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Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bel

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NXTKitKat
Congrats :D
BlueGenesis
Congrazz broo i'm so happy XD :) :)
Shionia-Chan
Raika, add me to one of your fan , N-O-W!

*signed*
yay~
Adreyni
YEAHH YOU ROCKKKK MANNN
congrats broo \\\٩( ‘ω’ )و///
Ashasaki
Congrats!
Mao
Congrats! :3
Topic Starter
LordRaika
finally i got home and got the time, and...

to Everyone

iJinjin wrote:

Grats on 1st place raika ^^
Thanks jin >_</

Loctav wrote:

congratulations!
you may want to add "mbc11 mapping contest monthly beatmapping" to your tags
Thx Sir Loctav,.. will do.

Natsu wrote:

Baraatje123 wrote:

Gratz!!!!
Sankyuuu!!


Xinely wrote:

wanjir congrats

keknya elite mapper pertama indo hehe

DraciuZ wrote:

[ A v a l o n ] wrote:

Ntabz
Indonesia bangga sama kamu nak ^ ^
Wkwkwwkwkwkwk
Grats mz vroh ;)
Kalian ini... XD hahaha
but but... thanks so much >_</


Okoratu wrote:

Huhu Raika o/
Uhu o/ tq Oko!

ExUsagi wrote:

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO raika bb ily :*
grats! :D

seriously i love the elite mappers title on your profile..
Usagiiii >_</ ily2, tq tq

Kuo Kyoka wrote:

Congrats
Thx KK >_</ , dont forget... your map is really good!

Andrea wrote:

Congratulations :)
Thank you :)

_FrEsH_ChICkEn_ wrote:

Greatz Raika! :>

Kyousuke- wrote:

I love raika map, pls map more xD *especially 7k
And grats elite mappu!
Thx Kyou XD/ hawawa~ , latest map w sih yg LN practice pack itu klo u mau coba 7K nya OwO

Verniy_Chan wrote:

Wow~
Gratz.. Raika-sama for title "Elite Mapper"
Sankyuuu~ Verniy_chan~

Desperate-kun wrote:

Congratz :D
Thank you :D

ByBy13 wrote:

Congratulations Raika! Never expected to win the contest xD
Thx ByBy

Gamu wrote:

Congrats! :3

Rivals_7 wrote:

Gratz Raika \O/
Thx Rivals \O/

ExPew wrote:

congratulations
Thx Expew, btw you are being the nicest judge from all.

KittyAdventure wrote:

Gratzz~ <3
Thankss~ <3

NXTKitKat wrote:

Congrats :D
Tq :D

BlueGenesis wrote:

Congrazz broo i'm so happy XD :) :)
oh bro, tq bro \>_</

Shionia-Chan wrote:

Raika, add me to one of your fan , N-O-W!

*signed*
yay~
Shion no bakaaa XD, thankssss anyway~

Adreyni wrote:

YEAHH YOU ROCKKKK MANNN
congrats broo \\\٩( ‘ω’ )و///
thank you bro \( ‘ω’ )/ , btw im not a rock :)

Ashasaki wrote:

Congrats!
Thanks! >w<

Mao wrote:

Congrats! :3
Thanks~ :3



Tq everyone, it means a lot to me, just for you guys being here... ^^

to the Judge and my reply
[Expew]Thanks for the review to all other aspect, as for...
"Creativity 8/10
There are several parts that catch my attention, especially on the unique pattern. You managed to control the pattern on the whole column according to the rhythm, but still some of them does look weird (mostly Holds)
Avoid the usage of reversed pattern during solo rhythm. "
i assume this is on Insane's chorus/kiai part.
i myself could say that my Hard's chorus and Insane's chorus LN have almost same rough usage,
but thx to this, i will change Insane's chorus LN to fits insane diff more.


"Difficulty Curve 9/10
Good, just the amount Easy diff's holds are more than the Normal diff. "
this must be the symmetric LN usage on Easy, eventhou its easy... hmm i will reduce it then, for a better spread ^^





[Evening]
Insane
-for SV, i really really would love to add one, yeah , was planning to add one here 00:04:652 - for this kind of impact,
but then i already used up or fill all the 1/4 here 00:00:037 - with note, neglecting the SV to be not effective here
and if i skip it specially here.... it will be like quite inconsistent...
-hammer...hammer... i will try to add it for it, to build the impact towards the cymbal.
(it could probably looks not directly hammer, but its suppose to be same column sound, like 00:03:037 (3037|4,3383|4,3613|4) - )
-for opening's LN i will also look for a way to make it more interesting, >w<

"02:24:037 (144037|3,144960|3,145306|3,145652|3,145883|3) – oh fuck yes I love this" - oh god, tq, me too
thou i also love this section > 02:09:267 -

Hard
"01:41:113 (101113|0,101344|1,101575|2,101921|3,102267|4,102306|5,102344|6) – oh yea this is pretty sexy mm" - <3 <3 <3

-last part chorus LN, and some short of it? i will see if i can make all of it consistent so it will be great enough.
-fills some more note on this section 00:14:806 -
-mostly accept for adding note, while keeping some pattern as it is intentional.

Normal
"02:09:037 (129037|4,129152|0,129267|5,129383|1,129498|6,129613|2,129729|5,129844|1,129960|4,130075|0,130190|5,130306|1,130421|6,130537|2,130652|5,130767|1,130883|4,130998|0,131113|3) – Sexy" - <3 <3 <3
"02:14:344 (134344|0,134575|4,134806|2,135037|3,135267|0,135267|6,135498|4,135729|2,135960|3,136190|4,136190|5) – Could’ve pulled of the guitar here better" - as for this, i rearrange this part, looks better now (i avoid the usage of last 02:15:960 - LN here , and use normal note instead, while keeping it on same column, emphasize same sound, this will do!)
-02:24:037 - i also remodel this part a bit more...
-and follow most of the basic idea, and hopefully turns out well for your concern :)

Easy
-00:14:806 - yep, for easy, its intentional for that... for a spread wise XD
easy, just this LN, normal, 1/2 note with some LN to skip lots sound. hard mix 1/4, and so on.
-for guitar solo, yep, thx for the opinion.



[Blocko]
-Thx blocko, gotta see once again if i can add the SV, and raise some noise(for the hitnormal sound)
"There's this one pattern that used intricate hold patterns in the middle of Insane combining long notes with regular notes that I just find a bit bothersome, but that may be just me. " i would like to know which pattern is this XD , so i will see if i could readjust it better.
-omg, thats all, thanks Blocko, just notice me if you want to add more.

updating once for easy fix stuff, and will continue again tomorrow.
Thanks again everyone~
Yuii-
Wohoooooooooo! Raiky my new Elite Mapper \:D/
RuberusuScarlet
congratulations!
puxtu
dude nice
Kyubey
So you need 3 more posts to become the truly Elite. Congratulations!
-BANGKE-
indo kudu bangga :^
DraciuZ
LOL!! just this holds is easy, the opening is sick dude! oh there is another one
Double Layer Holding Stairs

pretty cool i say, no miss but not sure about my accuracy
EZ-HD is really naiz dude.im bad at MX holds.
Sync
great map
Topic Starter
LordRaika
allrite, added some SV
finalize everything. its ready now.



its my pattern so idk if its jst easy for me, but yeah might be hard for some people.
the LN really require some technical skill to be execute properly, but also i've made it as easy as possible now >w<
Harbyter
just passing to give you my congratulation xdd
Blocko
what's up

7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Easy]
Mod inside
01:23:113 - Add a note on 4 for the crash

02:54:037 (174037|2,174960|2,175883|2) - Move these to 2 to give some attention to that column.
[]
[Normal]
Mod inside
00:08:806 (8806|1,8921|2,9037|4,9152|5) - Use an LN instead? The synths here are in 1/6 and 00:09:152 (9152|5) - doesn't seem to follow anything here.

00:39:498 (39498|0) - Make this LN end at 00:40:190 - to be consistent with 00:54:267 (54267|6) - .
If you apply the suggestion above, add a note at 00:40:421 - for the wind instrument.

01:39:613 (99613|3) - Note actually starts at 01:39:652 - with 1/6.

01:40:075 (100075|4,100421|3,100767|2) - Rearrange this according to pitch?

01:58:421 - Think you missed a note with drum-hitwhistle here.
[]
[Hard]
Mod inside
SVs
Same as Insane.

Other stuff
01:11:690 - Add a note here for the tick?

01:39:613 (99613|0,99671|1) - Should be in 1/12 starting at 01:39:652 - .

02:00:037 (120037|3) - Extend this LN to 02:00:383 - , move 02:00:267 (120267|2) - to 5 and switch 02:00:037 (120037|3,120383|1) - these notes around.
This is so the LNs become accurate with the synth while applying a bit of pitch relevance to the patterns.
[]
[Insane]
Mod inside
SVs
00:03:729 to 00:04:421 - Would be better if you kept using 1.16x and 0.84x here as that gives enough emphasis and impact with the synth.

00:05:806 - Start the progressiveness here so it gives a better alert for players to get ready for the upcoming patterns.
E.g. Start at 0.7x and go up by 0.1x for each line in 1/4 snapping and as soon as you hit 0.9x, have 0.95x in the middle of 0.9x and 1x.

00:10:883 and 00:12:729 - Short slowdowns with a speed up diminishing to 1x, huh.
Honestly, I'm not quite sure what effect these SVs are supposed to give out.
If you were aiming for a bigger impact with the cymbals, something like 1.2x to 0.8x should be good enough to emphasize those.


Other stuff
00:04:652 and 00:04:998 and 00:05:344 - Think you can use 4-note chords for these guys to give off bigger impact.

00:09:037 (9037|2,9094|3,9152|4,9210|5) - Should be in 1/6.

00:13:652 and 00:14:113 - Same as the first suggestion.

00:14:344 (14344|5,14344|6,14575|6,14575|5) - Aaaa I'm confused as to what these are supposed to be following

00:22:421 - Missed a note with drum-hitwhistle here? You have that on the next 3 measures.

01:02:171 (62171|3) - Should be in 1/12 at 01:02:152 - .
01:02:287 (62287|3) - Should be in 1/12 at 01:02:306 - .
You might need a better readable pattern should you apply the two suggestions above.

01:08:113 (68113|3,68171|4,68229|5) - Should be in 1/6.

01:11:690 - Add a note here for the tick?

01:15:152 - Add a note here to catch the background synth

01:16:940 (76940|5) - Should be in 1/12 at 01:16:921 - .
01:17:056 (77056|3) - Should be in 1/12 at 01:17:075 - .
Again, you might need a better readable pattern should you apply the two suggestions above.

01:22:998 (82998|2) - Not sure what this one follows as 01:22:883 - only has the 1/6 synth going.

01:35:575 - http://puu.sh/lL4Si/25ca647729.png
Simply put, 01:35:806 - should have the same density as 01:35:575 - since both of them have the same sounds, and 01:36:037 - along with 01:36:267 - . Also makes this section easier to play through.

01:38:806 (98806|1) - I think you can split this up to 2 LNs to follow the strings in the background.

01:39:613 (99613|3,99671|4) - Should be in 1/12 starting at 01:39:652 - .

01:53:575 (113575|2,114498|1,114844|2,115190|1) - Oh yeah, this is what I was talking about as to why it's a bit bothersome.
Again, it may be just me because the LNs are extended longer than usual on one hand and the drum notes are on the other hand, which is something that sets this particular pattern different from the others. Took me a bit of getting used to to hit those accurately, though.

02:22:998 (142998|2,143113|4) - Stop the LNs at 02:23:806 - to give better playability.

02:36:498 (156498|3) - If you're following the background synth, move this note down to 02:36:383 - .

02:38:171 (158171|2) - Should be in 1/12 at 02:38:152 - .
02:38:287 (158287|4) - Should be in 1/12 at 02:38:306 - .
Again, you might need a better readable pattern should you apply the two suggestions above.

02:40:190 (160190|6) - If you're following the background synth, move this note down to 02:40:075 - .

02:44:113 (164113|2,164171|4,164229|5) - Should be in 1/6.

02:51:267 (171267|3) - If you're following the background synth, move this note down to 02:51:152 - .

02:52:940 (172940|3) - Should be in 1/12 at 02:52:921 - .
02:53:056 (173056|3) - Should be in 1/12 at 02:53:075 - .

02:54:960 (174960|2) - If you're following the background synth, move this note down to 02:54:844 - .

02:58:998 (178998|3) - Not sure what this one follows as 02:58:883 - only has the 1/6 synth going.

I know I already told you this, but I'm telling you this anyway.
Congratulations on winning the contest, LordRaika!
Topic Starter
LordRaika

Blocko wrote:

what's up

7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Easy]
Mod inside
01:23:113 - Add a note on 4 for the crash
actually, add to 7 and make it complete reverse from 01:21:267 -


02:54:037 (174037|2,174960|2,175883|2) - Move these to 2 to give some attention to that column.
Sure~

also, finalize Easy Pattern on the first chorus.
[]
[Normal]
Mod inside
00:08:806 (8806|1,8921|2,9037|4,9152|5) - Use an LN instead? The synths here are in 1/6 and 00:09:152 (9152|5) - doesn't seem to follow anything here.
Good point, i remove all of it, and using 2 note to emphasize the hat sound instead
looks much more appropriate for 'Normal'



00:39:498 (39498|0) - Make this LN end at 00:40:190 - to be consistent with 00:54:267 (54267|6) - .
If you apply the suggestion above, add a note at 00:40:421 - for the wind instrument.
got it~


01:39:613 (99613|3) - Note actually starts at 01:39:652 - with 1/6.
i actually intentionally skip the 1/6, and place note on start and end of the grace note.
but for an easier play, i decide to remove the end of grace note. so now its jst 1 note on the start of the grace note.


01:40:075 (100075|4,100421|3,100767|2) - Rearrange this according to pitch?
sure thing~ , moved to 6

01:58:421 - Think you missed a note with drum-hitwhistle here.
added.

Another good thing for Normal is, i rescale LN amount,
now Normal has more LN than Easy. just majorly change this into LN if u want to know :
02:57:267 - , 02:59:113 - , a perfect chance to give player time to get used to LN in simple way.
[]
[Hard]
Mod inside
SVs
Same as Insane.

Other stuff
01:11:690 - Add a note here for the tick?
i rarely add a note on this blue tick after full 1/4 , but when i do, i usually put full 1/4 , or jst 1/2.
for this i will leave it as it is.


01:39:613 (99613|0,99671|1) - Should be in 1/12 starting at 01:39:652 - .
if we look more more closer... yeah its probably best start at 1/12 ,
thx Blocko~


02:00:037 (120037|3) - Extend this LN to 02:00:383 - , move 02:00:267 (120267|2) - to 5 and switch 02:00:037 (120037|3,120383|1) - these notes around.
This is so the LNs become accurate with the synth while applying a bit of pitch relevance to the patterns.
Yes! did exactly llike that, and u also keep my mapping style to mostly try to hand balance,
especially when there is holds and single note , ^^b
[]
[Insane]
Mod inside
SVs

uhhh havent decide what to do with this SV, will think about it again, and made the change soon >_<


Other stuff
00:04:652 and 00:04:998 and 00:05:344 - Think you can use 4-note chords for these guys to give off bigger impact.
Sure~

00:09:037 (9037|2,9094|3,9152|4,9210|5) - Should be in 1/6.
oh damn right.

00:13:652 and 00:14:113 - Same as the first suggestion.
i would like to but i think the current pattern is perfect as i want,
adding more note, will kind a break their balance if u knw what i mean XD



00:14:344 (14344|5,14344|6,14575|6,14575|5) - Aaaa I'm confused as to what these are supposed to be following
damn, i actually wrongly snap them, now moved into the correct one, so u should know what i follows now.


00:22:421 - Missed a note with drum-hitwhistle here? You have that on the next 3 measures.
i actually want to give break by giving blank space after the 1/4 trill there.
but ok, doesnt even seems to be hard even after those trill,



01:02:171 (62171|3) - Should be in 1/12 at 01:02:152 - .
01:02:287 (62287|3) - Should be in 1/12 at 01:02:306 - .
You might need a better readable pattern should you apply the two suggestions above.

OMG, 1/12 should be very detailed...
but somehow this looks really hard(just a bit for acc)
even after i readjust the pattern.

and i apply all similar to above suggestion.



01:08:113 (68113|3,68171|4,68229|5) - Should be in 1/6.
01:11:690 - Add a note here for the tick?
01:15:152 - Add a note here to catch the background synth
Yep, Sure~

01:22:998 (82998|2) - Not sure what this one follows as 01:22:883 - only has the 1/6 synth going.
better to remove it then


01:35:575 - http://puu.sh/lL4Si/25ca647729.png
Simply put, 01:35:806 - should have the same density as 01:35:575 - since both of them have the same sounds, and 01:36:037 - along with 01:36:267 - . Also makes this section easier to play through.
Now here is the hard decision... i need a solution for this...

before... the pattern is all out 13,13,13,13 and 57,57,57,57
the 1st 4xhammer represent the same sound, the column 1 and 3 represent the audio is focused on left channel or left speaker.
the 2nd 4xhammer represent the same sound, the column 5 and 7 represent the audio is focused on right channel or right speaker.

so umm, this 4 hammer is a bit too much(just a bit) therefore i reduce it...
any suggestion is welcome then...



01:38:806 (98806|1) - I think you can split this up to 2 LNs to follow the strings in the background.
hmm, but for this section if i add another layer LN, i should change the structure here,
so i wont change it.


01:39:613 (99613|3,99671|4) - Should be in 1/12 starting at 01:39:652 - .
k


01:53:575 (113575|2,114498|1,114844|2,115190|1) - Oh yeah, this is what I was talking about as to why it's a bit bothersome.
Again, it may be just me because the LNs are extended longer than usual on one hand and the drum notes are on the other hand, which is something that sets this particular pattern different from the others. Took me a bit of getting used to to hit those accurately, though.
oh dont worry, before u finish modding this, i actually remodel this section of guitar solo's LN a bit >w<
now this looks even more tastier while keeping it not too hard.



02:22:998 (142998|2,143113|4) - Stop the LNs at 02:23:806 - to give better playability.
^^b


02:36:498 (156498|3) - If you're following the background synth, move this note down to 02:36:383 - .
Allrite, i will follow this , and apply for all similar

I know I already told you this, but I'm telling you this anyway.
Congratulations on winning the contest, LordRaika!
Really Thanks Blocko >w</
and updated, final thing, maybe i need some suggestion for this 01:35:575 - while it keeps what i aim to map.
YatsuKaori
Congratz my idol Wraika xD
1st Elite Mapper Indonesian (y) #aku_bangga_padamu_nak xD
Davin Fortune
Congratz raika as the elite mapper :)
Makyu
I can't pass easy orz, 7k it's too hardcore for me :c
Shionia-Chan

Makyu wrote:

I can't pass easy orz, 7k it's too hardcore for me :c
i rarely play 7k, but this 7K Easy is very easy, 7K normal is quite hard for me.
"you just need to play more mania map and play less auto convert", said most experienced player.

once again, grats Rika-cama~ \OwO/
Kawawa
Congratz! Raika. and here!

|1|2|3|4|5|6|7|
[Easy]
I felt something vague from this LN 02:22:652 (142652|4) -
You can see here as same part. 02:21:960 - and 02:22:883 -
There is start of electric guitar.
I think need to change about this part. for more better feeling.
Sample : http://puu.sh/lTMYR/49d96f8371.jpg

[Normal]
02:23:113 (143113|0) - The same feeling with Easy diff.
Sample : http://puu.sh/lTN5n/a07cedb4c9.jpg

[Hard]
00:14:806 (14806|2) - move to 4 and 00:15:152 (15152|3) - move to 2, 00:15:267 (15267|4) - move to 4.
^It can be the better good symmetrical pattern.

02:38:806 (158806|2) - LN end part at here 02:39:498 -
^Seems mistake. I saw at here. 02:53:575 (173575|5) -
These two part is same LN length with "Insane". You can compare.

[Insane]
You had to ignore the this drum sounds. 02:56:921 - 02:57:152 -
02:57:152 (177152|0) - after the one note remove
I recommend you add a note at here. 02:56:921 - 02:57:152 -
Sample : http://puu.sh/lTNF7/bea833c863.jpg
Once again. Congratulations! Raika! :)
YatsuKaori
btw traktir suptag babel boleh nih wkwkwkkw

Abaikan yang diatas wwkwkwk
Tidek
SV check

SPOILER
18:03 LordRaika: tidekkkkkkkk can i ask a special request? XD for SV check
18:05 Tidek: yup
18:05 LordRaika: because im so desperate to find one that could help me on this
18:06 *LordRaika is listening to [https://osu.ppy.sh/b/841216 Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)]
18:06 LordRaika: been waiting for 9days, but nobody pop out
18:07 LordRaika: t-thx in advance >_</
18:13 Tidek: in mathematic way they looks correct
18:14 Tidek: on gameplay they are barely noticeable
18:14 Tidek: tho i dont understand some minimal changes like for example here 01:51:440 -
18:14 Tidek: its not even noticeable
18:15 LordRaika: this BARELY noticeable is a bit uneasy feeling for me hahahaha.....
18:15 LordRaika: but i make it like that so it doesnt bother performance at all... so its kind a hard choice
18:15 LordRaika: oh that one is cymbal SV
18:15 LordRaika: impact for every cymbal... i add them
18:16 Tidek: http://puu.sh/m3Jqa/cbd107d85a.png for example
18:16 Tidek: if u use 0,88 0,94 1,0 1,09 1,0
18:17 Tidek: i prefer to change 1,09 to 1,18
18:17 LordRaika: yeah too minor to be notice XD
18:17 Tidek: because 0,12 + 0,06 = 1,18
18:18 LordRaika: i see
18:18 Tidek: i see that u put 1,09 everywhere
18:18 LordRaika: true BUT
18:18 LordRaika: im wondering if the cymbal like that
18:18 LordRaika: with sv like that... is ok?
18:18 LordRaika: i dont mind to remove it at all thou....
18:18 LordRaika: if its not really good
18:19 Tidek: like i said, for me they were really barely noticeable
18:19 Tidek: they werent affecting gameplay in any way
18:19 LordRaika: then its not good
18:20 Tidek: maybe a little stronger?
18:20 LordRaika: any idea how i can make it has an impact sv BUT doesnt bother performance at all? haha because i like a very minimalis effect like this 00:21:729 - 1/4
18:20 LordRaika: yeah, my point is that haha
18:20 LordRaika: or should i just simply get rid of it
18:21 Tidek: because putting for example 1,09 in 1/8 beat
18:21 Tidek: human eye cant see it xD
18:21 LordRaika: i do notice it.... BUT its minor... very minimalis
18:22 Tidek: effects like here 00:21:729 - or here 01:50:806 -
18:22 Tidek: are very fine
18:22 Tidek: those are easily noticeable
18:22 Tidek: anyway, fun map ;p
18:22 LordRaika: 01:35:575 - yep this too
18:22 LordRaika: t-thx XD
18:23 LordRaika: and hows the opening?
18:23 LordRaika: the impact on the cymbal worry me a bit as well... as the rest is ok.... 00:07:421 - things like this ... 00:09:267 - man, im so ..... somehow so confuse for what to do here
18:25 Tidek: i highly suggest to change those 1,09 to 1,18
18:26 Tidek: let me check
18:27 LordRaika: and.....?
18:27 LordRaika: the rest is ok?
18:28 Tidek: 00:12:729 -
18:28 Tidek: 0,84 change to 0,76
18:29 LordRaika: ok
18:32 LordRaika: do i apply this to other cymbal? @_@
18:33 Tidek: yeah, change all 1,09 to 1,18
18:33 Tidek: i checked whole map
18:33 Tidek: rest of SV are fine
18:33 Tidek: and readable
18:34 LordRaika: o-okkkkk
18:34 Tidek: 00:03:729 - not sure about this
18:34 LordRaika: pls post it :D
18:34 LordRaika: . ...what should i do with it ?
18:34 Tidek: i dont think that slowdown is necessary
18:35 Tidek: i think that 1,0 is fine here
18:37 LordRaika: okay then, remove the slow down and 00:04:421 - here as well?
18:37 Tidek: yeah of course
18:38 Tidek: and one more thing
18:38 LordRaika: done
18:39 Tidek: 00:04:652 - make those SV like u did here 00:00:960 - ?
18:39 Tidek: those parts sounds the same
18:39 Tidek: but u did 2 different kind of SVs
18:41 Tidek: and that will be all from me
18:41 LordRaika: but
18:41 LordRaika: 00:00:960 - this one is because it has note on 1/4
18:42 LordRaika: 00:04:652 - this has plenty space so i use more intense SV
18:42 Tidek: ahh right
18:42 Tidek: didnt notice that
18:42 LordRaika: i personally like this one 00:04:652 - better, than the opening one, it looks a bit stutter or lag haha
18:42 Tidek: wasnt looking on notes xD
18:42 Tidek: sorry
18:42 LordRaika: but again XD confusing....
18:43 LordRaika: its fine >_<
18:43 Tidek: rest is fine, thats all
18:43 Tidek: we need more SV maps :x
18:44 Tidek: should i post this? ;x
18:45 LordRaika: i do follow your SV on the cymbal that 1.18 , now I can see it more clearly.... do u think it will affects gameplay? or bother some people because its ... minimalis or ... well... idk how to say, BUT ITS PERFECTLY fine with me, cause i made it, i saw it too many times, it doesnt even bother me a tiny bit @_@
18:45 LordRaika: yes plssssssss
18:45 Tidek: it wont affect gameplay
18:46 Tidek: they are perfectly readable
18:46 Tidek: in mathematic way
18:47 LordRaika: then it means its just like normal reading :D
18:47 LordRaika: with little visual effect
18:47 Tidek: yes
18:47 Tidek: u can read in normally
18:47 Tidek: but u also see the effect
18:47 Tidek: thats how SVs should look like
18:48 LordRaika: k k >w< this should be final now... then i will ask some player's opinion on the SV, and both qat can actually rank it
Topic Starter
LordRaika

Kawawa wrote:

Congratz! Raika. and here!

|1|2|3|4|5|6|7|
[Easy]
I felt something vague from this LN 02:22:652 (142652|4) -
You can see here as same part. 02:21:960 - and 02:22:883 -
There is start of electric guitar.
I think need to change about this part. for more better feeling.
Sample : http://puu.sh/lTMYR/49d96f8371.jpg

Sure things >w<


[Normal]
02:23:113 (143113|0) - The same feeling with Easy diff.
Sample : http://puu.sh/lTN5n/a07cedb4c9.jpg

keyy~

[Hard]
00:14:806 (14806|2) - move to 4 and 00:15:152 (15152|3) - move to 2, 00:15:267 (15267|4) - move to 4.
^It can be the better good symmetrical pattern.

02:38:806 (158806|2) - LN end part at here 02:39:498 -
^Seems mistake. I saw at here. 02:53:575 (173575|5) -
These two part is same LN length with "Insane". You can compare.

well, i want to make the hard a bit easier to be play compare with insane
but sure :D


[Insane]
You had to ignore the this drum sounds. 02:56:921 - 02:57:152 -
02:57:152 (177152|0) - after the one note remove
I recommend you add a note at here. 02:56:921 - 02:57:152 -
Sample : http://puu.sh/lTNF7/bea833c863.jpg

nice~ XD (another polyrhythm pattern)
Once again. Congratulations! Raika! :)

t-thx >_</

Tidek wrote:

SV check

SPOILER
18:03 LordRaika: tidekkkkkkkk can i ask a special request? XD for SV check
18:05 Tidek: yup
18:05 LordRaika: because im so desperate to find one that could help me on this
18:06 *LordRaika is listening to [https://osu.ppy.sh/b/841216 Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)]
18:06 LordRaika: been waiting for 9days, but nobody pop out
18:07 LordRaika: t-thx in advance >_</
18:13 Tidek: in mathematic way they looks correct
18:14 Tidek: on gameplay they are barely noticeable
18:14 Tidek: tho i dont understand some minimal changes like for example here 01:51:440 -
18:14 Tidek: its not even noticeable
18:15 LordRaika: this BARELY noticeable is a bit uneasy feeling for me hahahaha.....
18:15 LordRaika: but i make it like that so it doesnt bother performance at all... so its kind a hard choice
18:15 LordRaika: oh that one is cymbal SV
18:15 LordRaika: impact for every cymbal... i add them
18:16 Tidek: http://puu.sh/m3Jqa/cbd107d85a.png for example
18:16 Tidek: if u use 0,88 0,94 1,0 1,09 1,0
18:17 Tidek: i prefer to change 1,09 to 1,18
18:17 LordRaika: yeah too minor to be notice XD
18:17 Tidek: because 0,12 + 0,06 = 1,18
18:18 LordRaika: i see
18:18 Tidek: i see that u put 1,09 everywhere
18:18 LordRaika: true BUT
18:18 LordRaika: im wondering if the cymbal like that
18:18 LordRaika: with sv like that... is ok?
18:18 LordRaika: i dont mind to remove it at all thou....
18:18 LordRaika: if its not really good
18:19 Tidek: like i said, for me they were really barely noticeable
18:19 Tidek: they werent affecting gameplay in any way
18:19 LordRaika: then its not good
18:20 Tidek: maybe a little stronger?
18:20 LordRaika: any idea how i can make it has an impact sv BUT doesnt bother performance at all? haha because i like a very minimalis effect like this 00:21:729 - 1/4
18:20 LordRaika: yeah, my point is that haha
18:20 LordRaika: or should i just simply get rid of it
18:21 Tidek: because putting for example 1,09 in 1/8 beat
18:21 Tidek: human eye cant see it xD
18:21 LordRaika: i do notice it.... BUT its minor... very minimalis
18:22 Tidek: effects like here 00:21:729 - or here 01:50:806 -
18:22 Tidek: are very fine
18:22 Tidek: those are easily noticeable
18:22 Tidek: anyway, fun map ;p
18:22 LordRaika: 01:35:575 - yep this too
18:22 LordRaika: t-thx XD
18:23 LordRaika: and hows the opening?
18:23 LordRaika: the impact on the cymbal worry me a bit as well... as the rest is ok.... 00:07:421 - things like this ... 00:09:267 - man, im so ..... somehow so confuse for what to do here
18:25 Tidek: i highly suggest to change those 1,09 to 1,18
18:26 Tidek: let me check
18:27 LordRaika: and.....?
18:27 LordRaika: the rest is ok?
18:28 Tidek: 00:12:729 -
18:28 Tidek: 0,84 change to 0,76
18:29 LordRaika: ok
18:32 LordRaika: do i apply this to other cymbal? @_@
18:33 Tidek: yeah, change all 1,09 to 1,18
18:33 Tidek: i checked whole map
18:33 Tidek: rest of SV are fine
18:33 Tidek: and readable
18:34 LordRaika: o-okkkkk
18:34 Tidek: 00:03:729 - not sure about this
18:34 LordRaika: pls post it :D
18:34 LordRaika: . ...what should i do with it ?
18:34 Tidek: i dont think that slowdown is necessary
18:35 Tidek: i think that 1,0 is fine here
18:37 LordRaika: okay then, remove the slow down and 00:04:421 - here as well?
18:37 Tidek: yeah of course
18:38 Tidek: and one more thing
18:38 LordRaika: done
18:39 Tidek: 00:04:652 - make those SV like u did here 00:00:960 - ?
18:39 Tidek: those parts sounds the same
18:39 Tidek: but u did 2 different kind of SVs
18:41 Tidek: and that will be all from me
18:41 LordRaika: but
18:41 LordRaika: 00:00:960 - this one is because it has note on 1/4
18:42 LordRaika: 00:04:652 - this has plenty space so i use more intense SV
18:42 Tidek: ahh right
18:42 Tidek: didnt notice that
18:42 LordRaika: i personally like this one 00:04:652 - better, than the opening one, it looks a bit stutter or lag haha
18:42 Tidek: wasnt looking on notes xD
18:42 Tidek: sorry
18:42 LordRaika: but again XD confusing....
18:43 LordRaika: its fine >_<
18:43 Tidek: rest is fine, thats all
18:43 Tidek: we need more SV maps :x
18:44 Tidek: should i post this? ;x
18:45 LordRaika: i do follow your SV on the cymbal that 1.18 , now I can see it more clearly.... do u think it will affects gameplay? or bother some people because its ... minimalis or ... well... idk how to say, BUT ITS PERFECTLY fine with me, cause i made it, i saw it too many times, it doesnt even bother me a tiny bit @_@
18:45 LordRaika: yes plssssssss
18:45 Tidek: it wont affect gameplay
18:46 Tidek: they are perfectly readable
18:46 Tidek: in mathematic way
18:47 LordRaika: then it means its just like normal reading :D
18:47 LordRaika: with little visual effect
18:47 Tidek: yes
18:47 Tidek: u can read in normally
18:47 Tidek: but u also see the effect
18:47 Tidek: thats how SVs should look like
18:48 LordRaika: k k >w< this should be final now... then i will ask some player's opinion on the SV, and both qat can actually rank it
Thanks Tidek, for the check >w< really....



and thx everyone , it means a lot to me ^^
with this, its should be final.
Jinjin
I've never done an SV mod before >_> but here i'll try :D
Going over the hardest diff svs

[Insane]
  1. 00:00:960 - tbh these svs here aren't so noticeable so i didn't even know that there were svs here when i first played it o.o I think you can try making them more noticeable :D
  2. 00:05:344 - I think it might be better to increase the slider velocity a bit earlier for this long note because it does feel a bit sudden to hit the next note ;-;
  3. 00:29:575 - i don't really think i notice these kinds of svs either :p I think they can be removed xD (or again, make it more noticeable for emphasis :3)
    00:36:960 - ^
    and so on..
  4. 01:50:806 - instead of starting the sv speedup here, i think it'd be better to start the speedup 01:48:960 - here. But, you can make the speedup more gradual because you have a longer timeframe to work your way back up to 1.0x :D (again, just my personal opinion so you can ignore~)

    To be honest your svs are fine right now and even if you didn't fix anything, this would be a good map :). However, some of these svs feel too subtle and it feels like there's no sv at all o.o. So maybe make them a bit more noticeable like i said above.

    Very nice patterns too~
    Good luck >_<

(p.s. Tristan and I finished applying your bubble check in TLDNE, so feel free to go ahead and look at that too :D)
Topic Starter
LordRaika

iJinjin wrote:

I've never done an SV mod before >_> but here i'll try :D
Going over the hardest diff svs
dw, hard and insane have the same sv and only this two have the SV ^^

[Insane]
  1. 00:00:960 - tbh these svs here aren't so noticeable so i didn't even know that there were svs here when i first played it o.o I think you can try making them more noticeable :D
    not much increased but i increased it a little bit
  2. 00:05:344 - I think it might be better to increase the slider velocity a bit earlier for this long note because it does feel a bit sudden to hit the next note ;-;
    i can do this
  3. 00:29:575 - i don't really think i notice these kinds of svs either :p I think they can be removed xD (or again, make it more noticeable for emphasis :3)
    00:36:960 - ^
    and so on..
    nah, as for this bumps, i will leave it as it is hahahaha....
    good things is its not noticeable so its perfectly not gonna disturb performance
    if player pay a very close attention, they could see some bumps effect for every cymbal, which is enough, at least for me.


  4. 01:50:806 - instead of starting the sv speedup here, i think it'd be better to start the speedup 01:48:960 - here. But, you can make the speedup more gradual because you have a longer timeframe to work your way back up to 1.0x :D (again, just my personal opinion so you can ignore~)
    as for myself, this is still breakdown, so i leave it below 1.0x , then SV then back to 1.0x ^^


    To be honest your svs are fine right now and even if you didn't fix anything, this would be a good map :). However, some of these svs feel too subtle and it feels like there's no sv at all o.o. So maybe make them a bit more noticeable like i said above.
    Yep,even after tidek's check, im already very satisfy with it~


    Very nice patterns too~
    Good luck >_<
    t-t-thx >_</
Updated~
Harbyter
i know that raika isn't very active but when rank o,o
Topic Starter
LordRaika
ok, revived >_<

damn, been waiting for 3months+
haha... well ok then, we dont really need to wait for QATs to bubble and heart right?
been waiting for Blocko and Stawwy....
Kamikaze

LordRaika wrote:

damn, been waiting for 3months+
hey that sounds like me everyday haha

what's the status on this, I don't really understand why a contest winning map was graved for 3 months tbh
Feerum
Hell don't wait for QAT.
Call me if you need me here o.o

Thats a shame that this is still not ranked.
I thought these Contest Maps gets all pushed fast.
Topic Starter
LordRaika
Thx guys... :)

No no the fact is... Its ready for rank...
Then pending for 2month waiting for qat XD
Bcs they are going to do it... So i wait patiently....

Till its graved XD
Well in short... Its ready... Jst waiting for rank
Shinzo-

LordRaika wrote:

No no the fact is... Its ready for rank...
Then pending for 2month waiting for qat XD
Bcs they are going to do it... So i wait patiently....

Till its graved XD
IKTF
Kyousuke-
huehue .-.
go rank already! xD
Kamikaze

I guess I'll be handling bubble things

I won't be as anal about patterns as I am normally because this is a contest map, so I'll just point out clear mistakes

Background image is larger than 1366x768.

[Easy]

00:03:037 (3037|2,3383|3) - Move both notes 1/4 up to accent the way louder drum (easier to notice for begginers)
01:21:960 (81960|4) - this should end on 01:21:960 (81960|4) - and there maybe should be a 1/1 LN from that moment because of the synth

[Normal]

00:59:267 (59267|5,59421|1) - I have no idea why there's a 1/3 rhythm here, nothing warrants a 1/3. There are only 1/4s and 1/2s around. Make 1/2 here to accent the drum
01:14:037 (74037|5,74190|1) - Same situation here
01:21:960 (81960|5) - Move 1/4 upwards, no reason to make a double here
01:23:921 - You could add a note on 7th here as well for consistency
01:35:575 - This is a much more accurate and feasable representation of actual rhythms in the song
02:20:498 (140498|5,140652|1) - Again, unjustified 1/3 usage
02:50:037 (170037|4,170190|2) - And once again

[Hard]
02:22:998 (142998|3) - Move to 6th to disconnect it from the stair as guitar has a slight break here

[Insane]
OD 8

00:22:190 - Can you at least reverse the patterns here to properly ballance hands? complex patterns all on right hand are extremaly biased
01:29:921 (89921|4) - Remove, make that a 1->2 pattern since you have a clap (?) on the next note
01:31:883 (91883|2) - ^
01:33:613 (93613|4) - ^
01:36:037 (96037|4,96037|6,96152|6,96152|4,96267|4,96267|6,96383|4,96383|6) - Make this a one note anchor on 7 because the sounds are already fading here
02:02:575 - No grace notes here?
02:29:113 (149113|4,149229|5,149344|6,149402|0,149460|1,149517|2) - This is a straight up 1/6

call me back I guess
Topic Starter
LordRaika

-Kamikaze- wrote:

Background image is larger than 1366x768.

damn, since its officially provide for the map itself, i didnt give a f on this, but ok... to prevent anything against, i will rescale it.


[Easy]

00:03:037 (3037|2,3383|3) - Move both notes 1/4 up to accent the way louder drum (easier to notice for begginers)
at first, i was attempting to give beginner a more space between each note nstead of choosing the louder one.
but following the louder drum could also be a good point, hmm it should train the beginner's reading on it, since its not a constant stair.


01:21:960 (81960|4) - this should end on 01:21:960 (81960|4) - and there maybe should be a 1/1 LN from that moment because of the synth
i know whats your point is :)
but the synth is fast stream which is not suitable here, also i didnt end early to make it easy to release and hit here : 01:23:113 -


[Normal]

00:59:267 (59267|5,59421|1) - I have no idea why there's a 1/3 rhythm here, nothing warrants a 1/3. There are only 1/4s and 1/2s around. Make 1/2 here to accent the drum
01:14:037 (74037|5,74190|1) - Same situation here
02:20:498 (140498|5,140652|1) - Again, unjustified 1/3 usage
02:50:037 (170037|4,170190|2) - And once again
this is actually 1/6 drum roll, to make it easier version out of it, i cut the 1/6 and use the 1/3 on constant spacing.
hmm..... ok, i just use 1/2 for much much more easier version out of it XD

01:21:960 (81960|5) - Move 1/4 upwards, no reason to make a double here
sure...

01:23:921 - You could add a note on 7th here as well for consistency
i remade this section, for more easier and should be triplets as previous one now

01:35:575 - This is a much more accurate and feasable representation of actual rhythms in the song
Nope...
Easy is single note of 1/2 (2note)
Normal is chord note of 1/2(8note)
Hard is single note trill of 1/4(8note)
Insane is chord hammer of 1/4(16note)

Yep, i want it this way >w<



[Hard]
02:22:998 (142998|3) - Move to 6th to disconnect it from the stair as guitar has a slight break here
sure


[Insane]
OD 8
but i prefer it a bit low, the usage of LN is quite lots here, the LN is actually not hard but release could be some problem,
so i prefer it slightly more forgiving for the acc until player get used to real difficult map.



00:22:190 - Can you at least reverse the patterns here to properly ballance hands? complex patterns all on right hand are extremaly biased
hahaha XD the word "biased" is too much, but thats not my intention...
i just simply intend to split the rhythm into each seperate hand. reverse its from here would feel weird...
its just... break on how i introduce this distortion guitar on the right hand, then suddenly change it.



01:29:921 (89921|4) - Remove, make that a 1->2 pattern since you have a clap (?) on the next note
01:31:883 (91883|2) - ^
01:33:613 (93613|4) - ^
i normally didnt jackhammer different sound...
but this double minijack is to give player a little preparation for this whooping 01:35:575 - 1/4 hammer here.

hmm is it bad to make it 2note x 2 of 1/2 here? should i remove one to make it better?
because the reason you said is not quite right, so with my reason... still on this... is it better to remove? :) let me know later.


01:36:037 (96037|4,96037|6,96152|6,96152|4,96267|4,96267|6,96383|4,96383|6) - Make this a one note anchor on 7 because the sounds are already fading here
NICE... but when i try it, i kind'a dislike it XD no matter what, i keep on jacking 5 and 7 , even its only 1 for the last, so it feels a bit off XD therefore i will keep it.
next time, if in this case... i will make something fade out pattern like this >w<


02:02:575 - No grace notes here?
again >_< adding 1 note here feels a bit weird... since i always use this trill guitar LN for this section like... :
02:02:575 (122575|5,122690|4,122806|5) -
02:01:652 (121652|1,121767|2,121883|1) -
01:52:421 (112421|2,112537|1,112652|2) -
this sudden grace is jst somehow feels off , sry >_<


02:29:113 (149113|4,149229|5,149344|6,149402|0,149460|1,149517|2) - This is a straight up 1/6
ah right, feels easier for the stream now.

call me back I guess
Tq for the notice >w<, updated.
Kamikaze

LordRaika wrote:

-Kamikaze- wrote:

01:29:921 (89921|4) - Remove, make that a 1->2 pattern since you have a clap (?) on the next note
01:31:883 (91883|2) - ^
01:33:613 (93613|4) - ^
i normally didnt jackhammer different sound...
but this double minijack is to give player a little preparation for this whooping 01:35:575 - 1/4 hammer here.

hmm is it bad to make it 2note x 2 of 1/2 here? should i remove one to make it better?
because the reason you said is not quite right, so with my reason... still on this... is it better to remove? :) let me know later.
It's not that it's bad, it just feels more accurate with the instruments to make it a 1 13 and 7 75 instead of 13 13 and 75 75, it still leaves the pressure on, makes it a bit trickier to read and accents the clap or whatever correctly

LordRaika wrote:

-Kamikaze- wrote:

01:36:037 (96037|4,96037|6,96152|6,96152|4,96267|4,96267|6,96383|4,96383|6) - Make this a one note anchor on 7 because the sounds are already fading here
NICE... but when i try it, i kind'a dislike it XD no matter what, i keep on jacking 5 and 7 , even its only 1 for the last, so it feels a bit off XD therefore i will keep it.
next time, if in this case... i will make something fade out pattern like this >w<
again, it's not bad, but same density on sounds that are very powerful and sounds that are fading away feels unnatural to me. It's fine if you still jack 57 togeher, there's no punishment for that and 7th column jack can actually be harder because it's trickier to read than 57 one. I'd really like that being applied but if you're againt it, I'm not going to force you to change it.

I don't really like that explanation on rejection of that Normal suggestion, but eh, whatever. Call me back when you reply and we can move this forward
Topic Starter
LordRaika
Allrite >w< , updated...

-change insane's part with 1minijack and then 2 note. (well my another reason is, yeah... to emphasize the basic... that
  those two arent the same sound >w<


as for the 1/4 jack, yeah... its not really against but i prefer it easier to be read and play, hehe.

and pls... XD for the normal... i "ensure" you... its still easy... dont worry mika ^^b
its also for a good spread and ofc what i aim for that section... :)
Kamikaze
Take it away Feerum *drops mic*
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