Anna Yvette & Popeska - Give Love On Christmas Day (Cover)

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ailv
Snow:
Blanket Issues (Some are Slider ends, forgot to note):
00:22:280 (4,5) - Blanket
00:26:566 (5,1) - Blanket
00:32:566 (4,5) - Blanket
00:59:994 (1,2) - Blanket
01:01:709 (1,3) - - Blanket
01:39:423 (1,2) - Blanket
01:49:709 (1,2) - not at all blanketed not sure if intentional
01:51:423 (1,2) - Blanket
01:57:851 (4,1) - Blanket
02:01:709 (1,3) - Blanket
02:11:994 (1,2) - Blanket
02:13:280 (4,2) - Blanket
02:13:709 (1,3) - Blanket
03:54:423 (4,1) - Blanket
04:20:994 (2,3) - Blanket

Not-Blanket:

00:19:709 (5,1) - Slider angle doesn't flow into next circle
01:15:423 (1) - Maybe Spinner, to emphasize "love"
02:17:137 (1) - ^
02:51:423 (1) - ^
02:26:780 (1) - No beat here
03:23:566 (5) - Could separate into 2 sliders to emphasize growl
03:24:959 (4) - No beat here
03:31:816 (4) - ^
Topic Starter
Battle

ailv wrote:

Snow:
Blanket Issues (Some are Slider ends, forgot to note):
00:22:280 (4,5) - Blanket
00:26:566 (5,1) - Blanket
00:32:566 (4,5) - Blanket
00:59:994 (1,2) - Blanket
01:01:709 (1,3) - - Blanket This is just supposed to have the red point touch the side of the w/e
01:39:423 (1,2) - Blanket
01:49:709 (1,2) - not at all blanketed not sure if intentional It's very intentional that it's not a blanket lol
01:51:423 (1,2) - Blanket
01:57:851 (4,1) - Blanket
02:01:709 (1,3) - Blanket
02:11:994 (1,2) - Blanket
02:13:280 (4,2) - Blanket Not supposed to be blanket
02:13:709 (1,3) - Blanket
03:54:423 (4,1) - Blanket
04:20:994 (2,3) - Blanket

Not-Blanket:

00:19:709 (5,1) - Slider angle doesn't flow into next circle
01:15:423 (1) - Maybe Spinner, to emphasize "love" nah
02:17:137 (1) - ^ ^
02:51:423 (1) - ^^
02:26:780 (1) - No beat here I have hitsounds that make it seem like there's a beat lol
03:23:566 (5) - Could separate into 2 sliders to emphasize growl wh
03:24:959 (4) - No beat here hitsounds plus I'm pretty sure there is (i'm probs deaf)
03:31:816 (4) - ^ ^

z
colors same
Lexis
:o OMG Anna Yvette on a christmas map ♥♥♥♥


[*] 03:20:566 → 03:34:280 I just Love this part of the song


[Easy]
  1. 00:47:137 (4,1) - The 1st slider goes to the right, the other goes to the left, that's not beautiful to see.

    [Normal]
  2. Uh... Why the points of this sliders are so... strange ? xD
  3. 02:32:137 (4,1) - The end of this slider touch the other slider :/
Topic Starter
Battle

Dono027 wrote:

:o OMG Anna Yvette on a christmas map ♥♥♥♥


[*] 03:20:566 → 03:34:280 I just Love this part of the song


[Easy]
  1. 00:47:137 (4,1) - The 1st slider goes to the right, the other goes to the left, that's not beautiful to see. My thoughts were that it was really nice to see, I like things that like go against each other

    [Normal]
  2. Uh... Why the points of this sliders are so... strange ? xD tbh I don't know lol
  3. 02:32:137 (4,1) - The end of this slider touch the other slider :/ Intentional

No change but thanks for modding~
ColdTooth
Hello there! From my queue!

I love this song.

[Easy]

01:03:423 (4,5) - You should make them more parallel, they'd stand out better

01:23:137 (3) - Curve this slider instead of making it sharp.

01:44:137 (2,3,4,1) - Looks a bit slippy. Why not try 2 and 1 on top of each other, or 3 and 4 could be parallel

02:01:709 (3,4) - Blanket is off

03:23:994 (1) - Shape looks off. Try this. I moved the 1st red dot to x380 y292

03:23:994 (1,2,3) - Spacing

03:35:994 (1) - It looks like after here (until the next break) you kinda lost your combo. I would NC this, and double check after this to fix combos.


[Normal]

I didn't find anything suspicious, looks really nice!


[Snow]

OD7 would fit better than 6.

01:01:494 (5) - x256 y260 fits better in flow

01:57:851 (4,1) - slightly off on blanketing

02:05:994 (3,4,5,6) - In my opinion, you could have 02:06:423 (5,6) - space out a lot more than 02:05:994 (3,4) - since it sounds like a jump

02:38:566 (4,1) - Blanket is slightly off

02:46:923 (2,3,4,5) - Try a square shape, might look better


Overall, a really nice map!
Topic Starter
Battle

ColdTooth wrote:

Hello there! From my queue!

I love this song.

[Easy]

01:03:423 (4,5) - You should make them more parallel, they'd stand out better

01:23:137 (3) - Curve this slider instead of making it sharp.

01:44:137 (2,3,4,1) - Looks a bit slippy. Why not try 2 and 1 on top of each other, or 3 and 4 could be parallel I kinda don't know about this one since it's like, it's no longer on the screen, and the positioning makes it so that it would be too far to stack 2 on 1 or w/e, so I basically made sure that 3 and 4 were on same y at the very least to try and improve visuals (head of 3 and end of 4 are on same y now)

02:01:709 (3,4) - Blanket is off

03:23:994 (1) - Shape looks off. Try this. I moved the 1st red dot to x380 y292 I think the shape is fine, mostly because I wanted a really like, ugly slider, that stands out during the wubs

03:23:994 (1,2,3) - Spacing

03:35:994 (1) - It looks like after here (until the next break) you kinda lost your combo. I would NC this, and double check after this to fix combos. I dunno what this was trying to say, but hey, I fixed NCs lol


[Normal]

I didn't find anything suspicious, looks really nice!


[Snow]

OD7 would fit better than 6.

01:01:494 (5) - x256 y260 fits better in flow

01:57:851 (4,1) - slightly off on blanketing

02:05:994 (3,4,5,6) - In my opinion, you could have 02:06:423 (5,6) - space out a lot more than 02:05:994 (3,4) - since it sounds like a jump To be fair, it only sounds like a jump because of the hitsounds lol

02:38:566 (4,1) - Blanket is slightly off

02:46:923 (2,3,4,5) - Try a square shape, might look better Didn't make it a square but improved visuals


Overall, a really nice map! Cool~

Thanks for modding~

Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed
FCL
yo!
M4M i guess!

  • [Easy]
  1. 00:42:851 (3,4) - no pls, Objects are too close that look don't good
  2. 00:52:280 (3,4) - not parallel, fix it
  3. 01:03:423 (4) - imo, weird form. Red points of retention are too close that don't cool
  4. 01:04:280 (5) - same ofc
  5. 02:30:851 (1,2) - your map have too much straight sliders. No, it's not bad, just you can diversify this. Why be not to make this sliders a bit curved? http://puu.sh/lQdty/26751eacab.jpg
  6. Yea, you can also add curved at same similar moments
  7. 03:20:566 (1) - dubstep lol, btw this form is too curved imo
  8. 03:27:423 (1) - don't like use sliderwawe form to short sliders
  9. 03:41:137 (1) - summetrical form will be better
  10. 03:54:851 (1,2,3,4) - lol, this flow. Really weird
  • [Normal]
  1. 01:49:709 (1,2,1) - at end of these sliders have any sound, i suggest to reduce sound of hitsounds at end of sliders to 5%
  2. 02:07:494 (2,3) - don't like flow here, maybe this form? http://puu.sh/lQe4S/ddf4565e5c.jpg
  3. 02:38:566 (3) - same as 02:07:494 (2,3)
  4. 03:09:423 (1) - why nc?
  5. 03:33:423 (2) - flow is bad, this will be better http://puu.sh/lQerC/cdddfd65de.jpg
  • [Snow]
  1. 00:57:423 (3,4,5) - I hear a strong claps here therefore you could do a more spacing. And pls, dont use sliders for this claps, only circles
  2. 01:00:851 (3,4) - lol spacing here really depressing for me, because again clap, he's strong and you should make a more spacing. Btw, slider here is not good but something tells me that you will not listen to me lol
  3. 01:30:851 (1,2,3) - thiangle maybe? http://puu.sh/lQeXX/d81f6ced3b.jpg
  4. 01:49:709 (1,2,1,2) - same as Normal diff
  5. 02:02:566 (3,4,5) - seriously, not change spacing? Well, anymore I will not say about this moments
  6. 03:30:851 (1) - do it better lol
  7. 03:31:709 (3,4) - kick-slider instead circles will be better

GL!
Topic Starter
Battle

FCL wrote:

yo!
M4M i guess! rip rules tho

  • [Easy]
  1. 00:42:851 (3,4) - no pls, Objects are too close that look don't good Well, they're not exactly touching nor are they really "ugly" since it's kinda of a perspective kinda thing so unchanged
  2. 00:52:280 (3,4) - not parallel, fix it
  3. 01:03:423 (4) - imo, weird form. Red points of retention are too close that don't cool Eh, you can't really do much with point like this on easy
  4. 01:04:280 (5) - same ofc ^
  5. 02:30:851 (1,2) - your map have too much straight sliders. No, it's not bad, just you can diversify this. Why be not to make this sliders a bit curved? http://puu.sh/lQdty/26751eacab.jpg I dunno, I find patterns like that kinda just ugly, I want neatness and if it's kinda boring, it's at least neat :L
  6. Yea, you can also add curved at same similar moments z
  7. 03:20:566 (1) - dubstep lol, btw this form is too curved imo I think it's fine since I wanted abnormal shapes for the dubstep
  8. 03:27:423 (1) - don't like use sliderwawe form to short sliders ^
  9. 03:41:137 (1) - summetrical form will be better I tried
  10. 03:54:851 (1,2,3,4) - lol, this flow. Really weird
  • [Normal]
  1. 01:49:709 (1,2,1) - at end of these sliders have any sound, i suggest to reduce sound of hitsounds at end of sliders to 5%
  2. 02:07:494 (2,3) - don't like flow here, maybe this form? http://puu.sh/lQe4S/ddf4565e5c.jpg Didn't change to that but improved flow a bit
  3. 02:38:566 (3) - same as 02:07:494 (2,3) Slight improve flow
  4. 03:09:423 (1) - why nc? fixed ncs so it's nc'd on 2nd downbeat
  5. 03:33:423 (2) - flow is bad, this will be better http://puu.sh/lQerC/cdddfd65de.jpg
  • [Snow]
  1. 00:57:423 (3,4,5) - I hear a strong claps here therefore you could do a more spacing. And pls, dont use sliders for this claps, only circles The thing about the whole "strong claps" is that they don't exist outside of the hitsounds I put so like, yeah lol
  2. 01:00:851 (3,4) - lol spacing here really depressing for me, because again clap, he's strong and you should make a more spacing. Btw, slider here is not good but something tells me that you will not listen to me lol same
  3. 01:30:851 (1,2,3) - thiangle maybe? http://puu.sh/lQeXX/d81f6ced3b.jpg I like it's current formation
  4. 01:49:709 (1,2,1,2) - same as Normal diff
  5. 02:02:566 (3,4,5) - seriously, not change spacing? Well, anymore I will not say about this moments
  6. 03:30:851 (1) - do it better lol
  7. 03:31:709 (3,4) - kick-slider instead circles will be better kinda awk to go from streams to just kick sliders here so unchanged

GL! Thanks~


Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed

Thanks for modding~
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Seems good to me

[Easy]

Not a lot to say really pretty clean difficulty

00:42:851 (3,4) - These are just about touching

00:52:280 (3,4) - Double check that these are parallel

01:46:280 (1,2) - These are also only just touching, doesn't look very nice

01:54:851 (4) - I would move this slider further down and curve it slightly more to fit the diagonal line that starts 01:53:994 (2,3) - here

02:39:423 (4) - Maybe move this further to the left slightly and curve again for a nicer shape/flow (allbeit the flow would barely change lol)

[Normal]

01:32:566 (1) - I would rotate this slider slightly so it has a cleaner shape following off of 01:32:137 (4)

01:35:137 (3,4) - Maybe make these have a slight change in direction like 01:33:423 (3,4) - here for consistency?

01:48:423 (3,4) - Double check these are parallel

02:38:566 (3) - Curve this slider less aggresively for a nicer shape and flow between 02:38:351 (2,4)

[Snow]

00:50:137 (4) - Raise this slider slightly upwards for a cleaner wave shape, alternatively you could move 00:49:709 (3) - downwards for the same effect

00:55:709 (3,4,1) - I would try to keep the spacing consistent here since the gradual angle changes look really nice but the larger gap between 00:56:137 (4,1) - takes away from the effect for me

01:11:994 (1) - Move this slider tail ever so slightly further down for a cleaner blanket

01:42:851 (1,2) - This blanket could be improved

01:56:137 (5) - I would move this slider slightly downwards and rotate slightly for a cleaner shape following 01:55:280 (2,3,4)

02:13:709 (1,3) - This blanket could be improved

02:47:994 (1,3) - ^

[]

Hope this helped!
Topic Starter
Battle

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Seems good to me

[Easy]

Not a lot to say really pretty clean difficulty

00:42:851 (3,4) - These are just about touching

00:52:280 (3,4) - Double check that these are parallel

01:46:280 (1,2) - These are also only just touching, doesn't look very nice

01:54:851 (4) - I would move this slider further down and curve it slightly more to fit the diagonal line that starts 01:53:994 (2,3) - here I think it's fine enough

02:39:423 (4) - Maybe move this further to the left slightly and curve again for a nicer shape/flow (allbeit the flow would barely change lol) I like it's current shape

[Normal]

01:32:566 (1) - I would rotate this slider slightly so it has a cleaner shape following off of 01:32:137 (4)

01:35:137 (3,4) - Maybe make these have a slight change in direction like 01:33:423 (3,4) - here for consistency?

01:48:423 (3,4) - Double check these are parallel

02:38:566 (3) - Curve this slider less aggresively for a nicer shape and flow between 02:38:351 (2,4)

[Snow]

00:50:137 (4) - Raise this slider slightly upwards for a cleaner wave shape, alternatively you could move 00:49:709 (3) - downwards for the same effect

00:55:709 (3,4,1) - I would try to keep the spacing consistent here since the gradual angle changes look really nice but the larger gap between 00:56:137 (4,1) - takes away from the effect for me

01:11:994 (1) - Move this slider tail ever so slightly further down for a cleaner blanket

01:42:851 (1,2) - This blanket could be improved

01:56:137 (5) - I would move this slider slightly downwards and rotate slightly for a cleaner shape following 01:55:280 (2,3,4) Feels fine imo

02:13:709 (1,3) - This blanket could be improved

02:47:994 (1,3) - ^

[]

Hope this helped!

Thanks for modding, same color responses
Yauxo
My part of the m4m

[Snow]
■ 01:02:351 (2) - 72/336 for equalized spacing? Everything else is equalized too, might not be a bad thing to continue with that trend :3
■ 01:04:709 (5) - Move this one to 442/192 to be a mirrored and flipped version of 01:04:280 (3,4) - ?
■ 01:15:423 (1) - I'd suggest to unstack this one. No hard reason behind that, just to give it a bit more flow (and because there havent been any stacks before)
■ 01:25:066 (4,5) - Kind of disagreeing with this stack as well, main reason being that there werent any stacks before, so why are there any now o: (the beat isnt really stack-supportive either)
■ 01:58:923 (2,3,4,5,1) - Maybe do something like this? http://puu.sh/lRAxb/d3b2613ca1.jpg Nothing wrong with the pattern right now, I just feel like this would be more enjoyable to play
■ 02:24:101 (1,1,1) - For a lower-end-hard, this seems to be too difficult. Players might not recognize the first spinner early enough, get a 50 at it, then try to re-aim and suddenly realize that there's a second spinner, get a 50 on that too, and then everything dies. Might want to make one big spinner out of that.
■ 02:50:994 (4,1) - similar as above, space this one out

03:20:566 - This is where I wtf'd and realized, why dubstep was in the tags. I didnt expect this at all LOL

■ 03:21:584 (4) - Move this one to 03:21:637 - (pretty sure that current timing is wrong - and even if it isnt, I dont think a Hard should have this kind of timing in it. The suggested timing has a strong beat, so it'll work out) and space 03:21:423 (3,4,5) - equally.
■ 03:21:423 (3,4) - to ^, turn these into 1/4s for easier playability
■ 03:28:280 (3,4) - ^

Normal: 01:14:994 (4,1) - (and similar) same as in Hard.
Otherwise, N and E are fine. Might want to work on Hard's aesthetics a bit though.

Good luck!
Topic Starter
Battle

Yauxo wrote:

My part of the m4m

[Snow]
■ 01:02:351 (2) - 72/336 for equalized spacing? Everything else is equalized too, might not be a bad thing to continue with that trend :3
■ 01:04:709 (5) - Move this one to 442/192 to be a mirrored and flipped version of 01:04:280 (3,4) - ?
■ 01:15:423 (1) - I'd suggest to unstack this one. No hard reason behind that, just to give it a bit more flow (and because there havent been any stacks before) [color=#0040FF]I'll have to disagree with this one, since it's at least consistent throughout all of the kiai endings similar to it, e.g. at 02:50:994 (4,1) - [/color]
■ 01:25:066 (4,5) - Kind of disagreeing with this stack as well, main reason being that there werent any stacks before, so why are there any now o: (the beat isnt really stack-supportive either)
■ 01:58:923 (2,3,4,5,1) - Maybe do something like this? http://puu.sh/lRAxb/d3b2613ca1.jpg Nothing wrong with the pattern right now, I just feel like this would be more enjoyable to play Cool pattern, changed to that
■ 02:24:101 (1,1,1) - For a lower-end-hard, this seems to be too difficult. Players might not recognize the first spinner early enough, get a 50 at it, then try to re-aim and suddenly realize that there's a second spinner, get a 50 on that too, and then everything dies. Might want to make one big spinner out of that. I dunno, I always found that spinners were the most fun part in lower diffs when I was ranking up (I resent them now) so it may be a little like, hard for a lower-end hard, but still, it shouldn't really be judged on star rating since some of the jumps on this diff are big imo
■ 02:50:994 (4,1) - similar as above, space this one out Same explanation for stacking

03:20:566 - This is where I wtf'd and realized, why dubstep was in the tags. I didnt expect this at all LOL lol

■ 03:21:584 (4) - Move this one to 03:21:637 - (pretty sure that current timing is wrong - and even if it isnt, I dont think a Hard should have this kind of timing in it. The suggested timing has a strong beat, so it'll work out) and space 03:21:423 (3,4,5) - equally. Moved all like instances to red points
■ 03:21:423 (3,4) - to ^, turn these into 1/4s for easier playability ^ But didn't change to like, 1/4 from the 1/8
■ 03:28:280 (3,4) - ^ ^

Normal: 01:14:994 (4,1) - (and similar) same as in Hard. Same explanation for stacking stuffs
Otherwise, N and E are fine. Might want to work on Hard's aesthetics a bit though. We'll see~

Good luck!

Thanks for modding~


Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: Anna Yvette & Popeska
  2. Title: Give Love On Christmas Day (Cover)

You can download the mp3 from soundcloud: https://soundcloud.com/annayvette/give-love-on-christmas-day-anna-yvette-popeska-cover
Artist is "Anna Yvette & Popeska" and Title is "Give Love On Christmas Day (Cover)" in detailed information of that mp3, so I think this is a better than the current metadata.
Topic Starter
Battle
well, thanks for the clarification, I changed metadata cuz gaia but w/e, it's back to being that now lol
Spudus
[size=150]Give Love On Christmas Day Mod reply

Here are the results

Easy - 02:25:709 - 02:27:423 - Requested to have a Slider between, but every note needs to be on a Timing Tick


Normal - Nothing needs to be changed / all is fine with this difficulty


Snowy - Nothing needs to be changed / all is fine with this difficulty


This is a great choice of a song, this could have a chance of a rank and I really like the mapset.

Normal and Snowy were both modded, I am not lazy when it comes to perfect difficultys
Topic Starter
Battle
For easy, I can't place a slider there since there needs to be a whole downbeat (4 white ticks basically) of break, so no changes.

Still, I appreciate the effort~
Darson
holy fukn moly I almost forgot xd

General

I think you should work on slider leading especially on the hard and normal diffs (links from hard diff) stuff like 01:55:923 (4,5) 01:55:280 (2,3) 01:48:851 (4,5) 01:58:923 (2,3) etc. don't really look good because A. the circle doesn't lead into the slider well or B. the slider doesn't lead into the circle well, you do have good slider leads like 01:33:209 (2,3) 01:34:923 (2,3) 01:36:637 (2,3) 01:48:209 (2,3) etc. Granted most of them are on purpose and are meant to not lead in a linear fashion but the ones like i linked are just aesthetically unappealing. Fixing these would help your mapset substantially imo.
Easy

  1. 01:28:280 (5,1) - I'm assuming you wanted to emphasize vocals with this spacing but no other notes in this diff have such spacing so it was probably a mistake
Normal

  1. 00:31:280 (2,3) - (2) doesnt really lead into (3) well like 00:23:566 (4,1) or 00:33:851 (5,1) do
  2. 00:44:137 (3,4) - ^ this one is most likely on purpose but it doesnt really look good imo
  3. 01:14:994 (4,1) - Overlap doesn't really fit imo
  4. 02:16:709 (4,1) - ^
  5. 02:23:780 - Missing a beat here
  6. 02:26:994 - 02:27:209 - you could add some notes here, pretty big beats to skip
  7. 02:40:709 (4,5) - These should be removed like 02:37:280
  8. 02:50:994 (4,1) - ^^^
  9. 03:35:137 - You could ass a note here for the symbol
  10. 03:57:851 (4,1) - ^^
Hard

  1. 01:04:709 (5,6) - ctrl+g would flow better
  2. 02:28:280 (6,7,1) - This overlap's ugly
  3. 03:26:137 (2) - Having this slider curve like this doesn't support the following stream and negates the flow, reversing the slider like this would flow better nut obviously you would need to move a few things around
  4. 03:35:137 - Again I think a note here would be nice

Done!

I hope the things I pointed out will help you improve your map, good luck! (´・ω ・`)
Topic Starter
Battle

Reclaimer wrote:

holy fukn moly I almost forgot xd

General

I think you should work on slider leading especially on the hard and normal diffs (links from hard diff) stuff like 01:55:923 (4,5) 01:55:280 (2,3) 01:48:851 (4,5) 01:58:923 (2,3) etc. don't really look good because A. the circle doesn't lead into the slider well or B. the slider doesn't lead into the circle well, you do have good slider leads like 01:33:209 (2,3) 01:34:923 (2,3) 01:36:637 (2,3) 01:48:209 (2,3) etc. Granted most of them are on purpose and are meant to not lead in a linear fashion but the ones like i linked are just aesthetically unappealing. Fixing these would help your mapset substantially imo. polished cuz things haven't been modded since gaia said "make the slow part bigger space so that way when there's 1/2 it's not a surprise" .-.
Easy

  1. 01:28:280 (5,1) - I'm assuming you wanted to emphasize vocals with this spacing but no other notes in this diff have such spacing so it was probably a mistake It's not like I can change ds in lower diffs anyways lol, fixed
Normal

  1. 00:31:280 (2,3) - (2) doesnt really lead into (3) well like 00:23:566 (4,1) or 00:33:851 (5,1) do
  2. 00:44:137 (3,4) - ^ this one is most likely on purpose but it doesnt really look good imo I like it
  3. 01:14:994 (4,1) - Overlap doesn't really fit imo It's structured since it's throughout all kiais n stuff
  4. 02:16:709 (4,1) - ^ ^
  5. 02:23:780 - Missing a beat here Focused on vocals here
  6. 02:26:994 - 02:27:209 - you could add some notes here, pretty big beats to skip 2 beats recovery time for normal
  7. 02:40:709 (4,5) - These should be removed like 02:37:280 Well, I made that consistent whenever the vocals was "man (insert w/e lyric)" so basically unchanged, it's done in a way so it's consistent, having there a pause here wouldn't make sense imo
  8. 02:50:994 (4,1) - ^^^ Why, there are notes here?
  9. 03:35:137 - You could ass a note here for the symbol Consistent with hard, it's also worth noting that I was trying to make there be like moment of pause after all that dubstep to appreciate it lol
  10. 03:57:851 (4,1) - ^^ Same as b4
Hard

  1. 01:04:709 (5,6) - ctrl+g would flow better A left-right left-right motion is really uncomfortable imo
  2. 02:28:280 (6,7,1) - This overlap's ugly I like it
  3. 03:26:137 (2) - Having this slider curve like this doesn't support the following stream and negates the flow, reversing the slider like this would flow better nut obviously you would need to move a few things around The thing I'm against for this is because, the whole sound that's the reason for making is go like all curved in stuff happens around that time, combined with the fact that you only really need to go to the curve (not the actual end) to get 100 makes it easy to transition to the stream so I think it should be fine
  4. 03:35:137 - Again I think a note here would be nice nah

Done!

I hope the things I pointed out will help you improve your map, good luck! (´・ω ・`)
Darson
tfw your mod is so useless you don't get kds

xd
Topic Starter
Battle
zz I fell asleep shhh
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