, if there's some kind of movement involved then it would be nice. Changed
  4. 01:14:676 (1,2) - A slider instead of these would support the sound on 01:14:676 much better, like what you did on 01:09:343 (1) . Changed
  5. 01:16:176 - Are you really want to ignore this beat? Added a slider
  6. 01:18:259 - Optional but a circle can be added here so it will become a triplet with 01:18:343 (5) and a sliderend. Same applies to 01:23:593 . Tried something else here. Not sure about what I did makes sense but I'm gonna roll with this and see what other people think
  7. 01:21:509 - 04:40:843 - 04:44:176 - Shouldn't be skipped imo. Added things here
  8. 01:41:676 (2,3,4) - Better Ctrl+G rhythm cuz that way the beat on 01:41:843 will be clickable which it should be since it's just the same sound as 01:41:676 - 01:42:009 . Same applies to 01:43:009 (2,3,4) . Changed
  9. 02:26:676 (1,2) - At least I think 02:27:009 should be clickable and you might as well remove 02:27:176 (2) to keep a consistent rhythm on those white ticks between 02:26:676 - 02:27:009 - 02:27:343 . Changed
  10. 03:10:676 (1,2,3,4) - Should have a consistent spacing like 4 single taps or sth, these sounds are pretty much same to me so if the sounds are the same then it's better to give an equal emphasis. Was kinda challenging to do bc of the stream that comes after. This had me make a bunch of changes other than the 4 taps.
  11. 03:53:509 (2,3) - 03:54:009 (2,3) - In my opinion stacks don't really play well cuz it makes an uncomfortable movement. Instead of this, having some smaller spacings than 03:53:676 (3,1) - 03:54:176 (3,1) could work here. Not sure what you meant by this, whether you wanted the stacks unstacked or gave an alternative spacing method to make the stacks not play as uncomfortably. Went with the latter.
  12. 05:06:343 (2) - Maybe NC here so the difference in beat spacings will become more noticable. Changed
  13. 05:52:454 - 05:52:565 - 05:53:121 - 05:53:232 - Actually there were drum sound on these beats on 1/3 which can be mapped as well. (Well I didn't mention more of this since I think you would probably know) Seems like everyone wants me to map the drums in the song xD. The problem I have with mapping the drums instead of the melody is that players might miss on this part since they're not used to 1/3 tapping, since they haven't even encountered 1/3 throughout the entire song and then they'd miss because they would mistime the taps. Remapped a bit as an experiment, but will probably revert if this problem arises.
Hope this helps and good luck~
Thanks for the mod ^^ /
Sidetail
  • Storyboard

  1. I noticed that you haven't touched on easing part yet of storyboarding. As I see from notepad, there 0 values after function type is easing value. You can add numbers from here. Before you check out all of them, you can check each of easing values from here: http://easings.net/
  2. starting from beginning, I would like to see SB\1.jpg to end fade in at 00:10:676 instead of 00:05:343. and while mode "fade" is selected on the left side, also select "out" in easing.
  3. 00:13:343 here you see those hearts. Add easing values to fade values to add more variations. / OR / make then have slight offset for fade in / out. Might look better if they don't all have same timings.
  4. 03:01:343 and so on (every other highlights). glow.png is off centred as compost tab / design tab / testplay mod will show different placement of storyboard. Do not follow compose tab to check the center. You have to calculate to exactly pinpoint the center by X + 64 / AND / Y + 55. So as an example if I want highlight 03:01:343 (1) - , then I get its position (112, 188), add those offset values (112+64, 188+55) and use them in osb notepad or design tab coordinate. You can see the explanation here: t/376188
  5. 03:11:343 I would like to see these moving objects to have some sort of easing. Looks quite artificial(?) if you ask me. If you used SGL for this, try adding one more value to the coding itself. I.E.: object.move(easing, startTime, endTime, X, Y, X, Y);
  6. 03:54:676 perhaps you can dim slightly to emphasize more quiet portion of the song?
  7. 05:53:009 try making faster moving ones bigger to make it look more 3D-like. closer objects should look bigger and faster.
Topic Starter
Kaitjuh

BetaStar wrote:

  • Storyboard

  1. I noticed that you haven't touched on easing part yet of storyboarding. As I see from notepad, there 0 values after function type is easing value. You can add numbers from here. Before you check out all of them, you can check each of easing values from here: http://easings.net/ Thanks! This will come in handy in the future.
  2. starting from beginning, I would like to see SB\1.jpg to end fade in at 00:10:676 instead of 00:05:343. and while mode "fade" is selected on the left side, also select "out" in easing. Changed
  3. 00:13:343 here you see those hearts. Add easing values to fade values to add more variations. / OR / make then have slight offset for fade in / out. Might look better if they don't all have same timings. I added easing in to all the hearts at this part. I want them to fade in and out at the same time so I'm not going to vary fading offsets/easing values individually.
  4. 03:01:343 and so on (every other highlights). glow.png is off centred as compost tab / design tab / testplay mod will show different placement of storyboard. Do not follow compose tab to check the center. You have to calculate to exactly pinpoint the center by X + 64 / AND / Y + 55. So as an example if I want highlight 03:01:343 (1) - , then I get its position (112, 188), add those offset values (112+64, 188+55) and use them in osb notepad or design tab coordinate. You can see the explanation here: t/376188 I always wondered how people did this accurately.. Thanks! xD
  5. 03:11:343 I would like to see these moving objects to have some sort of easing. Looks quite artificial(?) if you ask me. If you used SGL for this, try adding one more value to the coding itself. I.E.: object.move(easing, startTime, endTime, X, Y, X, Y); I think they do have some form of easing but they move so fast it's hard to tell lol. I'm still figuring out how to make this look good
  6. 03:54:676 perhaps you can dim slightly to emphasize more quiet portion of the song? Good idea, Changed
  7. 05:53:009 try making faster moving ones bigger to make it look more 3D-like. closer objects should look bigger and faster. I would totally do that if it weren't for the fact I had no idea what was doing when I made the code xD. Thanks for the suggestion!
Thanks for the mod!
Sotarks
Hi! M4M from my queue~.

Memes and Dreams

  1. 01:50:009 (3) - The fact that the ending of this slider is a high beat of the music, and I can't clic it makes me sad. Consider making it clicable, it could be nice.
  2. 01:55:343 (3) - Same for this one.
  3. 02:38:343 (4,1) - Could be cool if you map between those 2 notes, seems empty tbh.
  4. 02:48:009 (1) - I don't think a heart fits this music so well, or I just don't think so xd
  5. 03:25:843 (2,3) - This flow is a bit meh
  6. 03:54:343 (1) - Remove NC and add NC on 03:54:676 (3) - this
  7. 03:58:509 (2) - moove this one somewhere like x411 y304, like this spacing you use at this section is so confused
  8. 04:52:676 (1,2,3,4) - here you keep same spacing as the previous jump but it's a higher section, like the sound is louder, so please emphasis it a bit moi pls
  9. 05:06:343 (1) - Useless nc
  10. 05:09:009 (4,1) - Why ignoring drums between those two, it's silly.

GL
Topic Starter
Kaitjuh

Sotarks wrote:

Hi! M4M from my queue~. First of all I wanna say that I'm a complete dingus and sorry for not reading the rules.

Memes and Dreams

  1. 01:50:009 (3) - The fact that the ending of this slider is a high beat of the music, and I can't clic it makes me sad. Consider making it clicable, it could be nice. Changed
  2. 01:55:343 (3) - Same for this one. Changed
  3. 02:38:343 (4,1) - Could be cool if you map between those 2 notes, seems empty tbh. Changed
  4. 02:48:009 (1) - I don't think a heart fits this music so well, or I just don't think so xd I chose a Heart shape bc it fits with the whole Undertale thematic. Whether it fits the music is something else lol. Might consider changing it if other modders comment on this as well
  5. 03:25:843 (2,3) - This flow is a bit meh I really like the flow that comes after it though :S. I don't know what to change this in what allows me to retain what comes after. Unchanged for now, might change later.
  6. 03:54:343 (1) - Remove NC and add NC on 03:54:676 (3) - this Changed
  7. 03:58:509 (2) - moove this one somewhere like x411 y304, like this spacing you use at this section is so confused Changed
  8. 04:52:676 (1,2,3,4) - here you keep same spacing as the previous jump but it's a higher section, like the sound is louder, so please emphasis it a bit moi pls Changed
  9. 05:06:343 (1) - Useless nc Reverted
  10. 05:09:009 (4,1) - Why ignoring drums between those two, it's silly. Changed

GL
Thanks for modding!
Steffen
Hello! Great map and awesome storyboard, good job! There's just one thing bothering me a little

A bit feedback:

Between 03:54:674 and 03:59:009 there seems to be a little few notes. I'm pretty sure this is intentional, but I would suggest maybe putting a few more notes there if possible ^^

Keep up the good work!
Topic Starter
Kaitjuh

NekoSteffy wrote:

Hello! Great map and awesome storyboard, good job! There's just one thing bothering me a little

A bit feedback:

Between 03:54:674 and 03:59:009 there seems to be a little few notes. I'm pretty sure this is intentional, but I would suggest maybe putting a few more notes there if possible ^^

Keep up the good work!
This part is meant to give the player some breathing time after the tap/jump heavy kiai end. Because of the sudden transition to a slow and calm midpart I think adding notes might throw off some players. I made a mental note though, so if more people comment on this part I'll change it ^^ /

Thanks for the feedback~
Vivyanne
since you had bad luck 2 times (wow)

why dont i just go on ahead and point out the things that bother me quickily
it's like a 10min mod so dont expect much but i hope i can still do something

hopes and dreams
00:00:010 (1,2) - idk think this would be nicer as a blanket tbh
00:09:510 (3,4,5,1,2,3,4,1) - for the star rating, I'd personally put up some sliders instead of circles to fit the intensity better
00:21:343 (1) - aaaa whistle on slider body get rid of all of them
01:02:676 (1,2,3,4) - uh this could be made more into a perfect square tbh
01:04:009 (1,2) - this connection is weird, would curve (1) up a bit more so the curve flows more naturally into the next note
01:18:009 (4) - because of this curve going the other way you have a double negative flow--that isn't so nice. try to maybe ctrl+j so the curve catches the wrist movement better
01:23:843 (1) - just what is this slider mapped to? you're missing important beats on notes like 01:24:009 - ! try to change the rythm
01:31:343 (3,4) - would curve these two a little like this so it looks nicer and connects better to 01:32:009 (1) -
01:44:343 (2,4) - uh blanket?
02:02:676 (1) - perhaps place this slider a little like this for a better circular movement
02:07:676 (4,5,6,7,1) - would be nice to see this curve the other way, the connection now is kinda weird
02:19:343 (3,5,2) - change in spacing feels weird, maybe move (3) a bit around
02:34:343 (3,4,1) - would put (3,1) on the same y coordinate so there occurs a little triangle
02:48:009 (1) - uh the sound it starts with ends on 02:50:343 - maybe change this (tho it isnt needed that badly)
03:11:343 (5) - NC here because completely new sounds!
03:33:509 (2,2,2) - maybe place these around so it forms a triangle with 03:33:342 (1,1,1) - in the middle, would look epic
03:54:176 (3,4) - why the spacing change get this out of here pls!!!
04:07:343 (4) - why the rythm change you dont have to here!
04:41:176 (1) - same as before all the skipped beats!! (they sure are strong beats so map them!!!!!!)
04:46:676 (1,2,3) - make the spacing between these consistent please!
04:53:343 (1,2) - stacking in this section feels awkward, maybe as an idea, try something like this to make it more interesting
05:13:343 (1) - for natural flow i expected this to be more to the left, so that you kinda have a sharper curve between 05:12:676 (3,4,1) -
with the ending part, you can keep on catching the 1/3 beats a little longer, like 1 or 2 big white ticks more



speaking of dreams, imma sleep now because sleep = gud stuff
okbye!
Topic Starter
Kaitjuh

HighTec wrote:

since you had bad luck 2 times (wow) Pity mod = Best mod

why dont i just go on ahead and point out the things that bother me quickily
it's like a 10min mod so dont expect much but i hope i can still do something

hopes and dreams
00:00:010 (1,2) - idk think this would be nicer as a blanket tbh Changed
00:09:510 (3,4,5,1,2,3,4,1) - for the star rating, I'd personally put up some sliders instead of circles to fit the intensity better Shortened the spacing slightly instead
00:21:343 (1) - aaaa whistle on slider body get rid of all of them I added the whistle to the slider bodies when the music have those long and high pitches. I think it matches the music decently well, but if other people are bothered by this I'll remove them.
01:02:676 (1,2,3,4) - uh this could be made more into a perfect square tbh Changed
01:04:009 (1,2) - this connection is weird, would curve (1) up a bit more so the curve flows more naturally into the next note Changed
01:18:009 (4) - because of this curve going the other way you have a double negative flow--that isn't so nice. try to maybe ctrl+j so the curve catches the wrist movement better I agree, Changed
01:23:843 (1) - just what is this slider mapped to? you're missing important beats on notes like 01:24:009 - ! try to change the rythm I am aware this slider is kinda awkward rhythm wise because there are two melodies in this part of the song and the slider kinda went from one melody line to the other. I made this slider in order fix a different rhythm issue xD. Kinda ironic I know. I still need to figure out what to change this in.
01:31:343 (3,4) - would curve these two a little like this so it looks nicer and connects better to 01:32:009 (1) - Changed
01:44:343 (2,4) - uh blanket? uh yeah? xD
02:02:676 (1) - perhaps place this slider a little like this for a better circular movement Changed
02:07:676 (4,5,6,7,1) - would be nice to see this curve the other way, the connection now is kinda weird Changed
02:19:343 (3,5,2) - change in spacing feels weird, maybe move (3) a bit around spacing is relatively consistent here though
02:34:343 (3,4,1) - would put (3,1) on the same y coordinate so there occurs a little triangle Changed
02:48:009 (1) - uh the sound it starts with ends on 02:50:343 - maybe change this (tho it isnt needed that badly) rather have it end on the big white tick to better transition into break time
03:11:343 (5) - NC here because completely new sounds! Changed
03:33:509 (2,2,2) - maybe place these around so it forms a triangle with 03:33:342 (1,1,1) - in the middle, would look epic Tried it out
03:54:176 (3,4) - why the spacing change get this out of here pls!!! The double taps give this part awkward movement if they were also spaced far away
04:07:343 (4) - why the rythm change you dont have to here! again, with the jump from one melody to another, but I don't think thhis one is as bad.
04:41:176 (1) - same as before all the skipped beats!! (they sure are strong beats so map them!!!!!!)
04:46:676 (1,2,3) - make the spacing between these consistent please! Changed (?)
04:53:343 (1,2) - stacking in this section feels awkward, maybe as an idea, try something like this to make it more interesting eh idk, Unchanged for now
05:13:343 (1) - for natural flow i expected this to be more to the left, so that you kinda have a sharper curve between 05:12:676 (3,4,1) - Changed
with the ending part, you can keep on catching the 1/3 beats a little longer, like 1 or 2 big white ticks more It's currently 50% 1/3 and 50% melody mapped in this part. I think it's ok like this but I'll change when other people point it out



speaking of dreams, imma sleep now because sleep = gud stuff
okbye!

Thanks for the mod!
FoxCat
Doesn't feel anymore the same :(
Topic Starter
Kaitjuh
Doesn't feel anymore the same :(
That's why the old diff is in the description to download :P
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

Hopes and Dreams:
  1. 00:02:676 (1) - Ctrl+G, looks way better IMO
  2. 00:05:343 (1) - Make the start a little curved pls, like this
  3. 00:08:010 (2) - Make sure to do the same here if you did my last point
  4. 00:09:510 (3,4,5,1,2,3,4,1) - this looks better IMO. If you're worried about the next object, the move it somewhere else or change the pattern
  5. 00:12:010 (3) - It would be better if the curve at the end of the slider, where to the other side (left) for a blanket
  6. 00:13:343 (1,2,3) - Why not like this
  7. 00:18:676 (2) - Better like this
  8. 01:03:509 (x) - Add a note here
  9. 01:11:593 (5,6) - Better no stack in the end of the slider and do something like you did in 01:05:843 (4,5,6)
  10. 01:18:676 (2) - This beat is so strong, don't ignote it and try to map something else, like this:
  11. 01:23:843 (1,2,3) - If you did my last point, the do the same to this
  12. 02:48:009 (1) - Good, but this is unrankeable, a Slider cannot end where it starts.
  13. 04:35:343 (3) - Better like this
  14. 04:53:343 (1,2,1,2,1,2,1,2) - I thinks this patterns plays a little... off, Try to change it according to the music, like just Sliders without repeat or something
  15. 05:32:009 (1) - Why you missed the whistles here (the rest of the map), If you ask, I think whistles in 05:30:676 (1) - (start), where that sound is would be great (If you cannot understand me cuz I suck explaining things, feel free to send me a PM)
  16. 05:20:009 (SB) - Please, remove that Angry Asriel too from the BG, put just the SAVE thing and also, It would be great if you put a "Cryng Asriel" in 05:52:009 (1) -
Okay. That's all! Good luck with all :D
Azzy Dreemurr_old
At least <3
Topic Starter
Kaitjuh

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

Hopes and Dreams:
  1. 00:02:676 (1) - Ctrl+G, looks way better IMO Changed
  2. 00:05:343 (1) - Make the start a little curved pls, like this Changed
  3. 00:08:010 (2) - Make sure to do the same here if you did my last point Changed
  4. 00:09:510 (3,4,5,1,2,3,4,1) - this looks better IMO. If you're worried about the next object, the move it somewhere else or change the pattern Changed
  5. 00:12:010 (3) - It would be better if the curve at the end of the slider, where to the other side (left) for a blanket Changed
  6. 00:13:343 (1,2,3) - Why not like this Changed
  7. 00:18:676 (2) - Better like this Changed
  8. 01:03:509 (x) - Add a note here Feels too sudden and subtle to map imo
  9. 01:11:593 (5,6) - Better no stack in the end of the slider and do something like you did in 01:05:843 (4,5,6) Changed
  10. 01:18:676 (2) - This beat is so strong, don't ignote it and try to map something else, like this: Changed
  11. 01:23:843 (1,2,3) - If you did my last point, the do the same to this Changed
  12. 02:48:009 (1) - Good, but this is unrankeable, a Slider cannot end where it starts. Changed by shortening the duration
  13. 04:35:343 (3) - Better like this Changed
  14. 04:53:343 (1,2,1,2,1,2,1,2) - I thinks this patterns plays a little... off, Try to change it according to the music, like just Sliders without repeat or something I tried something here. I don't like this part at all lol.
  15. 05:32:009 (1) - Why you missed the whistles here (the rest of the map), If you ask, I think whistles in 05:30:676 (1) - (start), where that sound is would be great (If you cannot understand me cuz I suck explaining things, feel free to send me a PM) I honestly forgot to add whistle here for some reason. Changed
  16. 05:20:009 (SB) - Please, remove that Angry Asriel too from the BG, put just the SAVE thing and also, It would be great if you put a "Cryng Asriel" in 05:52:009 (1) - I'll think about it
Okay. That's all! Good luck with all :D
Thanks for the mod! I'll mod yours later today ^^ /

Azzy Dreemurr wrote:

At least <3
Thanks for the star Azzy <3
Touhou_Greek
Hey!

Can I make a Taiko Diff?
Topic Starter
Kaitjuh

Touhou_Greek wrote:

Hey!

Can I make a Taiko Diff?
Hiya!

I'm probably gonna keep this Standard only, sorry xD
I used to have a CtB Difficulty on this map, but it was hard to maintain, so I'm gonna keep it Single Diff for now.
Touhou_Greek

Kaitjuh wrote:

Touhou_Greek wrote:

Hey!

Can I make a Taiko Diff?
Hiya!

I'm probably gonna keep this Standard only, sorry xD
I used to have a CtB Difficulty on this map, but it was hard to maintain, so I'm gonna keep it Single Diff for now.
It's okay, anyways GOOD MAP!
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