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posted
This beatmap was submitted using in-game submission on Monday, February 6, 2017 at 3:53:22 AM

Artist: Galileo Galilei
Title: Climber (TV Ver.)
Source: ハイキュー!! セカンドシーズン
Tags: haikyuu haikyu season 2 tv size ending umi
BPM: 156
Filesize: 15325kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.71 stars, 111 notes)
  2. Hard (3.22 stars, 245 notes)
  3. Umi's Insane (3.82 stars, 287 notes)
  4. Umi's Normal (1.98 stars, 172 notes)


Download: Galileo Galilei - Climber (TV Ver.)
Download: Galileo Galilei - Climber (TV Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
#15 Special thanks to Umi!

posted
first
posted
Yes! more Galileo Galilei~

here the first diff, working on the second atm ~

http://puu.sh/lWHFQ/7abf4e26e8.zip
posted
Thanks again Umi!

hypehypehype
posted
sorry for the huge delay, I've been really busy with christmas coming ~

here the normal diff > http://puu.sh/m9hQG/69bd8c8727.zip :3/
posted
Sweet beatmap! Hope this gets ranked :)
posted
[Easy]
  1. 00:11:532 - Unnecessary 0.9x.
  2. 00:51:532 (1,3,1) - Combo got messed up. Remove, add, remove NC.
  3. 00:57:686 (3,1) - Poor readability. Reverse arrow of (1) is visible after (3) is completely faded out. Think of a different pattern please.
  4. 01:20:763 (1,2) - Imo dealing with the spacing properly would make a better transition of sv change.
  5. 01:25:378 (2) - Inaudible.

[Umi's Normal]
  1. 00:11:532 (4) - Strongly consider NC since 00:09:993 (1,2,3) is following something distinct.
  2. 00:32:109 - I know your rhythms are not highly focusing on vocals, but since all other parts for this vocal was mapped, leaving this a blank was odd.
  3. 00:44:609 - 00:45:378 - These demands a hitsound imo.
  4. 00:49:224 (6,1) - Not sure if this minor jump was effective.
  5. 01:00:955 (4,5,6) - Just a personal feeling, but the interval between (4,5) didn't felt natural. Mind filling that blank as a long slider?

[Hard]
  1. 00:11:532 (2) - Consider NC.
  2. 00:37:686 (1,2,3) - 00:39:032 (4,5) - 00:39:801 (6,7) - 00:41:339 (2,3) - If you are using the idea of ds, keeping it consistent looks better.
  3. 00:55:763 (4,1) - This anti jump wasn't natural enough. Mind ctrl+G for 00:56:147 (1,2) - each?
  4. 01:25:378 (1) - Inaudible.

[Insane]
  1. 00:18:839 (4) - Consider increasing this slider's curve rate, to make it more interacting with 00:18:070 (2,3).
  2. 00:27:301 (2,3,4) - This is the only 1/4 jump in this difficulty, and you should strongly reconsider its appropriateness.
  3. 00:37:686 - 00:43:839 - Honestly, this part was pretty softer than other part of the song, but I couldn't feel the difference inside the map.
  4. 00:47:493 (4,5) - What is this small spacing?

[Umi's Insane]
  1. 00:44:609 - 00:45:378 - Same with your normal.
  2. 00:46:916 (5) - 00:49:224 (4) - Seems you've forgot NC or something. Also imo the nc of 00:48:070 (1) felt unnecessary.
  3. 01:14:609 (1,3,5,2) - I know the combo setting was done according to the music, but I think removing nc of 01:16:147 (1) feels better in pattern.
posted
SPOILER

Sonnyc wrote:

[Easy]
  1. 00:11:532 - Unnecessary 0.9x. Shows 0.99x for me
  2. 00:51:532 (1,3,1) - Combo got messed up. Remove, add, remove NC. fixed
  3. 00:57:686 (3,1) - Poor readability. Reverse arrow of (1) is visible after (3) is completely faded out. Think of a different pattern please. good point
  4. 01:20:763 (1,2) - Imo dealing with the spacing properly would make a better transition of sv change. alright then
  5. 01:25:378 (2) - Inaudible. yeah forgot to fix that after using hitsound copy

[Hard]
  1. 00:11:532 (2) - Consider NC. Prefer without, design preference
  2. 00:37:686 (1,2,3) - 00:39:032 (4,5) - 00:39:801 (6,7) - 00:41:339 (2,3) - If you are using the idea of ds, keeping it consistent looks better. true
  3. 00:55:763 (4,1) - This anti jump wasn't natural enough. Mind ctrl+G for 00:56:147 (1,2) - each? good idea!
  4. 01:25:378 (1) - Inaudible. yep

[Insane]
  1. 00:18:839 (4) - Consider increasing this slider's curve rate, to make it more interacting with 00:18:070 (2,3). I actually like the difference in curves with these, will keep
  2. 00:27:301 (2,3,4) - This is the only 1/4 jump in this difficulty, and you should strongly reconsider its appropriateness. Disagree, plays quite fluid to me as for its appropriateness given the low bpm and slider leniency leading in, its easy to play and easy to read.
  3. 00:37:686 - 00:43:839 - Honestly, this part was pretty softer than other part of the song, but I couldn't feel the difference inside the map. Alright I'll try to slow it down a little here
  4. 00:47:493 (4,5) - What is this small spacing? The spacing is small but I'm using the placement of (5) to create a sharp motion that accentuates the vocal. Should I have approached this differently?
posted
Yesss a Galileo Galilei map that isn't Aoi Shiori. :D
posted
My last GD on osu, it would be cool to see it ranked, Go for it! I'll check it once it got few more mods ! ;)
posted
[General]

your audio bitrate is higher than 192 kbps :C

[Umi's Insane]

  1. 00:13:839 (4) - add normal sampleset on head?


[Hard]

  1. 00:03:070 (2,3,4) - how about switching the order of these so that it flows better from 1? http://puu.sh/n95Sg/a97ead30d5.jpg
  2. 00:13:070 (1) - normal sampleset on the tail?
  3. 00:57:686 (1) - imo, rotating this clockwise a bit helps it flow better from 5: http://puu.sh/n96p2/16f2e8051c.jpg
  4. 01:12:109 (3,1) - this jump is unusually large for this difficulty :/ (there's one at 01:13:263 (3,1) but that one flows better imo) i don't really have any suggestions on how you could make it smaller though ;_;


[Umi's Normal]

  1. 00:13:839 (2) - add normal sampleset on head
  2. 00:45:378 (5) - whistle on repeat for hitsound consistency


[Easy]

  1. 01:09:993 (3,4,5,6) - personally having 4 circles in a row is a bit hard for newbies D:


This mapset is really good!! Good luck on ranking :D
posted

Umi wrote:

My last GD on osu, it would be cool to see it ranked, Go for it! I'll check it once it got few more mods ! ;)
You can count on me getting this qualified very soon~ :D

Raose wrote:

This mapset is really good!! Good luck on ranking :D
All fixed Raose, thanks so much! I'll get around to switching out the mp3 in a bit haha

Updated my diffs.
posted
Hi Trust and Umi, here for the M4M Trust requested in my queue

General

  1. mp3 reendcoded to 192kbit in case you want it, since the current one is 320kbit/unrankable http://puu.sh/nfVNM/2e38166bff.mp3
    offset might need a few ms +/- but it seemed okay to me
  2. hitsounds: no customs so they can't be problematic :v I'd probaly add a bit less loud custom hitfinish though as the current one is so much louder than most cymbals in the song you put it on
  3. video: resolution and size seem fine
  4. bg: souce
    aspect ratio is a bit strange as it lacks a few horizontal pixels for 16:9, maybe try this one: http://puu.sh/nfW8F/4f29a74c55.png
    both are upscaled anyways, but here there were a few pixel cut away from the edges to make it 1366x769 without messing up proportions or anything
  5. metadata: add "season 2" and stuff to tags since apparently it's the ending of that and will help people find it if they search for "haikyu season 2 ending" etc. also probably "s2 ed" for the lazy people :v
    => artist/title: http://i.imgur.com/iAcuVf0.jpg and http://www.j-haikyu.com/anime/music.html looks okay

Insane

  1. 00:00:378 (1) - 70% (red lines changes the stuff before it) seems a it much here, but no matter what you do it would also change the volume of 00:00:763 (1) - which is fine atm since using different volumes for red/green on the same spot is still a dq reason even though it would work fine here.
    => I suggest you'd move the offset to -390 (one downbeat back) instead and add a ~50% volume section here, negative offset works fine here
    For all diffs obviously
  2. 00:06:916 - muscial change + crash feels weird for a sliderend, try to makes this clickable
  3. 00:09:224 (5) - spacing this triplet a bit would be nice as all parts of it sound quite strong
  4. 00:10:570 (3) - I know bass is the main focus here, but with how strong the guitar on this it it feel really off. maybe try this rhythm instead: http://i.imgur.com/OwdOtxN.jpg seemed really nice to me
  5. 00:12:974 (4,1) - aligning those like 00:12:589 (5,1) - would make more sense and look nice
  6. 00:14:224 (3) - even when factoring in slider leniency, movement feels reall eww here 00:14:224 (3) - especially for how "soft" the music is at this spot maybe sth like http://i.imgur.com/89R8hne.jpg ?
  7. 00:27:301 (2,3) - really easy to misread as 1/2 spacing and also the only time you use this pattern, so I'd tone the spacing down a bit or maybe even just map it with a circle => triple like all other times
  8. 00:37:493 (11) - how about putting the nc here already to follow the vocals and everything?
  9. 00:40:378 - pretty much begs to be clickable by ho strong it sounds, see 00:43:455 (6) - 00:46:147 (3) - etc. are all clickable and very similar
  10. 00:47:109 (2) - since the vocals are so strong ont his, even if there are no strong instruments, increasing the spacing to around 1.7x or sth would be nice imo, also having 00:47:493 (4) - with the strong cymbal+vocals spaced less than strong drum 00:47:301 (3) - feels off, maybe use the same here or even a bit more? (or reduce 3 a bit and inc. this slightly)
  11. 00:48:070 (5) - any reason behind this being spaced so low?
  12. 00:54:609 (1,2) - not a very nice angle to play, even if abusing slider leniency even some simple symmetry or pretty much anything else would work nicer http://i.imgur.com/zbeIFsP.jpg
  13. 01:03:839 (1) - why is this such a huge jump? there are so many placed where this spacing would fit (like below) but not here
  14. 01:05:378 (1) - spacing feels way too low for such a strong cymbal+vocal, how about moving 01:04:993 (4) - left or sth, would increase spacing to 1 withouth having to change much, same for 01:08:455 (1) -
  15. 01:10:186 (2,3,6) - really subtle, but could you make the distance the same for those? like http://i.imgur.com/ptE6amA.jpg
  16. 01:12:109 (4) - spaced so low comapred to the music and similar patterns like 01:13:263 (2) - also, with how the drums go here sth like http://i.imgur.com/iENrGeB.jpg or http://i.imgur.com/SKwdjM4.jpg would make more sense to me

Umi's Insane

  1. OD 6 for an Insane? 7 or sth would be nicer, the bpm and rhythm don't really call for such low od imo
  2. 00:09:993 (1,2,3,4,5,6) - same rhythm thing as other Insane
    even if you don't applly it, having 5-6 such a hugge jump and 00:11:532 (1) - with this low spacing feels weird as it is pretty strong
  3. 00:12:782 - why are you splitting a continuous drumroll into two parts? at least add a kickslider?
  4. 00:25:378 (1) - spacing it more like 00:24:993 (8) - would make more sense
  5. 00:31:147 (5) - why the huge spacing? no strong instrument/vocal here or anything yet it is like the biggest jump of the whole part
  6. 00:37:301 (13) - how about making this a kickslider too, so you can put a jump on 00:37:493 (14) - for a nice emphasis?
  7. 01:04:416 (3,4,1) - the way autostacking works makes this look really strange here http://i.imgur.com/U4fqddG.jpg moving 01:04:993 (4,1) - to be manually stacked under the sliderend like this:http://i.imgur.com/d0AvOOQ.jpg would look fine during gameplay
    happens on 01:06:916 (1,4) - too, but that one is not visible during gameplay
  8. 01:25:186 - rip vocal and guitar ;_;

Hard

  1. 00:09:993 (1,1,1) - on this diff it feels like that rhythm actually works, maybe because of the sliders or sth, lo
  2. 00:32:109 (3) - pretty meh shape here, not really fitting with all those others
  3. 01:00:378 (1,2,3,4) - either space 1-2-3 more or reduce 4 as right now 4 is the only one here bigger than 00:59:224 (1,2,3,4) - but if you wanted to follow the intensity, using higher spacing for this whole pattern and not only one object would make more sense
    also 01:01:532 (1) - feels way too low compared to this

Umi's Normal

  1. 00:11:147 (3,4) - why the lower ds? you spaced this normally all the time and it's not weaker here or anything and a normal diff
  2. 00:42:878 (6,7) - here you stack this pattern but others like 00:39:801 (6,7) - are spaced, maybe decide for one way to do this to keep the map more simple?
  3. 00:49:224 (6,1) - ds is off a bit, but looks intended and it works fine, but you never did it for similar stuff so I'd just use consistent ds here
  4. 01:14:609 (1,2) - would look better with 1x and make the overlap of the circles consistent with 01:15:763 (3) -

Easy

  1. 00:09:224 (4,1) - 1.1x intended?
  2. 00:18:070 (3) - rotating it more like this: http://i.imgur.com/mAR1yHb.jpg would make movement nicer
    looks fine
good luck with this!
posted
From my queue:

Timing


So it turns out, your timing right now is wrong. 01:01:532 (2,3) - are faster for some reason, and it causes the offset for the rest of the kiai to shift. Things end up pretty noticeably late. Also, the parts starting at 00:59:224 (1) - and 01:11:532 (1) - should be in 3/4 measure. Try this timing, or something similar (there are a couple extra red lines for time signature stuff, you can ignore them if you don't care about being 100% correct):


Offsets might need to change once you switch mp3 files. I'll just use your current timing for the rest of the mod, though.

---

Insane


01:12:686 (5,6,1,2,3,4) - Rearrange the NC's to fit with the vocal emphasis, the same way you did earlier (and the way you did in the Hard lols). I'd also add NC's to 01:16:916 (5) - and 01:19:993 (5) - for similar reasons.

Cool overlap style :D

---

Umi's Insane


00:12:686 (7) - Well, a kick slider would be nicer imo.
01:00:378 (5,1,2,3) - Rearrange the NC's to fit with the vocal emphasis, the NC's don't really fit here. Same for 01:12:686 (4,5,1,2,3) - .
01:17:686 (1,2,3,4,5,1,2,3,4,5) - Spacing is much lower than the part right before this, this part feels a lot weaker. Compare 01:15:763 (5,1,2) - to 01:18:839 (5,1) - .

---

Hard


00:09:993 (1,1,1,2) - Strange NC pattern imo, just this is more fitting, and more reflective of later difficulties.
00:32:109 (3) - haha well, this slider design is pretty silly, it's not that different from a regular curve.

Also a cool overlap style :P

---
posted

Raose wrote:

[General]
[Umi's Insane]

  1. 00:13:839 (4) - add normal sampleset on head? added



[Umi's Normal]

  1. 00:13:839 (2) - add normal sampleset on head added
  2. 00:45:378 (5) - whistle on repeat for hitsound consistency okay

Lasse wrote:

Hi Trust and Umi, here for the M4M Trust requested in my queue

Umi's Insane

  1. OD 6 for an Insane? 7 or sth would be nicer, the bpm and rhythm don't really call for such low od imo up to 7
  2. 00:09:993 (1,2,3,4,5,6) - same rhythm thing as other Insane prefer the current rythm
    even if you don't applly it, having 5-6 such a hugge jump and 00:11:532 (1) - with this low spacing feels weird as it is pretty strong
  3. 00:12:782 - why are you splitting a continuous drumroll into two parts? at least add a kickslider? because it feel better to me this way
  4. 00:25:378 (1) - spacing it more like 00:24:993 (8) - would make more sense okay
  5. 00:31:147 (5) - why the huge spacing? no strong instrument/vocal here or anything yet it is like the biggest jump of the whole part this isn't really a huge jump imo
  6. 00:37:301 (13) - how about making this a kickslider too, so you can put a jump on 00:37:493 (14) - for a nice emphasis? nop I generally don't use kickslider
  7. 01:04:416 (3,4,1) - the way autostacking works makes this look really strange here http://i.imgur.com/U4fqddG.jpg moving 01:04:993 (4,1) - to be manually stacked under the sliderend like this:http://i.imgur.com/d0AvOOQ.jpg would look fine during gameplay
    happens on 01:06:916 (1,4) - too, but that one is not visible during gameplay it doesn't affect the gameplay tho
  8. 01:25:186 - rip vocal and guitar ;_; it follow the strong beats

Umi's Normal

  1. 00:11:147 (3,4) - why the lower ds? you spaced this normally all the time and it's not weaker here or anything and a normal diff fixed
  2. 00:42:878 (6,7) - here you stack this pattern but others like 00:39:801 (6,7) - are spaced, maybe decide for one way to do this to keep the map more simple? diversity ?
  3. 00:49:224 (6,1) - ds is off a bit, but looks intended and it works fine, but you never did it for similar stuff so I'd just use consistent ds here fixed
  4. 01:14:609 (1,2) - would look better with 1x and make the overlap of the circles consistent with 01:15:763 (3) - yup done

UndeadCapulet wrote:

Umi's Insane


00:12:686 (7) - Well, a kick slider would be nicer imo. same as previous mod
01:00:378 (5,1,2,3) - Rearrange the NC's to fit with the vocal emphasis, the NC's don't really fit here. Same for 01:12:686 (4,5,1,2,3) - . done
01:17:686 (1,2,3,4,5,1,2,3,4,5) - Spacing is much lower than the part right before this, this part feels a lot weaker. Compare 01:15:763 (5,1,2) - to 01:18:839 (5,1) - . it's exactly the same to me
thx for mods guys o/

Normal
osu file format v14

[General]
AudioFilename: galileo.mp3
AudioLeadIn: 0
PreviewTime: 49993
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6529
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Climber
TitleUnicode:クライマー
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Trust
Version:Umi's Normal
Source:ハイキュー!! セカンドシーズン
Tags:haikyuu haikyu tv size ending umi
BeatmapID:869818
BeatmapSetID:383785

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52033144_p15.jpg",0,0
Video,0,"Haikyu!! ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
763,384.615384615385,4,2,0,70,1,0
955,-100,4,2,0,60,0,0
1339,-100,4,2,0,70,0,0
1532,-100,4,2,0,60,0,0
1916,-100,4,2,0,70,0,0
2109,-100,4,2,0,60,0,0
2493,-100,4,2,0,70,0,0
2686,-100,4,2,0,60,0,0
3070,-100,4,2,0,70,0,0
4032,-100,4,2,0,60,0,0
4416,-100,4,2,0,70,0,0
4609,-100,4,2,0,60,0,0
4993,-100,4,2,0,70,0,0
5186,-100,4,2,0,60,0,0
5570,-100,4,2,0,70,0,0
5763,-100,4,2,0,60,0,0
6147,-100,4,2,0,70,0,0
6339,-100,4,2,0,65,0,0
7109,-100,4,2,0,40,0,0
11532,-100,4,2,0,40,0,0
11916,-100,4,2,0,40,0,0
13070,-100,4,2,0,40,0,0
37686,-100,4,2,0,50,0,0
40763,-100,4,2,0,60,0,0
43839,-100,4,2,0,65,0,0
46916,-100,4,2,0,70,0,0
49993,-100,4,2,0,75,0,1
54801,-100,4,2,0,75,0,0
54993,-100,4,2,0,75,0,1
59416,-100,4,2,0,55,0,1
59609,-100,4,2,0,55,0,1
59801,-100,4,2,0,75,0,1
60186,-100,4,2,0,55,0,1
60378,-100,4,2,0,65,0,1
60570,-100,4,2,0,55,0,1
60955,-100,4,2,0,75,0,1
61339,-100,4,2,0,55,0,1
61532,-100,4,2,0,75,0,1
62301,-100,4,2,0,70,0,1
62397,-100,4,2,0,75,0,1
71724,-100,4,2,0,55,0,1
72109,-100,4,2,0,75,0,1
72493,-100,4,2,0,55,0,1
72686,-100,4,2,0,65,0,1
72878,-100,4,2,0,55,0,1
73263,-100,4,2,0,75,0,1
74609,-100,4,2,0,80,0,1
74801,-100,4,2,0,60,0,1
75186,-100,4,2,0,75,0,1
75378,-100,4,2,0,60,0,1
75763,-100,4,2,0,76,0,1
75955,-100,4,2,0,60,0,1
76339,-100,4,2,0,77,0,1
76532,-100,4,2,0,60,0,1
76916,-100,4,2,0,78,0,1
77493,-100,4,2,0,70,0,1
77686,-100,4,2,0,75,0,1
77878,-100,4,2,0,60,0,1
78263,-100,4,2,0,76,0,1
78455,-100,4,2,0,60,0,1
78839,-100,4,2,0,77,0,1
79032,-100,4,2,0,60,0,1
79416,-100,4,2,0,78,0,1
79609,-100,4,2,0,60,0,1
79993,-100,4,2,0,79,0,1
80763,-100,4,2,0,65,0,1
81339,-100,4,2,0,55,0,0
85378,-100,4,2,0,15,0,0


[Colours]
Combo1 : 75,183,241
Combo2 : 190,100,244
Combo3 : 252,255,108
Combo4 : 85,236,160

[HitObjects]
56,108,763,6,0,P|93:99|180:103,1,120,4|0,1:2|1:0,0:0:0:0:
233,119,1339,1,4,0:0:0:0:
324,196,1724,1,0,1:0:0:0:
324,196,1916,2,0,L|316:332,1,120,4|0,0:0|1:0,0:0:0:0:
276,360,2493,2,0,P|212:336|152:340,1,120,4|0,0:0|1:0,0:0:0:0:
104,348,3070,1,4,0:0:0:0:
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268,121,4416,2,0,P|316:149|378:173,1,120,4|0,0:0|1:0,0:0:0:0:
435,163,4993,1,4,0:0:0:0:
478,274,5378,1,0,1:0:0:0:
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306,249,6147,1,4,0:0:0:0:
203,312,6532,1,4,0:0:0:0:
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Insane
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AudioLeadIn: 0
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[Editor]
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[Metadata]
Title:Climber
TitleUnicode:クライマー
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Trust
Version:Umi's Insane
Source:ハイキュー!! セカンドシーズン
Tags:haikyuu haikyu tv size ending umi
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327,358,77686,6,0,P|345:338|382:285,1,90,4|0,0:0|1:0,0:0:0:0:
435,174,78070,1,0,1:0:0:0:
213,89,78263,2,0,P|229:153|242:180,1,90,4|0,0:0|1:0,0:0:0:0:
344,258,78647,1,0,1:0:0:0:
165,356,78839,2,0,L|160:259,1,90,4|0,0:0|1:0,0:0:0:0:
239,174,79224,5,0,1:0:0:0:
35,107,79416,2,0,L|24:196,1,90,4|0,0:0|1:0,0:0:0:0:
160,266,79801,1,0,1:0:0:0:
255,101,79993,2,0,P|290:93|347:83,1,90,4|0,0:0|1:0,0:0:0:0:
491,236,80378,2,0,P|456:244|399:254,1,90,4|0,0:0|0:0,0:0:0:0:
278,207,80763,5,4,0:0:0:0:
278,207,80955,2,0,L|273:269,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
377,155,81339,1,0,1:0:0:0:
255,100,81532,2,0,P|218:112|192:130,1,62.9999980773926,0|0,0:0|1:0,0:0:0:0:
176,249,81916,1,8,0:0:0:0:
289,308,82109,6,0,L|379:293,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
452,169,82493,1,0,1:0:0:0:
267,195,82686,2,0,L|205:185,1,62.9999980773926,8|0,0:0|1:0,0:0:0:0:
205,185,82974,1,0,1:0:0:0:
205,185,83070,1,2,0:0:0:0:
77,252,83263,1,0,1:0:0:0:
205,185,83455,2,0,P|201:153|193:123,1,62.9999980773926,4|0,0:0|0:0,0:0:0:0:
100,38,83839,5,0,1:0:0:0:
271,106,84032,2,0,L|351:99,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
457,34,84416,1,0,1:0:0:0:
457,34,84801,1,0,1:0:0:0:
410,216,84993,1,0,1:0:0:0:
256,192,85378,12,0,86532,0:0:0:0:
posted
SPOILER

Lasse wrote:

Hi Trust and Umi, here for the M4M Trust requested in my queue

Hard

  1. 00:09:993 (1,1,1) - on this diff it feels like that rhythm actually works, maybe because of the sliders or sth, lo ok
  2. 00:32:109 (3) - pretty meh shape here, not really fitting with all those others i like it
  3. 01:00:378 (1,2,3,4) - either space 1-2-3 more or reduce 4 as right now 4 is the only one here bigger than 00:59:224 (1,2,3,4) - but if you wanted to follow the intensity, using higher spacing for this whole pattern and not only one object would make more sense
    also 01:01:532 (1) - feels way too low compared to this just changed this part to slider flow

Easy

  1. 00:09:224 (4,1) - 1.1x intended? nope fixed
  2. 00:18:070 (3) - rotating it more like this: http://i.imgur.com/mAR1yHb.jpg would make movement nicer i prefer currently how it flows into the next slider
    looks fine
good luck with this!

UndeadCapulet wrote:

From my queue:

Timing


So it turns out, your timing right now is wrong. 01:01:532 (2,3) - are faster for some reason, and it causes the offset for the rest of the kiai to shift. Things end up pretty noticeably late. Also, the parts starting at 00:59:224 (1) - and 01:11:532 (1) - should be in 3/4 measure. Try this timing, or something similar (there are a couple extra red lines for time signature stuff, you can ignore them if you don't care about being 100% correct):
[spoilerbox]


Offsets might need to change once you switch mp3 files. I'll just use your current timing for the rest of the mod, though. I'll look into the timing issues, thanks!

---

Hard


00:09:993 (1,1,1,2) - Strange NC pattern imo, just this is more fitting, and more reflective of later difficulties. i like this haha
00:32:109 (3) - haha well, this slider design is pretty silly, it's not that different from a regular curve. this too

Also a cool overlap style :P

---
thanks!
posted
http://puu.sh/tEMpM.txt few lines to fix a weird timing section
posted
hello from m4m

General :
- how about CS 3,2 for easy and 4,1 for insane so CS spread will be 0,3 for each diff
- are you sure for not using custom hitsound for clap? i mean example 00:14:224 - is drum and not a clap sound, using custom hitsound would be nice imo but up to you
- encode ur mp3 to 192kbps because 320kbps is unrankable
- maybe AR 7,5 for hard and AR 8,5 for insane? these diffs have much jumps imo higher AR is better for read
- Title :クライマー(TV Ver.)
romanised title : Climber(TV Ver.)
link : http://www.galileogalilei.jp/disco/archive/?SECL-1822 http://media.vgm.io/albums/86/55268/552 ... 811292.jpg

Easy :
- 00:09:993 (1) - just saying if its possible to keep 1,0x spacing, imo better do that for consistency ><
- 00:15:763 (4,2) - personally i prefer stack them for avoid the overlap but nazi :p
- 00:19:224 (1) - how about rotate 10 degree of clockwise and try arrange like http://puu.sh/tEPiq/684b7c277e.jpg for neater overlap?
- for vocal like 00:16:724 - 00:22:878 - 00:25:955 - i think you need to put whistle for consistency with 00:13:647 -
- 00:44:416 - same as above, imo its pretty empty here and need a hitsound example whistle
- 00:45:378 - finish for cymbal i guess
- 00:48:455 (2,2) - i think you can stack them too for avoid overlap with moving 00:50:378 (2) - to 235,227 and 00:49:993 (1) - to 304,316
- 00:54:993 - i think i cant hear cymbal sound here, personally i think normal hitnormal works better, same for 00:55:186 -
- 01:20:378 (3,1) - same like 00:19:224 (1) - , we can make neater overlap here with moving 01:20:378 (3,1) - to 128,64. if u agree then fix spacing for rest
- 01:23:455 - finish for cymbal

Normal :
- OD 3,5 maybe? for making better spread with easy and hard od setting
- 00:29:609 (3,4) - double 1/2 circles sometimes is hard to read for newbie, try unstack or change them to a 1/2 slider
- 00:35:763 (3,4) - just curious why you dont stack them when you used stack for circle and slider in 1/2 gap like 00:33:263 (4,5) - etc
- 00:39:801 (6,7) - basically same like above because need consistent with 00:42:878 (6,7) -

Hard :
- 00:10:570 (1,1) - imo they dont need nc since they clearly read as 1/1 but better nc for 00:11:532 (2) - due music emphasis and gap changes
- 00:21:532 (6,7,8) - swap the rhythms? imo 00:22:109 - has weak sound which doesnt need circle to map it when 00:21:724 - has a strong drum sound
- 00:43:647 (9) - unstack maybe? somehow i can missread this as 1/1 or something. maybe im too noob / or if u dont want to unstack then nc
- 00:49:416 (7) - consistent spacing with use 0,8x pls
teach me how to map hard diff

Insane :
- 00:12:782 - keep continue map this? skip one of drum in middle of stream is totally weird
- if you nc based on vocal in here 00:23:455 (1,3) - imo better swap the nc for more consistent combo count as well
- 00:34:993 (2,3) - just curious why stack here? in prev part you didnt do a stack but did a jump
- 00:46:916 (5) - nc for consistency

find 2 mods more and SP+12 before call me back
posted
SPOILER

Xinely wrote:

hello from m4m

General :
- how about CS 3,2 for easy and 4,1 for insane so CS spread will be 0,3 for each diff made easy 3.2, insane is up to umi
- are you sure for not using custom hitsound for clap? i mean example 00:14:224 - is drum and not a clap sound, using custom hitsound would be nice imo but up to you im ok with default for this track but im not opposed to trying a custom hit-clap if there's one you have in mind
- encode ur mp3 to 192kbps because 320kbps is unrankable yup ill handle this before calling u back
- maybe AR 7,5 for hard and AR 8,5 for insane? these diffs have much jumps imo higher AR is better for read im ok with higher it, i figured some might think it was too high but seems that isn't the case
- Title :クライマー(TV Ver.)ty
romanised title : Climber(TV Ver.)
link : http://www.galileogalilei.jp/disco/archive/?SECL-1822 http://media.vgm.io/albums/86/55268/552 ... 811292.jpg

Easy :
- 00:09:993 (1) - just saying if its possible to keep 1,0x spacing, imo better do that for consistency >< fixed
- 00:15:763 (4,2) - personally i prefer stack them for avoid the overlap but nazi :p
- 00:19:224 (1) - how about rotate 10 degree of clockwise and try arrange like http://puu.sh/tEPiq/684b7c277e.jpg for neater overlap? did stuff to make overlap neater
- for vocal like 00:16:724 - 00:22:878 - 00:25:955 - i think you need to put whistle for consistency with 00:13:647 - actually its the other way around, oops haha
- 00:44:416 - same as above, imo its pretty empty here and need a hitsound example whistle added one here
- 00:45:378 - finish for cymbal i guess added one with lower vol
- 00:48:455 (2,2) - i think you can stack them too for avoid overlap with moving 00:50:378 (2) - to 235,227 and 00:49:993 (1) - to 304,316 done
- 00:54:993 - i think i cant hear cymbal sound here, personally i think normal hitnormal works better, same for 00:55:186 - but i really like how this sounds
- 01:20:378 (3,1) - same like 00:19:224 (1) - , we can make neater overlap here with moving 01:20:378 (3,1) - to 128,64. if u agree then fix spacing for rest
- 01:23:455 - finish for cymbal added

Hard :
- 00:10:570 (1,1) - imo they dont need nc since they clearly read as 1/1 but better nc for 00:11:532 (2) - due music emphasis and gap changes true but its just a style flare, no real technical reason behind the ncs
- 00:21:532 (6,7,8) - swap the rhythms? imo 00:22:109 - has weak sound which doesnt need circle to map it when 00:21:724 - has a strong drum sound i think a circle is still fine on weak sounds as long as there isnt a lot of movement involved
- 00:43:647 (9) - unstack maybe? somehow i can missread this as 1/1 or something. maybe im too noob / or if u dont want to unstack then nc hmm i like the flow of this pattern, maybe the higher ar will help, ill see if someone mentions this again before considering a change
- 00:49:416 (7) - consistent spacing with use 0,8x pls fixed
teach me how to map hard diff its like a normal with slider jumps haha


ty captin and xinely for your help!

Updated w/ timing changes.
posted
From queue.~

[ General]
  1. Audio bitrate is too high (320kbps). Lower it to 192kbps.
  2. Combo colors don't really fit the background imo. http://i.imgur.com/qXqKllO.png Try these?
  3. Better background: http://i.imgur.com/7OhyjLO.jpg
[]

[ Umi's Insane]
  1. 00:00:763 (1,3,5) - All inconsistent shapes for the same combo. It looks kinda weird. Maybe use shapes similar to (1) for these all.
  2. 00:10:570 (3,5) - NC for readability?
  3. 00:12:301 (3) - ^
  4. 00:16:147 (1) - Flow here is meh, try ctrl+H or invert the shape: http://i.imgur.com/Jampfiu.png
  5. 00:18:263 (3,5) - Blanket this perhaps? http://i.imgur.com/7gOS6P1.png
  6. 00:20:955 (2,5,1) - Messy overlaps. Try this: http://i.imgur.com/tm9unVP.jpg (AR lowered)
  7. 00:34:993 (2,3) - Not sure why this is stacked. I would unstack it because it doesn't really emphasize anything and you don't usually stack them like this anyways.
  8. 00:36:147 (6) - NC this? This stream later 00:36:724 (8) - gets REALLY long in terms of combo numbers.
  9. 00:37:686 (1) - Slider + circle maybe? You skip a vocal in the middle of this.
  10. 00:52:493 (4,1) - Almost touching. ;w;
  11. 01:12:107 (3,3) - First slider, then no slider? You should make the second one a slider or make
[ Hard]
01:00:955 (4) - 01:00:955 (4) - Unsnapped objects.
  1. 00:00:763 - 00:03:455 - Is mapped completely differently to 00:03:839 - 00:06:724 - and the sounds are exactly the same. This is really inconsistent and I recommend making both of them similar in rhythm and click emphasis.
  2. 00:14:416 (4,5,6,7) - Really messy here. Clean it up a bit?
  3. 00:20:570 (4,5) - Necessary overlap? Could be avoided.
  4. 00:43:070 (7,8,9) - Could be misread. Space 00:43:647 (9) - out a bit more?
[ Normal]
  1. 00:35:763 (3,4) - Not stacked? Usually you would stack these. 00:35:763 (3,4) - Same here.
  2. 01:05:934 (2,3) - Not you should probably unstack because it's kiai time and you didn't stack in the kiai so far for these notes.

Solid diff.
[ Easy]
  1. 00:14:993 (3,4) - DS error it seems?

Also solid.~
Good luck.~
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