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Iguchi Yuka - Little Charm Fang

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lilynya
.
Topic Starter
Padge14

Aeii wrote:

[Easy]
  1. 00:26:099 (4,1) - this overlapped really awkwardly and may be confusing to a new player, consider remapping
  2. 00:34:988 (4) - the curve on this looks could be improved Fix
  3. 01:01:840 (6) - you could move this slider a bit to the left so it flows better with the curve of 01:01:099 (5) - Fix
  4. 01:16:469 (1,2,3,4) - since the break here is so long, I don't understand why 01:16:469 (1) - is stacked with 01:15:914 (4) - especially since you haven't done this before in this difficulty Roger, I spaced them a bit
  5. 01:11:284 (1) - you could even this slider out more (so it's symmetrical) Not sure what you wanted to say but I think I found out... So I did it
  6. 01:07:951 (5) - this would look better if it was more in line with 01:07:395 (4) - fix
  7. 00:15:173 (7) -00:20:914 (5) - 01:14:618 (1) - read above Fix
  8. 01:08:692 (1) - wrong distance snap (you never increased distance snap on any other NCs so I assumed this was a mistake) Fix, probaly hit ( Alt+scroll )
  9. 01:13:692 (6) - distance is slightly off fix
  10. 01:26:840 (1) - you could make this a fade out slider (lower the volume every white tick by 5, so when you play the slider the slider spin noise fades out with the music) Also did it for my other difficulty
  11. 01:26:840 (1) - the spinner should start at the blue tick (01:26:562) as that's when the sound you are mapping the slider to starts (this is also how you done it in the other difficulties) Fix
  12. 01:15:358 (3) - it would fit better with the song if you shortened the slider to the red tick and made 01:15:914 (5) - a double (this would follow the vocals more closely) Might be to much for this difficulty and it doesn't play very well
  13. 01:19:803 (2) - this slider is too long, 01:20:729 (1) - should be starting at the white tick, as that's when the singing starts (it doesn't make much sense to have a strong beat such as this end as a slider end) I did something for this
  14. 01:21:284 (2) - this slider looks kind of ugly :c, consider making it more curvy, or maybe even one of these 01:13:692 (6) - Fix
Note: I can't testplay, (as I don't have my usual setup) so this mod will be mainly based on aesthetics. (Sorry if that makes me come off as picky as a result ;-;)
I do not want to talk about the other difficulties as I cannot test them in the current situation :c [/color]
Nice map though! uwu
Thanks for your help
dytedy
Suggestions:

Normal:
data:
CS:3,6 ---> 3 (maybe)
AR:5 -----> 4
-consider this because the diff is a "normal"

-00:06:840 (2,3,4,5) - this maybe should be less harder
-00:12:025 (1,2,3,4) - ^^^^

Hard:

-00:00:544 (1,2,3,4) - this, its ok but you should take a look (maybe)
-00:02:025 (1,2,3,4) - ^^^^

Insane:

-00:40:543 to 00:41:902 you should make a sequence here




nice map

♦♣♠
Topic Starter
Padge14

dytedy wrote:

Suggestions:

Normal:
data:
CS:3,6 ---> 3 (maybe) 3,3 ;)
AR:5 -----> 4 ok
-consider this because the diff is a "normal"

-00:06:840 (2,3,4,5) - this maybe should be less harder I will think about it ;)
-00:12:025 (1,2,3,4) - ^^^^ same

Hard:

-00:00:544 (1,2,3,4) - this, its ok but you should take a look (maybe) I will ask other person before doing anything
-00:02:025 (1,2,3,4) - ^^^^ same

Insane:

-00:40:543 to 00:41:902 you should make a sequence here IMO its fine, but maybe...




nice map

♦♣♠
Thanks. Even if it's short, I appreciate. ;)
Chihara Minori
Just a little check of this nice map

Normal:
01:01:099 (5) replace this

Hard:
00:22:395 (4) ctrl+g
00:34:618 (1) ^

Insane:

00:04:988 (1) feel kinda unfort
00:34:247 (4) this feel better
00:53:692 add circle
01:12:025 (2) ctrl+g
01:26:006 (10) NC
Topic Starter
Padge14

eclipselotus wrote:

Just a little check of this nice map

Normal:
01:01:099 (5) replace this Fix-by removing the triple note

Hard:
00:22:395 (4) ctrl+g Yap
00:34:618 (1) ^ Yep

Insane:

00:04:988 (1) feel kinda unfort Fix the flow
00:34:247 (4) this feel better Yip
00:53:692 add circle IMO, there is nothing that justify this circle. I will still keep this in mind and ask some person to be sure
01:12:025 (2) ctrl+g yop
01:26:006 (10) NC yup
Thanks for your help :D
LostRedX
Good Map looking forward to it being ranked :D


00:43:877 (2) - Move this circle closer to this 00:44:062 (3)

00:57:766 (5) - Flip this slider horizontally.


Happy Mapping!! ;)

This is referring to the insane difficulty.
Topic Starter
Padge14

LostRedX wrote:

Good Map looking forward to it being ranked :D


00:43:877 (2) - Move this circle closer to this 00:44:062 (3) It's the same thing as 00:49:803 (2,3) - and I think the jump is fine, but I moved the (1) to have a better flow.

00:57:766 (5) - Flip this slider horizontally. For this one, I prefer my patern and I think it fit more with the song.


Happy Mapping!! ;)

This is referring to the insane difficulty.
I will try to get it ranked... I will try ...
DreaM117er
May I ask Insane GD for this song??

if you don't accept, I give you a mod :)

I will help you rank your first one


It's very nice map for me :)
Topic Starter
Padge14

DreaM117er wrote:

May I ask Insane GD for this song??
You can do a GD :D
kitashirakawa1
[Normal]
First off,
Time: 00:18:136
Something was "missing" here. Add a hitcircle here.

Second,
Time & Object: 01:23:321 - 01:23:506
Overmapped i think? or it was following the vocal line?

If it is following the vocal line, make 01:23:506 as a spinner or a slider until the
end of the vocal.

The rest was okay. :)

[Hard]
Same suggestion in this given time:
01:23:506
(see Normal, Second)

The rest was okay :)

I hope this is helpful :)
btw, nice song you got there!

Topic Starter
Padge14

kitashirakawa1 wrote:

[Normal]
First off,
Time: 00:18:136
Something was "missing" here. Add a hitcircle here. Not that long ago I had this circle, but it is realy weird for a normal diff. This is why I removed it. EDIT : I added it

Second,
Time & Object: 01:23:321 - 01:23:506
Overmapped i think? or it was following the vocal line? Imo, its fine. But I will keep it in mind if someone says the same thing

If it is following the vocal line, make 01:23:506 as a spinner or a slider until the
end of the vocal. For this one, it fells strange to put two spinner in a row for this diff, maybe im wrong

The rest was okay. :)

[Hard]
Same suggestion in this given time:
01:23:506
(see Normal, Second) Same

The rest was okay :)

I hope this is helpful :)
btw, nice song you got there!

Ty for taking your time :)
allein
Hello, can I make expert GD ? c;
DreaM117er
OK, this is yours :)

wait you reply my message and updated

http://puu.sh/mudie/b9dfc081c9.zip
Topic Starter
Padge14

d4rK1337 wrote:

Hello, can I make expert GD ? c;
Hey, I appreciate that you want to make a GD, but I don't think an Expert is appropriate for this song and, more particuliary my set, since the higher diff is only 4.3* and the difficulty spread would become strange. Thats why I need to refuse.

_______________________________________________


117's Insine added to the set
DreaM117er
[General]
  1. add my ID in tags :)
  2. Artist is "井口裕香"

That's all. I will IRC for you :)

Oh, one thing...Don't give any KD :)

Edit:

IRC mod for other diff
10:28 Padge14: hello!
10:28 DreaM117er: hi :D
10:29 Padge14: nice diff ;)
10:29 DreaM117er: thanks
10:30 DreaM117er: OK, you can do IRC now??
10:30 Padge14: yup
10:31 DreaM117er: ok, let's do it :D
10:31 Padge14: just uploading to change the Artist ;) .. and done
10:31 DreaM117er: ok
10:32 DreaM117er: Normal
10:32 Padge14: Also did some change to the hard for the part to the weakling part
10:32 Padge14: yup
10:33 DreaM117er: sure
10:33 Padge14: what did I just whrite O_O
10:33 DreaM117er: you mean??
10:34 Padge14: *Also did some change to the weakling part of the hard
10:35 Padge14: better than ''to the hard for the part to the''
10:36 DreaM117er: whose mod??
10:37 Padge14: no mod just right now
10:40 DreaM117er: but seem nice for me lol
10:40 DreaM117er: let me check
10:41 Padge14: did you update? the hard
10:41 DreaM117er: yes, re dl now
10:42 Padge14: I still have a save from b4 if you want to look for both at the same time
10:44 DreaM117er: ok
10:45 Padge14: http://puu.sh/muVeR/a181386c08.zip
10:46 Padge14: 00:31:284 - Small change the the slider
10:46 Padge14: 00:34:618 -
10:47 Padge14: 00:40:543 (1,2) -
10:47 Padge14: 00:49:432 (1,2) -
10:47 Padge14: 00:58:877 (3,4,5,6,1) -
10:48 Padge14: Also the (6)red I just change his place
10:48 Padge14: you can judge if its better or I should revert
10:48 Padge14: 01:03:506 (3,4,1) -
10:49 DreaM117er: wow... it's...hard to find these change lol
10:49 Padge14: 01:08:136 (1,2,3,1) -
10:49 Padge14: also this 01:22:951 (3,4) -
10:50 DreaM117er: so I check 1/13 version??
10:50 Padge14: nope
10:50 Padge14: just the hard
10:51 Padge14: I just pointed the thing that I changed :)
10:51 DreaM117er: I don't want to fix large look dor your map
10:52 DreaM117er: just check some rhythm problem
10:52 DreaM117er: that's all :D
10:52 Padge14: im listing now. I finished with my span ;D
10:52 DreaM117er: ok
10:52 DreaM117er: Normal
10:53 DreaM117er: 00:04:247 (2) - DS
10:54 DreaM117er: 00:18:136 - you can start mapping here lol
10:54 DreaM117er: a sloder from 00:18:136 - to 00:18:784 -
10:55 DreaM117er: slider*
10:57 Padge14: I add it b4, but it was looking weird (had a note). Idk why I didn't think about a slider like this...
10:57 DreaM117er: OwO
10:58 DreaM117er: 00:26:099 (4,5) - try this rhythm: http://puu.sh/muVTY/f3d5df2d04.jpg follow this drum 00:26:840 -
10:59 DreaM117er: oh, one thing. you don't want to fix, just tell me
10:59 DreaM117er: I won't bite you :D
11:00 *Padge14 runs
11:00 Padge14: :D
11:00 DreaM117er: 00:32:951 (5,1) - swap NC
11:01 Padge14: yup
11:02 DreaM117er: 00:50:914 (1,2) - you should avoid stacking like this
11:03 DreaM117er: 00:53:321 (4) - try a circle and a 1/1 slider?? If you like
11:04 DreaM117er: http://puu.sh/muWiI/eed9f7aaff.jpg
11:05 Padge14: I take your idea
11:06 DreaM117er: 01:13:692 (6) - remove arrow, 01:14:247 - add a circle??
11:08 DreaM117er: 01:19:803 (2) - change 1/2 slider with arrow?? http://puu.sh/muWyP/c310b305b0.jpg
11:10 DreaM117er: 01:26:562 (1) - spinner fix to white line, and don't forget its end
11:11 Padge14: It was on it b4, but someone says to put it there to follow my other diff R.I.P blue tick
11:11 DreaM117er: ok, isee
11:11 DreaM117er: use this http://puu.sh/muWIs/5f4850a023.jpg
11:20 DreaM117er: done??
11:20 Padge14: yea
11:20 DreaM117er: ok
11:20 Padge14: done and upload
11:21 DreaM117er: okok :D
11:21 DreaM117er: Hard diff
11:21 Padge14: you can remove the Hard 2016.01.13 it was just to show you what I changed ( if you wanted to )
11:21 Padge14: ''Hard 2016.01.13 is the old''
11:21 DreaM117er: ok
11:22 Padge14: brb 30sec
11:24 DreaM117er: 01:06:469 (1,1) - swap nc
11:25 DreaM117er: rhythm very nice
11:25 DreaM117er: but I think DS too high
11:26 Padge14: from 01:06:469 (2,1) - ?
11:26 DreaM117er: yes
11:26 Padge14: 01:06:469 - and 01:07:025 - *
11:27 Padge14: ok
11:27 DreaM117er: 01:06:469 (1) - remove nc, 01:07:025 (1) - add nc
11:27 Padge14: thats what i did
11:28 DreaM117er: ok
11:28 DreaM117er: I think you can find 1-2 mod to fix hard
11:28 DreaM117er: then you can go to find bn to check
11:29 DreaM117er: keeping, Insane :D
11:29 Padge14: Trying to, but when I get its like 2things ... it's sad. Will check for some m4m even if I suck for moding... I will try
11:30 DreaM117er: I will try to ask a bn to check yours
11:31 Padge14: Add a Big mod for my Insane at first and a Big mod for my normal, but not for my Hard yet
11:31 DreaM117er: but he is busy on his life
11:31 DreaM117er: https://osu.ppy.sh/u/3621552
11:33 DreaM117er: ohohoh, I for get a part
11:34 DreaM117er: 00:40:543 - to 00:42:025 -
11:34 Padge14: Insane?
11:34 Padge14: yea this
11:35 Padge14: I think i will do like yours
11:35 DreaM117er: 00:41:655 - is 1/6 rhythm
11:35 DreaM117er: hard diff can follow 1/6
11:35 Padge14: I had those 1/6 b4, but idk dumb me decided to removed them.
11:36 DreaM117er: you can copy my rhythm this part
11:37 DreaM117er: It's find lol
11:37 Padge14: I will go check just for fun my Original Insane if I still have it
11:38 DreaM117er: and 1/3 thythm in Insane, you can all use circles from 00:40:543 - to 00:41:531 -
11:39 DreaM117er: Keeping :D
11:40 DreaM117er: 01:06:377 - this point have a drum, you can follow
11:40 DreaM117er: 01:07:025 (4) - nc here
11:41 Padge14: I will take it I guess
11:43 DreaM117er: my diff I use double keys from beginning, you can take it
11:43 DreaM117er: 00:00:544 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) -
11:43 DreaM117er: if you take it, I will fix my diff to be easier
11:43 Padge14: I think I will keep this untouched
11:45 DreaM117er: 01:25:914 (9,1) - swap nc in insane
11:45 DreaM117er: that's all
kunka
Hi.
From #modreqs

General

  1. Tag: It is not OAV. It's OVA. It is not wrong, but is "OVA" notation in the official. official site / Enlarged picture
    In addition, please add these.「opening」「tv size」
  2. Please remove "widescreen support" of each diff. I think that it is not necessary
Insane

  1. 00:40:543 (1,2) - These two do not have any problem. However, I feel it easily. Because this diff is the highest diff of difficulty, do these not change it to 1/3 reverse slider x 4 note?
  2. 01:06:346 - Would you add circle? I hear the sound of the snare.
  3. 01:22:395 (2,5) - Would you stack it?
  4. 01:23:506 (5) - NC? Because there is a blank, it think effectively.
  5. 01:26:099 (2) - I think it to be NC from here. Because, it's 4/4 rhythm from 01:24:618 (1) - to 01:26:099 (2) - .
117's Insane

  1. 00:40:543 (1,2,3,1) - Space is very large only 00:40:543 (1,2) - 2.34x. Because the same sound continues, I think that it is not necessary to widen it.
  2. 01:21:840 (6) - I recommend NC. This is a strong sound unlike other sounds. In addition, it is effective for also blank drain.
  3. 01:15:914 (1) - stack miss
Hard

  1. 01:23:506 (4) - It is the same as Insane diff.
Normal

  1. DS1.10x and 1.0x exist for the interval between this diff. I recommend that I unify it in the Normal diff.
  2. 01:12:025 (2,3,4) - Rhythm are little bit strange. In addition, the triple recommends that I avoid it as much as possible in the normal diff. try this please http://puu.sh/muTP3.jpg
  3. 01:23:506 (4) - ~ 01:26:562 (1) - I feel a sense of incongruity in this blank. I recommend addition of note. For example http://puu.sh/muU9S.jpg
GL ;)
Topic Starter
Padge14

kunkakunkakunkakunka wrote:

Hi.
From #modreqs

General

  1. Tag: It is not OAV. It's OVA. It is not wrong, but is "OVA" notation in the official. official site / Enlarged picture
    In addition, please add these.「opening」「tv size」
  2. Please remove "widescreen support" of each diff. I think that it is not necessary

Insane

  1. 00:40:543 (1,2) - These two do not have any problem. However, I feel it easily. Because this diff is the highest diff of difficulty, do these not change it to 1/3 reverse slider x 4 note? I was during an IRC (with 117 that you can see above) and this part was change with 3 repeat slider 1/3 and a 1/6 slider
  2. 01:06:346 - Would you add circle? I hear the sound of the snare. Sane :S ^^
  3. 01:22:395 (2,5) - Would you stack it? Yup
  4. 01:23:506 (5) - NC? Because there is a blank, it think effectively. Fix
  5. 01:26:099 (2) - I think it to be NC from here. Because, it's 4/4 rhythm from 01:24:618 (1) - to 01:26:099 (2) - I also change the NC in the IRC to 01:25:914 (1) - , but I will ask someone else which one to take (for now I'm keeping the 01:25:914 - .

Hard

  1. 01:23:506 (4) - It is the same as Insane diff. fix

Normal

  1. DS1.10x and 1.0x exist for the interval between this diff. I recommend that I unify it in the Normal diff. I think I checked every single note now
  2. 01:12:025 (2,3,4) - Rhythm are little bit strange. In addition, the triple recommends that I avoid it as much as possible in the normal diff. try this please http://puu.sh/muTP3.jpg Removed the triple, but did something else for the corection
  3. 01:23:506 (4) - ~ 01:26:562 (1) - I feel a sense of incongruity in this blank. I recommend addition of note. For example http://puu.sh/muU9S.jpg This part is weird to map for lower difficulty, I will just keep the last note that I add in the IRC

GL ;)
Also, I applied all the metadata stuff.
Thanks for your work ;)
Janpai
Wao :O at last there someone who mapped this <3 Here's my star :D
Why not add the "Valkyria no Okoku-hen" on the tags ? hope this get ranked goodluck :)
kunka

Jana Marie wrote:

Wao :O at last there someone who mapped this <3 Here's my star :D
Why not add the "Valkyria no Okoku-hen" on the tags ? hope this get ranked goodluck :)
Because it is sub-title of OVA, it might be necessary. official site / Enlarged picture
Source: ストライク・ザ・ブラッド ヴァルキュリアの王国篇
Add tag: Valkyria no Oukoku-hen

No kds
Topic Starter
Padge14
____________________________________________

Alright, I added the tag and changed the source.
____________________________________________
DreaM117er

kunkakunkakunkakunka wrote:

Hi.
From #modreqs

117's Insane

  1. 00:40:543 (1,2,3,1) - Space is very large only 00:40:543 (1,2) - 2.34x. Because the same sound continues, I think that it is not necessary to widen it.
  2. 01:21:840 (6) - I recommend NC. This is a strong sound unlike other sounds. In addition, it is effective for also blank drain.
  3. 01:15:914 (1) - stack miss

GL ;)
Thanks mod :)
all fix lol

code
osu file format v14

[General]
AudioFilename: Notice me Senpai.mp3
AudioLeadIn: 0
PreviewTime: 55358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Little Charm Fang
TitleUnicode:リトルチャームファング
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Padge14
Version:117's Insane
Source:ストライク・ザ・ブラッド ヴァルキュリアの王国篇
Tags:Strike the blood Valkyria no Oukoku hen opening ova tv size DreaM117er
BeatmapID:878792
BeatmapSetID:384694

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"StrikeGround.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
544,370.37037037037,4,2,1,30,1,0
2025,-100,4,2,1,45,0,0
3506,-100,4,2,1,60,0,0
18136,-133.333333333333,4,2,1,60,0,0
24062,-111.111111111111,4,2,1,60,0,0
29988,-133.333333333333,4,2,1,60,0,0
35914,-111.111111111111,4,2,1,60,0,0
40543,-100,4,2,1,40,0,0
42025,-100,4,2,1,60,0,0
50914,-111.111111111111,4,2,1,60,0,0
53877,-100,4,2,1,30,0,0
56840,-100,4,2,1,60,0,1
65729,-100,4,2,1,60,0,0
68692,-100,4,2,1,60,0,1
80543,-100,4,2,1,60,0,0
83506,-200,4,2,1,60,0,0
84432,-200,4,2,1,30,0,0
84618,-133.333333333333,4,2,1,60,0,0
86840,-100,4,2,1,55,0,0
87210,-100,4,2,1,50,0,0
87581,-100,4,2,1,45,0,0
87951,-100,4,2,1,40,0,0
88321,-100,4,2,1,35,0,0
88692,-100,4,2,1,30,0,0
89062,-100,4,2,1,25,0,0
89432,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0
Combo3 : 0,255,0
Combo4 : 255,0,128

[HitObjects]
376,188,544,5,2,0:0:0:0:
376,188,636,1,0,0:0:0:0:
468,158,821,1,2,0:0:0:0:
468,158,914,1,0,0:0:0:0:
468,62,1099,1,2,0:0:0:0:
468,62,1192,1,0,0:0:0:0:
376,32,1377,1,2,0:0:0:0:
376,32,1469,1,0,0:0:0:0:
320,110,1655,5,0,0:0:0:0:
376,188,1840,1,0,0:0:0:0:
334,276,2025,5,2,0:0:0:0:
334,276,2118,1,0,0:0:0:0:
238,284,2303,1,2,0:0:0:0:
238,284,2395,1,0,0:0:0:0:
182,205,2581,1,2,0:0:0:0:
182,205,2673,1,0,0:0:0:0:
224,118,2858,1,2,0:0:0:0:
224,118,2951,1,0,0:0:0:0:
320,110,3136,5,0,0:0:0:0:
280,196,3321,1,0,0:0:0:0:
132,128,3506,5,4,3:1:0:0:
132,128,3599,1,0,0:0:0:0:
132,128,3692,1,0,0:0:0:0:
40,156,3877,2,0,P|48:220|52:256,1,80,8|0,0:1|0:0,0:0:0:0:
60,284,4155,2,0,P|128:284|172:324,1,120,0|0,3:0|0:0,0:0:0:0:
92,376,4618,1,8,0:1:0:0:
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144,316,23877,1,8,0:3:0:0:
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280,272,25543,6,0,P|340:264|444:252,1,143.999995605469
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352,76,26655,1,0,0:0:0:0:
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480,312,29988,5,4,0:1:0:0:
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332,52,30914,2,0,P|320:110|316:170,1,120.000004577637,0|8,0:0|0:1,0:0:0:0:
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248,268,37395,6,0,P|280:248|300:144,1,143.999995605469
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252,176,39803,2,0,P|257:104|267:32,1,143.999995605469,0|8,3:0|0:1,0:0:0:0:
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168,340,40543,6,0,P|136:336|96:328,2,53.3333333333333,0|0|0,3:0|3:3|3:0,0:0:0:0:
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156,96,46469,6,0,P|149:56|144:16,1,80,0|0,3:0|0:0,0:0:0:0:
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216,276,47210,2,0,P|180:260|40:248,1,160,0|8,3:0|0:1,0:0:0:0:
188,368,47766,1,0,3:0:0:0:
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260,121,49803,1,8,0:1:0:0:
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416,100,56655,1,0,0:0:0:0:
416,100,56840,6,0,P|408:182|402:282,1,160,4|8,0:1|0:1,0:0:0:0:
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224,172,60729,1,0,0:0:0:0:
192,325,60914,1,8,0:1:0:0:
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120,64,61840,1,0,3:0:0:0:
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360,328,63321,1,0,0:0:0:0:
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360,328,63506,2,0,P|320:336|280:340,1,80,0|0,3:0|0:0,0:0:0:0:
144,280,63877,1,8,0:1:0:0:
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244,172,64803,1,0,3:0:0:0:
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244,172,64988,2,0,P|237:211|233:251,1,80,0|0,3:0|0:0,0:0:0:0:
332,112,65358,2,0,P|301:86|268:62,1,80,8|0,0:1|0:0,0:0:0:0:
340,212,65729,5,4,0:1:0:0:
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112,348,66840,1,8,0:1:0:0:
212,252,67025,6,0,P|204:168|200:80,1,160,4|0,0:1|0:0,0:0:0:0:
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140,152,69803,1,8,0:1:0:0:
300,76,69988,6,0,P|380:72|440:140,1,160
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412,208,72951,6,0,P|407:128|399:24,1,160
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236,224,75173,1,0,0:0:0:0:
258,92,75358,2,0,P|292:47|319:16,1,80,0|0,3:0|0:0,0:0:0:0:
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236,224,75914,6,0,P|157:211|79:190,1,160
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148,252,76655,1,0,3:0:0:0:
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Milan-
i was looking though 117 maps and found this lmao

insane
-00:03:506 (1) - 00:09:432 (1) - 00:56:840 (1) - 01:07:025 (1) - 01:23:506 (1) - add default finish (in your case would be normal-hitfinish according to your custom) on head. possible here too 00:42:025 (1) - 00:50:914 (1) - 00:52:395 (6) - instead of clap
-00:22:025 (3,4) - unsnapped
-00:35:729 (7,1) - 2 things about this, you should try to avoid stacking on strong sounds on this difficulty and also the flow towards this note isnt too nice. An example would be something like this http://puu.sh/mGSkq/b3879810d6.jpg
-00:43:877 (2,3) - distance is a bit too large i think, something like http://puu.sh/mGSvB/a59ba4f638.jpg may work for that verse
-00:56:469 (5,6) - would be cool if you move these apart so the kiai starts with more intensity(? like you did here 01:08:136 (1,2,3) - or even like http://puu.sh/mGSQ2/43ef740c9d.jpg works
-01:04:247 (1) - i'd add clap to slider end and 01:04:895 (2) - too. similar with 01:13:692 (3,4,5) - and 01:19:803 (3,4,5,6,7) - where drums are too clear but you use no hitsounds at all
-01:12:581 (4) - try stacking under 01:12:025 (2) - ? the low ds doesnt play too nice when the whole map is based on high ds ;;
-the map is ok but some slow sections dont need to be that jumpy. atleast from 00:18:692 - to 00:22:581 - or 00:30:543 - to 00:34:432 - or even 00:50:914 - where stuff like 00:20:173 (5,6) - just arent fitting to how slow the music is. Look at 117's and you'll see what i mean

hard
-00:06:840 (1,1) - stacking is ok but stacking + 3/4 gap is so hard ;;; try using reverse slider instead or something easier to read

normal
-00:36:469 (1,2) - you usually do stacks for 1/2 rhythms so having this random 1/1 stack is rather confusing ><
-00:56:469 (1,2) - i think it's better if you dont map these at all. you dont map it later at 01:08:321 - (which is ok) so for constancy and to not have an 'empty feeling' it's better to not map it before.
-01:21:840 (4,1,2,3,4) - so dense but the music is so calm, maybe try http://puu.sh/mGUbF/e0bb71a05a.jpg ? or even better, just dont map those vocals and add something on the break after (01:23:506 - ) so it fits the instruments and intensity of the song
-sv so fast ;(

get some more mods and feel free to call me when you're ready
Topic Starter
Padge14

Milan- wrote:

i was looking though 117 maps and found this lmao

insane
-00:03:506 (1) - 00:09:432 (1) - 00:56:840 (1) - 01:07:025 (1) - 01:23:506 (1) - add default finish (in your case would be normal-hitfinish according to your custom) on head. possible here too 00:42:025 (1) - 00:50:914 (1) - 00:52:395 (6) - instead of clap added
-00:22:025 (3,4) - unsnapped Fix
-00:35:729 (7,1) - 2 things about this, you should try to avoid stacking on strong sounds on this difficulty and also the flow towards this note isnt too nice. An example would be something like this http://puu.sh/mGSkq/b3879810d6.jpg Fix
-00:43:877 (2,3) - distance is a bit too large i think, something like http://puu.sh/mGSvB/a59ba4f638.jpg may work for that verse Fix
-00:56:469 (5,6) - would be cool if you move these apart so the kiai starts with more intensity(? like you did here 01:08:136 (1,2,3) - or even like http://puu.sh/mGSQ2/43ef740c9d.jpg works Fix, I used your example. I tryed other way to do it but I cound'nt find something better.
-01:04:247 (1) - i'd add clap to slider end and 01:04:895 (2) - too. similar with 01:13:692 (3,4,5) - and 01:19:803 (3,4,5,6,7) - where drums are too clear but you use no hitsounds at all Added
-01:12:581 (4) - try stacking under 01:12:025 (2) - ? the low ds doesnt play too nice when the whole map is based on high ds ;; Fix
-the map is ok but some slow sections dont need to be that jumpy. atleast from 00:18:692 - to 00:22:581 - or 00:30:543 - to 00:34:432 - or even 00:50:914 - where stuff like 00:20:173 (5,6) - just arent fitting to how slow the music is. Look at 117's and you'll see what i mean Yeah... I see what you mean. I changed some part and I reduced/removed some jumps

hard
-00:06:840 (1,1) - stacking is ok but stacking + 3/4 gap is so hard ;;; try using reverse slider instead or something easier to read Fix

normal
-00:36:469 (1,2) - you usually do stacks for 1/2 rhythms so having this random 1/1 stack is rather confusing >< Fix
-00:56:469 (1,2) - i think it's better if you dont map these at all. you dont map it later at 01:08:321 - (which is ok) so for constancy and to not have an 'empty feeling' it's better to not map it before. Fix
-01:21:840 (4,1,2,3,4) - so dense but the music is so calm, maybe try http://puu.sh/mGUbF/e0bb71a05a.jpg ? or even better, just dont map those vocals and add something on the break after (01:23:506 - ) so it fits the instruments and intensity of the song I kept this part, but I change it with something who look like your example
-sv so fast ;(

get some more mods and feel free to call me when you're ready
Thanks for mod and for later :)
I will wait for mods & I will keep working on it during this time.
ohmanpasi
Hi random mod,

Mod only goes to Insane, because the other diffs seem fine to me. I also checked the hitsounding and I didn't find anything. :D

Insane

00:22:766 (1) - The jumps feel kind of weird to play and don't flow very well

Try this:
00:56:469 (5,6,1) - Why not stack these 3? DreaM117er and you did that in the other diffs as well and it would be consistent for all diffs.

01:00:173 (2) - Ctrl G?

01:06:377 (1,2) - Moving these under the slider of 01:07:025 (1) - would flow better and would be easier to read for nomod and HD etc.

Here's a picture for what I mean:
01:08:136 (1,2,3,1) - In my opinion 01:08:506 (3) - shouldn't be at the slider end. It kind of ruins the flow. I give you 2 choices. Either you stack these notes like DreaM117er and you did in the other diffs OR you move 01:08:506 (3) - up and do this:


Hope this helped. Good luck with your mapset :)
Topic Starter
Padge14

ohmanpasi wrote:

Hi random mod,

Mod only goes to Insane, because the other diffs seem fine to me. I also checked the hitsounding and I didn't find anything. :D

Insane

00:22:766 (1) - The jumps feel kind of weird to play and don't flow very well Still, IMO its fine to play. Keeping it like this a the moment I whrite this, but maybe I will ask some person and maybe I will change it later. But I did move some notes (patern remain the same)

Try this:
00:56:469 (5,6,1) - Why not stack these 3? DreaM117er and you did that in the other diffs as well and it would be consistent for all diffs. For my Insane, I want to keep this to open the Kai, same for the other below

01:00:173 (2) - Ctrl G? Both can be played if you look for (1) and (2) but if I Ctrl G (2), it's kinda weird with (3) (4) (5)

01:06:377 (1,2) - Moving these under the slider of 01:07:025 (1) - would flow better and would be easier to read for nomod and HD etc. I did change it, but with few modification otherwise it's was still wrong to play.

Here's a picture for what I mean:
01:08:136 (1,2,3,1) - In my opinion 01:08:506 (3) - shouldn't be at the slider end. It kind of ruins the flow. I give you 2 choices. Either you stack these notes like DreaM117er and you did in the other diffs OR you move 01:08:506 (3) - up and do this: Changed for better flow


Hope this helped. Good luck with your mapset :)
Thanks for your help :)
__________________________________

Also made change to some part in the Insane difficulty ;

  • 00:30:543 (1,2,3,4,5,6) - Remake
    01:00:543 (3,4,5) - DS changed
Oxxygen
I got lost, and ended up here from #ModReqs... What to do now?

Oh right, mod it!

[Easy]
I'm notoriously bad at modding Easy/Normal difficulties. That said, things look fine. Overlaps make sense, etc.

[Hard]
00:40:914 (2) - Angle this to the right more? I guess its more of a visual thing, since the slider is so short you don't really need to move your cursor
01:12:951 (1,2) - I'm not sure I like how (1) flows into (2) here, although I'm not sure Ctrl+G on (2,3) is going to be any better... May require moving some notes around. Up to you, just figured I'd note it.

[117's Insane]
00:52:395 (1,2) - Might be able to make this blanket cleaner
00:55:358 (1,2,3,4) - Since these are linear, maybe Ctrl+G? (I see currently they go up just a little bit each time... Maybe Ctrl+G and adjusting spacing to be up/down/up/down)
NOTE: After looking at the Hard diff, 00:02:025 (1,2,3,4) - is quite similar to what im suggesting (timing point is for hard diff)


[Insane]
This diff plays nicely! I really enjoyed it.
00:45:543 (2,3,4, 5) - Maybe Monstrata it? Something like the image below, just a bit tighter (or back/forth airman style jumps?)
00:59:803 (1,2) - Ctrl + G one of these? Going to require re-positioning if you do... nothing major though
01:06:099 (3,4) - Since there's a difference in time between notes for these two, perhaps move the stack at 01:06:377 (4,1) - a bit further away - so its not the same distance as the others. (Timing of these objects is great though)
NOTE: Have a look at 117's insane if my above comment is confusing. (s)he implements what I am trying to convey
01:23:506 (1,1) - Just when you think its over... You're sneaky... I like that.

[Closing Thoughts]
As always, feel free to accept/reject anything I suggested as you see fit. I'd love feedback for what you like/don't like, as it only helps me get better at making suggestions when modding maps and making my own! Hopefully my comments are useful! c:

Cheers!
Topic Starter
Padge14

Oxxygen wrote:

I got lost, and ended up here from #ModReqs... What to do now?

Oh right, mod it!

[Easy]
I'm notoriously bad at modding Easy/Normal difficulties. That said, things look fine. Overlaps make sense, etc.

[Hard]
00:40:914 (2) - Angle this to the right more? I guess its more of a visual thing, since the slider is so short you don't really need to move your cursor Moved a bit
01:12:951 (1,2) - I'm not sure I like how (1) flows into (2) here, although I'm not sure Ctrl+G on (2,3) is going to be any better... May require moving some notes around. Up to you, just figured I'd note it. Was alrdy thinking about changing this part, I guess it now.

[Insane]
This diff plays nicely! I really enjoyed it.
00:45:543 (2,3,4, 5) - Maybe Monstrata it? Something like the image below, just a bit tighter (or back/forth airman style jumps?) Had this kind of patern before but I changed it for this. Unchanged
00:59:803 (1,2) - Ctrl + G one of these? Going to require re-positioning if you do... nothing major though Changed this part, better for flow/patern I guess
01:06:099 (3,4) - Since there's a difference in time between notes for these two, perhaps move the stack at 01:06:377 (4,1) - a bit further away - so its not the same distance as the others. (Timing of these objects is great though) Fix
NOTE: Have a look at 117's insane if my above comment is confusing. (s)he implements what I am trying to convey
01:23:506 (1,1) - Just when you think its over... You're sneaky... I like that. 8-)

[Closing Thoughts]
As always, feel free to accept/reject anything I suggested as you see fit. I'd love feedback for what you like/don't like, as it only helps me get better at making suggestions when modding maps and making my own! Hopefully my comments are useful! c:

Cheers!
Thanks! :D
DreaM117er

Oxxygen wrote:

I got lost, and ended up here from #ModReqs... What to do now?

Oh right, mod it!

[117's Insane]
00:52:395 (1,2) - Might be able to make this blanket cleaner >umm...
00:55:358 (1,2,3,4) - Since these are linear, maybe Ctrl+G? (I see currently they go up just a little bit each time... Maybe Ctrl+G and adjusting spacing to be up/down/up/down) >No, I want to make them go up, it's fine for me lol
NOTE: After looking at the Hard diff, 00:02:025 (1,2,3,4) - is quite similar to what im suggesting (timing point is for hard diff) >I know you say, but I don't want to fix here (run and cry...

Cheers!

No reply = fix
Sorry for late, thanks mod :)

11111
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Version:117's Insane
Source:ストライク・ザ・ブラッド ヴァルキュリアの王国篇
Tags:Strike the blood Valkyria no Oukoku hen opening ova tv size DreaM117er
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240,288,23692,1,8,0:1:0:0:
144,316,23877,1,8,0:3:0:0:
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206,143,24988,2,0,P|203:107|199:71,1,71.9999978027344,0|0,3:0|0:0,0:0:0:0:
128,204,25358,1,8,0:1:0:0:
280,272,25543,6,0,P|340:264|444:252,1,143.999995605469
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292,176,26469,1,0,3:0:0:0:
352,76,26655,1,0,0:0:0:0:
216,24,26840,2,0,P|220:72|228:120,1,71.9999978027344,8|0,0:1|0:0,0:0:0:0:
183,231,27210,6,0,P|132:185|52:192,1,143.999995605469,0|8,3:0|0:1,0:0:0:0:
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100,272,28599,1,0,0:0:0:0:
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256,304,29618,1,8,0:1:0:0:
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250,106,35358,1,8,0:1:0:0:
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216,183,35729,1,8,0:3:0:0:
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232,180,46284,1,0,0:0:0:0:
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188,368,47858,1,0,3:0:0:0:
188,368,47951,6,0,P|227:361|267:357,1,80,0|0,3:0|0:0,0:0:0:0:
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416,100,56840,6,0,P|408:182|402:282,1,160,4|8,0:1|0:1,0:0:0:0:
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360,328,63321,1,0,0:0:0:0:
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104,199,64247,6,0,P|96:140|92:80,1,120,0|0,3:0|0:0,0:0:0:0:
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332,112,65358,2,0,P|301:86|268:62,1,80,8|0,0:1|0:0,0:0:0:0:
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380,76,66099,1,8,0:1:0:0:
212,252,66377,1,8,0:1:0:0:
212,252,66469,5,4,0:1:0:0:
76,216,66655,1,8,0:0:0:0:
112,348,66840,1,8,0:1:0:0:
212,252,67025,6,0,P|204:168|200:80,1,160,4|0,0:1|0:0,0:0:0:0:
136,300,67581,1,8,0:1:0:0:
296,212,67766,1,0,3:0:0:0:
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160,172,68692,6,0,P|81:163|0:156,1,160,4|8,0:1|0:1,0:0:0:0:
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252,176,69618,1,0,0:0:0:0:
140,152,69803,1,8,0:1:0:0:
300,76,69988,6,0,P|380:72|440:140,1,160
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152,116,70729,1,0,3:0:0:0:
152,116,70821,1,0,3:0:0:0:
152,116,70914,2,0,P|92:108|52:104,1,80,0|0,3:0|0:0,0:0:0:0:
0,236,71284,2,0,P|60:244|100:248,1,80,8|0,0:1|0:0,0:0:0:0:
252,176,71655,5,0,3:0:0:0:
252,176,71840,1,0,0:0:0:0:
148,304,72025,1,8,0:1:0:0:
148,304,72210,1,0,0:0:0:0:
328,284,72395,1,0,3:0:0:0:
216,256,72581,1,0,0:0:0:0:
348,368,72766,1,8,0:1:0:0:
412,208,72951,6,0,P|407:128|399:24,1,160
320,224,73506,1,8,0:1:0:0:
472,280,73692,2,0,L|532:268,2,40,0|0|0,3:0|3:0|3:0,0:0:0:0:
364,128,74062,1,0,0:0:0:0:
236,224,74247,1,8,0:1:0:0:
236,224,74340,1,8,0:1:0:0:
236,224,74432,1,8,0:1:0:0:
258,92,74618,5,4,0:1:0:0:
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258,92,75358,2,0,P|292:47|319:16,1,80,0|0,3:0|0:0,0:0:0:0:
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256,192,86562,12,0,89432,0:0:0:0:
Zolixe
So since I was told only second half of the Insane diff was missing mods, there wasn't really much to do
However, I did find;

01:06:284 (4,1) - These two circles seemed to be a little off timing
Your version:


vs My version:


where those two circles are 1/4 earlier on the timeline. This felt more natural when I played it :D

Overall super nice map, would definitely keep and play again ;)

(Probably not enough for kudosu, but if you found helpful I don't mind getting some, your choice tho)
Topic Starter
Padge14

Zolixe wrote:

01:06:284 (4,1) - These two circles seemed to be a little off timing To follow the song, those need to stay like this. I know its kinda strange with you play it for the first time, but this is how the song is made and I want to keep it as it is. The other possibility would be to remove the first note if I had to change it.
Thanks for taking your time !
Topic Starter
Padge14
Did some change
BanchoBot
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