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Camellia - LET'S JUMP

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Topic Starter
RikiH_
This beatmap was submitted using in-game submission on giovedì 18 febbraio 2016 at 14:36:56

Artist: Camellia
Title: LET'S JUMP
Tags: hitech psytrance electro [diffraction] marathon dubstep
BPM: 146
Filesize: 10300kb
Play Time: 07:00
Difficulties Available:
  1. Year 2316 (5,97 stars, 1684 notes)
Download: Camellia - LET'S JUMP
Information: Scores/Beatmap Listing
---------------

10th map!
- Year 2316 - This diff contains really weird patterns and sliders. Plus, I don't recommend it if you are not confortable with spaced streams. I tried to map something different from what I'm used to, and I think the result is pretty good!


Topic Starter
RikiH_
auto modding

00:00:156 (1,1,1) - Change these
01:37:142 (1,2,3) - Unredable shit
01:44:128 (1) - Unrankable
03:30:566 - Add kiai fountain here
05:38:786 (1,1,1,2,3,4,5,1) - Maybe unreadable
05:55:224 - Add kiai fountain here
06:34:676 - Add sexy sliders
Hollow Wings
m4m

Gravity

  1. 02:48:649 (4,5) - obj's ticks crashed.
  2. 05:20:497 (2) - unsnapped.
  3. 00:32:005 (1) - this nc spam is not necessary imo... same to 00:36:936 (1) - and all similar patterns like this in the whole diff, you can check them by yourself. this is a highly recommended.
  4. 00:57:073 (7,8,9) - for you have 1/2 gap between 7 and 8, i recommend you larger the ds between them to keep the ds consistent, like move 8 and 9 to 454,96. same suggestion to 01:03:649 (6,7,8) - as well. this is a highly recommended.
  5. 01:44:128 (1) - slider like this, or maybe 01:17:416 (1) - , 01:20:703 (1,2) - , 01:32:210 (1) - and 01:38:786 (1) - are all unrankble because those self overlapping orz... i think you should avoid all of them in the whole diff ;w; this is also a highly recommended.
  6. 04:51:114 (1,2,3) - hmm... don't overlap that much?
  7. really don't have problems with those placement of notes, but those slider's shapes are have some issues imo. generally good job, star.
for you haven't finish hs and metadata's work, just do mod for staff you've finished as above.

good luck!
Topic Starter
RikiH_

Hollow Wings wrote:

m4m

Gravity

  1. 02:48:649 (4,5) - obj's ticks crashed. fixed
  2. 05:20:497 (2) - unsnapped. fixed
  3. 00:32:005 (1) - this nc spam is not necessary imo... same to 00:36:936 (1) - and all similar patterns like this in the whole diff, you can check them by yourself. this is a highly recommended. fixed everywhere
  4. 00:57:073 (7,8,9) - for you have 1/2 gap between 7 and 8, i recommend you larger the ds between them to keep the ds consistent, like move 8 and 9 to 454,96. same suggestion to 01:03:649 (6,7,8) - as well. this is a highly recommended. I'm not really understanding what you are saying here... it's 1.20x like every other pattern
  5. 01:44:128 (1) - slider like this, or maybe 01:17:416 (1) - , 01:20:703 (1,2) - , 01:32:210 (1) - and 01:38:786 (1) - are all unrankble because those self overlapping orz... i think you should avoid all of them in the whole diff ;w; this is also a highly recommended. My last map got ranked with plenty of weird sliders, really similar to these, so they are fine. The only unrankable one was the first, which I fixed!
  6. 04:51:114 (1,2,3) - hmm... don't overlap that much? It's readable so no problem
  7. really don't have problems with those placement of notes, but those slider's shapes are have some issues imo. generally good job, star.
for you haven't finish hs and metadata's work, just do mod for staff you've finished as above.

good luck!
Thanks a lot HW for your mod and stars :3

Update #1 WE'VE GOT MORE SEXY SLIDERS BOIS
Lucyii
[anno qualchenumeroboh]
(cagate a parte che leggerai le NC spammate stanno bene)
00:00:156 (1) - http://osu.ppy.sh/ss/4179133 It has a very better flow imho.
00:06:731 (1) - Same here. http://osu.ppy.sh/ss/4179140
00:25:635 (3,4,5,6) - NO PLS NON GLI STREAM CANCRO XD 2015 CHE CAMBIANO SPACING COME TUA MAMMA A LETTO
00:31:388 (1,1,1) - add NC
00:35:498 (1,1,1) - .
00:37:142 (1) - ha la stessa forma del tuo cazzo
00:51:525 (5,7) - ti denuncio al WWF diocane
01:17:416 (1) - ti ricor da qualcosa? https://osu.ppy.sh/ss/4179190
01:26:457 (4,5,6,7,8) - PORCODIO COME SPERI CHE QUALCUNO LA LEGGA SPIEGAMELO
01:28:512 (6) - ciao sono lo slider 6 e ho un tumore
01:38:169 (1,1,1,1) - DALLA REGIA SUGGERISCONO CHE QUESTO E` PER DARE COLORE ALLA MAP
01:44:949 (2,3) - SLIDERBREAK SIMULATOR 2K15
01:46:183 (1,2,3,4,5) - meno sperma negli occhi quando mappi
01:57:690 (1,1,1,1,1,1) - YEEEEEEEEEEEEEEEEEEEEEE ARKOBALENY
02:10:019 (1) - perche` non e` a forma di cazzo??!?!?!! fix plspls
02:37:553 (1,2,3,4) - 2K15 BOYS CAVATI GLI OCCHI
02:49:471 (1,1) - km sn belly!!!! NO
03:01:799 (5) - r
03:03:854 (1) - i
03:22:347 (1) - p
03:35:498 (1,2,3,4,5,6,7,8,9,10,11) - per tutta la map NC spammate e qui PUFFFF 34 COMBO
03:42:073 (1) - QUESTO E` BELLO DAVVERO NON CI CREDO K
03:43:820 (1) - ok che hai il cancro MA MAPPA PORCODIO NON METTERE SPINNER A CASO
04:10:019 (1) - da qui in poi hai buttato l'occasione di formare un quadruplo cazzo concatenato bianco a occhi blu, complimenti
04:40:532 (4) - per floware bene dovrebbe continuare dall'inizio del 3 e non dalla fine ma sei ritardato quindi ok come vuoi tu
04:51:114 (1,2,3) - N
04:52:347 (4,5) - O
04:53:066 (4) - ma fallo curvo che sta meglio
04:57:690 (1,2,3,4) - mettili come fai di solito non stackati
05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Y7H8GUIFBLSNMXFHBNWOSLKFHNWSF HNJCXM,SD;KJLHBCUSJO DAFHBPUOIFARLOBELLOENONCOSIMAGARIANCHEGIOCABILEGRAZIENM, ?cldiuhbfgpweaqh;qjlmx, z
05:15:361 (2) - save the slider, altro che negretti di merda in africa
05:25:121 (2) - ctrl g?
05:35:909 (1) - lo stackerei tipo con quelli di prima io
05:38:786 (1,1) - perche` fare un pattern decente se posso stackarli a caso????
05:53:580 (1,2,3) - no pls stackati stanno bene quanto BD su questo gioco
06:29:745 (1) - AHAHHA AHA HA HA H AA A A A AN O P O R C O D I O E T U T T I I S A N T I
06:31:388 (1) - IJHU[OPAFUHFYHDSA9-F9HU][PFOU JF[0PWQERJ[OAIPSFJM E` L'ABORTO PIU` SCHIFOSO DI SEMPRE TI FACCIO I MIEI COMPLIMENTI ANDREBBE NUKATA SOLO PER QUESTO TI PREGO DELETALA DALLA TERRA
06:34:676 (1) - http://osu.ppy.sh/ss/4179288
06:41:354 (1) - https://osu.ppy.sh/ss/4179342

TRUE VERSION OF THE BG HERE
Asonate
Hey there :D

[Das Jahre Zweitausenddreihundertundsechzehn]
  1. 00:21:217 (3) - I'd rather make that a triple
  2. 00:32:827 (2) - Nc there?
  3. 00:44:847 (2) - maybe curve this to lead in to the next triple
  4. 01:17:416 (1) - this is my personal opinion, but i'd make the first section (the non wubby) of this slider curved, not bezier; i feel like the vocals would be emphasized better that way
  5. 01:17:416 (1) - Blanket-Nazi
  6. 01:24:813 (6) - consider replacing this 1/2 slider with 2 1/4 sliders; the main sound being on the sliderend feels a bit weird
  7. 01:24:813 (6) - personal again, i'd make that a bit wider, i think bezier at a low angle doesnt look too well
  8. 01:32:827 (3,4) - thats a 1/6
  9. 02:25:635 (1,2,3,4) - this looks pretty weird imo, rather make it curved
  10. 03:38:991 (2,3) - the upwards flow here feels rather forced, maybe adjust 03:38:683 (8,1) - to be able to make it a bit flatter
  11. 04:16:594 (1) - this should be parallel
  12. 05:22:142 (2,1) - this flows pretty bad, considering theyre space streams as well, consider making that a bit more curved and flowy
  13. 05:28:820 (6,1,2,3,4) - maybe flatten the stream a bit more to get better flow in there; its not as bad as the previous one tho
  14. 05:38:786 (1.1) - the wubs should be higher spaced, not almost without momentum, as i see it
  15. 05:39:608 (5) - maybe make that a 1/4 slider; i do realize you want to emphasize the strong red tick, but you do skip the following blue tick for that
  16. 05:53:580 (1,2,3) - stack with 05:52:964 (7) - maybe ?
  17. 05:53:991 (4) - maybe NC this, that "pause" messed me up quite a bit while playing
  18. 06:17:416 (3,4,5,6) - consider making this more curvy
  19. 06:27:484 (1,1,1) - more spacing here maybe, i dont think thats emphasized enough
  20. 06:34:676 (1) - make that a proper loop for em, will ya :3
  21. Well, what to say about those sliders except "i love them"? You might want to go over all of them really quick, there are a few parts that were not "perfectly" blanketed - Thats just my OCD tho, feel free to ignore
Glad to see good mappers pick up alt maps, good luck to you!
(and take 2 stars :3)
wa_
M4M as requested :) Note: I was modding before Asonate posted his mod.

I don't usually mod hard maps like this and last days I can't even play properly this map. I put some suggestions/opinions, but most of them are not really important.

[General notes]
  1. This song has appeared in Camellia's album named
    [diffraction]
    , you can add it to the tags.
  2. Are you sure about current volume of hitsounds? I believe 45% at kiais is not enough to follow song in proper way.
[Slow sections]
Ok, this part of mod REALLY bases on my subjective feelings about some patterns you made, so please don't take this as necessary :).

Honestly, these long sliders you made aren't good for this map, their shape is quite weird, they don't fit to each other – it makes an impression they look completely random and lack of context. Sometimes corners in these sliders fit to the rhythm (like zig–zags on slider at 04:23:169 (1) ), sometimes totally ignore it (like at 06:47:827 (1) ). Or I just don't get that kind of creativity :p
  1. 00:00:156 (1,1,1) – The velocity of these sliders doesn't fit to quite calm part. I'd suggest to map this part to change these sliders into slow 1/2 sliders with repeats – this is how would I map it. For example – look at the beginning of this map, it's just similar idea.
  2. 04:10:019 (1,1,1,1) – Ok, the velocity at this moment is fine but I don't like the fact that you skipped quite intresting part with kicks and snares.
  3. 06:34:676 (1,1,1) – I've got same issue here as at the beginning, but due to ultra–strong kick at 06:34:676 I'd suggest to use 31/2 sliders as you made right now, but try to change slider velocity to ~0.2-0.3. I'm sure this is rankable (especially for slow sections like this) and it should emphasize current part in much better way.
  4. 06:54:505 (1) – Is this spinner really needed? For consistency, I would see slider instead – now it seems you were too lazy to make another slider and you just put spinner :P. If you don't want to change this spinner, at least try to place circle at 06:54:402 or extend the last slider to this point. You should emphasize this downbeat with sound for sake of cohesion but currently beginning of spinner provides no hitsound :'(
[Other suggestions]
  1. 00:25:635 (3,4,5,6) – Consider using same spacing, all of these notes sounds same, so I don't think it's needed to make something like this.
  2. 00:33:854 (1) – Add NC – consistency with 00:35:498 (1), but I could be wrong :p
  3. 00:51:525 (5) – Add NC, this one should be necessary.
  4. 00:57:382 (8,9) – For me, these notes break the flow, try to rearrange them. Maybe something like this (I know it breaks distance snapping but hey, it's a 6-star difficulty)
  5. 01:31:388 (3,4,5,6) – I don't think this section needs any kind of spped–up. It looks also quite inconsistent and messy...
  6. 01:45:156 (3,1,2,3,4) – This spacing change is for me quite unconfortable, I usually don't know how to hit these circles properly. Consider changing it into something more intuitive/easier to read if future modders (more experienced players) notice similar issue.
  7. 02:10:019 (1) – I hope the end of this slider isn't unrankable...
  8. 02:25:635 (1,2,3,4) – Same as in Asonate's mod, this pattern looks concave even if it's actually straight :p I think you should change whole stream into one curve.
  9. 02:48:649 (4) – Slider's end is at the same place as 02:48:751 (5) which is still unrankable.
  10. 02:51:731 (1) – 02:55:019 (1) – 02:58:306 (1) – Is there any need for NC? Yeah, I see you changed SV for these sliders but these changes won't be noticed by players (in terms of readability). There are some similar new combos that may be removed like these.
  11. 03:10:840 (1) – This slider would me more awesome with reduced velocity.
  12. 03:25:019 (7,8,9) – It would be nice if these objects made straight line.
  13. 03:40:738 (3) – Move this note to ~(368,197) – you should get better transition from (1).
  14. 03:42:073 (1) – Try to improve this curve.
  15. 04:50:498 (6) – Hmmm reverse this slider?
  16. 04:53:888 (8,1) – This overlapping isn't that bad, but you can try to make it better.
  17. 05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – love this (but it's quite hard for me due to big 1/2 spacing before)
  18. 05:28:512 (3,4,5,6,1,2,3,4,1,2,3,4) – Holy shit this is so hard
  19. 05:41:251 (3) – This pattern (3/4 slider + circle) would work much better if this circle was stacked under slider's tail.
  20. 05:57:895 (5) – It wouldn't be better if this circle was placed at (330,26)?
Fun map, also I like how consistently you made it, so take a star ミ☆
Topic Starter
RikiH_

Kayne wrote:

[anno qualchenumeroboh]
(cagate a parte che leggerai le NC spammate stanno bene) Why the fuck am I seriously responding to this shit
00:00:156 (1) - http://osu.ppy.sh/ss/4179133 It has a very better flow imho. fixed
00:06:731 (1) - Same here. http://osu.ppy.sh/ss/4179140 fixed
00:25:635 (3,4,5,6) - NO PLS NON GLI STREAM CANCRO XD 2015 CHE CAMBIANO SPACING COME TUA MAMMA A LETTO no
00:31:388 (1,1,1) - add NC fixed
00:35:498 (1,1,1) - . fixed
00:37:142 (1) - ha la stessa forma del tuo cazzo fixed
00:51:525 (5,7) - ti denuncio al WWF diocane k
01:17:416 (1) - ti ricor da qualcosa? https://osu.ppy.sh/ss/4179190 k
01:26:457 (4,5,6,7,8) - PORCODIO COME SPERI CHE QUALCUNO LA LEGGA SPIEGAMELO noob
01:28:512 (6) - ciao sono lo slider 6 e ho un tumore k
01:38:169 (1,1,1,1) - DALLA REGIA SUGGERISCONO CHE QUESTO E` PER DARE COLORE ALLA MAP k
01:44:949 (2,3) - SLIDERBREAK SIMULATOR 2K15 k
01:46:183 (1,2,3,4,5) - meno sperma negli occhi quando mappi k
01:57:690 (1,1,1,1,1,1) - YEEEEEEEEEEEEEEEEEEEEEE ARKOBALENY k
02:10:019 (1) - perche` non e` a forma di cazzo??!?!?!! fix plspls kkk
02:37:553 (1,2,3,4) - 2K15 BOYS CAVATI GLI OCCHI k
02:49:471 (1,1) - km sn belly!!!! NO k
03:01:799 (5) - r r
03:03:854 (1) - i a
03:22:347 (1) - p pe
03:35:498 (1,2,3,4,5,6,7,8,9,10,11) - per tutta la map NC spammate e qui PUFFFF 34 COMBO k
03:42:073 (1) - QUESTO E` BELLO DAVVERO NON CI CREDO K k
03:43:820 (1) - ok che hai il cancro MA MAPPA PORCODIO NON METTERE SPINNER A CASO chi ne ha voglia
04:10:019 (1) - da qui in poi hai buttato l'occasione di formare un quadruplo cazzo concatenato bianco a occhi blu, complimenti lol
04:40:532 (4) - per floware bene dovrebbe continuare dall'inizio del 3 e non dalla fine ma sei ritardato quindi ok come vuoi tu k
04:51:114 (1,2,3) - N
04:52:347 (4,5) - O impara a leggere le cose k
04:53:066 (4) - ma fallo curvo che sta meglio QUESTO L'HO FIXATO SUL SERIO
04:57:690 (1,2,3,4) - mettili come fai di solito non stackati nah
05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Y7H8GUIFBLSNMXFHBNWOSLKFHNWSF HNJCXM,SD;KJLHBCUSJO DAFHBPUOIFARLOBELLOENONCOSIMAGARIANCHEGIOCABILEGRAZIENM, ?cldiuhbfgpweaqh;qjlmx, z k
05:15:361 (2) - save the slider, altro che negretti di merda in africa k
05:25:121 (2) - ctrl g? mi si smerda il flow
05:35:909 (1) - lo stackerei tipo con quelli di prima io nope, c'è un cambio di suono e preferisco di no
05:38:786 (1,1) - perche` fare un pattern decente se posso stackarli a caso???? non sono stackati ma k
05:53:580 (1,2,3) - no pls stackati stanno bene quanto BD su questo gioco k
06:29:745 (1) - AHAHHA AHA HA HA H AA A A A AN O P O R C O D I O E T U T T I I S A N T I K
06:31:388 (1) - IJHU[OPAFUHFYHDSA9-F9HU][PFOU JF[0PWQERJ[OAIPSFJM E` L'ABORTO PIU` SCHIFOSO DI SEMPRE TI FACCIO I MIEI COMPLIMENTI ANDREBBE NUKATA SOLO PER QUESTO TI PREGO DELETALA DALLA TERRA k
06:34:676 (1) - http://osu.ppy.sh/ss/4179288 k
06:41:354 (1) - https://osu.ppy.sh/ss/4179342 k

TRUE VERSION OF THE BG HERE WHAT
This guy is mentally special ^

Asonate wrote:

Hey there :D

[Das Jahre Zweitausenddreihundertundsechzehn] Dat german m9
  1. 00:21:217 (3) - I'd rather make that a triple Well, I'm following the drums here, I'd prefer to keep it that way
  2. 00:32:827 (2) - Nc there? Too much spam imo
  3. 00:44:847 (2) - maybe curve this to lead in to the next triple Yep, looks cool
  4. 01:17:416 (1) - this is my personal opinion, but i'd make the first section (the non wubby) of this slider curved, not bezier; i feel like the vocals would be emphasized better that way Well, I think it's not a big difference, so I'll keep it like that (I'm lazy af yeah)
  5. 01:17:416 (1) - Blanket-Nazi Oh come on xD
  6. 01:24:813 (6) - consider replacing this 1/2 slider with 2 1/4 sliders; the main sound being on the sliderend feels a bit weird Yeah, definitely
  7. 01:24:813 (6) - personal again, i'd make that a bit wider, i think bezier at a low angle doesnt look too well Already split
  8. 01:32:827 (3,4) - thats a 1/6 O'fuck, it would literally fuck up my whole pattern, I will keep it into consideration, but for now I won't fix it, let's wait for more opinions
  9. 02:25:635 (1,2,3,4) - this looks pretty weird imo, rather make it curved Definitely. Fixed
  10. 03:38:991 (2,3) - the upwards flow here feels rather forced, maybe adjust 03:38:683 (8,1) - to be able to make it a bit flatter idk, it plays fine...
  11. 04:16:594 (1) - this should be parallel -cut- Fixed!
  12. 05:22:142 (2,1) - this flows pretty bad, considering theyre space streams as well, consider making that a bit more curved and flowy I don't agree... Played this lots of times and never missed this part, I didn't even feel unconfortable or something, so
  13. 05:28:820 (6,1,2,3,4) - maybe flatten the stream a bit more to get better flow in there; its not as bad as the previous one tho I didn't want to touch those "doublets", so I changet a bit the stream, now it flows much better
  14. 05:38:786 (1.1) - the wubs should be higher spaced, not almost without momentum, as i see it Well, I prefer that style because I don't know, I just feel more like it (<- best explaination ever)
  15. 05:39:608 (5) - maybe make that a 1/4 slider; i do realize you want to emphasize the strong red tick, but you do skip the following blue tick for that No change, sorry, I prefer it this way
  16. 05:53:580 (1,2,3) - stack with 05:52:964 (7) - maybe ? Why not, looks better
  17. 05:53:991 (4) - maybe NC this, that "pause" messed me up quite a bit while playing Uh, yes, did it, hope it's readable now
  18. 06:17:416 (3,4,5,6) - consider making this more curvy omg it was horrible, fixed
  19. 06:27:484 (1,1,1) - more spacing here maybe, i dont think thats emphasized enough The whole thing is a big slowdown so jumps wouldn't fit that much...
  20. 06:34:676 (1) - make that a proper loop for em, will ya :3 -cut- Okay so now the slider anchors are like fucking off-off-screen but it's much better lol
  21. Well, what to say about those sliders except "i love them"? You might want to go over all of them really quick, there are a few parts that were not "perfectly" blanketed - Thats just my OCD tho, feel free to ignore Nazi <3
Glad to see good mappers pick up alt maps, good luck to you!
(and take 2 stars :3)
Thank you a lot for useful mod and 2 stars :3

wa_ wrote:

M4M as requested :) Note: I was modding before Asonate posted his mod. Oh well don't worry about that xD

I don't usually mod hard maps like this and last days I can't even play properly this map. I put some suggestions/opinions, but most of them are not really important.

[General notes]
  1. This song has appeared in Camellia's album named
    [diffraction]
    , you can add it to the tags. Of course!
  2. Are you sure about current volume of hitsounds? I believe 45% at kiais is not enough to follow song in proper way.Hey these are actually really loud, I think they are fine
[Slow sections]
Ok, this part of mod REALLY bases on my subjective feelings about some patterns you made, so please don't take this as necessary :).

Honestly, these long sliders you made aren't good for this map, their shape is quite weird, they don't fit to each other – it makes an impression they look completely random and lack of context. Sometimes corners in these sliders fit to the rhythm (like zig–zags on slider at 04:23:169 (1) ), sometimes totally ignore it (like at 06:47:827 (1) ). Or I just don't get that kind of creativity :p
  1. 00:00:156 (1,1,1) – The velocity of these sliders doesn't fit to quite calm part. I'd suggest to map this part to change these sliders into slow 1/2 sliders with repeats – this is how would I map it. For example – look at the beginning of this map, it's just similar idea.
  2. 04:10:019 (1,1,1,1) – Ok, the velocity at this moment is fine but I don't like the fact that you skipped quite intresting part with kicks and snares.
  3. 06:34:676 (1,1,1) – I've got same issue here as at the beginning, but due to ultra–strong kick at 06:34:676 I'd suggest to use 31/2 sliders as you made right now, but try to change slider velocity to ~0.2-0.3. I'm sure this is rankable (especially for slow sections like this) and it should emphasize current part in much better way.

    Okay, I read all your suggestions and I personally don't want to fix, and that's why: First of all, the sliders you are referring to (with 7 repeats) are a bit boring, and they would completely destroy my sliderart, which is the most beautiful thing about this map (I think). I used long sliders here because I wanted to follow the "deep" sound in the background, I really loved it, so I wanted to emphasize it :3
  4. 06:54:505 (1) – Is this spinner really needed? For consistency, I would see slider instead – now it seems you were too lazy to make another slider and you just put spinner :P. If you don't want to change this spinner, at least try to place circle at 06:54:402 or extend the last slider to this point. You should emphasize this downbeat with sound for sake of cohesion but currently beginning of spinner provides no hitsound :'( Yeah this is true, I prefer to keep the spinner because of score differentiazion and also because the sound gets really, really low here. I added a note on teh strong beat as you sugested, btw
[Other suggestions]
  1. 00:25:635 (3,4,5,6) – Consider using same spacing, all of these notes sounds same, so I don't think it's needed to make something like this. I don't agree, I think the sounds are getting higher in this part
  2. 00:33:854 (1) – Add NC – consistency with 00:35:498 (1), but I could be wrong :p Well, the second slider is emphasized, it's following a different beat, so no need to put NC here
  3. 00:51:525 (5) – Add NC, this one should be necessary. Yes it is
  4. 00:57:382 (8,9) – For me, these notes break the flow, try to rearrange them. Maybe something like this (I know it breaks distance snapping but hey, it's a 6-star difficulty) Okay, everyone appearently hates these two notes, since HW pointed it out as well, fixed
  5. 01:31:388 (3,4,5,6) – I don't think this section needs any kind of spped–up. It looks also quite inconsistent and messy... Idk, let's wait for more opinions
  6. 01:45:156 (3,1,2,3,4) – This spacing change is for me quite unconfortable, I usually don't know how to hit these circles properly. Consider changing it into something more intuitive/easier to read if future modders (more experienced players) notice similar issue. Yes, this creates problems to me as well, but let's wait for expert players
  7. 02:10:019 (1) – I hope the end of this slider isn't unrankable... I hope too lol
  8. 02:25:635 (1,2,3,4) – Same as in Asonate's mod, this pattern looks concave even if it's actually straight :p I think you should change whole stream into one curve. Yeah, already fixed
  9. 02:48:649 (4) – Slider's end is at the same place as 02:48:751 (5) which is still unrankable. oh fuck, I didn't even notice. I re-made that slider and it was still wrong lmao
  10. 02:51:731 (1) – 02:55:019 (1) – 02:58:306 (1) – Is there any need for NC? Yeah, I see you changed SV for these sliders but these changes won't be noticed by players (in terms of readability). There are some similar new combos that may be removed like these. It's just emphasizement
  11. 03:10:840 (1) – This slider would me more awesome with reduced velocity. Changed :p
  12. 03:25:019 (7,8,9) – It would be nice if these objects made straight line. Fixed
  13. 03:40:738 (3) – Move this note to ~(368,197) – you should get better transition from (1). Moved to 368|198. OMG THUG LIFE
  14. 03:42:073 (1) – Try to improve this curve. Maybe, it's just a bit borderline since it's very close to be offscreen... can't edit that much
  15. 04:50:498 (6) – Hmmm reverse this slider? Nope, I like the flow here
  16. 04:53:888 (8,1) – This overlapping isn't that bad, but you can try to make it better. I like it that way, it's also barely noticeable
  17. 05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – love this (but it's quite hard for me due to big 1/2 spacing before) Some people love it, some hate it as usual xD
  18. 05:28:512 (3,4,5,6,1,2,3,4,1,2,3,4) – Holy shit this is so hard Well, not that much, I can play it (and I'm quite noob) so it's not that hard
  19. 05:41:251 (3) – This pattern (3/4 slider + circle) would work much better if this circle was stacked under slider's tail. I don't like stacking stuff like this, so no change, sorry
  20. 05:57:895 (5) – It wouldn't be better if this circle was placed at (330,26)? Yeah, fixed
Fun map, also I like how consistently you made it, so take a star ミ☆ Thank you a lot for your useful mod and star!
Thank you a lot guys! (except for Kayne pfft)

Update #2
Arphimigon
YEAH!

[Very Far in the Future]
00:00:156 (1,1,1) - I didn't like playing these sliders at the start for a couple of reasons.
1) It felt too sudden to have sliders of a kind-of-fast SV, that makes it really offputting to start the map with.
2) It's kind of... boring if you think about it. The start doesn't really need long sliders like... at all and it just stalls for the more interesting moments later on.
3) All the edgy points on the sliders weren't on like red or white ticks so ye
tl;dr remove sliders at the start because we want to get to the more interesting parts
The slider part at 60% in the map seemed fine as it wasnt so sudden, but as the first thing it was plainly annoying!
And the one at the end is a nice ender.
Still dont like it at the start though.
00:21:525 (1,2) - and 00:23:169 (1,2) - interchangable spacing is kinda dodgy imo, space the 1/2 more
00:30:669 (4,5,6,7) - Can you reduce this spacing because the instruments that the streams were mapped to before is way less tense?
00:56:868 (6,7,8,9) - Wouldnt this be so much better if 6 was extended and there was a note 00:57:176 - ? You hit more instruments like that! (01:02:621 (1,2,3,4,5,6) - i would say the same here but it sounds a little different to me idk)
01:13:306 (1,2,3,4,5) - Only stream out of all the streams here with an end that has a kind of snap, either make this angle removed or add it to the others
01:44:950 (2,3) - Really messes with the OD system and is barely readable also it really doesnt need to be there so could you remove that note?
03:06:114 (1,1) - Minor aesthetics note, could these sliderbodies blanket each other pls
04:40:532 (4,5,6,7) - Same thing reduce spacin to fit with the lowering intensity, also makes the SV change after more impactful
05:13:306 (1,1,1) - Compare this spacing to the last time these came up at 01:16:594 (1,1,1) -

Noice
Topic Starter
RikiH_

Arphimigon wrote:

YEAH!

[Very Far in the Future]
00:00:156 (1,1,1) - I didn't like playing these sliders at the start for a couple of reasons.
1) It felt too sudden to have sliders of a kind-of-fast SV, that makes it really offputting to start the map with.
2) It's kind of... boring if you think about it. The start doesn't really need long sliders like... at all and it just stalls for the more interesting moments later on.
3) All the edgy points on the sliders weren't on like red or white ticks so ye
tl;dr remove sliders at the start because we want to get to the more interesting parts
The slider part at 60% in the map seemed fine as it wasnt so sudden, but as the first thing it was plainly annoying!
And the one at the end is a nice ender.
Still dont like it at the start though.
No change here, sorry, they don't feel sudden to me, and they fit the song. Maybe I could try to edit them in order to fit the red/white point, but I definitely won't remove them
00:21:525 (1,2) - and 00:23:169 (1,2) - interchangable spacing is kinda dodgy imo, space the 1/2 more Fixed
00:30:669 (4,5,6,7) - Can you reduce this spacing because the instruments that the streams were mapped to before is way less tense? Uh, honestrly I think they are much more tense... So no change
00:56:868 (6,7,8,9) - Wouldnt this be so much better if 6 was extended and there was a note 00:57:176 - ? You hit more instruments like that! (01:02:621 (1,2,3,4,5,6) - i would say the same here but it sounds a little different to me idk) Changed the first one, I left the second one untouched because I need some variation in rhythm
01:13:306 (1,2,3,4,5) - Only stream out of all the streams here with an end that has a kind of snap, either make this angle removed or add it to the others Changed
01:44:950 (2,3) - Really messes with the OD system and is barely readable also it really doesnt need to be there so could you remove that note? Ok everyone hates this, so changed
03:06:114 (1,1) - Minor aesthetics note, could these sliderbodies blanket each other pls ok
04:40:532 (4,5,6,7) - Same thing reduce spacin to fit with the lowering intensity, also makes the SV change after more impactful Nope, like above
05:13:306 (1,1,1) - Compare this spacing to the last time these came up at 01:16:594 (1,1,1) - I feel like this part is stronger, but I will wait for more opinions

Noice
Thanks ;)

Update #3
Nerova Riuz GX
jeez im going to mod this dammmmmmm

[im dead]
you can change the audio lead-in to 1844 in .osu file for giving people 2 seconds preparing time before the map

04:36:320 - unrankable thing: two inherited points at the same time.

00:00:156 (1,1,1) - 04:10:019 (1,1,1,1) - 06:34:676 (1,1,1,1) - dont be mad at me - im going to blame those sliders.
ok so i can understand they are placed for some reason and that's totally appropriate, but there's a problem:
"readability" and "distance" are both failed on these sliders. sometimes they are pretty far, but sometimes they are pretty close.
also the slider body is stabbed on the whole grid so it's much more harder to recognize the actual start of the slider.
well the way to make every slider "readable" is definitely too hard, so you can just try some ways
like stack the slider head on the previous slider's end, and do that on every long ones like this.
at least it's a good way to prevent possible read and distance problems.

00:47:005 (4) - probably add an NC on this because there's an NC spam on 00:48:649 (1,1,1,1) -
00:51:114 (4,1) - switch NC, the circle one seems to have a stronger beat
00:51:525 (1) - personally i don't think place a slider end on 00:51:936 - is a good idea, since that's a certain timing for a different sound
01:00:155 (1) - cancel this NC because most of them here are settled in every 4 beats.
01:03:957 (7,8,1) - these three notes goes into the same direction and have speed change, which makes it a little bit hard to play. maybe you can stack the double up or change the direction.
01:23:991 (1) - imo that clap is not necessarily needed
01:33:032 (5,6,7) - those distances are quite strange when you got things like 01:36:320 (4,5,6) - 01:39:608 (4,5,6) - ...they are similar but have different spacing. BUT, 01:41:251 (4,5,6) - this one is acceptable because they are supported by the extra drum sounds in background.
From 01:45:361 - To 01:57:690 - , make sure those NCs are placed in constant way, and i think this can be applied in the whole diff. check them lol.
03:17:005 (1,2) - stack them to make a cool difference might be another great choice
03:36:114 (5,8) - considering about the pattern and readability, you should better add NC on them
04:08:375 - make that break end here or somewhere else, or the following slider will come pretty suddenly and hard to catch
04:51:114 (1,2,3,4,5) - umm i can't really understand why you used the same trick on sliders in two different lengths...hard for sight reading.

call me a lazy guy
because the last 3 minutes look like the same things to me
Topic Starter
RikiH_

Nerova Riuz GX wrote:

jeez im going to mod this dammmmmmm

[im dead]
you can change the audio lead-in to 1844 in .osu file for giving people 2 seconds preparing time before the map I don't know if it's still rankable, since you can't touch stuff in .osu, now the leadin is automathic, idk, let's wait for more opinions

04:36:320 - unrankable thing: two inherited points at the same time. Whops, fixed

00:00:156 (1,1,1) - 04:10:019 (1,1,1,1) - 06:34:676 (1,1,1,1) - dont be mad at me - im going to blame those sliders.
ok so i can understand they are placed for some reason and that's totally appropriate, but there's a problem:
"readability" and "distance" are both failed on these sliders. sometimes they are pretty far, but sometimes they are pretty close.
also the slider body is stabbed on the whole grid so it's much more harder to recognize the actual start of the slider.
well the way to make every slider "readable" is definitely too hard, so you can just try some ways
like stack the slider head on the previous slider's end, and do that on every long ones like this.
at least it's a good way to prevent possible read and distance problems.

I don't think it will help... I didn't stack them on purpose because the start is actually visible, and you can also see where the slider itself is going. If I stack them, they would be unreadable. Even my friend who is rank #145.000 can read and play them, so I don't think it's a big problem

00:47:005 (4) - probably add an NC on this because there's an NC spam on 00:48:649 (1,1,1,1) - okay
00:51:114 (4,1) - switch NC, the circle one seems to have a stronger beat I know, but the beat cheanges completely at the non-circle one, so
00:51:525 (1) - personally i don't think place a slider end on 00:51:936 - is a good idea, since that's a certain timing for a different sound Yeah, but the rhythm here is quite weird, so I prefer sliders since they help a lot in readability
01:00:155 (1) - cancel this NC because most of them here are settled in every 4 beats. Sure
01:03:957 (7,8,1) - these three notes goes into the same direction and have speed change, which makes it a little bit hard to play. maybe you can stack the double up or change the direction. Same happens here 00:57:382 (8,9,1) and both patterns play well imo
01:23:991 (1) - imo that clap is not necessarily needed Deleted, did the same in the other pattern
01:33:032 (5,6,7) - those distances are quite strange when you got things like 01:36:320 (4,5,6) - 01:39:608 (4,5,6) - ...they are similar but have different spacing. BUT, 01:41:251 (4,5,6) - this one is acceptable because they are supported by the extra drum sounds in background.
From 01:45:361 - To 01:57:690 - , make sure those NCs are placed in constant way, and i think this can be applied in the whole diff. check them lol.
Checked and changed some NCs
03:17:005 (1,2) - stack them to make a cool difference might be another great choice It would ruin the spacing, idk...
03:36:114 (5,8) - considering about the pattern and readability, you should better add NC on them Okay
04:08:375 - make that break end here or somewhere else, or the following slider will come pretty suddenly and hard to catch Right, fixed, it also plays good
04:51:114 (1,2,3,4,5) - umm i can't really understand why you used the same trick on sliders in two different lengths...hard for sight reading. Don't think it's that hard but maybe I'll change it if nother person points it out

call me a lazy guy
because the last 3 minutes look like the same things to me
Sorry for being stubborn ;_; thanks for your mod anyway!

Update #4
KappaPraise
Hi \o, M4M, OMG dat sliders, nice background i'll save this for me

00:32:210 (1,2,1) - stack 2 and 1 notes with end of slider like that https://osu.ppy.sh/ss/4259964 or stack only 2 with end of slider and place start of stream farther
00:33:546 (6,7,8,9) - try make something like this https://osu.ppy.sh/ss/4260007
00:36:731 (1,2,1,2,3) - something like this looks better https://osu.ppy.sh/ss/4260027 imo, and i am not sure, but you shouldn't place this note 00:37:553 (3) - far from previous
00:38:580 (1,2,3,4,5,1,2,3,1) - https://osu.ppy.sh/ss/4260049 ... https://osu.ppy.sh/ss/4260054 i think strong notes (1) better place farther.
00:46:183 (1) - may be make here kick slider + note like here 00:46:799 (3)
00:56:457 - i hear beat here
00:57:279 - ^
00:59:745 - ^
01:00:566 - ^
01:03:032 ... 01:03:854 ... 01:33:443 ... 01:36:731 ... 01:50:292 ... 04:56:457 ... 04:57:279 ... 04:59:745 ... 05:00:566 ... 05:17:005 ... 05:18:649 ... 05:23:580 ... 05:25:224 ... 05:30:155 ... 05:31:799 ... 05:36:731 o_O so much missed beats
Other things looks... Good but i am not sure.
Flow - ✔
Song - ✔
Patterns - ✔ ... i guess... i am not good in that, but i like your's))
That's it i did all what i can. Good song, Good luck!)
[ -Scarlet- ]
Hello there RikiH ;)

Pretty cool and neat map~ Few suggestion here.

[General]
  1. Maybe add "dubstep" into the tag?

[Year 2016]

  1. 00:25:635 - Maybe increase the hitsound volume here to around 20%? The song starts the get a bit louder here.
  2. 00:26:560 (2,3) - 00:28:203 (2,3) - Hitsound suggestion, maybe add whistles here? Sounds a bit odd to leave this section empty and the whistles sound very fitting to me here :D
  3. 00:35:498 (1) - I think move this slider to 00:35:703 would be more fitting since the "wub" starts from this part. Then maybe add 1/4 slider at 00:35:498 later. Then again it sounds a little off @@
  4. 00:37:964 - Maybe increase volume to around 35% - 40% -ish here?
  5. 00:45:361 (5,6,7) - Rhythm suggestion here, maybe like this? For me it emphasize on the loud beat at 00:45:977 more.
  6. 00:58:409 (3) - Feel like this note is quite unnecessary
  7. 01:16:594 (1,1,1) - This part really plays awkwardly here for me. Because of the small DS between the 1/8 slider I always these slider are 1/8 beat apart. I think space them a little more would be appropriate
  8. 01:19:060 - I really think that the random kiai here is quite unnecessary. Sure this is the part where the song starts to get exciting, but I don't think you need to use kiai to indicate the excitement here
  9. 01:25:532 - I really hate the idea of using 5% volume to silence the slider tail here. Adding a soft sampleset would be enough. Also I'm not use why you add a soft whistle at the slider tail while silencing the tail at the same time though @@
  10. 01:44:128 (1) - Really a huge jump and sharp movement here. Quite hard to catch this slider here, but I guess is not really a bit issue
  11. 02:02:724 (3,4,5) - Ctrl + G gives a lot nicer circular flow here (square actually LOL)
  12. 02:04:882 (2) - Change this to 2 1/4 circle would fits the song really well here
  13. 02:14:745 (3) - Similar to ^ . I think it would be better to stick to your 4 1/4 notes followed by larger DS 4 1/4 notes like 02:12:484 (1,2,3,4,1,2,3,4), 02:15:772 (1,2,3,4,1,2,3,4). Sure there's a wub there but I don't think is that significant enough to use 1/4 slider and breaks your 8 larger DS notes formula.
  14. 02:31:388 (1) - A little confusing slider here. Because most of the 1/4 slider before have almost similar length as this slider, players might misread this slider as 1/4 slider. From my test play, I've gonna 100s most of the time at 02:31:697 (2,1) because of the misleading slider.
  15. 02:46:183 (1) - Maybe add clap here following the constant claps on every white tick. Surprisingly the clap here are loud that it almost covers the finish here
  16. 02:50:292 (1,2,3,4,1,2) - I think using this rhythm would fit the song more
  17. 03:02:621 (1) - Maybe shorten the slider to 1/2 following by a circle at 03:02:929?
  18. 03:17:005 (5) - I think you should NC 03:17:108 (1) instead. Sure it's normal NC at white tick but this is not the part where it's hard to read
  19. 04:29:745 - Maybe make the slider from here to 04:30:155 a little curly like what you did with this slider 04:23:169 (1).
  20. 05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe make the stream slowly increase in DS after every one line of stream? Since the song slowly gets a little intense here, slowly increasing in DS would be quite fitting
  21. 05:24:402 (1,2,3,4) - I really dislike the movement here. Since most of the spaced stream you use have been circular flow, this one is rather hard to read and inconsistent with the circular spaced stream which you have used for the the whole map
  22. 05:28:512 (3,4,5,6) - I really dislike this duplet stack here. Since this pattern is fresh new, it confuses me quite a number time during the testplay. I prefer if you make a normal spaced stream pattern following 05:28:923 (1,2,3,4) but with smaller DS

That's it from me I guess. Really interesting map and damn, those sliders LOL
Topic Starter
RikiH_

WISPG_G wrote:

Hi \o, M4M, OMG dat sliders, nice background i'll save this for me Thanks

00:32:210 (1,2,1) - stack 2 and 1 notes with end of slider like that https://osu.ppy.sh/ss/4259964 or stack only 2 with end of slider and place start of stream farther why?
00:33:546 (6,7,8,9) - try make something like this https://osu.ppy.sh/ss/4260007 I'm not following the drums here, so...
00:36:731 (1,2,1,2,3) - something like this looks better https://osu.ppy.sh/ss/4260027 imo, and i am not sure, but you shouldn't place this note 00:37:553 (3) - far from previous Looks nice
00:38:580 (1,2,3,4,5,1,2,3,1) - https://osu.ppy.sh/ss/4260049 ... https://osu.ppy.sh/ss/4260054 i think strong notes (1) better place farther. Nah, I thik they are cool
00:46:183 (1) - may be make here kick slider + note like here 00:46:799 (3) Breaks the rhythm
00:56:457 - i hear beat here
00:57:279 - ^
00:59:745 - ^
01:00:566 - ^
01:03:032 ... 01:03:854 ... 01:33:443 ... 01:36:731 ... 01:50:292 ... 04:56:457 ... 04:57:279 ... 04:59:745 ... 05:00:566 ... 05:17:005 ... 05:18:649 ... 05:23:580 ... 05:25:224 ... 05:30:155 ... 05:31:799 ... 05:36:731 o_O so much missed beats
Other things looks... Good but i am not sure. The current rhythm is okay, I know I missed some beats but mapping such weird electonic songs is weird...
Flow - ✔
Song - ✔
Patterns - ✔ ... i guess... i am not good in that, but i like your's))
That's it i did all what i can. Good song, Good luck!)
Sorry for being stubborn, thanks for your mod anyway!

[ -Scarlet- ] wrote:

Hello there RikiH ;)

Pretty cool and neat map~ Few suggestion here.

[General]
  1. Maybe add "dubstep" into the tag? Well it's not dubstep, so I think i won't add it

[Year 2016]

  1. 00:25:635 - Maybe increase the hitsound volume here to around 20%? The song starts the get a bit louder here. Of course, look cool
  2. 00:26:560 (2,3) - 00:28:203 (2,3) - Hitsound suggestion, maybe add whistles here? Sounds a bit odd to leave this section empty and the whistles sound very fitting to me here :D I LOVE YOU
  3. 00:35:498 (1) - I think move this slider to 00:35:703 would be more fitting since the "wub" starts from this part. Then maybe add 1/4 slider at 00:35:498 later. Then again it sounds a little off @@ I think the current one is fine, it's the best way to fit that wub imo
  4. 00:37:964 - Maybe increase volume to around 35% - 40% -ish here? Yes, 40%
  5. 00:45:361 (5,6,7) - Rhythm suggestion here, maybe like this? For me it emphasize on the loud beat at 00:45:977 more. I'd rather not touch that part since it's quite weird...
  6. 00:58:409 (3) - Feel like this note is quite unnecessary Yeah, deleted
  7. 01:16:594 (1,1,1) - This part really plays awkwardly here for me. Because of the small DS between the 1/8 slider I always these slider are 1/8 beat apart. I think space them a little more would be appropriate Sure, so it's consistent with the other pattern
  8. 01:19:060 - I really think that the random kiai here is quite unnecessary. Sure this is the part where the song starts to get exciting, but I don't think you need to use kiai to indicate the excitement here no :c
  9. 01:25:532 - I really hate the idea of using 5% volume to silence the slider tail here. Adding a soft sampleset would be enough. Also I'm not use why you add a soft whistle at the slider tail while silencing the tail at the same time though @@ There's a whistle here because it can be heart on the entire slider, while the tail is silenced!
  10. 01:44:128 (1) - Really a huge jump and sharp movement here. Quite hard to catch this slider here, but I guess is not really a bit issue Actually it it, I changed the pattern a bit
  11. 02:02:724 (3,4,5) - Ctrl + G gives a lot nicer circular flow here (square actually LOL) Changed!
  12. 02:04:882 (2) - Change this to 2 1/4 circle would fits the song really well here Omfg
  13. 02:14:745 (3) - Similar to ^ . I think it would be better to stick to your 4 1/4 notes followed by larger DS 4 1/4 notes like 02:12:484 (1,2,3,4,1,2,3,4), 02:15:772 (1,2,3,4,1,2,3,4). Sure there's a wub there but I don't think is that significant enough to use 1/4 slider and breaks your 8 larger DS notes formula. Don't agree, I prefer following wubs
  14. 02:31:388 (1) - A little confusing slider here. Because most of the 1/4 slider before have almost similar length as this slider, players might misread this slider as 1/4 slider. From my test play, I've gonna 100s most of the time at 02:31:697 (2,1) because of the misleading slider. Uh, this might be a problem actually. Honestly, I saw some testplays and noone missed it, but idk let's wait for more opinions I guess
  15. 02:46:183 (1) - Maybe add clap here following the constant claps on every white tick. Surprisingly the clap here are loud that it almost covers the finish here Whops, this was a mistake
  16. 02:50:292 (1,2,3,4,1,2) - I think using this rhythm would fit the song more Yeah but it's a bit confusing imo, better 1/4 for readibility
  17. 03:02:621 (1) - Maybe shorten the slider to 1/2 following by a circle at 03:02:929? Nope, it would make my pattern inconsistent
  18. 03:17:005 (5) - I think you should NC 03:17:108 (1) instead. Sure it's normal NC at white tick but this is not the part where it's hard to read Yep, this was awkward
  19. 04:29:745 - Maybe make the slider from here to 04:30:155 a little curly like what you did with this slider 04:23:169 (1). If I touch those sliders, the uiverse will implode
  20. 05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe make the stream slowly increase in DS after every one line of stream? Since the song slowly gets a little intense here, slowly increasing in DS would be quite fitting Not a bad idea, but I actually like its shape...
  21. 05:24:402 (1,2,3,4) - I really dislike the movement here. Since most of the spaced stream you use have been circular flow, this one is rather hard to read and inconsistent with the circular spaced stream which you have used for the the whole map Well, it's some variation, and it's circular as well
  22. 05:28:512 (3,4,5,6) - I really dislike this duplet stack here. Since this pattern is fresh new, it confuses me quite a number time during the testplay. I prefer if you make a normal spaced stream pattern following 05:28:923 (1,2,3,4) but with smaller DS Other people testplaying this had no problems, so it's fine for now

That's it from me I guess. Really interesting map and damn, those sliders LOL lmao. Thanks for your mod :)
Update #5
uzzi
Replay on request.
May do a full mod if I feel like it.
My Angel Kaoura
Kyubey
[General]
Remove «sexy sliders» from the tags, it's not really useful and kinda inappropriate.
Maybe reduce HP for 0.5-1 to show some mercy to HR players? These sliders eat a lot of hp with HR and you have to play really good before them.
[Year 2015]
00:06:731 (1) - i'd like to see the sliderhead more visible here, it's uncomfortable to catch it right now
00:13:306 (1,1) - this spacing is kinda... huge? this is really quiet part and such a jump appears out of place, catching the second slider is pretty hard here, i'd like to see it reduced
01:19:882 (3,4,5,6,7) - kinda harsh pattern for the beginning, you have to control your cursor really hard here, and it doesn't really fit this part because other things here are played totally well. make it more smooth please
01:26:251 (4,5,6,7,8) - same
Very neat map, nothing to point more. Call me back.
Topic Starter
RikiH_

Kyubey wrote:

[General]
Remove «sexy sliders» from the tags, it's not really useful and kinda inappropriate. It was a retard joke, forgot to remove :')
Maybe reduce HP for 0.5-1 to show some mercy to HR players? These sliders eat a lot of hp with HR and you have to play really good before them. Reduced by 0.7
[Year 2015]
00:06:731 (1) - i'd like to see the sliderhead more visible here, it's uncomfortable to catch it right now Moved a little bit low-right, I hope it's not offscreen
00:13:306 (1,1) - this spacing is kinda... huge? this is really quiet part and such a jump appears out of place, catching the second slider is pretty hard here, i'd like to see it reduced I think it's fixed now
01:19:882 (3,4,5,6,7) - kinda harsh pattern for the beginning, you have to control your cursor really hard here, and it doesn't really fit this part because other things here are played totally well. make it more smooth please Fixed
01:26:251 (4,5,6,7,8) - same
Very neat map, nothing to point more. Call me back.
Thanks a lot :)
Kyubey
#1.
Asagi
you move fast holy shit
Shiranai
We did irc,
Log
17.19 RikiH_: Hello, can I annoy you for a minute?
17.19 Mako Sakata: Hello :D
17.19 Mako Sakata: Yeah
17.20 RikiH_: Well, I've got a bubbled map but I'm stack because I can't find anyone to check it ;_; do you know someone?
17.22 Mako Sakata: Camellia map?
17.23 RikiH_: Uh, yes, do you know it already?
17.24 Mako Sakata: Yeah kinda xD
17.27 RikiH_: cool! Any suggestions? Because every BN is "no request please" and I'm desperate xD
17.31 Mako Sakata: Let me check
17.32 Mako Sakata: Amazing slider haha xD
17.32 RikiH_: Yeah :') pretty weird
17.53 Mako Sakata: They are good
17.55 RikiH_: thanks :) Is there any unreadable pattern? I got some replays from pro players but I just want to be sure
18.04 Mako Sakata: They are readable enough
18.05 Mako Sakata: I can give second bubble if you want
18.06 RikiH_: Really? That would be great :)
18.06 Mako Sakata: Yeah
18.07 Mako Sakata: 00:39:299 - Why not add circle there?
18.07 Mako Sakata: There's drum sound if you try to follow the stream imo
18.09 RikiH_: Well, in that part I'm following the background sounds more than the drums, it's a coincidente that there's both drums and background electronic sounds there
18.09 RikiH_: also 00:39:197 (1) - this is on a really strong drum, so I think it can be enough...
18.10 Mako Sakata: Okay
18.13 Mako Sakata: 04:52:347 (4) - Shouldn't that supposed to be nc?
18.13 Mako Sakata: That 1/4 placement same as 1/1 here 04:51:114 (1,2) -
18.14 RikiH_: Uh, yeah, that's true, it will help readability
18.14 RikiH_: fixed
18.22 Mako Sakata: The rest looks good :D
Let me know when you updated :)
Topic Starter
RikiH_
Tfw BSS is broken and you can't get the bubble :(
Shiranai
Checked
#2
meii18
Added two new tags: marathon and dubstep. Confirmed the metadata too and here is the proof http://cametek.jp/diffraction/ and checked the map really careful let's say.The snapping are fine after checked them.Looks good the map so let's give it a shot :)

Approved!
Topic Starter
RikiH_
YES
Mazziv
was about time keke
Mao
Grats!
[ -Scarlet- ]
That was fast! Gratz! :D
Monstrata
Those sliders could have been done better =P. Blankets should be perfect and negative spaces in between slider-paths should be even. If it's just some regular slider or slider pattern, meh whatever nazi stuff, but since this is slider-art more attention should have been put into making sure the sliders look as good as they can. Ah well.
Spaghetti
00:00:156 (1,1,1) - Are these sliders even necessary?

I'd say remove them completely and map the synth, but if you insist on keeping them, please slow them down. The SV these sliders are created with do not fit the intro of the map at all and gives the beginning a lot more energy than what it's due for.

Also, some of the angles and blankets could have been much more polished on the slider:


Possibly blanket the sharp angle with the piece of the slider above it? And reduce the sharpness of the angle as well, looks kinda trashy compared to how smooth the other sliders and parts of the same slider flow.

EDIT: Might as well look at the other sliders!

02:10:019 (1) - this slider is well made to say the least, but it doesn't fit in this section. It draws all the energy out of a potentially great transition and even ignores core sounds like the drum fill at 02:11:046 -

04:10:019 (1,1,1) - This is an example of where the sliders, and the SV of it fit, well done! Removing the first sliders will give these ones a much better impact in my opinion, since they would have been not seen yet by the player.

05:14:128 (1) - This is an example of a good short slider for the pinnacle of the buildup. It fits due to the all the other sounds cutting out except for one glitchy sounding sample. But, it would be better to not round out the end and make it a bit rougher to compliment the climax of the energy and the last glitchy sounds the song has before the kiai.

06:31:388 (1) - Kinda seems overdone, but i think the sliderart would fit better if you mapped out everything before 06:32:416 - and started the slider there (maybe with a triplet on the head to compliment the sample?)

06:34:881 (1,1,1) - Same with the beggining sliders in the sense that the SV should be much more reduced, since the song is drained on energy here.

If this gets disqualified, I'll do a full mod. GL!
Mazziv

Monstrata wrote:

Those sliders could have been done better =P. Blankets should be perfect and negative spaces in between slider-paths should be even. If it's just some regular slider or slider pattern, meh whatever nazi stuff, but since this is slider-art more attention should have been put into making sure the sliders look as good as they can. Ah well.
do it better
RyoKazuka
gratz riki meng
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