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L.E.D. - KAIROS IN THE SPACE TIME

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Topic Starter
riktoi

SkinnyJommy wrote:

stranger mod

[TIME]

  1. 00:03:620 (1,2) - These repeat a really awkward number of times... try this instead, its much more normal and playable! okay (nice tags tbh fam)

  2. 00:04:920 (4,5) - Okay their are giant sudden jump streams all over this map... if you are going to do this, at least keep the distaince from the 4th and 5th note consistent throughout the map. but please lower this spacing it is very difficult to hit... it probably caused to star rating to go up to 30 k i regulated all of them
  3. 00:16:620 (3) - This is a nice spot for a long slider here, to better follow the HISSSSSSSSSSSSSSSSSS sound did it for the other one too
  4. 00:43:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - What the fuck is this LMAO again this probably added 30 stars to the map... it doesnt fit at all imo for me it sounds bretty gud (I didn't want to put a break there as this is the "big boss" difficulty so I went with a kind of overmapping that fits the song.)
  5. 00:45:820 (1) - This part breaks out into slider streams with no change in the song??? also where are the hitsoundsyay i forgot hitsounds but for the sliders i wanted it to transform into small sliderjumps so it wouldn't just be a constant 150bpm stream. It fits pretty nicely considering the elevation in beat here 00:48:220 (1,2,3,4,1,2,3,4) -
[Hard]

  1. Umm... I think that every stream should have the same distance snap, and also some of these streams are really spaced for a hard... okay fine i'll nerf them jeez
  2. Aren't the circle a bit too big for a hard? I think cs4 is fine don't break my perfect circle size spread
[Normal]

  1. 00:09:820 (2,3) - Bad overlap in a Normal, you should not overlap at all in a Normal / Easy tbh yes
  2. 00:33:820 (4) - stack!!! adjusted things
[Easy]

  1. 00:18:620 (1,2) - Fix blanket!! i will kill you
  2. 00:24:220 (2,2) - No overlaps please ;-; adjusted pattern k
  3. 00:25:020 (1,2) - sta sta stack!! same
  4. 00:29:420 (3,1) - blanket fix ye
  5. 00:31:020 (3,1) - BLANKET FIX yes yes yes yes yes yes yes
  6. 00:39:420 (1,1) - fix overlap, and oops caps ^ done
  7. 00:49:820 (2,2) - even this is a bit questionable... but im not sure honestly it's fine since you can see the start of the slider first and then figure out where the rest of it goes as the other slider vanishes.
sorry i suck at modding easier stuff you did k
thanks

altkyo wrote:

Hi there! I'm reallly newbie at modding maps, so just a little thing that I noticed :D

Light Hard diff :
00:21:820 (3) - I think a New Combo here would be better, the map follows a ''one two three four'' beat for each combo, and this one is an exception, and I don't see the reason to! oh i'm pretty sure this is something i missed/forgot to do. props for noticing it though!

00:55:020 (1) - I think that this New Combo is Not necessary and would be better to open a NC at the next circle! The reason is basically the same as the first one. you are right as i am following a simple NC pattern here. i must've done this super sleepy or something...
thanks to you too
Exa
IRC
23:05 Exa: So sarting off
23:05 Exa: 00:03:020 (4) - There is absolutely no beat here
23:05 Exa: Can't place an object on an empty space
23:06 Exa: Especialy such an impactful one such as a note
23:06 riktoi: nobody will notice that
23:06 Exa: XD loads of people will notice that
23:06 Exa: Just like I did
23:06 riktoi: still why should i change it
23:06 Exa: Because you are mapping a song
23:07 Exa: And the song does not provide you with the beat for placing that object
23:07 Exa: thefore it does not make sence to make the player tap where there is nothing to tap to
23:07 Exa: Contineuing
23:08 Exa: 00:03:620 (1) - This is not 1/6, it's actually 1/4
23:08 Exa: It can be really confusing when you are using the wrong rhythm, specialy with hitsounds that are more prominent than the song
23:08 Exa: 00:03:820 (2,3) - These are also 1/4
23:09 Exa: Please give me feedback so I know I am not talking to thin air XD
23:09 riktoi: hello
23:09 Exa: Alright
23:09 Exa: 00:04:620 (1,2,3,4,5) - Now what I don't get
23:10 Exa: Is why you space the white tick out on this part
23:10 Exa: 00:07:420 (5) - And space it in here
23:10 Exa: It doesn't make sense to me because 00:07:420 (5) - is a stronger sound
23:10 Exa: yet it is treated with less DS --> less reading effort and so, less tension
23:11 Exa: What makes it even more stand out is the hitsound which you use
23:11 Exa: 00:10:520 (4,5) - ofc same goes for this
23:11 Exa: 00:12:120 (4,5) - And there there's this which goes against anything that you've done regarding the last white tick
23:11 Exa: because you space that out instead
23:12 Exa: So my conclusion is that you were merely spacing out //randomly// these sliders
23:12 Exa: 00:12:220 (5,1,2) - Next what bugs me is that these are not perfectly parallel
23:12 Exa: If you move the slider and stack it on 2 for example, you'll notice that it's tail looks a bit away from 1
23:13 Exa: This is kinda nazi but hey, I saw it, why wouldn't others "3
23:13 Exa: :3*
23:13 Exa: 00:14:220 (1,2,3,4,5,1,2,3,4,5) - Then there's this, you make even more spaced streams and then you suddenly space them in
23:14 Exa: I get that you are trying to use more kinetic and rhythmical techniques to make it interesting
23:14 Exa: but as long as the song is constant, so should your map be
23:15 Exa: 00:15:820 (1) - The first reverse point of this slider maps nothing
23:15 Exa: 00:16:353 - I can't hear anything here either but I guess you can keep that because of the long-drawn sound in the background
23:16 Exa: 00:17:820 (5,5) - Typicaly, when you overlap that much, you should try to at least have 5 red's head in 5 yellow's body
23:17 riktoi: done
23:17 Exa: Puush won't work so if you for example move 00:18:620 (5) - at 200,72 you should see it
23:17 Exa: oh ok
23:18 Exa: B00:20:620 (1,2,3,4) - You should at least try and keep a kinetic consistency thoughout patterns that represent the same sound
23:18 Exa: Both the cursor's speed gets reduced and it's movement is alterned with the use of this pattern
23:18 Exa: So be careful with that
23:19 Exa: 00:29:420 (8) - How about curving this one for object variety?
23:19 riktoi: no
23:19 Exa: It seems like it is doable and understandable given the different sound it represents
23:19 Exa: But ok, if it's no your cup of tea, you can leave it as it is
23:20 Exa: 00:32:620 (1,2) - I am not against the rhythm, but I do find this choise a bit of random
23:20 Exa: not necessarily wrong
23:20 Exa: But you might catch some players off-guard
23:21 Exa: It's really minor so you can just ignore it
23:21 Exa: 00:32:620 (1,2,3) - As for this pattern as a whole..
23:21 Exa: Compared to the steady movement that was provided with streams before, this is completely different
23:21 Exa: you force the player to jump from 1 to 2 and then cut out on 3
23:22 riktoi: fun
23:22 Exa: Something completely oposite from what you've done tho
23:22 Exa: before
23:22 Exa: So it's again, incosistent
23:23 Exa: I am ok with the rest, but it still contains examples of your previous //mistakes//
23:23 Exa: This is the problem with consitant and monotone songs, you do not have much room for variety, or even worse, fun
23:24 Exa: Therefore you are forced to use the same patterns, the same rhythm and from time to time, different stuff that result immidiately in huge incosistencys
23:24 Exa: ies*
23:25 Exa: The flow overall is friendly
23:25 Exa: No brutal cuts of flow
23:25 Exa: Which is cool
23:26 Exa: Do check the rhythmical errors I pointed out on other difficulties as well
23:26 Exa: And that's that
23:26 Exa: I hope I was of help
23:27 Exa: Imma post this in the thread so people can check what I pointed out
23:27 riktoi: i made some changes
Topic Starter
riktoi

Exa wrote:

IRC
23:05 Exa: So sarting off
23:05 Exa: 00:03:020 (4) - There is absolutely no beat here
23:05 Exa: Can't place an object on an empty space
23:06 Exa: Especialy such an impactful one such as a note
23:06 riktoi: nobody will notice that
23:06 Exa: XD loads of people will notice that
23:06 Exa: Just like I did
23:06 riktoi: still why should i change it
23:06 Exa: Because you are mapping a song
23:07 Exa: And the song does not provide you with the beat for placing that object
23:07 Exa: thefore it does not make sence to make the player tap where there is nothing to tap to
23:07 Exa: Contineuing
23:08 Exa: 00:03:620 (1) - This is not 1/6, it's actually 1/4
23:08 Exa: It can be really confusing when you are using the wrong rhythm, specialy with hitsounds that are more prominent than the song
23:08 Exa: 00:03:820 (2,3) - These are also 1/4
23:09 Exa: Please give me feedback so I know I am not talking to thin air XD
23:09 riktoi: hello
23:09 Exa: Alright
23:09 Exa: 00:04:620 (1,2,3,4,5) - Now what I don't get
23:10 Exa: Is why you space the white tick out on this part
23:10 Exa: 00:07:420 (5) - And space it in here
23:10 Exa: It doesn't make sense to me because 00:07:420 (5) - is a stronger sound
23:10 Exa: yet it is treated with less DS --> less reading effort and so, less tension
23:11 Exa: What makes it even more stand out is the hitsound which you use
23:11 Exa: 00:10:520 (4,5) - ofc same goes for this
23:11 Exa: 00:12:120 (4,5) - And there there's this which goes against anything that you've done regarding the last white tick
23:11 Exa: because you space that out instead
23:12 Exa: So my conclusion is that you were merely spacing out //randomly// these sliders
23:12 Exa: 00:12:220 (5,1,2) - Next what bugs me is that these are not perfectly parallel
23:12 Exa: If you move the slider and stack it on 2 for example, you'll notice that it's tail looks a bit away from 1
23:13 Exa: This is kinda nazi but hey, I saw it, why wouldn't others "3
23:13 Exa: :3*
23:13 Exa: 00:14:220 (1,2,3,4,5,1,2,3,4,5) - Then there's this, you make even more spaced streams and then you suddenly space them in
23:14 Exa: I get that you are trying to use more kinetic and rhythmical techniques to make it interesting
23:14 Exa: but as long as the song is constant, so should your map be
23:15 Exa: 00:15:820 (1) - The first reverse point of this slider maps nothing
23:15 Exa: 00:16:353 - I can't hear anything here either but I guess you can keep that because of the long-drawn sound in the background
23:16 Exa: 00:17:820 (5,5) - Typicaly, when you overlap that much, you should try to at least have 5 red's head in 5 yellow's body
23:17 riktoi: done
23:17 Exa: Puush won't work so if you for example move 00:18:620 (5) - at 200,72 you should see it
23:17 Exa: oh ok
23:18 Exa: B00:20:620 (1,2,3,4) - You should at least try and keep a kinetic consistency thoughout patterns that represent the same sound
23:18 Exa: Both the cursor's speed gets reduced and it's movement is alterned with the use of this pattern
23:18 Exa: So be careful with that
23:19 Exa: 00:29:420 (8) - How about curving this one for object variety?
23:19 riktoi: no
23:19 Exa: It seems like it is doable and understandable given the different sound it represents
23:19 Exa: But ok, if it's no your cup of tea, you can leave it as it is
23:20 Exa: 00:32:620 (1,2) - I am not against the rhythm, but I do find this choise a bit of random
23:20 Exa: not necessarily wrong
23:20 Exa: But you might catch some players off-guard
23:21 Exa: It's really minor so you can just ignore it
23:21 Exa: 00:32:620 (1,2,3) - As for this pattern as a whole..
23:21 Exa: Compared to the steady movement that was provided with streams before, this is completely different
23:21 Exa: you force the player to jump from 1 to 2 and then cut out on 3
23:22 riktoi: fun
23:22 Exa: Something completely oposite from what you've done tho
23:22 Exa: before
23:22 Exa: So it's again, incosistent
23:23 Exa: I am ok with the rest, but it still contains examples of your previous //mistakes//
23:23 Exa: This is the problem with consitant and monotone songs, you do not have much room for variety, or even worse, fun
23:24 Exa: Therefore you are forced to use the same patterns, the same rhythm and from time to time, different stuff that result immidiately in huge incosistencys
23:24 Exa: ies*
23:25 Exa: The flow overall is friendly
23:25 Exa: No brutal cuts of flow
23:25 Exa: Which is cool
23:26 Exa: Do check the rhythmical errors I pointed out on other difficulties as well
23:26 Exa: And that's that
23:26 Exa: I hope I was of help
23:27 Exa: Imma post this in the thread so people can check what I pointed out
23:27 riktoi: i made some changes
thought about these afterwards and made some changes towards consistency. should be a lot better now
Monstrata
Topic Starter
riktoi
thanks
diraimur
-Kanzaki

diraimur wrote:

holyshit
Nerova Riuz GX
someone needs to gain his stars so i'm here

is this a real mod
23:29 Nerova Riuz GX: lmao this
23:30 riktoi: repetitive
23:32 Nerova Riuz GX: eazy first
23:32 riktoi: easy should be fine
23:32 Nerova Riuz GX: not really
23:33 Nerova Riuz GX: 00:02:620 (1,2) - a bad opening tbh
23:33 riktoi: it's finee
23:33 Nerova Riuz GX: especially that (1) is not supported with any clear sounds
23:33 Nerova Riuz GX: lelll
23:34 riktoi: oh
23:34 riktoi: i can't move it to the blue tick can i
23:34 Nerova Riuz GX: idk
23:34 Nerova Riuz GX: but i'll just delete them
23:34 Nerova Riuz GX: because of the safety B-
23:35 Nerova Riuz GX: nvm
23:35 riktoi: i could replace it with a long spinner
23:36 Nerova Riuz GX: 00:25:020 (1,2) - the patterning is good but that flow is strange, (1) is pointing to (2)'s tail
23:36 riktoi: but it needs 2 ticks of recovery time
23:37 Nerova Riuz GX: 00:40:220 (2,2) - don't do this stack, the current AR and this diff won't support this kind of thing
23:37 riktoi: hmm
23:38 Nerova Riuz GX: the last thing, reduce NCs. repetitive 1 and 2 are confusing for reading, so half the NCs might be a good choice.
23:39 Nerova Riuz GX: 00:14:620 (2,2) - o wait another stack, this one is much worse than the previous one
23:39 Nerova Riuz GX: that's all, i think
23:41 riktoi: okay
23:42 Nerova Riuz GX: WELLL
23:42 Nerova Riuz GX: you got a nice spread
23:42 Nerova Riuz GX: but those difficulty setups are strange
23:43 Nerova Riuz GX: AR: 4 > 4 > 6 > 8 > 8
23:43 riktoi: there aren't really many ways to map this
23:43 riktoi: oh
23:43 riktoi: those are indeed a bit weird
23:43 riktoi: the values in the hardest difficulty should be fine the way they are
23:43 Nerova Riuz GX: at least make them DIFFERENT
23:43 Nerova Riuz GX: yep
23:44 riktoi: ar 7.5 hard
23:44 riktoi: time for hate
23:44 Nerova Riuz GX: gud
23:44 Nerova Riuz GX: lel
23:44 Nerova Riuz GX: get better if ar 5 in normal
23:46 riktoi: okay i adjusted them now
23:47 Nerova Riuz GX: normal is like
23:47 Nerova Riuz GX: "improve ur reading skill first then play this upgraded ez diff"
23:48 Nerova Riuz GX: 00:42:620 (1,1,1,1) - inconsistent slider length B)
23:48 Nerova Riuz GX: blame me
23:49 riktoi: hmm
23:49 riktoi: is that really a problem=
23:50 Nerova Riuz GX: to me it is
23:50 Nerova Riuz GX: lel
23:50 Nerova Riuz GX: and btw i just got your latest diffs
23:50 Nerova Riuz GX: 00:01:020 (1) - extend 1/4 because you did that on eazy
23:51 riktoi: which diff
23:51 Nerova Riuz GX: normal
23:51 riktoi: yeah
23:52 Nerova Riuz GX: ok done with normal
23:53 Nerova Riuz GX: why this song is that hard to map: its damn shit opening, and those fking repetitive rhythms
23:53 Nerova Riuz GX: damn
23:53 Nerova Riuz GX: a good song but just hard to map
23:53 riktoi: yes
23:55 Nerova Riuz GX: light hard
23:55 riktoi: very light
23:55 Nerova Riuz GX: 00:02:620 (1,2) - still a pain in our ass
23:55 riktoi: yeah
23:55 Nerova Riuz GX: idk but i think you can start the slider on blue tick this timew
23:56 Nerova Riuz GX: 00:02:620 (1) - move it 1/4 later with no length change
23:56 Nerova Riuz GX: 00:03:420 (2) - and i think this one should be changed.
23:57 riktoi: it should be fine if i remove the reverse and move it on the blue tick
23:57 riktoi: 00:03:520 - so it would be a 1/2 slider starting from there
23:57 Nerova Riuz GX: those sounds are 1/6 from 00:03:420 - to 00:03:620 -
23:58 Nerova Riuz GX: so don't do that
23:58 Nerova Riuz GX: that will cause wrong snapping
23:58 riktoi: 1/3 reverse then?
23:58 Nerova Riuz GX: nope, because it changes into 1/4 AGAIN from 00:03:620 -
23:58 riktoi: oh damn
23:59 Nerova Riuz GX: so i'll say a circle on 00:03:420 - , and a 1/2 long slider from 00:03:620 -
23:59 Nerova Riuz GX: or slider first then a circle, idk
23:59 Nerova Riuz GX: they are both better than just a reverse slider
23:59 Nerova Riuz GX: fking snapping problem.
00:00 riktoi: okay i think it's fine now
00:01 Nerova Riuz GX: 00:14:620 (2,1) - this is a simple "don't-do-strange-overlap" mod
00:03 Nerova Riuz GX: wow this is 2012-ish tbh
00:03 riktoi: 00:19:020 (2,1) - how about this overlap
00:03 Nerova Riuz GX: 00:15:420 (1,2) - 00:28:220 (1,2,3,4) - wow that consistency (but if you're going to do a build-up before kiai then i'll be fine with it)
00:04 riktoi: yeah it's more of a build up in the latter one
00:04 Nerova Riuz GX: that overlap is "at least better than the previous one" cuz it's between sliders
00:04 riktoi: even though the kiai is the same
00:05 Nerova Riuz GX: but if you can stack them more - ofc not full stack, just stack more - will be better.
00:05 Nerova Riuz GX: imo.
00:05 riktoi: i'll try to make the sliders after the triplets slightly stacked
00:06 Nerova Riuz GX: 00:15:820 (2) - if the next part of it is for build-up, then i'll say you can add 1 more kink on 00:16:020 - because the song does support this
00:06 Nerova Riuz GX: 00:16:420 - and put another kink here maybe
00:07 Nerova Riuz GX: okay done with light hard
00:07 riktoi: done
00:08 Nerova Riuz GX: now hard diff
00:08 riktoi: it went up 0.01 stars
00:08 riktoi: rip spread
00:08 Nerova Riuz GX: lollllll
00:08 Nerova Riuz GX: 00:03:020 (2) - shorten it for 1/4 because there's nothing on 00:03:020 - tbh
00:08 Nerova Riuz GX: 00:03:420 - also still that fking snapping on 00:03:420 -
00:08 riktoi: okay
00:09 Nerova Riuz GX: 1/6 ughrrrrrr i hate youuuuu
00:09 Nerova Riuz GX: o wait i can't hate
00:09 Nerova Riuz GX: 1/6 ughrrrrrr i dislike youuuuu
00:10 riktoi: i just change that one repeat to 1/5
00:10 riktoi: 1/6*
00:11 Nerova Riuz GX: remember make it stops on 00:03:620 - or it won't work
00:11 riktoi: https://osu.ppy.sh/ss/4156081
00:11 riktoi: it's like this right now
00:12 Nerova Riuz GX: dunno about that reading but it does work
00:12 Nerova Riuz GX: so lol
00:12 riktoi: i could add a extra combo color for 1/6
00:13 riktoi: but i don't think that is needed really
00:13 Nerova Riuz GX: yes you can lol
00:13 Nerova Riuz GX: idk
00:13 riktoi: it's short enough and the actually hard to read 1/6s are right at the start
00:14 Nerova Riuz GX: okay depends on the screenshot you took for me
00:14 Nerova Riuz GX: now you need to change those NCs
00:14 Nerova Riuz GX: 00:03:420 (1,2,3) - add NC on all of them (?)
00:15 riktoi: alright
00:15 Nerova Riuz GX: inb4 "change that because NC spam" in other mods
00:16 Nerova Riuz GX: but 1 for 1/6, 1 for the longer hold slider, and 1 for the downbeat
00:16 Nerova Riuz GX: they do make sense :3
00:16 riktoi: that's good now
00:17 Nerova Riuz GX: 00:06:220 (1) - combo burst block on reverse arrow, unrankable
00:18 riktoi: huh really
00:18 Nerova Riuz GX: 00:16:220 (2,1) - you should better separate them more for reading
00:19 Nerova Riuz GX: 00:17:020 (2) - NC
00:19 riktoi: done
00:20 Nerova Riuz GX: 00:41:420 (5) - SNAPPPPPPPP
00:20 riktoi: snap?
00:21 riktoi: should it be 1/4
00:21 riktoi: oh right there's also the 1/6 there
00:21 Nerova Riuz GX: yep
00:21 Nerova Riuz GX: big pain again
00:24 Nerova Riuz GX: ok time diff then
00:24 Nerova Riuz GX: 00:03:020 (4) - you know what you should do
00:24 riktoi: yeah
00:24 Nerova Riuz GX: 00:03:420 (7,1) - still
00:24 Nerova Riuz GX: 00:04:220 (4) - NC
00:25 Nerova Riuz GX: 00:15:820 (1) - not 1/6
00:25 Nerova Riuz GX: 00:28:620 (6) - still
00:25 riktoi: https://osu.ppy.sh/ss/4156166
00:25 riktoi: should that be 1/6?
00:26 Nerova Riuz GX: yep
00:26 Nerova Riuz GX: all of those things are the same
00:27 Nerova Riuz GX: wait why you put notes here but use a spinner in time diff
00:27 Nerova Riuz GX: 00:54:620 (5) - not 1/6
00:27 riktoi: where
00:28 Nerova Riuz GX: 00:41:020 (1) -
00:28 riktoi: probably because i wanted to map 00:42:620 -
00:29 Nerova Riuz GX: okay
00:29 Nerova Riuz GX: 00:49:020 (5) - NC
00:30 Nerova Riuz GX: 00:05:620 (3) - bad idea, you only used this once in the whole diff
00:30 riktoi: done
00:30 riktoi: 00:06:220 (1) - the overlap=
00:31 Nerova Riuz GX: w/e they are not that important
00:31 riktoi: i moved it a bit anyway
00:31 riktoi: so the reverse slider is now below 1 instead
00:31 Nerova Riuz GX: they are readable, and if you want to fix them you'll do that by yourself
00:31 Nerova Riuz GX: so i'm not goint to point them out
00:32 Nerova Riuz GX: 00:24:920 (4,5) - it has a DING sound but not spaced, wut
00:32 Nerova Riuz GX: 00:24:120 (4,5) - no DING but spaced, wut
00:32 riktoi: uh what diff are we on
00:32 Nerova Riuz GX: 00:32:620 (1,2,3) - same
00:32 Nerova Riuz GX: TIME
00:33 riktoi: okay
00:33 Nerova Riuz GX: im not going to point more out but you should notice those spaced things
00:34 Nerova Riuz GX: or they will become random and nonsense
00:35 Nerova Riuz GX: 00:55:520 (1) - end it on a red tick will fit better imo
00:35 Nerova Riuz GX: 00:57:120 (1) - same
00:35 Nerova Riuz GX: 00:55:520 (1,1,1,1,1) - nice trick
00:36 riktoi: done
00:37 Nerova Riuz GX: then
00:37 Nerova Riuz GX: metadata problem
00:38 Nerova Riuz GX: i remember there's already a ranked map on this song
00:38 riktoi: yeah
00:38 Nerova Riuz GX: mania map, by Spy
00:39 Nerova Riuz GX: use that metadata
00:39 Nerova Riuz GX: and tags
00:39 riktoi: most of it should be from that
00:39 Nerova Riuz GX: and it should be "beatmania IIDX", not "Beatmania IIDX"
00:39 riktoi: wow
00:40 riktoi: let's see what tags im missing
00:41 riktoi: TALISMAN ORIGINAL SOUNDTRACK VOL.2 BEMANI KONAMI FUTURE SYSTEM BGM TECHINO Back to chronos
00:41 riktoi: these?
00:41 Nerova Riuz GX: yep
00:42 riktoi: i'm just gonna keep the led tag as it helps for searching
00:42 Nerova Riuz GX: sure
00:43 riktoi: uploaded now
00:43 Nerova Riuz GX: ayy
00:43 riktoi: giv log
00:43 Nerova Riuz GX: ok im gonna pack my stuff for tomorrow
Vovan
Hi, little mod for NM & HD

Normal


Uh... CS : 2 Really ? I think 3 is better.

The spacing enter these notes xD 1.0x is a bit too big. go make 0.9 or 0.8 for a NM diff.

Hard


Uh... o_o' Your hard isn't a bit too hard ?

00:03:120 (2,1,1) - This beginning is really hard. The player is confused because he don't know what is the rythm of the music. Make an easier beginning

00:04:620 (1,2,3,4,5) - Very bad thing. In a hard, the better is to make this : 00:06:220 (1,2) - (Same for all these patterns)

00:06:220 (1,2) - DS ! (same for all these patterns)

PS : Forgot to say this, the hard have the same patterns during all the diff, change this please, be creative :3

Finished ! :D
Prismetical
Guten Tag! :3

General
- srsly? a break in a 1min map? :D
-> and after the break all that you get is: 10seconds of playing and a spinner, doesn't seem that rewarding if you have to wait that "long! for 10sec
- dislike the hitsounds
- I would recommend a higher slider tick rate
- combo colors!!

Easy
- Grid Size: 4
00:11:420 (2,4) - stack
00:25:820 (4,1,2) - blanket improvement, in terms of spacing

Light Hard
- Grid Size: 4
00:02:720 (1,2,3) - inconsistent spacing, unreadable
00:05:820 (1,1) - stack (i just say you should stack it because it is an ugly overlay)
00:11:420 (3,1) - ^
00:19:020 (2,1) - ^
00:37:020 (2,1) - ^
00:53:020 (2,1) - ^

Good luck! :3
You're lucky that you were in our 'game' ^^
Topic Starter
riktoi

Dono027 wrote:

Hi, little mod for NM & HD

Normal


Uh... CS : 2 Really ? I think 3 is better. The reason as to why the CS is 2 is because i wanted the spread to go up in circle size when you go into harder difficulties. So I won't change it unless it truly ends up being unrankable for whatever reason.

The spacing enter these notes xD 1.0x is a bit too big. go make 0.9 or 0.8 for a NM diff. The spacing is fine considering the circle size. new players shouldn't struggle to snap onto that big hitcircles

Hard


Uh... o_o' Your hard isn't a bit too hard ? There is a difficulty between hard and normal so it can be a bit harder.

00:03:120 (2,1,1) - This beginning is really hard. The player is confused because he don't know what is the rythm of the music. Make an easier beginning The thing here is that the beat goes 1/6 at 00:03:420 - . I only had 2 choices: either to skip it, or map it. I chose to map it as it is a hard difficulty and fits better than skipping the sound. It also happens only twice in the map and shouldn't be too hard to hit both times.

00:04:620 (1,2,3,4,5) - Very bad thing. In a hard, the better is to make this : 00:06:220 (1,2) - (Same for all these patterns) I'll keep these for now as it is the only way I can think of to keep this difficulty as a hard. The sliders are supposed to be there for recovery time and recovery time only for a substitute for the small streams. As for the streams, they should be fine as it is very low bpm.

00:06:220 (1,2) - DS ! (same for all these patterns) DS doesn't have to be the same for every object in a hard difficulty. However, I will check that the DS is what I intended it to be on these small jumps.

PS : Forgot to say this, the hard have the same patterns during all the diff, change this please, be creative :3 This song doesn't really allow much creativity as it is very repetitive.

Finished ! :D
thank you

Prismetical wrote:

Guten Tag! :3

General
- srsly? a break in a 1min map? :D It isn't exactly mappable as there are no clear audible beats (even though I did map it on TIME with some overmap shenanigans
-> and after the break all that you get is: 10seconds of playing and a spinner, doesn't seem that rewarding if you have to wait that "long! for 10sec
- dislike the hitsounds O P I N I O N S
- I would recommend a higher slider tick rate it's fine
- combo colors!! okay

Easy
- Grid Size: 4
00:11:420 (2,4) - stack It will break the pattern and it's unneeded here so no
00:25:820 (4,1,2) - blanket improvement, in terms of spacing done

Light Hard
- Grid Size: 4
00:02:720 (1,2,3) - inconsistent spacing, unreadable Tt's not. A spacing difference of 0.01 won't be seen by anyone and you can barely notice it in editor too. It's not worth fixing.
00:05:820 (1,1) - stack (i just say you should stack it because it is an ugly overlay) fixed the first one
00:11:420 (3,1) - ^ you will most likely not even notice this when playing because of the approach rate. I'm not gonna sacrifice flow for such visuals.
00:19:020 (2,1) - ^ nothing wrong with this one
00:37:020 (2,1) - ^ approach rate covers this
00:53:020 (2,1) - ^ ^

Good luck! :3
You're lucky that you were in our 'game' ^^
thanks for the mods, I will try to mod your map soon enough
Smokeman
Time
  1. 00:24:220 (5,5,5) - i think those shoul all be 3/4 . Its not like the first part. You can find this dragging sound on all of those
  2. 00:37:020 (3,5,5) - same on those.
  3. You rly need to squeeze some variety in this.
  4. 00:32:620 (1,2,3) - reduce DS between 1 and 2 and increase between 2 and 3. (Should happen naturaly if oyu decreas 1,2) The pattern you keep reusing is baisicl having a burst on the slider, Here you dont have that.
  5. 00:34:620 (5,1) - why is the DS so low. You could mistake this for a 3/4 .(same DS 00:34:520 (4,5) - but different rythm)
  6. 00:43:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - This whole thing only has hitsounds on the white ticks. The other objects are barely audible. IMO you should just put a break here, it doesnt make sense to have smth here.
  7. (if you keep the pattern...) 00:46:220 (1,2,1,2,1,2,1,2,1,2) - how do you justify the kickslider parts here. The musical "pattern" after the spinner till 00:48:220 - is pretty much the same thing repeating itself.
  8. 00:48:220 (1,2,3,4,1,2,3,4) - You could make those into kickslider instead of 00:46:220 (1,2,1,2,1,2,1,2,1,2)
  9. 00:58:720 (1) - i would remove this. Yout dont rly need it. The single note ending gives a better feel than the spinner ending on literally nothing.
The spacing on all those 4 note stream varies in unresonable ways at times. Pls rewise. The inconsistency is rly hurting the quality.


hard
  1. 00:47:420 (1,1,1,2,1,2,3,4,1) - this plays worse than you think. Its a Hard you cant have these wierd increases in DS while shifting from 1/1 to 1/2 rythm
  2. 00:55:520 (1) - 1/4 shorter
  3. 00:58:620 - there should be smth clickable here, or end the spinner here (or add a circle here and make it like the insane)
light Hard
  1. 00:15:820 (2) - make this look a bit more appealing
  2. 00:25:820 - very wierd that it ends on an important beat...
  3. 00:55:520 (1) - this spinner works here because it is not interrupted by circles
gonna stop here, i dont want to look at the lower difs.


the maps so far look very repulsive in terms of aesthtics. Colloquially Pls make it look less "shit".

(you need more mods not BN's)
Topic Starter
riktoi

Smokeman wrote:

Time
  1. 00:24:220 (5,5,5) - i think those shoul all be 3/4 . Its not like the first part. You can find this dragging sound on all of those changed
  2. 00:37:020 (3,5,5) - same on those. same
  3. You rly need to squeeze some variety in this.
  4. 00:32:620 (1,2,3) - reduce DS between 1 and 2 and increase between 2 and 3. (Should happen naturaly if oyu decreas 1,2) The pattern you keep reusing is baisicl having a burst on the slider, Here you dont have that. I did notice that. Changed now, kicksliders just make the distance snap differ as they play differently than they actually look.
  5. 00:34:620 (5,1) - why is the DS so low. You could mistake this for a 3/4 .(same DS 00:34:520 (4,5) - but different rythm) this shouldn't be a problem as the pattern keeps repeating itself and there is always (apart from the few ones with the "long" sound) a one tick break.
  6. 00:43:020 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - This whole thing only has hitsounds on the white ticks. The other objects are barely audible. IMO you should just put a break here, it doesnt make sense to have smth here. I'll just remove this for now. It feels horrible to play, I should have mapped it on some other beats
  7. (if you keep the pattern...) 00:46:220 (1,2,1,2,1,2,1,2,1,2) - how do you justify the kickslider parts here. The musical "pattern" after the spinner till 00:48:220 - is pretty much the same thing repeating itself. The beat basically goes in doubles, there's always a audible beat on 1/2 ticks. I could use patterning like this throughout the whole map but I only decided to use it here in the "outro" as I found it fitting.
  8. 00:48:220 (1,2,3,4,1,2,3,4) - You could make those into kickslider instead of 00:46:220 (1,2,1,2,1,2,1,2,1,2) I think the ending is fine the way it is.
  9. 00:58:720 (1) - i would remove this. Yout dont rly need it. The single note ending gives a better feel than the spinner ending on literally nothing. There can be many opinions on this. But the reason why I want to keep it because of the finishing beat here 01:00:220 - . It may be unneeded, but on the same time it doesn't really matter if the last spinner is there or not.
The spacing on all those 4 note stream varies in unresonable ways at times. Pls rewise. The inconsistency is rly hurting the quality. Made the spacing consistent.


hard
  1. 00:47:420 (1,1,1,2,1,2,3,4,1) - this plays worse than you think. Its a Hard you cant have these wierd increases in DS while shifting from 1/1 to 1/2 rythm I think it's a good lead, but on the same time it indeed does not play as well as it could. I want to keep it, so I just made the angle more forgiving.
  2. 00:55:520 (1) - 1/4 shorter right
  3. 00:58:620 - there should be smth clickable here, or end the spinner here (or add a circle here and make it like the insane) made it like TIME
light Hard
  1. 00:15:820 (2) - make this look a bit more appealing added curves
  2. 00:25:820 - very wierd that it ends on an important beat... okay I'll make the slider 1/2 and add a hitcircle here so I can still keep the break afterwards
  3. 00:55:520 (1) - this spinner works here because it is not interrupted by circles yes
gonna stop here, i dont want to look at the lower difs.


the maps so far look very repulsive in terms of aesthtics. Colloquially Pls make it look less "shit". I don't think the visuals are really a problem. The map itself is built upon simplistic patterns with the exception of the easier difficulties which most of the time focus on aesthetics and aesthetics only.

(you need more mods not BN's) maybe I do
thanks!
Rohit6
popping in for the first bubble
good luck!
Spy
:roll:
Topic Starter
riktoi
:?
Hokichi
NM from my queue. Here we go.
[Easy]

00:15:820 (4,1) - Improve blanket a little bit.
00:21:020 (3,4) - Same
00:23:420 (1,2) - Same
00:27:420 (2,3) - Flow break.

[Normal]

00:07:420 (1,2,3) - Try this
00:27:420 (2,1) - Blanket?

Just aesthetic and flow stuff. I'm not good at beat :(
So here you go.
It got lag so I can't mod more, sorry about that.
Good luck.
PM me if you have something to ask
Topic Starter
riktoi

Hokichi wrote:

NM from my queue. Here we go.
[Easy]

00:15:820 (4,1) - Improve blanket a little bit. Improved
00:21:020 (3,4) - Same Done.
00:23:420 (1,2) - Same Yes
00:27:420 (2,3) - Flow break. I'm not sure what I can do about this so I just moved them a bit to make it better.

[Normal]

00:07:420 (1,2,3) - Try this This is nice, changed
00:27:420 (2,1) - Blanket? It blankets with the following curved slider. I think it's just fine this way, even though I could probably change it if it turns out to be a problem.

Just aesthetic and flow stuff. I'm not good at beat :(
So here you go.
It got lag so I can't mod more, sorry about that. It's okay ;)
Good luck.
PM me if you have something to ask
Shohei Ohtani


Overall:
I THINK that all diffs need the same break times if they are mapped by the same mapper. I'm not sure and I've tried getting a solid answer, but just make sure about that.
Insane:
00:11:020 (1,2,3,4,5,1,2,3,4,5) - so the weird thing about this is that sometimes you have it consistently spaced and sometimes you have the jump at (5). It's almost consistent but it's not entirely, nor does it seem there's anything in the music indicating that they should be spaced like that
00:28:620 (6) - NC for consistency.
not sure what the random spacing changes are post-break but I guess

Like considering the resources you had with a pretty garbage song in terms of diversity it's good

Hard:
00:27:420 (2) - If you can avoid slider-edge overlap that'd be cool B)
00:49:020 (1) - Remove combo for consistency?

Advanced:
00:02:720 (1,2,3) - oh my god this sounds so weird because it starts on the blue tick lmao but like technically that's where the drums starts so uhhHHHh

Normal:
fine

Easy:
you don't need this diff like this is literally Normal with a lower SV

It's a fun map and although you're kinda limited by how limited the song is, it's pretty okay. 5/7 would bubble if I was BN
Topic Starter
riktoi

CDFA wrote:


wew lad
Overall:
I THINK that all diffs need the same break times if they are mapped by the same mapper. I'm not sure and I've tried getting a solid answer, but just make sure about that.
Insane:
00:11:020 (1,2,3,4,5,1,2,3,4,5) - so the weird thing about this is that sometimes you have it consistently spaced and sometimes you have the jump at (5). It's almost consistent but it's not entirely, nor does it seem there's anything in the music indicating that they should be spaced like that I had trouble with these before, but I think the way they are right now suits well enough. The jumps are based on the bass(?) sound in the background which I thought added a bit more depth into the map. Oh also I changed the spacing after the break to be well, better. ALSO SINCE THE DIFFICULTY LANDED AT 4.45 I WON'T EDIT IT ANYMORE kappa
00:28:620 (6) - NC for consistency. Yes
not sure what the random spacing changes are post-break but I guess

Like considering the resources you had with a pretty garbage song in terms of diversity it's good

Hard:
00:27:420 (2) - If you can avoid slider-edge overlap that'd be cool B) o I see
00:49:020 (1) - Remove combo for consistency? Yeah

Advanced:
00:02:720 (1,2,3) - oh my god this sounds so weird because it starts on the blue tick lmao but like technically that's where the drums starts so uhhHHHh I guessss a long slider works better

Normal:
fine gut

Easy:
you don't need this diff like this is literally Normal with a lower SV I need it >:(

It's a fun map and although you're kinda limited by how limited the song is, it's pretty okay. 5/7 would bubble if I was BN SeemsGood
thanks reditum/cdfa

edit: after further inspection I also noticed the 1/6 buffer sliders in Hard varied in length for some reason lel
TomArrow
[Easy]
Good.
[Normal]
SV is maybe too high?
00:13:820 (1) - offscreen
00:41:020 (1) - no break?
[Advanced]
00:49:020 (1) - The break should continue till that point or maybe put a spinner here 00:47:820 (1)
[Hard]
00:03:120 (2,1,1) - This is very confusing to read
00:30:220 (1) - The kiai section isn't emphasized enough imo
The beatmap feels repetitive, try new patterns.
[Time]
00:02:720 (1,2,3,4,5,6,7,1,2,3) - There's no need to put those sliders/cirlces so close from each other, it's an insane diff.
00:23:820 (1,2,3,4) - Streams are suddenly way more spaced, however, there are no significant changes in the music. (this is a general comment)
00:30:220 (1) - Same thing with the hard diff, try to vary the patterns, create curvy streams, jumps, be creative! This feels very linear. (and not just shapes, the rhythm as well, not always 4-notes streams + slider or 2 kicksliders + slider)

Good luck! :)
Topic Starter
riktoi

TomArrow wrote:

[Easy]
Good.
[Normal]
SV is maybe too high? I think the hitcircles being big cancels out this effect quite a bit. I'll look into it a bit more if it ends up being a problem.
00:13:820 (1) - offscreen Well damn, I didn't notice that.
00:41:020 (1) - no break? Also my mistake, fixed now.
[Advanced]
00:49:020 (1) - The break should continue till that point or maybe put a spinner here 00:47:820 (1) Made it similar to Hard/Time
[Hard]
00:03:120 (2,1,1) - This is very confusing to read Made it easier to read.
00:30:220 (1) - The kiai section isn't emphasized enough imo I don't think I can do anything about it that would make it better than it currently is.
The beatmap feels repetitive, try new patterns. That's just the way it is. If it makes sense why not let it be
[Time]
00:02:720 (1,2,3,4,5,6,7,1,2,3) - There's no need to put those sliders/cirlces so close from each other, it's an insane diff. Changed a bit.
00:23:820 (1,2,3,4) - Streams are suddenly way more spaced, however, there are no significant changes in the music. (this is a general comment) It follows the very background beat that goes up and down constantly during the song. In the kiai it is the strongest.
00:30:220 (1) - Same thing with the hard diff, try to vary the patterns, create curvy streams, jumps, be creative! This feels very linear. (and not just shapes, the rhythm as well, not always 4-notes streams + slider or 2 kicksliders + slider) I really like how this map is now :(

Good luck! :)
thanks
Arphimigon
Rektoi
plz REJECT ALL

[EZ]
00:01:020 (1) - well ik u have it start on 5% BUT WE CAN MAKE IT EVEN MORE LIKE THE MUZIQ if it increases by like 1% volume per downbeat and endz at 10% YKNOW
00:26:620 (1,2) - fookin BLANKEtZ
XD BLANKET
http://puu.sh/pmEPE/392a06f993.jpg
I DONT CARE IF THIS IS AN EASY
KIAI? 1.1x SV OR SMTH.
dw rankable ive done it twice on ranked ez/normal AND ITS COOL
00:55:420 - end on sound? I mean i can see your justification for why not, but i think having a sound there then starting spinner at like 00:55:820 - would be better cus HITTING THE LAST SOUND IS COOL, ssme end as normal

[NM]
00:01:020 (1) - Same as ez make this a general point xd ITZZ COOL OK
00:41:020 (1,2) - Misleading spacing, widen the curve a little so this blanket pattern can work spacing wise?
wait NO SV INCREAZE HERE EITHER ON COOLER KIAI? NOT EVEN 1.1? WHY!?

[ADBLOCK]
00:11:020 (2,3,4,5) - I feel like adblock playerz would lov u more if u made diz part here follow a more conziztent curve, OBSERVE:
cus rn 2->3->4 iz kinda linear and 3 -> iz a little snappy and also full curve LOOKZ COOL
SV INCREASSE KIAI, theze diffz now can at leazt get them zince they arent ssucc as much anymore
00:35:620 (3,1) - This kind of small-touchin pixel here kinda triggerz me but aestheticss r subjective, anyway here is my advic:
00:39:020 (3,1) - ayyyyyyy im a NAZI but how about making 00:39:420 (1) - on y:201 so itz in line with 00:39:020 (3) - ? xd

[HARD(lenny)]
00:14:620 (2,1) - weirdly low sspacing
00:15:420 (5,1) - and here
fookin make SOMETHING interesting on the kiai thatss different instead if you arent gonna do SV, how about wiggle/stair sliderz?

[BAD TOM]
idk i dont like the 3/4 ssliderz tbh but o well

reject all FEED KDZ
Topic Starter
riktoi

Arphimigon wrote:

Rektoi
plz REJECT ALL

[EZ]
00:01:020 (1) - well ik u have it start on 5% BUT WE CAN MAKE IT EVEN MORE LIKE THE MUZIQ if it increases by like 1% volume per downbeat and endz at 10% YKNOW woosh
00:26:620 (1,2) - fookin BLANKEtZ fixed u fuk
XD BLANKET
http://puu.sh/pmEPE/392a06f993.jpg
I DONT CARE IF THIS IS AN EASY
KIAI? 1.1x SV OR SMTH. no that's r00d
dw rankable ive done it twice on ranked ez/normal AND ITS COOL
00:55:420 - end on sound? I mean i can see your justification for why not, but i think having a sound there then starting spinner at like 00:55:820 - would be better cus HITTING THE LAST SOUND IS COOL, ssme end as normal k that's cool

[NM]
00:01:020 (1) - Same as ez make this a general point xd ITZZ COOL OK ye
00:41:020 (1,2) - Misleading spacing, widen the curve a little so this blanket pattern can work spacing wise? okay i can see that, fixed
wait NO SV INCREAZE HERE EITHER ON COOLER KIAI? NOT EVEN 1.1? WHY!? the kiai is so weird, like it is a kiai and doesn't really feel like one at the same time also no i really dun think ez/nm need sv lik dis xd

[ADBLOCK]
00:11:020 (2,3,4,5) - I feel like adblock playerz would lov u more if u made diz part here follow a more conziztent curve, OBSERVE: okay edited that's better
cus rn 2->3->4 iz kinda linear and 3 -> iz a little snappy and also full curve LOOKZ COOL
SV INCREASSE KIAI, theze diffz now can at leazt get them zince they arent ssucc as much anymore
00:35:620 (3,1) - This kind of small-touchin pixel here kinda triggerz me but aestheticss r subjective, anyway here is my advic: did something about this, maybe not exactly how you wanted it to be but it looks more like a stack than unintentional overlapping now
00:39:020 (3,1) - ayyyyyyy im a NAZI but how about making 00:39:420 (1) - on y:201 so itz in line with 00:39:020 (3) - ? xd this was changed in the process too so i dunno now l0l

[HARD(lenny)]
00:14:620 (2,1) - weirdly low sspacing
00:15:420 (5,1) - and here
fookin make SOMETHING interesting on the kiai thatss different instead if you arent gonna do SV, how about wiggle/stair sliderz? okay hard should be more interesting now (fixed a lot of stuff including these)

[BAD TOM]
idk i dont like the 3/4 ssliderz tbh but o well THX

reject all FEED KDZ
thanks
Izzz
:Y

Easy
00:41:020 (3,4,5) - tbh you should just make this a spinner since the noise you were mapping to stopped and there's that noise that people like to make spinners on that happens there too
Normal
00:55:820 (1) - Is it unrankable to have this start on the blue tick after the note like you did in the advanced? Because I think thats nicer, and it's not like you need to time a spinner correctly.
Advanced
¯\_(ツ)_/¯
Hard
First off, the circle size seems to big, Maybe bump it up to 3.5?

00:03:420 (1) - This is incorrectly snapped, its 1/6 up until the red tick, then 1/4. Probably should have 1/6 repeating slider until red tick, then move following 1/4 repeating slider up to the blue tick + make it repeat one more time. You snapped this correctly on TIME.

00:28:620 (1) - This should start on blue tick I think

00:29:420 (1) - This seems like it should be 1/4 not 1/6

00:41:420 (1) - ^^

00:41:820 (1) - This is incorrectly snapped, its 1/6 up until the red tick, then 1/4. Probably should have 1/6 repeating slider until red tick, then move following 1/4 repeating slider up to the blue tick + make it repeat one more time. You snapped this correctly on TIME.

00:54:620 (1) - Make this repeat 1 less time
TIME
00:03:020 (4) - Remove circle

Why does the spacing increase on some sliders? The only thing that seems to change between them is the hitsounds, but the notes don't seem particularly different enough to warrant the increased spacing. If there is a good reason, maybe decrease how big the spacing is as the hitsounds get quieter? They seem to do the opposite now, which doesn't make sense to me.

00:41:020 (1) - You should map this out like you did in the hard.

The hard reminds me of the hard on Sewing Machine.
Topic Starter
riktoi

Joezapy wrote:

:Y

Easy
00:41:020 (3,4,5) - tbh you should just make this a spinner since the noise you were mapping to stopped and there's that noise that people like to make spinners on that happens there too fixed
Normal
00:55:820 (1) - Is it unrankable to have this start on the blue tick after the note like you did in the advanced? Because I think thats nicer, and it's not like you need to time a spinner correctly. i guess i can do that, nothing telling me i couldn't do this on a normal difficulty
Advanced
¯\_(ツ)_/¯
Hard
First off, the circle size seems to big, Maybe bump it up to 3.5? definitely

00:03:420 (1) - This is incorrectly snapped, its 1/6 up until the red tick, then 1/4. Probably should have 1/6 repeating slider until red tick, then move following 1/4 repeating slider up to the blue tick + make it repeat one more time. You snapped this correctly on TIME. fixed this one now

00:28:620 (1) - This should start on blue tick I think it does, but the reverse is a lot easier to hit the way it is currently

00:29:420 (1) - This seems like it should be 1/4 not 1/6 but it is 1/4 :(

00:41:420 (1) - ^^

00:41:820 (1) - This is incorrectly snapped, its 1/6 up until the red tick, then 1/4. Probably should have 1/6 repeating slider until red tick, then move following 1/4 repeating slider up to the blue tick + make it repeat one more time. You snapped this correctly on TIME. Yes

00:54:620 (1) - Make this repeat 1 less time pretty sure you can count this as preference too. the gap could be pretty awkward to notice.
TIME
00:03:020 (4) - Remove circle done

Why does the spacing increase on some sliders? The only thing that seems to change between them is the hitsounds, but the notes don't seem particularly different enough to warrant the increased spacing. If there is a good reason, maybe decrease how big the spacing is as the hitsounds get quieter? They seem to do the opposite now, which doesn't make sense to me. i didn't put too much thought into the spacing between them, because the break is very long and the patterns are supposed to be played "one at a time". hope this explains it. however if you mean the spacing from the hitcircles into the slider it is based on pitch. It gives the map a accelerating/deaccelerating feeling that makes it a bit more interesting to play.

00:41:020 (1) - You should map this out like you did in the hard. done, it's just the TIME version now

The hard reminds me of the hard on Sewing Machine this whole set is very much inspired by ktgster's maps actually haha.
thanks
Lilyanna
Hi from my Queue
Short nazi normal mod for normal ;w;
Normal

00:07:420 (1,3) - fix blanket
00:15:820 (2) - make another white node in the slider it will make it easier to blanket better with 00:17:020 (1) - like this

00:33:820 (4,3) - can stack
00:35:820 (3,2) - and then stack
cant find something wrong with hard ;w; hope other modders help more than i did i hope this helps little

Good luck
Topic Starter
riktoi

Lilyanna wrote:

Hi from my Queue
Short nazi normal mod for normal ;w;
Normal

00:07:420 (1,3) - fix blanket
00:15:820 (2) - make another white node in the slider it will make it easier to blanket better with 00:17:020 (1) - like this

00:33:820 (4,3) - can stack
00:35:820 (3,2) - and then stack
cant find something wrong with hard ;w; hope other modders help more than i did i hope this helps little

Good luck
fixed all of them, thanks.
MaridiuS
irc mod for TIME, structure issues.
2016-07-31 16:05 MaridiuS: hey
2016-07-31 16:06 MaridiuS: can i give you an iirc mod?
2016-07-31 16:06 riktoi: hey
2016-07-31 16:06 riktoi: sure
2016-07-31 16:06 MaridiuS: iirc xd
2016-07-31 16:06 MaridiuS: irc*
2016-07-31 16:06 MaridiuS: oky
2016-07-31 16:06 MaridiuS: TIME
2016-07-31 16:06 MaridiuS: 00:03:220 (5,6) - They shouldn't touch
2016-07-31 16:06 MaridiuS: 00:02:720 (1,2,3,1) - same with them
2016-07-31 16:07 riktoi: done
2016-07-31 16:07 MaridiuS: okay
2016-07-31 16:07 MaridiuS: now the real question i want to see why is it like that
2016-07-31 16:07 MaridiuS: in order for me to see flaws
2016-07-31 16:07 MaridiuS: 00:04:620 (1,2,3,4,5) - why is there no jump her from (4) to 5
2016-07-31 16:07 MaridiuS: but here there is
2016-07-31 16:07 MaridiuS: 00:05:420 (1,2,3,4,5) -
2016-07-31 16:08 riktoi: there is a kind-of echoing sound happening on the other measure
2016-07-31 16:08 riktoi: 00:05:820 - right here
2016-07-31 16:08 riktoi: it's just slightly amplified with the hitsound that is the exact same sound
2016-07-31 16:09 MaridiuS: well the things is
2016-07-31 16:09 MaridiuS: you should
2016-07-31 16:09 MaridiuS: change things after the slider because the echo happens there
2016-07-31 16:09 MaridiuS: if the echo was on
2016-07-31 16:09 MaridiuS: 00:05:720 (4) -
2016-07-31 16:09 MaridiuS: than it would make sense to change the following patterns
2016-07-31 16:10 MaridiuS: let me give you a similar example
2016-07-31 16:10 MaridiuS: lets say there were 3 beats
2016-07-31 16:10 MaridiuS: the really strong one is
2016-07-31 16:10 MaridiuS: 00:05:420 (1) -
2016-07-31 16:10 MaridiuS: 00:05:620 (3) - would be much weaker
2016-07-31 16:10 MaridiuS: 00:05:020 (5) - this one is also weak
2016-07-31 16:11 MaridiuS: so the jump should be the strongest from 5:420 to 5:620
2016-07-31 16:11 MaridiuS: not from 5:020 to 5:420
2016-07-31 16:11 MaridiuS: 00:05:220 - excuse me, this instead 5:020
2016-07-31 16:12 riktoi: huh
2016-07-31 16:13 riktoi: i don't understand what you are getting at
2016-07-31 16:13 MaridiuS: okay give me a sec
2016-07-31 16:15 MaridiuS: okay forget what i said xd
2016-07-31 16:15 MaridiuS: let's move on
2016-07-31 16:15 MaridiuS: now a little bit about structure
2016-07-31 16:16 MaridiuS: for example
2016-07-31 16:16 MaridiuS: 00:04:620 - from here to
2016-07-31 16:16 MaridiuS: 00:07:620 - here
2016-07-31 16:16 MaridiuS: you were making the 5fth slider
2016-07-31 16:17 MaridiuS: having the same angle switch compared to the 4 circles behind it
2016-07-31 16:17 MaridiuS: and it was done in 4 downbeats per row which is okay
2016-07-31 16:17 MaridiuS: however
2016-07-31 16:17 MaridiuS: 00:07:820 (1,2,3,4,5,1,2,3,4,5) - starting from here
2016-07-31 16:17 MaridiuS: it gets a little bit weird
2016-07-31 16:17 MaridiuS: 00:08:220 (5) - as this slider has a really sharp angle compared to 4stack
2016-07-31 16:18 MaridiuS: 00:09:020 (5) - while this one is obtuse
2016-07-31 16:18 MaridiuS: meaning that the structure isn't well done
2016-07-31 16:18 MaridiuS: you should make a structure per lets say 2 or 4 downbeats to be the same
2016-07-31 16:19 MaridiuS: 00:08:620 - from here to here 00:11:620 - you were making all those obtuse angles on sliders
2016-07-31 16:19 MaridiuS: which makes 3 patterns like that
2016-07-31 16:19 MaridiuS: which is quite random
2016-07-31 16:19 MaridiuS: you should keep one structure per 4 down beats
2016-07-31 16:20 MaridiuS: other than that
2016-07-31 16:20 MaridiuS: from here 00:04:620 - to 00:07:620 - as they have same angles
2016-07-31 16:20 MaridiuS: they don't have a similar pattern
2016-07-31 16:20 riktoi: okay
2016-07-31 16:20 MaridiuS: as to facing the next 5stack
2016-07-31 16:21 MaridiuS: 00:05:820 (5) - as you can see this slider compared to 00:06:220 (1,2,3,4) - angle is quite different
2016-07-31 16:21 MaridiuS: 00:06:620 (5,1,2,3,4) - however this one has same angle
2016-07-31 16:21 MaridiuS: actually it isn't even paralel and needs fixing if that was your vision of that part
2016-07-31 16:22 MaridiuS: 00:07:820 (1) - you also out of nowhere started making notes out of a previous pattern in same structured sliders
2016-07-31 16:22 MaridiuS: separating patterns into 2 identical would be in my opinion be the best for the map
2016-07-31 16:23 MaridiuS: there are quite a lot errors like this
2016-07-31 16:23 MaridiuS: for example
2016-07-31 16:23 MaridiuS: 00:17:420 (1,2,3,4,5,1,2) -
2016-07-31 16:23 MaridiuS: the slider is somewhat oriented towards the next 5 stack
2016-07-31 16:24 MaridiuS: the 5stack makes a chaotic pattern asymmetrical to the previous 5stack but really close to it
2016-07-31 16:24 MaridiuS: and is facing towards the slider
2016-07-31 16:24 MaridiuS: 00:18:620 (5,1,2,3,4) - and then you have this
2016-07-31 16:24 MaridiuS: with the 5stack going completely differently from the previosu pattern
2016-07-31 16:26 MaridiuS: 00:50:220 (1,2,3) - and this right here for example
2016-07-31 16:26 MaridiuS: you put the kicksliders
2016-07-31 16:26 MaridiuS: out of nowhere
2016-07-31 16:27 MaridiuS: that have no pattern and don't have a simillar timing towards another such pattern
2016-07-31 16:27 MaridiuS: as music is made in a same way with pattern so should maps be made imo
2016-07-31 16:27 riktoi: it's gonna be so boring to play
2016-07-31 16:27 MaridiuS: also another thing to look at
2016-07-31 16:27 MaridiuS: structure
2016-07-31 16:27 MaridiuS: 00:34:220 (1,2,3,4,5,1) -
2016-07-31 16:28 MaridiuS: this jump is rather small
2016-07-31 16:28 MaridiuS: 00:35:420 (5,1,2) - while this one is boom
2016-07-31 16:28 MaridiuS: its not boring
2016-07-31 16:28 riktoi: you have like 5 years to make that jump
2016-07-31 16:28 MaridiuS: the difficulty isn't the problem
2016-07-31 16:28 MaridiuS: as much as the structure is
2016-07-31 16:29 MaridiuS: as it is quite random
2016-07-31 16:29 MaridiuS: you can do stuff like making 4 patterns
2016-07-31 16:29 riktoi: let me just reshape that okay
2016-07-31 16:29 MaridiuS: like first would be small jumps or something
2016-07-31 16:29 riktoi: now that pattern is fine
2016-07-31 16:29 MaridiuS: into 5stack facing their direction
2016-07-31 16:30 riktoi: everyone is happy
2016-07-31 16:30 MaridiuS: of the slider
2016-07-31 16:30 MaridiuS: than after 2 or 4 repeated cases
2016-07-31 16:30 MaridiuS: you make the slider obtuse
2016-07-31 16:30 MaridiuS: into a circular pattern
2016-07-31 16:30 MaridiuS: stuff like that
2016-07-31 16:32 MaridiuS: i hope that you understand things that i've mentioned except the first one
2016-07-31 16:32 MaridiuS: because it was my error lul
2016-07-31 16:32 riktoi: yes
2016-07-31 16:33 MaridiuS: and is willing to put them to use ..

+
2016-07-31 16:38 riktoi: did some changes indeed
2016-07-31 16:44 MaridiuS: 00:19:420 (5) - i'd make this sharper
2016-07-31 16:44 MaridiuS: towards the next 5stack
2016-07-31 16:44 riktoi: yeah
2016-07-31 16:45 MaridiuS: 00:26:620 (5) - should be facing downwards because the previous pattern faced the direction of the next 5stack
2016-07-31 16:45 MaridiuS: and the next pattern is also doing that
2016-07-31 16:46 MaridiuS: might need some spacing changes further more
2016-07-31 16:47 MaridiuS: 00:27:820 (1,2,3,4,5) - i'd make some curve right here
2016-07-31 16:47 MaridiuS: to make it stand out more from the previous pattern
2016-07-31 16:47 MaridiuS: 00:29:420 (3) - should not touch with sliders with different amount of surface
2016-07-31 16:48 MaridiuS: either dont touch or make them touch evenly
2016-07-31 16:48 MaridiuS: 00:31:820 - you can make kickslider pattern here
2016-07-31 16:48 MaridiuS: as you did in first pattern
2016-07-31 16:48 MaridiuS: and on fourth downbeat make like this
2016-07-31 16:48 MaridiuS: 00:31:020 (1,2,3,4,5) -
2016-07-31 16:48 MaridiuS: it would imo make moer sense
2016-07-31 16:48 MaridiuS: 00:32:620 (1,2,3) - here make like the first one
2016-07-31 16:49 MaridiuS: 00:35:820 (1,2,3,4,5,1,2,3) - same case here
2016-07-31 16:49 MaridiuS: it would make more rhythmical sense by going 1 2 1 2
2016-07-31 16:49 MaridiuS: then 1 2 2 1
2016-07-31 16:49 MaridiuS: than*
2016-07-31 16:50 MaridiuS: 00:39:020 (1,2,3) - unneeded kicksliders
2016-07-31 16:50 MaridiuS: 5stack here highly suggested
2016-07-31 16:50 MaridiuS: 00:50:220 (1,4) - should have same X location
2016-07-31 16:51 MaridiuS: 00:50:220 (1,2,3,4,5,1,2,3,4,5) - you can confirm same placing on these stuff
2016-07-31 16:51 MaridiuS: by making them in straight line
2016-07-31 16:51 MaridiuS: and then selecting whole and rotating with ctrl+shift+r
2016-07-31 16:52 MaridiuS: 00:55:020 (6) - should be 1/12
2016-07-31 16:52 MaridiuS: 00:54:320 (2) - making 1/6 or 1/8 from here would be ideal
2016-07-31 16:52 MaridiuS: or the last one should be 1/16
2016-07-31 16:53 MaridiuS: 00:41:486 - there is no sound here
2016-07-31 16:53 MaridiuS: its overmap
2016-07-31 16:54 MaridiuS: yeah and i think its 1/8
2016-07-31 16:54 MaridiuS: rather than 1/6
2016-07-31 16:54 MaridiuS: its double faster than usual 5stacks

Good luck.
diraimur
irc thing
23:06 diraimur: shall i only mod hardest diff
23:06 diraimur: or all
23:07 riktoi: ez should be like 100% done and normal too
23:07 riktoi: advanced should be okay too
23:07 diraimur: k i guess ill jsut do an irc
23:07 diraimur: because im lazy af to do a forum post
23:07 riktoi: hard/time mayb
23:07 diraimur: is it k
23:07 riktoi: yes
23:07 diraimur: sv inconsistencies is something i noticed
23:07 diraimur: 00:04:220 (4) -
23:07 diraimur: this is 1x
23:07 diraimur: 00:05:820 (5) -
23:07 diraimur: this is 1.1
23:08 diraimur: 00:07:420 (5) - this is 1.05
23:08 diraimur: wat r u doing
23:08 riktoi: modulation
23:08 diraimur: 1.0>1.1>1.05?
23:08 diraimur: at least do 1.15>1.1>1.05
23:08 *diraimur runs
23:08 riktoi: it's a bit hard to explain since by execution isn't perfect tbh fam
23:09 diraimur: 00:04:020 (3,4) -
23:09 riktoi: let me just check my own svs
23:09 riktoi: LOL
23:09 diraimur: space this shit more
23:09 riktoi: done
23:10 diraimur: k
23:10 riktoi: also added 1.2 sv there while i make sure the rest follow the right way
23:10 diraimur: well i dont know what you did so
23:10 diraimur: you should just stick to what you meant to do
23:11 riktoi: ye i can explain it if u want
23:11 diraimur: 00:07:420 (5) - take dis to a bit right below
23:11 diraimur: to right and to down
23:11 diraimur: a littttlee bit
23:11 riktoi: done
23:12 diraimur: 00:12:020 (3,4,5) -
23:12 diraimur: too harsh angle imo
23:12 diraimur: well
23:12 diraimur: its ok
23:12 diraimur: but i think you can take it to tiny bit right up
23:12 diraimur: the 5
23:13 riktoi: jut gonna copypaste the stream from the other one
23:13 riktoi: for aesthetic reasons
23:13 riktoi: becuz people love to bitch about those
23:13 diraimur: lol
23:13 riktoi: angle is fine now
23:13 diraimur: 00:13:820 (5) - you can stack this
23:13 diraimur: on top of 1
23:14 diraimur: on other stream
23:14 diraimur: if u want
23:14 diraimur: tho
23:14 diraimur: then u shall move the streams 00:13:420 (1,2,3,4) - close to 5
23:14 diraimur: so spacing isnt rim
23:14 diraimur: rip
23:15 riktoi: ye that's cool
23:16 diraimur: tfw
23:16 diraimur: same rhythm for 25 secs
23:16 *diraimur runs
23:16 riktoi: more like
23:16 riktoi: 1min
23:16 riktoi: l m a o
23:16 diraimur: LOL
23:17 diraimur: nah look
23:17 diraimur: 00:30:220 (1,2,3) -
23:17 riktoi: that's exactly why there's so much variation in spacing and such
23:17 diraimur: you changed here!
23:17 riktoi: kiai gotta be cool :sunglasses:
23:17 diraimur: 00:36:620 (1,2,3) -
23:17 diraimur: spacing asdf
23:18 diraimur: take 00:36:820 (2) - to a little bit left i guess
23:18 diraimur: right****
23:18 riktoi: how much
23:18 riktoi: k that's fine
23:18 diraimur: just a little bit
23:18 diraimur: dosnt matter
23:19 diraimur: 00:41:420 (1) -
23:19 diraimur: this is first time you used 1/8
23:19 diraimur: and there is absolutely no difference in how it sounds from others
23:19 riktoi: 00:28:620 (1) - nu
23:19 diraimur: o ok
23:20 diraimur: 00:15:820 (1) - why is this 1/6 den
23:20 riktoi: it's literally rainbows to listen to it and figure out what it is
23:20 diraimur: ya
23:20 diraimur: w/e
23:20 riktoi: it sounds 1/6 compared to the others
23:20 diraimur: 00:42:220 (3) -
23:20 diraimur: instead of one slider with three repeats
23:20 diraimur: i prefer two 1/4 sliders
23:21 diraimur: two repeats*
23:21 riktoi: wa
23:21 diraimur: but u cna keep it
23:21 diraimur: if u want
23:21 riktoi: ye it' only the echo on the blue tick
23:22 riktoi: but i'll leave it for noww
23:23 diraimur: k hard time
23:23 *diraimur is editing [https://osu.ppy.sh/b/840148 L.E.D. - KAIROS IN THE SPACE TIME [Hard]]
23:23 riktoi: dropped by 0.01 smh
23:23 diraimur: r
23:23 diraimur: ip
23:23 diraimur: 00:11:020 (1,2) -
23:24 riktoi: i dunno if hard rly needs modding tbh
23:24 diraimur: spacing whai is it high
23:24 diraimur: compare to
23:24 diraimur: 00:14:220 (1,2) -
23:24 riktoi: 00:11:420 - the sound
23:24 diraimur: or 00:20:620 (1,2) -
23:24 diraimur: but
23:24 diraimur: on extra
23:24 diraimur: 00:11:320 (4,5) -
23:24 diraimur: you didnt do such jump
23:24 diraimur: oh also
23:24 diraimur: i just noticed
23:24 diraimur: 00:11:420 (5,1) -
23:25 riktoi: extra focuses more on the space sounds
23:25 diraimur: dis spacing is dumm
23:25 riktoi: ok lemme just adjust the slider a bit
23:25 riktoi: now it points straight down so it follows the same angle as 00:12:220 (2) -
23:26 diraimur: o ok
23:26 diraimur: looks fine i guess
23:26 riktoi: it's ae s t h etci
23:27 diraimur: k thats all i guess
Electoz
Tbh Easy and Normal looks like a same diff to me. They barely have any difference when rhythm density and circle size are the same, Advanced plays like Normal in terms of rhythm density.
And the difficulty gap between Advanced and Hard is too big, streams shouldn't be constantly used in Hard. While personally I don't agree with your cs choice but I strongly recommend that Hard should be renamed as Light Insane and create another difficulty or buff Advanced to make it more "Hard-like" for a proper difficulty spread in the mapset.
Sorry if this sounds harsh but I didn't mean to, I'm just bad at English lmfao, no kds.
Topic Starter
riktoi

Electoz wrote:

Tbh Easy and Normal looks like a same diff to me. They barely have any difference when rhythm density and circle size are the same, Advanced plays like Normal in terms of rhythm density.
And the difficulty gap between Advanced and Hard is too big, streams shouldn't be constantly used in Hard. While personally I don't agree with your cs choice but I strongly recommend that Hard should be renamed as Light Insane and create another difficulty or buff Advanced to make it more "Hard-like" for a proper difficulty spread in the mapset.
Sorry if this sounds harsh but I didn't mean to, I'm just bad at English lmfao, no kds.
No problem, i'll see what I can do

edit: removed easy as it's really not needed in the spread; buffed advanced a bit with added triples but nothing else. difficulty names changed accordingly so advanced -> hard | hard -> Light Insane. hope it is okay now
Topic Starter
riktoi
Changed Light Insane to Insane since Light Insane sounds dumb in the set.

maybe I could also use Normal -> Advanced -> Hyper -> TIME?
Anri17
come from #modreqs :)

here have my Crappy mod

Insane
00:17:420 (1,2,3,4,5) - maybe have these streams curve so the map doesn't look too the same, even for a small maps. 00:19:020 (1,2,3,4,5) - ^
00:21:420 (1,2,3,4,5) - ^
00:23:020 (1,2,3,4,5) - ^
00:25:420 (1,2,3,4,5) - ^
00:26:220 (1,2,3,4,5) - ^
00:27:820 (1,2,3,4,5) - ^
00:41:820 (1,1) - make these sliders like 00:15:820 (1,1,1) and 00:28:620 (1,1,1) , and place a note one tick after (IMO. i could very well be wrong)

TIME
00:17:420 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - have some streams curve like i talked about in Insane diff

do what ever with this.
Topic Starter
riktoi

alma199912 wrote:

come from #modreqs :)

here have my Crappy mod

Insane
00:17:420 (1,2,3,4,5) - maybe have these streams curve so the map doesn't look too the same, even for a small maps. 00:19:020 (1,2,3,4,5) - ^
00:21:420 (1,2,3,4,5) - ^
00:23:020 (1,2,3,4,5) - ^
00:25:420 (1,2,3,4,5) - ^
00:26:220 (1,2,3,4,5) - ^
00:27:820 (1,2,3,4,5) - ^
00:41:820 (1,1) - make these sliders like 00:15:820 (1,1,1) and 00:28:620 (1,1,1) , and place a note one tick after (IMO. i could very well be wrong) I'll still need to ask someone for these for the absolute right timing

TIME
00:17:420 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - have some streams curve like i talked about in Insane diff

do what ever with this.
I can't really give you kudosu for this as... well, all of these recommendations go against the actual theme of the set. If I were to curve every single stream it would make no difference in the end - it would only ruin what I have built here, as a mapper myself. So yeah, no change from these.

Another reason for not curving them is that the song simply does not want that. If I really, really had to change them even stacks would make more sense considering how monotone the sound is what these are mapped to.
Anri17

riktoi wrote:

alma199912 wrote:

come from #modreqs :)

here have my Crappy mod

Insane
00:17:420 (1,2,3,4,5) - maybe have these streams curve so the map doesn't look too the same, even for a small maps. 00:19:020 (1,2,3,4,5) - ^
00:21:420 (1,2,3,4,5) - ^
00:23:020 (1,2,3,4,5) - ^
00:25:420 (1,2,3,4,5) - ^
00:26:220 (1,2,3,4,5) - ^
00:27:820 (1,2,3,4,5) - ^
00:41:820 (1,1) - make these sliders like 00:15:820 (1,1,1) and 00:28:620 (1,1,1) , and place a note one tick after (IMO. i could very well be wrong) I'll still need to ask someone for these for the absolute right timing

TIME
00:17:420 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - have some streams curve like i talked about in Insane diff

do what ever with this.
I can't really give you kudosu for this as... well, all of these recommendations go against the actual theme of the set. If I were to curve every single stream it would make no difference in the end - it would only ruin what I have built here, as a mapper myself. So yeah, no change from these.

Another reason for not curving them is that the song simply does not want that. If I really, really had to change them even stacks would make more sense considering how monotone the sound is what these are mapped to.
I can see your point. Yeah thinking like that it makes sense for the stream to the straight. It just didn't feel varied enough for me because all i see(and god forgive me if i'm blind, because i'm known to miss out on details) are repeated patterns.
Kurokotei
PENDUAL should be written in caps in the source
source

no kd
Topic Starter
riktoi

Sayaka- wrote:

PENDUAL should be written in caps in the source
source

no kd
updating when bss starts working, thanks for checking <3
Ashton
Hardest diff

00:07:020 (1,2,3,4,5,1,2,3,4,5) - not too big of spacing here please

00:10:520 (4,5) - too much space between these two

00:11:820 (1,2,3,4,5) - ^

00:40:620 (1,2,3,4,1,2,3,4) - hitsound volume can be louder and



very repetetive map

Insane

00:03:120 (2,1,1) - I wouldn't do this in an insane to be honest it could look a lot neater

00:30:220 (1,2,3,4) - this shape can be improved
Topic Starter
riktoi

Whirl wrote:

Hardest diff

00:07:020 (1,2,3,4,5,1,2,3,4,5) - not too big of spacing here please 00:06:220 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - these 3 patterns follow the same spacing (in-between patterns). Since this part doesn't have anything going in it it's just a buffer for the next "big" beats. Honestly I don't feel like the spacing needs to be changed.

00:10:520 (4,5) - too much space between these two It simply follows the spacing given by the sv. It follows the intensity of the song in this part just fine.

00:11:820 (1,2,3,4,5) - ^ I have checked the consistency in these a million times. spoiler: it's still as consistent as it was

00:40:620 (1,2,3,4,1,2,3,4) - hitsound volume can be louder and It's mostly the hitnormal here. I actually really like this transition from the strong hitsounds to the very silent ones since the background beat quickly fades out in this point



very repetetive map yes

Insane

00:03:120 (2,1,1) - I wouldn't do this in an insane to be honest it could look a lot neater it is what it is ¯\_(ツ)_/¯

00:30:220 (1,2,3,4) - this shape can be improved I dunno what else to do for the kiai tho
I hate to reject everything but oh well.

changed something small with a few distances

EDIT: fixed hitsound at 18.9.2016
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