forum

Cash Cash RMX - Escape From The City [Taiko|Osu]

posted
Total Posts
80
show more
P o M u T a
M4M your queue.

[General]
  1. add tag cd title 'Original Soundtrack Blue Blur'
  2. Normal diff only have 'RMX' tags. please delete it.
  3. 02:27:210 - slider volume, reduce gradually? more fit song. like 30%,20%,10%.
[Easy]
  1. 00:29:864 (2) - this flow bit bad imo. try move (x:423 y:95). more natural flow. if fix, please fix other DS.
  2. 00:39:556 (4) - nothing clap. my suggest, add clap and Additions: soft. it's really good.
  3. 00:47:864 (2) - flow is nice. but, this slider reverse point very under. it's beginner diffs, My suggest: make curve
  4. 00:50:633 (5) - add clap and Additions: soft
  5. 00:58:941 (2,3,4) - same x:320 better. (2) - only x:324. try move.
  6. 01:03:556 (2) - add clap and Additions: soft
  7. 01:21:095 (4,1) - fmm, this overlaps is not good. try this. if fix please fix next DS. My suggest:
  8. 01:25:248 (3) - slider start and reverse and end, all add whistle and Additions: Drum. It's very fit this sound. let's try!
  9. 01:40:479 (4) - add clap and Additions: soft
  10. 01:51:556 (5) - ^
  11. 02:14:171 (3) - move (x:139 y:167). make beautiful triangle (1,2,3) seems more good. if fix please fix next DS.
[Normal]
  1. Normal diff only previewtime different please check. you should put 40018.
  2. 00:18:787 (4,5,6) - (5) move x:256. center is really good imo. and fix symmetry (4,6).
  3. 00:23:402 (3) - move x:386 y:280. make beautiful triangle (1,2,3) better imo.
  4. 00:27:556 (7) - doesn't fit music imo. move slider head 00:27:787 - . and add circle here. take vocal sound.
  5. 00:34:941 (7) - ^ same thing.
  6. 00:39:095 (7) - slider end, add clap and Additions: soft.
  7. 00:52:710 (3) - seems bit overlaps. move (x:32 y:204) can fix problem.
  8. 00:52:941 (4) - forget clap slider end.
  9. 01:03:556 (2) - add clap and Additions: soft.
  10. 01:21:325 (4) - add whistle slider head. fit sound imo.
  11. 01:25:248 (5,6,7) - same Easy diffs.
  12. 01:28:479 (8) - move this slider 01:28:710 - and add circle. follow vocal.
  13. 01:51:095 (6) - slider end, add clap and Additions: soft.
  14. 02:04:710 (3) - move (x:29 y:134) - (2,3,4) - same DS more cool seems. try it.
  15. 02:14:171 (4) - move (x:244 y:178). DS 1.17x was make overlaps.
[Hard]
  1. 00:39:095 (3) - add clap slider end and Additions: Soft.
  2. 00:50:633 (4) - add clap slider start and Additions: Soft.
  3. 01:03:556 (3) - add clap and Additions: Soft.
  4. 01:25:248 (2,3,4) - same easy diff.
  5. 01:40:018 (3) - add clap slider end and Additions: Soft.
  6. 01:51:556 (4) - add clap slider start and Additions: Soft.
  7. 02:23:402 (1) - doesn't fit music this. try this.
[Insane]
  1. 00:39:556 (5) - add clap and Additions: Soft.
  2. 00:50:633 (5) - ^
  3. 01:03:556 (3) - ^
  4. 01:25:248 (4,5,6,7,8,9) - Same Easy diff.
  5. 01:40:248 (4,5) - ctrl+G? make jump. make fun play imo.
  6. 01:40:479 (5) - add clap and Additions: Soft.
  7. 01:51:556 (5) - ^
  8. 02:03:095 (1) - should move (x:12 y:88)
Overall nice! star!
Happy Birthday~ :)
Arf
Heyo, from your queue! Nice Sonic song :D

[General]
It looks like there are still Tag/Preview Point conflicts in the Normal difficulty (delete "RMX" from Normal diff tags, fix the preview point and it should be fine)
Maybe try offset of 3,130 for the first timing section? It sounds better to me at least, maybe.
IMO, the section from 02:04:961 to the next kiai (02:12:325) sounds like a great place to have a second break. The music seems to fit it at least. If not, then at least a quick break until 02:08:633 isn't bad either.

[Easy]
(nazi) 00:22:479 (2,3) - The blanket on this slightly overlaps more on the bottom than the top, see from 00:22:104 (2) - at 1/16 snap divisor (Ctrl-G the 2)
00:36:325 (1,2) - I see what you were going for here, I'm not 100% sure about this flow though >.<
00:39:556 (4,1) - Check this blanket here (I do apologize for these, but if I don't point them out, someone will, eh? :P)
00:46:018 (4) - It's fine, but a circle where the slider currently starts and starting the slider at 00:46:479 sounds better imo, especially as it is in the chorus. Since you use this pattern throughout the song wherever this verse appears, it sounded odd to me to leave that white tick in the middle of a slider. Either that or something like 01:46:479 (3,4) - would also work slightly better.
(minor) 00:50:633 (5,1) - this blanket is slightly off
01:11:402 (1,2) - A racetrack? Beautiful :D
01:17:402 (4) - The way this slider curves sort of upsets the flow from "3", having something like http://puu.sh/lJOeX/f2f675755c.jpg feels more natural imo.
01:22:479 (1) - This slider feels a bit long. If you did this purposely to accentuate the tiny "pause" that follows it I understand, but I think splitting it into two sliders might be beneficial.

Not a bad Easy at all, some flow choices were a bit bah, but that's more of a style thing than anything else, so I didn't say much about that :P

[Normal]
00:27:556 (7) - Having a circle here and starting the slider on 00:27:787 sounds better to me. If 3 notes in a row feels too much, then 00:27:095 (5,6) - could be made into a single slider as well
00:31:018 (4) - Having less amount of notes in a Normal is good, but leaving this blank feels off. I would suggest a note here.
00:40:018 (1,2) - Slight overlap
00:41:864 (4,5) - I see why you didn't blanket these, but I feel as though the emptiness above the 5 is less than desirable, and I think a blanket might actually work well here
00:43:710 (1,2,3,4,5) - This rhythm sounds a bit strange to me. Something like this sounds better imo. (The "1" starts where the "1" of the current pattern is). Since you follow the lyrics directly before and after it, the current rhythm sounds a bit out of place. Same thing for the other times this is used such as 00:54:787 (1,2,3,4,5) - 01:44:633 (1,2,3,4,5) - and so on.
00:46:248 (6) - If you decide not to change the above, at least having a note or sliderend here makes it slightly better imo
01:00:325 (5,6,7,8) - This note arrangement is aesthetically a bit displeasing imo. Adjusting the "8" so it forms something like this might not be a bad idea. (it is at x:318, y:241 in that screenshot)
01:13:248 (3,4) - What a perfect opportunity to blanket ;_;
01:37:710 (2,3) - slight overlap
(nazi) 02:00:325 (3,4,5) - very slight overlaps

The purposeful lack of blankets in this difficulty is an interesting choice. I don't quite agree with it, and I wish there were a few more blankets, but it's up to you :P

[Hard]
00:24:325 (3,4) - Positioning them like this can look and flow better imo.
00:25:710 (3,4,5) - Nice
00:44:633 (2,1) - Idk if this was intended to be a blanket, but even if not, it looks like it was meant to be a blanket and didn't quite make it, so blanketing it properly may not be a bad idea :D As it is a Hard after all, ignoring DS just a teensy bit here to adjust this shouldn't matter much
00:44:633 (2,2) - This is nice
02:12:787 (2,3,4) - Suddenly having two of these "double notes after sliders" at the end of the song is a bit evil :P It works rhythmically, but they are a bit of a nasty surprise, it may be worth changing this to something else.
02:14:171 (1,2,3) - Maybe something like this?
02:23:402 (1) - Since there is a strong beat on the red ticks here, having this slider repeat on the blue feels a bit strange imo.

Very nice diff! Easily my favorite of the four, this one is a job well done (it's a close contest though, the Insane is awesome and the other diffs aren't bad at all)

[Insane]
00:49:248 (1) - moving this a bit further from "5" might look better
00:51:441 (2) - Making this a slider that curves slightly upwards may not be a bad idea
02:25:248 (1) - Ending this at 02:25:710 and putting two notes at 02:25:825 and 02:25:941 sounds better imo

Can't say much else about this, excellent difficulty.
Topic Starter
Pereira006

[ microism ] wrote:

the offset is wrong, make it 3130 fix

can't mod easy/normal diffs good

hard:
00:57:556 (2,3,1,2,3) - do this: before: http://puu.sh/lJPX9/72234cb733.jpg, after: http://puu.sh/lJPVH/a18391aeac.jpg no
01:23:864 (4,5,1) - this is inconsistent spacing, fix it is jump
02:10:976 (3) - make the slider only reverse once, then nudge it forward 2 times (press K 2 times), then add a note here 02:11:206 (3) -. sorry couldn't explain it better I prefer this way

insane:
00:06:822 (1) - shorten the spinner
00:09:360 - add note here no
00:48:822 (5,1) - (5) is too close to (1), make the spacing even fix
00:50:668 (5,6,7,8,1) - make this straight fix
02:04:976 (1,2,3,4,5,6,7,8,1) - make this straight fix
thank you mod !

P o M u T a wrote:

M4M your queue.

[General]
  1. add tag cd title 'Original Soundtrack Blue Blur'
  2. Normal diff only have 'RMX' tags. please delete it.
  3. 02:27:210 - slider volume, reduce gradually? more fit song. like 30%,20%,10%.
[Easy]
  1. 00:29:864 (2) - this flow bit bad imo. try move (x:423 y:95). more natural flow. if fix, please fix other DS.
  2. 00:39:556 (4) - nothing clap. my suggest, add clap and Additions: soft. it's really good.
  3. 00:47:864 (2) - flow is nice. but, this slider reverse point very under. it's beginner diffs, My suggest: make curve
  4. 00:50:633 (5) - add clap and Additions: soft
  5. 00:58:941 (2,3,4) - same x:320 better. (2) - only x:324. try move.
  6. 01:03:556 (2) - add clap and Additions: soft
  7. 01:21:095 (4,1) - fmm, this overlaps is not good. try this. if fix please fix next DS. My suggest:
  8. 01:25:248 (3) - slider start and reverse and end, all add whistle and Additions: Drum. It's very fit this sound. let's try!
  9. 01:40:479 (4) - add clap and Additions: soft
  10. 01:51:556 (5) - ^
  11. 02:14:171 (3) - move (x:139 y:167). make beautiful triangle (1,2,3) seems more good. if fix please fix next DS.
[Normal]
  1. Normal diff only previewtime different please check. you should put 40018.
  2. 00:18:787 (4,5,6) - (5) move x:256. center is really good imo. and fix symmetry (4,6).
  3. 00:23:402 (3) - move x:386 y:280. make beautiful triangle (1,2,3) better imo.
  4. 00:27:556 (7) - doesn't fit music imo. move slider head 00:27:787 - . and add circle here. take vocal sound.
  5. 00:34:941 (7) - ^ same thing.
  6. 00:39:095 (7) - slider end, add clap and Additions: soft.
  7. 00:52:710 (3) - seems bit overlaps. move (x:32 y:204) can fix problem.
  8. 00:52:941 (4) - forget clap slider end.
  9. 01:03:556 (2) - add clap and Additions: soft.
  10. 01:21:325 (4) - add whistle slider head. fit sound imo.
  11. 01:25:248 (5,6,7) - same Easy diffs.
  12. 01:28:479 (8) - move this slider 01:28:710 - and add circle. follow vocal.
  13. 01:51:095 (6) - slider end, add clap and Additions: soft.
  14. 02:04:710 (3) - move (x:29 y:134) - (2,3,4) - same DS more cool seems. try it.
  15. 02:14:171 (4) - move (x:244 y:178). DS 1.17x was make overlaps.
[Hard]
  1. 00:39:095 (3) - add clap slider end and Additions: Soft.
  2. 00:50:633 (4) - add clap slider start and Additions: Soft.
  3. 01:03:556 (3) - add clap and Additions: Soft.
  4. 01:25:248 (2,3,4) - same easy diff.
  5. 01:40:018 (3) - add clap slider end and Additions: Soft.
  6. 01:51:556 (4) - add clap slider start and Additions: Soft.
  7. 02:23:402 (1) - doesn't fit music this. try this.
[Insane]
  1. 00:39:556 (5) - add clap and Additions: Soft.
  2. 00:50:633 (5) - ^
  3. 01:03:556 (3) - ^
  4. 01:25:248 (4,5,6,7,8,9) - Same Easy diff.
  5. 01:40:248 (4,5) - ctrl+G? make jump. make fun play imo.
  6. 01:40:479 (5) - add clap and Additions: Soft.
  7. 01:51:556 (5) - ^
  8. 02:03:095 (1) - should move (x:12 y:88)
Overall nice! star!
Happy Birthday~ :) but is 25th DECEMBWER !"#"!#!"$ :(
fix everthing, expect clap soft, because Normal make better for me, and not fix vocal follow in Normal because if i add more notes is abuse to click s make harder to play IMO, and rest everthing fix

THANK YOU MOD

rfandomization wrote:

Heyo, from your queue! Nice Sonic song :D

[General]
It looks like there are still Tag/Preview Point conflicts in the Normal difficulty (delete "RMX" from Normal diff tags, fix the preview point and it should be fine)
Maybe try offset of 3,130 for the first timing section? It sounds better to me at least, maybe.
IMO, the section from 02:04:961 to the next kiai (02:12:325) sounds like a great place to have a second break. The music seems to fit it at least. If not, then at least a quick break until 02:08:633 isn't bad either.

[Easy]
(nazi) 00:22:479 (2,3) - The blanket on this slightly overlaps more on the bottom than the top, see from 00:22:104 (2) - at 1/16 snap divisor (Ctrl-G the 2)
00:36:325 (1,2) - I see what you were going for here, I'm not 100% sure about this flow though >.<
00:39:556 (4,1) - Check this blanket here (I do apologize for these, but if I don't point them out, someone will, eh? :P)
00:46:018 (4) - It's fine, but a circle where the slider currently starts and starting the slider at 00:46:479 sounds better imo, especially as it is in the chorus. Since you use this pattern throughout the song wherever this verse appears, it sounded odd to me to leave that white tick in the middle of a slider. Either that or something like 01:46:479 (3,4) - would also work slightly better.
(minor) 00:50:633 (5,1) - this blanket is slightly off
01:11:402 (1,2) - A racetrack? Beautiful :D
01:17:402 (4) - The way this slider curves sort of upsets the flow from "3", having something like http://puu.sh/lJOeX/f2f675755c.jpg feels more natural imo.
01:22:479 (1) - This slider feels a bit long. If you did this purposely to accentuate the tiny "pause" that follows it I understand, but I think splitting it into two sliders might be beneficial.

Not a bad Easy at all, some flow choices were a bit bah, but that's more of a style thing than anything else, so I didn't say much about that :P

[Normal]
00:27:556 (7) - Having a circle here and starting the slider on 00:27:787 sounds better to me. If 3 notes in a row feels too much, then 00:27:095 (5,6) - could be made into a single slider as well
00:31:018 (4) - Having less amount of notes in a Normal is good, but leaving this blank feels off. I would suggest a note here.
00:40:018 (1,2) - Slight overlap
00:41:864 (4,5) - I see why you didn't blanket these, but I feel as though the emptiness above the 5 is less than desirable, and I think a blanket might actually work well here
00:43:710 (1,2,3,4,5) - This rhythm sounds a bit strange to me. Something like this sounds better imo. (The "1" starts where the "1" of the current pattern is). Since you follow the lyrics directly before and after it, the current rhythm sounds a bit out of place. Same thing for the other times this is used such as 00:54:787 (1,2,3,4,5) - 01:44:633 (1,2,3,4,5) - and so on.
00:46:248 (6) - If you decide not to change the above, at least having a note or sliderend here makes it slightly better imo
01:00:325 (5,6,7,8) - This note arrangement is aesthetically a bit displeasing imo. Adjusting the "8" so it forms something like this might not be a bad idea. (it is at x:318, y:241 in that screenshot)
01:13:248 (3,4) - What a perfect opportunity to blanket ;_;
01:37:710 (2,3) - slight overlap
(nazi) 02:00:325 (3,4,5) - very slight overlaps

The purposeful lack of blankets in this difficulty is an interesting choice. I don't quite agree with it, and I wish there were a few more blankets, but it's up to you :P

[Hard]
00:24:325 (3,4) - Positioning them like this can look and flow better imo.
00:25:710 (3,4,5) - Nice
00:44:633 (2,1) - Idk if this was intended to be a blanket, but even if not, it looks like it was meant to be a blanket and didn't quite make it, so blanketing it properly may not be a bad idea :D As it is a Hard after all, ignoring DS just a teensy bit here to adjust this shouldn't matter much
00:44:633 (2,2) - This is nice
02:12:787 (2,3,4) - Suddenly having two of these "double notes after sliders" at the end of the song is a bit evil :P It works rhythmically, but they are a bit of a nasty surprise, it may be worth changing this to something else.
02:14:171 (1,2,3) - Maybe something like this?
02:23:402 (1) - Since there is a strong beat on the red ticks here, having this slider repeat on the blue feels a bit strange imo.

Very nice diff! Easily my favorite of the four, this one is a job well done (it's a close contest though, the Insane is awesome and the other diffs aren't bad at all)

[Insane]
00:49:248 (1) - moving this a bit further from "5" might look better
00:51:441 (2) - Making this a slider that curves slightly upwards may not be a bad idea
02:25:248 (1) - Ending this at 02:25:710 and putting two notes at 02:25:825 and 02:25:941 sounds better imo

Can't say much else about this, excellent difficulty.
fix everthing expect some blanket because intentional and vocals

thank you mod !
Strategas
Hi, M4M.

[Insane]

00:10:745 (2) - this jump doesn't really makes sense, much rather have a jump on 00:10:976 (3) -
00:13:745 (5,6) - same music on 5 is much stronger than on 6
00:13:745 (5,1,2,3) - uh if you wanted to blanket it's off
00:25:283 (1) - I'm suprised you use slider velocity the same everywhere, even if the intensity changes
01:49:745 (5,1) - fix blanket
00:28:976 (1) - kinda inconsistant spacing with 00:17:899 (1) -
00:30:822 (1,2,3,4) - I can see you're going for a square but the 4 lacks emphasis it feels like
00:57:591 (4) - feels a little too curved for me
01:18:822 (1,2,3,4,5,6,7) - too spaced for this calm part
01:44:668 (1) - inconsistant spacing with 01:42:822 (1) -
02:04:976 (1,2,3,4,5,6,7,8) - even this out

[Hard]

00:25:745 (3,4,5) - wouldn't this be cooler if they blanket eachother? 00:58:976 (3,4,5) - something like this except that all of them would be same distance
00:38:206 (1,3) - blanket?
00:42:822 (2,3,1) - doesn't look the best imo
00:44:668 (2,1) - blanket a bit off
00:58:976 (3) - move this closer to 00:59:437 (4) -
02:24:130 (2,3) - fix

[Normal]

00:27:591 (7) - maybe start this slider here 00:27:822-
looks fine to me

[Easy]

01:17:437 (4) - ds?

oh yeah and the volume of hitsounds is kinda low in some parts of every diff I think
Good luck!
Sonnyc
[Easy]
  1. 01:16:976 (3,4) - Spacing error.
[Normal]
  1. Check preview time.
  2. 00:34:976 (7) - Imo starting the slider from 00:35:206 and expressing the vocals completely would suit better.
  3. 01:24:822 (5,6,7) - I feel the placement of (6) can form a smoother flow for this pattern, but fine if this was your intention.
  4. 01:28:514 (8) - Similar slider rhythm suggestion, but a suggestion to delete 01:26:437 (2) also includes here for rhythm consistency and for a health rhythm density.
  5. 01:43:283 - Missing Clap.
[Hard]
  1. 00:16:053 (1,2) - I thought this kind of 1.5x spacing only appeared at new stanzas. At least, please consider making this pattern consistent with 00:24:360 (3,4).
  2. 02:12:706 - Consider expressing this beat as you've done at 02:16:053 (1). Perhaps you can consider increasing 02:12:360 (1) by 1/4.
[Insane]
  1. 00:10:514 (1,2) - I feel something new starts from 00:10:745 in terms of your selected pattern, and also with the music. Starting the combo from (2) accordingly would be more natural.
  2. 00:12:822 (3,4) - 00:13:745 (5,6) - Since the intro of the music has a slightly weaker drum than parts after 00:25:283, I wouldn't recommend using such jumps, so you can create a difference in your map.
  3. 00:34:514 (1,2,3,4) - This jump, especially the one at (3,4), really feels forced and uncomfortable in flow. A random suggestion of mine is to stack (3) above (1).
  4. 01:29:899 (1,2) - While there were several similar usages, this was one of the most noticable random jumps in this difficulty. I can't see the musical support behind this placement, but only your intention for the sake of (1,3,5,7) (2,4,6) cross pattern. The pattern itself is pretty well made, but you should reconsider it's appropriateness. Perhaps a scale such as 01:33:591 (1,2) would be enough for your (1,2), but the current feels too large.
Not a bad 2013ish map. Good luck!
DarkDunskin
You will add these, will you?

http://puu.sh/lN16R/70a54a0ea1.rar
Topic Starter
Pereira006

Strategas wrote:

Hi, M4M.

[Insane]

00:10:745 (2) - this jump doesn't really makes sense, much rather have a jump on 00:10:976 (3) - is make sense becaise vocal is high
00:13:745 (5,6) - same music on 5 is much stronger than on 6 fix but jump stay
00:13:745 (5,1,2,3) - uh if you wanted to blanket it's off intentional
00:25:283 (1) - I'm suprised you use slider velocity the same everywhere, even if the intensity changes is fine
01:49:745 (5,1) - fix blanket ok
00:28:976 (1) - kinda inconsistant spacing with 00:17:899 (1) - fix
00:30:822 (1,2,3,4) - I can see you're going for a square but the 4 lacks emphasis it feels like no
00:57:591 (4) - feels a little too curved for me no
01:18:822 (1,2,3,4,5,6,7) - too spaced for this calm part the song is quiet, the beat is like low, is better make antispacing than out space
01:44:668 (1) - inconsistant spacing with 01:42:822 (1) - fix
02:04:976 (1,2,3,4,5,6,7,8) - even this out fix

[Hard]

00:25:745 (3,4,5) - wouldn't this be cooler if they blanket eachother? 00:58:976 (3,4,5) - something like this except that all of them would be same distance
00:38:206 (1,3) - blanket?
00:42:822 (2,3,1) - doesn't look the best imo fix
00:44:668 (2,1) - blanket a bit off
00:58:976 (3) - move this closer to 00:59:437 (4) -
02:24:130 (2,3) - fix fix

[Normal]

00:27:591 (7) - maybe start this slider here 00:27:822-
looks fine to me

[Easy]

01:17:437 (4) - ds? fix

oh yeah and the volume of hitsounds is kinda low in some parts of every diff I think
Good luck!
No comments mean no fix because i aldready explain other mods and thank you mod !

Sonnyc wrote:

[Easy]
  1. 01:16:976 (3,4) - Spacing error. fix
[Normal]
  1. Check preview time. fix
  2. 00:34:976 (7) - Imo starting the slider from 00:35:206 and expressing the vocals completely would suit better. f I add more notes and slider start in red tick is make me too much click is little hard, so this slider 1/1 could be fine
  3. 01:24:822 (5,6,7) - I feel the placement of (6) can form a smoother flow for this pattern, but fine if this was your intention. fix
  4. 01:28:514 (8) - Similar slider rhythm suggestion, but a suggestion to delete 01:26:437 (2) also includes here for rhythm consistency and for a health rhythm density. same before
  5. 01:43:283 - Missing Clap. fix
[Hard]
  1. 00:16:053 (1,2) - I thought this kind of 1.5x spacing only appeared at new stanzas. At least, please consider making this pattern consistent with 00:24:360 (3,4). fix
  2. 02:12:706 - Consider expressing this beat as you've done at 02:16:053 (1). Perhaps you can consider increasing 02:12:360 (1) by 1/4.fix
[Insane]
  1. 00:10:514 (1,2) - I feel something new starts from 00:10:745 in terms of your selected pattern, and also with the music. Starting the combo from (2) accordingly would be more natural. (2) the vocal is high, so i make jump here, and no NC, sorry
  2. 00:12:822 (3,4) - 00:13:745 (5,6) - Since the intro of the music has a slightly weaker drum than parts after 00:25:283, I wouldn't recommend using such jumps, so you can create a difference in your map. fix
  3. 00:34:514 (1,2,3,4) - This jump, especially the one at (3,4), really feels forced and uncomfortable in flow. A random suggestion of mine is to stack (3) above (1). I don't see problem there flow... the flow look fine for me is like pattern zig-zag, stay
  4. 01:29:899 (1,2) - While there were several similar usages, this was one of the most noticable random jumps in this difficulty. I can't see the musical support behind this placement, but only your intention for the sake of (1,3,5,7) (2,4,6) cross pattern. The pattern itself is pretty well made, but you should reconsider it's appropriateness. Perhaps a scale such as 01:33:591 (1,2) would be enough for your (1,2), but the current feels too large.no, (1) before slders the beat withou vocal look normal but then next (2) there high vocal this is why i make jump, but the play look fine
Not a bad 2013ish map. Good luck!
thank you mod !
Topic Starter
Pereira006

DarkDunskin wrote:

You will add these, will you?

http://puu.sh/lN16R/70a54a0ea1.rar
dude ! are you stalker my perfil ? lol you look my perfil everyday if something happen LOL
but you have promise to me if I add you taiko, you gonna start look people to mod taiko and BN taiko, because I'm lazy and can't m4m in taiko
DarkDunskin

Pereira006 wrote:

DarkDunskin wrote:

You will add these, will you?

http://puu.sh/lN16R/70a54a0ea1.rar
dude ! are you stalker my perfil ? lol you look my perfil everyday if something happen LOL
but you have promise to me if I add you taiko, you gonna start look people to mod taiko and BN taiko, because I'm lazy and can't m4m in taiko
Of course I have to stalk you. You always map awsome songs but you never tell me ;D

Same Update as I send you ingame: http://puu.sh/lO5V8/83eb3e35ab.rar

Let's get to work~
Topic Starter
Pereira006

DarkDunskin wrote:

Of course I have to stalk you. You always map awsome songs but you never tell me ;D

Same Update as I send you ingame: http://puu.sh/lO5V8/83eb3e35ab.rar

Let's get to work~
lol I'm sorry, rip solo set , alright, let's start
Nakano Itsuki
m4m

[Insane]
How about lowering the hp... having the same od and hp on a slow song isnt really the best combination
00:28:976 (1,2,3,4,5,6,7,8) - the spacing here isnt really consistent while the song doesnt have any ups and downs in its tune
00:34:976 (3,4) - this jump doesnt fit the music in any way - compared to other objects' spacing, especially when the current section isnt exactly a chorus and not really anything to emphasize
01:28:514 (3,4) - ^
01:02:206 (1) - instead of a long slider, I think the rhythm in the song actually allows for a bit more variation in this part
01:18:822 (1,2,3,4,5,6,7) - this part is too extreme - nothing special in the song, yet random jumps here, which are a rather big difference from the spacing and placement of other objects. Also 01:19:976 (6,7) - this huge spacing, same reasoning as 00:34:976 (3,4) I mentioned above
01:34:514 (5,6,7,8) - the spacing here is a bit too random. Especially when the tune is rather consistent not really any major bursts or anything, yet the spacing between 01:34:976 (7,8) - is so small compared to 01:34:514 (5,6) -
02:04:283 (3,4) - spacing issue again
02:03:130 (1) - maybe add some variation?
02:02:206 (3,1) - stack for a cleaner look?
02:12:706 (2,3) - a suggestion would be to use a 3/4 slider instead, so as to let the slider end on the red tick and make it better for ppl to play the following triple. Same goes for other patterns near the end of the map

There are a lot of spacing issues, that dont really fit the music in relevance to how you space your other objects. I think it would be better to have a good look at the spacing and try to keep the emphasis consistent through the map

[Hard]
00:43:514 (3,1) - blanket for better look?
01:11:437 (1,2,3,4,5,6,7,8) - although it's a hard, I dont really recommend putting so many circles in a row, since it could tire out ppl whose level are at playing Hards. A circle - circle - slider combination works in the case imo
same thing in different areas of the diff
01:18:822 (1,2,3,4,5,6,7) - same as above, although you did do the thing i suggested above for 01:19:745 (5,6,7) - so it's better off changing it that way imo
01:17:668 (2,3) - you could probably make a 1/1 slider and then followed by a circle since the current sliderend and sliderhead at 01:17:668 (2) and 01:18:130 (3) - respectively dont have anything to emphasize
01:27:130 (4) - better not make antiflow for a Hard; ctrl g
01:49:283 (4) - ^

Normal and Easy seem fine

Overall Im not a big fan of how you place your sliders on blue ticks, but I assume you know what you're doing anyway.
good luck


my map: https://osu.ppy.sh/s/386151
Shinenite
Hello, for m4m!

[Easy]
  1. 00:27:591 (2,1) - These two could be a blanket
[Hard]
  1. 00:27:822 (4) - I know that the slider is probably mapped to the vocals, but I feel like the beat at 00:28:053 (5) shouldn't really be skipped over, although maybe since it's a hard it's okay.
  2. 00:31:514 (4) - same as above on the white tick
  3. 00:35:206 (4) - ^
  4. 01:11:437 (1,2,3,4,5,6,7,8) - Maybe some of these could be a slider instead, this many circles in a row seems a bit hard for a Hard imo
  5. 01:33:591 (1,2,3,4,5,6,7,8) - Same as above especially with the three single taps after that pattern.
  6. 01:55:745 (1,2,1) - These cliders could maybe be a little bit curved?
  7. 02:08:668 (1,2,3,4,5,6,7,8) - Again with the bunch of circles, could be swapped with sliders at some points
  8. 02:25:283 (1) - Could make this a repeat slider where the repeat is at 02:25:745 (2) - .
[Insane]
  1. 00:13:053 (4) - Similar to the Hard, I know that is more mapped to the vocals but maybe it would be better to have a beat at 00:13:283 - since this is an Insane after all.
  2. 00:31:514 (4) - ^ with the following white tick
  3. 00:35:206 (4) - ^
  4. 00:44:668 (4,5,6) - Maybe move this whole pattern a little bit down so it's closer to the next one and there isn't such a gap? 00:44:437 (3) - has is 1.2x while 00:45:360 (6) - is 2.2x which could be a bit more even.
  5. 00:58:976 (3,4,5) - Another pattern with a bit of weird spacing that could be evened out if you wish to change it
  6. 01:02:206 (1) - Again, I assume this is mapped to the vocals and all but maybe it could be good to map some of the beats its skipping since this is an Insane..
  7. 01:24:706 (2) - Slider shape could be tweaked a bit for flow
  8. 02:03:130 (1) - Same as the other long-ish slider I pointed out.
Hopefully this mod was of some use! Didn't find anything wrong with the normal. Some of the things I pointed out do probably go against the mapping style you did for this map but oh well. Good luck with it! It's quite a fun map to play.
Topic Starter
Pereira006

StarrStyx wrote:

m4m

[Insane]
How about lowering the hp... having the same od and hp on a slow song isnt really the best combination
00:28:976 (1,2,3,4,5,6,7,8) - the spacing here isnt really consistent while the song doesnt have any ups and downs in its tune the spacing is consistency because you can see in 00:29:206 (2,3,4,5,6,7,8) the placements are same then do CTRL whtevet to make jump becasue this vocal is really high, is make sense to follow song, stay
00:34:976 (3,4) - this jump doesnt fit the music in any way - compared to other objects' spacing, especially when the current section isnt exactly a chorus and not really anything to emphasize the vocal still high, jump stay
01:28:514 (3,4) - ^ same
01:02:206 (1) - instead of a long slider, I think the rhythm in the song actually allows for a bit more variation in this part Ifollow vocal, the vocal is long, so I make slider long, I follow more vocals than everthing
01:18:822 (1,2,3,4,5,6,7) - this part is too extreme - nothing special in the song, yet random jumps here, which are a rather big difference from the spacing and placement of other objects. Also 01:19:976 (6,7) - this huge spacing, same reasoning as 00:34:976 (3,4) I mentioned above same happen before, the placements is same, jump to follow vocals highs, stay,
01:34:514 (5,6,7,8) - the spacing here is a bit too random. Especially when the tune is rather consistent not really any major bursts or anything, yet the spacing between 01:34:976 (7,8) - is so small compared to 01:34:514 (5,6) - same
02:04:283 (3,4) - spacing issue again no
02:03:130 (1) - maybe add some variation? same explain before
02:02:206 (3,1) - stack for a cleaner look? fix
02:12:706 (2,3) - a suggestion would be to use a 3/4 slider instead, so as to let the slider end on the red tick and make it better for ppl to play the following triple. Same goes for other patterns near the end of the map No

There are a lot of spacing issues, that dont really fit the music in relevance to how you space your other objects. I think it would be better to have a good look at the spacing and try to keep the emphasis consistent through the map

There no problem Spacing inconsistency because all spacing is pretty consistency cuz the placements is same, look this print example this http://puu.sh/lP9Rj/b6134ed768.jpg my style make DS Normal then use CTRL to make jump, because the vocal is like up down up down, so jump is amke sense to follow song, you can see my maps ranks have same this patterns. There no problem spacings

[Hard]
00:43:514 (3,1) - blanket for better look? intentional
01:11:437 (1,2,3,4,5,6,7,8) - although it's a hard, I dont really recommend putting so many circles in a row, since it could tire out ppl whose level are at playing Hards. A circle - circle - slider combination works in the case imo
same thing in different areas of the diff stay, circles look better for me, Idon't feel add slider because is doesn'tt sense to follow tthis song, Circle stak for better this level hard
01:18:822 (1,2,3,4,5,6,7) - same as above, although you did do the thing i suggested above for 01:19:745 (5,6,7) - so it's better off changing it that way imo same before
01:17:668 (2,3) - you could probably make a 1/1 slider and then followed by a circle since the current sliderend and sliderhead at 01:17:668 (2) and 01:18:130 (3) - respectively dont have anything to emphasize fix my own
01:27:130 (4) - better not make antiflow for a Hard; ctrl g that is not antiflow, that is jump flow look fine
01:49:283 (4) - ^ same before

Normal and Easy seem fine

Overall Im not a big fan of how you place your sliders on blue ticks, but I assume you know what you're doing anyway.
good luck


my map: https://osu.ppy.sh/s/386151
thank you mod ! sorry lot refuse

Shinenite wrote:

Hello, for m4m!

[Easy]
  1. 00:27:591 (2,1) - These two could be a blanket intentional
[Hard]
  1. 00:27:822 (4) - I know that the slider is probably mapped to the vocals, but I feel like the beat at 00:28:053 (5) shouldn't really be skipped over, although maybe since it's a hard it's okay.sorry, no stay
  2. 00:31:514 (4) - same as above on the white tick sorry, no stay
  3. 00:35:206 (4) - ^ sorry, no stay
  4. 01:11:437 (1,2,3,4,5,6,7,8) - Maybe some of these could be a slider instead, this many circles in a row seems a bit hard for a Hard imo fix
  5. 01:33:591 (1,2,3,4,5,6,7,8) - Same as above especially with the three single taps after that pattern. fix
  6. 01:55:745 (1,2,1) - These cliders could maybe be a little bit curved? stay parallel
  7. 02:08:668 (1,2,3,4,5,6,7,8) - Again with the bunch of circles, could be swapped with sliders at some points no
  8. 02:25:283 (1) - Could make this a repeat slider where the repeat is at 02:25:745 (2) - no.
[Insane]
  1. 00:13:053 (4) - Similar to the Hard, I know that is more mapped to the vocals but maybe it would be better to have a beat at 00:13:283 - since this is an Insane after all.sorry, no, prefer vocal than beats
  2. 00:31:514 (4) - ^ with the following white tick no
  3. 00:35:206 (4) - ^ no
  4. 00:44:668 (4,5,6) - Maybe move this whole pattern a little bit down so it's closer to the next one and there isn't such a gap? 00:44:437 (3) - has is 1.2x while 00:45:360 (6) - is 2.2x which could be a bit more even. fix
  5. 00:58:976 (3,4,5) - Another pattern with a bit of weird spacing that could be evened out if you wish to change it fix
  6. 01:02:206 (1) - Again, I assume this is mapped to the vocals and all but maybe it could be good to map some of the beats its skipping since this is an Insane.. As Insane, you can follow whatever you wanna, follow hard beats, follow hards melodies, follow hard instrumentals, and my style for this map is Hard follow vocals than over beats, is actually is fine, follow vocal stay
  7. 01:24:706 (2) - Slider shape could be tweaked a bit for flow fix
  8. 02:03:130 (1) - Same as the other long-ish slider I pointed out.fix
Hopefully this mod was of some use! Didn't find anything wrong with the normal. Some of the things I pointed out do probably go against the mapping style you did for this map but oh well. Good luck with it! It's quite a fun map to play.
Thank you mod !
Chromoxx
Hey, here's a Taiko M4M with DarkDunskin! :D

[Color Code]
VERY IMPORTANT, must be changed in order for the map to be rankable
IMPORTANT pattern issues, issues with note placement/patterns that don't fit the song at all in my opinion and should be changed in my opinion unless you have a very good reason not to
SUGGESTIONS, these would work better in my opinion and should be changed in my opinion unless you have a good reason not to
MINOR SUGGESTIONS, these are usually very minor pattern fixes, that would work better in my opinion but are also fine as they are, feel free to do whatever you want with these, since these are usually entirely objective
[General]
-Kiai Time isn't snapped, check Ai Mod!!! (This is also for Standard)
rest seems fine! (:
[Dunskin's Muzukashii]
00:27:822 (89) - change to d to emphasize the deeper vocal and also keep a steady rythm
00:31:283 (100) - change to d to emphasize the high vocal on the next note
00:50:668 (29,30) - ctrl G and 00:51:130 (31) - change to k to emphasize the vocal on 31 more
00:52:283 (34,35,36) - change the colors here to suit the rythm more and 00:52:976 (37,39) - change to k to emphasize the pitch changes in the vocals
00:57:591 (16) - change to k to emphasize vocal pitch changes
01:28:745 (65) - change to d to emphasize the deeper vocal and keep a steady don rythm
01:32:206 (76) - change to d to emphasize the high pitch vocal on the next note
01:32:899 (78) - change to d to keep the rythm steady
01:40:514 (102,103,104) - change colors here, like before
01:40:514 (102,103,104) - change colors here, like before
01:46:053 (10) - change to k to keep a steady rythm
01:47:899 (17) - ^
01:51:591 (29,30,31) - change colors, like before
01:53:668 (36,37,39) - change colors, same reason as earlier
01:57:130 (10,17) - change to k to keep the rythm steady
02:03:476 (32) - change to d to emphasize the pitch changes
that's it.... y u make me write so much? ;w;
[Dunskin's Oni]
00:40:053 (117) - change to k like in muzu
00:41:668 (123,124,126) - change colors like in muzu
00:51:130 (43) - same as above
00:52:745 (49,50,52) - same as above
00:57:937 - you could add a k here, would sound pretty good imo
01:40:976 (161) - same as above
01:42:591 (167,168,170) - same as above
01:47:783 - again, you could probably add a k here
01:52:053 (43) - same as above
01:53:668 (49,50,52) - same as above
01:58:860 - again, you could probably add a k here
that's it i guess :D
Nice song, nice map! gl with this, take a star ;)
bananannian
Hi! From my forum NM/M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu

I apologize if I sound nit-picky at times, it's not intentional :3


[General]

For both Muzukashii and Oni, 01:26:206 to 01:40:976 is almost identical to 00:25:283 to 00:40:053. Same with the first two kiais. Some variation would make the map more interesting.

Muzu contains quite a bit of syncopated rhythm (in particular x__x__x_ patterns). Because of the low bpm I believe it is still within the difficulty range of muzu players, but you should ask other modders about it more.

The whole thing's quite polished, albeit a little bit repetitive. Low bpm + small plets makes the Oni easy but enjoyable, but some more experimentation with 1/6s might work. Sanic gotta go fast.


[Dunskin's Oni]

00:02:783 (9,10) - I prefer dk for better flow and matching synth high pitch on the k
00:14:783 (68,69) - switch to dk, would maintain forward momentum and match vocals
00:20:091 - possibly add d for vocals?
00:21:822 (11,12) - switch to dk for same reason as 00:14:783 (68,69)
00:25:514 (27) - personally I would remove this note for a slight bounce and emphasis on 00:25:745 (29)
00:32:899 (70) - ^
00:44:899 (12,13,14,15,16) - the pattern plays well on its own, but Ctrl+G-ing it would match vocals. Both works.
00:55:053 (6,7,8,9,10) - ^
00:56:899 (18,19,20,21,22) - ^
01:26:437 (71) - same as 00:25:514 (27)
02:10:399 - add k and remove 02:10:630 (68) to match vocal effect
02:14:206 (90,91) - change to dd or dk for the onbeat? All the way through the map the impulse of onbeat d offbeat k has been very consistent, it would be kinda strange changing it right at the end.
02:27:130 (162) - just removing this note and placing the spinner here would work too, your call


[Dunskin's Muzukashii]

00:09:360 (30) - change to d for clearer cut off at 00:09:591 (31)
00:43:976 (5,12) - I would remove these notes to slightly reduce note density, it feels very rushed to play right now for muzu
00:50:668 (29,30) - how about deleting and placing a single K on 00:50:668?
00:55:053 (5,12) - same with 00:43:976 (5,12)
01:19:168 (29) - note doesn't match anything?
01:44:899 (5,12) - same with 00:43:976 (5,12)
01:55:976 (5,12) - ^
02:18:822 - I would do this part like this:

02:27:130 - same as Oni, just a spinner here could work too


There you go! Hope you find this mod helpful, and have fun beatmapping! :3
DarkDunskin
Thanks to both for fast and helpful modding!

I'm also glad nobody noticed that I forgot to change SV from 1.96 to 1.40.
It should be more enjoyable to play with HR now lo.

Taiko Update: http://puu.sh/lS2p3/484cddfadc.rar

Chromoxx's Mod

Chromoxx wrote:

Hey, here's a Taiko M4M with DarkDunskin! :D

[General]
-Kiai Time isn't snapped, check Ai Mod!!! (This is also for Standard) Fixed, very important.
rest seems fine! (:

[Dunskin's Muzukashii]
00:27:822 (89) - change to d to emphasize the deeper vocal and also keep a steady rythm That's fine
00:31:283 (100) - change to d to emphasize the high vocal on the next note No change, no kkd
00:50:668 (29,30) - ctrl G and 00:51:130 (31) - change to k to emphasize the vocal on 31 more No change
00:52:283 (34,35,36) - change the colors here to suit the rythm more and 00:52:976 (37,39) - change to k to emphasize the pitch changes in the vocals Yes for to the first part
00:57:591 (16) - change to k to emphasize vocal pitch changes No change
01:28:745 (65) - change to d to emphasize the deeper vocal and keep a steady don rythmThats cool
01:32:206 (76) - change to d to emphasize the high pitch vocal on the next note No change, dont wanna use kkd in a muzu
01:32:899 (78) - change to d to keep the rythm steady No change
01:40:514 (102,103,104) - change colors here, like before No change
01:40:514 (102,103,104) - change colors here, like before No change
01:46:053 (10) - change to k to keep a steady rythm did it
01:47:899 (17) - ^ did it
01:51:591 (29,30,31) - change colors, like before No change
01:53:668 (36,37,39) - change colors, same reason as earlier No change
01:57:130 (10,17) - change to k to keep the rythm steady did it
02:03:476 (32) - change to d to emphasize the pitch changes Alright
that's it.... y u make me write so much? ;w;

[Dunskin's Oni]
00:40:053 (117) - change to k like in muzu No thanks
00:41:668 (123,124,126) - change colors like in muzu No thanks
00:51:130 (43) - same as above No thanks
00:52:745 (49,50,52) - same as above No thanks
00:57:937 - you could add a k here, would sound pretty good imo Yes pretty cool indeed :)
01:40:976 (161) - same as above No thanks
01:42:591 (167,168,170) - same as above No thanks
01:47:783 - again, you could probably add a k here here too okay.
01:52:053 (43) - same as above No thanks
01:53:668 (49,50,52) - same as above No thanks
01:58:860 - again, you could probably add a k here yesyesyes
that's it i guess :D
Nice song, nice map! gl with this, take a star ;)

bananannian's Mod

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.

[Dunskin's Oni]

00:02:783 (9,10) - I prefer dk for better flow and matching synth high pitch on the k Plays better, sounds fine!
00:14:783 (68,69) - switch to dk, would maintain forward momentum and match vocals No i like the switching here
00:20:091 - possibly add d for vocals? This part sticks to the drums
00:21:822 (11,12) - switch to dk for same reason as 00:14:783 (68,69) This is basically inverted. Still like it better as it is.
00:25:514 (27) - personally I would remove this note for a slight bounce and emphasis on 00:25:745 (29) Yes it even fits better to the lyrics here
00:32:899 (70) - ^ okay
00:44:899 (12,13,14,15,16) - the pattern plays well on its own, but Ctrl+G-ing it would match vocals. Both works. dkdkk is not the kind of pattern I's like to use
00:55:053 (6,7,8,9,10) - ^ same
00:56:899 (18,19,20,21,22) - ^ same
01:26:437 (71) - same as 00:25:514 (27)Alright
02:10:399 - add k and remove 02:10:630 (68) to match vocal effect 1000 kudosu for this! There was always something bugging me here and thanks to you I finally know what it is!
02:14:206 (90,91) - change to dd or dk for the onbeat? All the way through the map the impulse of onbeat d offbeat k has been very consistent, it would be kinda strange changing it right at the end. Not changing this one.
02:27:130 (162) - just removing this note and placing the spinner here would work too, your call That's just my style.


[Dunskin's Muzukashii]

00:09:360 (30) - change to d for clearer cut off at 00:09:591 (31) Yes, stupid me.
00:43:976 (5,12) - I would remove these notes to slightly reduce note density, it feels very rushed to play right now for muzu Yeah your'e right on this matter
00:50:668 (29,30) - how about deleting and placing a single K on 00:50:668? yesyesyes very well!
00:55:053 (5,12) - same with 00:43:976 (5,12) yes
01:19:168 (29) - note doesn't match anything? Oh it definitly matches one of the instruments in the melodie.
01:44:899 (5,12) - same with 00:43:976 (5,12) yes
01:55:976 (5,12) - ^ yes
02:18:822 - I would do this part like this: Yes much better!

02:27:130 - same as Oni, just a spinner here could work too Not changing.


There you go! Hope you find this mod helpful, and have fun beatmapping! :3
Topic Starter
Pereira006
update !
Rieri
  • Insane
-00:28:976 (1) - I really don't get the jumps here, make it symmetrical or turn it into something else.
-01:00:245 (6) - This note doesn't look so good, align it better.
-01:20:206 (7) - Move it a little closer to 01:19:976 (6). Just a little.
-01:19:976 (6) - Again, make the jumps a little prettier.

Not too much to mod, good luck on getting ranked.
Topic Starter
Pereira006

ProEzreal wrote:

  • Insane
-00:28:976 (1) - I really don't get the jumps here, make it symmetrical or turn it into something else. I have explain before, the (1) beat normal without vocal then next object (2) start high vocal so the jump make sense a lot and is still symentrical
-01:00:245 (6) - This note doesn't look so good, align it better.ok
-01:20:206 (7) - Move it a little closer to 01:19:976 (6). Just a little. same before
-01:19:976 (6) - Again, make the jumps a little prettier. same before

Not too much to mod, good luck on getting ranked.
thank to look!
Lost The Lights
Hi, from my queue.

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion

[General]
  1. Muzu has Widescreen support activated. Disable it.
[Dunskin's Muzukashii]
  1. 00:28:514 - 00:32:206 - 00:35:899 - Add d here, there's a clear sound.
  2. 01:22:514 - 01:23:899 - Try changing these notes to k, i think they both follow better the vocals as k.
  3. 01:29:437 - 01:33:130 - 01:36:822 - Same as first point.
  4. Not much to point out, you're using your own style to follow the music/vocals so i don't have much that i would change.
[Dunskin's Oni]
  1. 00:01:860 - d sounds better imo.
  2. 00:03:591 - I think it would sound and play better if you follow the 1/4 rhythm instead of doing a 1/2 rhythm here.
  3. 00:28:514 - 00:35:899 - Same as Muzu, add a d here.
  4. 00:31:976 - I don't think that this 1/6 fits, the sound for this one is a k(kkd), kkd being 1/8, but it looks like you dont want to use 1/8 so i just suggest to leave this as kkd 1/4.
  5. 00:39:591 - Same here, there's no point on having a 1/6, leave it as ddk.
  6. 00:43:053 - ^ Blah.
  7. 00:50:668 - ^
  8. 00:54:130 - ^ I'll actually stop pointing them, if you apply, please search for others 1/6. The song has no 1/6 sound.
  9. 01:29:437 - 01:36:822 - Same as Muzu, d here.
That's it, i hope it helps, i STRONGLY suggest to remove the 1/6s in Oni diff, which don't fit at all. Good luck!
DarkDunskin
Thanks for your fast M4M!
Take some kudosu!

Taiko Update: http://puu.sh/lVnzB/bb7694a82a.rar

Lost the Lights's Mod

Lost The Lights wrote:

Hi, from my queue.

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion

[General]
  1. Muzu has Widescreen support activated. Disable it. Yes of course!
[Dunskin's Muzukashii]
  1. 00:28:514 - 00:32:206 - 00:35:899 - Add d here, there's a clear sound. I left that sound out on purpose
  2. 01:22:514 - 01:23:899 - Try changing these notes to k, i think they both follow better the vocals as k. Yes this sounds better.
  3. 01:29:437 - 01:33:130 - 01:36:822 - Same as first point. ^
  4. Not much to point out, you're using your own style to follow the music/vocals so i don't have much that i would change.
[Dunskin's Oni]
  1. 00:01:860 - d sounds better imo. No change
  2. 00:03:591 - I think it would sound and play better if you follow the 1/4 rhythm instead of doing a 1/2 rhythm here. No change
  3. 00:28:514 - 00:35:899 - Same as Muzu, add a d here. No change
  4. 00:31:976 - I don't think that this 1/6 fits, the sound for this one is a k(kkd), kkd being 1/8, but it looks like you dont want to use 1/8 so i just suggest to leave this as kkd 1/4. No change
  5. 00:39:591 - Same here, there's no point on having a 1/6, leave it as ddk. No change
  6. 00:43:053 - ^ Blah. No change
  7. 00:50:668 - ^ No change
  8. 00:54:130 - ^ I'll actually stop pointing them, if you apply, please search for others 1/6. The song has no 1/6 sound. No change
  9. 01:29:437 - 01:36:822 - Same as Muzu, d here. No change
That's it, i hope it helps, i STRONGLY suggest to remove the 1/6s in Oni diff, which don't fit at all. Good luck!
Oni would work without the 1/6's too, but I like the acceleration-effect of these patterns. It gives the map a dynamic feeling.

I'm pretty sure my diffs should be ready to qualify now :D
Topic Starter
Pereira006
update !
KASUM1
The gap between Easy and Normal in SV is good but Normal and Hard is small while SV between Hard and Insane is good. but why it's only normal-hard? o.o

Also the DS in normal and hard the same 1.2 >//<

I can't find a specific reason for that
Topic Starter
Pereira006

KASUM1 wrote:

The gap between Easy and Normal in SV is good but Normal and Hard is small while SV between Hard and Insane is good. but why it's only normal-hard? o.o

Also the DS in normal and hard the same 1.2 >//<

I can't find a specific reason for that
Is don't matter if SV are very near or far, you have feel to play as Level, if Normal level is normal and Hard level is hard the gap is fine, only you need is your feel to play, as RC, the SV near or far is fine. also DS is fine, is same thing you have to feel play. the reason I don't wanna SV 1.20x in Normal because the Border make ugly lol so that reason I change to 1.30x

you can see this my map https://osu.ppy.sh/s/373347 and https://osu.ppy.sh/s/358450 is same thing happen

thank to check
Yuii-
We started the mod on #nominators but due to spam we continued the conversation on PM.

Here's the log, call me for the bbbbbubble!

damn logs
2015-12-20 12:26 Yuii-: 01:22:514 (1) - You got lazy here lel
2015-12-20 12:27 Pereira006: on easy ?
2015-12-20 12:27 Pereira006: and yeah
2015-12-20 12:27 Pereira006: lel
2015-12-20 12:28 Yuii-: 02:12:360 (1,3) - this overlap is literally
2015-12-20 12:28 Yuii-: sduogsdngjsd
2015-12-20 12:29 Pereira006: FIXE
2015-12-20 12:30 Yuii-: regarding the BG
2015-12-20 12:31 Yuii-: Why is "Onic E Hedgehog"?
2015-12-20 12:31 Yuii-: it's cut
2015-12-20 12:31 Yuii-: w h y
2015-12-20 12:31 Pereira006: really ?»
2015-12-20 12:31 Pereira006: my look like
2015-12-20 12:32 Pereira006: are you playing? 4:6? lol
2015-12-20 12:32 Yuii-: i don't know, 1280x720
2015-12-20 12:32 Yuii-: 00:45:591 (3,4) - ctrl+g on timeline sounds better imo
2015-12-20 12:33 Yuii-: 00:56:668 (3,4) - sane
2015-12-20 12:33 Pereira006: diff ?
2015-12-20 12:33 Yuii-: easy ofc
2015-12-20 12:34 Yuii-: it'll also be more consistent with 01:46:514 (3,4) - on the second kiai
2015-12-20 12:34 Yuii-: you gotta be consistent!!!
2015-12-20 12:34 Pereira006: i agree that
2015-12-20 12:34 Pereira006: ctrl + g sound better
2015-12-20 12:34 Pereira006: fix
2015-12-20 12:34 Pereira006: andconsisten fix
2015-12-20 12:35 Yuii-: oki
2015-12-20 12:35 Yuii-: easy is fine, now normal
2015-12-20 12:36 Yuii-: 00:23:437 (3) - the whistle
2015-12-20 12:37 Pereira006: fix, all diff's fix too
2015-12-20 12:37 Yuii-: 00:27:130 (5,6,7) - what about http://puu.sh/m2rUw/b405887712.jpg ?
2015-12-20 12:37 Yuii-: that 7 sounds like my flow
2015-12-20 12:38 Yuii-: if so, 00:34:514 (5,6,7) - you gotta change 00:34:514 (5,6,7) - as well
2015-12-20 12:40 Pereira006: i have keep that last slider
2015-12-20 12:40 Pereira006: feel better for m,e because to follow vocal long
2015-12-20 12:41 Yuii-: 00:43:745 (1,2,3,4,5) - this is weird in terms of rhythm, first of all, you are supposed to follow vocals right? so 00:46:053 (5) - should be a slider. on a side note, then you have 00:44:206 (2) - following something that should be included on 00:44:899 (3) - that is the beginning of "will" at 00:44:668 -
2015-12-20 12:41 Yuii-: and a lot of other things that you don't want me to write
2015-12-20 12:41 Yuii-: as you said, you are following vocals so after many tries http://puu.sh/m2s3m/91573bb5dd.jpg
2015-12-20 12:43 Yuii-: in case you want to keep them
2015-12-20 12:43 Yuii-: there's an inconsistency on the second kiai 01:55:745 (1,2,3,4,5,6) -
2015-12-20 12:44 Pereira006: that good, will change
2015-12-20 12:44 Pereira006: can you post or keep talk here
2015-12-20 12:44 Pereira006: have to go
2015-12-20 12:44 Pereira006: fix
2015-12-20 12:45 Yuii-: sure
2015-12-20 12:45 Yuii-: i will post everything here
2015-12-20 12:45 Pereira006: i will back
2015-12-20 12:45 Pereira006: cya
2015-12-20 12:45 Yuii-: and then will post the log
2015-12-20 12:45 Yuii-: cya cya{
2015-12-20 12:48 Yuii-: 02:16:745 (2) - here you have a kind of coin sound as well as 02:17:668 (3,4) - thing is, you are including that one on (3,4) but not on (2), that's sad
2015-12-20 12:50 Yuii-: ACTION is editing [https://osu.ppy.sh/b/841145 Cash Cash RMX - Escape From The City [Hard]]
2015-12-20 12:50 Yuii-: AR6.3 ok ay aok ayu
2015-12-20 12:51 Yuii-: 00:13:976 (4,1) - blanket maybe? this is way too curved lel
2015-12-20 12:52 Yuii-: 00:33:130 (2,3,4) - you are placing jumps only on NCs, what's this thingy over here? kek
2015-12-20 12:55 Yuii-: 02:13:168 (2,3) - 02:16:860 (2,3) - weird to see they are not stacked as well as all the other triplets on the map, i guess it's intentional but huuuh
2015-12-20 13:02 Yuii-: ACTION is editing [https://osu.ppy.sh/b/846662 Cash Cash RMX - Escape From The City [Insane]]
2015-12-20 13:03 Yuii-: For some reason, hitsounds seem to be really really calm
2015-12-20 13:07 Yuii-: 00:34:514 (1,2,3,4) - 01:28:053 (1,2,3,4) - keep it clean in terms of spaciiiing
2015-12-20 13:07 Yuii-: (3) sounds louder than (2) in case you wanna keep the back and forth movement, move (3) to the right of (1)
2015-12-20 13:07 Yuii-: same
2015-12-20 13:08 Yuii-: 01:31:745 (1,2,3,4) -
2015-12-20 13:10 Yuii-: 02:12:706 (2,3,4,5) - amm the spacing is inconsistent, what
2015-12-20 13:11 Yuii-: 02:16:399 (2,3,4,5) - do not separate (2) from (3) again : (( 8(
2015-12-20 13:13 Yuii-: actually on hard
2015-12-20 13:14 Yuii-: keep those jumps on (3,4,5) because it seems to be intended
2015-12-20 13:14 Yuii-: 02:13:168 (2,3) - but the spacing (on hard) here is inconsistent
2015-12-20 13:15 Yuii-: and ofc 02:16:860 (2,3) - as well
2015-12-20 13:15 Yuii-: increase OD/AR of Hard pleeease!
Topic Starter
Pereira006
fix everthing expect the Spacing in insane 00:34:514 (1,2,3,4) - and many more pattern like this, I wanna keep this because the vocal is sound zig-zag. this make sense the jump. The spacing is consistent then I did CTRL+G to make jump. I wanna keep this spacing jump zig-zag because is make better follow the songs.

Fix everthing expect spacing only in Insane.

THANK !!!!!! will pm you in-game :d
Yuii-
After 2 more rechecks, here you go.

Happy birthday, Perei! And also merry christmas!!
Monstrata
Happy Christmas and Merry Birthday PORTUGAL!!
Topic Starter
Pereira006
Thank you! Yuii, montrata and everyone :)
Lno
I don't understand how this was qualified without a taiko BN even looking at it or at least making it known they did. The Oni has incredibly awkward gaps and completely out of place 1/6.
Okoratu
specify your concerns instead of just being disappointed, that's why qualified exists
Lno
I'm pretty sure my concerns were specified. This map has a total of 3 taiko mods and no mods or comments from a taiko BN yet it got qualified because the standard diffs are good. I also pointed out my concerns for the misuse of 1/6 and the awkwardness of playing when it comes to the gaps.

If you want a few timing point examples:
00:31:976 - This is actually 1/8 (mapped as 1/6) but plays better as 1/4.
01:36:130 (129,130,131) - The awkward gaps.

There's also this:
Topic Starter
Pereira006
Montrata told me that he did talk with Raiden saying this taiko is fine so I trust him anyway I m fine if this get dq if taiko issues.
Monstrata
Nowadays mode-specific icons aren't necessary. Also that screenshot oversimplifies my conversation with Raiden. It was brief of course, but I was mainly concerned about the HP setting (due to previous recent Taiko Dq's) which he explained to me.

Let's see how this goes.
qoot8123
There isn't taiko custom hitsound in folder, should set the hitsound sample to "default" instead of "custom 1".


muzu is lacks of 3/2 and 2/1 breaks, although the bpm is slow , dunno taiko QAT is allow it or not .
DarkDunskin
My comments on this:

Lno wrote:

I'm pretty sure my concerns were specified. This map has a total of 3 taiko mods and no mods or comments from a taiko BN yet it got qualified because the standard diffs are good. I also pointed out my concerns for the misuse of 1/6 and the awkwardness of playing when it comes to the gaps.
Taiko Icons arent needed any more when the BN has the opinion that everything seems fine.

If you want a few timing point examples:
00:31:976 - This is actually 1/8 (mapped as 1/6) but plays better as 1/4. 1/6 aren't unrakable you know and I won't take them out because to me and many others they play fine. Also Lost the Lights mentioned that point too but this is simply a matter of opinion here which I considered before.
01:36:130 (129,130,131) - The awkward gaps. I'm also not forced to map straightforward 1/4 patterns. I thought it might be a nice option to insert a few breaks here so it doesnt get too monotone.

There's also this:
This so sweet from Raiden <3
So much to that post and now to qoot:

qoot8123 wrote:

There isn't taiko custom hitsound in folder, should set the hitsound sample to "default" instead of "custom 1".
This is indeed a mistake I made. I never intended to use costum sounds in any way. But since it wont make any difference while playing because there arent any custom sounds I see no problem in keeping it like this.



muzu is lacks of 3/2 and 2/1 breaks, although the bpm is slow , dunno taiko QAT is allow it or not .
In my opinion this Difficutly plays easy enough to go as a muzukashii. And this is indeed the first time this issue is mentioned sooooooooo I'd wait for a BN or QAT to decide this.
All in all this sounds more like cosmetic issues to me than serious problems.
Nwolf
The 1/6 is not part of this song's snapping and we've had too many DQ's recently (aka more than 1) because of wrong snapping, which is the case here. It's unreasonable as well (you can't map 1/12 on something like Tenshi Teki!), and "it plays fine" is hardly ever an argument, because Shinsekai is also playable and not considered a good map.
DarkDunskin
Okay then consider this:

Nwolf wrote:

The 1/6 is not part of this song's snapping and we've had too many DQ's recently (aka more than 1) because of wrong snapping, which is the case here. It's unreasonable as well (you can't map 1/12 on something like Tenshi Teki!), and "it plays fine" is hardly ever an argument, because Shinsekai is also playable and not considered a good map.

Sorry, I should have been more accurate on this matter but it seemed easier to me to counterargument "...plays better as 1/4 (Lno)" with "plays fine too". You're quite wright that I didn't map along any 1/6 drumlines of the song, but this hardly doesn't mean for them to be unreasonable of sorts.
As for example I'm always using them as a certain bass part of the melody reoocurs at 00:43:053 (125,1,2,3) - 00:50:668 (40,41,42,43) - 00:54:130 (54,55,56,57). These spots seemed to me as good acceleration points and allign very well with 1/4 notes before, which work as a nice stylistic device to express the dynamic of the song itself. I'm also being consistent in patterning at these points because no acceleration effect would work with e.g. kdkd or dkkd 1/6 patterns which where suggested in previous mods. Given the low BPM of the song they aren't even hard to play for more experienced players.
I still like mekadon's Shinsekai btw.
Nwolf
who said that they are hard to play
who said that they are unstructured (actually they kinda are, what's the reason to not have them 00:41:206 (118,119,120) - here for example?)

it's about unreasonable 1/6 that we should avoid, you're basically mapping them to silence. Who says that we should stop here, we can go to 280 BPM and map 1/6 dddk all over the place too and say that it plays fine. Might be a bit out of proportion, but it's the same argumentation.

Oh well, your choice
Raiden
blowing things out of proportion is a thing in taiko it seems

tested them and it's nothing out of normal. Why are we allowed then to map 1/4 in some songs when there is no 1/4? Using that argument we could literally have Inner Onis with only 1/1 and 1/2. Because they flow well, same with the small 1/6 bursts, they are an addition.
show more
Please sign in to reply.

New reply