how about slightly cutting the beginning of your soft-hitnormal to make it feel more "responsive"(there is no delay, but some buildup etc.), give this one I cut a bit a try please: http://puu.sh/lSHM7/def5aac39f.wav
hard 00:04:700 - is not mapped, even thoug you mapped 00:03:610 (2) - ? 00:06:882 - same, feels a bit unintuitive to have the same sound/pattern once clickable and then ignored 00:09:246 (3,1) - looks more like 1/4 or 1/6 or sth due to the fact how yo uspaced the 1/3 gap before on 00:08:246 (1,2) - but I guess it makes sense pattern/gameplay wise so it should be fine anways
00:11:246 (4) - actually mapping the 1/3 clicks here would fit better imo. considering you also map them as clicks later
00:15:064 - at least add the clap-slidertick here too? or maybe try to use a different rhythm anywhere in the section from 00:11:519 (1) - to 00:19:700 (2) - since it is the excat same tapping pattern the whole time :& Same for aftwerwards
00:16:700 (3) - uses the soft-hitnormal from the player's skin. use c1 set here or add soft-hitnormal2 as it sounds weird to have this sound different for no reason 00:28:610 (5,6,1) - 2 differently spaced 1/3 gaps immediately after each other make it a bit awkward to read imo. maybe map it as 1/3 "stream " instead of repslider and rearrange a bit? 00:29:247 (2,3) - same sound in the same combo but completely differen spacing?
advanced 00:04:700 (4) - here you actually map those, but not on the harder difficulty? 00:11:155 (4,5) - this "slight overlap" doesnt look nice here imo, space them a bit less (since more would be too hard maybe) or maybe make it a slider?
00:37:337 (4,5) - this would also be better then since the player can now expect something on the 1/3 tick as they clicked it before
00:45:337 (3) - http://i.imgur.com/ZxGFdsS.jpg is that part actually rankable? should be fine since it is only a grey anchor but it still goes back the same path, idk
01:02:428 (2,3,4,5) - this seems more difficult than how you mapped it on hard, lol 01:03:064 - why is this completly ignored? 01:03:246 - note here if you plan on keeping 01:02:428 (2,3,4,5) - as it is, since you mapped the same musical pattern as 1/3 doubles there too and it feels strange to ignore this one then
normal 00:06:610 - there is a a sound and all here. having a whole empty measure when there is nor real need to feels a bit weird to play 00:17:246 (2,3,4) - do you really want this to be the hardest part of this diff?, it's as hard as 01:09:610 (2,3,4) - and 01:16:155 (2,3,4) - which deserve it way more. maybe nerf the first one a bit with a slider or sth? 00:35:246 (4,1) - not overlapping them like that would look much better 01:14:791 (1) - isnt that path a bit too unclear for a normal? since it is meant for players with barely any experience
Maybe silence the end of the last spinner since it's only a passive beat?
00:24:611 (1,3) - Overlap intended?
00:33:337 (1) - Maybe you could move that more to the left and up a bit so 00:33:337 (1,2,3) can be evenly spaced? Since 00:37:700 (1,2,3) is the same pattern too
This is the only diff where you didn't drag the break-thingy in the timeline to 00:49:700
01:09:610 (2,3,4,1) and 01:16:155 (2,3,4,1) - Four clickable 1/2s in a row seems a bit much when there's only been a single time where 3 1/2s were clickable, maybe 'introduce' that earlier or nerf it a bit? : \
Just a suggestion, how about making the two 'intros' (until 00:11:519 and then 00:52:973 (1,2) -) with a bit lower SV so it's also kinda represented as an intro in the map? Because 00:11:519 (1,2) and 00:55:155 (1,2) are not any more dense than the intros so I think that could be improved this way
00:42:882 - Missing hitsound? Generally I noticed that this is the only diff where those hitsounds are that regular, maybe make it similar in the Hard? Because in the Hard it seems rather random but I didn't mind it until I noticed that it's that regular here ^^
01:02:428 (2,3,4,5,7,8,9,1) - Until here you always spaced those out with x0,3 and never stacked them, why change that here?
00:38:700 (4,1) and 01:13:609 (4,1) - Those are the only two clickable 1/4s in the whole map that are spaced like that, seems like a rather unjustified difficutly spike to me, I'd suggest either adding more of them or stacking those two too
00:30:064 (1,2) - I don't know about these rhythms in the Kiai, the thing that makes the Kiais special is the melody but these rhythms more or less ignore the melody as it lands on a slidertail, which was also rather unexpected after being emphasized in the first combo 00:28:973 (1,2,3) -
A looot of blankets could be improved a lot, and there are also inconsistencies in the spacing of blankets like 00:32:700 (6,7) with 00:37:065 (2,3,4) or like 00:31:155 (1,2,3) and are overlaps like 00:34:974 (2,1) and 00:43:701 (2,1) intended?
Not much to say, I hope it helped in some way ^^ Fun map though, osu! needs more 1/3
Thanks guys! Fixed almost all Things I didn't fix DS things, I use a steady DS structure in Normal, with 1.2 for the 1/1, and 1.0 for the 2/1 Some rhythm related things, as the 2/3 notes in Advanced, they feel as a fine build up
Oh, Lasse, I can't download the hitsounds, can you maybe upload them all together in a zip-file?
Not sure if you should be using SV multipliers for a normal, because then people are probably going to be saying things like “oh fix your distance snap” or things to similar effect
00:07:155 (1,2) – Maybe use the same slider shape here or something idk
00:33:064 (4,1) – This looks a little awkward in my opinion; I think you should move the (1) a bit to the left, e.g. try and make it similar to 00:37:428 (4,1)
00:35:246 (4,1) – The only overlap in this entire difficulty
Start break at 00:49:700 and end at 00:51:882 so it’s consistent with Hard
00:58:700 – Feels a little empty in my opinion; you could place a circle with a clap here
01:08:246 (1) – I think making this shape symmetrical instead of giving one side some weird angle would look more visually pleasing; same thing at 01:14:791 (1)
00:11:155 (4,5) – I’m not hearing any beats on these; if anything, the beat is on 00:11:246
00:17:519 (3) – Blanket here could use some refining
00:32:973 (4,5) – So this is for every double you use, but maybe you can stack them? It looks a little weird when they’re like this, in my opinion
End break at 00:51:882 so it’s consistent with Hard
01:01:700 (1) – Blanket is slightly off sorry orzz
01:03:064 – Think you should place a beat here, since the clap is pretty strong; remove the clap from 01:03:337 (7) if you decide to go with this suggestion
00:11:246 (4) – Pretty sure the only beat here is the one on the white tick at 00:11:246; I’m not hearing any beats on the 1/3 beats
00:11:519 (1) – Why no clap on this slider tick but then you have a clap on the slider tick at 00:12:609 (1)? In my opinion I think you should make it consistent
00:14:791 (1) – Similar to the above, I think you should have a clap on the slider tick here
00:16:973 (1) – and 00:18:064 (1) – ^Yeah same thing here; this is the last one I’m gonna point out, but the gist of it is that I think it’s a little weird how you placed a clap on some of the slider ticks and then flat out ignored some of the others. I think being consistent here would work wonders for your map
00:19:973 (3,4,5) – Similar to 00:11:246 (4), the only beat I’m hearing here is the one on the white tick at 00:19:973
00:28:700 (6) – ^
00:33:064 (7,8,9) – ^yeah same for pretty much all these points, so this is the last one I’m gonna point out
00:58:428 (1) – I’d rotate this and move it so the slider end isn’t so close to 00:58:156 (3); this just looks bad aesthetically in my opinion
maybe something like this idk; in this example I rotated the highlighted slider by 30 degrees counterclockwise and then moved it to x236,y48. You don’t need to do exactly this, but you get the idea, right?
I love how everyone points out the same things Stupid BSS Will check the 3 recent mods later, but I believe I already fixed most things , but I couldn't upload it >>___>> I believe if I could update it earlier, 90% of the things mentioned by you didn't need to be mentioned The first 3 mods already pointed almost everything out Oh, yeah, updated the histounds, completely forgot to redo the green-lines for hrad >>___>> Thanks #12SP hype #TimeToCallABN(WhenICanFinallyUpdateThisMap) #BSSIsAJerk