[General]
Tick rate 2 sounds much better on this song.
Though if you do change to tick rate 2, be careful with your custom tick sounds.
Demetori - Satori ~ 3rd eyes.jpg
You may want to consider a different background (or just use the Lunet one for all diffs). I suspect this would fall into the more inappropriate-display-of-buttocks-category of wallpaper.
Add cream to tags of all difficulties
[KRZY]
00:46:235 (1) - Feels kind of soon after a spinner considering the rhythm use.
Then again, you use that rhythm for pretty much all post-spinner notes. Ah well.
A lot of the sliders could look a lot better with smoother curves etc., if you want to try and address that.
[Normal]
00:03:130 (2) - Try to position this so it isn't as covered up by 00:01:393 (4) -
Some of your sliders are really bad looking, such as 00:03:919 (4) - . If you could try and take some time to make things more presentable, it would be much appreciated.
00:55:708 (1) - extend to 00:58:235 - ?
01:13:393 (4) - I'm sure you could position this so the overlap isn't there easily enough
01:26:024 (1) - extend to 01:28:551 - ?
02:06:445 (1) - Extend to 02:08:972 - ? Apply to other spinners in this and your other difficulties that do this if you agree
[C R E A M]
00:21:603 - This gap in rhythm was awkward.
00:30:130 (5,6) - I'm not feeling this anti-jump thing here considering the fast paced nature of the mapping.
00:55:077 (1) - This feels better starting at 00:55:708 -
Hit sounding is very random feeling and incredibly inconsistent. I'm mainly looking at the custom clap usage and the seemingly random normal whistles. I recommend you look though this and find something you can stick with.
01:24:761 (1) - Starting this at 01:26:024 - and ending it at 01:28:551 - feels better
02:30:445 (8) - Try this rhythm
02:36:761 (1) - Extend to 02:39:287 -
02:45:603 (1) - Not feeling this spinner much. Also kinda blah ending the last section with a spinner and starting the new one with a spinner.
03:09:603 (1) - This slider is rather uncharacteristic of your general slider patterns.
This difficulty was kind of bland in the rhythmic department as it felt more of a 1/1/1/1 general rhythm for very large portions of the piece. There's a lot of music here that you can map to besides just the beat of the metronome. See if you can improve it to make for a better play experience!
[Taiko]
03:37:393 - Rekiai is really weird in taiko since you can see the orange flash quickly. I'd just keep it on straight through.
[Lunetic]
00:24:130 (6,1) - I didn't find this spacing to read very well at all.
00:30:603 - Strange having a rhythm gap here but you map to that guitar all along here 00:31:235 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
I would have also liked bigger spacing between each of the triples, but oh well.
00:44:972 (8,1) - Another of those awkward rhythmic gaps. Listen to the bass drum wailing away while you wait for that stacked stream.
I'm finding myself having problems following your choice of rhythm for this map. It doesn't flow naturally, strange gaps in rhythm and weird spacing between phrases leave me rather confused and kind of frustrated. You may want to get new look on this difficulty and see what you can improve. I'm just going to post a huge wall for this otherwise, and I'm sure you can improve upon this in your own way easily enough.
[Extra Stage]
00:24:919 (8) - I found this to play better stacked with the 00:23:656 (3) - earlier
00:43:708 (2,3,4,5,6,7,8,9,10,11,12,13) - This spacing is really unintuitive and doesn't read well at all.
02:04:551 (3,4) - This overlap is just baad
02:05:182 (5,6,7) - If you're doing a triplet rhythm, -please- keep them equidistant.
03:16:551 (9,10,11,12,13,14,15) - All these rhythms like this need to be in 1/3 snap. The drums are dragging slightly and the guitar is what you can hear the easiest. Follow that. There are several of these in the map, and I messed up on every one of them since I couldn't figure out what you were trying to follow.
I think this set really needs some more modding before it hits back into the bubble arena. I'm mainly looking at the Cream/Lunet diffs, though Extra Stage felt like it really could use some better gameplay-related modding. I can't really play it well, but it didn't feel very well-constructed with some of the spacing.