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Apink - Boo

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Topic Starter
P A N
solved something :x
Affirmation
I'm really sorry... :(
Gaia
we fixed things
Doyak

Gaia wrote:

01:24:664 - i suggest mapping this note too
Unintentionally denied lol
Natsu
Hi

things
2015-12-14 06:38 P A N: let's
2015-12-14 06:38 P A N: qualify my boo
2015-12-14 06:39 Natsu: kk
2015-12-14 06:39 P A N: wait
2015-12-14 06:40 P A N: will you?
2015-12-14 06:40 P A N: I want to update first
2015-12-14 06:40 Natsu: wait dont updated until check
2015-12-14 06:40 P A N: ah ok
2015-12-14 07:00 Natsu: unused file: sb\glow2.png
2015-12-14 07:05 P A N: ok
2015-12-14 07:05 Natsu: soft hit clap
2015-12-14 07:05 Natsu: soft hitclap 2
2015-12-14 07:05 Natsu: softslidertick 2
2015-12-14 07:06 Natsu: have like 4 ms delay, fix ver: http://puu.sh/lV9LG/3be89b67cf.wav
2015-12-14 07:06 P A N: k
2015-12-14 07:09 Natsu: 138 notes stream LOL
2015-12-14 07:09 P A N: lol pls
2015-12-14 07:09 P A N: wait
2015-12-14 07:09 Natsu: ?
2015-12-14 07:09 P A N: fix ver only hitclap? :x
2015-12-14 07:09 Natsu: is the same hitsound lol
2015-12-14 07:09 Natsu: just change name
2015-12-14 07:09 P A N: OH
2015-12-14 07:09 P A N: FUCK
2015-12-14 07:09 P A N: YEA
2015-12-14 07:09 P A N: TRUE
2015-12-14 07:10 Natsu: why u dind't map that part in insane lmao
2015-12-14 07:10 P A N: no
2015-12-14 07:10 P A N: I want extra
2015-12-14 07:10 P A N: to be special
2015-12-14 07:11 Natsu: that huge stream LMAO
2015-12-14 07:11 Natsu: 00:43:775 (1) - Dont need NC
2015-12-14 07:12 Natsu: 00:56:664 (1) - same
2015-12-14 07:12 Natsu: 00:57:997 (1) - ^
2015-12-14 07:12 P A N: :c
2015-12-14 07:12 Natsu: 01:08:664 (1) -
2015-12-14 07:13 Natsu: 01:27:775 (1) -
2015-12-14 07:13 Natsu: 01:32:664 (1) - maybe this
2015-12-14 07:14 Natsu: 01:35:553 (6) - add NC?
2015-12-14 07:14 P A N: Q_Q
2015-12-14 07:14 Natsu: 01:40:664 (1) - remove nc
2015-12-14 07:14 P A N: don't that NC art?
2015-12-14 07:15 P A N: it's love you love you
2015-12-14 07:15 P A N: :c
2015-12-14 07:15 Natsu: okay
2015-12-14 07:15 Natsu: but add one here 01:35:553 (6) -
2015-12-14 07:15 Natsu: and remove this 01:32:664 (1) -
2015-12-14 07:16 Natsu: 02:21:108 (3,4) - wew pani this one really need to reduce spacing lol
2015-12-14 07:16 Natsu: looks like 1/2
2015-12-14 07:16 P A N: NO O_O
2015-12-14 07:17 P A N: testplayer plat iti very fine :(
2015-12-14 07:17 Natsu: need a bit :c!
2015-12-14 07:17 Natsu: just bit!!
2015-12-14 07:17 P A N: remove 00:35:775 (1) - too?
2015-12-14 07:18 Natsu: yes
2015-12-14 07:18 P A N: ok
2015-12-14 07:18 Natsu: insane
2015-12-14 07:18 Natsu: 00:26:886 (1) - remove NC
2015-12-14 07:18 Natsu: to be honest idk why u did add it klol
2015-12-14 07:19 P A N: it's big white tick dude
2015-12-14 07:19 Natsu: but u follow special moments dude+
2015-12-14 07:19 P A N: special what
2015-12-14 07:20 Natsu: even the star looks better without it
2015-12-14 07:20 P A N: kkk removed
2015-12-14 07:21 P A N: relogin
2015-12-14 07:22 Natsu: what about
2015-12-14 07:23 Natsu: to add a spinner at the end of insane easy normal hard
2015-12-14 07:23 Natsu: 02:50:997 - until
2015-12-14 07:23 Natsu: 02:54:442 -
2015-12-14 07:24 P A N: ahh I think no because if add spinner there and leave the rest empty is weird
2015-12-14 07:24 P A N: because they are the same rhythm
2015-12-14 07:24 Natsu: k
2015-12-14 07:26 Natsu: btw hard: 01:30:442 (4) - 1 grid off from center lmao what a nazi 10/10 lol 3
2015-12-14 07:26 Natsu: 01:31:331 (6) - same haha
2015-12-14 07:27 P A N: wew
2015-12-14 07:27 Natsu: btw missing nc too 01:30:886 (5) -
2015-12-14 07:28 Natsu: dude
2015-12-14 07:29 Natsu: 02:31:331 (1,2,3,4) - this play so bad in hard lol
2015-12-14 07:29 Natsu: do some slider pls
2015-12-14 07:30 Natsu: Normal OD AR HP +1
2015-12-14 07:31 P A N: k
2015-12-14 07:31 Natsu: remove this circle 01:35:108 (5) -
2015-12-14 07:31 Natsu: fix spacing there
2015-12-14 07:32 P A N: btw I make circle bigger
2015-12-14 07:32 Natsu: 3,5?
2015-12-14 07:32 P A N: 3
2015-12-14 07:32 Natsu: 3,5 better imo
2015-12-14 07:32 Natsu: 3 for easy lmao
2015-12-14 07:32 P A N: wew ok
2015-12-14 07:33 P A N: why remove that circle btw
2015-12-14 07:33 P A N: there have vocal
2015-12-14 07:33 Natsu: because so many objects so gay
2015-12-14 07:33 Natsu: btw ar+ 1 in easy
2015-12-14 07:34 Natsu: 01:52:664 (4,1) - blanket make me cry
2015-12-14 07:35 P A N: lol pls
2015-12-14 07:35 P A N: i don't want make slider too chubby
2015-12-14 07:35 Natsu: 02:08:220 (1) - x264 y80
2015-12-14 07:36 P A N: ok :c
2015-12-14 07:36 Natsu: 02:41:553 (2,3,4,5,1) - u want to kill newbie
2015-12-14 07:36 Natsu: ????
Sonnyc
text6 & 13: malhallae neo hana ppuniran marya
textkiai4: meori sogi ontong neo sorry your original image was correct.
Euny
tbh, hard to get correct korean romanised.. i agree with sonnyc ' ppuniran marya ' more close to lyrics. seems every text fine now pani gogo
Topic Starter
P A N
k fixed XD thanks everyone
Natsu
Euny
gratz pani
Endaris
Only you <3

It's really bad style to start a map with a deathstream.
I thought people knew from Mendes that it's really bad for playability if the player has 0 options to accurately judge the speed before jumping into a deathstream.
It would be good if you could give the player the start as a sliderstream or repeatslider so it's actually possible to play this decently without having to play the map 3 times so you can get the correct speed right away.
Natsu

Endaris wrote:

Only you <3

It's really bad style to start a map with a deathstream.
I thought people knew from Mendes that it's really bad for playability if the player has 0 options to accurately judge the speed before jumping into a deathstream.
It would be good if you could give the player the start as a sliderstream or repeatslider so it's actually possible to play this decently without having to play the map 3 times so you can get the correct speed right away.
just look at approach circles, the steam is intended and was questioned many times already and mapper really want to keep it, I dont have any problem to be accurate with it for example o.o, also is the beggining just retry!
Topic Starter
P A N

Endaris wrote:

Only you <3

It's really bad style to start a map with a deathstream.
I thought people knew from Mendes that it's really bad for playability if the player has 0 options to accurately judge the speed before jumping into a deathstream.
It would be good if you could give the player the start as a sliderstream or repeatslider so it's actually possible to play this decently without having to play the map 3 times so you can get the correct speed right away.
I apologized
Euny

P A N wrote:

I apologized

pani /o\
Endaris
Countdown would be another option of softening it up but you'd have to add a few more seconds of silence at the start of the mp3 and resnap stuff.
I didn't post this to say that the stream is bad - it isn't musicwise - i just think the playability could be improved.
Defending the actual mappers map in his place when the map is still qualified doesn't lead anywhere either, Natsu. Last suggestions and questions occuring on casual playthrough is what the Qualified-State is for after all, right?

/edit: just read through the thread, NONE suggested an initial sliderstream/repeatslider to improve the readability of the deathstream, just 2 people questioned its sole existence which I didn't do...
Natsu

Endaris wrote:

Countdown would be another option of softening it up but you'd have to add a few more seconds of silence at the start of the mp3 and resnap stuff.
I didn't post this to say that the stream is bad - it isn't musicwise - i just think the playability could be improved.
Defending the actual mappers map in his place when the map is still qualified doesn't lead anywhere either, Natsu. Last suggestions and questions occuring on casual playthrough is what the Qualified-State is for after all, right?

/edit: just read through the thread, NONE suggested an initial sliderstream/repeatslider to improve the readability of the deathstream, just 2 people questioned its sole existence which I didn't do...
Yes and i posting the opinion that we get with the mapper that we actually agree before qualify c:, since need two points of view, and mapper is really strong feeling to keep the stream that's why I'm retyping it. Is not hard to play at all.

And the stream shape is too perfect to suggest change to be honest, really creative :l is very fantastic
Topic Starter
P A N
"just read through the thread, NONE suggested an initial sliderstream/repeatslider" because we talked about that in game

- the reason I want to keep it is it's not that hard to play and the pattern is very beautiful (which I know it's a rhythm game)

- I have an Insane diff for normal player who doesn't want a challenge pattern plus the rhythm is fit with deathstream as well. If listen to it, it probably can be a 9 stream notes per one jump as well but I stick it together.

- I'm not ignorant so I won't mind if I should change that deathstream but let's wait for it being utterly bad for everyone. I already saw many 97%+ and that doesn't bad at alll.

by the way, take a look at this map https://osu.ppy.sh/s/374364
Sotarks
BOOOGRATZ!
10nya
BOObs
Doguu

I keep try!
(ง •̀_•́)งfight!
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