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Celldweller - Birthright

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Avishay
SPOILER
2015-12-18 20:33 Avishay: lets go
2015-12-18 20:34 Avishay: 00:00:935 (6,7) - is the slight rotation on purpose? it is kinda noticeable and ugly, either make them identical or different
2015-12-18 20:35 Avishay: 00:02:435 (6) - moving the red anchor to x408 y144 will look nicer because the slider is spaced more evenly between 00:01:872 (2,3) - and it is less tight
2015-12-18 20:36 Avishay: 00:03:560 (5,6) - unreasonably close? spacing out would be nice
2015-12-18 20:36 Avishay: 00:03:935 (6,7) - same like at the start
2015-12-18 20:37 Avishay: 00:06:560 (5,6) - egh.. looks like 1/4 spaced sliders, kinda misleading and unnecessary
2015-12-18 20:37 Avishay: well this happends again, so I just wouldn't do this and recommend you to change it
2015-12-18 20:38 Avishay: 00:25:142 (8,1) - that's really weird, the second note is as strong as 00:24:779 (6) - yet the degree and the emphasization are lacking here
2015-12-18 20:39 Avishay: moving it to x256 y232 (just an example so you'll get the idea) will be better
2015-12-18 20:40 Avishay: 00:31:127 (1,2) - I prefer those to not be stacked
2015-12-18 20:41 Avishay: 00:33:830 (8,1,2) - overall weird movement and as before, prefer those to not be stacked
2015-12-18 20:41 Avishay: the shape seems random and should be like have some purpose
2015-12-18 20:41 WISPG_G: about start what about this https://osu.ppy.sh/ss/4157007
2015-12-18 20:42 Avishay: it's nice
2015-12-18 20:43 Avishay: 00:35:627 (1) - increasing the SV from here (start lower) would be really really nice, I highly recommend it
2015-12-18 20:43 Avishay: 00:44:114 (8) - is this the best you came up with? not a fan of this slider heh
2015-12-18 20:44 Avishay: 00:50:085 (2,3) - why are those not stacked
2015-12-18 20:44 WISPG_G: nope, i just cant do good sliders)
2015-12-18 20:44 Avishay: 00:56:918 (9) - NC recommended
2015-12-18 20:45 Avishay: 00:57:585 (1,2) - try to be consistent about stacking or not stacking
2015-12-18 20:45 Avishay: will make it look better
2015-12-18 20:45 WISPG_G: in other kiai unstack too, i will fix it
2015-12-18 20:46 Avishay: 01:01:252 (6) - NC, change from 1.5 to 0.75 is brutal
2015-12-18 20:46 Avishay: 01:08:252 (1,2,3,4) - you can probably make something better, seems boring
2015-12-18 20:46 Avishay: the song doesn't really call for it
2015-12-18 20:47 WISPG_G: https://osu.ppy.sh/ss/4157049
2015-12-18 20:47 WISPG_G: 1.5? are you sure?
2015-12-18 20:47 Avishay: 01:12:251 (5,6,7,8,9) - a star here would be nicer http://puu.sh/m0o4g/34c9582a94.jpg
2015-12-18 20:47 Avishay: I mean
2015-12-18 20:47 Avishay: that because of the SV change
2015-12-18 20:47 Avishay: you should place a NC
2015-12-18 20:47 Avishay: the slider was fine, don't change it
2015-12-18 20:47 Avishay: it goes well with the music
2015-12-18 20:48 WISPG_G: ah, ok
2015-12-18 20:48 Avishay: as for the star, please use ctrl+shift+d to make it look perfect
2015-12-18 20:49 Avishay: 01:14:918 (5,6,7,8,9) - having those blank holes seems meh, rearrange it a bit to make it play and look well: http://puu.sh/m0oaR/c31f040e85.jpg
2015-12-18 20:49 Avishay: 01:19:918 (7,8,9,10) - it's soooo random, it honestly looked like you placed them just because
2015-12-18 20:50 Avishay: having interesting sliders and connections makes stuff fun to play
2015-12-18 20:50 Avishay: it's your job to think about those because yeah the music is kinda repetitive
2015-12-18 20:51 Avishay: 01:21:918 (2,3,4) - this kinda makes no sense, the spacing on the strong note is the smallest, you should always remember that most of the time, having big spacing towards the strongest note is the best
2015-12-18 20:51 Avishay: 01:29:585 (1,5,6) - those are great because of whatever instrument that plays when they start
2015-12-18 20:52 Avishay: 01:32:918 (4) - egh my hears, it's too strogn
2015-12-18 20:52 Avishay: 01:32:585 (3,4,5) - spacing unreasonable like before, try emphasizing the stronger note
2015-12-18 20:53 Avishay: 01:36:251 (7,8,9,10,11) - a star again would be nicer, or some other well done shape, this seems random and weird, at the very least make 8 and 10 not overlap
2015-12-18 20:53 WISPG_G: This strong note 01:32:918 (4) -
2015-12-18 20:53 WISPG_G: ?
2015-12-18 20:53 Avishay: 01:37:418 - that's a pretty strong note ignored
2015-12-18 20:53 Avishay: yes
2015-12-18 20:53 WISPG_G: i didnt mean here or in previos stars, i just placed notes
2015-12-18 20:54 WISPG_G: but may be stars should looks better
2015-12-18 20:54 Avishay: 01:38:751 (7) - two circles would be better in my opinion, with a jump made for the second circle, it's strong, you want the player to press on it
2015-12-18 20:54 Avishay: I know
2015-12-18 20:54 Avishay: but I am suggesting it because it will look better
2015-12-18 20:54 Avishay: you can make other stuff as well, just make it look well
2015-12-18 20:54 WISPG_G: ok
2015-12-18 20:55 Avishay: 01:39:585 (9,1) - I am fine with that, but the movement into the slider is not good, the angle of the slider is not going well with the movement before
2015-12-18 20:55 Avishay: think about the movement as a curve followed from 9
2015-12-18 20:56 Avishay: just an example, this could be better http://puu.sh/m0oBs/80236065db.jpg
2015-12-18 20:56 Avishay: because the player continues the sharp curve quick and fast and it goes nicely, instead of having a weird linear movement into a weird sliderbody
2015-12-18 20:58 WISPG_G: do you will post it in thread? i just cant fix all of it fast
2015-12-18 20:58 Avishay: I guess for now this'll do, I might recheck later
2015-12-18 20:59 Avishay: yeah lol you don't have to respond now
2015-12-18 20:59 Avishay: just go over them in your time
2015-12-18 20:59 Avishay: I'll stop now since I want to play some dota heh

some IRC mod, just get more mods and it'll get great.
Doyak
IRC mod
02:35 WISPG_G: hi \o, do you accept more requests for modding?
03:19 Doyak: lol
03:19 Doyak: I saw it just now
03:19 Doyak: yup you can make a request
03:19 WISPG_G: )
03:20 *WISPG_G is listening to [https://osu.ppy.sh/b/840087 Celldweller - Birthright (Instrumental)]
03:20 WISPG_G: thx
03:20 Doyak: Want IRC?
03:21 WISPG_G: ye lets IRC
03:22 Doyak: First you would need to improve the flow overall
03:23 Doyak: and practice how to make things aesthetically
03:24 Doyak: 00:02:247 (4,5,6) - I should say, I don't really agree with this triplet
03:24 Doyak: and same for similar things
03:24 Doyak: It's not like there is an actual 1/4 sound or it's worth emphasized with a triple
03:25 Doyak: by similar things, I mean like 00:05:247 (4,5,6) - these as well
03:25 Doyak: 00:02:435 (6,7) - generally it's more structured if you just copy 6 and paste to 7 and rotate it by 180 degree
03:26 Doyak: 00:02:060 (3,7) - also this kind of overlapping isn't very beautiful
03:27 Doyak: https://osu.ppy.sh/ss/4170961
03:27 Doyak: if you put the distance between 3-4 and 7-3 equal, it gets much more structured
03:28 Doyak: ok before going forward, I would say this first
03:28 Doyak: Do not stick to this one map, as this seems to be very far from rankable quality
03:28 WISPG_G: like this https://osu.ppy.sh/ss/4170974
03:29 Doyak: so from this mod, you try to learn things
03:29 Doyak: and maybe remap next time
03:29 Doyak: well sticking to each other is a bit awkward for me
03:30 Doyak: For your level it's good to try many things, yeah
03:30 WISPG_G: heh, i remapped 3 times) i just have problems with flow and shape of sliders, i trying watch othr ranked maps, but i cant make somthing good with this map
03:30 Doyak: 3 times wow
03:30 Doyak: yeah mapping is very hard xD
03:30 Doyak: It took me a year after I started mapping to have a first ranked mapset
03:31 Doyak: and you know, this kind of song is hard to map
03:31 Doyak: It's easier to start with some simple anime songs with lower difficulties
03:31 WISPG_G: sometimes people wonder how i have that high skill of mapping just for 1-2 month of plaing osu
03:31 WISPG_G: i dont like anime
03:31 WISPG_G: i have other maps
03:32 WISPG_G: but their queilty very low
03:32 WISPG_G: and i have another project
03:32 WISPG_G: which i working atm
03:32 Doyak: for a one month player it's pretty good
03:33 Doyak: hmm at least
03:33 Doyak: this song is too hard to map... I think
03:33 Doyak: anyway let's continue
03:33 WISPG_G: not really hard
03:34 WISPG_G: i just need exp for flow
03:34 WISPG_G: this is my weakness
03:34 Doyak: The flow is not your only problem
03:34 Doyak: The rhythms should be improved a lot as well
03:35 Doyak: You need to get better overall
03:35 Doyak: so
03:35 Doyak: one of the basic theorem of mapping is that
03:36 Doyak: distance is proportion to the rhythm
03:36 Doyak: which means, 00:03:560 (5,6,7) - you don't need to make their distance different
03:36 Doyak: unless it's for a specific pattern, of it needs to be emphasized
03:37 Doyak: they just look like, a random distance
03:37 Doyak: 00:06:560 (5,6,7) - for these as well
03:38 WISPG_G: 1.3 - 1.4
03:39 Doyak: that 0.1 gap is not good
03:39 Doyak: you might think it's only trivial, but it actually drops the quality
03:39 Doyak: It doesn't only applied to that one pattern
03:40 Doyak: If you compare 00:03:560 (5,6,7) - 00:06:560 (5,6,7) - these too
03:40 Doyak: the music is still pretty consistent for both of them
03:40 Doyak: but they have different distance
03:41 Doyak: for a same part there should be one basic distance
03:41 WISPG_G: this should be same, i used destance snap there, i remember one of modder tell me fix something here 00:06:560 (5,6,7) -
03:42 WISPG_G: and may be i break spacing there
03:42 Doyak: I see
03:42 Doyak: then let's compare 00:07:685 (1,2,3,4) - this and 00:04:685 (1,2,3,4) -
03:43 Doyak: 00:07:872 (2,3) - < 00:08:060 (3,4) - but 00:04:872 (2,3) - > 00:05:060 (3,4) -
03:43 Doyak: This is called inconsistent
03:44 Doyak: 00:08:247 (4,5,6) - 00:11:247 (4,5,6) - also these triples I don't agree with
03:44 Doyak: 00:10:685 (1,2,3,4,5,6) - and you can make these look better as well
03:44 WISPG_G: i think i will remap this 4-th time) i am sure i neex much working with flow and spacing
03:45 Doyak: Do you really want to rank this?
03:45 WISPG_G: i mapping 2 weeks i dont want leave this map
03:45 Doyak: Then my advice would be... remap later, after you get some more experience on mapping
03:46 Doyak: I don't think you can make this rankable quality with your current mapping skill level, so you should only remap again
03:46 Doyak: and also, an Extra difficulty
03:46 Doyak: is 10 times harder than ranking easier difficulties
03:47 Doyak: because they require much higher quality, and there should be reasonable reasons for every patterns
03:47 Doyak: But I don't think you can do that right now, so maybe try for some easier maps first, if you truly want to rank this
03:47 WISPG_G: no-no i can get it, i can i just need some more time, i just need find same map and look for patterns and other things
03:48 Doyak: Trying to learn is always good, but you need some patience
03:48 WISPG_G: i know all my mistakes, i know them before, but i just needed opinion other peoples about it
03:49 Doyak: Mapping isn't that simple... even if you've ranked 20 maps you can still be improved
03:50 Doyak: You would think you would know all your mistakes but in deeper inside... you can still learn more
03:50 Doyak: also I am very very far from perfect
03:51 WISPG_G: but i like mapping since i mapping in starcraft, i am sure i can easy learn if i want, i just need time
03:51 WISPG_G: but learn hard without teacher and workbook)
03:51 Doyak: mapping in starcraft lol
03:52 WISPG_G: )
03:52 Doyak: well mapping an osu! map is something different though
03:52 Doyak: osu mapping is 3 dimensions
03:52 Doyak: x axis, y axis, and time axis
03:52 Doyak: and all of them should fit to the music
03:53 WISPG_G: i know, well i am now very sleepy, i must go, if you want, you can continue without me
03:54 WISPG_G: i hope you will find something else, i'll try fix spacing
03:54 Doyak: hmm
03:54 Doyak: If I stick to mod this specific map
03:54 Doyak: I would end up writing 1000 lines
03:54 Doyak: so instead of doing that, I'd like to actually teach you
03:54 WISPG_G: hm, this should be better
03:54 Doyak: so if you want, I'd rather try to explain in realtime
03:55 Doyak: so yeah good night~
03:55 WISPG_G: wait-wait
03:55 WISPG_G: i think, i can stand here for more
03:55 WISPG_G: i will wake up later
03:55 Doyak: lol
03:56 WISPG_G: just because tommorow i must go to 3... em lesson?
03:56 Doyak: idk what to explain now
03:56 WISPG_G: i dont remember how in egnlish lesson in university xD
03:57 Doyak: Would you like to: learn by modding this map or having my own lecture time?
03:57 WISPG_G: idk... hm
03:58 Doyak: because, if I mod this map
03:58 WISPG_G: may be mod this map should be better
03:58 Doyak: there are same issues appearing on the whole map
03:59 WISPG_G: yep
03:59 Doyak: then I'll point out some major issues
04:00 Doyak: 00:34:908 (5,6,7,8,9) - You should be able to explain
04:00 Doyak: why are these have smaller spacing
04:00 Doyak: than other streams before
04:00 Doyak: while the music
04:00 Doyak: became even intense
04:00 Doyak: 00:35:894 (2) - this kind of note is unnecessary, just go with 1/2s
04:01 WISPG_G: i think this just timing point
04:01 Doyak: 00:36:877 (1) - also this just needs to be a circle, because there's no sound at 00:36:966 -
04:01 Doyak: what timing point?
04:01 WISPG_G: 1.3-1.5
04:02 WISPG_G: SV 1.3-1.5
04:02 WISPG_G: spacing same but numbers different
04:02 Doyak: yup but you should multiply them
04:02 Doyak: 1.3x0.9 > 1.5x0.7
04:02 Doyak: and I suggest to just use 0.9 there as well
04:03 WISPG_G: ok
04:03 Doyak: becuase the reason you used 1.5 sv there
04:03 Doyak: is because the song became intense, right?
04:03 WISPG_G: ye
04:03 Doyak: than the stream spacing could go naturally with it too
04:03 Doyak: then*
04:03 WISPG_G: ok
04:04 Doyak: 00:44:114 (8) - would be better to NC this when it changes the slider velocity
04:05 Doyak: 00:46:919 - this is not 180bpm
04:05 Doyak: it should be 120, and use 1/3s
04:05 Doyak: wait
04:06 WISPG_G: ye
04:06 Doyak: I'm not very sure though
04:06 WISPG_G: ye
04:06 WISPG_G: )))
04:06 Doyak: this song is weird lol
04:06 WISPG_G: in start bpm there wrer 118-315-118-315 bpm)
04:06 WISPG_G: in 1-st version
04:07 Doyak: 00:50:585 (3,1) - 00:53:252 (3,1) - be consistent on spacing them
04:07 WISPG_G: but modders told me just 1 bpm need there for all map
04:07 WISPG_G: 180
04:08 WISPG_G: my english very bad))
04:08 Doyak: me too
04:09 Doyak: 01:38:585 (5,6,7) - these 5, 6 should be removed
04:09 Doyak: try to follow the drums there, there are no 1/4s
04:10 Doyak: http://puu.sh/m2DLV/4391b6d33f.jpg
04:10 Doyak: just put it like this, this feels so good
04:11 Doyak: 01:50:085 (3,4,5) - I don't see a reason to use 1/4s there, you should rather put 3 farther from 2
04:11 Doyak: since it's a strong beat
04:13 Doyak: https://osu.ppy.sh/ss/4171287
04:13 Doyak: try to figure out why I placed notes like that
04:14 Doyak: because 01:50:085 (3) - and 01:50:418 (5) - are the strongest
04:15 Doyak: and 01:50:418 (5,6,7) - these make 1 good pattern (triangle) then goes to a new part ( 01:50:751 (7,1) - )by placing a jump
04:15 Doyak: like this, you need to give each patterns a good reason
04:16 Doyak: also note that I place all the notes have visually same distances
04:16 Doyak: which makes, structures
04:17 Doyak: 02:00:085 (1,2,3,4,5,6,7,8,9,10) - this amount of zigzag is quite bad for playability
04:18 Doyak: 02:09:585 (1,2,3) - If you hear carefully, there are good sounds at 02:09:918 - 02:10:418 -
04:18 Doyak: so instead of finishing them on blue lines, it's better to actually represent the existing beats
04:19 Doyak: 02:21:252 (1,2,1,2,1,2,1,2,1,2) - this is a creative pattern, but if you listen to the music carefully, you can notice that they're not all equal
04:19 WISPG_G: remake like this 02:06:917 (1,2,3,4,5) - ?
04:19 Doyak: that could also work
04:22 Doyak: To talk about consistency, 02:22:918 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - you used pretty big distances, and very breaking flows
04:22 Doyak: but 02:27:918 (3,1,2,3,1,2,3,1,2) - these are all roundy
04:22 Doyak: and small
04:22 Doyak: doesn't give an impact unlike the previous ones
04:24 Doyak: 02:50:918 (1,2,3,4) - Like I said before, when you represent similar sounds, it's usually better to just copy paste one to other
04:24 Doyak: and rotate them appropriately
04:24 Doyak: to make them look structured
04:25 Doyak: How to explain this... just try to make it doesn't seem to be 'random'
04:27 Doyak: 03:05:585 (1,2,3) - 03:13:585 (1,2,3) - yup the same beats ignored
04:28 Doyak: 03:21:585 (1,2,1,2,3,1,2,1,2,3) - these are really good, gj
04:29 Doyak: Do you know what 'blanket' is?
04:29 WISPG_G: thx, this part was the easiest for me xD
04:29 WISPG_G: nope
04:29 WISPG_G: or... you talking about "silence" hitsound?
04:30 WISPG_G: no-no
04:30 WISPG_G: not hitsound
04:30 WISPG_G: just write this word in google translator)
04:30 Doyak: no no blanket is
04:31 Doyak: http://puu.sh/m2F7M/3bf6d55a7f.jpg
04:31 Doyak: like this
04:32 WISPG_G: ok
04:32 Doyak: making a slider go around another object
04:32 Doyak: this would make the patterns clean
04:32 Doyak: just a famous skill of mapping xD
04:33 Doyak: 03:48:085 - This beat shouldn't be ignored
04:33 WISPG_G: i have question
04:33 Doyak: 03:57:251 (6,7,8,9,10,11,12,1,2,3,4,5,6) - I don't think representing that sound by stream is a good solution
04:33 Doyak: k
04:35 WISPG_G: for example i have notes 1 2 3 they on near ticks like stream next short slider and next another note
04:35 WISPG_G: can i make spacing between note and slider more than between notes?
04:36 Doyak: https://osu.ppy.sh/ss/4171459
04:36 Doyak: like this?
04:36 Doyak: you can
04:37 Doyak: those kind of sliders are called kick sliders
04:37 Doyak: because the slider end is less important so players just hit the start
04:37 WISPG_G: ye, like this
04:37 Doyak: and move on to the next note
04:38 WISPG_G: but sometimes i guess when bpm low this dont work?
04:38 *Doyak is editing [https://osu.ppy.sh/b/700607 Yun*chi - Wonderful Wonder World* [Insane]]
04:38 Doyak: let's take a look at this map
04:39 Doyak: 01:38:724 (1,2,3,4) - it works like this
04:39 Doyak: you only need a good reason to do that
04:39 Doyak: not just random placing things
04:40 WISPG_G: yep
04:40 Doyak: back to your map
04:40 Doyak: 04:06:918 (1,2,3,4) - you gotta explain this
04:40 Doyak: that why they have all different spacings
04:40 WISPG_G: i just found 1 thing
04:41 WISPG_G: i think i should chenge something here 03:59:918 (4,5) -
04:41 WISPG_G: this sounds worng
04:41 WISPG_G: and other parts too i guess
04:41 Doyak: for that part I would say
04:41 Doyak: 04:00:418 - this should be clickable
04:42 WISPG_G: something like note + long slider
04:42 Doyak: because that's the strong point
04:43 Doyak: https://osu.ppy.sh/ss/4171505
04:43 Doyak: something like this
04:43 WISPG_G: may be like this https://osu.ppy.sh/ss/4171508
04:43 WISPG_G: ?
04:44 Doyak: that's good
04:44 WISPG_G: the 4-th remap wait me i coming soon xD
04:44 Doyak: lol
04:45 Doyak: man I warned already
04:45 Doyak: You may want to remap it 10 times if you'll only remap this over and over again
04:45 Doyak: Mapping is a really hard thing...
04:46 Doyak: anyways, now you should sleep now xD
04:46 WISPG_G: but interesting
04:46 WISPG_G: you my another mother?)
04:46 Doyak: xDDDDDDDD
04:47 WISPG_G: i have other maps
04:47 WISPG_G: they not really good)
04:47 Doyak: actually it's 4:47 AM here
04:47 *WISPG_G is listening to [https://osu.ppy.sh/b/822641 Lindsey Stirling - Halo Theme]
04:47 WISPG_G: This one soon go grayward
04:47 WISPG_G: I want delete it
04:47 *WISPG_G is listening to [https://osu.ppy.sh/b/833931 TheFatRat - Windfall]
04:47 WISPG_G: Here i learn work of hitsounds
04:48 WISPG_G: But there SV 3 xD
04:48 WISPG_G: and mapped 1/6
04:48 WISPG_G: I think thats wrong
04:48 Doyak: lol
04:48 Doyak: 1/6 is correct
04:49 WISPG_G: For this map i'll change Halo THeme
04:49 *WISPG_G is listening to Flying Steps - We are electric
04:49 Doyak: but that sv seems to be bad
04:49 WISPG_G: Its not downloaded yet
04:49 WISPG_G: Oh, and this one too
04:49 *WISPG_G is listening to [https://osu.ppy.sh/s/389315 The Luna Sequence - Penance Contrived]
04:50 Doyak: too many 1/2s for an Easy
04:51 Doyak: actually it seems that the current meta wants to be the easiest difficulty to not have ANY 1/2s
04:51 Doyak: on 165+bpm
04:51 Doyak: this map looks like an 2008 Hard map
04:51 Doyak: with big circles
04:52 WISPG_G: lol
04:52 WISPG_G: someone told me what this song is to fast for easy
04:53 WISPG_G: and i should start from normal
04:53 Doyak: Fast songs can also have Easies
04:53 Doyak: You just need to make the rhythm more simple
04:53 Doyak: like on low bpms, you can fill out most 1/1s and that still works
04:53 Doyak: but on fast bpms, 2/1s can be the most prominent beats
04:53 Doyak: and focus on those mostly
04:54 Doyak: Don't you sleep now? let's continue next time if you want
04:55 Doyak: I'll upload the chat log and get kudosu
Lami
hi

  1. 00:14:793 (8) - whistle don't fit music.
  2. 00:44:114 (1) - add nc here, for notice speed change.
  3. 00:56:918 (1) - and 01:04:918 (9) - use same NC partten, in same music part.
  4. 01:17:418 (1) - remove NC
  5. 01:59:918 (3,1) - increase DS here, for avoid anti-jump which don't fit music.
  6. 02:08:917 (9) - same above issue
  7. 02:18:585 (1,2,1,2,1,2,1,2,1,2) - in same partten like this 01:28:252 (1,2,3,4,5,6,7,8) -
    yea, please same NC partten here.
  8. 02:53:752 (2,3,4) - it's not 1/4, just 1/6. please carefully listen here.
  9. 03:48:085 - you may want to add note here.
  10. 03:56:918 (1) - add nc here, for notice different rhythm.
  11. 04:06:918 (1,2) - increase DS
  12. 05:05:585 (1,2,3,4,5,6,7,8,9,10,11,12) - don't fit music, plz listen slowly here.
Misure
Some problem from me, subjective maybe :)

  1. 00:01:310 (7,1,2) - things like these, at 00:01:685 - set NC and a jump because it can be clearly seen that rhythm be cut off here, so players will feel more smooth in that way, with rhythm changing
  2. 00:04:310 (7,1,2) - ^
  3. 00:07:310 (7,1,2) - ^
  4. 00:10:310 (7,1,2) - ^
  5. 00:18:702 (6,7,8,9,1) - things like this, flow is not good imo, as me when I click 00:19:258 (9) - I'd like to move to right-bottom or left-bottom because of patterns before, however it forces me not, which makes me not well
  6. 00:21:661 (6,7,8,9) - ^
  7. 00:26:776 (5,1) - makes players confused to tell there is a 1/2 or a 1/4, so keep them away
  8. 00:42:710 - should be a click here imo
  9. 00:43:938 (7,1) - better to keep away, btw the slider is not beautiful imo :o maybe you can get some idea about the shape of sliders from some pro maps!
  10. 00:47:919 (3) - I'd like to curve it more
  11. 00:50:585 (3,1) - stack or away, in fact I prefer to keep them away
  12. 00:57:418 (7,1) - not good imo, maybe curve 00:57:418 (7) - towards left better
  13. 01:02:585 (6,7,1,2) - flow not good, I mean use an obtuse angle for flow here
  14. 01:03:252 (2,3,4,5,1) - streams so close with a double circle, which lacks of a feeling of moving
  15. 01:08:585 (2,3) - I recommond not to use this pattern unless really needed, for I rarely see this in a ranked map :(
  16. 01:30:252 (5,6) - flow not good imo, there is a tendency towards 'OUT' but you force it 'IN', well hope you know what I mean...
  17. 01:34:585 (11,1) - make the slider tail towards the circle not suitable here imo
  18. 01:38:251 (3,4) - better to keep a same DS with 01:37:918 (2) - and 01:38:752 (5,6) -
  19. 01:58:752 (7,1) - ^
  20. 02:06:751 (7,1,2) - obtuse angle
  21. other things are similar I think
Tbh, I really think you have showed what you want to show... um, if you need a suggestion form me, that is to play more maps, in which way you can more to show from youself.. ah, I just mean that.
Edit: map more various music is also a way in which you can practice to understand various way to show music, imo
Good luck! :)
Sadistic Potato
[Expert]

00:13:489 (1,2,3) - this spacing feels odd, I'd recommend decrease the spacing for 00:14:048 (2,3) - Like this one 00:19:443 (1,2,3) -
01:03:252 (2,3,4,5) - 03:11:251 (2,3,4,5) - 04:59:251 (2,3,4,5) - well this pattern is against the speed of 01:00:252 (2,3,4,5) -
01:59:918 (3,1) - too soon to start a stream. Start at 02:00:252 - . Also it actually starts at 02:00:252 - instead of 02:00:085 - . Listen carefully
02:32:085 (1,2) - I don't know why are you making it this way instead of jumps, following 02:32:418 (3,4,5,6,7,8,9) -
02:41:418 - missing note. If you don't want to make a note here you can turn 02:41:252 (3) - into a slider
02:42:085 - missing note
05:05:585 (1,2,3,4,5,6,7,8,9,10,11,12) - that's quite dangerous to put a 1/3 stream with a spacing like 1/4 stream. Space the stream more to make it obvious that it's a 1/3 stream
05:09:585 (1,1,1) - This sudden SV change is too fast to catch up

Good luck :D!

m4m if you want: map
Topic Starter
KappaPraise

Sadistic Potato wrote:

[Expert]

00:13:489 (1,2,3) - this spacing feels odd, I'd recommend decrease the spacing for 00:14:048 (2,3) - Like this one 00:19:443 (1,2,3)
01:03:252 (2,3,4,5) - 03:11:251 (2,3,4,5) - 04:59:251 (2,3,4,5) - well this pattern is against the speed of 01:00:252 (2,3,4,5) - May be
01:59:918 (3,1) - too soon to start a stream. Start at 02:00:252 - . Also it actually starts at 02:00:252 - instead of 02:00:085 - . Listen carefully nope, its start where it must, there veeeeery quiet beats.
02:32:085 (1,2) - I don't know why are you making it this way instead of jumps, following 02:32:418 (3,4,5,6,7,8,9) - yep, i think i just forget replace note to correct place
02:41:418 - missing note. If you don't want to make a note here you can turn 02:41:252 (3) - into a slider
02:42:085 - missing note nope
05:05:585 (1,2,3,4,5,6,7,8,9,10,11,12) - that's quite dangerous to put a 1/3 stream with a spacing like 1/4 stream. Space the stream more to make it obvious that it's a 1/3 stream I know, but i have no ideas what i can make there
05:09:585 (1,1,1) - This sudden SV change is too fast to catch up May be

Good luck :D!

m4m if you want: map
Thx
RikiH_
hello, m4m right here

Expert

  1. What if you think about a more cool diffname? Expert is mainstream lol
  2. 00:44:114 (1) - Don't like this slidershape... it's not symmetrical, and a bit ugly in my opinion, try to improve it a bit and make a proper S-slider
  3. 00:48:585 (2,3,4) - Equalize spacing here? There's no reason for such a jump
  4. 00:56:252 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Nothing wrong here, I just think you need to re-arrange the NCs since this whole part sounds really similar to 1/3 but it's 1/4. If you listen closely you can hear the strong drum here 00:56:752 (7) - so your NC pattern should be 1,2,3,4,5,6,1,2,3,4,5,6,1,2,3 or 1,2,3,4,5,6,1,2,3,4,5,6,7,8,9 instead of 1,2,3,4,5,6,7,8,1,2,3,4,5,6,7
  5. 00:59:085 (1,4) - Weird overlap
  6. 01:04:252 - Same as the previous stream
  7. 01:08:585 (2,3) - uh, too close I think
  8. 01:12:252 (5,6,7,8,9) - Doesn't look good, try to create a star or a pentagon (similar to this 01:36:252 - )
  9. 01:14:918 (5,6,7,8) - This too doesn't look really regular
  10. 01:19:752 (6,7,8,9,11) - Uh, too many weird overlaps in my opinion
  11. 01:59:918 - lol rip stream
  12. 02:08:252 - You should re-arrange all NCs on this stream as well, just go through the map and check all similar streams by yourself
  13. 02:41:918 (3,4) - May be hard to read... Try to put a NC on (4)
  14. 04:06:918 (1,2,3,4,5) - Weird overlaps again
  15. 05:05:585 (1) - Well, this can my very easily confused with 1/4, so you should turn it to sliders
  16. Nothing much to say honestly. Just, some patterns look a bit weird with overlaps and irregular spacing changes. Also, copy-pasting is not really cool, since people don't like that kind of stuff, I think you should re-make the copy-pasted parts, or BNs won't rank it :?
Topic Starter
KappaPraise

RikiH_ wrote:

hello, m4m right here

Expert

  1. What if you think about a more cool diffname? Expert is mainstream lol
  2. 00:44:114 (1) - Don't like this slidershape... it's not symmetrical, and a bit ugly in my opinion, try to improve it a bit and make a proper S-slider
  3. 00:48:585 (2,3,4) - Equalize spacing here? There's no reason for such a jump
  4. 00:56:252 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Nothing wrong here, I just think you need to re-arrange the NCs since this whole part sounds really similar to 1/3 but it's 1/4. If you listen closely you can hear the strong drum here 00:56:752 (7) - so your NC pattern should be 1,2,3,4,5,6,1,2,3,4,5,6,1,2,3 or 1,2,3,4,5,6,1,2,3,4,5,6,7,8,9 instead of 1,2,3,4,5,6,7,8,1,2,3,4,5,6,7 May be
  5. 00:59:085 (1,4) - Weird overlap Hmm...
  6. 01:04:252 - Same as the previous stream Same
  7. 01:08:585 (2,3) - uh, too close I think Idk
  8. 01:12:252 (5,6,7,8,9) - Doesn't look good, try to create a star or a pentagon (similar to this 01:36:252 - )
  9. 01:14:918 (5,6,7,8) - This too doesn't look really regular
  10. 01:19:752 (6,7,8,9,11) - Uh, too many weird overlaps in my opinion ✔✔✔
  11. 01:59:918 - lol rip stream ✔✔✔✔✔✔✔✔✔✔✔✔✔✔✔✔✔
  12. 02:08:252 - You should re-arrange all NCs on this stream as well, just go through the map and check all similar streams by yourself Same
  13. 02:41:918 (3,4) - May be hard to read... Try to put a NC on (4) Em, why?
  14. 04:06:918 (1,2,3,4,5) - Weird overlaps again May be
  15. 05:05:585 (1) - Well, this can my very easily confused with 1/4, so you should turn it to sliders I dont know what i can do there
  16. Nothing much to say honestly. Just, some patterns look a bit weird with overlaps and irregular spacing changes. Also, copy-pasting is not really cool, since people don't like that kind of stuff, I think you should re-make the copy-pasted parts, or BNs won't rank it :?
Thx
Shmiklak
wajinshu

Shmiklak wrote:

hahaha
wajinshu
пока
vanucik
висп гг питар , ленивый мод заказывали? а мне ваще насрать, кстати го в майнкрафт, мы с лилией тебя ждём

Название диффы
  1. 00:00:099 - Начиная с этого и места и заканчивая началом следующего киая твои БПМ точки стоят на тик назад от реального тайминга песни, сдвинь все точки вперёд на тик и после этого почини новые комбо.
  2. Как по мне тут не хватает АР, думаю лучше сделать 9.1 или 9.2, т.к у тебя какая-то каша выходит из обьектов, особенно в начале, тем более сложность этой диффы позволяет тебе так сделать.
  3. В диффе много неидеальных бланкетов, поправь, будь идеальным маппером, и тебя захотят
  4. 00:25:966 (5) - вот такие кикслайдеры лучше загибать, чтобы игроку было легче их проводить и сразу переходить на другой обьект ( там еще есть такие, поправляй)
  5. 01:22:003 (3) - гыгы спейсинг как мой х
  6. 01:29:836 (2,3) - ^ , короче делай побольше спейсинг, это не дело
  7. 02:00:003 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - фекла стримы научил делать? а то они больно хорошие
  8. 03:50:669 (3,1,2) - для меня ни разу не красивый оверлап, за него бы репорт карте дал
  9. 03:55:003 (7) - потерял нк, везде через бит он менялся, а тут его нет
  10. 04:38:836 (1,2,1,1,1) - советую удалить это нафиг, и тупо поставить спиннер на 4 тика, игрок тупо сотки и 50 получит за это даже мисснет, нихуя не поймет, скажет висп гг плохой маппер и поставит жирный дизлойс карте
  11. 05:11:836 (1,2,3,4,1) - гарантирую, что с таким спейсингом в топе будет дохуя скоров с оценкой A.
Желаю тебе удачи виспарь, и рубик не герой, если что
riffy
We've done an IRC mod with the mapper.

Changes:
  1. General suggestions on 1/4 spacing
  2. A few minor visual improvements
  3. Minor structure fixes
  4. A few jumps fixes
Overall, that's a lot better than it was last time I checked. Still lacks hitsounding, so, try your best while adding them! Be sure to check out our chatlog, if you speak Russian and like poetry, that mod was pretty creative!

IRC log (some wild Russian poetry)
20:40 WISPG_G: привет
20:40 Bakari: Привет
20:40 WISPG_G: я закончил) го теперь для меня стишок соченишь?
20:41 Bakari: Раз-два-три-четыре-пять
20:41 Bakari: Серклы надо посчитать
20:41 Bakari: Насчитал я 307
20:42 Bakari: Хватит нам минут на семь
20:42 WISPG_G: Но их же 1021 :о
20:42 Bakari: Я гуманитарий
20:42 WISPG_G: Эта щидэээээээвар
20:43 Bakari: Кликать нужно ловко очень
20:43 Bakari: Ты OD поставил - 8
20:44 Bakari: И диффнейм немного странный
20:44 Bakari: Нужен креатив диванный
20:44 WISPG_G: :о
20:45 Bakari: [Merciless] пойдет отлично
20:45 Bakari: С лирикой звучит прилично
20:46 WISPG_G: Шедеврально
20:47 Bakari: Дай-ка мне минуток пять
20:47 WISPG_G: А полную версию замутишь как-нибудь?)
20:47 Bakari: Mod Assistance запускать
20:48 Bakari: 01:19:169 (2) - тут объект уполз немного
20:48 Bakari: Это - анснап. Проблем будет много.
20:49 Bakari: 00:02:724 (6,1) - а может не надо стримы сжимать?
20:49 Bakari: Не люблю после джампов курсор замедлять
20:50 WISPG_G: было бы лучше "а может не надо стримы тут сжимать - не люблю после джампов курсор я замедлять"
20:51 Bakari: 00:12:474 (5,6) - нехватило мне джампа тут
20:52 Bakari: Бит очень сильный, звучит как батут
20:52 Bakari: 00:18:804 (6,7) - а вот тут не зашел, не вкатился прыжок
20:52 Bakari: Попробуй уменьшить ДС здесь, дружок.
20:54 Bakari: 00:25:966 (5,1) - начни ты с ДСа поменьше джампы пихать
20:54 Bakari: Игрокам сразу слету легко не понять.
20:55 WISPG_G: сразу - слету тафтология
20:55 WISPG_G: подправь
20:55 WISPG_G: или нет это не тафтология
20:55 WISPG_G: не помню
20:56 Bakari: 00:26:693 (4,1) - а дальше, к дс прибавляй по 0.2
20:56 Bakari: Интенсивность у трека вверх тут пошла
20:57 Bakari: 00:38:401 (1,2,3,4) - ударные здесь очень сильно звучат
20:57 Bakari: Порадуй Бакари, пусть джампы летят!
20:58 Bakari: 00:39:106 (1,2,3) - а дальше немного убавь дс ты
20:58 Bakari: Пусть потом с каждым комбо он будет расти.
21:00 Bakari: 00:44:031 (1) - не нравится мне как слайдер построен
21:01 Bakari: Давай [http://bakarisu.s-ul.eu/2gZBtcGq.jpg редизайн] небольшой мы устроим?
21:01 Bakari: Я пока не пишу, я ответ подожду.
21:03 WISPG_G: Ответ на что желаете вы?
21:03 WISPG_G: На спейсинг кругов или на слайдеры?
21:04 Bakari: Что менял/не менял,
21:04 Bakari: Чтобы ты рассказал
21:04 Bakari: Для меня очень важен ответ
21:04 Bakari: Без него в моде смысла - нет
21:07 WISPG_G: Что ж над ДС я могу поработать
21:07 WISPG_G: Но над всем мне надо подумать
21:07 WISPG_G: Слайдер изменим без сомнения
21:07 WISPG_G: Продолжим же ваше творение
21:07 Bakari: 00:54:669 (7,1) - увеличь здесь ДС, там ведь новый фрагмент
21:07 Bakari: Заиграл там внезапно другой инструмент
21:08 Bakari: 01:04:169 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1) - комбо-паттерны здесь не похожи на 00:56:169 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - те
21:08 Bakari: Я не понял зачем, я хожу в темноте.
21:08 WISPG_G: Этот момент я впрямь упустил
21:09 WISPG_G: Надо исправить. Вот погляди https://osu.ppy.sh/ss/5705296
21:09 WISPG_G: В этих стрмах различаются биты
21:09 WISPG_G: Которые влиют на изменение ритма
21:10 Bakari: 01:18:836 (1,2) - ты разбей этот стак,
21:10 Bakari: Рано кликнет простак
21:12 WISPG_G: Простак то не прост, карта сложна
21:12 WISPG_G: Не дойдет не опытный игрок ведь сюда
21:15 Bakari: Сразу с тех джампов нелегко тормозить
21:16 Bakari: Как игрок я спешу пощады просить
21:17 WISPG_G: Так и быть пощаду получишь
21:17 WISPG_G: Улучшу я так, что век не забудишь
21:17 Bakari: 01:28:836 (1) - свисток удивил очень сильно меня
21:17 Bakari: Он здесь неумышленно, да?
21:18 Bakari: 01:34:836 (1,2) - попробуй свободнее спейсинг здесь применять
21:18 WISPG_G: Свисток поставил я там случайно,
21:18 Bakari: [http://bakarisu.s-ul.eu/APzZr0U1.jpg Такое] попроще будет играть
21:18 WISPG_G: Свисток поставил я там случайно,
21:19 WISPG_G: Но оставил как будто специально
21:19 WISPG_G: Спесинг обязательно подправлю я
21:19 WISPG_G: Главное, чтобы в дс не было совпадения
21:21 Bakari: 01:39:503 (1) - звук агрессивный в треке звучит
21:21 Bakari: А слайдер столь мягкий, что глаз мой болит
21:21 Bakari: Давай посильнее его будем гнуть
21:21 Bakari: Красный нод запихнем, будет все просто жуть ♥
21:22 Bakari: 01:40:836 (1,2,1,2,1) - НК эти сильно ХП поднимают
21:22 Bakari: Баланс этой части они разрушают
21:23 WISPG_G: По части слайдеров я не спец
21:23 WISPG_G: Вы уж помогите, а то я глупец
21:24 WISPG_G: Про НК мне эти уже говорили
21:24 WISPG_G: Но я забыл их исправить рили
21:25 Bakari: На контраст скоростей полагаюсь здесь я
21:25 Bakari: [http://bakarisu.s-ul.eu/Pxpsu6V1.jpg Такой] рваный флоу зайдет на "ура"
21:26 Bakari: 02:05:169 (1,1) - а тут джамп забыт
21:26 Bakari: И ударный грустит
21:27 WISPG_G: Я немного не понял последний момент
21:27 WISPG_G: Вы не подскажите мне время, нет?
21:27 Bakari: Вы просили за слайдер меня пояснить
21:28 Bakari: Сей скриншот предназначен был вам подмоги явить
21:30 Bakari: 02:13:169 (1,2,1,2,1,2,1,2,1,2) - в музыке слышу фрагмента, я, два
21:31 Bakari: А паттерн один. Неподарядк ли? Да!
21:33 WISPG_G: Не спорю, звуки отличны
21:33 WISPG_G: Но прерывать такой паттерн для меня не прилично
21:35 Bakari: Паттерн хорош, но не впишется здесь
21:36 Bakari: Для него и получше место ведь есть!
21:37 Bakari: 02:22:836 (1,2) - помнишь про спейсинг я как-то писал
21:37 Bakari: Прмени здесь ты то, что ты раньше [http://bakarisu.s-ul.eu/yV8CXVVA.jpg слыхал]
21:37 WISPG_G: Посмотрю, что я смогу сделать здесь,
21:37 WISPG_G: Но фрагмент прийдется ремапать весь
21:38 WISPG_G: Я помню, ты говорил и не спроста,
21:38 WISPG_G: Запомнил я этот урок на ура
21:39 Bakari: 02:27:336 (4,1) - и тут джамп пропущен тобой
21:39 Bakari: Хочу я прыжок здесь. Большой!
21:40 WISPG_G: Будет тебе здесь прыжок
21:41 WISPG_G: Будешь делать не хилый рывок
21:41 Bakari: 02:40:336 (6,7,1) - флоу удивляет немного меня.
21:41 Bakari: Потесть и скажи, как тебе таковые дела.
21:42 WISPG_G: Да, плохой здесь слайдерок,
21:42 WISPG_G: Уведу его конец я в бок
21:46 Bakari: 02:43:503 (1) - слегка удивил этот слайдер меня
21:46 Bakari: Такая фигура на всю карту одна
21:48 WISPG_G: Что такое? Он вам не нравится?
21:48 WISPG_G: Или вы так подметили, чтобы позабаваиться
21:50 Bakari: Немного смущает фигура меня
21:50 Bakari: Но это заметка, как шутка, да-да!
21:51 WISPG_G: Это довольно забавно, о да,
21:51 WISPG_G: Что ж продолжим тогда
21:52 Bakari: 03:19:169 (3,4,5) - логичнее было вперед ставить их
21:52 Bakari: А 03:16:503 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - триплы попозже, чтоб азарт игроков не утих
21:53 WISPG_G: Возможно вы правы, это не дело
21:53 WISPG_G: Внезапные триплы исправим мы смело
21:54 Bakari: 03:28:003 (4) - динамику карты тут слайдер убил
21:54 Bakari: Поставь серклов больше, чтоб игрок не грустил!
21:55 Bakari: 03:33:336 (4) - сюда не забудь посмотреть, ты, мой друг
21:55 Bakari: Чтоб сюрпризов потом не возникло здесь вдруг
21:56 WISPG_G: Эти слайдеры для передышки
21:56 WISPG_G: Пожалуй оставлю, не будут излишкой
21:57 Bakari: Передышки же в музыке нет!
21:57 Bakari: Карта теряет музыки след!
21:58 Bakari: 03:56:503 (3,1,2,3,4,5) - а здесь удвился спейсингу я.
21:58 Bakari: Поближе поставить никак их нельзя?
21:59 WISPG_G: Имеете ввиду вы стрим?
21:59 WISPG_G: Если да, то мы посмотрим
22:00 WISPG_G: Если да, то на это посмотрим*
22:00 Bakari: Спейсинг во всем этом комбо
22:00 Bakari: Запутал бы даже Коломбо
22:01 WISPG_G: Позвольте заметить, под каждый момент
22:01 WISPG_G: Тут разный спейсинг или же нет?
22:02 Bakari: 04:09:836 (2,3,4) - стоят грязновато слайдеры здесь.
22:02 Bakari: Перестроить фрагмент, может, смысл есть?
22:04 WISPG_G: В этом смысл возможно и есть,
22:04 WISPG_G: Но четвертый слайдер мне некуда деть
22:05 Bakari: [http://bakarisu.s-ul.eu/uaGzekoA.jpg Отзеркалить попробуй], это зайдет
22:05 Bakari: И читать это сможет любой идиот
22:06 Bakari: 04:39:503 (1,1) - про спам новых комбо я уже написал
22:06 Bakari: А сейчас не сдержался, снова сказал
22:07 Bakari: 04:53:502 (1,1) - после стрима на стак очень просто нажать
22:07 Bakari: Уберем, может, стак? Зачем комбо ломать?
22:08 WISPG_G: Об необходимости НК у меня здесь сомнения
22:08 WISPG_G: очень трудно прочитать в тайминге смещения
22:08 Bakari: 05:05:169 (3,2) - а реверс игроку трудно здесь углядеть.
22:09 Bakari: Лучше выше поднять, чтоб потом не реветь.
22:09 Bakari: Я про стак говорил,
22:09 Bakari: Он меня там смутил
22:09 Bakari: Может что-то местами я упустил
22:10 Bakari: Под конец я местами слегка прокрутил
22:10 Bakari: Суть всех мыслей своих, я донес
22:10 Bakari: И надеюсь, что пользы я тоже тебе, друг, принес.
22:12 WISPG_G: Спасибо большое, что помогли вы советом,
22:12 WISPG_G: Залейте ваш мод и закончим на этом!

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
vanucik
а я ещё я забыл сказать, что висп гг не питор, а очень хороший человек
Namki
Привет.
пару моментов.
  1. 00:12:847 (6,7) - и 00:13:220 (8,1) - ктрл+г, иначе это флоу странно играться будет 00:13:220 (8,1,2) - .
  2. 00:45:433 (1) - спиннер до красного тика, в принципе, будет мало чем отличаться от спиннера до синего. Но до красного мне нравится больше.
  3. 00:53:669 (1,2) - т.к. у тебя первый киай легкий, и очень неинтенсивый (мало объектов), то лучше анстакнуть и сделать обычный джамп.
  4. 01:06:919 (1) - вот тут тоже можно до красного тика, играться будет лучше тбх.
  5. 01:19:169 (2) - unsnapped.
  6. 01:24:169 (1,2) - ну раздвинь их.
  7. 01:27:836 (4,5,6,7,8,9,1,2,3,4) - очень странно:
  8. 01:27:836 (4,5) - это очень сильно отличается от этого 01:28:169 (6,7) - , от этого тоже 01:28:503 (8,9) - ,
    01:28:669 (9) - это очень слабо.
    Предлагаю сделать кикслайдеры тут 01:27:836 - и тут 01:28:003 - , а 1/2 слайдер тут 01:28:503 - . Звучит в разы лучше!
  9. 01:34:169 (1) - замени на 1/4 слайдер, т.к звук такой прям под 1/4 заходит очень хорошо.
  10. 01:34:169 (1) - как насчет реверса.
  11. 01:41:169 (1,2) - лол, просто сделай по флоу. вот так — http://puu.sh/qgvEs/18ea77f169.jpg
  12. 01:49:669 (2) - очень слабый, не стоит туда пихать серкл, сделай некликабельным лучше этот бит.
  13. 01:55:669 (1) - ну нк же.
  14. 02:21:836 (1,2) - сильно звук отличается от всех других, сделай другой паттерн, лучше со слайдером.
  15. 02:21:169 (1,2,1,2,1,2,1,2,1,2) - вот так:
    1. НК расположены странно. 02:21:169 (1,2) - вот тут свап, 02:22:503 (1) - вот тут убрать.
    2. 02:21:836 (1,2) - в сравнении с другими звуками, эти два серкла полностью не вписываются.
    Начни просто реверс 1/2 от сюда 02:21:669 - .
  16. 03:33:503 - ужас, пропадает такой сильный бит.
  17. 03:45:503 (1) - не стоит так андермапать, сделай ты кикслайдеры, никто не ударит.
  18. 04:19:336 (1,2,3) - вообще никаких звуков там нет, а ты серклы ставишь.
  19. 04:39:503 (1,1) - это идет в 1/3, т.е 04:39:253 (1) - ставишь сюда 04:39:281 - . 04:39:753 (1) - сюда 04:39:725 -
    Мне не нравится, что ты мапаешь джампы там, где, следуя логике и ритму трека, их быть не должно. Например, на какие-то очень слабые биты или протяженные звуки. Пару хороших модов исправят косяки с ритмом. Спам НК тоже штука бесполезная, у тебя хп дрейн не 10, и красоты это не добавляет паттернам.
Misure
re-mod after 8 months \o/
not too much things from me lol
[Diff Name]
  1. add some AudioLeadIn since it starts so sudden? open .osu in notepad and make AudioLeadIn to be 3000 or more
  2. 00:16:201 (8,1,2) - this flow not good as me cutz it's so sudden here, i prefer make 2 ctrl+G, as which you have to fix things after that
  3. 00:25:240 (1,2,3,4,5) - this flow seems kinda awkward from me, try things like this?
  4. 00:27:237 (5,6) - the flow brakes imo, which seems throwing the cursor away and then throwing it in suddenly LOL, then make 6 ctrl+G may be better imo
  5. 00:31:766 (5) - the only curved one seems wired
  6. 00:33:029 (5,6,1) - kinda close and flows not smooth imo, maybe things like this better
  7. 00:48:336 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,7) - this part seems grouped at that area, which may be better to be spread out
  8. 01:41:169 - 01:43:836 - and etc. NC cancelled to make four 1/2 a set?
  9. 02:13:169 (1,2,1,2,1,2,1,2,1,2) - NC not needed imo, since the rhythm is not so violence here
  10. 03:03:836 (3,1) - seperate them to be easier to read?
  11. 03:12:169 (1) - not a good place to start the stream imo
  12. 04:39:003 (2,1,1,1) - really hard to read when first playing, maybe make a square better?
  13. 05:09:836 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2) - all clockwise for them seems not fun imo, at least not for the last stream, like this?
Good luck \yayy/ :)
Ambu5h
Topic Starter
KappaPraise

Namki wrote:

Привет.
пару моментов.
  1. 00:12:847 (6,7) - и 00:13:220 (8,1) - ктрл+г, иначе это флоу странно играться будет 00:13:220 (8,1,2) - . Согласен, поправил это + дальше улучшил флоу
  2. 00:45:433 (1) - спиннер до красного тика, в принципе, будет мало чем отличаться от спиннера до синего. Но до красного мне нравится больше. Вообще он идет прямиком до белого тика)
  3. 00:53:669 (1,2) - т.к. у тебя первый киай легкий, и очень неинтенсивый (мало объектов), то лучше анстакнуть и сделать обычный джамп.
  4. 01:06:919 (1) - вот тут тоже можно до красного тика, играться будет лучше тбх.Оставлю пока как есть
  5. 01:19:169 (2) - unsnapped. Да-да, мне уже говорили
  6. 01:24:169 (1,2) - ну раздвинь их. ^
  7. 01:27:836 (4,5,6,7,8,9,1,2,3,4) - очень странно:
  8. 01:27:836 (4,5) - это очень сильно отличается от этого 01:28:169 (6,7) - , от этого тоже 01:28:503 (8,9) - ,
    01:28:669 (9) - это очень слабо.
    Предлагаю сделать кикслайдеры тут 01:27:836 - и тут 01:28:003 - , а 1/2 слайдер тут 01:28:503 - . Звучит в разы лучше! Я немного другой логике тут следую, пока что оставлю как есть, но возьму на заметку твое предложение
  9. 01:34:169 (1) - замени на 1/4 слайдер, т.к звук такой прям под 1/4 заходит очень хорошо. Не, спс)
  10. 01:34:169 (1) - как насчет реверса. ^
  11. 01:41:169 (1,2) - лол, просто сделай по флоу. вот так — http://puu.sh/qgvEs/18ea77f169.jpg У меня здесь свой флоу
  12. 01:49:669 (2) - очень слабый, не стоит туда пихать серкл, сделай некликабельным лучше этот бит. Здесь все в порядке
  13. 01:55:669 (1) - ну нк же. Думаю можно обойтись и без него, я выделил это место иным спейсингом, но все может быть
  14. 02:21:836 (1,2) - сильно звук отличается от всех других, сделай другой паттерн, лучше со слайдером. Переделал НК, но паттерны оставлю пока как есть, может быть в будущем переделаю
  15. 02:21:169 (1,2,1,2,1,2,1,2,1,2) - вот так:
    1. НК расположены странно. 02:21:169 (1,2) - вот тут свап, 02:22:503 (1) - вот тут убрать.
    2. 02:21:836 (1,2) - в сравнении с другими звуками, эти два серкла полностью не вписываются.
    Начни просто реверс 1/2 от сюда 02:21:669 - .
  16. 03:33:503 - ужас, пропадает такой сильный бит. Я следую другому здесь, а бит решил выделить углом на слайдере, но я подумаю.
  17. 03:45:503 (1) - не стоит так андермапать, сделай ты кикслайдеры, никто не ударит. Окей, попробую, идея не плохая
  18. 04:19:336 (1,2,3) - вообще никаких звуков там нет, а ты серклы ставишь. Есть звуки
  19. 04:39:503 (1,1) - это идет в 1/3, т.е 04:39:253 (1) - ставишь сюда 04:39:281 - . 04:39:753 (1) - сюда 04:39:725 - Окей
    Мне не нравится, что ты мапаешь джампы там, где, следуя логике и ритму трека, их быть не должно. Например, на какие-то очень слабые биты или протяженные звуки. Пару хороших модов исправят косяки с ритмом. Спам НК тоже штука бесполезная, у тебя хп дрейн не 10, и красоты это не добавляет паттернам.
Спс за мод

Misure wrote:

re-mod after 8 months \o/
not too much things from me lol
[Diff Name]
  1. add some AudioLeadIn since it starts so sudden? open .osu in notepad and make AudioLeadIn to be 3000 or more Huh, okay
  2. 00:16:201 (8,1,2) - this flow not good as me cutz it's so sudden here, i prefer make 2 ctrl+G, as which you have to fix things after that I'll keep it for a while
  3. 00:25:240 (1,2,3,4,5) - this flow seems kinda awkward from me, try things like this? ^
  4. 00:27:237 (5,6) - the flow brakes imo, which seems throwing the cursor away and then throwing it in suddenly LOL, then make 6 ctrl+G may be better imo Okay
  5. 00:31:766 (5) - the only curved one seems wired Made MORE curved :V
  6. 00:33:029 (5,6,1) - kinda close and flows not smooth imo, maybe things like this better Um, I am not sure, I'll think about that
  7. 00:48:336 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,7) - this part seems grouped at that area, which may be better to be spread out Why not
  8. 01:41:169 - 01:43:836 - and etc. NC cancelled to make four 1/2 a set? Ye-ye
  9. 02:13:169 (1,2,1,2,1,2,1,2,1,2) - NC not needed imo, since the rhythm is not so violence here Remade already
  10. 03:03:836 (3,1) - seperate them to be easier to read? Looks fine for me
  11. 03:12:169 (1) - not a good place to start the stream imo ^
  12. 04:39:003 (2,1,1,1) - really hard to read when first playing, maybe make a square better? ^^
  13. 05:09:836 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2) - all clockwise for them seems not fun imo, at least not for the last stream, like this? There growing spacing, I'll keep it for a while/
Good luck \yayy/ :)
Thx for re-mod \yayy/
Topic Starter
KappaPraise

freebird42 wrote:

https://puu.sh/qlLd0/d231b5b7cd.jpg
https://puu.sh/qlLdH/81d3d50017.jpg
https://puu.sh/qlLeC/40cb574083.jpg Спасибо, я возьму этот, если не найду других вариантов :D

no kds plz thx
C00L
mistakes were made whilst editing :/

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RikiH_
le riki's mod is here

Merciless
  1. Rip hitsounds
  2. 00:16:387 (1) - Needs to be spaced more, since it breaks consistency with the previous patterns, in which you had a jump at this point
  3. 00:25:240 (1,3,4) - Minor thing, but maybe they look better if they are not overlapped
  4. 00:25:966 (5,1) - Same here, since the 1/4 jumps in this section are generally higher
  5. 00:44:732 - Should be 5% S, not 5% N, since it's still audible if you use N. Same can be applied to all 5%N sections, should be turned to 5%S, since it's almost completely silent
  6. 00:57:419 (8,1) - Why suddently a spacing change in the stream?
  7. 01:00:002 (5) - Uhm, I'm a bit concerned about this note, since it looks like it doesn't belong to this patter 00:59:002 (1,2,3,4) - but neither to this 10:00:169 (1,2,3) - so it feels out of place. If I were you I'd try to add a NC on in and maybe move it like this, I think it looks and plays better
  8. 01:05:419 (6,1) - Same concern about the spacing
  9. 01:05:502 (1,2,3) - This could be a triangle pattern like the others, imo
  10. 01:06:919 - This spinner should really start on the white tick 01:06:835 - it's really weird on the blue one, and noone would qualify such a thing
  11. 01:09:503 (1,2,3,4,5) - Not a perfect star... could be much better
  12. 01:13:503 (1,2) - Compare this spacing to this 01:16:169 (1,2) - and this 01:10:836 (1,2) -
  13. 02:22:169 (1,2,3,4) - Can you make something better with these notes? They look a bit random, I can't understand the rule behind them
  14. 02:53:669 (2,3,4) - This is 1/6
  15. 03:04:169 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Your NC pattern is inconsistent with 02:00:003 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - and 02:08:169 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - (which is inconsistent as well with the other one) . Please use the same NC pattern everywhere, since the sound is exactly the same
  16. 03:25:169 (5,2,3,4) - It's better if they do not overlap
  17. 03:29:503 (1) - Move to 454|33, looks better
  18. 03:36:169 (1,2,3,1,2,1,2,3) - Why don't you group these into a single combo? You are following drums and there's no change in them
  19. 04:30:169 - The end of the break is unsnapped, it should be here
  20. 04:39:281 (1,1,1) - These are terribly hard to read, because of a sudden change in the vocals, and also because they are on 1/6. I strongly suggest to turn them into a repet slider. By the way, ask for more testplays and see if they can read this, since maybe it's just me
Much better than 8 months ago, but still needs some minor adjustments in my opinion, good luck!
C00L
Right :roll:
Check! - means it's been checked and no mistakes were found

[General]
  1. Consider adding the following tags - "drum and bass" , "dnb" , "rock" "Soundtrack for the Voices in My Head" - (album name)
[Timing]
  1. 00:23:956 (1) - here imo better fits ~23,956
[Hitsounds]
  1. there ain't none :^)

[The only diff]
  1. 00:01:411 (1,2) - i'd emphasise this jump more, something closer to 00:02:161 (4,5) - because of that sound that appears there, i'd move it to x:216 y:336
  2. 00:04:411 (1,2,4,5) - ^ and like so on, don't ignore that strong guiar sound ;-;, since look 00:10:974 (3,4) - this has more emphasis than the stronger sound, these don't deserve such emphasis
  3. 01:08:169 (1) - add some slider art >_>, don't leave all of these sliders as straight sliders :D, even something stupid like this could work, 01:10:836 (1) - like you could leave these straight but the ones with vocals i think you should give some variety with some sliderart
  4. 01:17:336 (1,2,1,2,1,2,1,2,1,2) - looks great, but make the jumps smaller there isnt enough music emphasis imo to make such huge jumps, try not to go above 3,2 DS for the last jumps and it should be fine. Leave it the same circular nice jump pattern but DS is a killer in such early part of the song as well
  5. 01:28:169 (6,7) - give this more emphasis on the jumps, because of the strong drum hits
  6. 01:28:836 (1,2,3,4) - same here ^
  7. 01:46:503 (6) - you could stack this with 01:47:503 (3) - slider end, for swag points, it will add some nice looks imo to the map, then re-arange the jumps a little so that (6) doesnt overlap as much
  8. 01:49:669 (2) - i would more this here x:392 y:104 and this 01:49:836 (3) - x:220 y:172 and this 01:50:169 (2) - to x:240 y:184 to give this part a nice increasing in difficulty sort of pattern, also 01:50:336 (1,2,3) - would get more emphasis because of the strong drum hits, rather than keeping this section all the same jumps
  9. 02:09:503 (1) - you could make this, a bit longer so that its slider end stacks with (6) 02:08:586 (6) - for a nicer look rather than a random overlap
  10. 02:22:503 (3,4) - i would make this less intense, i would move (3) to x:35 y:220 and stack (4) with 02:22:169 (1) -
  11. 02:23:169 (2,4) - you could blanket these :^)
  12. 03:21:503 (1,2,1,2,1,2) - increase the spacing >_> they are so strong why make these so close together

    great section here

  13. 04:04:169 (1,2) - i would consider making this 2, 1/2 sliders and a little circle on the blue tick since on the 3/4 slider there is a sound on the red tick which you are missing, it's pretty faint but it's there :^)
  14. 04:10:836 (5) - hmm, to catch the vocals i would end this slider on a 3/4 beat and put a circle on the white tick in that way the lirics will be more emphasised, if you accept this then do this for the rest of sliders like these as well, with the same beat
  15. 04:41:503 (1) - the spinner should start here - 04:41:169 - to catch that vocal
  16. 05:03:503 (1,1) - pls fix this ugly overlap >_>

[Final Words]

The map overall is good, but imo it lacks a bitof note emphasis, other that gj on it!!
+1 from me :^)


Edit: FML, i thought i clicked to edit the last post AHHHH
Ambu5h
no kd

00:01:411 (1,2) - 00:04:411 (1,2) - 00:07:411 (1,2) - 00:10:411 (1,2) - и так далее - свап нк
00:10:224 (7,1,2) - кстати в подобных моментах я бы посоветовал делать больше джамп между 00:10:411 (1,2) - чем между 00:10:224 (7,1) -
как вот тут 00:13:220 (8,1,2) -
00:26:693 (4) - по моему тут хватит обычного кружка
00:32:489 (4) - и тут тоже, все шипящие звуки все равно не выделить, сосредоточься на чем-то одном
00:35:544 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - тут я бы советовал сделать больше стаков или реверс слайдеров, и лишь когда музыка усиливается начинать джампы, а то 48 джампов подряд выглядят нелепо
00:43:855 (4,1) - забланкети их как-нибудь красиво, а то слайдер тоже смотрится странновато
00:46:836 (1,2,3) - 1/1 слайдеры подойдут больше имхо
00:49:502 (1,2,3) - та же тема, ну ты понял
01:06:835 - сюда можно серкл
01:23:336 (3,4,5,6,7) - не самый лучший паттерн, это что-то похожее на треугольник вначале, а затем диагональный джамп, ла и спейсинг странноват
03:51:336 (3,1,2) - такие оверлапы выглядят очень не очень
04:39:836 - нде-то тут может быть длинный слайдер арт

в целом могу сказать, что джамп паттерны требуют доработки напильником и, что тебе стоит ставить нк на даунбиты, а не перед ними

надеюсь помог хоть чем-нибудь

гл
BanchoBot
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