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posted
This beatmap was submitted using in-game submission on August-29-17 at 2:14:10 AM

Artist: Demetori
Title: Youkai no Yama ~ Mysterious Mountain
Source: 東方風神録 ~ Mountain of Faith.
Tags: Sendaisoushi Offering to The Sukhavati Instrumental Metal Touhou 10 Aya Shameimaru Glasslake
BPM: 185
Filesize: 8823kb
Play Time: 05:11
Difficulties Available:
  1. Lunatic (5.2 stars, 1192 notes)


Download: Demetori - Youkai no Yama ~ Mysterious Mountain
Information: Scores/Beatmap Listing
---------------
for approval.

old Taiko Oni made by Numbers 596108 : https://puu.sh/xmaBq/58ebf67f05.osu
posted
like it ;)
posted
lol
BG and Diffculty , if you want to me to map it to 100%,please PM me,okay?


Download: Demetori - The Youkai Mountain ~ Mysterious Mountain (Glass) [596108's Taiko].osu
posted
posted
fuck yeh Mysterious Mountain
posted
Another user linked this to me.
Not full modding yet, but some personal opinions for "Extra":

- Circle Size Normal + Approach Rate 9 = awesomeness.
- 01:44:365 (6) - remove one repetition; 01:44:851 (x) - add beat under (6)
- 02:13:067 (x) - add beat with new combo; 02:13:229 (1) - remove new combo.

EDIT: i forgot to say that it was really cool :>
posted
Can i make a Hard diff?~
posted
posted
gogo!
ill star and mod once it's finished~

one of my fav demetori arranges~
posted
Rock Touhou ;)
posted

Kite wrote:

gogo!
ill star and mod once it's finished~

one of my fav demetori arranges~
8-)

Colin Hou wrote:

Rock Touhou ;)
Thanks for the star (:
posted
random star.
posted
Picked this up in your pending maps list#modreqs om nom nom

[Lunatic]
Here's a cosmetic comment, essentially. Mostly on your use of cutting sliders. In general, if you're going to use a cutting slider, I've found that they look infinitely better if you can mange to not overlap on the hitcircle parts of the sliders. So if you could, maybe check on these slider pairs and see if you agree with some tweaking:
01:19:878 (5,6) -
02:23:932 (1,2) -
03:02:851 (1,2) -

Reduce stack leniency by 1 so 01:22:959 (4,5) - doesn't stack

02:56:365 (1,2,3,4) - I looove how these four play. <3
03:35:527 (3) - This was kind of hard to see on sight read. Subsequent plays I was fine though.
03:36:419 (1,2) - I kind of wish there was a more visible indicator that this was a triplet instead of having it stacked.
03:57:338 (1) - Change the end of this to a soft-hitnormal so you don't get that little pop noise that normal likes to do at low volumes.
03:57:338 - Altering the BPM for changing slider speeds isn't allowed anymore. :< Your best bet is to halve your slider velocity and double the slider speeds in the timing sections so you don't have to redo everything.
04:02:527 (1) - I was kind of expecting hits on the off beats here instead of the on beats, considering the music...
posted

Garven wrote:

Picked this up in your pending maps list#modreqs om nom nom

[Lunatic]
Here's a cosmetic comment, essentially. Mostly on your use of cutting sliders. In general, if you're going to use a cutting slider, I've found that they look infinitely better if you can mange to not overlap on the hitcircle parts of the sliders. So if you could, maybe check on these slider pairs and see if you agree with some tweaking:
01:19:878 (5,6) -
02:23:932 (1,2) -
03:02:851 (1,2) -

Reduce stack leniency by 1 so 01:22:959 (4,5) - doesn't stack

02:56:365 (1,2,3,4) - I looove how these four play. <3
03:35:527 (3) - This was kind of hard to see on sight read. Subsequent plays I was fine though.
03:36:419 (1,2) - I kind of wish there was a more visible indicator that this was a triplet instead of having it stacked.
03:57:338 (1) - Change the end of this to a soft-hitnormal so you don't get that little pop noise that normal likes to do at low volumes.
03:57:338 - Altering the BPM for changing slider speeds isn't allowed anymore. :< Your best bet is to halve your slider velocity and double the slider speeds in the timing sections so you don't have to redo everything.
04:02:527 (1) - I was kind of expecting hits on the off beats here instead of the on beats, considering the music...
All fixed, thanks for the awesome suggestions ;)
posted
[Note, I'm only modding the osu! diff here.]
General: It is debateable whether the Kiai sections are needed, though I have no problem with it.
01:26:040 (3,1) Some part of me just.. has a problem with this jump.
01:26:889 (3,1) Same.
01:44:851 (7) I don't really like the tricky note here, but that's just me being me.
01:44:851 With the break here... I believe it could be slightly shorter.
03:06:094 (1-8) This part could use a little cleaning up to make it look nicer.

You have a really awesome map! Hope this gets to the ranked pile. *stars*
posted
:roll:
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love the taiko diff :) star~
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ah damn didn't mean to let this get graved
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revive es #1 summon skill huehuehuheuhuehuehuehuehue
posted
MORDE + REVIVE Y CLARITY ES #1 HUEHUEHUEHUEHUEHUE
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