Congrats
Thanks jin >_</iJinjin wrote:
Grats on 1st place raika ^^
Thx Sir Loctav,.. will do.Loctav wrote:
congratulations!
you may want to add "mbc11 mapping contest monthly beatmapping" to your tags
Sankyuuu!!Natsu wrote:
Baraatje123 wrote:
Gratz!!!!
Xinely wrote:
wanjir congrats
keknya elite mapper pertama indo hehe
Kalian ini... XD hahahaDraciuZ wrote:
Wkwkwwkwkwkwk[ A v a l o n ] wrote:
Ntabz
Indonesia bangga sama kamu nak ^ ^
Grats mz vroh
Uhu o/ tq Oko!Okoratu wrote:
Huhu Raika o/
Usagiiii >_</ ily2, tq tqExUsagi wrote:
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO raika bb ily :*
grats!
seriously i love the elite mappers title on your profile..
Thx KK >_</ , dont forget... your map is really good!Kuo Kyoka wrote:
Congrats
Thank youAndrea wrote:
Congratulations
_FrEsH_ChICkEn_ wrote:
Greatz Raika! :>
Thx Kyou XD/ hawawa~ , latest map w sih yg LN practice pack itu klo u mau coba 7K nya OwOKyousuke- wrote:
I love raika map, pls map more xD *especially 7k
And grats elite mappu!
Sankyuuu~ Verniy_chan~Verniy_Chan wrote:
Wow~
Gratz.. Raika-sama for title "Elite Mapper"
Thank youDesperate-kun wrote:
Congratz
Thx ByByByBy13 wrote:
Congratulations Raika! Never expected to win the contest xD
Gamu wrote:
Congrats! :3
Thx Rivals \O/Rivals_7 wrote:
Gratz Raika \O/
Thx Expew, btw you are being the nicest judge from all.ExPew wrote:
congratulations
Thankss~ <3KittyAdventure wrote:
Gratzz~ <3
TqNXTKitKat wrote:
Congrats
oh bro, tq bro \>_</BlueGenesis wrote:
Congrazz broo i'm so happy XD
Shion no bakaaa XD, thankssss anyway~Shionia-Chan wrote:
Raika, add me to one of your fan , N-O-W!
*signed*
yay~
thank you bro \( ‘ω’ )/ , btw im not a rockAdreyni wrote:
YEAHH YOU ROCKKKK MANNN
congrats broo \\\٩( ‘ω’ )و///
Thanks! >w<Ashasaki wrote:
Congrats!
Thanks~ :3Mao wrote:
Congrats! :3
7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Really Thanks Blocko >w</Blocko wrote:
what's up7K 7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[Easy]Mod inside[]01:23:113 - Add a note on 4 for the crash
actually, add to 7 and make it complete reverse from 01:21:267 -
02:54:037 (174037|2,174960|2,175883|2) - Move these to 2 to give some attention to that column.
Sure~
also, finalize Easy Pattern on the first chorus.
[Normal]Mod inside[]00:08:806 (8806|1,8921|2,9037|4,9152|5) - Use an LN instead? The synths here are in 1/6 and 00:09:152 (9152|5) - doesn't seem to follow anything here.
Good point, i remove all of it, and using 2 note to emphasize the hat sound instead
looks much more appropriate for 'Normal'
00:39:498 (39498|0) - Make this LN end at 00:40:190 - to be consistent with 00:54:267 (54267|6) - .
If you apply the suggestion above, add a note at 00:40:421 - for the wind instrument.
got it~
01:39:613 (99613|3) - Note actually starts at 01:39:652 - with 1/6.
i actually intentionally skip the 1/6, and place note on start and end of the grace note.
but for an easier play, i decide to remove the end of grace note. so now its jst 1 note on the start of the grace note.
01:40:075 (100075|4,100421|3,100767|2) - Rearrange this according to pitch?
sure thing~ , moved to 6
01:58:421 - Think you missed a note with drum-hitwhistle here.
added.
Another good thing for Normal is, i rescale LN amount,
now Normal has more LN than Easy. just majorly change this into LN if u want to know :
02:57:267 - , 02:59:113 - , a perfect chance to give player time to get used to LN in simple way.
[Hard]Mod inside[]SVs
Same as Insane.
Other stuff
01:11:690 - Add a note here for the tick?
i rarely add a note on this blue tick after full 1/4 , but when i do, i usually put full 1/4 , or jst 1/2.
for this i will leave it as it is.
01:39:613 (99613|0,99671|1) - Should be in 1/12 starting at 01:39:652 - .
if we look more more closer... yeah its probably best start at 1/12 ,
thx Blocko~
02:00:037 (120037|3) - Extend this LN to 02:00:383 - , move 02:00:267 (120267|2) - to 5 and switch 02:00:037 (120037|3,120383|1) - these notes around.
This is so the LNs become accurate with the synth while applying a bit of pitch relevance to the patterns.
Yes! did exactly llike that, and u also keep my mapping style to mostly try to hand balance,
especially when there is holds and single note , ^^b
[Insane]Mod insideSVs
uhhh havent decide what to do with this SV, will think about it again, and made the change soon >_<
Other stuff
00:04:652 and 00:04:998 and 00:05:344 - Think you can use 4-note chords for these guys to give off bigger impact.
Sure~
00:09:037 (9037|2,9094|3,9152|4,9210|5) - Should be in 1/6.
oh damn right.
00:13:652 and 00:14:113 - Same as the first suggestion.
i would like to but i think the current pattern is perfect as i want,
adding more note, will kind a break their balance if u knw what i mean XD
00:14:344 (14344|5,14344|6,14575|6,14575|5) - Aaaa I'm confused as to what these are supposed to be following
damn, i actually wrongly snap them, now moved into the correct one, so u should know what i follows now.
00:22:421 - Missed a note with drum-hitwhistle here? You have that on the next 3 measures.
i actually want to give break by giving blank space after the 1/4 trill there.
but ok, doesnt even seems to be hard even after those trill,
01:02:171 (62171|3) - Should be in 1/12 at 01:02:152 - .
01:02:287 (62287|3) - Should be in 1/12 at 01:02:306 - .
You might need a better readable pattern should you apply the two suggestions above.
OMG, 1/12 should be very detailed...
but somehow this looks really hard(just a bit for acc)
even after i readjust the pattern.
and i apply all similar to above suggestion.
01:08:113 (68113|3,68171|4,68229|5) - Should be in 1/6.
01:11:690 - Add a note here for the tick?
01:15:152 - Add a note here to catch the background synth
Yep, Sure~
01:22:998 (82998|2) - Not sure what this one follows as 01:22:883 - only has the 1/6 synth going.
better to remove it then
01:35:575 - http://puu.sh/lL4Si/25ca647729.png
Simply put, 01:35:806 - should have the same density as 01:35:575 - since both of them have the same sounds, and 01:36:037 - along with 01:36:267 - . Also makes this section easier to play through.
Now here is the hard decision... i need a solution for this...
before... the pattern is all out 13,13,13,13 and 57,57,57,57
the 1st 4xhammer represent the same sound, the column 1 and 3 represent the audio is focused on left channel or left speaker.
the 2nd 4xhammer represent the same sound, the column 5 and 7 represent the audio is focused on right channel or right speaker.
so umm, this 4 hammer is a bit too much(just a bit) therefore i reduce it...
any suggestion is welcome then...
01:38:806 (98806|1) - I think you can split this up to 2 LNs to follow the strings in the background.
hmm, but for this section if i add another layer LN, i should change the structure here,
so i wont change it.
01:39:613 (99613|3,99671|4) - Should be in 1/12 starting at 01:39:652 - .
k
01:53:575 (113575|2,114498|1,114844|2,115190|1) - Oh yeah, this is what I was talking about as to why it's a bit bothersome.
Again, it may be just me because the LNs are extended longer than usual on one hand and the drum notes are on the other hand, which is something that sets this particular pattern different from the others. Took me a bit of getting used to to hit those accurately, though.
oh dont worry, before u finish modding this, i actually remodel this section of guitar solo's LN a bit >w<
now this looks even more tastier while keeping it not too hard.
02:22:998 (142998|2,143113|4) - Stop the LNs at 02:23:806 - to give better playability.
^^b
02:36:498 (156498|3) - If you're following the background synth, move this note down to 02:36:383 - .
Allrite, i will follow this , and apply for all similar
I know I already told you this, but I'm telling you this anyway.
Congratulations on winning the contest, LordRaika!
i rarely play 7k, but this 7K Easy is very easy, 7K normal is quite hard for me.Makyu wrote:
I can't pass easy orz, 7k it's too hardcore for me :c
|1|2|3|4|5|6|7|
18:03 LordRaika: tidekkkkkkkk can i ask a special request? XD for SV check
18:05 Tidek: yup
18:05 LordRaika: because im so desperate to find one that could help me on this
18:06 *LordRaika is listening to [https://osu.ppy.sh/b/841216 Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)]
18:06 LordRaika: been waiting for 9days, but nobody pop out
18:07 LordRaika: t-thx in advance >_</
18:13 Tidek: in mathematic way they looks correct
18:14 Tidek: on gameplay they are barely noticeable
18:14 Tidek: tho i dont understand some minimal changes like for example here 01:51:440 -
18:14 Tidek: its not even noticeable
18:15 LordRaika: this BARELY noticeable is a bit uneasy feeling for me hahahaha.....
18:15 LordRaika: but i make it like that so it doesnt bother performance at all... so its kind a hard choice
18:15 LordRaika: oh that one is cymbal SV
18:15 LordRaika: impact for every cymbal... i add them
18:16 Tidek: http://puu.sh/m3Jqa/cbd107d85a.png for example
18:16 Tidek: if u use 0,88 0,94 1,0 1,09 1,0
18:17 Tidek: i prefer to change 1,09 to 1,18
18:17 LordRaika: yeah too minor to be notice XD
18:17 Tidek: because 0,12 + 0,06 = 1,18
18:18 LordRaika: i see
18:18 Tidek: i see that u put 1,09 everywhere
18:18 LordRaika: true BUT
18:18 LordRaika: im wondering if the cymbal like that
18:18 LordRaika: with sv like that... is ok?
18:18 LordRaika: i dont mind to remove it at all thou....
18:18 LordRaika: if its not really good
18:19 Tidek: like i said, for me they were really barely noticeable
18:19 Tidek: they werent affecting gameplay in any way
18:19 LordRaika: then its not good
18:20 Tidek: maybe a little stronger?
18:20 LordRaika: any idea how i can make it has an impact sv BUT doesnt bother performance at all? haha because i like a very minimalis effect like this 00:21:729 - 1/4
18:20 LordRaika: yeah, my point is that haha
18:20 LordRaika: or should i just simply get rid of it
18:21 Tidek: because putting for example 1,09 in 1/8 beat
18:21 Tidek: human eye cant see it xD
18:21 LordRaika: i do notice it.... BUT its minor... very minimalis
18:22 Tidek: effects like here 00:21:729 - or here 01:50:806 -
18:22 Tidek: are very fine
18:22 Tidek: those are easily noticeable
18:22 Tidek: anyway, fun map ;p
18:22 LordRaika: 01:35:575 - yep this too
18:22 LordRaika: t-thx XD
18:23 LordRaika: and hows the opening?
18:23 LordRaika: the impact on the cymbal worry me a bit as well... as the rest is ok.... 00:07:421 - things like this ... 00:09:267 - man, im so ..... somehow so confuse for what to do here
18:25 Tidek: i highly suggest to change those 1,09 to 1,18
18:26 Tidek: let me check
18:27 LordRaika: and.....?
18:27 LordRaika: the rest is ok?
18:28 Tidek: 00:12:729 -
18:28 Tidek: 0,84 change to 0,76
18:29 LordRaika: ok
18:32 LordRaika: do i apply this to other cymbal? @_@
18:33 Tidek: yeah, change all 1,09 to 1,18
18:33 Tidek: i checked whole map
18:33 Tidek: rest of SV are fine
18:33 Tidek: and readable
18:34 LordRaika: o-okkkkk
18:34 Tidek: 00:03:729 - not sure about this
18:34 LordRaika: pls post it :D
18:34 LordRaika: . ...what should i do with it ?
18:34 Tidek: i dont think that slowdown is necessary
18:35 Tidek: i think that 1,0 is fine here
18:37 LordRaika: okay then, remove the slow down and 00:04:421 - here as well?
18:37 Tidek: yeah of course
18:38 Tidek: and one more thing
18:38 LordRaika: done
18:39 Tidek: 00:04:652 - make those SV like u did here 00:00:960 - ?
18:39 Tidek: those parts sounds the same
18:39 Tidek: but u did 2 different kind of SVs
18:41 Tidek: and that will be all from me
18:41 LordRaika: but
18:41 LordRaika: 00:00:960 - this one is because it has note on 1/4
18:42 LordRaika: 00:04:652 - this has plenty space so i use more intense SV
18:42 Tidek: ahh right
18:42 Tidek: didnt notice that
18:42 LordRaika: i personally like this one 00:04:652 - better, than the opening one, it looks a bit stutter or lag haha
18:42 Tidek: wasnt looking on notes xD
18:42 Tidek: sorry
18:42 LordRaika: but again XD confusing....
18:43 LordRaika: its fine >_<
18:43 Tidek: rest is fine, thats all
18:43 Tidek: we need more SV maps :x
18:44 Tidek: should i post this? ;x
18:45 LordRaika: i do follow your SV on the cymbal that 1.18 , now I can see it more clearly.... do u think it will affects gameplay? or bother some people because its ... minimalis or ... well... idk how to say, BUT ITS PERFECTLY fine with me, cause i made it, i saw it too many times, it doesnt even bother me a tiny bit @_@
18:45 LordRaika: yes plssssssss
18:45 Tidek: it wont affect gameplay
18:46 Tidek: they are perfectly readable
18:46 Tidek: in mathematic way
18:47 LordRaika: then it means its just like normal reading :D
18:47 LordRaika: with little visual effect
18:47 Tidek: yes
18:47 Tidek: u can read in normally
18:47 Tidek: but u also see the effect
18:47 Tidek: thats how SVs should look like
18:48 LordRaika: k k >w< this should be final now... then i will ask some player's opinion on the SV, and both qat can actually rank it
Kawawa wrote:
Congratz! Raika. and here!|1|2|3|4|5|6|7|[Easy]Once again. Congratulations! Raika!
I felt something vague from this LN 02:22:652 (142652|4) -
You can see here as same part. 02:21:960 - and 02:22:883 -
There is start of electric guitar.
I think need to change about this part. for more better feeling.
Sample : http://puu.sh/lTMYR/49d96f8371.jpg
Sure things >w<
[Normal]
02:23:113 (143113|0) - The same feeling with Easy diff.
Sample : http://puu.sh/lTN5n/a07cedb4c9.jpg
keyy~
[Hard]
00:14:806 (14806|2) - move to 4 and 00:15:152 (15152|3) - move to 2, 00:15:267 (15267|4) - move to 4.
^It can be the better good symmetrical pattern.
02:38:806 (158806|2) - LN end part at here 02:39:498 -
^Seems mistake. I saw at here. 02:53:575 (173575|5) -
These two part is same LN length with "Insane". You can compare.
well, i want to make the hard a bit easier to be play compare with insane
but sure
[Insane]
You had to ignore the this drum sounds. 02:56:921 - 02:57:152 -
02:57:152 (177152|0) - after the one note remove
I recommend you add a note at here. 02:56:921 - 02:57:152 -
Sample : http://puu.sh/lTNF7/bea833c863.jpg
nice~ XD (another polyrhythm pattern)
t-thx >_</
Thanks Tidek, for the check >w< really....Tidek wrote:
SV checkSPOILER18:03 LordRaika: tidekkkkkkkk can i ask a special request? XD for SV check
18:05 Tidek: yup
18:05 LordRaika: because im so desperate to find one that could help me on this
18:06 *LordRaika is listening to [https://osu.ppy.sh/b/841216 Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)]
18:06 LordRaika: been waiting for 9days, but nobody pop out
18:07 LordRaika: t-thx in advance >_</
18:13 Tidek: in mathematic way they looks correct
18:14 Tidek: on gameplay they are barely noticeable
18:14 Tidek: tho i dont understand some minimal changes like for example here 01:51:440 -
18:14 Tidek: its not even noticeable
18:15 LordRaika: this BARELY noticeable is a bit uneasy feeling for me hahahaha.....
18:15 LordRaika: but i make it like that so it doesnt bother performance at all... so its kind a hard choice
18:15 LordRaika: oh that one is cymbal SV
18:15 LordRaika: impact for every cymbal... i add them
18:16 Tidek: http://puu.sh/m3Jqa/cbd107d85a.png for example
18:16 Tidek: if u use 0,88 0,94 1,0 1,09 1,0
18:17 Tidek: i prefer to change 1,09 to 1,18
18:17 LordRaika: yeah too minor to be notice XD
18:17 Tidek: because 0,12 + 0,06 = 1,18
18:18 LordRaika: i see
18:18 Tidek: i see that u put 1,09 everywhere
18:18 LordRaika: true BUT
18:18 LordRaika: im wondering if the cymbal like that
18:18 LordRaika: with sv like that... is ok?
18:18 LordRaika: i dont mind to remove it at all thou....
18:18 LordRaika: if its not really good
18:19 Tidek: like i said, for me they were really barely noticeable
18:19 Tidek: they werent affecting gameplay in any way
18:19 LordRaika: then its not good
18:20 Tidek: maybe a little stronger?
18:20 LordRaika: any idea how i can make it has an impact sv BUT doesnt bother performance at all? haha because i like a very minimalis effect like this 00:21:729 - 1/4
18:20 LordRaika: yeah, my point is that haha
18:20 LordRaika: or should i just simply get rid of it
18:21 Tidek: because putting for example 1,09 in 1/8 beat
18:21 Tidek: human eye cant see it xD
18:21 LordRaika: i do notice it.... BUT its minor... very minimalis
18:22 Tidek: effects like here 00:21:729 - or here 01:50:806 -
18:22 Tidek: are very fine
18:22 Tidek: those are easily noticeable
18:22 Tidek: anyway, fun map ;p
18:22 LordRaika: 01:35:575 - yep this too
18:22 LordRaika: t-thx XD
18:23 LordRaika: and hows the opening?
18:23 LordRaika: the impact on the cymbal worry me a bit as well... as the rest is ok.... 00:07:421 - things like this ... 00:09:267 - man, im so ..... somehow so confuse for what to do here
18:25 Tidek: i highly suggest to change those 1,09 to 1,18
18:26 Tidek: let me check
18:27 LordRaika: and.....?
18:27 LordRaika: the rest is ok?
18:28 Tidek: 00:12:729 -
18:28 Tidek: 0,84 change to 0,76
18:29 LordRaika: ok
18:32 LordRaika: do i apply this to other cymbal? @_@
18:33 Tidek: yeah, change all 1,09 to 1,18
18:33 Tidek: i checked whole map
18:33 Tidek: rest of SV are fine
18:33 Tidek: and readable
18:34 LordRaika: o-okkkkk
18:34 Tidek: 00:03:729 - not sure about this
18:34 LordRaika: pls post it :D
18:34 LordRaika: . ...what should i do with it ?
18:34 Tidek: i dont think that slowdown is necessary
18:35 Tidek: i think that 1,0 is fine here
18:37 LordRaika: okay then, remove the slow down and 00:04:421 - here as well?
18:37 Tidek: yeah of course
18:38 Tidek: and one more thing
18:38 LordRaika: done
18:39 Tidek: 00:04:652 - make those SV like u did here 00:00:960 - ?
18:39 Tidek: those parts sounds the same
18:39 Tidek: but u did 2 different kind of SVs
18:41 Tidek: and that will be all from me
18:41 LordRaika: but
18:41 LordRaika: 00:00:960 - this one is because it has note on 1/4
18:42 LordRaika: 00:04:652 - this has plenty space so i use more intense SV
18:42 Tidek: ahh right
18:42 Tidek: didnt notice that
18:42 LordRaika: i personally like this one 00:04:652 - better, than the opening one, it looks a bit stutter or lag haha
18:42 Tidek: wasnt looking on notes xD
18:42 Tidek: sorry
18:42 LordRaika: but again XD confusing....
18:43 LordRaika: its fine >_<
18:43 Tidek: rest is fine, thats all
18:43 Tidek: we need more SV maps :x
18:44 Tidek: should i post this? ;x
18:45 LordRaika: i do follow your SV on the cymbal that 1.18 , now I can see it more clearly.... do u think it will affects gameplay? or bother some people because its ... minimalis or ... well... idk how to say, BUT ITS PERFECTLY fine with me, cause i made it, i saw it too many times, it doesnt even bother me a tiny bit @_@
18:45 LordRaika: yes plssssssss
18:45 Tidek: it wont affect gameplay
18:46 Tidek: they are perfectly readable
18:46 Tidek: in mathematic way
18:47 LordRaika: then it means its just like normal reading :D
18:47 LordRaika: with little visual effect
18:47 Tidek: yes
18:47 Tidek: u can read in normally
18:47 Tidek: but u also see the effect
18:47 Tidek: thats how SVs should look like
18:48 LordRaika: k k >w< this should be final now... then i will ask some player's opinion on the SV, and both qat can actually rank it
Updated~iJinjin wrote:
I've never done an SV mod before >_> but here i'll try
Going over the hardest diff svs
dw, hard and insane have the same sv and only this two have the SV ^^[Insane]
- 00:00:960 - tbh these svs here aren't so noticeable so i didn't even know that there were svs here when i first played it o.o I think you can try making them more noticeable
not much increased but i increased it a little bit- 00:05:344 - I think it might be better to increase the slider velocity a bit earlier for this long note because it does feel a bit sudden to hit the next note ;-;
i can do this- 00:29:575 - i don't really think i notice these kinds of svs either :p I think they can be removed xD (or again, make it more noticeable for emphasis :3)
00:36:960 - ^
and so on..
nah, as for this bumps, i will leave it as it is hahahaha....
good things is its not noticeable so its perfectly not gonna disturb performance
if player pay a very close attention, they could see some bumps effect for every cymbal, which is enough, at least for me.- 01:50:806 - instead of starting the sv speedup here, i think it'd be better to start the speedup 01:48:960 - here. But, you can make the speedup more gradual because you have a longer timeframe to work your way back up to 1.0x (again, just my personal opinion so you can ignore~)
as for myself, this is still breakdown, so i leave it below 1.0x , then SV then back to 1.0x ^^
To be honest your svs are fine right now and even if you didn't fix anything, this would be a good map . However, some of these svs feel too subtle and it feels like there's no sv at all o.o. So maybe make them a bit more noticeable like i said above.
Yep,even after tidek's check, im already very satisfy with it~
Very nice patterns too~
Good luck >_<
t-t-thx >_</
hey that sounds like me everyday hahaLordRaika wrote:
damn, been waiting for 3months+
IKTFLordRaika wrote:
No no the fact is... Its ready for rank...
Then pending for 2month waiting for qat XD
Bcs they are going to do it... So i wait patiently....
Till its graved XD
Tq for the notice >w<, updated.-Kamikaze- wrote:
Background image is larger than 1366x768.
damn, since its officially provide for the map itself, i didnt give a f on this, but ok... to prevent anything against, i will rescale it.
[Easy]
00:03:037 (3037|2,3383|3) - Move both notes 1/4 up to accent the way louder drum (easier to notice for begginers)
at first, i was attempting to give beginner a more space between each note nstead of choosing the louder one.
but following the louder drum could also be a good point, hmm it should train the beginner's reading on it, since its not a constant stair.
01:21:960 (81960|4) - this should end on 01:21:960 (81960|4) - and there maybe should be a 1/1 LN from that moment because of the synth
i know whats your point is
but the synth is fast stream which is not suitable here, also i didnt end early to make it easy to release and hit here : 01:23:113 -
[Normal]
00:59:267 (59267|5,59421|1) - I have no idea why there's a 1/3 rhythm here, nothing warrants a 1/3. There are only 1/4s and 1/2s around. Make 1/2 here to accent the drum
01:14:037 (74037|5,74190|1) - Same situation here
02:20:498 (140498|5,140652|1) - Again, unjustified 1/3 usage
02:50:037 (170037|4,170190|2) - And once again
this is actually 1/6 drum roll, to make it easier version out of it, i cut the 1/6 and use the 1/3 on constant spacing.
hmm..... ok, i just use 1/2 for much much more easier version out of it XD
01:21:960 (81960|5) - Move 1/4 upwards, no reason to make a double here
sure...
01:23:921 - You could add a note on 7th here as well for consistency
i remade this section, for more easier and should be triplets as previous one now
01:35:575 - This is a much more accurate and feasable representation of actual rhythms in the song
Nope...
Easy is single note of 1/2 (2note)
Normal is chord note of 1/2(8note)
Hard is single note trill of 1/4(8note)
Insane is chord hammer of 1/4(16note)
Yep, i want it this way >w<
[Hard]
02:22:998 (142998|3) - Move to 6th to disconnect it from the stair as guitar has a slight break here
sure
[Insane]
OD 8
but i prefer it a bit low, the usage of LN is quite lots here, the LN is actually not hard but release could be some problem,
so i prefer it slightly more forgiving for the acc until player get used to real difficult map.
00:22:190 - Can you at least reverse the patterns here to properly ballance hands? complex patterns all on right hand are extremaly biased
hahaha XD the word "biased" is too much, but thats not my intention...
i just simply intend to split the rhythm into each seperate hand. reverse its from here would feel weird...
its just... break on how i introduce this distortion guitar on the right hand, then suddenly change it.
01:29:921 (89921|4) - Remove, make that a 1->2 pattern since you have a clap (?) on the next note
01:31:883 (91883|2) - ^
01:33:613 (93613|4) - ^
i normally didnt jackhammer different sound...
but this double minijack is to give player a little preparation for this whooping 01:35:575 - 1/4 hammer here.
hmm is it bad to make it 2note x 2 of 1/2 here? should i remove one to make it better?
because the reason you said is not quite right, so with my reason... still on this... is it better to remove? let me know later.
01:36:037 (96037|4,96037|6,96152|6,96152|4,96267|4,96267|6,96383|4,96383|6) - Make this a one note anchor on 7 because the sounds are already fading here
NICE... but when i try it, i kind'a dislike it XD no matter what, i keep on jacking 5 and 7 , even its only 1 for the last, so it feels a bit off XD therefore i will keep it.
next time, if in this case... i will make something fade out pattern like this >w<
02:02:575 - No grace notes here?
again >_< adding 1 note here feels a bit weird... since i always use this trill guitar LN for this section like... :
02:02:575 (122575|5,122690|4,122806|5) -
02:01:652 (121652|1,121767|2,121883|1) -
01:52:421 (112421|2,112537|1,112652|2) -
this sudden grace is jst somehow feels off , sry >_<
02:29:113 (149113|4,149229|5,149344|6,149402|0,149460|1,149517|2) - This is a straight up 1/6
ah right, feels easier for the stream now.
call me back I guess
It's not that it's bad, it just feels more accurate with the instruments to make it a 1 13 and 7 75 instead of 13 13 and 75 75, it still leaves the pressure on, makes it a bit trickier to read and accents the clap or whatever correctlyLordRaika wrote:
-Kamikaze- wrote:
01:29:921 (89921|4) - Remove, make that a 1->2 pattern since you have a clap (?) on the next note
01:31:883 (91883|2) - ^
01:33:613 (93613|4) - ^
i normally didnt jackhammer different sound...
but this double minijack is to give player a little preparation for this whooping 01:35:575 - 1/4 hammer here.
hmm is it bad to make it 2note x 2 of 1/2 here? should i remove one to make it better?
because the reason you said is not quite right, so with my reason... still on this... is it better to remove? let me know later.
again, it's not bad, but same density on sounds that are very powerful and sounds that are fading away feels unnatural to me. It's fine if you still jack 57 togeher, there's no punishment for that and 7th column jack can actually be harder because it's trickier to read than 57 one. I'd really like that being applied but if you're againt it, I'm not going to force you to change it.LordRaika wrote:
-Kamikaze- wrote:
01:36:037 (96037|4,96037|6,96152|6,96152|4,96267|4,96267|6,96383|4,96383|6) - Make this a one note anchor on 7 because the sounds are already fading here
NICE... but when i try it, i kind'a dislike it XD no matter what, i keep on jacking 5 and 7 , even its only 1 for the last, so it feels a bit off XD therefore i will keep it.
next time, if in this case... i will make something fade out pattern like this >w<